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- import Node from './Node.js';
- import { select } from '../math/ConditionalNode.js';
- import { ShaderNode, nodeProxy, getCurrentStack, setCurrentStack } from '../tsl/TSLBase.js';
- /**
- * TODO
- *
- * @augments Node
- */
- class StackNode extends Node {
- static get type() {
- return 'StackNode';
- }
- /**
- * Constructs a new stack node.
- *
- * @param {StackNode?} [parent=null] - The parent stack node.
- */
- constructor( parent = null ) {
- super();
- /**
- * List of nodes.
- *
- * @type {Array<Node>}
- */
- this.nodes = [];
- /**
- * The output node.
- *
- * @type {Node?}
- * @default null
- */
- this.outputNode = null;
- /**
- * The parent stack node.
- *
- * @type {StackNode}
- * @default null
- */
- this.parent = parent;
- /**
- * The current conditional node.
- *
- * @private
- * @type {ConditionalNode}
- * @default null
- */
- this._currentCond = null;
- /**
- * This flag can be used for type testing.
- *
- * @type {Boolean}
- * @readonly
- * @default true
- */
- this.isStackNode = true;
- }
- getNodeType( builder ) {
- return this.outputNode ? this.outputNode.getNodeType( builder ) : 'void';
- }
- /**
- * Adds a node to this stack.
- *
- * @param {Node} node - The node to add.
- * @return {StackNode} A reference to this stack node.
- */
- add( node ) {
- this.nodes.push( node );
- return this;
- }
- /**
- * Represent an `if` statement in TSL.
- *
- * @param {Node} boolNode - Represents the condition.
- * @param {Function} method - TSL code which is executed if the condition evaluates to `true`.
- * @return {StackNode} A reference to this stack node.
- */
- If( boolNode, method ) {
- const methodNode = new ShaderNode( method );
- this._currentCond = select( boolNode, methodNode );
- return this.add( this._currentCond );
- }
- /**
- * Represent an `elseif` statement in TSL.
- *
- * @param {Node} boolNode - Represents the condition.
- * @param {Function} method - TSL code which is executed if the condition evaluates to `true`.
- * @return {StackNode} A reference to this stack node.
- */
- ElseIf( boolNode, method ) {
- const methodNode = new ShaderNode( method );
- const ifNode = select( boolNode, methodNode );
- this._currentCond.elseNode = ifNode;
- this._currentCond = ifNode;
- return this;
- }
- /**
- * Represent an `else` statement in TSL.
- *
- * @param {Function} method - TSL code which is executed in the `else` case.
- * @return {StackNode} A reference to this stack node.
- */
- Else( method ) {
- this._currentCond.elseNode = new ShaderNode( method );
- return this;
- }
- build( builder, ...params ) {
- const previousStack = getCurrentStack();
- setCurrentStack( this );
- for ( const node of this.nodes ) {
- node.build( builder, 'void' );
- }
- setCurrentStack( previousStack );
- return this.outputNode ? this.outputNode.build( builder, ...params ) : super.build( builder, ...params );
- }
- //
- else( ...params ) { // @deprecated, r168
- console.warn( 'TSL.StackNode: .else() has been renamed to .Else().' );
- return this.Else( ...params );
- }
- elseif( ...params ) { // @deprecated, r168
- console.warn( 'TSL.StackNode: .elseif() has been renamed to .ElseIf().' );
- return this.ElseIf( ...params );
- }
- }
- export default StackNode;
- export const stack = /*@__PURE__*/ nodeProxy( StackNode );
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