Inheritance: EventDispatcher → Node → TempNode →
This class can be used for applying bump maps to materials.
material.normalNode = bumpMap( texture( bumpTex ) );
Constructs a new bump map node.
textureNode
Represents the bump map data.
scaleNode
Controls the intensity of the bump effect.
Default is null.
Controls the intensity of the bump effect.
Default is null.
Represents the bump map data.