webgpu_sky.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - sky</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - sky + sun shader
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.webgpu.js",
  16. "three/webgpu": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.tsl.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  27. let camera, scene, renderer;
  28. let sky, sun;
  29. init();
  30. function initSky() {
  31. // Add Sky
  32. sky = new SkyMesh();
  33. sky.scale.setScalar( 450000 );
  34. scene.add( sky );
  35. sun = new THREE.Vector3();
  36. /// GUI
  37. const effectController = {
  38. turbidity: 10,
  39. rayleigh: 3,
  40. mieCoefficient: 0.005,
  41. mieDirectionalG: 0.7,
  42. elevation: 2,
  43. azimuth: 180,
  44. exposure: renderer.toneMappingExposure
  45. };
  46. function guiChanged() {
  47. sky.turbidity.value = effectController.turbidity;
  48. sky.rayleigh.value = effectController.rayleigh;
  49. sky.mieCoefficient.value = effectController.mieCoefficient;
  50. sky.mieDirectionalG.value = effectController.mieDirectionalG;
  51. const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
  52. const theta = THREE.MathUtils.degToRad( effectController.azimuth );
  53. sun.setFromSphericalCoords( 1, phi, theta );
  54. sky.sunPosition.value.copy( sun );
  55. renderer.toneMappingExposure = effectController.exposure;
  56. }
  57. const gui = new GUI();
  58. gui.add( effectController, 'turbidity', 0.0, 20.0, 0.1 ).onChange( guiChanged );
  59. gui.add( effectController, 'rayleigh', 0.0, 4, 0.001 ).onChange( guiChanged );
  60. gui.add( effectController, 'mieCoefficient', 0.0, 0.1, 0.001 ).onChange( guiChanged );
  61. gui.add( effectController, 'mieDirectionalG', 0.0, 1, 0.001 ).onChange( guiChanged );
  62. gui.add( effectController, 'elevation', 0, 90, 0.1 ).onChange( guiChanged );
  63. gui.add( effectController, 'azimuth', - 180, 180, 0.1 ).onChange( guiChanged );
  64. gui.add( effectController, 'exposure', 0, 1, 0.0001 ).onChange( guiChanged );
  65. guiChanged();
  66. }
  67. function init() {
  68. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  69. camera.position.set( 0, 100, 2000 );
  70. scene = new THREE.Scene();
  71. renderer = new THREE.WebGPURenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.setAnimationLoop( animate );
  75. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  76. renderer.toneMappingExposure = 0.5;
  77. document.body.appendChild( renderer.domElement );
  78. const controls = new OrbitControls( camera, renderer.domElement );
  79. //controls.maxPolarAngle = Math.PI / 2;
  80. controls.enableZoom = false;
  81. controls.enablePan = false;
  82. initSky();
  83. window.addEventListener( 'resize', onWindowResize );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>
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