WebGLState.tests.js 3.0 KB

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  1. /**
  2. * @author TristanVALCKE / https://github.com/Itee
  3. */
  4. /* global QUnit */
  5. import { WebGLState } from '../../../../../src/renderers/webgl/WebGLState';
  6. export default QUnit.module( 'Renderers', () => {
  7. QUnit.module( 'WebGL', () => {
  8. QUnit.module.todo( 'WebGLState', () => {
  9. // INSTANCING
  10. QUnit.test( "Instancing", ( assert ) => {
  11. assert.ok( false, "everything's gonna be alright" );
  12. } );
  13. // PUBLIC STUFF
  14. QUnit.test( "buffers", ( assert ) => {
  15. assert.ok( false, "everything's gonna be alright" );
  16. } );
  17. QUnit.test( "initAttributes", ( assert ) => {
  18. assert.ok( false, "everything's gonna be alright" );
  19. } );
  20. QUnit.test( "enableAttribute", ( assert ) => {
  21. assert.ok( false, "everything's gonna be alright" );
  22. } );
  23. QUnit.test( "enableAttributeAndDivisor", ( assert ) => {
  24. assert.ok( false, "everything's gonna be alright" );
  25. } );
  26. QUnit.test( "disableUnusedAttributes", ( assert ) => {
  27. assert.ok( false, "everything's gonna be alright" );
  28. } );
  29. QUnit.test( "enable", ( assert ) => {
  30. assert.ok( false, "everything's gonna be alright" );
  31. } );
  32. QUnit.test( "disable", ( assert ) => {
  33. assert.ok( false, "everything's gonna be alright" );
  34. } );
  35. QUnit.test( "getCompressedTextureFormats", ( assert ) => {
  36. assert.ok( false, "everything's gonna be alright" );
  37. } );
  38. QUnit.test( "useProgram", ( assert ) => {
  39. assert.ok( false, "everything's gonna be alright" );
  40. } );
  41. QUnit.test( "setBlending", ( assert ) => {
  42. assert.ok( false, "everything's gonna be alright" );
  43. } );
  44. QUnit.test( "setMaterial", ( assert ) => {
  45. assert.ok( false, "everything's gonna be alright" );
  46. } );
  47. QUnit.test( "setFlipSided", ( assert ) => {
  48. assert.ok( false, "everything's gonna be alright" );
  49. } );
  50. QUnit.test( "setCullFace", ( assert ) => {
  51. assert.ok( false, "everything's gonna be alright" );
  52. } );
  53. QUnit.test( "setLineWidth", ( assert ) => {
  54. assert.ok( false, "everything's gonna be alright" );
  55. } );
  56. QUnit.test( "setPolygonOffset", ( assert ) => {
  57. assert.ok( false, "everything's gonna be alright" );
  58. } );
  59. QUnit.test( "setScissorTest", ( assert ) => {
  60. assert.ok( false, "everything's gonna be alright" );
  61. } );
  62. QUnit.test( "activeTexture", ( assert ) => {
  63. assert.ok( false, "everything's gonna be alright" );
  64. } );
  65. QUnit.test( "bindTexture", ( assert ) => {
  66. assert.ok( false, "everything's gonna be alright" );
  67. } );
  68. QUnit.test( "compressedTexImage2D", ( assert ) => {
  69. assert.ok( false, "everything's gonna be alright" );
  70. } );
  71. QUnit.test( "texImage2D", ( assert ) => {
  72. assert.ok( false, "everything's gonna be alright" );
  73. } );
  74. QUnit.test( "scissor", ( assert ) => {
  75. assert.ok( false, "everything's gonna be alright" );
  76. } );
  77. QUnit.test( "viewport", ( assert ) => {
  78. assert.ok( false, "everything's gonna be alright" );
  79. } );
  80. QUnit.test( "reset", ( assert ) => {
  81. assert.ok( false, "everything's gonna be alright" );
  82. } );
  83. } );
  84. } );
  85. } );
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