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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - deferred rendering</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <meta property="og:title" content="three.js webgpu - deferred rendering">
- <meta property="og:type" content="website">
- <meta property="og:url" content="https://threejs.org/examples/webgpu_deferred.html">
- <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_deferred.jpg">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Deferred Rendering</span>
- </div>
- <small>
- Simple deferred rendering using custom pipeline.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { vec4, normalView, pass, diffuseColor, positionGeometry, positionView, positionViewDirection, roughness, metalness, mrt, Fn, overrideNodes } from 'three/tsl';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
- const RESOLVE_LAYER = 2;
- let camera, scene, renderer;
- let renderPipeline;
- let lightGroup, planesGroup;
- let params;
- const timer = new THREE.Timer();
- init();
- function init() {
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- // scene
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
- camera.position.set( - 1.8, 0.6, 2.7 );
- scene = new THREE.Scene();
- new UltraHDRLoader()
- .setPath( 'textures/equirectangular/' )
- .load( 'royal_esplanade_2k.hdr.jpg', function ( texture ) {
- texture.mapping = THREE.EquirectangularReflectionMapping;
- scene.background = texture;
- scene.environment = texture;
- // teapot model
- const teapotGeometry = new TeapotGeometry( 0.4, 18 );
- const teapotMaterial = new THREE.MeshStandardMaterial( { color: 0x333333, roughness: 0.2, metalness: 0.8 } );
- const teapot = new THREE.Mesh( teapotGeometry, teapotMaterial );
- teapot.position.y = - 0.15;
- scene.add( teapot );
- } );
- // light group
- lightGroup = new THREE.Group();
- lightGroup.position.y = - 0.15;
- scene.add( lightGroup );
- const numLights = 8;
- const radius = 1.2;
- const sphereGeometry = new THREE.SphereGeometry( 0.03, 16, 8 );
- for ( let i = 0; i < numLights; i ++ ) {
- const angle = ( i / numLights ) * Math.PI * 2;
- const x = Math.cos( angle ) * radius;
- const z = Math.sin( angle ) * radius;
- const colorHex = new THREE.Color().setHSL( i / numLights, 1.0, 0.5 );
- const lightMat = new THREE.MeshStandardMaterial( { color: colorHex } );
- const lightMesh = new THREE.Mesh( sphereGeometry, lightMat );
- const light = new THREE.PointLight( colorHex, 5, 5 );
- light.layers.enable( RESOLVE_LAYER );
- light.position.set( x, 0, z );
- light.add( lightMesh );
- lightGroup.add( light );
- }
- // planes group
- planesGroup = new THREE.Group();
- planesGroup.position.y = - 0.15;
- scene.add( planesGroup );
- const planeGeometry = new THREE.PlaneGeometry( 0.4, 0.4 );
- const planeMaterial = new THREE.MeshStandardMaterial( { color: 0x999999, roughness: 0.5, metalness: 0.5, side: THREE.DoubleSide, transparent: true, opacity: 0.5 } );
- const numPlanes = 6;
- const planesRadius = 1.5;
- for ( let i = 0; i < numPlanes; i ++ ) {
- const angle = ( i / numPlanes ) * Math.PI * 2;
- const pivot = new THREE.Group();
- pivot.rotation.y = angle;
- planesGroup.add( pivot );
- const plane = new THREE.Mesh( planeGeometry, planeMaterial );
- plane.position.z = planesRadius;
- pivot.add( plane );
- }
- // renderer
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.inspector = new Inspector();
- container.appendChild( renderer.domElement );
- // opaque pass
- const opaquePass = pass( scene, camera );
- opaquePass.name = 'opaque pass';
- opaquePass.transparent = false;
- opaquePass.setLayers( new THREE.Layers() ); // default layer 0 is used by the renderer
- opaquePass.setMRT( mrt( {
- output: diffuseColor,
- position: vec4( positionView, metalness ),
- normal: vec4( normalView, roughness )
- } ) );
- opaquePass.lighting = new THREE.Lighting();
- opaquePass.lighting.enabled = false;
- // opaque nodes
- const opaqueOutputNode = opaquePass.getTextureNode( 'output' ).toInspector( 'output' );
- const opaquePositionView = opaquePass.getTextureNode( 'position' ).xyz.toInspector( 'position' );
- const opaqueNormalView = opaquePass.getTextureNode( 'normal' ).xyz.toInspector( 'normal' );
- const opaqueDepthNode = opaquePass.getTextureNode( 'depth' ).toInspector( 'depth' );
- const opaqueMetalness = opaquePass.getTextureNode( 'position' ).w.toInspector( 'metalness' );
- const opaqueRoughness = opaquePass.getTextureNode( 'normal' ).w.toInspector( 'roughness' );
- // resolve opaque pass - deferred lighting
- const resolveLayers = new THREE.Layers();
- resolveLayers.disableAll();
- resolveLayers.enable( RESOLVE_LAYER );
- // the resolve material must be compatible with the other materials in the scene;
- // in common deferred rendering scenarios, a standardized material is used.
- const resolveMaterial = new THREE.MeshStandardNodeMaterial();
- resolveMaterial.colorNode = Fn( () => {
- opaqueDepthNode.greaterThanEqual( 1.0 ).discard();
- return opaqueOutputNode;
- } )();
- resolveMaterial.metalnessNode = opaqueMetalness;
- resolveMaterial.roughnessNode = opaqueRoughness;
- resolveMaterial.vertexNode = vec4( positionGeometry.xy, 0.0, 1.0 );
- resolveMaterial.depthNode = opaqueDepthNode;
- resolveMaterial.contextNode =
- overrideNodes( [
- [ positionView, opaquePositionView ],
- [ positionViewDirection, opaquePositionView.negate().normalize() ],
- [ normalView, opaqueNormalView ]
- ] );
- const resolveMesh = new THREE.QuadMesh( resolveMaterial );
- resolveMesh.layers.set( RESOLVE_LAYER );
- scene.add( resolveMesh );
- const resolvedPass = pass( scene, camera );
- resolvedPass.setLayers( resolveLayers );
- resolvedPass.lighting = new THREE.Lighting();
- // transparent pass
- const opaqueDepthTexture = opaquePass.getTexture( 'depth' );
- const transparentPass = pass( scene, camera, { depthTexture: opaqueDepthTexture, autoClearDepth: false } );
- transparentPass.name = 'transparent pass';
- transparentPass.setLayers( new THREE.Layers() ); // default layer 0 is used by the renderer
- transparentPass.opaque = false;
- // forward pass
- const forwardPass = pass( scene, camera ).toInspector( 'forward' );
- // resolved - render pipeline
- const opaqueNode = resolvedPass.toInspector( 'resolved opaque' );
- const transparentNode = transparentPass.toInspector( 'transparent' );
- const deferredNode = vec4( opaqueNode.rgb.mul( transparentNode.a.oneMinus() ).add( transparentNode.rgb ), 1.0 );
- renderPipeline = new THREE.RenderPipeline( renderer );
- renderPipeline.outputNode = deferredNode;
- // gui
- params = {
- mode: 'deferred',
- animated: true
- };
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( params, 'mode', [ 'forward', 'deferred' ] ).onChange( ( value ) => {
- renderPipeline.outputNode = ( value === 'forward' ) ? forwardPass : deferredNode;
- renderPipeline.needsUpdate = true;
- } );
- gui.add( params, 'animated' );
- // controls
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 2;
- controls.maxDistance = 10;
- controls.target.set( 0, 0, - 0.2 );
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function render() {
- timer.update();
- if ( params.animated ) {
- const delta = timer.getDelta();
- lightGroup.rotation.y += delta * 1.0;
- planesGroup.rotation.y -= delta * 0.5;
- }
- renderPipeline.render();
- }
- </script>
- </body>
- </html>
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