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- import { Vector3 } from './../math/Vector3';
- import { Color } from './../math/Color';
- import { Vector2 } from './../math/Vector2';
- import { Vector4 } from './../math/Vector4';
- import { Box3 } from './../math/Box3';
- import { Sphere } from './../math/Sphere';
- import { Geometry } from './Geometry';
- import { MorphTarget } from './Geometry';
- /**
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/DirectGeometry.js|src/core/DirectGeometry.js}
- */
- export class DirectGeometry {
- constructor();
- id: number;
- uuid: string;
- name: string;
- type: string;
- indices: number[];
- vertices: Vector3[];
- normals: Vector3[];
- colors: Color[];
- uvs: Vector2[];
- uvs2: Vector2[];
- groups: { start: number; materialIndex: number }[];
- morphTargets: MorphTarget[];
- skinWeights: Vector4[];
- skinIndices: Vector4[];
- boundingBox: Box3 | null;
- boundingSphere: Sphere | null;
- verticesNeedUpdate: boolean;
- normalsNeedUpdate: boolean;
- colorsNeedUpdate: boolean;
- uvsNeedUpdate: boolean;
- groupsNeedUpdate: boolean;
- computeBoundingBox(): void;
- computeBoundingSphere(): void;
- computeGroups( geometry: Geometry ): void;
- fromGeometry( geometry: Geometry ): DirectGeometry;
- dispose(): void;
- }
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