webgpu_ocean.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  13. <div class="title-wrapper">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Occlusion</span>
  15. </div>
  16. <small>
  17. The plane is green when the sphere is completely occluded.
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { Inspector } from 'three/addons/inspector/Inspector.js';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
  35. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  36. let container;
  37. let camera, scene, renderer;
  38. let controls, water, sun, mesh;
  39. init();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. //
  43. renderer = new THREE.WebGPURenderer();
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. renderer.setAnimationLoop( render );
  47. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  48. renderer.toneMappingExposure = 0.5;
  49. renderer.inspector = new Inspector();
  50. container.appendChild( renderer.domElement );
  51. //
  52. scene = new THREE.Scene();
  53. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  54. camera.position.set( 30, 30, 100 );
  55. //
  56. sun = new THREE.Vector3();
  57. // Water
  58. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  59. const loader = new THREE.TextureLoader();
  60. const waterNormals = loader.load( 'textures/waternormals.jpg' );
  61. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  62. water = new WaterMesh(
  63. waterGeometry,
  64. {
  65. waterNormals: waterNormals,
  66. sunDirection: new THREE.Vector3(),
  67. sunColor: 0xffffff,
  68. waterColor: 0x001e0f,
  69. distortionScale: 3.7
  70. }
  71. );
  72. water.rotation.x = - Math.PI / 2;
  73. scene.add( water );
  74. // Skybox
  75. const sky = new SkyMesh();
  76. sky.scale.setScalar( 10000 );
  77. scene.add( sky );
  78. sky.turbidity.value = 10;
  79. sky.rayleigh.value = 2;
  80. sky.mieCoefficient.value = 0.005;
  81. sky.mieDirectionalG.value = 0.8;
  82. const parameters = {
  83. elevation: 2,
  84. azimuth: 180
  85. };
  86. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  87. const sceneEnv = new THREE.Scene();
  88. let renderTarget;
  89. function updateSun() {
  90. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  91. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  92. sun.setFromSphericalCoords( 1, phi, theta );
  93. sky.sunPosition.value.copy( sun );
  94. water.sunDirection.value.copy( sun ).normalize();
  95. if ( renderTarget !== undefined ) renderTarget.dispose();
  96. sceneEnv.add( sky );
  97. renderTarget = pmremGenerator.fromScene( sceneEnv );
  98. scene.add( sky );
  99. scene.environment = renderTarget.texture;
  100. }
  101. renderer.init().then( updateSun );
  102. //
  103. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  104. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  105. mesh = new THREE.Mesh( geometry, material );
  106. scene.add( mesh );
  107. //
  108. controls = new OrbitControls( camera, renderer.domElement );
  109. controls.maxPolarAngle = Math.PI * 0.495;
  110. controls.target.set( 0, 10, 0 );
  111. controls.minDistance = 40.0;
  112. controls.maxDistance = 200.0;
  113. controls.update();
  114. // GUI
  115. const gui = renderer.inspector.createParameters( 'Settings' );
  116. const folderSky = gui.addFolder( 'Sky' );
  117. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  118. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  119. const folderWater = gui.addFolder( 'Water' );
  120. folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  121. folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  122. //
  123. window.addEventListener( 'resize', onWindowResize );
  124. }
  125. function onWindowResize() {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. function render() {
  131. const time = performance.now() * 0.001;
  132. mesh.position.y = Math.sin( time ) * 20 + 5;
  133. mesh.rotation.x = time * 0.5;
  134. mesh.rotation.z = time * 0.51;
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>
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