geometry_minecraft.html 12 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo.<br />(camera move: WASD/↑←↓→)</div>
  29. <script type="text/javascript" src="js/Stats.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  34. <!--
  35. <script type="text/javascript" src="../src/Three.js"></script>
  36. <script type="text/javascript" src="../src/core/Color.js"></script>
  37. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  38. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  39. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  40. <script type="text/javascript" src="../src/core/Ray.js"></script>
  41. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  42. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  43. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  44. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  45. <script type="text/javascript" src="../src/core/Face3.js"></script>
  46. <script type="text/javascript" src="../src/core/Face4.js"></script>
  47. <script type="text/javascript" src="../src/core/UV.js"></script>
  48. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  49. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  50. <script type="text/javascript" src="../src/lights/Light.js"></script>
  51. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  52. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  53. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  54. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  55. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  56. <script type="text/javascript" src="../src/objects/Line.js"></script>
  57. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  58. <script type="text/javascript" src="../src/materials/Material.js"></script>
  59. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  60. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  61. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  62. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshCubeMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  72. <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
  73. <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
  74. <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
  75. <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
  76. <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
  77. <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
  78. <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
  79. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  80. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  81. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  82. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  83. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  84. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  85. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  86. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  87. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  88. -->
  89. <script type="text/javascript">
  90. var container, stats;
  91. var camera, scene, renderer;
  92. var mesh;
  93. var worldWidth = 128, worldDepth = 128,
  94. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  95. data = generateHeight( worldWidth, worldDepth );
  96. var mouseX = 0, mouseY = 0,
  97. lat = 0, lon = 0, phy = 0, theta = 0;
  98. var direction = new THREE.Vector3(),
  99. moveForward = false, moveBackwards = false,
  100. moveLeft = false, moveRight = false;
  101. var windowHalfX = window.innerWidth / 2;
  102. var windowHalfY = window.innerHeight / 2;
  103. init();
  104. setInterval( loop, 1000 / 60 );
  105. function init() {
  106. container = document.getElementById( 'container' );
  107. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  108. camera.target.position.z = - 100;
  109. scene = new THREE.Scene();
  110. var materials = [
  111. loadTexture( 'textures/minecraft/grass_dirt.png' ), // right
  112. loadTexture( 'textures/minecraft/grass_dirt.png' ), // left
  113. loadTexture( 'textures/minecraft/grass.png' ), // top
  114. loadTexture( 'textures/minecraft/dirt.png' ), // bottom
  115. loadTexture( 'textures/minecraft/grass_dirt.png' ), // back
  116. loadTexture( 'textures/minecraft/grass_dirt.png' ) // front
  117. ];
  118. var cube = new Cube( 100, 100, 100, 1, 1, materials );
  119. var geometry = new THREE.Geometry();
  120. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) + 100;
  121. camera.target.position.y = camera.position.y;
  122. for ( var y = 0; y < worldDepth; y ++ ) {
  123. for ( var x = 0; x < worldWidth; x ++ ) {
  124. mesh = new THREE.Mesh( cube );
  125. mesh.position.x = x * 100 - worldHalfWidth * 100;
  126. mesh.position.y = Math.floor( data[ x + y * worldWidth ] * 0.2 ) * 100;
  127. mesh.position.z = y * 100 - worldHalfDepth * 100;
  128. GeometryUtils.merge( geometry, mesh );
  129. }
  130. }
  131. geometry.sortFacesByMaterial();
  132. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  133. scene.addObject( mesh );
  134. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  135. scene.addLight( ambientLight );
  136. var pointLight = new THREE.DirectionalLight( 0xffffff, 1 );
  137. pointLight.position.x = 1;
  138. pointLight.position.y = 1;
  139. pointLight.position.z = 0.5;
  140. pointLight.position.normalize;
  141. scene.addLight( pointLight );
  142. renderer = new THREE.WebGLRenderer();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. container.innerHTML = "";
  145. container.appendChild( renderer.domElement );
  146. stats = new Stats();
  147. stats.domElement.style.position = 'absolute';
  148. stats.domElement.style.top = '0px';
  149. container.appendChild( stats.domElement );
  150. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  151. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  152. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  153. }
  154. function loadTexture( path ) {
  155. var image = new Image();
  156. image.onload = function () { this.loaded = true; };
  157. image.src = path;
  158. return new THREE.MeshLambertMaterial( { map: new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ) } );
  159. }
  160. function generateHeight( width, height ) {
  161. var data = [], perlin = new ImprovedNoise(),
  162. size = width * height, quality = 2, z = Math.random() * 100;
  163. for ( var j = 0; j < 4; j ++ ) {
  164. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  165. for ( var i = 0; i < size; i ++ ) {
  166. var x = i % width, y = ~~ ( i / width );
  167. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  168. }
  169. quality *= 4
  170. }
  171. return data;
  172. }
  173. function getY( x, z ) {
  174. return ~~( data[ x + z * worldWidth ] * 0.2 ) * 100
  175. }
  176. function onDocumentMouseMove(event) {
  177. mouseX = event.clientX - windowHalfX;
  178. mouseY = event.clientY - windowHalfY;
  179. }
  180. function onDocumentKeyDown( event ) {
  181. // console.log( event.keyCode );
  182. switch( event.keyCode ) {
  183. case 38: /*↑*/ moveForward = true; break;
  184. case 40: /*↓*/ moveBackwards = true; break;
  185. case 37: /*←*/ moveLeft = true; break;
  186. case 39: /*→*/ moveRight = true; break;
  187. case 87: /*W*/ moveForward = true; break;
  188. case 83: /*S*/ moveBackwards = true; break;
  189. case 65: /*A*/ moveLeft = true; break;
  190. case 68: /*D*/ moveRight = true; break;
  191. }
  192. }
  193. function onDocumentKeyUp( event ) {
  194. switch( event.keyCode ) {
  195. case 38: /*↑*/ moveForward = false; break;
  196. case 40: /*↓*/ moveBackwards = false; break;
  197. case 37: /*←*/ moveLeft = false; break;
  198. case 39: /*→*/ moveRight = false; break;
  199. case 87: /*W*/ moveForward = false; break;
  200. case 83: /*S*/ moveBackwards = false; break;
  201. case 65: /*A*/ moveLeft = false; break;
  202. case 68: /*D*/ moveRight = false; break;
  203. }
  204. }
  205. function loop() {
  206. if ( moveForward ) {
  207. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
  208. camera.position.addSelf( direction );
  209. camera.target.position.addSelf( direction );
  210. }
  211. if ( moveBackwards ) {
  212. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
  213. camera.position.addSelf( direction );
  214. camera.target.position.addSelf( direction );
  215. }
  216. if ( moveLeft ) {
  217. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
  218. direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
  219. camera.position.addSelf( direction );
  220. camera.target.position.addSelf( direction );
  221. }
  222. if ( moveRight ) {
  223. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
  224. direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
  225. camera.position.addSelf( direction );
  226. camera.target.position.addSelf( direction );
  227. };
  228. lon += mouseX * 0.005;
  229. lat -= mouseY * 0.005;
  230. lat = Math.max( - 85, Math.min( 85, lat ) );
  231. phi = ( 90 - lat ) * Math.PI / 180;
  232. theta = lon * Math.PI / 180;
  233. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  234. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  235. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  236. renderer.render(scene, camera);
  237. stats.update();
  238. }
  239. </script>
  240. </body>
  241. </html>
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