| 12345678910111213141516171819202122232425262728293031323334 |
- import { Color } from './../math/Color';
- import { Object3D } from './../core/Object3D';
- import { DirectionalLightShadow } from './DirectionalLightShadow';
- import { Light } from './Light';
- /**
- * Affects objects using MeshLambertMaterial or MeshPhongMaterial.
- *
- * @example
- * // White directional light at half intensity shining from the top.
- * var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
- * directionalLight.position.set( 0, 1, 0 );
- * scene.add( directionalLight );
- *
- * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/lights/DirectionalLight.js">src/lights/DirectionalLight.js</a>
- */
- export class DirectionalLight extends Light {
- constructor( color?: Color | string | number, intensity?: number );
- /**
- * Target used for shadow camera orientation.
- */
- target: Object3D;
- /**
- * Light's intensity.
- * Default — 1.0.
- */
- intensity: number;
- shadow: DirectionalLightShadow;
- }
|