materials_cubemap.html 8.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - cube map WebGL</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  28. <p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <pre id="log"></pre>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  34. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  35. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  36. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var cameraCube, sceneCube;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var directionalLight, pointLight;
  44. var mouseX = 0;
  45. var mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener('mousemove', onDocumentMouseMove, false);
  49. init();
  50. setInterval( loop, 1000 / 60 );
  51. function init() {
  52. container = document.createElement('div');
  53. document.body.appendChild(container);
  54. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 2000;
  56. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  57. scene = new THREE.Scene();
  58. sceneCube = new THREE.Scene();
  59. // LIGHTS
  60. var ambient = new THREE.AmbientLight( 0xffffff );
  61. scene.addLight( ambient );
  62. pointLight = new THREE.PointLight( 0xffffff, 2 );
  63. scene.addLight( pointLight );
  64. // light representation
  65. sphere = new Sphere( 100, 16, 8, 1 );
  66. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  67. lightMesh.position = pointLight.position;
  68. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  69. scene.addObject(lightMesh);
  70. // material samples
  71. var r = "textures/cube/SwedishRoyalCastle/";
  72. /* right-handed */
  73. var urls = [ r + "px.jpg", r + "nx.jpg",
  74. r + "py.jpg", r + "ny.jpg",
  75. r + "pz.jpg", r + "nz.jpg" ];
  76. /* left handed */
  77. /*
  78. var urls = [ r + "nx.jpg", r + "px.jpg",
  79. r + "py.jpg", r + "ny.jpg",
  80. r + "pz.jpg", r + "nz.jpg" ];
  81. */
  82. var images = THREE.loadImageArray( urls );
  83. var reflectionCube = new THREE.TextureCube( images );
  84. var refractionCube = new THREE.TextureCube( images, THREE.RefractionMap );
  85. //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.25 } );
  86. var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: reflectionCube, combine: THREE.Mix, reflectivity: 0.3 } );
  87. var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: refractionCube, refraction_ratio: 1 } );
  88. var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: reflectionCube } )
  89. //createCubePlanes( 10000, images );
  90. //createCube( 10000, images );
  91. createCubeWebGL( 10000, reflectionCube );
  92. webglRenderer = new THREE.WebGLRenderer( scene );
  93. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  94. webglRenderer.autoClear = false;
  95. //webglRenderer.setFaceCulling( 0 );
  96. container.appendChild( webglRenderer.domElement );
  97. stats = new Stats();
  98. stats.domElement.style.position = 'absolute';
  99. stats.domElement.style.top = '0px';
  100. stats.domElement.style.zIndex = 100;
  101. container.appendChild( stats.domElement );
  102. var loader = new THREE.Loader();
  103. loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/walt" );
  104. }
  105. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  106. mesh = new THREE.Mesh( geometry, material );
  107. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  108. mesh.position.x = x;
  109. mesh.position.y = y;
  110. mesh.position.z = z;
  111. mesh.rotation.x = rx;
  112. mesh.rotation.y = ry;
  113. mesh.rotation.z = rz;
  114. scene.addObject(mesh);
  115. }
  116. function addCubeMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  117. mesh = new THREE.Mesh( geometry, material );
  118. mesh.position.x = x;
  119. mesh.position.y = y;
  120. mesh.position.z = z;
  121. mesh.rotation.x = rx;
  122. mesh.rotation.y = ry;
  123. mesh.rotation.z = rz;
  124. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  125. sceneCube.addObject(mesh);
  126. }
  127. function createCubeWebGL( size, textureCube ) {
  128. var material = new THREE.MeshCubeMaterial( { env_map: textureCube } );
  129. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, null, true ), material );
  130. sceneCube.addObject( mesh );
  131. }
  132. function createCube( size, images ) {
  133. var materials = [];
  134. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  135. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  136. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  137. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  138. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[4] ) } ) );
  139. materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  140. mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() );
  141. sceneCube.addObject( mesh );
  142. }
  143. function createCubePlanes( size, images ) {
  144. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  145. addCubeMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  146. addCubeMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  147. addCubeMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  148. addCubeMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  149. addCubeMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  150. }
  151. function createScene( geometry, m1, m2, m3 ) {
  152. var s = 15;
  153. addMesh( geometry, s, 0, 0, -100, 0,0,0, m1 );
  154. addMesh( geometry, s, -900, 0, -100, 0,0,0, m2 );
  155. addMesh( geometry, s, 900, 0, -100, 0,0,0, m3 );
  156. }
  157. function onDocumentMouseMove(event) {
  158. mouseX = ( event.clientX - windowHalfX ) * 4;
  159. mouseY = ( event.clientY - windowHalfY ) * 4;
  160. }
  161. var r = 0;
  162. function loop() {
  163. camera.position.x += ( mouseX - camera.position.x ) * .05;
  164. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  165. cameraCube.target.position.x = - camera.position.x;
  166. cameraCube.target.position.y = - camera.position.y;
  167. cameraCube.target.position.z = - camera.position.z;
  168. lightMesh.position.x = 1500 * Math.cos( r );
  169. lightMesh.position.z = 1500 * Math.sin( r );
  170. r += 0.01;
  171. webglRenderer.clear();
  172. webglRenderer.render( sceneCube, cameraCube );
  173. webglRenderer.render( scene, camera );
  174. stats.update();
  175. }
  176. function log(text) {
  177. var e = document.getElementById("log");
  178. e.innerHTML = text + "<br/>" + e.innerHTML;
  179. }
  180. </script>
  181. </body>
  182. </html>
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