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- import { Material } from './../materials/Material';
- import { Vector2 } from './../math/Vector2';
- import { Raycaster } from './../core/Raycaster';
- import { Object3D } from './../core/Object3D';
- import { Intersection } from '../core/Raycaster';
- export class Sprite extends Object3D {
- constructor(material?: Material);
- type: 'Sprite';
- isSprite: true;
- material: Material;
- center: Vector2;
- raycast(raycaster: Raycaster, intersects: Intersection[]): void;
- copy(source: this, recursive?: boolean): this;
- }
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