WebGLCubeRenderTarget.tests.js 1.3 KB

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  1. /* global QUnit */
  2. import { WebGLCubeRenderTarget } from '../../../../src/renderers/WebGLCubeRenderTarget.js';
  3. import { WebGLRenderTarget } from '../../../../src/renderers/WebGLRenderTarget.js';
  4. export default QUnit.module( 'Renderers', () => {
  5. QUnit.module( 'WebGLCubeRenderTarget', () => {
  6. // INHERITANCE
  7. QUnit.test( 'Extending', ( assert ) => {
  8. const object = new WebGLCubeRenderTarget();
  9. assert.strictEqual(
  10. object instanceof WebGLRenderTarget, true,
  11. 'WebGLCubeRenderTarget extends from WebGLRenderTarget'
  12. );
  13. } );
  14. // INSTANCING
  15. QUnit.test( 'Instancing', ( assert ) => {
  16. const object = new WebGLCubeRenderTarget();
  17. assert.ok( object, 'Can instantiate a WebGLCubeRenderTarget.' );
  18. } );
  19. // PROPERTIES
  20. QUnit.todo( 'texture', ( assert ) => {
  21. // doc update needed, this needs to be a CubeTexture unlike parent class
  22. assert.ok( false, 'everything\'s gonna be alright' );
  23. } );
  24. // PUBLIC
  25. QUnit.todo( 'isWebGLCubeRenderTarget', ( assert ) => {
  26. assert.ok( false, 'everything\'s gonna be alright' );
  27. } );
  28. QUnit.todo( 'fromEquirectangularTexture', ( assert ) => {
  29. assert.ok( false, 'everything\'s gonna be alright' );
  30. } );
  31. QUnit.todo( 'clear', ( assert ) => {
  32. assert.ok( false, 'everything\'s gonna be alright' );
  33. } );
  34. } );
  35. } );
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