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exporters
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188f36be5d
Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
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%!s(int64=15) %!d(string=hai) anos |
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Builder.py
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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BuilderCanvas.py
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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BuilderDOM.py
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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BuilderDebug.py
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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BuilderSVG.py
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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BuilderWebGL.py
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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%!s(int64=15) %!d(string=hai) anos |
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REVISION
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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%!s(int64=15) %!d(string=hai) anos |
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build.bat
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b14f09be61
Merged with sole's branch: took new Python build script, made it work with my ancient Python 2.6.
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%!s(int64=15) %!d(string=hai) anos |
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build.py
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b489e524ea
Build system: now --debug applies to the current build (can generate debug versions of every type of build: canvas, dom, etc)
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%!s(int64=15) %!d(string=hai) anos |
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build.sh
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e68109fdb2
- Clean up
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%!s(int64=15) %!d(string=hai) anos |
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yuicompressor-2.4.2.jar
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4e2365c857
Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor).
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%!s(int64=15) %!d(string=hai) anos |