Inheritance: EventDispatcher → Node → TempNode →
This node can be used to automatically convert environment maps in the equirectangular format into the cube map format.
Constructs a new cube map node.
envNode
The node representing the environment map.
The node representing the environment map.
The updateBeforeType is set to NodeUpdateType.RENDER since the node updates the texture once per render in its CubeMapNode#updateBefore method.
Default is 'render'.
Overrides: TempNode#updateBeforeType