webgl_loader_scene.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - scene loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. #progress {
  27. color:red;
  28. top:7em;
  29. width: 100%;
  30. font-size:3em;
  31. font-variant:small-caps;
  32. font-weight:bold;
  33. position:absolute;
  34. z-index:100;
  35. text-align: center;
  36. text-shadow: #000 0px 0px 10px;
  37. display:none;
  38. }
  39. .shadow {
  40. -moz-box-shadow: 0px 0px 5px #000;
  41. -webkit-box-shadow: 0px 0px 5px #000;
  42. box-shadow: 0px 0px 5px #000;
  43. }
  44. #progressbar {
  45. text-align: center;
  46. background: white;
  47. width: 250px;
  48. height: 10px;
  49. }
  50. #bar {
  51. background:#d00;
  52. width:50px;
  53. height:10px;
  54. }
  55. .enabled {
  56. color: lime!important;
  57. cursor:pointer;
  58. }
  59. .enabled:hover {
  60. text-shadow: #0f0 0px 0px 5px !important;
  61. }
  62. .disabled {
  63. background:gray;
  64. cursor:default;
  65. }
  66. a { color:red }
  67. canvas { pointer-events:none; z-index:10; }
  68. </style>
  69. </head>
  70. <body>
  71. <div id="info">
  72. <a href="http://threejs.org">three.js</a> - scene loader test
  73. </div>
  74. <div id="progress">
  75. <span id="message">Loading ...</span>
  76. <center>
  77. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  78. </center>
  79. </div>
  80. <script src="../build/three.js"></script>
  81. <script src="js/MorphAnimMesh.js"></script>
  82. <script src="js/loaders/DDSLoader.js"></script>
  83. <script src="js/loaders/ctm/lzma.js"></script>
  84. <script src="js/loaders/ctm/ctm.js"></script>
  85. <script src="js/loaders/ctm/CTMLoader.js"></script>
  86. <script src="js/loaders/deprecated/SceneLoader.js"></script>
  87. <script src="js/loaders/BinaryLoader.js"></script>
  88. <script src="js/loaders/OBJLoader.js"></script>
  89. <script src="js/loaders/VTKLoader.js"></script>
  90. <script src="js/loaders/STLLoader.js"></script>
  91. <script src="js/loaders/ColladaLoader.js"></script>
  92. <script src="js/loaders/UTF8Loader.js"></script>
  93. <script src="js/loaders/MTLLoader.js"></script>
  94. <script src="js/Detector.js"></script>
  95. <script src="js/libs/stats.min.js"></script>
  96. <script>
  97. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  98. var SCREEN_WIDTH = window.innerWidth;
  99. var SCREEN_HEIGHT = window.innerHeight;
  100. var container, stats;
  101. var camera, scene, loaded;
  102. var renderer;
  103. var mouseX = 0, mouseY = 0;
  104. var mixers = [];
  105. var windowHalfX = window.innerWidth / 2;
  106. var windowHalfY = window.innerHeight / 2;
  107. var rotatingObjects = [];
  108. var clock = new THREE.Clock();
  109. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  110. THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
  111. console.log( item, loaded, total );
  112. };
  113. init();
  114. animate();
  115. function $( id ) {
  116. return document.getElementById( id );
  117. }
  118. function init() {
  119. container = document.createElement( 'div' );
  120. document.body.appendChild( container );
  121. var loadScene = createLoadScene();
  122. camera = loadScene.camera;
  123. scene = loadScene.scene;
  124. renderer = new THREE.WebGLRenderer( { antialias: true } );
  125. renderer.setPixelRatio( window.devicePixelRatio );
  126. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  127. renderer.domElement.style.position = "relative";
  128. container.appendChild( renderer.domElement );
  129. renderer.gammaInput = true;
  130. renderer.gammaOutput = true;
  131. stats = new Stats();
  132. container.appendChild( stats.dom );
  133. var callbackProgress = function( progress, result ) {
  134. var bar = 250,
  135. total = progress.totalModels + progress.totalTextures,
  136. loaded = progress.loadedModels + progress.loadedTextures;
  137. if ( total )
  138. bar = Math.floor( bar * loaded / total );
  139. $( 'bar' ).style.width = bar + 'px';
  140. };
  141. var callbackFinished = function ( result ) {
  142. loaded = result;
  143. $( 'message' ).style.display = 'none';
  144. $( 'progressbar' ).style.display = 'none';
  145. result.scene.traverse( function ( object ) {
  146. if ( object.userData.rotating === true ) {
  147. rotatingObjects.push( object );
  148. }
  149. if ( object instanceof THREE.Mesh ) {
  150. if( object.geometry && object.geometry.animations && object.geometry.animations.length > 0 ) {
  151. var mixer = new THREE.AnimationMixer( object );
  152. mixer.clipAction( object.geometry.animations[0] ).play();
  153. mixers.push( mixer );
  154. }
  155. }
  156. } );
  157. //
  158. $( 'progress' ).style.display = 'none';
  159. camera = loaded.currentCamera;
  160. camera.aspect = window.innerWidth / window.innerHeight;
  161. camera.updateProjectionMatrix();
  162. scene = loaded.scene;
  163. };
  164. $( 'progress' ).style.display = 'block';
  165. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  166. var loader = new THREE.SceneLoader();
  167. loader.addGeometryHandler( 'binary', THREE.BinaryLoader );
  168. loader.addGeometryHandler( 'ctm', THREE.CTMLoader );
  169. loader.addGeometryHandler( 'vtk', THREE.VTKLoader );
  170. loader.addGeometryHandler( 'stl', THREE.STLLoader );
  171. loader.addHierarchyHandler( 'obj', THREE.OBJLoader );
  172. loader.addHierarchyHandler( 'dae', THREE.ColladaLoader );
  173. loader.addHierarchyHandler( 'utf8', THREE.UTF8Loader );
  174. loader.callbackProgress = callbackProgress;
  175. loader.load( 'scenes/test_scene.js', callbackFinished );
  176. //
  177. window.addEventListener( 'resize', onWindowResize, false );
  178. }
  179. function onWindowResize() {
  180. windowHalfX = window.innerWidth / 2;
  181. windowHalfY = window.innerHeight / 2;
  182. camera.aspect = window.innerWidth / window.innerHeight;
  183. camera.updateProjectionMatrix();
  184. renderer.setSize( window.innerWidth, window.innerHeight );
  185. }
  186. function onDocumentMouseMove( event ) {
  187. mouseX = ( event.clientX - windowHalfX );
  188. mouseY = ( event.clientY - windowHalfY );
  189. }
  190. function createLoadScene() {
  191. var result = {
  192. scene: new THREE.Scene(),
  193. camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  194. };
  195. result.camera.position.z = 100;
  196. result.scene.add( result.camera );
  197. var object, geometry, material, light, count = 500, range = 200;
  198. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  199. geometry = new THREE.BoxGeometry( 5, 5, 5 );
  200. for( var i = 0; i < count; i++ ) {
  201. object = new THREE.Mesh( geometry, material );
  202. object.position.x = ( Math.random() - 0.5 ) * range;
  203. object.position.y = ( Math.random() - 0.5 ) * range;
  204. object.position.z = ( Math.random() - 0.5 ) * range;
  205. object.rotation.x = Math.random() * 6;
  206. object.rotation.y = Math.random() * 6;
  207. object.rotation.z = Math.random() * 6;
  208. object.matrixAutoUpdate = false;
  209. object.updateMatrix();
  210. result.scene.add( object );
  211. }
  212. result.scene.matrixAutoUpdate = false;
  213. light = new THREE.PointLight( 0xffffff );
  214. result.scene.add( light );
  215. light = new THREE.DirectionalLight( 0x111111 );
  216. light.position.x = 1;
  217. result.scene.add( light );
  218. return result;
  219. }
  220. //
  221. function animate() {
  222. requestAnimationFrame( animate );
  223. render();
  224. stats.update();
  225. }
  226. function render() {
  227. var delta = clock.getDelta();
  228. camera.position.x += ( mouseX - camera.position.x ) * .001;
  229. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  230. camera.lookAt( scene.position );
  231. for ( var i = 0; i < rotatingObjects.length; i ++ ) {
  232. var object = rotatingObjects[ i ];
  233. if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
  234. if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
  235. }
  236. for ( var i = 0; i < mixers.length; i ++ ) {
  237. mixers[ i ].update( delta );
  238. }
  239. renderer.render( scene, camera );
  240. }
  241. </script>
  242. </body>
  243. </html>
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