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- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- class PlaneGeometry extends BufferGeometry {
- constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) {
- super();
- this.type = 'PlaneGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- const width_half = width / 2;
- const height_half = height / 2;
- const gridX = Math.floor( widthSegments );
- const gridY = Math.floor( heightSegments );
- const gridX1 = gridX + 1;
- const gridY1 = gridY + 1;
- const segment_width = width / gridX;
- const segment_height = height / gridY;
- //
- const indices = [];
- const vertices = [];
- const normals = [];
- const uvs = [];
- for ( let iy = 0; iy < gridY1; iy ++ ) {
- const y = iy * segment_height - height_half;
- for ( let ix = 0; ix < gridX1; ix ++ ) {
- const x = ix * segment_width - width_half;
- vertices.push( x, - y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- }
- }
- for ( let iy = 0; iy < gridY; iy ++ ) {
- for ( let ix = 0; ix < gridX; ix ++ ) {
- const a = ix + gridX1 * iy;
- const b = ix + gridX1 * ( iy + 1 );
- const c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- const d = ( ix + 1 ) + gridX1 * iy;
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- this.setIndex( indices );
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- static fromJSON( data ) {
- return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments );
- }
- }
- export { PlaneGeometry };
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