misc_raycaster_helper.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - raycaster - helper</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - raycaster - helper<br/>
  12. See external <a href="https://github.com/gsimone/things?tab=readme-ov-file#raycasterhelper" target="_blank" rel="noopener">RaycasterHelper</a> for more information.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.webgpu.js",
  18. "three/webgpu": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.tsl.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { RaycasterHelper } from 'https://cdn.jsdelivr.net/npm/@gsimone/three-raycaster-helper@0.1.0/dist/gsimone-three-raycaster-helper.esm.js';
  27. let scene, renderer;
  28. let camera;
  29. let capsule1, capsule2, capsule3;
  30. let raycaster, raycasterHelper;
  31. init();
  32. function init() {
  33. renderer = new THREE.WebGPURenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. renderer.setAnimationLoop( animate );
  37. document.body.appendChild( renderer.domElement );
  38. //
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.z = 10;
  41. scene = new THREE.Scene();
  42. //
  43. const geometry = new THREE.CapsuleGeometry( 0.5, 0.5, 4, 32 );
  44. const material = new THREE.MeshNormalMaterial();
  45. material.side = THREE.DoubleSide;
  46. capsule1 = new THREE.Mesh( geometry, material );
  47. capsule1.position.x = - 2;
  48. capsule2 = new THREE.Mesh( geometry, material );
  49. capsule2.position.x = 0;
  50. capsule3 = new THREE.Mesh( geometry, material );
  51. capsule3.position.x = 2;
  52. scene.add( capsule1 );
  53. scene.add( capsule2 );
  54. scene.add( capsule3 );
  55. raycaster = new THREE.Raycaster( new THREE.Vector3( - 4, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
  56. raycaster.near = 1;
  57. raycaster.far = 8;
  58. raycasterHelper = new RaycasterHelper( raycaster );
  59. scene.add( raycasterHelper );
  60. //
  61. window.addEventListener( 'resize', onWindowResize );
  62. }
  63. function onWindowResize() {
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. }
  68. function animate( time ) {
  69. const elapsedTime = time / 1000; // ms to s
  70. [ capsule1, capsule2, capsule3 ].forEach( capsule => {
  71. capsule.position.y = Math.sin( elapsedTime * 0.5 + capsule.position.x );
  72. capsule.rotation.z = Math.sin( elapsedTime * 0.5 ) * Math.PI * 1;
  73. } );
  74. raycasterHelper.hits = raycaster.intersectObjects( scene.children );
  75. raycasterHelper.update();
  76. renderer.render( scene, camera );
  77. }
  78. </script>
  79. </body>
  80. </html>
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