Inheritance: EventDispatcher → Node →
AtomicFunctionNode represents any function that can operate on atomic variable types within a shader. In an atomic function, any modification to an atomic variable will occur as an indivisible step with a defined order relative to other modifications. Accordingly, even if multiple atomic functions are modifying an atomic variable at once atomic operations will not interfere with each other.
This node can only be used with a WebGPU backend.
Constructs a new atomic function node.
method
The signature of the atomic function to construct.
pointerNode
An atomic variable or element of an atomic buffer.
valueNode
The value that mutates the atomic variable.
The signature of the atomic function to construct.
Creates a list of the parents for this node for detecting if the node needs to return a value.
Default is true.
Overrides: Node#parents
An atomic variable or element of an atomic buffer.
A value that modifies the atomic variable.
Overwrites the default implementation to return the type of the pointer node.
builder
The current node builder.
Returns: The input type.
Overwritten since the node type is inferred from the input type.
builder
The current node builder.
Overrides: Node#getNodeType
Returns: The node type.