webgpu_materials_toon.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - toon material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - toon material</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.webgpu.js",
  16. "three/webgpu": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.tsl.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { toonOutlinePass } from 'three/tsl';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  28. import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
  29. let container, stats;
  30. let camera, scene, renderer, postProcessing;
  31. let particleLight;
  32. const loader = new FontLoader();
  33. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  34. init( font );
  35. } );
  36. function init( font ) {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2500 );
  40. camera.position.set( 0.0, 400, 400 * 3.5 );
  41. //
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x444488 );
  44. //
  45. renderer = new THREE.WebGPURenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( render );
  49. container.appendChild( renderer.domElement );
  50. //
  51. postProcessing = new THREE.PostProcessing( renderer );
  52. postProcessing.outputNode = toonOutlinePass( scene, camera );
  53. // Materials
  54. const cubeWidth = 400;
  55. const numberOfSpheresPerSide = 5;
  56. const sphereRadius = ( cubeWidth / numberOfSpheresPerSide ) * 0.8 * 0.5;
  57. const stepSize = 1.0 / numberOfSpheresPerSide;
  58. const geometry = new THREE.SphereGeometry( sphereRadius, 32, 16 );
  59. for ( let alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
  60. const colors = new Uint8Array( alphaIndex + 2 );
  61. for ( let c = 0; c <= colors.length; c ++ ) {
  62. colors[ c ] = ( c / colors.length ) * 256;
  63. }
  64. const gradientMap = new THREE.DataTexture( colors, colors.length, 1, THREE.RedFormat );
  65. gradientMap.needsUpdate = true;
  66. for ( let beta = 0; beta <= 1.0; beta += stepSize ) {
  67. for ( let gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  68. // basic monochromatic energy preservation
  69. const diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
  70. const material = new THREE.MeshToonNodeMaterial( {
  71. color: diffuseColor,
  72. gradientMap: gradientMap
  73. } );
  74. const mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.x = alpha * 400 - 200;
  76. mesh.position.y = beta * 400 - 200;
  77. mesh.position.z = gamma * 400 - 200;
  78. scene.add( mesh );
  79. }
  80. }
  81. }
  82. function addLabel( name, location ) {
  83. const textGeo = new TextGeometry( name, {
  84. font: font,
  85. size: 20,
  86. depth: 1,
  87. curveSegments: 1
  88. } );
  89. const textMaterial = new THREE.MeshBasicNodeMaterial();
  90. const textMesh = new THREE.Mesh( textGeo, textMaterial );
  91. textMesh.position.copy( location );
  92. scene.add( textMesh );
  93. }
  94. addLabel( '-gradientMap', new THREE.Vector3( - 350, 0, 0 ) );
  95. addLabel( '+gradientMap', new THREE.Vector3( 350, 0, 0 ) );
  96. addLabel( '-diffuse', new THREE.Vector3( 0, 0, - 300 ) );
  97. addLabel( '+diffuse', new THREE.Vector3( 0, 0, 300 ) );
  98. particleLight = new THREE.Mesh(
  99. new THREE.SphereGeometry( 4, 8, 8 ),
  100. new THREE.MeshBasicNodeMaterial( { color: 0xffffff } )
  101. );
  102. scene.add( particleLight );
  103. // Lights
  104. scene.add( new THREE.AmbientLight( 0xc1c1c1, 3 ) );
  105. const pointLight = new THREE.PointLight( 0xffffff, 2, 800, 0 );
  106. particleLight.add( pointLight );
  107. //
  108. stats = new Stats();
  109. container.appendChild( stats.dom );
  110. const controls = new OrbitControls( camera, renderer.domElement );
  111. controls.minDistance = 200;
  112. controls.maxDistance = 2000;
  113. window.addEventListener( 'resize', onWindowResize );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function render() {
  122. const timer = Date.now() * 0.00025;
  123. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  124. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  125. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  126. stats.begin();
  127. postProcessing.render();
  128. stats.end();
  129. }
  130. </script>
  131. </body>
  132. </html>
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