3MFLoader.js 38 KB

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  1. import {
  2. BufferAttribute,
  3. BufferGeometry,
  4. ClampToEdgeWrapping,
  5. Color,
  6. FileLoader,
  7. Float32BufferAttribute,
  8. Group,
  9. LinearFilter,
  10. LinearMipmapLinearFilter,
  11. Loader,
  12. Matrix4,
  13. Mesh,
  14. MeshPhongMaterial,
  15. MeshStandardMaterial,
  16. MirroredRepeatWrapping,
  17. NearestFilter,
  18. RepeatWrapping,
  19. TextureLoader,
  20. SRGBColorSpace
  21. } from 'three';
  22. import * as fflate from '../libs/fflate.module.js';
  23. const COLOR_SPACE_3MF = SRGBColorSpace;
  24. /**
  25. * A loader for the [3D Manufacturing Format (3MF)]{@link https://3mf.io/specification/} format.
  26. *
  27. * The following features from the core specification are supported:
  28. *
  29. * - 3D Models
  30. * - Object Resources (Meshes and Components)
  31. * - Material Resources (Base Materials)
  32. *
  33. * 3MF Materials and Properties Extension are only partially supported.
  34. *
  35. * - Texture 2D
  36. * - Texture 2D Groups
  37. * - Color Groups (Vertex Colors)
  38. * - Metallic Display Properties (PBR)
  39. *
  40. * ```js
  41. * const loader = new ThreeMFLoader();
  42. *
  43. * const object = await loader.loadAsync( './models/3mf/truck.3mf' );
  44. * object.rotation.set( - Math.PI / 2, 0, 0 ); // z-up conversion
  45. * scene.add( object );
  46. * ```
  47. *
  48. * @augments Loader
  49. */
  50. class ThreeMFLoader extends Loader {
  51. /**
  52. * Constructs a new 3MF loader.
  53. *
  54. * @param {LoadingManager} [manager] - The loading manager.
  55. */
  56. constructor( manager ) {
  57. super( manager );
  58. /**
  59. * An array of available extensions.
  60. *
  61. * @type {Array<Object>}
  62. */
  63. this.availableExtensions = [];
  64. }
  65. /**
  66. * Starts loading from the given URL and passes the loaded 3MF asset
  67. * to the `onLoad()` callback.
  68. *
  69. * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
  70. * @param {function(Group)} onLoad - Executed when the loading process has been finished.
  71. * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
  72. * @param {onErrorCallback} onError - Executed when errors occur.
  73. */
  74. load( url, onLoad, onProgress, onError ) {
  75. const scope = this;
  76. const loader = new FileLoader( scope.manager );
  77. loader.setPath( scope.path );
  78. loader.setResponseType( 'arraybuffer' );
  79. loader.setRequestHeader( scope.requestHeader );
  80. loader.setWithCredentials( scope.withCredentials );
  81. loader.load( url, function ( buffer ) {
  82. try {
  83. onLoad( scope.parse( buffer ) );
  84. } catch ( e ) {
  85. if ( onError ) {
  86. onError( e );
  87. } else {
  88. console.error( e );
  89. }
  90. scope.manager.itemError( url );
  91. }
  92. }, onProgress, onError );
  93. }
  94. /**
  95. * Parses the given 3MF data and returns the resulting group.
  96. *
  97. * @param {ArrayBuffer} data - The raw 3MF asset data as an array buffer.
  98. * @return {Group} A group representing the parsed asset.
  99. */
  100. parse( data ) {
  101. const scope = this;
  102. const textureLoader = new TextureLoader( this.manager );
  103. function loadDocument( data ) {
  104. let zip = null;
  105. let file = null;
  106. let relsName;
  107. let modelRelsName;
  108. const modelPartNames = [];
  109. const texturesPartNames = [];
  110. let modelRels;
  111. const modelParts = {};
  112. const printTicketParts = {};
  113. const texturesParts = {};
  114. const textDecoder = new TextDecoder();
  115. try {
  116. zip = fflate.unzipSync( new Uint8Array( data ) );
  117. } catch ( e ) {
  118. if ( e instanceof ReferenceError ) {
  119. console.error( 'THREE.3MFLoader: fflate missing and file is compressed.' );
  120. return null;
  121. }
  122. }
  123. let rootModelFile = null;
  124. for ( file in zip ) {
  125. if ( file.match( /\_rels\/.rels$/ ) ) {
  126. relsName = file;
  127. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  128. modelRelsName = file;
  129. } else if ( file.match( /^3D\/[^\/]*\.model$/ ) ) {
  130. rootModelFile = file;
  131. } else if ( file.match( /^3D\/.*\/.*\.model$/ ) ) {
  132. modelPartNames.push( file ); // sub models
  133. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  134. texturesPartNames.push( file );
  135. }
  136. }
  137. modelPartNames.push( rootModelFile ); // push root model at the end so it is processed after the sub models
  138. if ( relsName === undefined ) throw new Error( 'THREE.ThreeMFLoader: Cannot find relationship file `rels` in 3MF archive.' );
  139. //
  140. const relsView = zip[ relsName ];
  141. const relsFileText = textDecoder.decode( relsView );
  142. const rels = parseRelsXml( relsFileText );
  143. //
  144. if ( modelRelsName ) {
  145. const relsView = zip[ modelRelsName ];
  146. const relsFileText = textDecoder.decode( relsView );
  147. modelRels = parseRelsXml( relsFileText );
  148. }
  149. //
  150. for ( let i = 0; i < modelPartNames.length; i ++ ) {
  151. const modelPart = modelPartNames[ i ];
  152. const view = zip[ modelPart ];
  153. const fileText = textDecoder.decode( view );
  154. const xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  155. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  156. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  157. }
  158. const modelNode = xmlData.querySelector( 'model' );
  159. const extensions = {};
  160. for ( let i = 0; i < modelNode.attributes.length; i ++ ) {
  161. const attr = modelNode.attributes[ i ];
  162. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  163. extensions[ attr.value ] = RegExp.$1;
  164. }
  165. }
  166. const modelData = parseModelNode( modelNode );
  167. modelData[ 'xml' ] = modelNode;
  168. if ( 0 < Object.keys( extensions ).length ) {
  169. modelData[ 'extensions' ] = extensions;
  170. }
  171. modelParts[ modelPart ] = modelData;
  172. }
  173. //
  174. for ( let i = 0; i < texturesPartNames.length; i ++ ) {
  175. const texturesPartName = texturesPartNames[ i ];
  176. texturesParts[ texturesPartName ] = zip[ texturesPartName ].buffer;
  177. }
  178. return {
  179. rels: rels,
  180. modelRels: modelRels,
  181. model: modelParts,
  182. printTicket: printTicketParts,
  183. texture: texturesParts
  184. };
  185. }
  186. function parseRelsXml( relsFileText ) {
  187. const relationships = [];
  188. const relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  189. const relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  190. for ( let i = 0; i < relsNodes.length; i ++ ) {
  191. const relsNode = relsNodes[ i ];
  192. const relationship = {
  193. target: relsNode.getAttribute( 'Target' ), //required
  194. id: relsNode.getAttribute( 'Id' ), //required
  195. type: relsNode.getAttribute( 'Type' ) //required
  196. };
  197. relationships.push( relationship );
  198. }
  199. return relationships;
  200. }
  201. function parseMetadataNodes( metadataNodes ) {
  202. const metadataData = {};
  203. for ( let i = 0; i < metadataNodes.length; i ++ ) {
  204. const metadataNode = metadataNodes[ i ];
  205. const name = metadataNode.getAttribute( 'name' );
  206. const validNames = [
  207. 'Title',
  208. 'Designer',
  209. 'Description',
  210. 'Copyright',
  211. 'LicenseTerms',
  212. 'Rating',
  213. 'CreationDate',
  214. 'ModificationDate'
  215. ];
  216. if ( 0 <= validNames.indexOf( name ) ) {
  217. metadataData[ name ] = metadataNode.textContent;
  218. }
  219. }
  220. return metadataData;
  221. }
  222. function parseBasematerialsNode( basematerialsNode ) {
  223. const basematerialsData = {
  224. id: basematerialsNode.getAttribute( 'id' ), // required
  225. basematerials: []
  226. };
  227. const basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  228. for ( let i = 0; i < basematerialNodes.length; i ++ ) {
  229. const basematerialNode = basematerialNodes[ i ];
  230. const basematerialData = parseBasematerialNode( basematerialNode );
  231. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  232. basematerialsData.basematerials.push( basematerialData );
  233. }
  234. return basematerialsData;
  235. }
  236. function parseTexture2DNode( texture2DNode ) {
  237. const texture2dData = {
  238. id: texture2DNode.getAttribute( 'id' ), // required
  239. path: texture2DNode.getAttribute( 'path' ), // required
  240. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  241. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  242. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  243. filter: texture2DNode.getAttribute( 'filter' ),
  244. };
  245. return texture2dData;
  246. }
  247. function parseTextures2DGroupNode( texture2DGroupNode ) {
  248. const texture2DGroupData = {
  249. id: texture2DGroupNode.getAttribute( 'id' ), // required
  250. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  251. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  252. };
  253. const tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  254. const uvs = [];
  255. for ( let i = 0; i < tex2coordNodes.length; i ++ ) {
  256. const tex2coordNode = tex2coordNodes[ i ];
  257. const u = tex2coordNode.getAttribute( 'u' );
  258. const v = tex2coordNode.getAttribute( 'v' );
  259. uvs.push( parseFloat( u ), parseFloat( v ) );
  260. }
  261. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  262. return texture2DGroupData;
  263. }
  264. function parseColorGroupNode( colorGroupNode ) {
  265. const colorGroupData = {
  266. id: colorGroupNode.getAttribute( 'id' ), // required
  267. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  268. };
  269. const colorNodes = colorGroupNode.querySelectorAll( 'color' );
  270. const colors = [];
  271. const colorObject = new Color();
  272. for ( let i = 0; i < colorNodes.length; i ++ ) {
  273. const colorNode = colorNodes[ i ];
  274. const color = colorNode.getAttribute( 'color' );
  275. colorObject.setStyle( color.substring( 0, 7 ), COLOR_SPACE_3MF );
  276. colors.push( colorObject.r, colorObject.g, colorObject.b );
  277. }
  278. colorGroupData[ 'colors' ] = new Float32Array( colors );
  279. return colorGroupData;
  280. }
  281. function parseImplicitIONode( implicitIONode ) {
  282. const portNodes = implicitIONode.children;
  283. const portArguments = {};
  284. for ( let i = 0; i < portNodes.length; i ++ ) {
  285. const args = { type: portNodes[ i ].nodeName.substring( 2 ) };
  286. for ( let j = 0; j < portNodes[ i ].attributes.length; j ++ ) {
  287. const attrib = portNodes[ i ].attributes[ j ];
  288. if ( attrib.specified ) {
  289. args[ attrib.name ] = attrib.value;
  290. }
  291. }
  292. portArguments[ portNodes[ i ].getAttribute( 'identifier' ) ] = args;
  293. }
  294. return portArguments;
  295. }
  296. function parseImplicitFunctionNode( implicitFunctionNode ) {
  297. const implicitFunctionData = {
  298. id: implicitFunctionNode.getAttribute( 'id' ),
  299. displayname: implicitFunctionNode.getAttribute( 'displayname' )
  300. };
  301. const functionNodes = implicitFunctionNode.children;
  302. const operations = {};
  303. for ( let i = 0; i < functionNodes.length; i ++ ) {
  304. const operatorNode = functionNodes[ i ];
  305. if ( operatorNode.nodeName === 'i:in' || operatorNode.nodeName === 'i:out' ) {
  306. operations[ operatorNode.nodeName === 'i:in' ? 'inputs' : 'outputs' ] = parseImplicitIONode( operatorNode );
  307. } else {
  308. const inputNodes = operatorNode.children;
  309. const portArguments = { 'op': operatorNode.nodeName.substring( 2 ), 'identifier': operatorNode.getAttribute( 'identifier' ) };
  310. for ( let i = 0; i < inputNodes.length; i ++ ) {
  311. portArguments[ inputNodes[ i ].nodeName.substring( 2 ) ] = parseImplicitIONode( inputNodes[ i ] );
  312. }
  313. operations[ portArguments[ 'identifier' ] ] = portArguments;
  314. }
  315. }
  316. implicitFunctionData[ 'operations' ] = operations;
  317. return implicitFunctionData;
  318. }
  319. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  320. const metallicDisplaypropertiesData = {
  321. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  322. };
  323. const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  324. const metallicData = [];
  325. for ( let i = 0; i < metallicNodes.length; i ++ ) {
  326. const metallicNode = metallicNodes[ i ];
  327. metallicData.push( {
  328. name: metallicNode.getAttribute( 'name' ), // required
  329. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  330. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  331. } );
  332. }
  333. metallicDisplaypropertiesData.data = metallicData;
  334. return metallicDisplaypropertiesData;
  335. }
  336. function parseBasematerialNode( basematerialNode ) {
  337. const basematerialData = {};
  338. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  339. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  340. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  341. return basematerialData;
  342. }
  343. function parseMeshNode( meshNode ) {
  344. const meshData = {};
  345. const vertices = [];
  346. const vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  347. for ( let i = 0; i < vertexNodes.length; i ++ ) {
  348. const vertexNode = vertexNodes[ i ];
  349. const x = vertexNode.getAttribute( 'x' );
  350. const y = vertexNode.getAttribute( 'y' );
  351. const z = vertexNode.getAttribute( 'z' );
  352. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  353. }
  354. meshData[ 'vertices' ] = new Float32Array( vertices );
  355. const triangleProperties = [];
  356. const triangles = [];
  357. const triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  358. for ( let i = 0; i < triangleNodes.length; i ++ ) {
  359. const triangleNode = triangleNodes[ i ];
  360. const v1 = triangleNode.getAttribute( 'v1' );
  361. const v2 = triangleNode.getAttribute( 'v2' );
  362. const v3 = triangleNode.getAttribute( 'v3' );
  363. const p1 = triangleNode.getAttribute( 'p1' );
  364. const p2 = triangleNode.getAttribute( 'p2' );
  365. const p3 = triangleNode.getAttribute( 'p3' );
  366. const pid = triangleNode.getAttribute( 'pid' );
  367. const triangleProperty = {};
  368. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  369. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  370. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  371. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  372. // optional
  373. if ( p1 ) {
  374. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  375. }
  376. if ( p2 ) {
  377. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  378. }
  379. if ( p3 ) {
  380. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  381. }
  382. if ( pid ) {
  383. triangleProperty[ 'pid' ] = pid;
  384. }
  385. if ( 0 < Object.keys( triangleProperty ).length ) {
  386. triangleProperties.push( triangleProperty );
  387. }
  388. }
  389. meshData[ 'triangleProperties' ] = triangleProperties;
  390. meshData[ 'triangles' ] = new Uint32Array( triangles );
  391. return meshData;
  392. }
  393. function parseComponentsNode( componentsNode ) {
  394. const components = [];
  395. const componentNodes = componentsNode.querySelectorAll( 'component' );
  396. for ( let i = 0; i < componentNodes.length; i ++ ) {
  397. const componentNode = componentNodes[ i ];
  398. const componentData = parseComponentNode( componentNode );
  399. components.push( componentData );
  400. }
  401. return components;
  402. }
  403. function parseComponentNode( componentNode ) {
  404. const componentData = {};
  405. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  406. const transform = componentNode.getAttribute( 'transform' );
  407. if ( transform ) {
  408. componentData[ 'transform' ] = parseTransform( transform );
  409. }
  410. return componentData;
  411. }
  412. function parseTransform( transform ) {
  413. const t = [];
  414. transform.split( ' ' ).forEach( function ( s ) {
  415. t.push( parseFloat( s ) );
  416. } );
  417. const matrix = new Matrix4();
  418. matrix.set(
  419. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  420. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  421. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  422. 0.0, 0.0, 0.0, 1.0
  423. );
  424. return matrix;
  425. }
  426. function parseObjectNode( objectNode ) {
  427. const objectData = {
  428. type: objectNode.getAttribute( 'type' )
  429. };
  430. const id = objectNode.getAttribute( 'id' );
  431. if ( id ) {
  432. objectData[ 'id' ] = id;
  433. }
  434. const pid = objectNode.getAttribute( 'pid' );
  435. if ( pid ) {
  436. objectData[ 'pid' ] = pid;
  437. }
  438. const pindex = objectNode.getAttribute( 'pindex' );
  439. if ( pindex ) {
  440. objectData[ 'pindex' ] = pindex;
  441. }
  442. const thumbnail = objectNode.getAttribute( 'thumbnail' );
  443. if ( thumbnail ) {
  444. objectData[ 'thumbnail' ] = thumbnail;
  445. }
  446. const partnumber = objectNode.getAttribute( 'partnumber' );
  447. if ( partnumber ) {
  448. objectData[ 'partnumber' ] = partnumber;
  449. }
  450. const name = objectNode.getAttribute( 'name' );
  451. if ( name ) {
  452. objectData[ 'name' ] = name;
  453. }
  454. const meshNode = objectNode.querySelector( 'mesh' );
  455. if ( meshNode ) {
  456. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  457. }
  458. const componentsNode = objectNode.querySelector( 'components' );
  459. if ( componentsNode ) {
  460. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  461. }
  462. return objectData;
  463. }
  464. function parseResourcesNode( resourcesNode ) {
  465. const resourcesData = {};
  466. resourcesData[ 'basematerials' ] = {};
  467. const basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  468. for ( let i = 0; i < basematerialsNodes.length; i ++ ) {
  469. const basematerialsNode = basematerialsNodes[ i ];
  470. const basematerialsData = parseBasematerialsNode( basematerialsNode );
  471. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  472. }
  473. //
  474. resourcesData[ 'texture2d' ] = {};
  475. const textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  476. for ( let i = 0; i < textures2DNodes.length; i ++ ) {
  477. const textures2DNode = textures2DNodes[ i ];
  478. const texture2DData = parseTexture2DNode( textures2DNode );
  479. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  480. }
  481. //
  482. resourcesData[ 'colorgroup' ] = {};
  483. const colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  484. for ( let i = 0; i < colorGroupNodes.length; i ++ ) {
  485. const colorGroupNode = colorGroupNodes[ i ];
  486. const colorGroupData = parseColorGroupNode( colorGroupNode );
  487. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  488. }
  489. //
  490. const implicitFunctionNodes = resourcesNode.querySelectorAll( 'implicitfunction' );
  491. if ( implicitFunctionNodes.length > 0 ) {
  492. resourcesData[ 'implicitfunction' ] = {};
  493. }
  494. for ( let i = 0; i < implicitFunctionNodes.length; i ++ ) {
  495. const implicitFunctionNode = implicitFunctionNodes[ i ];
  496. const implicitFunctionData = parseImplicitFunctionNode( implicitFunctionNode );
  497. resourcesData[ 'implicitfunction' ][ implicitFunctionData[ 'id' ] ] = implicitFunctionData;
  498. }
  499. //
  500. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  501. const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  502. for ( let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  503. const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  504. const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  505. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  506. }
  507. //
  508. resourcesData[ 'texture2dgroup' ] = {};
  509. const textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  510. for ( let i = 0; i < textures2DGroupNodes.length; i ++ ) {
  511. const textures2DGroupNode = textures2DGroupNodes[ i ];
  512. const textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  513. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  514. }
  515. //
  516. resourcesData[ 'object' ] = {};
  517. const objectNodes = resourcesNode.querySelectorAll( 'object' );
  518. for ( let i = 0; i < objectNodes.length; i ++ ) {
  519. const objectNode = objectNodes[ i ];
  520. const objectData = parseObjectNode( objectNode );
  521. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  522. }
  523. return resourcesData;
  524. }
  525. function parseBuildNode( buildNode ) {
  526. const buildData = [];
  527. const itemNodes = buildNode.querySelectorAll( 'item' );
  528. for ( let i = 0; i < itemNodes.length; i ++ ) {
  529. const itemNode = itemNodes[ i ];
  530. const buildItem = {
  531. objectId: itemNode.getAttribute( 'objectid' )
  532. };
  533. const transform = itemNode.getAttribute( 'transform' );
  534. if ( transform ) {
  535. buildItem[ 'transform' ] = parseTransform( transform );
  536. }
  537. buildData.push( buildItem );
  538. }
  539. return buildData;
  540. }
  541. function parseModelNode( modelNode ) {
  542. const modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  543. const metadataNodes = modelNode.querySelectorAll( 'metadata' );
  544. if ( metadataNodes ) {
  545. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  546. }
  547. const resourcesNode = modelNode.querySelector( 'resources' );
  548. if ( resourcesNode ) {
  549. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  550. }
  551. const buildNode = modelNode.querySelector( 'build' );
  552. if ( buildNode ) {
  553. modelData[ 'build' ] = parseBuildNode( buildNode );
  554. }
  555. return modelData;
  556. }
  557. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  558. const texid = texture2dgroup.texid;
  559. const texture2ds = modelData.resources.texture2d;
  560. const texture2d = texture2ds[ texid ];
  561. if ( texture2d ) {
  562. const data = textureData[ texture2d.path ];
  563. const type = texture2d.contenttype;
  564. const blob = new Blob( [ data ], { type: type } );
  565. const sourceURI = URL.createObjectURL( blob );
  566. const texture = textureLoader.load( sourceURI, function () {
  567. URL.revokeObjectURL( sourceURI );
  568. } );
  569. texture.colorSpace = COLOR_SPACE_3MF;
  570. // texture parameters
  571. switch ( texture2d.tilestyleu ) {
  572. case 'wrap':
  573. texture.wrapS = RepeatWrapping;
  574. break;
  575. case 'mirror':
  576. texture.wrapS = MirroredRepeatWrapping;
  577. break;
  578. case 'none':
  579. case 'clamp':
  580. texture.wrapS = ClampToEdgeWrapping;
  581. break;
  582. default:
  583. texture.wrapS = RepeatWrapping;
  584. }
  585. switch ( texture2d.tilestylev ) {
  586. case 'wrap':
  587. texture.wrapT = RepeatWrapping;
  588. break;
  589. case 'mirror':
  590. texture.wrapT = MirroredRepeatWrapping;
  591. break;
  592. case 'none':
  593. case 'clamp':
  594. texture.wrapT = ClampToEdgeWrapping;
  595. break;
  596. default:
  597. texture.wrapT = RepeatWrapping;
  598. }
  599. switch ( texture2d.filter ) {
  600. case 'auto':
  601. texture.magFilter = LinearFilter;
  602. texture.minFilter = LinearMipmapLinearFilter;
  603. break;
  604. case 'linear':
  605. texture.magFilter = LinearFilter;
  606. texture.minFilter = LinearFilter;
  607. texture.generateMipmaps = false;
  608. break;
  609. case 'nearest':
  610. texture.magFilter = NearestFilter;
  611. texture.minFilter = NearestFilter;
  612. texture.generateMipmaps = false;
  613. break;
  614. default:
  615. texture.magFilter = LinearFilter;
  616. texture.minFilter = LinearMipmapLinearFilter;
  617. }
  618. return texture;
  619. } else {
  620. return null;
  621. }
  622. }
  623. function buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
  624. const objectPindex = objectData.pindex;
  625. const materialMap = {};
  626. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  627. const triangleProperty = triangleProperties[ i ];
  628. const pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  629. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  630. materialMap[ pindex ].push( triangleProperty );
  631. }
  632. //
  633. const keys = Object.keys( materialMap );
  634. const meshes = [];
  635. for ( let i = 0, l = keys.length; i < l; i ++ ) {
  636. const materialIndex = keys[ i ];
  637. const trianglePropertiesProps = materialMap[ materialIndex ];
  638. const basematerialData = basematerials.basematerials[ materialIndex ];
  639. const material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  640. //
  641. const geometry = new BufferGeometry();
  642. const positionData = [];
  643. const vertices = meshData.vertices;
  644. for ( let j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  645. const triangleProperty = trianglePropertiesProps[ j ];
  646. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  647. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  648. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  649. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  650. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  651. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  652. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  653. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  654. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  655. }
  656. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  657. //
  658. const mesh = new Mesh( geometry, material );
  659. meshes.push( mesh );
  660. }
  661. return meshes;
  662. }
  663. function buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) {
  664. // geometry
  665. const geometry = new BufferGeometry();
  666. const positionData = [];
  667. const uvData = [];
  668. const vertices = meshData.vertices;
  669. const uvs = texture2dgroup.uvs;
  670. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  671. const triangleProperty = triangleProperties[ i ];
  672. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  673. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  674. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  675. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  676. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  677. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  678. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  679. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  680. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  681. //
  682. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  683. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  684. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  685. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  686. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  687. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  688. }
  689. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  690. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  691. // material
  692. const texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  693. const material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  694. // mesh
  695. const mesh = new Mesh( geometry, material );
  696. return mesh;
  697. }
  698. function buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) {
  699. // geometry
  700. const geometry = new BufferGeometry();
  701. const positionData = [];
  702. const colorData = [];
  703. const vertices = meshData.vertices;
  704. const colors = colorgroup.colors;
  705. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  706. const triangleProperty = triangleProperties[ i ];
  707. const v1 = triangleProperty.v1;
  708. const v2 = triangleProperty.v2;
  709. const v3 = triangleProperty.v3;
  710. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  711. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  712. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  713. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  714. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  715. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  716. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  717. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  718. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  719. //
  720. const p1 = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectData.pindex;
  721. const p2 = ( triangleProperty.p2 !== undefined ) ? triangleProperty.p2 : p1;
  722. const p3 = ( triangleProperty.p3 !== undefined ) ? triangleProperty.p3 : p1;
  723. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  724. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  725. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  726. colorData.push( colors[ ( p2 * 3 ) + 0 ] );
  727. colorData.push( colors[ ( p2 * 3 ) + 1 ] );
  728. colorData.push( colors[ ( p2 * 3 ) + 2 ] );
  729. colorData.push( colors[ ( p3 * 3 ) + 0 ] );
  730. colorData.push( colors[ ( p3 * 3 ) + 1 ] );
  731. colorData.push( colors[ ( p3 * 3 ) + 2 ] );
  732. }
  733. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  734. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  735. // material
  736. const material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  737. // mesh
  738. const mesh = new Mesh( geometry, material );
  739. return mesh;
  740. }
  741. function buildDefaultMesh( meshData ) {
  742. const geometry = new BufferGeometry();
  743. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  744. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  745. const material = new MeshPhongMaterial( {
  746. name: Loader.DEFAULT_MATERIAL_NAME,
  747. color: 0xffffff,
  748. flatShading: true
  749. } );
  750. const mesh = new Mesh( geometry, material );
  751. return mesh;
  752. }
  753. function buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData ) {
  754. const keys = Object.keys( resourceMap );
  755. const meshes = [];
  756. for ( let i = 0, il = keys.length; i < il; i ++ ) {
  757. const resourceId = keys[ i ];
  758. const triangleProperties = resourceMap[ resourceId ];
  759. const resourceType = getResourceType( resourceId, modelData );
  760. switch ( resourceType ) {
  761. case 'material':
  762. const basematerials = modelData.resources.basematerials[ resourceId ];
  763. const newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, meshData, objects, modelData, textureData, objectData );
  764. for ( let j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  765. meshes.push( newMeshes[ j ] );
  766. }
  767. break;
  768. case 'texture':
  769. const texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  770. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, meshData, objects, modelData, textureData, objectData ) );
  771. break;
  772. case 'vertexColors':
  773. const colorgroup = modelData.resources.colorgroup[ resourceId ];
  774. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, meshData, objectData ) );
  775. break;
  776. case 'default':
  777. meshes.push( buildDefaultMesh( meshData ) );
  778. break;
  779. default:
  780. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  781. }
  782. }
  783. if ( objectData.name ) {
  784. for ( let i = 0; i < meshes.length; i ++ ) {
  785. meshes[ i ].name = objectData.name;
  786. }
  787. }
  788. return meshes;
  789. }
  790. function getResourceType( pid, modelData ) {
  791. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  792. return 'texture';
  793. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  794. return 'material';
  795. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  796. return 'vertexColors';
  797. } else if ( pid === 'default' ) {
  798. return 'default';
  799. } else {
  800. return undefined;
  801. }
  802. }
  803. function analyzeObject( meshData, objectData ) {
  804. const resourceMap = {};
  805. const triangleProperties = meshData[ 'triangleProperties' ];
  806. const objectPid = objectData.pid;
  807. for ( let i = 0, l = triangleProperties.length; i < l; i ++ ) {
  808. const triangleProperty = triangleProperties[ i ];
  809. let pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  810. if ( pid === undefined ) pid = 'default';
  811. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  812. resourceMap[ pid ].push( triangleProperty );
  813. }
  814. return resourceMap;
  815. }
  816. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  817. const group = new Group();
  818. const resourceMap = analyzeObject( meshData, objectData );
  819. const meshes = buildMeshes( resourceMap, meshData, objects, modelData, textureData, objectData );
  820. for ( let i = 0, l = meshes.length; i < l; i ++ ) {
  821. group.add( meshes[ i ] );
  822. }
  823. return group;
  824. }
  825. function applyExtensions( extensions, meshData, modelXml ) {
  826. if ( ! extensions ) {
  827. return;
  828. }
  829. const availableExtensions = [];
  830. const keys = Object.keys( extensions );
  831. for ( let i = 0; i < keys.length; i ++ ) {
  832. const ns = keys[ i ];
  833. for ( let j = 0; j < scope.availableExtensions.length; j ++ ) {
  834. const extension = scope.availableExtensions[ j ];
  835. if ( extension.ns === ns ) {
  836. availableExtensions.push( extension );
  837. }
  838. }
  839. }
  840. for ( let i = 0; i < availableExtensions.length; i ++ ) {
  841. const extension = availableExtensions[ i ];
  842. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  843. }
  844. }
  845. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  846. if ( data.build !== undefined ) return data.build;
  847. data.build = builder( data, objects, modelData, textureData, objectData );
  848. return data.build;
  849. }
  850. function buildBasematerial( materialData, objects, modelData ) {
  851. let material;
  852. const displaypropertiesid = materialData.displaypropertiesid;
  853. const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  854. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  855. // metallic display property, use StandardMaterial
  856. const pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  857. const metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  858. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  859. } else {
  860. // otherwise use PhongMaterial
  861. material = new MeshPhongMaterial( { flatShading: true } );
  862. }
  863. material.name = materialData.name;
  864. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  865. const displaycolor = materialData.displaycolor;
  866. const color = displaycolor.substring( 0, 7 );
  867. material.color.setStyle( color, COLOR_SPACE_3MF );
  868. // process alpha if set
  869. if ( displaycolor.length === 9 ) {
  870. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  871. }
  872. return material;
  873. }
  874. function buildComposite( compositeData, objects, modelData, textureData ) {
  875. const composite = new Group();
  876. for ( let j = 0; j < compositeData.length; j ++ ) {
  877. const component = compositeData[ j ];
  878. let build = objects[ component.objectId ];
  879. if ( build === undefined ) {
  880. buildObject( component.objectId, objects, modelData, textureData );
  881. build = objects[ component.objectId ];
  882. }
  883. const object3D = build.clone();
  884. // apply component transform
  885. const transform = component.transform;
  886. if ( transform ) {
  887. object3D.applyMatrix4( transform );
  888. }
  889. composite.add( object3D );
  890. }
  891. return composite;
  892. }
  893. function buildObject( objectId, objects, modelData, textureData ) {
  894. const objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  895. if ( objectData[ 'mesh' ] ) {
  896. const meshData = objectData[ 'mesh' ];
  897. const extensions = modelData[ 'extensions' ];
  898. const modelXml = modelData[ 'xml' ];
  899. applyExtensions( extensions, meshData, modelXml );
  900. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  901. } else {
  902. const compositeData = objectData[ 'components' ];
  903. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  904. }
  905. if ( objectData.name ) {
  906. objects[ objectData.id ].name = objectData.name;
  907. }
  908. if ( modelData.resources.implicitfunction ) {
  909. console.warn( 'THREE.ThreeMFLoader: Implicit Functions are implemented in data-only.', modelData.resources.implicitfunction );
  910. }
  911. }
  912. function buildObjects( data3mf ) {
  913. const modelsData = data3mf.model;
  914. const modelRels = data3mf.modelRels;
  915. const objects = {};
  916. const modelsKeys = Object.keys( modelsData );
  917. const textureData = {};
  918. // evaluate model relationships to textures
  919. if ( modelRels ) {
  920. for ( let i = 0, l = modelRels.length; i < l; i ++ ) {
  921. const modelRel = modelRels[ i ];
  922. const textureKey = modelRel.target.substring( 1 );
  923. if ( data3mf.texture[ textureKey ] ) {
  924. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  925. }
  926. }
  927. }
  928. // start build
  929. for ( let i = 0; i < modelsKeys.length; i ++ ) {
  930. const modelsKey = modelsKeys[ i ];
  931. const modelData = modelsData[ modelsKey ];
  932. const objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  933. for ( let j = 0; j < objectIds.length; j ++ ) {
  934. const objectId = objectIds[ j ];
  935. buildObject( objectId, objects, modelData, textureData );
  936. }
  937. }
  938. return objects;
  939. }
  940. function fetch3DModelPart( rels ) {
  941. for ( let i = 0; i < rels.length; i ++ ) {
  942. const rel = rels[ i ];
  943. const extension = rel.target.split( '.' ).pop();
  944. if ( extension.toLowerCase() === 'model' ) return rel;
  945. }
  946. }
  947. function build( objects, data3mf ) {
  948. const group = new Group();
  949. const relationship = fetch3DModelPart( data3mf[ 'rels' ] );
  950. const buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  951. for ( let i = 0; i < buildData.length; i ++ ) {
  952. const buildItem = buildData[ i ];
  953. const object3D = objects[ buildItem[ 'objectId' ] ].clone();
  954. // apply transform
  955. const transform = buildItem[ 'transform' ];
  956. if ( transform ) {
  957. object3D.applyMatrix4( transform );
  958. }
  959. group.add( object3D );
  960. }
  961. return group;
  962. }
  963. const data3mf = loadDocument( data );
  964. const objects = buildObjects( data3mf );
  965. return build( objects, data3mf );
  966. }
  967. /**
  968. * Adds a 3MF extension.
  969. *
  970. * @param {Object} extension - The extension to add.
  971. */
  972. addExtension( extension ) {
  973. this.availableExtensions.push( extension );
  974. }
  975. }
  976. export { ThreeMFLoader };
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