WebGLRenderer.js 84 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616
  1. /**
  2. * @author supereggbert / http://www.paulbrunt.co.uk/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author szimek / https://github.com/szimek/
  6. */
  7. THREE.WebGLRenderer = function ( parameters ) {
  8. console.log( 'THREE.WebGLRenderer', THREE.REVISION );
  9. parameters = parameters || {};
  10. var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
  11. _context = parameters.context !== undefined ? parameters.context : null,
  12. _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
  13. _depth = parameters.depth !== undefined ? parameters.depth : true,
  14. _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
  15. _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
  16. _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
  17. _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
  18. var lights = [];
  19. var opaqueObjects = [];
  20. var opaqueObjectsLastIndex = - 1;
  21. var transparentObjects = [];
  22. var transparentObjectsLastIndex = - 1;
  23. var morphInfluences = new Float32Array( 8 );
  24. var sprites = [];
  25. var lensFlares = [];
  26. // public properties
  27. this.domElement = _canvas;
  28. this.context = null;
  29. // clearing
  30. this.autoClear = true;
  31. this.autoClearColor = true;
  32. this.autoClearDepth = true;
  33. this.autoClearStencil = true;
  34. // scene graph
  35. this.sortObjects = true;
  36. // physically based shading
  37. this.gammaFactor = 2.0; // for backwards compatibility
  38. this.gammaInput = false;
  39. this.gammaOutput = false;
  40. // morphs
  41. this.maxMorphTargets = 8;
  42. this.maxMorphNormals = 4;
  43. // flags
  44. this.autoScaleCubemaps = true;
  45. // internal properties
  46. var _this = this,
  47. // internal state cache
  48. _currentProgram = null,
  49. _currentRenderTarget = null,
  50. _currentFramebuffer = null,
  51. _currentMaterialId = - 1,
  52. _currentGeometryProgram = '',
  53. _currentCamera = null,
  54. _currentScissor = new THREE.Vector4(),
  55. _currentScissorTest = null,
  56. _currentViewport = new THREE.Vector4(),
  57. //
  58. _usedTextureUnits = 0,
  59. //
  60. _clearColor = new THREE.Color( 0x000000 ),
  61. _clearAlpha = 0,
  62. _width = _canvas.width,
  63. _height = _canvas.height,
  64. _pixelRatio = 1,
  65. _scissor = new THREE.Vector4( 0, 0, _width, _height ),
  66. _scissorTest = false,
  67. _viewport = new THREE.Vector4( 0, 0, _width, _height ),
  68. // frustum
  69. _frustum = new THREE.Frustum(),
  70. // camera matrices cache
  71. _projScreenMatrix = new THREE.Matrix4(),
  72. _vector3 = new THREE.Vector3(),
  73. // light arrays cache
  74. _lights = {
  75. hash: '',
  76. ambient: [ 0, 0, 0 ],
  77. directional: [],
  78. directionalShadow: [],
  79. spot: [],
  80. spotShadow: [],
  81. point: [],
  82. pointShadow: [],
  83. hemi: [],
  84. shadows: [],
  85. shadowsPointLight: 0
  86. },
  87. // info
  88. _infoMemory = {
  89. geometries: 0,
  90. textures: 0
  91. },
  92. _infoRender = {
  93. calls: 0,
  94. vertices: 0,
  95. faces: 0,
  96. points: 0
  97. };
  98. this.info = {
  99. render: _infoRender,
  100. memory: _infoMemory,
  101. programs: null
  102. };
  103. // initialize
  104. var _gl;
  105. try {
  106. var attributes = {
  107. alpha: _alpha,
  108. depth: _depth,
  109. stencil: _stencil,
  110. antialias: _antialias,
  111. premultipliedAlpha: _premultipliedAlpha,
  112. preserveDrawingBuffer: _preserveDrawingBuffer
  113. };
  114. _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
  115. if ( _gl === null ) {
  116. if ( _canvas.getContext( 'webgl' ) !== null ) {
  117. throw 'Error creating WebGL context with your selected attributes.';
  118. } else {
  119. throw 'Error creating WebGL context.';
  120. }
  121. }
  122. _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
  123. } catch ( error ) {
  124. console.error( 'THREE.WebGLRenderer: ' + error );
  125. }
  126. var extensions = new THREE.WebGLExtensions( _gl );
  127. extensions.get( 'OES_texture_float' );
  128. extensions.get( 'OES_texture_float_linear' );
  129. extensions.get( 'OES_texture_half_float' );
  130. extensions.get( 'OES_texture_half_float_linear' );
  131. extensions.get( 'OES_standard_derivatives' );
  132. extensions.get( 'ANGLE_instanced_arrays' );
  133. if ( extensions.get( 'OES_element_index_uint' ) ) {
  134. THREE.BufferGeometry.MaxIndex = 4294967296;
  135. }
  136. var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
  137. var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
  138. var properties = new THREE.WebGLProperties();
  139. var objects = new THREE.WebGLObjects( _gl, properties, this.info );
  140. var programCache = new THREE.WebGLPrograms( this, capabilities );
  141. var lightCache = new THREE.WebGLLights();
  142. this.info.programs = programCache.programs;
  143. var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
  144. var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
  145. //
  146. function getTargetPixelRatio() {
  147. return _currentRenderTarget === null ? _pixelRatio : 1;
  148. }
  149. function glClearColor( r, g, b, a ) {
  150. if ( _premultipliedAlpha === true ) {
  151. r *= a; g *= a; b *= a;
  152. }
  153. state.clearColor( r, g, b, a );
  154. }
  155. function setDefaultGLState() {
  156. state.init();
  157. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
  158. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
  159. glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
  160. }
  161. function resetGLState() {
  162. _currentProgram = null;
  163. _currentCamera = null;
  164. _currentGeometryProgram = '';
  165. _currentMaterialId = - 1;
  166. state.reset();
  167. }
  168. setDefaultGLState();
  169. this.context = _gl;
  170. this.capabilities = capabilities;
  171. this.extensions = extensions;
  172. this.properties = properties;
  173. this.state = state;
  174. // shadow map
  175. var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
  176. this.shadowMap = shadowMap;
  177. // Plugins
  178. var spritePlugin = new THREE.SpritePlugin( this, sprites );
  179. var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );
  180. // API
  181. this.getContext = function () {
  182. return _gl;
  183. };
  184. this.getContextAttributes = function () {
  185. return _gl.getContextAttributes();
  186. };
  187. this.forceContextLoss = function () {
  188. extensions.get( 'WEBGL_lose_context' ).loseContext();
  189. };
  190. this.getMaxAnisotropy = ( function () {
  191. var value;
  192. return function getMaxAnisotropy() {
  193. if ( value !== undefined ) return value;
  194. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  195. if ( extension !== null ) {
  196. value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
  197. } else {
  198. value = 0;
  199. }
  200. return value;
  201. };
  202. } )();
  203. this.getPrecision = function () {
  204. return capabilities.precision;
  205. };
  206. this.getPixelRatio = function () {
  207. return _pixelRatio;
  208. };
  209. this.setPixelRatio = function ( value ) {
  210. if ( value === undefined ) return;
  211. _pixelRatio = value;
  212. this.setSize( _viewport.z, _viewport.w, false );
  213. };
  214. this.getSize = function () {
  215. return {
  216. width: _width,
  217. height: _height
  218. };
  219. };
  220. this.setSize = function ( width, height, updateStyle ) {
  221. _width = width;
  222. _height = height;
  223. _canvas.width = width * _pixelRatio;
  224. _canvas.height = height * _pixelRatio;
  225. if ( updateStyle !== false ) {
  226. _canvas.style.width = width + 'px';
  227. _canvas.style.height = height + 'px';
  228. }
  229. this.setViewport( 0, 0, width, height );
  230. };
  231. this.setViewport = function ( x, y, width, height ) {
  232. state.viewport( _viewport.set( x, y, width, height ) );
  233. };
  234. this.setScissor = function ( x, y, width, height ) {
  235. state.scissor( _scissor.set( x, y, width, height ) );
  236. };
  237. this.setScissorTest = function ( boolean ) {
  238. state.setScissorTest( _scissorTest = boolean );
  239. };
  240. // Clearing
  241. this.getClearColor = function () {
  242. return _clearColor;
  243. };
  244. this.setClearColor = function ( color, alpha ) {
  245. _clearColor.set( color );
  246. _clearAlpha = alpha !== undefined ? alpha : 1;
  247. glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
  248. };
  249. this.getClearAlpha = function () {
  250. return _clearAlpha;
  251. };
  252. this.setClearAlpha = function ( alpha ) {
  253. _clearAlpha = alpha;
  254. glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
  255. };
  256. this.clear = function ( color, depth, stencil ) {
  257. var bits = 0;
  258. if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
  259. if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
  260. if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
  261. _gl.clear( bits );
  262. };
  263. this.clearColor = function () {
  264. this.clear( true, false, false );
  265. };
  266. this.clearDepth = function () {
  267. this.clear( false, true, false );
  268. };
  269. this.clearStencil = function () {
  270. this.clear( false, false, true );
  271. };
  272. this.clearTarget = function ( renderTarget, color, depth, stencil ) {
  273. this.setRenderTarget( renderTarget );
  274. this.clear( color, depth, stencil );
  275. };
  276. // Reset
  277. this.resetGLState = resetGLState;
  278. this.dispose = function() {
  279. _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
  280. };
  281. // Events
  282. function onContextLost( event ) {
  283. event.preventDefault();
  284. resetGLState();
  285. setDefaultGLState();
  286. properties.clear();
  287. }
  288. function onTextureDispose( event ) {
  289. var texture = event.target;
  290. texture.removeEventListener( 'dispose', onTextureDispose );
  291. deallocateTexture( texture );
  292. _infoMemory.textures --;
  293. }
  294. function onRenderTargetDispose( event ) {
  295. var renderTarget = event.target;
  296. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  297. deallocateRenderTarget( renderTarget );
  298. _infoMemory.textures --;
  299. }
  300. function onMaterialDispose( event ) {
  301. var material = event.target;
  302. material.removeEventListener( 'dispose', onMaterialDispose );
  303. deallocateMaterial( material );
  304. }
  305. // Buffer deallocation
  306. function deallocateTexture( texture ) {
  307. var textureProperties = properties.get( texture );
  308. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  309. // cube texture
  310. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  311. } else {
  312. // 2D texture
  313. if ( textureProperties.__webglInit === undefined ) return;
  314. _gl.deleteTexture( textureProperties.__webglTexture );
  315. }
  316. // remove all webgl properties
  317. properties.delete( texture );
  318. }
  319. function deallocateRenderTarget( renderTarget ) {
  320. var renderTargetProperties = properties.get( renderTarget );
  321. var textureProperties = properties.get( renderTarget.texture );
  322. if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
  323. _gl.deleteTexture( textureProperties.__webglTexture );
  324. if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
  325. for ( var i = 0; i < 6; i ++ ) {
  326. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  327. _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  328. }
  329. } else {
  330. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  331. _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  332. }
  333. properties.delete( renderTarget.texture );
  334. properties.delete( renderTarget );
  335. }
  336. function deallocateMaterial( material ) {
  337. releaseMaterialProgramReference( material );
  338. properties.delete( material );
  339. }
  340. function releaseMaterialProgramReference( material ) {
  341. var programInfo = properties.get( material ).program;
  342. material.program = undefined;
  343. if ( programInfo !== undefined ) {
  344. programCache.releaseProgram( programInfo );
  345. }
  346. }
  347. // Buffer rendering
  348. this.renderBufferImmediate = function ( object, program, material ) {
  349. state.initAttributes();
  350. var buffers = properties.get( object );
  351. if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
  352. if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
  353. if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
  354. if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
  355. var attributes = program.getAttributes();
  356. if ( object.hasPositions ) {
  357. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
  358. _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
  359. state.enableAttribute( attributes.position );
  360. _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
  361. }
  362. if ( object.hasNormals ) {
  363. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
  364. if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) {
  365. for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
  366. var array = object.normalArray;
  367. var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
  368. var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
  369. var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
  370. array[ i + 0 ] = nx;
  371. array[ i + 1 ] = ny;
  372. array[ i + 2 ] = nz;
  373. array[ i + 3 ] = nx;
  374. array[ i + 4 ] = ny;
  375. array[ i + 5 ] = nz;
  376. array[ i + 6 ] = nx;
  377. array[ i + 7 ] = ny;
  378. array[ i + 8 ] = nz;
  379. }
  380. }
  381. _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
  382. state.enableAttribute( attributes.normal );
  383. _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
  384. }
  385. if ( object.hasUvs && material.map ) {
  386. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
  387. _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
  388. state.enableAttribute( attributes.uv );
  389. _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
  390. }
  391. if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
  392. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
  393. _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
  394. state.enableAttribute( attributes.color );
  395. _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
  396. }
  397. state.disableUnusedAttributes();
  398. _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
  399. object.count = 0;
  400. };
  401. this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
  402. setMaterial( material );
  403. var program = setProgram( camera, fog, material, object );
  404. var updateBuffers = false;
  405. var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
  406. if ( geometryProgram !== _currentGeometryProgram ) {
  407. _currentGeometryProgram = geometryProgram;
  408. updateBuffers = true;
  409. }
  410. // morph targets
  411. var morphTargetInfluences = object.morphTargetInfluences;
  412. if ( morphTargetInfluences !== undefined ) {
  413. var activeInfluences = [];
  414. for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {
  415. var influence = morphTargetInfluences[ i ];
  416. activeInfluences.push( [ influence, i ] );
  417. }
  418. activeInfluences.sort( absNumericalSort );
  419. if ( activeInfluences.length > 8 ) {
  420. activeInfluences.length = 8;
  421. }
  422. var morphAttributes = geometry.morphAttributes;
  423. for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {
  424. var influence = activeInfluences[ i ];
  425. morphInfluences[ i ] = influence[ 0 ];
  426. if ( influence[ 0 ] !== 0 ) {
  427. var index = influence[ 1 ];
  428. if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
  429. if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
  430. } else {
  431. if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
  432. if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
  433. }
  434. }
  435. var uniforms = program.getUniforms();
  436. if ( uniforms.morphTargetInfluences !== null ) {
  437. _gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );
  438. }
  439. updateBuffers = true;
  440. }
  441. //
  442. var index = geometry.index;
  443. var position = geometry.attributes.position;
  444. if ( material.wireframe === true ) {
  445. index = objects.getWireframeAttribute( geometry );
  446. }
  447. var renderer;
  448. if ( index !== null ) {
  449. renderer = indexedBufferRenderer;
  450. renderer.setIndex( index );
  451. } else {
  452. renderer = bufferRenderer;
  453. }
  454. if ( updateBuffers ) {
  455. setupVertexAttributes( material, program, geometry );
  456. if ( index !== null ) {
  457. _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
  458. }
  459. }
  460. //
  461. var dataStart = 0;
  462. var dataCount = Infinity;
  463. if ( index !== null ) {
  464. dataCount = index.count;
  465. } else if ( position !== undefined ) {
  466. dataCount = position.count;
  467. }
  468. var rangeStart = geometry.drawRange.start;
  469. var rangeCount = geometry.drawRange.count;
  470. var groupStart = group !== null ? group.start : 0;
  471. var groupCount = group !== null ? group.count : Infinity;
  472. var drawStart = Math.max( dataStart, rangeStart, groupStart );
  473. var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
  474. var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
  475. //
  476. if ( object instanceof THREE.Mesh ) {
  477. if ( material.wireframe === true ) {
  478. state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
  479. renderer.setMode( _gl.LINES );
  480. } else {
  481. switch ( object.drawMode ) {
  482. case THREE.TrianglesDrawMode:
  483. renderer.setMode( _gl.TRIANGLES );
  484. break;
  485. case THREE.TriangleStripDrawMode:
  486. renderer.setMode( _gl.TRIANGLE_STRIP );
  487. break;
  488. case THREE.TriangleFanDrawMode:
  489. renderer.setMode( _gl.TRIANGLE_FAN );
  490. break;
  491. }
  492. }
  493. } else if ( object instanceof THREE.Line ) {
  494. var lineWidth = material.linewidth;
  495. if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
  496. state.setLineWidth( lineWidth * getTargetPixelRatio() );
  497. if ( object instanceof THREE.LineSegments ) {
  498. renderer.setMode( _gl.LINES );
  499. } else {
  500. renderer.setMode( _gl.LINE_STRIP );
  501. }
  502. } else if ( object instanceof THREE.Points ) {
  503. renderer.setMode( _gl.POINTS );
  504. }
  505. if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
  506. renderer.renderInstances( geometry, drawStart, drawCount );
  507. } else {
  508. renderer.render( drawStart, drawCount );
  509. }
  510. };
  511. function setupVertexAttributes( material, program, geometry, startIndex ) {
  512. var extension;
  513. if ( geometry instanceof THREE.InstancedBufferGeometry ) {
  514. extension = extensions.get( 'ANGLE_instanced_arrays' );
  515. if ( extension === null ) {
  516. console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  517. return;
  518. }
  519. }
  520. if ( startIndex === undefined ) startIndex = 0;
  521. state.initAttributes();
  522. var geometryAttributes = geometry.attributes;
  523. var programAttributes = program.getAttributes();
  524. var materialDefaultAttributeValues = material.defaultAttributeValues;
  525. for ( var name in programAttributes ) {
  526. var programAttribute = programAttributes[ name ];
  527. if ( programAttribute >= 0 ) {
  528. var geometryAttribute = geometryAttributes[ name ];
  529. if ( geometryAttribute !== undefined ) {
  530. var size = geometryAttribute.itemSize;
  531. var buffer = objects.getAttributeBuffer( geometryAttribute );
  532. if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
  533. var data = geometryAttribute.data;
  534. var stride = data.stride;
  535. var offset = geometryAttribute.offset;
  536. if ( data instanceof THREE.InstancedInterleavedBuffer ) {
  537. state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
  538. if ( geometry.maxInstancedCount === undefined ) {
  539. geometry.maxInstancedCount = data.meshPerAttribute * data.count;
  540. }
  541. } else {
  542. state.enableAttribute( programAttribute );
  543. }
  544. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
  545. _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
  546. } else {
  547. if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
  548. state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
  549. if ( geometry.maxInstancedCount === undefined ) {
  550. geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
  551. }
  552. } else {
  553. state.enableAttribute( programAttribute );
  554. }
  555. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
  556. _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
  557. }
  558. } else if ( materialDefaultAttributeValues !== undefined ) {
  559. var value = materialDefaultAttributeValues[ name ];
  560. if ( value !== undefined ) {
  561. switch ( value.length ) {
  562. case 2:
  563. _gl.vertexAttrib2fv( programAttribute, value );
  564. break;
  565. case 3:
  566. _gl.vertexAttrib3fv( programAttribute, value );
  567. break;
  568. case 4:
  569. _gl.vertexAttrib4fv( programAttribute, value );
  570. break;
  571. default:
  572. _gl.vertexAttrib1fv( programAttribute, value );
  573. }
  574. }
  575. }
  576. }
  577. }
  578. state.disableUnusedAttributes();
  579. }
  580. // Sorting
  581. function absNumericalSort( a, b ) {
  582. return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
  583. }
  584. function painterSortStable ( a, b ) {
  585. if ( a.object.renderOrder !== b.object.renderOrder ) {
  586. return a.object.renderOrder - b.object.renderOrder;
  587. } else if ( a.material.id !== b.material.id ) {
  588. return a.material.id - b.material.id;
  589. } else if ( a.z !== b.z ) {
  590. return a.z - b.z;
  591. } else {
  592. return a.id - b.id;
  593. }
  594. }
  595. function reversePainterSortStable ( a, b ) {
  596. if ( a.object.renderOrder !== b.object.renderOrder ) {
  597. return a.object.renderOrder - b.object.renderOrder;
  598. } if ( a.z !== b.z ) {
  599. return b.z - a.z;
  600. } else {
  601. return a.id - b.id;
  602. }
  603. }
  604. // Rendering
  605. this.render = function ( scene, camera, renderTarget, forceClear ) {
  606. if ( camera instanceof THREE.Camera === false ) {
  607. console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
  608. return;
  609. }
  610. var fog = scene.fog;
  611. // reset caching for this frame
  612. _currentGeometryProgram = '';
  613. _currentMaterialId = - 1;
  614. _currentCamera = null;
  615. // update scene graph
  616. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  617. // update camera matrices and frustum
  618. if ( camera.parent === null ) camera.updateMatrixWorld();
  619. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  620. _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  621. _frustum.setFromMatrix( _projScreenMatrix );
  622. lights.length = 0;
  623. opaqueObjectsLastIndex = - 1;
  624. transparentObjectsLastIndex = - 1;
  625. sprites.length = 0;
  626. lensFlares.length = 0;
  627. projectObject( scene, camera );
  628. opaqueObjects.length = opaqueObjectsLastIndex + 1;
  629. transparentObjects.length = transparentObjectsLastIndex + 1;
  630. if ( _this.sortObjects === true ) {
  631. opaqueObjects.sort( painterSortStable );
  632. transparentObjects.sort( reversePainterSortStable );
  633. }
  634. setupLights( lights, camera );
  635. //
  636. shadowMap.render( scene, camera );
  637. //
  638. _infoRender.calls = 0;
  639. _infoRender.vertices = 0;
  640. _infoRender.faces = 0;
  641. _infoRender.points = 0;
  642. if ( renderTarget === undefined ) {
  643. renderTarget = null;
  644. }
  645. this.setRenderTarget( renderTarget );
  646. if ( this.autoClear || forceClear ) {
  647. this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
  648. }
  649. //
  650. if ( scene.overrideMaterial ) {
  651. var overrideMaterial = scene.overrideMaterial;
  652. renderObjects( opaqueObjects, camera, fog, overrideMaterial );
  653. renderObjects( transparentObjects, camera, fog, overrideMaterial );
  654. } else {
  655. // opaque pass (front-to-back order)
  656. state.setBlending( THREE.NoBlending );
  657. renderObjects( opaqueObjects, camera, fog );
  658. // transparent pass (back-to-front order)
  659. renderObjects( transparentObjects, camera, fog );
  660. }
  661. // custom render plugins (post pass)
  662. spritePlugin.render( scene, camera );
  663. lensFlarePlugin.render( scene, camera, _currentViewport );
  664. // Generate mipmap if we're using any kind of mipmap filtering
  665. if ( renderTarget ) {
  666. var texture = renderTarget.texture;
  667. if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
  668. texture.minFilter !== THREE.NearestFilter &&
  669. texture.minFilter !== THREE.LinearFilter ) {
  670. updateRenderTargetMipmap( renderTarget );
  671. }
  672. }
  673. // Ensure depth buffer writing is enabled so it can be cleared on next render
  674. state.setDepthTest( true );
  675. state.setDepthWrite( true );
  676. state.setColorWrite( true );
  677. // _gl.finish();
  678. };
  679. function pushRenderItem( object, geometry, material, z, group ) {
  680. var array, index;
  681. // allocate the next position in the appropriate array
  682. if ( material.transparent ) {
  683. array = transparentObjects;
  684. index = ++ transparentObjectsLastIndex;
  685. } else {
  686. array = opaqueObjects;
  687. index = ++ opaqueObjectsLastIndex;
  688. }
  689. // recycle existing render item or grow the array
  690. var renderItem = array[ index ];
  691. if ( renderItem !== undefined ) {
  692. renderItem.id = object.id;
  693. renderItem.object = object;
  694. renderItem.geometry = geometry;
  695. renderItem.material = material;
  696. renderItem.z = _vector3.z;
  697. renderItem.group = group;
  698. } else {
  699. renderItem = {
  700. id: object.id,
  701. object: object,
  702. geometry: geometry,
  703. material: material,
  704. z: _vector3.z,
  705. group: group
  706. };
  707. // assert( index === array.length );
  708. array.push( renderItem );
  709. }
  710. }
  711. function projectObject( object, camera ) {
  712. if ( object.visible === false ) return;
  713. if ( object.layers.test( camera.layers ) ) {
  714. if ( object instanceof THREE.Light ) {
  715. lights.push( object );
  716. } else if ( object instanceof THREE.Sprite ) {
  717. if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
  718. sprites.push( object );
  719. }
  720. } else if ( object instanceof THREE.LensFlare ) {
  721. lensFlares.push( object );
  722. } else if ( object instanceof THREE.ImmediateRenderObject ) {
  723. if ( _this.sortObjects === true ) {
  724. _vector3.setFromMatrixPosition( object.matrixWorld );
  725. _vector3.applyProjection( _projScreenMatrix );
  726. }
  727. pushRenderItem( object, null, object.material, _vector3.z, null );
  728. } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
  729. if ( object instanceof THREE.SkinnedMesh ) {
  730. object.skeleton.update();
  731. }
  732. if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
  733. var material = object.material;
  734. if ( material.visible === true ) {
  735. if ( _this.sortObjects === true ) {
  736. _vector3.setFromMatrixPosition( object.matrixWorld );
  737. _vector3.applyProjection( _projScreenMatrix );
  738. }
  739. var geometry = objects.update( object );
  740. if ( material instanceof THREE.MultiMaterial ) {
  741. var groups = geometry.groups;
  742. var materials = material.materials;
  743. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  744. var group = groups[ i ];
  745. var groupMaterial = materials[ group.materialIndex ];
  746. if ( groupMaterial.visible === true ) {
  747. pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );
  748. }
  749. }
  750. } else {
  751. pushRenderItem( object, geometry, material, _vector3.z, null );
  752. }
  753. }
  754. }
  755. }
  756. }
  757. var children = object.children;
  758. for ( var i = 0, l = children.length; i < l; i ++ ) {
  759. projectObject( children[ i ], camera );
  760. }
  761. }
  762. function renderObjects( renderList, camera, fog, overrideMaterial ) {
  763. for ( var i = 0, l = renderList.length; i < l; i ++ ) {
  764. var renderItem = renderList[ i ];
  765. var object = renderItem.object;
  766. var geometry = renderItem.geometry;
  767. var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
  768. var group = renderItem.group;
  769. object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
  770. object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
  771. if ( object instanceof THREE.ImmediateRenderObject ) {
  772. setMaterial( material );
  773. var program = setProgram( camera, fog, material, object );
  774. _currentGeometryProgram = '';
  775. object.render( function ( object ) {
  776. _this.renderBufferImmediate( object, program, material );
  777. } );
  778. } else {
  779. _this.renderBufferDirect( camera, fog, geometry, material, object, group );
  780. }
  781. }
  782. }
  783. function initMaterial( material, fog, object ) {
  784. var materialProperties = properties.get( material );
  785. var parameters = programCache.getParameters( material, _lights, fog, object );
  786. var code = programCache.getProgramCode( material, parameters );
  787. var program = materialProperties.program;
  788. var programChange = true;
  789. if ( program === undefined ) {
  790. // new material
  791. material.addEventListener( 'dispose', onMaterialDispose );
  792. } else if ( program.code !== code ) {
  793. // changed glsl or parameters
  794. releaseMaterialProgramReference( material );
  795. } else if ( parameters.shaderID !== undefined ) {
  796. // same glsl and uniform list
  797. return;
  798. } else {
  799. // only rebuild uniform list
  800. programChange = false;
  801. }
  802. if ( programChange ) {
  803. if ( parameters.shaderID ) {
  804. var shader = THREE.ShaderLib[ parameters.shaderID ];
  805. materialProperties.__webglShader = {
  806. name: material.type,
  807. uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
  808. vertexShader: shader.vertexShader,
  809. fragmentShader: shader.fragmentShader
  810. };
  811. } else {
  812. materialProperties.__webglShader = {
  813. name: material.type,
  814. uniforms: material.uniforms,
  815. vertexShader: material.vertexShader,
  816. fragmentShader: material.fragmentShader
  817. };
  818. }
  819. material.__webglShader = materialProperties.__webglShader;
  820. program = programCache.acquireProgram( material, parameters, code );
  821. materialProperties.program = program;
  822. material.program = program;
  823. }
  824. var attributes = program.getAttributes();
  825. if ( material.morphTargets ) {
  826. material.numSupportedMorphTargets = 0;
  827. for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
  828. if ( attributes[ 'morphTarget' + i ] >= 0 ) {
  829. material.numSupportedMorphTargets ++;
  830. }
  831. }
  832. }
  833. if ( material.morphNormals ) {
  834. material.numSupportedMorphNormals = 0;
  835. for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
  836. if ( attributes[ 'morphNormal' + i ] >= 0 ) {
  837. material.numSupportedMorphNormals ++;
  838. }
  839. }
  840. }
  841. materialProperties.uniformsList = [];
  842. var uniforms = materialProperties.__webglShader.uniforms,
  843. uniformLocations = materialProperties.program.getUniforms();
  844. for ( var u in uniforms ) {
  845. var location = uniformLocations[ u ];
  846. if ( location ) {
  847. materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
  848. }
  849. }
  850. if ( material instanceof THREE.MeshPhongMaterial ||
  851. material instanceof THREE.MeshLambertMaterial ||
  852. material instanceof THREE.MeshStandardMaterial ||
  853. material.lights ) {
  854. // store the light setup it was created for
  855. materialProperties.lightsHash = _lights.hash;
  856. // wire up the material to this renderer's lighting state
  857. uniforms.ambientLightColor.value = _lights.ambient;
  858. uniforms.directionalLights.value = _lights.directional;
  859. uniforms.directionalLightsShadowMap.value = _lights.directionalShadow;
  860. uniforms.spotLights.value = _lights.spot;
  861. uniforms.spotLightsShadowMap.value = _lights.spotShadow;
  862. uniforms.pointLights.value = _lights.point;
  863. uniforms.pointLightsShadowMap.value = _lights.pointShadow;
  864. uniforms.hemisphereLights.value = _lights.hemi;
  865. }
  866. // detect dynamic uniforms
  867. materialProperties.hasDynamicUniforms = false;
  868. for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {
  869. var uniform = materialProperties.uniformsList[ j ][ 0 ];
  870. if ( uniform.dynamic === true ) {
  871. materialProperties.hasDynamicUniforms = true;
  872. break;
  873. }
  874. }
  875. }
  876. function setMaterial( material ) {
  877. setMaterialFaces( material );
  878. if ( material.transparent === true ) {
  879. state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
  880. } else {
  881. state.setBlending( THREE.NoBlending );
  882. }
  883. state.setDepthFunc( material.depthFunc );
  884. state.setDepthTest( material.depthTest );
  885. state.setDepthWrite( material.depthWrite );
  886. state.setColorWrite( material.colorWrite );
  887. state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
  888. }
  889. function setMaterialFaces( material ) {
  890. material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
  891. state.setFlipSided( material.side === THREE.BackSide );
  892. }
  893. function setProgram( camera, fog, material, object ) {
  894. _usedTextureUnits = 0;
  895. var materialProperties = properties.get( material );
  896. if ( materialProperties.program === undefined ) {
  897. material.needsUpdate = true;
  898. }
  899. if ( materialProperties.lightsHash !== undefined &&
  900. materialProperties.lightsHash !== _lights.hash ) {
  901. material.needsUpdate = true;
  902. }
  903. if ( material.needsUpdate ) {
  904. initMaterial( material, fog, object );
  905. material.needsUpdate = false;
  906. }
  907. var refreshProgram = false;
  908. var refreshMaterial = false;
  909. var refreshLights = false;
  910. var program = materialProperties.program,
  911. p_uniforms = program.getUniforms(),
  912. m_uniforms = materialProperties.__webglShader.uniforms;
  913. if ( program.id !== _currentProgram ) {
  914. _gl.useProgram( program.program );
  915. _currentProgram = program.id;
  916. refreshProgram = true;
  917. refreshMaterial = true;
  918. refreshLights = true;
  919. }
  920. if ( material.id !== _currentMaterialId ) {
  921. _currentMaterialId = material.id;
  922. refreshMaterial = true;
  923. }
  924. if ( refreshProgram || camera !== _currentCamera ) {
  925. _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
  926. if ( capabilities.logarithmicDepthBuffer ) {
  927. _gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
  928. }
  929. if ( camera !== _currentCamera ) {
  930. _currentCamera = camera;
  931. // lighting uniforms depend on the camera so enforce an update
  932. // now, in case this material supports lights - or later, when
  933. // the next material that does gets activated:
  934. refreshMaterial = true; // set to true on material change
  935. refreshLights = true; // remains set until update done
  936. }
  937. // load material specific uniforms
  938. // (shader material also gets them for the sake of genericity)
  939. if ( material instanceof THREE.ShaderMaterial ||
  940. material instanceof THREE.MeshPhongMaterial ||
  941. material instanceof THREE.MeshStandardMaterial ||
  942. material.envMap ) {
  943. if ( p_uniforms.cameraPosition !== undefined ) {
  944. _vector3.setFromMatrixPosition( camera.matrixWorld );
  945. _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );
  946. }
  947. }
  948. if ( material instanceof THREE.MeshPhongMaterial ||
  949. material instanceof THREE.MeshLambertMaterial ||
  950. material instanceof THREE.MeshBasicMaterial ||
  951. material instanceof THREE.MeshStandardMaterial ||
  952. material instanceof THREE.ShaderMaterial ||
  953. material.skinning ) {
  954. if ( p_uniforms.viewMatrix !== undefined ) {
  955. _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
  956. }
  957. }
  958. }
  959. // skinning uniforms must be set even if material didn't change
  960. // auto-setting of texture unit for bone texture must go before other textures
  961. // not sure why, but otherwise weird things happen
  962. if ( material.skinning ) {
  963. if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
  964. _gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );
  965. }
  966. if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
  967. _gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );
  968. }
  969. if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
  970. if ( p_uniforms.boneTexture !== undefined ) {
  971. var textureUnit = getTextureUnit();
  972. _gl.uniform1i( p_uniforms.boneTexture, textureUnit );
  973. _this.setTexture( object.skeleton.boneTexture, textureUnit );
  974. }
  975. if ( p_uniforms.boneTextureWidth !== undefined ) {
  976. _gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
  977. }
  978. if ( p_uniforms.boneTextureHeight !== undefined ) {
  979. _gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
  980. }
  981. } else if ( object.skeleton && object.skeleton.boneMatrices ) {
  982. if ( p_uniforms.boneGlobalMatrices !== undefined ) {
  983. _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
  984. }
  985. }
  986. }
  987. if ( refreshMaterial ) {
  988. if ( material instanceof THREE.MeshPhongMaterial ||
  989. material instanceof THREE.MeshLambertMaterial ||
  990. material instanceof THREE.MeshStandardMaterial ||
  991. material.lights ) {
  992. // the current material requires lighting info
  993. // note: all lighting uniforms are always set correctly
  994. // they simply reference the renderer's state for their
  995. // values
  996. //
  997. // use the current material's .needsUpdate flags to set
  998. // the GL state when required
  999. markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
  1000. }
  1001. // refresh uniforms common to several materials
  1002. if ( fog && material.fog ) {
  1003. refreshUniformsFog( m_uniforms, fog );
  1004. }
  1005. if ( material instanceof THREE.MeshBasicMaterial ||
  1006. material instanceof THREE.MeshLambertMaterial ||
  1007. material instanceof THREE.MeshPhongMaterial ||
  1008. material instanceof THREE.MeshStandardMaterial ) {
  1009. refreshUniformsCommon( m_uniforms, material );
  1010. }
  1011. // refresh single material specific uniforms
  1012. if ( material instanceof THREE.LineBasicMaterial ) {
  1013. refreshUniformsLine( m_uniforms, material );
  1014. } else if ( material instanceof THREE.LineDashedMaterial ) {
  1015. refreshUniformsLine( m_uniforms, material );
  1016. refreshUniformsDash( m_uniforms, material );
  1017. } else if ( material instanceof THREE.PointsMaterial ) {
  1018. refreshUniformsPoints( m_uniforms, material );
  1019. } else if ( material instanceof THREE.MeshLambertMaterial ) {
  1020. refreshUniformsLambert( m_uniforms, material );
  1021. } else if ( material instanceof THREE.MeshPhongMaterial ) {
  1022. refreshUniformsPhong( m_uniforms, material );
  1023. } else if ( material instanceof THREE.MeshStandardMaterial ) {
  1024. refreshUniformsStandard( m_uniforms, material );
  1025. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  1026. m_uniforms.mNear.value = camera.near;
  1027. m_uniforms.mFar.value = camera.far;
  1028. m_uniforms.opacity.value = material.opacity;
  1029. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  1030. m_uniforms.opacity.value = material.opacity;
  1031. }
  1032. // load common uniforms
  1033. loadUniformsGeneric( materialProperties.uniformsList );
  1034. }
  1035. loadUniformsMatrices( p_uniforms, object );
  1036. if ( p_uniforms.modelMatrix !== undefined ) {
  1037. _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
  1038. }
  1039. if ( materialProperties.hasDynamicUniforms === true ) {
  1040. updateDynamicUniforms( materialProperties.uniformsList, object, camera );
  1041. }
  1042. return program;
  1043. }
  1044. function updateDynamicUniforms ( uniforms, object, camera ) {
  1045. var dynamicUniforms = [];
  1046. for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
  1047. var uniform = uniforms[ j ][ 0 ];
  1048. var onUpdateCallback = uniform.onUpdateCallback;
  1049. if ( onUpdateCallback !== undefined ) {
  1050. onUpdateCallback.bind( uniform )( object, camera );
  1051. dynamicUniforms.push( uniforms[ j ] );
  1052. }
  1053. }
  1054. loadUniformsGeneric( dynamicUniforms );
  1055. }
  1056. // Uniforms (refresh uniforms objects)
  1057. function refreshUniformsCommon ( uniforms, material ) {
  1058. uniforms.opacity.value = material.opacity;
  1059. uniforms.diffuse.value = material.color;
  1060. if ( material.emissive ) {
  1061. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  1062. }
  1063. uniforms.map.value = material.map;
  1064. uniforms.specularMap.value = material.specularMap;
  1065. uniforms.alphaMap.value = material.alphaMap;
  1066. if ( material.aoMap ) {
  1067. uniforms.aoMap.value = material.aoMap;
  1068. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  1069. }
  1070. // uv repeat and offset setting priorities
  1071. // 1. color map
  1072. // 2. specular map
  1073. // 3. normal map
  1074. // 4. bump map
  1075. // 5. alpha map
  1076. // 6. emissive map
  1077. var uvScaleMap;
  1078. if ( material.map ) {
  1079. uvScaleMap = material.map;
  1080. } else if ( material.specularMap ) {
  1081. uvScaleMap = material.specularMap;
  1082. } else if ( material.displacementMap ) {
  1083. uvScaleMap = material.displacementMap;
  1084. } else if ( material.normalMap ) {
  1085. uvScaleMap = material.normalMap;
  1086. } else if ( material.bumpMap ) {
  1087. uvScaleMap = material.bumpMap;
  1088. } else if ( material.roughnessMap ) {
  1089. uvScaleMap = material.roughnessMap;
  1090. } else if ( material.metalnessMap ) {
  1091. uvScaleMap = material.metalnessMap;
  1092. } else if ( material.alphaMap ) {
  1093. uvScaleMap = material.alphaMap;
  1094. } else if ( material.emissiveMap ) {
  1095. uvScaleMap = material.emissiveMap;
  1096. }
  1097. if ( uvScaleMap !== undefined ) {
  1098. if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {
  1099. uvScaleMap = uvScaleMap.texture;
  1100. }
  1101. var offset = uvScaleMap.offset;
  1102. var repeat = uvScaleMap.repeat;
  1103. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  1104. }
  1105. uniforms.envMap.value = material.envMap;
  1106. uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
  1107. uniforms.reflectivity.value = material.reflectivity;
  1108. uniforms.refractionRatio.value = material.refractionRatio;
  1109. }
  1110. function refreshUniformsLine ( uniforms, material ) {
  1111. uniforms.diffuse.value = material.color;
  1112. uniforms.opacity.value = material.opacity;
  1113. }
  1114. function refreshUniformsDash ( uniforms, material ) {
  1115. uniforms.dashSize.value = material.dashSize;
  1116. uniforms.totalSize.value = material.dashSize + material.gapSize;
  1117. uniforms.scale.value = material.scale;
  1118. }
  1119. function refreshUniformsPoints ( uniforms, material ) {
  1120. uniforms.diffuse.value = material.color;
  1121. uniforms.opacity.value = material.opacity;
  1122. uniforms.size.value = material.size * _pixelRatio;
  1123. uniforms.scale.value = _canvas.clientHeight / 2.0; // TODO: Cache this.
  1124. uniforms.map.value = material.map;
  1125. if ( material.map !== null ) {
  1126. var offset = material.map.offset;
  1127. var repeat = material.map.repeat;
  1128. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  1129. }
  1130. }
  1131. function refreshUniformsFog ( uniforms, fog ) {
  1132. uniforms.fogColor.value = fog.color;
  1133. if ( fog instanceof THREE.Fog ) {
  1134. uniforms.fogNear.value = fog.near;
  1135. uniforms.fogFar.value = fog.far;
  1136. } else if ( fog instanceof THREE.FogExp2 ) {
  1137. uniforms.fogDensity.value = fog.density;
  1138. }
  1139. }
  1140. function refreshUniformsLambert ( uniforms, material ) {
  1141. if ( material.lightMap ) {
  1142. uniforms.lightMap.value = material.lightMap;
  1143. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  1144. }
  1145. if ( material.emissiveMap ) {
  1146. uniforms.emissiveMap.value = material.emissiveMap;
  1147. }
  1148. }
  1149. function refreshUniformsPhong ( uniforms, material ) {
  1150. uniforms.specular.value = material.specular;
  1151. uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  1152. if ( material.lightMap ) {
  1153. uniforms.lightMap.value = material.lightMap;
  1154. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  1155. }
  1156. if ( material.emissiveMap ) {
  1157. uniforms.emissiveMap.value = material.emissiveMap;
  1158. }
  1159. if ( material.bumpMap ) {
  1160. uniforms.bumpMap.value = material.bumpMap;
  1161. uniforms.bumpScale.value = material.bumpScale;
  1162. }
  1163. if ( material.normalMap ) {
  1164. uniforms.normalMap.value = material.normalMap;
  1165. uniforms.normalScale.value.copy( material.normalScale );
  1166. }
  1167. if ( material.displacementMap ) {
  1168. uniforms.displacementMap.value = material.displacementMap;
  1169. uniforms.displacementScale.value = material.displacementScale;
  1170. uniforms.displacementBias.value = material.displacementBias;
  1171. }
  1172. }
  1173. function refreshUniformsStandard ( uniforms, material ) {
  1174. uniforms.roughness.value = material.roughness;
  1175. uniforms.metalness.value = material.metalness;
  1176. if ( material.roughnessMap ) {
  1177. uniforms.roughnessMap.value = material.roughnessMap;
  1178. }
  1179. if ( material.metalnessMap ) {
  1180. uniforms.metalnessMap.value = material.metalnessMap;
  1181. }
  1182. if ( material.lightMap ) {
  1183. uniforms.lightMap.value = material.lightMap;
  1184. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  1185. }
  1186. if ( material.emissiveMap ) {
  1187. uniforms.emissiveMap.value = material.emissiveMap;
  1188. }
  1189. if ( material.bumpMap ) {
  1190. uniforms.bumpMap.value = material.bumpMap;
  1191. uniforms.bumpScale.value = material.bumpScale;
  1192. }
  1193. if ( material.normalMap ) {
  1194. uniforms.normalMap.value = material.normalMap;
  1195. uniforms.normalScale.value.copy( material.normalScale );
  1196. }
  1197. if ( material.displacementMap ) {
  1198. uniforms.displacementMap.value = material.displacementMap;
  1199. uniforms.displacementScale.value = material.displacementScale;
  1200. uniforms.displacementBias.value = material.displacementBias;
  1201. }
  1202. if ( material.envMap ) {
  1203. //uniforms.envMap.value = material.envMap; // part of uniforms common
  1204. uniforms.envMapIntensity.value = material.envMapIntensity;
  1205. }
  1206. }
  1207. // If uniforms are marked as clean, they don't need to be loaded to the GPU.
  1208. function markUniformsLightsNeedsUpdate ( uniforms, value ) {
  1209. uniforms.ambientLightColor.needsUpdate = value;
  1210. uniforms.directionalLights.needsUpdate = value;
  1211. uniforms.pointLights.needsUpdate = value;
  1212. uniforms.spotLights.needsUpdate = value;
  1213. uniforms.hemisphereLights.needsUpdate = value;
  1214. }
  1215. // Uniforms (load to GPU)
  1216. function loadUniformsMatrices ( uniforms, object ) {
  1217. _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
  1218. if ( uniforms.normalMatrix ) {
  1219. _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
  1220. }
  1221. }
  1222. function getTextureUnit() {
  1223. var textureUnit = _usedTextureUnits;
  1224. if ( textureUnit >= capabilities.maxTextures ) {
  1225. console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
  1226. }
  1227. _usedTextureUnits += 1;
  1228. return textureUnit;
  1229. }
  1230. function loadUniformsGeneric ( uniforms ) {
  1231. var texture, textureUnit;
  1232. for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
  1233. var uniform = uniforms[ j ][ 0 ];
  1234. // needsUpdate property is not added to all uniforms.
  1235. if ( uniform.needsUpdate === false ) continue;
  1236. var type = uniform.type;
  1237. var value = uniform.value;
  1238. var location = uniforms[ j ][ 1 ];
  1239. switch ( type ) {
  1240. case '1i':
  1241. _gl.uniform1i( location, value );
  1242. break;
  1243. case '1f':
  1244. _gl.uniform1f( location, value );
  1245. break;
  1246. case '2f':
  1247. _gl.uniform2f( location, value[ 0 ], value[ 1 ] );
  1248. break;
  1249. case '3f':
  1250. _gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
  1251. break;
  1252. case '4f':
  1253. _gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
  1254. break;
  1255. case '1iv':
  1256. _gl.uniform1iv( location, value );
  1257. break;
  1258. case '3iv':
  1259. _gl.uniform3iv( location, value );
  1260. break;
  1261. case '1fv':
  1262. _gl.uniform1fv( location, value );
  1263. break;
  1264. case '2fv':
  1265. _gl.uniform2fv( location, value );
  1266. break;
  1267. case '3fv':
  1268. _gl.uniform3fv( location, value );
  1269. break;
  1270. case '4fv':
  1271. _gl.uniform4fv( location, value );
  1272. break;
  1273. case 'Matrix2fv':
  1274. _gl.uniformMatrix2fv( location, false, value );
  1275. break;
  1276. case 'Matrix3fv':
  1277. _gl.uniformMatrix3fv( location, false, value );
  1278. break;
  1279. case 'Matrix4fv':
  1280. _gl.uniformMatrix4fv( location, false, value );
  1281. break;
  1282. //
  1283. case 'i':
  1284. // single integer
  1285. _gl.uniform1i( location, value );
  1286. break;
  1287. case 'f':
  1288. // single float
  1289. _gl.uniform1f( location, value );
  1290. break;
  1291. case 'v2':
  1292. // single THREE.Vector2
  1293. _gl.uniform2f( location, value.x, value.y );
  1294. break;
  1295. case 'v3':
  1296. // single THREE.Vector3
  1297. _gl.uniform3f( location, value.x, value.y, value.z );
  1298. break;
  1299. case 'v4':
  1300. // single THREE.Vector4
  1301. _gl.uniform4f( location, value.x, value.y, value.z, value.w );
  1302. break;
  1303. case 'c':
  1304. // single THREE.Color
  1305. _gl.uniform3f( location, value.r, value.g, value.b );
  1306. break;
  1307. /*
  1308. case 's':
  1309. // TODO: Optimize this.
  1310. for( var propertyName in uniform.properties ) {
  1311. var property = uniform.properties[ propertyName ];
  1312. var locationProperty = location[ propertyName ];
  1313. var valueProperty = value[ propertyName ];
  1314. switch( property.type ) {
  1315. case 'i':
  1316. _gl.uniform1i( locationProperty, valueProperty );
  1317. break;
  1318. case 'f':
  1319. _gl.uniform1f( locationProperty, valueProperty );
  1320. break;
  1321. case 'v2':
  1322. _gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
  1323. break;
  1324. case 'v3':
  1325. _gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
  1326. break;
  1327. case 'v4':
  1328. _gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
  1329. break;
  1330. case 'c':
  1331. _gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
  1332. break;
  1333. };
  1334. }
  1335. break;
  1336. */
  1337. case 'sa':
  1338. // TODO: Optimize this.
  1339. for ( var i = 0; i < value.length; i ++ ) {
  1340. for ( var propertyName in uniform.properties ) {
  1341. var property = uniform.properties[ propertyName ];
  1342. var locationProperty = location[ i ][ propertyName ];
  1343. var valueProperty = value[ i ][ propertyName ];
  1344. switch ( property.type ) {
  1345. case 'i':
  1346. _gl.uniform1i( locationProperty, valueProperty );
  1347. break;
  1348. case 'f':
  1349. _gl.uniform1f( locationProperty, valueProperty );
  1350. break;
  1351. case 'v2':
  1352. _gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
  1353. break;
  1354. case 'v3':
  1355. _gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
  1356. break;
  1357. case 'v4':
  1358. _gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
  1359. break;
  1360. case 'c':
  1361. _gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
  1362. break;
  1363. case 'm4':
  1364. _gl.uniformMatrix4fv( locationProperty, false, valueProperty.elements );
  1365. break;
  1366. }
  1367. }
  1368. }
  1369. break;
  1370. case 'iv1':
  1371. // flat array of integers (JS or typed array)
  1372. _gl.uniform1iv( location, value );
  1373. break;
  1374. case 'iv':
  1375. // flat array of integers with 3 x N size (JS or typed array)
  1376. _gl.uniform3iv( location, value );
  1377. break;
  1378. case 'fv1':
  1379. // flat array of floats (JS or typed array)
  1380. _gl.uniform1fv( location, value );
  1381. break;
  1382. case 'fv':
  1383. // flat array of floats with 3 x N size (JS or typed array)
  1384. _gl.uniform3fv( location, value );
  1385. break;
  1386. case 'v2v':
  1387. // array of THREE.Vector2
  1388. if ( uniform._array === undefined ) {
  1389. uniform._array = new Float32Array( 2 * value.length );
  1390. }
  1391. for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
  1392. uniform._array[ i2 + 0 ] = value[ i ].x;
  1393. uniform._array[ i2 + 1 ] = value[ i ].y;
  1394. }
  1395. _gl.uniform2fv( location, uniform._array );
  1396. break;
  1397. case 'v3v':
  1398. // array of THREE.Vector3
  1399. if ( uniform._array === undefined ) {
  1400. uniform._array = new Float32Array( 3 * value.length );
  1401. }
  1402. for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
  1403. uniform._array[ i3 + 0 ] = value[ i ].x;
  1404. uniform._array[ i3 + 1 ] = value[ i ].y;
  1405. uniform._array[ i3 + 2 ] = value[ i ].z;
  1406. }
  1407. _gl.uniform3fv( location, uniform._array );
  1408. break;
  1409. case 'v4v':
  1410. // array of THREE.Vector4
  1411. if ( uniform._array === undefined ) {
  1412. uniform._array = new Float32Array( 4 * value.length );
  1413. }
  1414. for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
  1415. uniform._array[ i4 + 0 ] = value[ i ].x;
  1416. uniform._array[ i4 + 1 ] = value[ i ].y;
  1417. uniform._array[ i4 + 2 ] = value[ i ].z;
  1418. uniform._array[ i4 + 3 ] = value[ i ].w;
  1419. }
  1420. _gl.uniform4fv( location, uniform._array );
  1421. break;
  1422. case 'm2':
  1423. // single THREE.Matrix2
  1424. _gl.uniformMatrix2fv( location, false, value.elements );
  1425. break;
  1426. case 'm3':
  1427. // single THREE.Matrix3
  1428. _gl.uniformMatrix3fv( location, false, value.elements );
  1429. break;
  1430. case 'm3v':
  1431. // array of THREE.Matrix3
  1432. if ( uniform._array === undefined ) {
  1433. uniform._array = new Float32Array( 9 * value.length );
  1434. }
  1435. for ( var i = 0, il = value.length; i < il; i ++ ) {
  1436. value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
  1437. }
  1438. _gl.uniformMatrix3fv( location, false, uniform._array );
  1439. break;
  1440. case 'm4':
  1441. // single THREE.Matrix4
  1442. _gl.uniformMatrix4fv( location, false, value.elements );
  1443. break;
  1444. case 'm4v':
  1445. // array of THREE.Matrix4
  1446. if ( uniform._array === undefined ) {
  1447. uniform._array = new Float32Array( 16 * value.length );
  1448. }
  1449. for ( var i = 0, il = value.length; i < il; i ++ ) {
  1450. value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
  1451. }
  1452. _gl.uniformMatrix4fv( location, false, uniform._array );
  1453. break;
  1454. case 't':
  1455. // single THREE.Texture (2d or cube)
  1456. texture = value;
  1457. textureUnit = getTextureUnit();
  1458. _gl.uniform1i( location, textureUnit );
  1459. if ( ! texture ) continue;
  1460. if ( texture instanceof THREE.CubeTexture ||
  1461. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  1462. // CompressedTexture can have Array in image :/
  1463. setCubeTexture( texture, textureUnit );
  1464. } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
  1465. setCubeTextureDynamic( texture.texture, textureUnit );
  1466. } else if ( texture instanceof THREE.WebGLRenderTarget ) {
  1467. _this.setTexture( texture.texture, textureUnit );
  1468. } else {
  1469. _this.setTexture( texture, textureUnit );
  1470. }
  1471. break;
  1472. case 'tv':
  1473. // array of THREE.Texture (2d or cube)
  1474. if ( uniform._array === undefined ) {
  1475. uniform._array = [];
  1476. }
  1477. for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
  1478. uniform._array[ i ] = getTextureUnit();
  1479. }
  1480. _gl.uniform1iv( location, uniform._array );
  1481. for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
  1482. texture = uniform.value[ i ];
  1483. textureUnit = uniform._array[ i ];
  1484. if ( ! texture ) continue;
  1485. if ( texture instanceof THREE.CubeTexture ||
  1486. ( texture.image instanceof Array && texture.image.length === 6 ) ) {
  1487. // CompressedTexture can have Array in image :/
  1488. setCubeTexture( texture, textureUnit );
  1489. } else if ( texture instanceof THREE.WebGLRenderTarget ) {
  1490. _this.setTexture( texture.texture, textureUnit );
  1491. } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
  1492. setCubeTextureDynamic( texture.texture, textureUnit );
  1493. } else {
  1494. _this.setTexture( texture, textureUnit );
  1495. }
  1496. }
  1497. break;
  1498. default:
  1499. console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
  1500. }
  1501. }
  1502. }
  1503. function setupLights ( lights, camera ) {
  1504. var l, ll, light,
  1505. r = 0, g = 0, b = 0,
  1506. color,
  1507. intensity,
  1508. distance,
  1509. viewMatrix = camera.matrixWorldInverse,
  1510. directionalLength = 0,
  1511. pointLength = 0,
  1512. spotLength = 0,
  1513. hemiLength = 0,
  1514. shadowsLength = 0;
  1515. _lights.shadowsPointLight = 0;
  1516. for ( l = 0, ll = lights.length; l < ll; l ++ ) {
  1517. light = lights[ l ];
  1518. color = light.color;
  1519. intensity = light.intensity;
  1520. distance = light.distance;
  1521. if ( light instanceof THREE.AmbientLight ) {
  1522. r += color.r * intensity;
  1523. g += color.g * intensity;
  1524. b += color.b * intensity;
  1525. } else if ( light instanceof THREE.DirectionalLight ) {
  1526. var uniforms = lightCache.get( light );
  1527. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  1528. _vector3.setFromMatrixPosition( light.target.matrixWorld );
  1529. uniforms.direction.sub( _vector3 );
  1530. uniforms.direction.transformDirection( viewMatrix );
  1531. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  1532. uniforms.shadowEnabled = light.castShadow;
  1533. if ( light.castShadow ) {
  1534. uniforms.shadowBias = light.shadow.bias;
  1535. uniforms.shadowRadius = light.shadow.radius;
  1536. uniforms.shadowMapSize = light.shadow.mapSize;
  1537. uniforms.shadowMatrix = light.shadow.matrix;
  1538. _lights.shadows[ shadowsLength ++ ] = light;
  1539. }
  1540. _lights.directionalShadow[ directionalLength ] = light.shadow.map;
  1541. _lights.directional[ directionalLength ++ ] = uniforms;
  1542. } else if ( light instanceof THREE.SpotLight ) {
  1543. var uniforms = lightCache.get( light );
  1544. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  1545. uniforms.position.applyMatrix4( viewMatrix );
  1546. uniforms.color.copy( color ).multiplyScalar( intensity );
  1547. uniforms.distance = distance;
  1548. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  1549. _vector3.setFromMatrixPosition( light.target.matrixWorld );
  1550. uniforms.direction.sub( _vector3 );
  1551. uniforms.direction.transformDirection( viewMatrix );
  1552. uniforms.angleCos = Math.cos( light.angle );
  1553. uniforms.exponent = light.exponent;
  1554. uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
  1555. uniforms.shadowEnabled = light.castShadow;
  1556. if ( light.castShadow ) {
  1557. uniforms.shadowBias = light.shadow.bias;
  1558. uniforms.shadowRadius = light.shadow.radius;
  1559. uniforms.shadowMapSize = light.shadow.mapSize;
  1560. uniforms.shadowMatrix = light.shadow.matrix;
  1561. _lights.shadows[ shadowsLength ++ ] = light;
  1562. }
  1563. _lights.spotShadow[ spotLength ] = light.shadow.map;
  1564. _lights.spot[ spotLength ++ ] = uniforms;
  1565. } else if ( light instanceof THREE.PointLight ) {
  1566. var uniforms = lightCache.get( light );
  1567. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  1568. uniforms.position.applyMatrix4( viewMatrix );
  1569. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  1570. uniforms.distance = light.distance;
  1571. uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
  1572. uniforms.shadowEnabled = light.castShadow;
  1573. if ( light.castShadow ) {
  1574. uniforms.shadowBias = light.shadow.bias;
  1575. uniforms.shadowRadius = light.shadow.radius;
  1576. uniforms.shadowMapSize = light.shadow.mapSize;
  1577. // for point lights we set the shadow matrix to be a translation-only matrix
  1578. // equal to inverse of the light's position
  1579. _vector3.setFromMatrixPosition( light.matrixWorld ).negate();
  1580. uniforms.shadowMatrix.identity().setPosition( _vector3 );
  1581. _lights.shadows[ shadowsLength ++ ] = light;
  1582. }
  1583. _lights.pointShadow[ pointLength ] = light.shadow.map;
  1584. _lights.point[ pointLength ++ ] = uniforms;
  1585. } else if ( light instanceof THREE.HemisphereLight ) {
  1586. var uniforms = lightCache.get( light );
  1587. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  1588. uniforms.direction.transformDirection( viewMatrix );
  1589. uniforms.direction.normalize();
  1590. uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
  1591. uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
  1592. _lights.hemi[ hemiLength ++ ] = uniforms;
  1593. }
  1594. }
  1595. _lights.ambient[ 0 ] = r;
  1596. _lights.ambient[ 1 ] = g;
  1597. _lights.ambient[ 2 ] = b;
  1598. _lights.directional.length = directionalLength;
  1599. _lights.point.length = pointLength;
  1600. _lights.spot.length = spotLength;
  1601. _lights.hemi.length = hemiLength;
  1602. _lights.shadows.length = shadowsLength;
  1603. _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength;
  1604. }
  1605. // GL state setting
  1606. this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
  1607. if ( cullFace === THREE.CullFaceNone ) {
  1608. state.disable( _gl.CULL_FACE );
  1609. } else {
  1610. if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
  1611. _gl.frontFace( _gl.CW );
  1612. } else {
  1613. _gl.frontFace( _gl.CCW );
  1614. }
  1615. if ( cullFace === THREE.CullFaceBack ) {
  1616. _gl.cullFace( _gl.BACK );
  1617. } else if ( cullFace === THREE.CullFaceFront ) {
  1618. _gl.cullFace( _gl.FRONT );
  1619. } else {
  1620. _gl.cullFace( _gl.FRONT_AND_BACK );
  1621. }
  1622. state.enable( _gl.CULL_FACE );
  1623. }
  1624. };
  1625. // Textures
  1626. function setTextureParameters ( textureType, texture, isPowerOfTwoImage ) {
  1627. var extension;
  1628. if ( isPowerOfTwoImage ) {
  1629. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
  1630. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
  1631. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
  1632. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
  1633. } else {
  1634. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  1635. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  1636. if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {
  1637. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
  1638. }
  1639. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  1640. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  1641. if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
  1642. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
  1643. }
  1644. }
  1645. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  1646. if ( extension ) {
  1647. if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  1648. if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
  1649. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  1650. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
  1651. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  1652. }
  1653. }
  1654. }
  1655. function uploadTexture( textureProperties, texture, slot ) {
  1656. if ( textureProperties.__webglInit === undefined ) {
  1657. textureProperties.__webglInit = true;
  1658. texture.addEventListener( 'dispose', onTextureDispose );
  1659. textureProperties.__webglTexture = _gl.createTexture();
  1660. _infoMemory.textures ++;
  1661. }
  1662. state.activeTexture( _gl.TEXTURE0 + slot );
  1663. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  1664. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  1665. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  1666. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  1667. var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  1668. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
  1669. image = makePowerOfTwo( image );
  1670. }
  1671. var isPowerOfTwoImage = isPowerOfTwo( image ),
  1672. glFormat = paramThreeToGL( texture.format ),
  1673. glType = paramThreeToGL( texture.type );
  1674. setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
  1675. var mipmap, mipmaps = texture.mipmaps;
  1676. if ( texture instanceof THREE.DataTexture ) {
  1677. // use manually created mipmaps if available
  1678. // if there are no manual mipmaps
  1679. // set 0 level mipmap and then use GL to generate other mipmap levels
  1680. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  1681. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  1682. mipmap = mipmaps[ i ];
  1683. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  1684. }
  1685. texture.generateMipmaps = false;
  1686. } else {
  1687. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
  1688. }
  1689. } else if ( texture instanceof THREE.CompressedTexture ) {
  1690. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  1691. mipmap = mipmaps[ i ];
  1692. if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
  1693. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  1694. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  1695. } else {
  1696. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
  1697. }
  1698. } else {
  1699. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  1700. }
  1701. }
  1702. } else {
  1703. // regular Texture (image, video, canvas)
  1704. // use manually created mipmaps if available
  1705. // if there are no manual mipmaps
  1706. // set 0 level mipmap and then use GL to generate other mipmap levels
  1707. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  1708. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  1709. mipmap = mipmaps[ i ];
  1710. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
  1711. }
  1712. texture.generateMipmaps = false;
  1713. } else {
  1714. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
  1715. }
  1716. }
  1717. if ( texture.generateMipmaps && isPowerOfTwoImage ) _gl.generateMipmap( _gl.TEXTURE_2D );
  1718. textureProperties.__version = texture.version;
  1719. if ( texture.onUpdate ) texture.onUpdate( texture );
  1720. }
  1721. this.setTexture = function ( texture, slot ) {
  1722. var textureProperties = properties.get( texture );
  1723. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  1724. var image = texture.image;
  1725. if ( image === undefined ) {
  1726. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
  1727. return;
  1728. }
  1729. if ( image.complete === false ) {
  1730. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
  1731. return;
  1732. }
  1733. uploadTexture( textureProperties, texture, slot );
  1734. return;
  1735. }
  1736. state.activeTexture( _gl.TEXTURE0 + slot );
  1737. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  1738. };
  1739. function clampToMaxSize ( image, maxSize ) {
  1740. if ( image.width > maxSize || image.height > maxSize ) {
  1741. // Warning: Scaling through the canvas will only work with images that use
  1742. // premultiplied alpha.
  1743. var scale = maxSize / Math.max( image.width, image.height );
  1744. var canvas = document.createElement( 'canvas' );
  1745. canvas.width = Math.floor( image.width * scale );
  1746. canvas.height = Math.floor( image.height * scale );
  1747. var context = canvas.getContext( '2d' );
  1748. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  1749. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  1750. return canvas;
  1751. }
  1752. return image;
  1753. }
  1754. function isPowerOfTwo( image ) {
  1755. return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );
  1756. }
  1757. function textureNeedsPowerOfTwo( texture ) {
  1758. if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
  1759. if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;
  1760. return false;
  1761. }
  1762. function makePowerOfTwo( image ) {
  1763. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {
  1764. var canvas = document.createElement( 'canvas' );
  1765. canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
  1766. canvas.height = THREE.Math.nearestPowerOfTwo( image.height );
  1767. var context = canvas.getContext( '2d' );
  1768. context.drawImage( image, 0, 0, canvas.width, canvas.height );
  1769. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  1770. return canvas;
  1771. }
  1772. return image;
  1773. }
  1774. function setCubeTexture ( texture, slot ) {
  1775. var textureProperties = properties.get( texture );
  1776. if ( texture.image.length === 6 ) {
  1777. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  1778. if ( ! textureProperties.__image__webglTextureCube ) {
  1779. texture.addEventListener( 'dispose', onTextureDispose );
  1780. textureProperties.__image__webglTextureCube = _gl.createTexture();
  1781. _infoMemory.textures ++;
  1782. }
  1783. state.activeTexture( _gl.TEXTURE0 + slot );
  1784. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  1785. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  1786. var isCompressed = texture instanceof THREE.CompressedTexture;
  1787. var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
  1788. var cubeImage = [];
  1789. for ( var i = 0; i < 6; i ++ ) {
  1790. if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
  1791. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  1792. } else {
  1793. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  1794. }
  1795. }
  1796. var image = cubeImage[ 0 ],
  1797. isPowerOfTwoImage = isPowerOfTwo( image ),
  1798. glFormat = paramThreeToGL( texture.format ),
  1799. glType = paramThreeToGL( texture.type );
  1800. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
  1801. for ( var i = 0; i < 6; i ++ ) {
  1802. if ( ! isCompressed ) {
  1803. if ( isDataTexture ) {
  1804. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  1805. } else {
  1806. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
  1807. }
  1808. } else {
  1809. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  1810. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  1811. mipmap = mipmaps[ j ];
  1812. if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
  1813. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  1814. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  1815. } else {
  1816. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
  1817. }
  1818. } else {
  1819. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  1820. }
  1821. }
  1822. }
  1823. }
  1824. if ( texture.generateMipmaps && isPowerOfTwoImage ) {
  1825. _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  1826. }
  1827. textureProperties.__version = texture.version;
  1828. if ( texture.onUpdate ) texture.onUpdate( texture );
  1829. } else {
  1830. state.activeTexture( _gl.TEXTURE0 + slot );
  1831. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  1832. }
  1833. }
  1834. }
  1835. function setCubeTextureDynamic ( texture, slot ) {
  1836. state.activeTexture( _gl.TEXTURE0 + slot );
  1837. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  1838. }
  1839. // Render targets
  1840. // Setup storage for target texture and bind it to correct framebuffer
  1841. function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
  1842. var glFormat = paramThreeToGL( renderTarget.texture.format );
  1843. var glType = paramThreeToGL( renderTarget.texture.type );
  1844. state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  1845. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  1846. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  1847. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  1848. }
  1849. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  1850. function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
  1851. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  1852. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  1853. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  1854. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  1855. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  1856. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  1857. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  1858. } else {
  1859. // FIXME: We don't support !depth !stencil
  1860. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
  1861. }
  1862. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  1863. }
  1864. // Setup GL resources for a non-texture depth buffer
  1865. function setupDepthRenderbuffer( renderTarget ) {
  1866. var renderTargetProperties = properties.get( renderTarget );
  1867. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  1868. if ( isCube ) {
  1869. renderTargetProperties.__webglDepthbuffer = [];
  1870. for ( var i = 0; i < 6; i ++ ) {
  1871. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  1872. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  1873. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  1874. }
  1875. } else {
  1876. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  1877. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  1878. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  1879. }
  1880. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  1881. }
  1882. // Set up GL resources for the render target
  1883. function setupRenderTarget( renderTarget ) {
  1884. var renderTargetProperties = properties.get( renderTarget );
  1885. var textureProperties = properties.get( renderTarget.texture );
  1886. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  1887. textureProperties.__webglTexture = _gl.createTexture();
  1888. _infoMemory.textures ++;
  1889. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  1890. var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
  1891. // Setup framebuffer
  1892. if ( isCube ) {
  1893. renderTargetProperties.__webglFramebuffer = [];
  1894. for ( var i = 0; i < 6; i ++ ) {
  1895. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  1896. }
  1897. } else {
  1898. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  1899. }
  1900. // Setup color buffer
  1901. if ( isCube ) {
  1902. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  1903. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
  1904. for ( var i = 0; i < 6; i ++ ) {
  1905. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  1906. }
  1907. if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  1908. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  1909. } else {
  1910. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  1911. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
  1912. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  1913. if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
  1914. state.bindTexture( _gl.TEXTURE_2D, null );
  1915. }
  1916. // Setup depth and stencil buffers
  1917. if ( renderTarget.depthBuffer ) {
  1918. setupDepthRenderbuffer( renderTarget );
  1919. }
  1920. }
  1921. this.setRenderTarget = function ( renderTarget ) {
  1922. _currentRenderTarget = renderTarget;
  1923. if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
  1924. setupRenderTarget( renderTarget );
  1925. }
  1926. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  1927. var framebuffer;
  1928. if ( renderTarget ) {
  1929. var renderTargetProperties = properties.get( renderTarget );
  1930. if ( isCube ) {
  1931. framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
  1932. } else {
  1933. framebuffer = renderTargetProperties.__webglFramebuffer;
  1934. }
  1935. _currentScissor.copy( renderTarget.scissor );
  1936. _currentScissorTest = renderTarget.scissorTest;
  1937. _currentViewport.copy( renderTarget.viewport );
  1938. } else {
  1939. framebuffer = null;
  1940. _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
  1941. _currentScissorTest = _scissorTest;
  1942. _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
  1943. }
  1944. if ( _currentFramebuffer !== framebuffer ) {
  1945. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  1946. _currentFramebuffer = framebuffer;
  1947. }
  1948. state.scissor( _currentScissor );
  1949. state.setScissorTest( _currentScissorTest );
  1950. state.viewport( _currentViewport );
  1951. if ( isCube ) {
  1952. var textureProperties = properties.get( renderTarget.texture );
  1953. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );
  1954. }
  1955. };
  1956. this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
  1957. if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
  1958. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
  1959. return;
  1960. }
  1961. var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
  1962. if ( framebuffer ) {
  1963. var restore = false;
  1964. if ( framebuffer !== _currentFramebuffer ) {
  1965. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  1966. restore = true;
  1967. }
  1968. try {
  1969. var texture = renderTarget.texture;
  1970. if ( texture.format !== THREE.RGBAFormat
  1971. && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
  1972. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
  1973. return;
  1974. }
  1975. if ( texture.type !== THREE.UnsignedByteType
  1976. && paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
  1977. && ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
  1978. && ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
  1979. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
  1980. return;
  1981. }
  1982. if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
  1983. _gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
  1984. } else {
  1985. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
  1986. }
  1987. } finally {
  1988. if ( restore ) {
  1989. _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
  1990. }
  1991. }
  1992. }
  1993. };
  1994. function updateRenderTargetMipmap( renderTarget ) {
  1995. var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  1996. var texture = properties.get( renderTarget.texture ).__webglTexture;
  1997. state.bindTexture( target, texture );
  1998. _gl.generateMipmap( target );
  1999. state.bindTexture( target, null );
  2000. }
  2001. // Fallback filters for non-power-of-2 textures
  2002. function filterFallback ( f ) {
  2003. if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
  2004. return _gl.NEAREST;
  2005. }
  2006. return _gl.LINEAR;
  2007. }
  2008. // Map three.js constants to WebGL constants
  2009. function paramThreeToGL ( p ) {
  2010. var extension;
  2011. if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
  2012. if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
  2013. if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
  2014. if ( p === THREE.NearestFilter ) return _gl.NEAREST;
  2015. if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
  2016. if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
  2017. if ( p === THREE.LinearFilter ) return _gl.LINEAR;
  2018. if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
  2019. if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
  2020. if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
  2021. if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
  2022. if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
  2023. if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
  2024. if ( p === THREE.ByteType ) return _gl.BYTE;
  2025. if ( p === THREE.ShortType ) return _gl.SHORT;
  2026. if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
  2027. if ( p === THREE.IntType ) return _gl.INT;
  2028. if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
  2029. if ( p === THREE.FloatType ) return _gl.FLOAT;
  2030. extension = extensions.get( 'OES_texture_half_float' );
  2031. if ( extension !== null ) {
  2032. if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;
  2033. }
  2034. if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
  2035. if ( p === THREE.RGBFormat ) return _gl.RGB;
  2036. if ( p === THREE.RGBAFormat ) return _gl.RGBA;
  2037. if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
  2038. if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
  2039. if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
  2040. if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
  2041. if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
  2042. if ( p === THREE.ZeroFactor ) return _gl.ZERO;
  2043. if ( p === THREE.OneFactor ) return _gl.ONE;
  2044. if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
  2045. if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
  2046. if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
  2047. if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
  2048. if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
  2049. if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
  2050. if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
  2051. if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
  2052. if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
  2053. extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
  2054. if ( extension !== null ) {
  2055. if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
  2056. if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
  2057. if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
  2058. if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  2059. }
  2060. extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  2061. if ( extension !== null ) {
  2062. if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  2063. if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  2064. if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  2065. if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  2066. }
  2067. extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
  2068. if ( extension !== null ) {
  2069. if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
  2070. }
  2071. extension = extensions.get( 'EXT_blend_minmax' );
  2072. if ( extension !== null ) {
  2073. if ( p === THREE.MinEquation ) return extension.MIN_EXT;
  2074. if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
  2075. }
  2076. return 0;
  2077. }
  2078. };
粤ICP备19079148号