Viewport.js 11 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var light1 = new THREE.DirectionalLight( 0xffffff );
  38. light1.position.set( 1, 0.5, 0 ).normalize();
  39. scene.add( light1 );
  40. var light2 = new THREE.DirectionalLight( 0xffffff, 0.5 );
  41. light2.position.set( - 1, - 0.5, 0 ).normalize();
  42. scene.add( light2 );
  43. // default objects names
  44. camera.name = "Camera";
  45. light1.name = "Light 1";
  46. light1.target.name = "Light 1 Target";
  47. light2.name = "Light 2";
  48. light2.target.name = "Light 2 Target";
  49. signals.sceneChanged.dispatch( scene );
  50. // object picking
  51. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  52. intersectionPlane.visible = false;
  53. sceneHelpers.add( intersectionPlane );
  54. var ray = new THREE.Ray();
  55. var projector = new THREE.Projector();
  56. var offset = new THREE.Vector3();
  57. var picked = null;
  58. var oldMouseX = 0, oldMouseY = 0;
  59. // events
  60. var onMouseDown = function ( event ) {
  61. event.preventDefault();
  62. if ( event.button === 0 ) {
  63. var vector = new THREE.Vector3(
  64. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  65. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  66. 0.5
  67. );
  68. projector.unprojectVector( vector, camera );
  69. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  70. var intersects = ray.intersectObjects( objects, true );
  71. if ( intersects.length > 0 ) {
  72. controls.enabled = false;
  73. intersectionPlane.position.copy( intersects[ 0 ].object.position );
  74. intersectionPlane.lookAt( camera.position );
  75. picked = intersects[ 0 ].object;
  76. selected = picked;
  77. signals.objectSelected.dispatch( selected );
  78. var intersects = ray.intersectObject( intersectionPlane );
  79. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  80. document.addEventListener( 'mousemove', onMouseMoveDrag, false );
  81. document.addEventListener( 'mouseup', onMouseUpDrag, false );
  82. } else {
  83. controls.enabled = true;
  84. }
  85. }
  86. if ( controls.enabled ) {
  87. oldMouseX = event.clientX;
  88. oldMouseY = event.clientY;
  89. }
  90. };
  91. var onMouseMoveDrag = function ( event ) {
  92. var vector = new THREE.Vector3(
  93. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  94. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  95. 0.5
  96. );
  97. projector.unprojectVector( vector, camera );
  98. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  99. var intersects = ray.intersectObject( intersectionPlane );
  100. if ( intersects.length > 0 ) {
  101. picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  102. signals.objectChanged.dispatch( picked );
  103. render();
  104. }
  105. };
  106. var onMouseUpDrag = function ( event ) {
  107. document.removeEventListener( 'mousemove', onMouseMoveDrag );
  108. document.removeEventListener( 'mouseup', onMouseUpDrag );
  109. };
  110. var onMouseMove = function ( event ) {
  111. if ( controls.enabled ) {
  112. signals.cameraChanged.dispatch( camera );
  113. }
  114. };
  115. var onMouseUp = function ( event ) {
  116. // clear selection when clicking in empty space
  117. if ( controls.enabled && event.clientX === oldMouseX && event.clientY === oldMouseY ) {
  118. selected = null;
  119. signals.objectSelected.dispatch( selected );
  120. }
  121. };
  122. var onClick = function ( event ) {
  123. if ( event.button === 0 ) {
  124. var vector = new THREE.Vector3(
  125. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  126. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  127. 0.5
  128. );
  129. projector.unprojectVector( vector, camera );
  130. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  131. var intersects = ray.intersectObjects( objects, true );
  132. if ( intersects.length > 0 && ! controls.enabled ) {
  133. selected = intersects[ 0 ].object;
  134. signals.objectSelected.dispatch( selected );
  135. }
  136. }
  137. controls.enabled = true;
  138. };
  139. container.dom.addEventListener( 'mousemove', onMouseMove, false );
  140. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  141. container.dom.addEventListener( 'mouseup', onMouseUp, false );
  142. container.dom.addEventListener( 'click', onClick, false );
  143. // controls need to be added *after* main logic,
  144. // otherwise controls.enabled doesn't work.
  145. var controls = new THREE.TrackballControls( camera, container.dom );
  146. controls.rotateSpeed = 1.0;
  147. controls.zoomSpeed = 1.2;
  148. controls.panSpeed = 0.8;
  149. controls.noZoom = false;
  150. controls.noPan = false;
  151. controls.staticMoving = true;
  152. controls.dynamicDampingFactor = 0.3;
  153. controls.addEventListener( 'change', render );
  154. // signals
  155. signals.objectAdded.add( function ( object ) {
  156. object.traverse( function ( child ) {
  157. objects.push( child );
  158. } );
  159. scene.add( object );
  160. render();
  161. signals.sceneChanged.dispatch( scene );
  162. } );
  163. signals.objectChanged.add( function ( object ) {
  164. if ( object instanceof THREE.Camera ) {
  165. object.updateProjectionMatrix();
  166. }
  167. render();
  168. } );
  169. signals.objectRemoved.add( function ( ) {
  170. if ( !selected ) {
  171. console.warn( "No object selected for delete" );
  172. return;
  173. }
  174. var name = selected.name ? '"' + selected.name + '"': "selected object";
  175. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  176. return;
  177. }
  178. var toRemove = {};
  179. selected.traverse( function ( child ) {
  180. toRemove[ child.id ] = true;
  181. } );
  182. var newObjects = [];
  183. for ( var i = 0; i < objects.length; i ++ ) {
  184. var object = objects[ i ];
  185. if ( ! ( object.id in toRemove ) ) {
  186. newObjects.push( object );
  187. }
  188. }
  189. objects = newObjects;
  190. selectionBox.visible = false;
  191. selectionAxis.visible = false;
  192. scene.traverse( function( node ) {
  193. node.remove( selected );
  194. } );
  195. render();
  196. signals.sceneChanged.dispatch( scene );
  197. signals.objectSelected.dispatch( null );
  198. } );
  199. var selected = null;
  200. signals.objectSelected.add( function ( object ) {
  201. selectionBox.visible = false;
  202. selectionAxis.visible = false;
  203. if ( object !== null && object.geometry ) {
  204. var geometry = object.geometry;
  205. if ( geometry.boundingBox === null ) {
  206. geometry.computeBoundingBox();
  207. }
  208. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  209. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  210. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  211. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  212. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  213. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  214. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  215. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  216. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  217. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  218. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  219. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  220. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  221. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  222. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  223. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  224. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  225. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  226. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  227. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  228. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  229. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  230. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  231. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  232. selectionBox.geometry.computeBoundingSphere();
  233. selectionBox.geometry.verticesNeedUpdate = true;
  234. selectionBox.matrixWorld = object.matrixWorld;
  235. selectionAxis.matrixWorld = object.matrixWorld;
  236. selectionBox.visible = true;
  237. selectionAxis.visible = true;
  238. }
  239. if ( object !== null ) {
  240. selected = object;
  241. }
  242. render();
  243. } );
  244. signals.materialChanged.add( function ( material ) {
  245. render();
  246. } );
  247. signals.clearColorChanged.add( function ( color ) {
  248. renderer.setClearColorHex( color, 1 );
  249. render();
  250. } );
  251. signals.windowResize.add( function () {
  252. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  253. camera.updateProjectionMatrix();
  254. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  255. render();
  256. } );
  257. //
  258. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  259. renderer.autoClear = false;
  260. renderer.autoUpdateScene = false;
  261. container.dom.appendChild( renderer.domElement );
  262. signals.cameraChanged.dispatch( camera );
  263. animate();
  264. //
  265. function animate() {
  266. requestAnimationFrame( animate );
  267. controls.update();
  268. }
  269. function render() {
  270. sceneHelpers.updateMatrixWorld();
  271. scene.updateMatrixWorld();
  272. renderer.clear();
  273. renderer.render( scene, camera );
  274. renderer.render( sceneHelpers, camera );
  275. }
  276. return container;
  277. }
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