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animation
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bff37d74e6
improve KeyframeTrack and subtype docs (#28288)
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1 year ago |
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audio
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1d57f1c070
Audio: Make `setDetune()` more robust. (#27479)
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2 years ago |
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cameras
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1c32bbd627
Renamed methods (#27605)
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2 years ago |
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core
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3b28707d40
BatchedMesh: add getColorAt and setColorAt (#28255)
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1 year ago |
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extras
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812cf86f8e
make PMREM blur order consistent (#28166)
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1 year ago |
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geometries
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28fc64286e
Update CapsuleGeometry.js (#26405)
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2 years ago |
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helpers
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1d2ab56161
SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487)
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2 years ago |
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lights
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5fc9f49898
Remove AmbientLightProbe, HemisphereLightProbe (#26715)
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2 years ago |
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loaders
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3b28707d40
BatchedMesh: add getColorAt and setColorAt (#28255)
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1 year ago |
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materials
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a7a9996d82
MeshPhysicalMaterial: Add `dispersion`. (#28051)
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1 year ago |
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math
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9fe9223c91
Spherical: improve JSDoc (#27848)
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2 years ago |
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objects
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3b28707d40
BatchedMesh: add getColorAt and setColorAt (#28255)
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1 year ago |
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renderers
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3b28707d40
BatchedMesh: add getColorAt and setColorAt (#28255)
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1 year ago |
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scenes
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f9d9e6b093
Introduce Scene.environmentIntensity (#27903)
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1 year ago |
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textures
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c52eebb614
DepthTexture: Use ES6 default parameters. (#28367)
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1 year ago |
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Three.Legacy.js
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066664a407
RenderTarget: add count option for MRT (#26427)
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2 years ago |
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Three.js
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07ec4e8e1f
WebGLRenderer: Remove WebGL 1 support. (#27836)
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2 years ago |
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constants.js
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a6130f8f11
Update constants.js
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1 year ago |
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utils.js
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7a02475928
WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291)
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1 year ago |