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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - postprocessing smaa</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { pass } from 'three/tsl';
- import { smaa } from 'three/addons/tsl/display/SMAANode.js';
- import Stats from 'three/addons/libs/stats.module.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- let camera, scene, renderer, postProcessing, stats;
- const params = {
- enabled: true,
- autoRotate: true
- };
- init();
- function init() {
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- const geometry = new THREE.BoxGeometry( 120, 120, 120 );
- const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
- const mesh1 = new THREE.Mesh( geometry, material1 );
- mesh1.position.x = - 100;
- scene.add( mesh1 );
- const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
- texture.colorSpace = THREE.SRGBColorSpace;
- const material2 = new THREE.MeshBasicMaterial( { map: texture } );
- const mesh2 = new THREE.Mesh( geometry, material2 );
- mesh2.position.x = 100;
- scene.add( mesh2 );
- // post processing
- postProcessing = new THREE.PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- const smaaPass = smaa( scenePass );
- postProcessing.outputNode = smaaPass;
- //
- window.addEventListener( 'resize', onWindowResize );
- const gui = new GUI();
- const smaaFolder = gui.addFolder( 'SMAA' );
- smaaFolder.add( params, 'enabled' ).onChange( ( value ) => {
-
- if ( value === true ) {
- postProcessing.outputNode = smaaPass;
- } else {
- postProcessing.outputNode = scenePass;
- }
- postProcessing.needsUpdate = true;
- } );
- const sceneFolder = gui.addFolder( 'Scene' );
- sceneFolder.add( params, 'autoRotate' );
- }
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- }
- function animate() {
- stats.begin();
- if ( params.autoRotate === true ) {
- for ( let i = 0; i < scene.children.length; i ++ ) {
- const child = scene.children[ i ];
- child.rotation.x += 0.005;
- child.rotation.y += 0.01;
- }
- }
- postProcessing.render();
- stats.end();
- }
- </script>
- </body>
- </html>
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