| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - struct drawIndirect</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - struct drawIndirect<br />
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { struct, storage, wgslFn, instanceIndex, time, varyingProperty, attribute } from 'three/tsl';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import WebGPU from 'three/addons/capabilities/WebGPU.js';
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- const renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.outputColorSpace = THREE.SRGBColorSpace;
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x000000 );
- renderer.setClearAlpha( 0 );
- document.body.appendChild( renderer.domElement );
- const aspect = window.innerWidth / window.innerHeight;
- const camera = new THREE.PerspectiveCamera( 50.0, aspect, 0.1, 10000 );
- const scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x00001f );
- camera.position.set( 1, 1, 1 );
- const controls = new OrbitControls( camera, renderer.domElement );
- let computeDrawBuffer, computeInitDrawBuffer;
- init();
- async function init() {
- await renderer.init();
- // geometry
- const vector = new THREE.Vector4();
- const instances = 100000;
- const positions = [];
- const offsets = [];
- const colors = [];
- const orientationsStart = [];
- const orientationsEnd = [];
- positions.push( 0.025, - 0.025, 0 );
- positions.push( - 0.025, 0.025, 0 );
- positions.push( 0, 0, 0.025 );
- // instanced attributes
- for ( let i = 0; i < instances; i ++ ) {
- // offsets
- offsets.push( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 );
- // colors
- colors.push( Math.random(), Math.random(), Math.random(), Math.random() );
- // orientation start
- vector.set( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
- vector.normalize();
- orientationsStart.push( vector.x, vector.y, vector.z, vector.w );
- // orientation end
- vector.set( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
- vector.normalize();
- orientationsEnd.push( vector.x, vector.y, vector.z, vector.w );
- }
- const geometry = new THREE.InstancedBufferGeometry();
- geometry.instanceCount = instances;
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
- geometry.setAttribute( 'offset', new THREE.InstancedBufferAttribute( new Float32Array( offsets ), 3 ) );
- geometry.setAttribute( 'color', new THREE.InstancedBufferAttribute( new Float32Array( colors ), 4 ) );
- geometry.setAttribute( 'orientationStart', new THREE.InstancedBufferAttribute( new Float32Array( orientationsStart ), 4 ) );
- geometry.setAttribute( 'orientationEnd', new THREE.InstancedBufferAttribute( new Float32Array( orientationsEnd ), 4 ) );
- const drawBuffer = new THREE.IndirectStorageBufferAttribute( new Uint32Array( 5 ), 5 );
- geometry.setIndirect( drawBuffer );
- const drawBufferStruct = struct( {
- vertexCount: 'uint',
- instanceCount: { type: 'uint', atomic: true },
- firstVertex: 'uint',
- firstInstance: 'uint',
- offset: 'uint'
- }, 'DrawBuffer' );
- const writeDrawBuffer = wgslFn( `
- fn compute(
- index: u32,
- drawBuffer: ptr<storage, DrawBuffer, read_write>,
- instances: f32,
- time: f32,
- ) -> void {
- let instanceCount = max( instances * pow( sin( time * 0.5 ) + 1, 4.0 ), 100 );
- atomicStore( &drawBuffer.instanceCount, u32( instanceCount ) );
- }
- ` );
- computeDrawBuffer = writeDrawBuffer( {
- drawBuffer: storage( drawBuffer, drawBufferStruct, drawBuffer.count ),
- instances: instances,
- index: instanceIndex,
- time: time
- } ).compute( instances ); // not necessary in this case but normally one wants to run through all instances
- const initDrawBuffer = wgslFn( `
- fn compute(
- drawBuffer: ptr< storage, DrawBuffer, read_write >,
- ) -> void {
- drawBuffer.vertexCount = 3u;
- atomicStore(&drawBuffer.instanceCount, 0u);
- drawBuffer.firstVertex = 0u;
- drawBuffer.firstInstance = 0u;
- drawBuffer.offset = 0u;
- }
- ` );
- computeInitDrawBuffer = initDrawBuffer( {
- drawBuffer: storage( drawBuffer, drawBufferStruct, drawBuffer.count ),
- } ).compute( 1 );
- const vPosition = varyingProperty( 'vec3', 'vPosition' );
- const vColor = varyingProperty( 'vec4', 'vColor' );
- const positionShaderParams = {
- position: attribute( 'position' ),
- offset: attribute( 'offset' ),
- color: attribute( 'color' ),
- orientationStart: attribute( 'orientationStart' ),
- orientationEnd: attribute( 'orientationEnd' ),
- time: time
- };
- const positionShader = wgslFn( `
- fn main_vertex(
- position: vec3<f32>,
- offset: vec3<f32>,
- color: vec4<f32>,
- orientationStart: vec4<f32>,
- orientationEnd: vec4<f32>,
- time: f32
- ) -> vec4<f32> {
- var vPosition = offset * max( abs( sin( time * 0.5 ) * 2.0 + 1.0 ), 0.5 ) + position;
- var orientation = normalize( mix( orientationStart, orientationEnd, sin( time * 0.5 ) ) );
- var vcV = cross( orientation.xyz, vPosition );
- vPosition = vcV * ( 2.0 * orientation.w ) + ( cross( orientation.xyz, vcV ) * 2.0 + vPosition );
- var vColor = color;
- var outPosition = vec4f(vPosition, 1);
- varyings.vPosition = vPosition;
- varyings.vColor = vColor;
- return outPosition;
- }
- `, [ vPosition, vColor ] );
- const fragmentShaderParams = {
- time: time,
- vPosition: vPosition,
- vColor: vColor
- };
- const fragmentShader = wgslFn( `
- fn main_fragment(
- time: f32,
- vPosition: vec3<f32>,
- vColor: vec4<f32>
- ) -> vec4<f32> {
- var color = vec4f( vColor );
- color.r += sin( vPosition.x * 10.0 + time ) * 0.5;
- return color;
- }
- ` );
- const material = new THREE.MeshBasicNodeMaterial( {
- side: THREE.DoubleSide,
- forceSinglePass: true,
- transparent: true
- } );
- material.positionNode = positionShader( positionShaderParams );
- material.fragmentNode = fragmentShader( fragmentShaderParams );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- renderer.setAnimationLoop( render );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function render() {
- controls.update();
- renderer.render( scene, camera );
- renderer.compute( computeInitDrawBuffer );
- renderer.compute( computeDrawBuffer );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- </script>
- </body>
- </html>
|