webgpu_loader_gltf_compressed.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + compressed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - glTF + compression extensions
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/webgpu": "../build/three.webgpu.js",
  18. "three/tsl": "../build/three.tsl.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  26. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  27. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let camera, scene, renderer;
  30. init();
  31. async function init() {
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20 );
  33. camera.position.set( 2, 2, 2 );
  34. scene = new THREE.Scene();
  35. scene.background = new THREE.Color( 0xEEEEEE );
  36. //lights
  37. const light = new THREE.PointLight( 0xffffff );
  38. light.power = 1300;
  39. camera.add( light );
  40. scene.add( camera );
  41. //renderer
  42. renderer = new THREE.WebGPURenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.setAnimationLoop( animate );
  46. renderer.toneMapping = THREE.ReinhardToneMapping;
  47. renderer.toneMappingExposure = 1;
  48. document.body.appendChild( renderer.domElement );
  49. const controls = new OrbitControls( camera, renderer.domElement );
  50. controls.minDistance = 3;
  51. controls.maxDistance = 6;
  52. controls.update();
  53. const ktx2Loader = await new KTX2Loader()
  54. .setTranscoderPath( 'jsm/libs/basis/' )
  55. .detectSupportAsync( renderer );
  56. const loader = new GLTFLoader();
  57. loader.setKTX2Loader( ktx2Loader );
  58. loader.setMeshoptDecoder( MeshoptDecoder );
  59. loader.load( 'models/gltf/coffeemat.glb', function ( gltf ) {
  60. const gltfScene = gltf.scene;
  61. gltfScene.position.y = - .8;
  62. gltfScene.scale.setScalar( .01 );
  63. scene.add( gltfScene );
  64. } );
  65. window.addEventListener( 'resize', onWindowResize );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. }
  72. function animate() {
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>
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