Quique Marín Richelet 3b28707d40 BatchedMesh: add getColorAt and setColorAt (#28255) 1 year ago
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animation bff37d74e6 improve KeyframeTrack and subtype docs (#28288) 1 year ago
audio 1d57f1c070 Audio: Make `setDetune()` more robust. (#27479) 2 years ago
cameras 1c32bbd627 Renamed methods (#27605) 2 years ago
core 3b28707d40 BatchedMesh: add getColorAt and setColorAt (#28255) 1 year ago
extras 812cf86f8e make PMREM blur order consistent (#28166) 1 year ago
geometries 28fc64286e Update CapsuleGeometry.js (#26405) 2 years ago
helpers 1d2ab56161 SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487) 2 years ago
lights 5fc9f49898 Remove AmbientLightProbe, HemisphereLightProbe (#26715) 2 years ago
loaders 3b28707d40 BatchedMesh: add getColorAt and setColorAt (#28255) 1 year ago
materials a7a9996d82 MeshPhysicalMaterial: Add `dispersion`. (#28051) 1 year ago
math 9fe9223c91 Spherical: improve JSDoc (#27848) 2 years ago
objects 3b28707d40 BatchedMesh: add getColorAt and setColorAt (#28255) 1 year ago
renderers 3b28707d40 BatchedMesh: add getColorAt and setColorAt (#28255) 1 year ago
scenes f9d9e6b093 Introduce Scene.environmentIntensity (#27903) 1 year ago
textures c52eebb614 DepthTexture: Use ES6 default parameters. (#28367) 1 year ago
Three.Legacy.js 066664a407 RenderTarget: add count option for MRT (#26427) 2 years ago
Three.js 07ec4e8e1f WebGLRenderer: Remove WebGL 1 support. (#27836) 2 years ago
constants.js a6130f8f11 Update constants.js 1 year ago
utils.js 7a02475928 WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291) 1 year ago
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