Mesh.d.ts 821 B

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  1. import { Geometry } from './../core/Geometry';
  2. import { Material } from './../materials/Material';
  3. import { Raycaster } from './../core/Raycaster';
  4. import { Object3D } from './../core/Object3D';
  5. import { BufferGeometry } from '../core/BufferGeometry';
  6. import { Intersection } from '../core/Raycaster';
  7. export class Mesh <
  8. TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
  9. TMaterial extends Material | Material[] = Material | Material[]
  10. > extends Object3D {
  11. constructor(
  12. geometry?: TGeometry,
  13. material?: TMaterial
  14. );
  15. geometry: TGeometry;
  16. material: TMaterial;
  17. morphTargetInfluences?: number[];
  18. morphTargetDictionary?: { [key: string]: number };
  19. readonly isMesh: true;
  20. type: string;
  21. updateMorphTargets(): void;
  22. raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
  23. }
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