misc_controls_arcball.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - arcball controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - arcball controls<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { ArcballControls } from 'three/addons/controls/ArcballControls.js';
  26. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  27. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  28. const cameras = [ 'Orthographic', 'Perspective' ];
  29. const cameraType = { type: 'Perspective' };
  30. const perspectiveDistance = 2.5;
  31. const orthographicDistance = 120;
  32. let camera, controls, scene, renderer, gui;
  33. let folderOptions, folderAnimations;
  34. const arcballGui = {
  35. gizmoVisible: true,
  36. setArcballControls: function () {
  37. controls = new ArcballControls( camera, renderer.domElement, scene );
  38. controls.addEventListener( 'change', render );
  39. this.gizmoVisible = true;
  40. this.populateGui();
  41. },
  42. populateGui: function () {
  43. folderOptions.add( controls, 'enabled' ).name( 'Enable controls' );
  44. folderOptions.add( controls, 'enableFocus' ).name( 'Enable focus' );
  45. folderOptions.add( controls, 'enableGrid' ).name( 'Enable Grid' );
  46. folderOptions.add( controls, 'enableRotate' ).name( 'Enable rotate' );
  47. folderOptions.add( controls, 'enablePan' ).name( 'Enable pan' );
  48. folderOptions.add( controls, 'enableZoom' ).name( 'Enable zoom' );
  49. folderOptions.add( controls, 'cursorZoom' ).name( 'Cursor zoom' );
  50. folderOptions.add( controls, 'adjustNearFar' ).name( 'adjust near/far' );
  51. folderOptions.add( controls, 'scaleFactor', 1.1, 10, 0.1 ).name( 'Scale factor' );
  52. folderOptions.add( controls, 'minDistance', 0, 50, 0.5 ).name( 'Min distance' );
  53. folderOptions.add( controls, 'maxDistance', 0, 50, 0.5 ).name( 'Max distance' );
  54. folderOptions.add( controls, 'minZoom', 0, 50, 0.5 ).name( 'Min zoom' );
  55. folderOptions.add( controls, 'maxZoom', 0, 50, 0.5 ).name( 'Max zoom' );
  56. folderOptions.add( arcballGui, 'gizmoVisible' ).name( 'Show gizmos' ).onChange( function () {
  57. controls.setGizmosVisible( arcballGui.gizmoVisible );
  58. } );
  59. folderOptions.add( controls, 'copyState' ).name( 'Copy state(ctrl+c)' );
  60. folderOptions.add( controls, 'pasteState' ).name( 'Paste state(ctrl+v)' );
  61. folderOptions.add( controls, 'reset' ).name( 'Reset' );
  62. folderAnimations.add( controls, 'enableAnimations' ).name( 'Enable anim.' );
  63. folderAnimations.add( controls, 'dampingFactor', 0, 100, 1 ).name( 'Damping' );
  64. folderAnimations.add( controls, 'wMax', 0, 100, 1 ).name( 'Angular spd' );
  65. }
  66. };
  67. init();
  68. function init() {
  69. const container = document.createElement( 'div' );
  70. document.body.appendChild( container );
  71. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.toneMapping = THREE.ReinhardToneMapping;
  75. renderer.toneMappingExposure = 3;
  76. renderer.domElement.style.background = 'linear-gradient( 180deg, rgba( 0,0,0,1 ) 0%, rgba( 128,128,255,1 ) 100% )';
  77. container.appendChild( renderer.domElement );
  78. //
  79. scene = new THREE.Scene();
  80. camera = makePerspectiveCamera();
  81. camera.position.set( 0, 0, perspectiveDistance );
  82. const material = new THREE.MeshStandardMaterial();
  83. new OBJLoader()
  84. .setPath( 'models/obj/cerberus/' )
  85. .load( 'Cerberus.obj', function ( group ) {
  86. const textureLoader = new THREE.TextureLoader().setPath( 'models/obj/cerberus/' );
  87. material.roughness = 1;
  88. material.metalness = 1;
  89. const diffuseMap = textureLoader.load( 'Cerberus_A.jpg', render );
  90. diffuseMap.colorSpace = THREE.SRGBColorSpace;
  91. material.map = diffuseMap;
  92. material.metalnessMap = material.roughnessMap = textureLoader.load( 'Cerberus_RM.jpg', render );
  93. material.normalMap = textureLoader.load( 'Cerberus_N.jpg', render );
  94. material.map.wrapS = THREE.RepeatWrapping;
  95. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  96. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  97. material.normalMap.wrapS = THREE.RepeatWrapping;
  98. group.traverse( function ( child ) {
  99. if ( child.isMesh ) {
  100. child.material = material;
  101. }
  102. } );
  103. group.rotation.y = Math.PI / 2;
  104. group.position.x += 0.25;
  105. scene.add( group );
  106. render();
  107. new RGBELoader()
  108. .setPath( 'textures/equirectangular/' )
  109. .load( 'venice_sunset_1k.hdr', function ( hdrEquirect ) {
  110. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  111. scene.environment = hdrEquirect;
  112. render();
  113. } );
  114. window.addEventListener( 'keydown', onKeyDown );
  115. window.addEventListener( 'resize', onWindowResize );
  116. //
  117. gui = new GUI();
  118. gui.add( cameraType, 'type', cameras ).name( 'Choose Camera' ).onChange( function () {
  119. setCamera( cameraType.type );
  120. } );
  121. folderOptions = gui.addFolder( 'Arcball parameters' );
  122. folderAnimations = folderOptions.addFolder( 'Animations' );
  123. arcballGui.setArcballControls();
  124. render();
  125. } );
  126. }
  127. function makeOrthographicCamera() {
  128. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  129. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  130. const halfW = perspectiveDistance * Math.tan( halfFovH );
  131. const halfH = perspectiveDistance * Math.tan( halfFovV );
  132. const near = 0.01;
  133. const far = 2000;
  134. const newCamera = new THREE.OrthographicCamera( - halfW, halfW, halfH, - halfH, near, far );
  135. return newCamera;
  136. }
  137. function makePerspectiveCamera() {
  138. const fov = 45;
  139. const aspect = window.innerWidth / window.innerHeight;
  140. const near = 0.01;
  141. const far = 2000;
  142. const newCamera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  143. return newCamera;
  144. }
  145. function onWindowResize() {
  146. if ( camera.type == 'OrthographicCamera' ) {
  147. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  148. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  149. const halfW = perspectiveDistance * Math.tan( halfFovH );
  150. const halfH = perspectiveDistance * Math.tan( halfFovV );
  151. camera.left = - halfW;
  152. camera.right = halfW;
  153. camera.top = halfH;
  154. camera.bottom = - halfH;
  155. } else if ( camera.type == 'PerspectiveCamera' ) {
  156. camera.aspect = window.innerWidth / window.innerHeight;
  157. }
  158. camera.updateProjectionMatrix();
  159. renderer.setSize( window.innerWidth, window.innerHeight );
  160. render();
  161. }
  162. function render() {
  163. renderer.render( scene, camera );
  164. }
  165. function onKeyDown( event ) {
  166. if ( event.key === 'c' ) {
  167. if ( event.ctrlKey || event.metaKey ) {
  168. controls.copyState();
  169. }
  170. } else if ( event.key === 'v' ) {
  171. if ( event.ctrlKey || event.metaKey ) {
  172. controls.pasteState();
  173. }
  174. }
  175. }
  176. function setCamera( type ) {
  177. if ( type == 'Orthographic' ) {
  178. camera = makeOrthographicCamera();
  179. camera.position.set( 0, 0, orthographicDistance );
  180. } else if ( type == 'Perspective' ) {
  181. camera = makePerspectiveCamera();
  182. camera.position.set( 0, 0, perspectiveDistance );
  183. }
  184. controls.setCamera( camera );
  185. render();
  186. }
  187. </script>
  188. </body>
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