webgl_animation_nodes.html 4.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - blendShapes + animation tracks [boxes]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - clip system
  35. - knight by <a href="http://vimeo.com/36113323">apendua</a>
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/libs/dat.gui.min.js"></script>
  41. <script>
  42. var SCREEN_WIDTH = window.innerWidth;
  43. var SCREEN_HEIGHT = window.innerHeight;
  44. var FLOOR = -250;
  45. var container,stats;
  46. var camera, scene, sceneAnimationClip;
  47. var renderer;
  48. var mesh, helper;
  49. var mixer;
  50. var mouseX = 0, mouseY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. var clock = new THREE.Clock();
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. init();
  56. animate();
  57. function init() {
  58. container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  60. camera.position.z = 50;
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.Fog( 0x000000, 2000, 10000 );
  63. scene.add( camera );
  64. // GROUND
  65. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  66. var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );
  67. var ground = new THREE.Mesh( geometry, material );
  68. ground.position.set( 0, FLOOR, 0 );
  69. ground.rotation.x = -Math.PI/2;
  70. scene.add( ground );
  71. ground.receiveShadow = true;
  72. // RENDERER
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setClearColor( scene.fog.color );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  77. renderer.domElement.style.position = "relative";
  78. container.appendChild( renderer.domElement );
  79. renderer.gammaInput = true;
  80. renderer.gammaOutput = true;
  81. renderer.shadowMap.enabled = true;
  82. // STATS
  83. stats = new Stats();
  84. container.appendChild( stats.domElement );
  85. //
  86. var loader = new THREE.ObjectLoader();
  87. loader.load( "models/json/sceneNodeAnimation.json", function ( loadedScene ) {
  88. console.log( loadedScene );
  89. sceneAnimationClip = loadedScene.animationClips[0];
  90. for( var i = 0; i < loadedScene.children.length; i ++ ) {
  91. var mesh = loadedScene.children[i];
  92. mesh.material = new THREE.MeshPhongMaterial();
  93. console.log( mesh );
  94. scene.add( mesh );
  95. }
  96. mixer = new THREE.AnimationMixer( scene );
  97. mixer.addAction( new THREE.AnimationAction( sceneAnimationClip, 0, 1, 1, true ) );
  98. } );
  99. // GUI
  100. initGUI();
  101. //
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function onWindowResize() {
  105. windowHalfX = window.innerWidth / 2;
  106. windowHalfY = window.innerHeight / 2;
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function initGUI() {
  112. var API = {
  113. 'show model' : true,
  114. 'show skeleton' : false
  115. };
  116. var gui = new dat.GUI();
  117. gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
  118. gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
  119. }
  120. function onDocumentMouseMove( event ) {
  121. mouseX = ( event.clientX - windowHalfX );
  122. mouseY = ( event.clientY - windowHalfY );
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. render();
  128. stats.update();
  129. }
  130. function render() {
  131. var delta = 0.75 * clock.getDelta();
  132. camera.position.x += ( mouseX - camera.position.x ) * .05;
  133. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  134. camera.lookAt( scene.position );
  135. if( mixer ) {
  136. //console.log( "updating mixer by " + delta );
  137. mixer.update( delta );
  138. }
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>
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