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- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- import { Color } from '../math/Color.js';
- import { Vector3 } from '../math/Vector3.js';
- import { LightProbe } from './LightProbe.js';
- function HemisphereLightProbe( skyColor, groundColor, intensity ) {
- LightProbe.call( this, undefined, intensity );
- var color1 = new Color().set( skyColor );
- var color2 = new Color().set( groundColor );
- var sky = new Vector3( color1.r, color1.g, color1.b );
- var ground = new Vector3( color2.r, color2.g, color2.b );
- // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
- var c0 = Math.sqrt( Math.PI );
- var c1 = c0 * Math.sqrt( 0.75 );
- this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
- this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
- }
- HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
- constructor: HemisphereLightProbe,
- isHemisphereLightProbe: true,
- copy: function ( source ) { // modifying colors not currently supported
- LightProbe.prototype.copy.call( this, source );
- return this;
- },
- toJSON: function ( meta ) {
- var data = LightProbe.prototype.toJSON.call( this, meta );
- // data.sh = this.sh.toArray(); // todo
- return data;
- }
- } );
- export { HemisphereLightProbe };
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