| 123456789101112131415161718192021222324252627282930 |
- import { Geometry } from './../core/Geometry';
- import { Material } from './../materials/Material';
- import { Matrix4 } from './../math/Matrix4';
- import { Skeleton } from './Skeleton';
- import { Mesh } from './Mesh';
- import { BufferGeometry } from '../core/BufferGeometry';
- export class SkinnedMesh <
- TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry,
- TMaterial extends Material | Material[] = Material | Material[]
- > extends Mesh {
- constructor(
- geometry?: TGeometry,
- material?: TMaterial,
- useVertexTexture?: boolean
- );
- bindMode: string;
- bindMatrix: Matrix4;
- bindMatrixInverse: Matrix4;
- skeleton: Skeleton;
- readonly isSkinnedMesh: true;
- bind( skeleton: Skeleton, bindMatrix?: Matrix4 ): void;
- pose(): void;
- normalizeSkinWeights(): void;
- updateMatrixWorld( force?: boolean ): void;
- }
|