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- import { Vector3 } from '../math/Vector3.js';
- import { Quaternion } from '../math/Quaternion.js';
- import { Audio } from './Audio.js';
- const _position = /*@__PURE__*/ new Vector3();
- const _quaternion = /*@__PURE__*/ new Quaternion();
- const _scale = /*@__PURE__*/ new Vector3();
- const _orientation = /*@__PURE__*/ new Vector3();
- class PositionalAudio extends Audio {
- constructor( listener ) {
- super( listener );
- this.panner = this.context.createPanner();
- this.panner.panningModel = 'HRTF';
- this.panner.connect( this.gain );
- }
- disconnect() {
- super.disconnect();
- this.panner.disconnect( this.gain );
- }
- getOutput() {
- return this.panner;
- }
- getRefDistance() {
- return this.panner.refDistance;
- }
- setRefDistance( value ) {
- this.panner.refDistance = value;
- return this;
- }
- getRolloffFactor() {
- return this.panner.rolloffFactor;
- }
- setRolloffFactor( value ) {
- this.panner.rolloffFactor = value;
- return this;
- }
- getDistanceModel() {
- return this.panner.distanceModel;
- }
- setDistanceModel( value ) {
- this.panner.distanceModel = value;
- return this;
- }
- getMaxDistance() {
- return this.panner.maxDistance;
- }
- setMaxDistance( value ) {
- this.panner.maxDistance = value;
- return this;
- }
- setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
- this.panner.coneInnerAngle = coneInnerAngle;
- this.panner.coneOuterAngle = coneOuterAngle;
- this.panner.coneOuterGain = coneOuterGain;
- return this;
- }
- updateMatrixWorld( force ) {
- super.updateMatrixWorld( force );
- if ( this.hasPlaybackControl === true && this.isPlaying === false ) return;
- this.matrixWorld.decompose( _position, _quaternion, _scale );
- _orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion );
- const panner = this.panner;
- if ( panner.positionX ) {
- // code path for Chrome and Firefox (see #14393)
- const endTime = this.context.currentTime + this.listener.timeDelta;
- panner.positionX.linearRampToValueAtTime( _position.x, endTime );
- panner.positionY.linearRampToValueAtTime( _position.y, endTime );
- panner.positionZ.linearRampToValueAtTime( _position.z, endTime );
- panner.orientationX.linearRampToValueAtTime( _orientation.x, endTime );
- panner.orientationY.linearRampToValueAtTime( _orientation.y, endTime );
- panner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime );
- } else {
- panner.setPosition( _position.x, _position.y, _position.z );
- panner.setOrientation( _orientation.x, _orientation.y, _orientation.z );
- }
- }
- }
- export { PositionalAudio };
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