alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 15 years ago
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js 041054283a Messing with a new terrain generator demo. 15 years ago
obj 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. 15 years ago
scenes feed283804 Added support for material blending parameter to scene loader. 15 years ago
textures fc9d5bc83e Ported voxel painter demo to work with WebGLRenderer. 15 years ago
camera_orthographic.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 years ago
canvasrenderer_sandbox.html c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 15 years ago
geometry_birds.html 3b9d05563f close style tag 15 years ago
geometry_cube.html bffdc03cf1 `*.material`→ `*.materials` 15 years ago
geometry_dynamic_gl.html fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). 15 years ago
geometry_earth.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. 15 years ago
geometry_large_mesh.html f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 years ago
geometry_minecraft.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
geometry_minecraft_ao.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
geometry_panorama.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 years ago
geometry_panorama_fisheye.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 years ago
geometry_terrain.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` 15 years ago
geometry_terrain_fog_gl.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
geometry_terrain_gl.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
geometry_terrain_gl2.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
hdr.html 52f4a750a3 Added simple tone mapping to HDR example. 15 years ago
interactive_cubes.html bffdc03cf1 `*.material`→ `*.materials` 15 years ago
interactive_cubes_tween.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) 15 years ago
interactive_voxelpainter.html bffdc03cf1 `*.material`→ `*.materials` 15 years ago
interactive_voxelpainter_gl.html fc9d5bc83e Ported voxel painter demo to work with WebGLRenderer. 15 years ago
lights_pointlights.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 15 years ago
lights_pointlights_gl.html 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 years ago
lights_pointlights_smooth.html bf495aa486 Yet another geometry optimisation to the minecraft demo. 15 years ago
lights_test.html 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 15 years ago
lines_colors_gl.html fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 15 years ago
lines_cubes_gl.html 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. 15 years ago
lines_sphere.html 22f48a731b CanvasRenderer handles textures again. 15 years ago
lines_sphere_gl.html 548c331519 Added crude lines support to WebGLRenderer. 15 years ago
lines_test.html b913baa6f0 Code clean up and minor optimisations. 15 years ago
materials.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 years ago
materials_cars.html 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 years ago
materials_cubemap.html f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 years ago
materials_cubemap_balls_reflection.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
materials_cubemap_balls_refraction.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
materials_cubemap_escher.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
materials_cubemap_refraction.html f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 years ago
materials_depth.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 years ago
materials_gl.html 8ea0f27602 Refactored lines grid in materials_gl example. 15 years ago
materials_grass.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
materials_multimaterials.html f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 years ago
materials_normal.html 0f52ae5a9b Added `ImageUtils::loadTexture`. 15 years ago
materials_normalmap.html 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 years ago
materials_normalmap2.html 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 years ago
materials_reflection.html 508d22f296 Synced with mrdoob's branch. 15 years ago
materials_shaders.html f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 years ago
materials_shaders_fresnel.html ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 years ago
materials_video.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 years ago
obj_convert_test.html 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. 15 years ago
particles_billboards_colors_gl.html ad51a48fcd Added "depth_test" parameter to materials. 15 years ago
particles_billboards_gl.html 8227d9f118 Added billboard particles (semi-opaque depth sorted). 15 years ago
particles_floor.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 years ago
particles_random.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 years ago
particles_random_gl.html 8227d9f118 Added billboard particles (semi-opaque depth sorted). 15 years ago
particles_sprites.html a7ac6fa598 Made CanvasRenderer ParticleBasicMaterial handling consistent with the rest — material.map needs to be a Texture. 15 years ago
particles_sprites_gl.html ad51a48fcd Added "depth_test" parameter to materials. 15 years ago
particles_waves.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 years ago
postprocessing.html ad51a48fcd Added "depth_test" parameter to materials. 15 years ago
render_to_texture.html 6cc1016477 Testing rendering to full-screen texture. 15 years ago
scene_test.html b3ea0d5fcd Changed a bit clear color API. 15 years ago
shader.html c186b37be3 Pushed revision to 32. 15 years ago
shader2.html 99bbc4880b Fixed bug in shader demo. 15 years ago
uqbiquity_test.html b3ea0d5fcd Changed a bit clear color API. 15 years ago
webglrenderer2_sandbox.html 37a053b308 Fixed PointLight prototype code (thx rectalogic) 15 years ago
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