webgpu_lights_custom.html 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - custom lighting model</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="example.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  11. <div class="title-wrapper">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Custom Lighting Model</span>
  13. </div>
  14. <small>
  15. Custom lighting model with selective lights.
  16. </small>
  17. </div>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.webgpu.js",
  22. "three/webgpu": "../build/three.webgpu.js",
  23. "three/tsl": "../build/three.tsl.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three/webgpu';
  30. import { color, lights } from 'three/tsl';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. class CustomLightingModel extends THREE.LightingModel {
  33. direct( { lightColor, reflectedLight }/*, builder */ ) {
  34. reflectedLight.directDiffuse.addAssign( lightColor );
  35. }
  36. }
  37. let camera, scene, renderer;
  38. let light1, light2, light3;
  39. init();
  40. function init() {
  41. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  42. camera.position.z = 1.5;
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0x000000 );
  45. // lights
  46. const sphereGeometry = new THREE.SphereGeometry( 0.02, 16, 8 );
  47. const addLight = ( hexColor ) => {
  48. const material = new THREE.NodeMaterial();
  49. material.colorNode = color( hexColor );
  50. material.lightsNode = lights(); // ignore scene lights
  51. const mesh = new THREE.Mesh( sphereGeometry, material );
  52. const light = new THREE.PointLight( hexColor, 0.1, 1 );
  53. light.add( mesh );
  54. scene.add( light );
  55. return light;
  56. };
  57. light1 = addLight( 0xffaa00 );
  58. light2 = addLight( 0x0040ff );
  59. light3 = addLight( 0x80ff80 );
  60. //light nodes ( selective lights )
  61. const allLightsNode = lights( [ light1, light2, light3 ] );
  62. // points
  63. const points = [];
  64. for ( let i = 0; i < 500000; i ++ ) {
  65. const point = new THREE.Vector3().random().subScalar( 0.5 ).multiplyScalar( 3 );
  66. points.push( point );
  67. }
  68. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  69. const materialPoints = new THREE.PointsNodeMaterial();
  70. // custom lighting model
  71. const lightingModel = new CustomLightingModel();
  72. const lightingModelContext = allLightsNode.context( { lightingModel } );
  73. materialPoints.lightsNode = lightingModelContext;
  74. //
  75. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  76. scene.add( pointCloud );
  77. //
  78. renderer = new THREE.WebGPURenderer( { antialias: true } );
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. renderer.setAnimationLoop( animate );
  82. document.body.appendChild( renderer.domElement );
  83. // controls
  84. const controls = new OrbitControls( camera, renderer.domElement );
  85. controls.minDistance = 0;
  86. controls.maxDistance = 4;
  87. // events
  88. window.addEventListener( 'resize', onWindowResize );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. const time = Date.now() * 0.001;
  97. const scale = .5;
  98. light1.position.x = Math.sin( time * 0.7 ) * scale;
  99. light1.position.y = Math.cos( time * 0.5 ) * scale;
  100. light1.position.z = Math.cos( time * 0.3 ) * scale;
  101. light2.position.x = Math.cos( time * 0.3 ) * scale;
  102. light2.position.y = Math.sin( time * 0.5 ) * scale;
  103. light2.position.z = Math.sin( time * 0.7 ) * scale;
  104. light3.position.x = Math.sin( time * 0.7 ) * scale;
  105. light3.position.y = Math.cos( time * 0.3 ) * scale;
  106. light3.position.z = Math.sin( time * 0.5 ) * scale;
  107. scene.rotation.y = time * 0.1;
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>
粤ICP备19079148号