TextureNode.js 9.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451
  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UV.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToWorking } from '../display/ColorSpaceNode.js';
  5. import { expression } from '../code/ExpressionNode.js';
  6. import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
  7. import { nodeProxy, vec3, nodeObject, int } from '../tsl/TSLBase.js';
  8. import { NodeUpdateType } from '../core/constants.js';
  9. import { IntType, UnsignedIntType } from '../../constants.js';
  10. class TextureNode extends UniformNode {
  11. static get type() {
  12. return 'TextureNode';
  13. }
  14. constructor( value, uvNode = null, levelNode = null, biasNode = null ) {
  15. super( value );
  16. this.isTextureNode = true;
  17. this.uvNode = uvNode;
  18. this.levelNode = levelNode;
  19. this.biasNode = biasNode;
  20. this.compareNode = null;
  21. this.depthNode = null;
  22. this.gradNode = null;
  23. this.sampler = true;
  24. this.updateMatrix = false;
  25. this.updateType = NodeUpdateType.NONE;
  26. this.referenceNode = null;
  27. this._value = value;
  28. this._matrixUniform = null;
  29. this.setUpdateMatrix( uvNode === null );
  30. }
  31. set value( value ) {
  32. if ( this.referenceNode ) {
  33. this.referenceNode.value = value;
  34. } else {
  35. this._value = value;
  36. }
  37. }
  38. get value() {
  39. return this.referenceNode ? this.referenceNode.value : this._value;
  40. }
  41. getUniformHash( /*builder*/ ) {
  42. return this.value.uuid;
  43. }
  44. getNodeType( /*builder*/ ) {
  45. if ( this.value.isDepthTexture === true ) return 'float';
  46. if ( this.value.type === UnsignedIntType ) {
  47. return 'uvec4';
  48. } else if ( this.value.type === IntType ) {
  49. return 'ivec4';
  50. }
  51. return 'vec4';
  52. }
  53. getInputType( /*builder*/ ) {
  54. return 'texture';
  55. }
  56. getDefaultUV() {
  57. return uv( this.value.channel );
  58. }
  59. updateReference( /*state*/ ) {
  60. return this.value;
  61. }
  62. getTransformedUV( uvNode ) {
  63. if ( this._matrixUniform === null ) this._matrixUniform = uniform( this.value.matrix );
  64. return this._matrixUniform.mul( vec3( uvNode, 1 ) ).xy;
  65. }
  66. setUpdateMatrix( value ) {
  67. this.updateMatrix = value;
  68. this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
  69. return this;
  70. }
  71. setupUV( builder, uvNode ) {
  72. const texture = this.value;
  73. if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
  74. if ( this.sampler ) {
  75. uvNode = uvNode.flipY();
  76. } else {
  77. uvNode = uvNode.setY( int( textureSize( this, this.levelNode ).y ).sub( uvNode.y ).sub( 1 ) );
  78. }
  79. }
  80. return uvNode;
  81. }
  82. setup( builder ) {
  83. const properties = builder.getNodeProperties( this );
  84. properties.referenceNode = this.referenceNode;
  85. //
  86. let uvNode = this.uvNode;
  87. if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
  88. uvNode = builder.context.getUV( this );
  89. }
  90. if ( ! uvNode ) uvNode = this.getDefaultUV();
  91. if ( this.updateMatrix === true ) {
  92. uvNode = this.getTransformedUV( uvNode );
  93. }
  94. uvNode = this.setupUV( builder, uvNode );
  95. //
  96. let levelNode = this.levelNode;
  97. if ( levelNode === null && builder.context.getTextureLevel ) {
  98. levelNode = builder.context.getTextureLevel( this );
  99. }
  100. //
  101. properties.uvNode = uvNode;
  102. properties.levelNode = levelNode;
  103. properties.biasNode = this.biasNode;
  104. properties.compareNode = this.compareNode;
  105. properties.gradNode = this.gradNode;
  106. properties.depthNode = this.depthNode;
  107. }
  108. generateUV( builder, uvNode ) {
  109. return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
  110. }
  111. generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet ) {
  112. const texture = this.value;
  113. let snippet;
  114. if ( levelSnippet ) {
  115. snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
  116. } else if ( biasSnippet ) {
  117. snippet = builder.generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet );
  118. } else if ( gradSnippet ) {
  119. snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet );
  120. } else if ( compareSnippet ) {
  121. snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
  122. } else if ( this.sampler === false ) {
  123. snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
  124. } else {
  125. snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
  126. }
  127. return snippet;
  128. }
  129. generate( builder, output ) {
  130. const properties = builder.getNodeProperties( this );
  131. const texture = this.value;
  132. if ( ! texture || texture.isTexture !== true ) {
  133. throw new Error( 'TextureNode: Need a three.js texture.' );
  134. }
  135. const textureProperty = super.generate( builder, 'property' );
  136. if ( output === 'sampler' ) {
  137. return textureProperty + '_sampler';
  138. } else if ( builder.isReference( output ) ) {
  139. return textureProperty;
  140. } else {
  141. const nodeData = builder.getDataFromNode( this );
  142. let propertyName = nodeData.propertyName;
  143. if ( propertyName === undefined ) {
  144. const { uvNode, levelNode, biasNode, compareNode, depthNode, gradNode } = properties;
  145. const uvSnippet = this.generateUV( builder, uvNode );
  146. const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
  147. const biasSnippet = biasNode ? biasNode.build( builder, 'float' ) : null;
  148. const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
  149. const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
  150. const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
  151. const nodeVar = builder.getVarFromNode( this );
  152. propertyName = builder.getPropertyName( nodeVar );
  153. const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet );
  154. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  155. nodeData.snippet = snippet;
  156. nodeData.propertyName = propertyName;
  157. }
  158. let snippet = propertyName;
  159. const nodeType = this.getNodeType( builder );
  160. if ( builder.needsToWorkingColorSpace( texture ) ) {
  161. snippet = colorSpaceToWorking( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
  162. }
  163. return builder.format( snippet, nodeType, output );
  164. }
  165. }
  166. setSampler( value ) {
  167. this.sampler = value;
  168. return this;
  169. }
  170. getSampler() {
  171. return this.sampler;
  172. }
  173. // @TODO: Move to TSL
  174. uv( uvNode ) {
  175. const textureNode = this.clone();
  176. textureNode.uvNode = nodeObject( uvNode );
  177. textureNode.referenceNode = this.getSelf();
  178. return nodeObject( textureNode );
  179. }
  180. blur( amountNode ) {
  181. const textureNode = this.clone();
  182. textureNode.biasNode = nodeObject( amountNode ).mul( maxMipLevel( textureNode ) );
  183. textureNode.referenceNode = this.getSelf();
  184. return nodeObject( textureNode );
  185. }
  186. level( levelNode ) {
  187. const textureNode = this.clone();
  188. textureNode.levelNode = nodeObject( levelNode );
  189. textureNode.referenceNode = this.getSelf();
  190. return nodeObject( textureNode );
  191. }
  192. size( levelNode ) {
  193. return textureSize( this, levelNode );
  194. }
  195. bias( biasNode ) {
  196. const textureNode = this.clone();
  197. textureNode.biasNode = nodeObject( biasNode );
  198. textureNode.referenceNode = this.getSelf();
  199. return nodeObject( textureNode );
  200. }
  201. compare( compareNode ) {
  202. const textureNode = this.clone();
  203. textureNode.compareNode = nodeObject( compareNode );
  204. textureNode.referenceNode = this.getSelf();
  205. return nodeObject( textureNode );
  206. }
  207. grad( gradNodeX, gradNodeY ) {
  208. const textureNode = this.clone();
  209. textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
  210. textureNode.referenceNode = this.getSelf();
  211. return nodeObject( textureNode );
  212. }
  213. depth( depthNode ) {
  214. const textureNode = this.clone();
  215. textureNode.depthNode = nodeObject( depthNode );
  216. textureNode.referenceNode = this.getSelf();
  217. return nodeObject( textureNode );
  218. }
  219. // --
  220. serialize( data ) {
  221. super.serialize( data );
  222. data.value = this.value.toJSON( data.meta ).uuid;
  223. data.sampler = this.sampler;
  224. data.updateMatrix = this.updateMatrix;
  225. data.updateType = this.updateType;
  226. }
  227. deserialize( data ) {
  228. super.deserialize( data );
  229. this.value = data.meta.textures[ data.value ];
  230. this.sampler = data.sampler;
  231. this.updateMatrix = data.updateMatrix;
  232. this.updateType = data.updateType;
  233. }
  234. update() {
  235. const texture = this.value;
  236. const matrixUniform = this._matrixUniform;
  237. if ( matrixUniform !== null ) matrixUniform.value = texture.matrix;
  238. if ( texture.matrixAutoUpdate === true ) {
  239. texture.updateMatrix();
  240. }
  241. }
  242. clone() {
  243. const newNode = new this.constructor( this.value, this.uvNode, this.levelNode, this.biasNode );
  244. newNode.sampler = this.sampler;
  245. return newNode;
  246. }
  247. }
  248. export default TextureNode;
  249. export const texture = /*@__PURE__*/ nodeProxy( TextureNode );
  250. export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
  251. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  252. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
粤ICP备19079148号