webgpu_furnace_test.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - white furnace test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info" class="invert">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>White Furnace Energy Conservation Test</span>
  14. </div>
  15. <small>
  16. <br>Roughness increases left to right
  17. <br>Metalness increases top to bottom
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  33. let scene, camera, renderer, radianceMap;
  34. let gui;
  35. const COLOR = 0xcccccc;
  36. async function init() {
  37. const width = window.innerWidth;
  38. const height = window.innerHeight;
  39. const aspect = width / height;
  40. // renderer
  41. renderer = new THREE.WebGPURenderer( { antialias: true } );
  42. renderer.setSize( width, height );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. document.body.appendChild( renderer.domElement );
  45. await renderer.init();
  46. // scene
  47. scene = new THREE.Scene();
  48. // camera
  49. camera = new THREE.PerspectiveCamera( 40, aspect, 1, 30 );
  50. camera.position.set( 0, 0, 18 );
  51. //
  52. initGui();
  53. window.addEventListener( 'resize', onWindowResize );
  54. }
  55. function createObjects() {
  56. const geometry = new THREE.SphereGeometry( 0.4, 32, 16 );
  57. for ( let x = 0; x <= 10; x ++ ) {
  58. for ( let y = 0; y <= 10; y ++ ) {
  59. const material = new THREE.MeshPhysicalMaterial( {
  60. roughness: x / 10,
  61. metalness: y / 10,
  62. color: 0xffffff,
  63. envMap: radianceMap,
  64. envMapIntensity: 1,
  65. transmission: 0,
  66. ior: 1.5
  67. } );
  68. const mesh = new THREE.Mesh( geometry, material );
  69. mesh.position.x = x - 5;
  70. mesh.position.y = 5 - y;
  71. scene.add( mesh );
  72. }
  73. }
  74. }
  75. function createEnvironment() {
  76. const envScene = new THREE.Scene();
  77. envScene.background = new THREE.Color( COLOR );
  78. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  79. radianceMap = pmremGenerator.fromScene( envScene ).texture;
  80. pmremGenerator.dispose();
  81. scene.background = envScene.background;
  82. }
  83. function onWindowResize() {
  84. const width = window.innerWidth;
  85. const height = window.innerHeight;
  86. camera.aspect = width / height;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( width, height );
  89. render();
  90. }
  91. function render() {
  92. renderer.render( scene, camera );
  93. }
  94. function initGui() {
  95. gui = new GUI();
  96. const param = {
  97. 'tint': false
  98. };
  99. gui.add( param, 'tint' ).name( 'Tint for Visibility' ).onChange( function ( val ) {
  100. scene.traverse( function ( child ) {
  101. const tint = val ? 0xccccff : 0xffffff;
  102. if ( child.isMesh ) child.material.color.setHex( tint );
  103. } );
  104. render();
  105. } );
  106. }
  107. Promise.resolve()
  108. .then( init )
  109. .then( createEnvironment )
  110. .then( createObjects )
  111. .then( render );
  112. </script>
  113. </body>
  114. </html>
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