webgl_decals.html 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info{ position: absolute; width: 100%; padding: 5px; }
  17. #container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
  18. </style>
  19. </head>
  20. <body>
  21. <div id="container"></div>
  22. <div id="info">
  23. <strong>Decal Splatter</strong><br />
  24. Click or tap to shoot.</p>
  25. </div>
  26. <script src="../build/three.min.js"></script>
  27. <script src="js/geometries/DecalGeometry.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/libs/dat.gui.min.js"></script>
  30. <script>
  31. var container = document.getElementById( 'container' );
  32. var renderer, scene, helperScene, camera, fov = 45;
  33. var mesh, decal;
  34. var raycaster;
  35. var line;
  36. var intersection = {
  37. intersects: false,
  38. point: new THREE.Vector3(),
  39. normal: new THREE.Vector3()
  40. };
  41. var controls, renderHelpers = false;
  42. var mouseVector = new THREE.Vector3();
  43. var mouse = new THREE.Vector2();
  44. var decalDiffuse = THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' );
  45. var decalNormal = THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' );
  46. var decalMaterial = new THREE.MeshPhongMaterial( {
  47. specular: 0x444444,
  48. map: decalDiffuse,
  49. normalMap: decalNormal,
  50. normalScale: new THREE.Vector2( .15, .15 ),
  51. shininess: 30,
  52. transparent: true,
  53. depthTest: true,
  54. depthWrite: false,
  55. polygonOffset: true,
  56. polygonOffsetFactor: -4,
  57. wireframe: false
  58. });
  59. /*decalMaterial = new THREE.MeshNormalMaterial( {
  60. transparent: true,
  61. depthTest: true,
  62. depthWrite: false,
  63. polygonOffset: true,
  64. polygonOffsetFactor: -4,
  65. shading: THREE.SmoothShading
  66. });*/
  67. var decals = [];
  68. var decalHelper, mouseHelper;
  69. var p = new THREE.Vector3( 0, 0, 0 );
  70. var r = new THREE.Vector3( 0, 0, 0 );
  71. var s = new THREE.Vector3( 10, 10, 10 );
  72. var up = new THREE.Vector3( 0, 1, 0 );
  73. var check = new THREE.Vector3( 1, 1, 1 );
  74. var params = {
  75. projection: 'normal',
  76. minScale: 10,
  77. maxScale: 20,
  78. rotate: true,
  79. clear: function() {
  80. removeDecals();
  81. }
  82. };
  83. window.addEventListener( 'load', init );
  84. function init() {
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. scene = new THREE.Scene();
  90. helperScene = new THREE.Scene();
  91. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  92. camera.position.z = 100;
  93. camera.target = new THREE.Vector3();
  94. controls = new THREE.OrbitControls( camera, renderer.domElement );
  95. scene.add( camera );
  96. var light = new THREE.HemisphereLight( 0xffddcc, 0x111122 );
  97. light.position.set( 1, 0.75, 0.5 );
  98. scene.add( light );
  99. line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
  100. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  101. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  102. scene.add( line );
  103. loadLeePerrySmith();
  104. raycaster = new THREE.Raycaster();
  105. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  106. scene.add( mouseHelper );
  107. mouseHelper.visible = false;
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. var moved = false;
  110. controls.addEventListener( 'change', function() {
  111. moved = true;
  112. } );
  113. window.addEventListener( 'mousedown', function () {
  114. moved = false;
  115. }, false );
  116. window.addEventListener( 'mouseup', function() {
  117. checkIntersection();
  118. if( !moved ) shoot();
  119. } );
  120. window.addEventListener( 'mousemove', onTouchMove );
  121. window.addEventListener( 'touchmove', onTouchMove );
  122. function onTouchMove( event ) {
  123. if( event.changedTouches ) {
  124. x = event.changedTouches[ 0 ].pageX;
  125. y = event.changedTouches[ 0 ].pageY;
  126. } else {
  127. x = event.clientX;
  128. y = event.clientY;
  129. }
  130. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  131. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  132. checkIntersection();
  133. }
  134. function checkIntersection() {
  135. if( !mesh ) return;
  136. mouseVector.set( mouse.x, mouse.y, 1 ).unproject( camera );
  137. raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
  138. var intersects = raycaster.intersectObjects( [ mesh ] );
  139. if ( intersects.length > 0 ) {
  140. var p = intersects[ 0 ].point;
  141. mouseHelper.position.copy( p );
  142. intersection.point.copy( p );
  143. var n = intersects[ 0 ].face.normal.clone();
  144. n.multiplyScalar( 10 );
  145. n.add( intersects[ 0 ].point );
  146. intersection.normal.copy( intersects[ 0 ].face.normal );
  147. mouseHelper.lookAt( n );
  148. line.geometry.vertices[ 0 ].copy( intersection.point );
  149. line.geometry.vertices[ 1 ].copy( n );
  150. line.geometry.verticesNeedUpdate = true;
  151. intersection.intersects = true;
  152. } else {
  153. intersection.intersects = false;
  154. }
  155. }
  156. var gui = new dat.GUI();
  157. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  158. gui.add( params, 'minScale', 1, 30 );
  159. gui.add( params, 'maxScale', 1, 30 );
  160. gui.add( params, 'rotate' );
  161. gui.add( params, 'clear' );
  162. gui.open();
  163. onWindowResize();
  164. render();
  165. }
  166. function loadLeePerrySmith( callback ) {
  167. var loader = new THREE.JSONLoader();
  168. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  169. geometry.verticesNeedUpdate = true;
  170. geometry.elementsNeedUpdate = true;
  171. geometry.morphTargetsNeedUpdate = true;
  172. geometry.uvsNeedUpdate = true;
  173. geometry.normalsNeedUpdate = true;
  174. geometry.colorsNeedUpdate = true;
  175. geometry.tangentsNeedUpdate = true;
  176. var material = new THREE.MeshPhongMaterial( {
  177. map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
  178. specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  179. normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  180. shininess: 10
  181. } );
  182. mesh = new THREE.Mesh( geometry, material );
  183. scene.add( mesh );
  184. mesh.scale.set( 10, 10, 10 );
  185. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  186. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  187. } );
  188. }
  189. function shoot() {
  190. if( params.projection == 'camera' ) {
  191. var dir = camera.target.clone();
  192. dir.sub( camera.position );
  193. p = intersection.point;
  194. var m = new THREE.Matrix4();
  195. var c = dir.clone();
  196. c.negate();
  197. c.multiplyScalar( 10 );
  198. c.add( p );
  199. m.lookAt( p, c, up );
  200. m = m.extractRotation( m );
  201. dummy = new THREE.Object3D();
  202. dummy.rotation.setFromRotationMatrix( m );
  203. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  204. } else {
  205. p = intersection.point;
  206. r.copy( mouseHelper.rotation );
  207. }
  208. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  209. s.set( scale, scale, scale );
  210. if( params.rotate) r.z = Math.random() * 2 * Math.PI;
  211. var material = decalMaterial.clone();
  212. material.color.setHex( Math.random() * 0xffffff );
  213. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), material );
  214. decals.push( m );
  215. scene.add( m );
  216. }
  217. function removeDecals() {
  218. decals.forEach( function( d ) {
  219. scene.remove( d );
  220. d = null;
  221. } );
  222. decals = [];
  223. };
  224. function mergeDecals() {
  225. var merge = {};
  226. decals.forEach(function (decal) {
  227. var uuid = decal.material.uuid;
  228. var d = merge[uuid] = merge[uuid] || {};
  229. d.material = d.material || decal.material;
  230. d.geometry = d.geometry || new THREE.Geometry();
  231. d.geometry.merge(decal.geometry, decal.matrix);
  232. });
  233. removeDecals();
  234. for (var key in merge) {
  235. var d = merge[key];
  236. var mesh = new THREE.Mesh(d.geometry, d.material);
  237. scene.add(mesh);
  238. decals.push(mesh);
  239. }
  240. }
  241. function onWindowResize() {
  242. camera.aspect = window.innerWidth / window.innerHeight;
  243. camera.updateProjectionMatrix();
  244. renderer.setSize( window.innerWidth, window.innerHeight );
  245. }
  246. function render() {
  247. requestAnimationFrame( render );
  248. renderer.autoClear = false;
  249. renderer.render( scene, camera );
  250. if( renderHelpers ) renderer.render( helperScene, camera );
  251. }
  252. </script>
  253. </body>
  254. </html>
粤ICP备19079148号