three.js 1.2 MB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780678167826783678467856786678767886789679067916792679367946795679667976798679968006801680268036804680568066807680868096810681168126813681468156816681768186819682068216822682368246825682668276828682968306831683268336834683568366837683868396840684168426843684468456846684768486849685068516852685368546855685668576858685968606861686268636864686568666867686868696870687168726873687468756876687768786879688068816882688368846885688668876888688968906891689268936894689568966897689868996900690169026903690469056906690769086909691069116912691369146915691669176918691969206921692269236924692569266927692869296930693169326933693469356936693769386939694069416942694369446945694669476948694969506951695269536954695569566957695869596960696169626963696469656966696769686969697069716972697369746975697669776978697969806981698269836984698569866987698869896990699169926993699469956996699769986999700070017002700370047005700670077008700970107011701270137014701570167017701870197020702170227023702470257026702770287029703070317032703370347035703670377038703970407041704270437044704570467047704870497050705170527053705470557056705770587059706070617062706370647065706670677068706970707071707270737074707570767077707870797080708170827083708470857086708770887089709070917092709370947095709670977098709971007101710271037104710571067107710871097110711171127113711471157116711771187119712071217122712371247125712671277128712971307131713271337134713571367137713871397140714171427143714471457146714771487149715071517152715371547155715671577158715971607161716271637164716571667167716871697170717171727173717471757176717771787179718071817182718371847185718671877188718971907191719271937194719571967197719871997200720172027203720472057206720772087209721072117212721372147215721672177218721972207221722272237224722572267227722872297230723172327233723472357236723772387239724072417242724372447245724672477248724972507251725272537254725572567257725872597260726172627263726472657266726772687269727072717272727372747275727672777278727972807281728272837284728572867287728872897290729172927293729472957296729772987299730073017302730373047305730673077308730973107311731273137314731573167317731873197320732173227323732473257326732773287329733073317332733373347335733673377338733973407341734273437344734573467347734873497350735173527353735473557356735773587359736073617362736373647365736673677368736973707371737273737374737573767377737873797380738173827383738473857386738773887389739073917392739373947395739673977398739974007401740274037404740574067407740874097410741174127413741474157416741774187419742074217422742374247425742674277428742974307431743274337434743574367437743874397440744174427443744474457446744774487449745074517452745374547455745674577458745974607461746274637464746574667467746874697470747174727473747474757476747774787479748074817482748374847485748674877488748974907491749274937494749574967497749874997500750175027503750475057506750775087509751075117512751375147515751675177518751975207521752275237524752575267527752875297530753175327533753475357536753775387539754075417542754375447545754675477548754975507551755275537554755575567557755875597560756175627563756475657566756775687569757075717572757375747575757675777578757975807581758275837584758575867587758875897590759175927593759475957596759775987599760076017602760376047605760676077608760976107611761276137614761576167617761876197620762176227623762476257626762776287629763076317632763376347635763676377638763976407641764276437644764576467647764876497650765176527653765476557656765776587659766076617662766376647665766676677668766976707671767276737674767576767677767876797680768176827683768476857686768776887689769076917692769376947695769676977698769977007701770277037704770577067707770877097710771177127713771477157716771777187719772077217722772377247725772677277728772977307731773277337734773577367737773877397740774177427743774477457746774777487749775077517752775377547755775677577758775977607761776277637764776577667767776877697770777177727773777477757776777777787779778077817782778377847785778677877788778977907791779277937794779577967797779877997800780178027803780478057806780778087809781078117812781378147815781678177818781978207821782278237824782578267827782878297830783178327833783478357836783778387839784078417842784378447845784678477848784978507851785278537854785578567857785878597860786178627863786478657866786778687869787078717872787378747875787678777878787978807881788278837884788578867887788878897890789178927893789478957896789778987899790079017902790379047905790679077908790979107911791279137914791579167917791879197920792179227923792479257926792779287929793079317932793379347935793679377938793979407941794279437944794579467947794879497950795179527953795479557956795779587959796079617962796379647965796679677968796979707971797279737974797579767977797879797980798179827983798479857986798779887989799079917992799379947995799679977998799980008001800280038004800580068007800880098010801180128013801480158016801780188019802080218022802380248025802680278028802980308031803280338034803580368037803880398040804180428043804480458046804780488049805080518052805380548055805680578058805980608061806280638064806580668067806880698070807180728073807480758076807780788079808080818082808380848085808680878088808980908091809280938094809580968097809880998100810181028103810481058106810781088109811081118112811381148115811681178118811981208121812281238124812581268127812881298130813181328133813481358136813781388139814081418142814381448145814681478148814981508151815281538154815581568157815881598160816181628163816481658166816781688169817081718172817381748175817681778178817981808181818281838184818581868187818881898190819181928193819481958196819781988199820082018202820382048205820682078208820982108211821282138214821582168217821882198220822182228223822482258226822782288229823082318232823382348235823682378238823982408241824282438244824582468247824882498250825182528253825482558256825782588259826082618262826382648265826682678268826982708271827282738274827582768277827882798280828182828283828482858286828782888289829082918292829382948295829682978298829983008301830283038304830583068307830883098310831183128313831483158316831783188319832083218322832383248325832683278328832983308331833283338334833583368337833883398340834183428343834483458346834783488349835083518352835383548355835683578358835983608361836283638364836583668367836883698370837183728373837483758376837783788379838083818382838383848385838683878388838983908391839283938394839583968397839883998400840184028403840484058406840784088409841084118412841384148415841684178418841984208421842284238424842584268427842884298430843184328433843484358436843784388439844084418442844384448445844684478448844984508451845284538454845584568457845884598460846184628463846484658466846784688469847084718472847384748475847684778478847984808481848284838484848584868487848884898490849184928493849484958496849784988499850085018502850385048505850685078508850985108511851285138514851585168517851885198520852185228523852485258526852785288529853085318532853385348535853685378538853985408541854285438544854585468547854885498550855185528553855485558556855785588559856085618562856385648565856685678568856985708571857285738574857585768577857885798580858185828583858485858586858785888589859085918592859385948595859685978598859986008601860286038604860586068607860886098610861186128613861486158616861786188619862086218622862386248625862686278628862986308631863286338634863586368637863886398640864186428643864486458646864786488649865086518652865386548655865686578658865986608661866286638664866586668667866886698670867186728673867486758676867786788679868086818682868386848685868686878688868986908691869286938694869586968697869886998700870187028703870487058706870787088709871087118712871387148715871687178718871987208721872287238724872587268727872887298730873187328733873487358736873787388739874087418742874387448745874687478748874987508751875287538754875587568757875887598760876187628763876487658766876787688769877087718772877387748775877687778778877987808781878287838784878587868787878887898790879187928793879487958796879787988799880088018802880388048805880688078808880988108811881288138814881588168817881888198820882188228823882488258826882788288829883088318832883388348835883688378838883988408841884288438844884588468847884888498850885188528853885488558856885788588859886088618862886388648865886688678868886988708871887288738874887588768877887888798880888188828883888488858886888788888889889088918892889388948895889688978898889989008901890289038904890589068907890889098910891189128913891489158916891789188919892089218922892389248925892689278928892989308931893289338934893589368937893889398940894189428943894489458946894789488949895089518952895389548955895689578958895989608961896289638964896589668967896889698970897189728973897489758976897789788979898089818982898389848985898689878988898989908991899289938994899589968997899889999000900190029003900490059006900790089009901090119012901390149015901690179018901990209021902290239024902590269027902890299030903190329033903490359036903790389039904090419042904390449045904690479048904990509051905290539054905590569057905890599060906190629063906490659066906790689069907090719072907390749075907690779078907990809081908290839084908590869087908890899090909190929093909490959096909790989099910091019102910391049105910691079108910991109111911291139114911591169117911891199120912191229123912491259126912791289129913091319132913391349135913691379138913991409141914291439144914591469147914891499150915191529153915491559156915791589159916091619162916391649165916691679168916991709171917291739174917591769177917891799180918191829183918491859186918791889189919091919192919391949195919691979198919992009201920292039204920592069207920892099210921192129213921492159216921792189219922092219222922392249225922692279228922992309231923292339234923592369237923892399240924192429243924492459246924792489249925092519252925392549255925692579258925992609261926292639264926592669267926892699270927192729273927492759276927792789279928092819282928392849285928692879288928992909291929292939294929592969297929892999300930193029303930493059306930793089309931093119312931393149315931693179318931993209321932293239324932593269327932893299330933193329333933493359336933793389339934093419342934393449345934693479348934993509351935293539354935593569357935893599360936193629363936493659366936793689369937093719372937393749375937693779378937993809381938293839384938593869387938893899390939193929393939493959396939793989399940094019402940394049405940694079408940994109411941294139414941594169417941894199420942194229423942494259426942794289429943094319432943394349435943694379438943994409441944294439444944594469447944894499450945194529453945494559456945794589459946094619462946394649465946694679468946994709471947294739474947594769477947894799480948194829483948494859486948794889489949094919492949394949495949694979498949995009501950295039504950595069507950895099510951195129513951495159516951795189519952095219522952395249525952695279528952995309531953295339534953595369537953895399540954195429543954495459546954795489549955095519552955395549555955695579558955995609561956295639564956595669567956895699570957195729573957495759576957795789579958095819582958395849585958695879588958995909591959295939594959595969597959895999600960196029603960496059606960796089609961096119612961396149615961696179618961996209621962296239624962596269627962896299630963196329633963496359636963796389639964096419642964396449645964696479648964996509651965296539654965596569657965896599660966196629663966496659666966796689669967096719672967396749675967696779678967996809681968296839684968596869687968896899690969196929693969496959696969796989699970097019702970397049705970697079708970997109711971297139714971597169717971897199720972197229723972497259726972797289729973097319732973397349735973697379738973997409741974297439744974597469747974897499750975197529753975497559756975797589759976097619762976397649765976697679768976997709771977297739774977597769777977897799780978197829783978497859786978797889789979097919792979397949795979697979798979998009801980298039804980598069807980898099810981198129813981498159816981798189819982098219822982398249825982698279828982998309831983298339834983598369837983898399840984198429843984498459846984798489849985098519852985398549855985698579858985998609861986298639864986598669867986898699870987198729873987498759876987798789879988098819882988398849885988698879888988998909891989298939894989598969897989898999900990199029903990499059906990799089909991099119912991399149915991699179918991999209921992299239924992599269927992899299930993199329933993499359936993799389939994099419942994399449945994699479948994999509951995299539954995599569957995899599960996199629963996499659966996799689969997099719972997399749975997699779978997999809981998299839984998599869987998899899990999199929993999499959996999799989999100001000110002100031000410005100061000710008100091001010011100121001310014100151001610017100181001910020100211002210023100241002510026100271002810029100301003110032100331003410035100361003710038100391004010041100421004310044100451004610047100481004910050100511005210053100541005510056100571005810059100601006110062100631006410065100661006710068100691007010071100721007310074100751007610077100781007910080100811008210083100841008510086100871008810089100901009110092100931009410095100961009710098100991010010101101021010310104101051010610107101081010910110101111011210113101141011510116101171011810119101201012110122101231012410125101261012710128101291013010131101321013310134101351013610137101381013910140101411014210143101441014510146101471014810149101501015110152101531015410155101561015710158101591016010161101621016310164101651016610167101681016910170101711017210173101741017510176101771017810179101801018110182101831018410185101861018710188101891019010191101921019310194101951019610197101981019910200102011020210203102041020510206102071020810209102101021110212102131021410215102161021710218102191022010221102221022310224102251022610227102281022910230102311023210233102341023510236102371023810239102401024110242102431024410245102461024710248102491025010251102521025310254102551025610257102581025910260102611026210263102641026510266102671026810269102701027110272102731027410275102761027710278102791028010281102821028310284102851028610287102881028910290102911029210293102941029510296102971029810299103001030110302103031030410305103061030710308103091031010311103121031310314103151031610317103181031910320103211032210323103241032510326103271032810329103301033110332103331033410335103361033710338103391034010341103421034310344103451034610347103481034910350103511035210353103541035510356103571035810359103601036110362103631036410365103661036710368103691037010371103721037310374103751037610377103781037910380103811038210383103841038510386103871038810389103901039110392103931039410395103961039710398103991040010401104021040310404104051040610407104081040910410104111041210413104141041510416104171041810419104201042110422104231042410425104261042710428104291043010431104321043310434104351043610437104381043910440104411044210443104441044510446104471044810449104501045110452104531045410455104561045710458104591046010461104621046310464104651046610467104681046910470104711047210473104741047510476104771047810479104801048110482104831048410485104861048710488104891049010491104921049310494104951049610497104981049910500105011050210503105041050510506105071050810509105101051110512105131051410515105161051710518105191052010521105221052310524105251052610527105281052910530105311053210533105341053510536105371053810539105401054110542105431054410545105461054710548105491055010551105521055310554105551055610557105581055910560105611056210563105641056510566105671056810569105701057110572105731057410575105761057710578105791058010581105821058310584105851058610587105881058910590105911059210593105941059510596105971059810599106001060110602106031060410605106061060710608106091061010611106121061310614106151061610617106181061910620106211062210623106241062510626106271062810629106301063110632106331063410635106361063710638106391064010641106421064310644106451064610647106481064910650106511065210653106541065510656106571065810659106601066110662106631066410665106661066710668106691067010671106721067310674106751067610677106781067910680106811068210683106841068510686106871068810689106901069110692106931069410695106961069710698106991070010701107021070310704107051070610707107081070910710107111071210713107141071510716107171071810719107201072110722107231072410725107261072710728107291073010731107321073310734107351073610737107381073910740107411074210743107441074510746107471074810749107501075110752107531075410755107561075710758107591076010761107621076310764107651076610767107681076910770107711077210773107741077510776107771077810779107801078110782107831078410785107861078710788107891079010791107921079310794107951079610797107981079910800108011080210803108041080510806108071080810809108101081110812108131081410815108161081710818108191082010821108221082310824108251082610827108281082910830108311083210833108341083510836108371083810839108401084110842108431084410845108461084710848108491085010851108521085310854108551085610857108581085910860108611086210863108641086510866108671086810869108701087110872108731087410875108761087710878108791088010881108821088310884108851088610887108881088910890108911089210893108941089510896108971089810899109001090110902109031090410905109061090710908109091091010911109121091310914109151091610917109181091910920109211092210923109241092510926109271092810929109301093110932109331093410935109361093710938109391094010941109421094310944109451094610947109481094910950109511095210953109541095510956109571095810959109601096110962109631096410965109661096710968109691097010971109721097310974109751097610977109781097910980109811098210983109841098510986109871098810989109901099110992109931099410995109961099710998109991100011001110021100311004110051100611007110081100911010110111101211013110141101511016110171101811019110201102111022110231102411025110261102711028110291103011031110321103311034110351103611037110381103911040110411104211043110441104511046110471104811049110501105111052110531105411055110561105711058110591106011061110621106311064110651106611067110681106911070110711107211073110741107511076110771107811079110801108111082110831108411085110861108711088110891109011091110921109311094110951109611097110981109911100111011110211103111041110511106111071110811109111101111111112111131111411115111161111711118111191112011121111221112311124111251112611127111281112911130111311113211133111341113511136111371113811139111401114111142111431114411145111461114711148111491115011151111521115311154111551115611157111581115911160111611116211163111641116511166111671116811169111701117111172111731117411175111761117711178111791118011181111821118311184111851118611187111881118911190111911119211193111941119511196111971119811199112001120111202112031120411205112061120711208112091121011211112121121311214112151121611217112181121911220112211122211223112241122511226112271122811229112301123111232112331123411235112361123711238112391124011241112421124311244112451124611247112481124911250112511125211253112541125511256112571125811259112601126111262112631126411265112661126711268112691127011271112721127311274112751127611277112781127911280112811128211283112841128511286112871128811289112901129111292112931129411295112961129711298112991130011301113021130311304113051130611307113081130911310113111131211313113141131511316113171131811319113201132111322113231132411325113261132711328113291133011331113321133311334113351133611337113381133911340113411134211343113441134511346113471134811349113501135111352113531135411355113561135711358113591136011361113621136311364113651136611367113681136911370113711137211373113741137511376113771137811379113801138111382113831138411385113861138711388113891139011391113921139311394113951139611397113981139911400114011140211403114041140511406114071140811409114101141111412114131141411415114161141711418114191142011421114221142311424114251142611427114281142911430114311143211433114341143511436114371143811439114401144111442114431144411445114461144711448114491145011451114521145311454114551145611457114581145911460114611146211463114641146511466114671146811469114701147111472114731147411475114761147711478114791148011481114821148311484114851148611487114881148911490114911149211493114941149511496114971149811499115001150111502115031150411505115061150711508115091151011511115121151311514115151151611517115181151911520115211152211523115241152511526115271152811529115301153111532115331153411535115361153711538115391154011541115421154311544115451154611547115481154911550115511155211553115541155511556115571155811559115601156111562115631156411565115661156711568115691157011571115721157311574115751157611577115781157911580115811158211583115841158511586115871158811589115901159111592115931159411595115961159711598115991160011601116021160311604116051160611607116081160911610116111161211613116141161511616116171161811619116201162111622116231162411625116261162711628116291163011631116321163311634116351163611637116381163911640116411164211643116441164511646116471164811649116501165111652116531165411655116561165711658116591166011661116621166311664116651166611667116681166911670116711167211673116741167511676116771167811679116801168111682116831168411685116861168711688116891169011691116921169311694116951169611697116981169911700117011170211703117041170511706117071170811709117101171111712117131171411715117161171711718117191172011721117221172311724117251172611727117281172911730117311173211733117341173511736117371173811739117401174111742117431174411745117461174711748117491175011751117521175311754117551175611757117581175911760117611176211763117641176511766117671176811769117701177111772117731177411775117761177711778117791178011781117821178311784117851178611787117881178911790117911179211793117941179511796117971179811799118001180111802118031180411805118061180711808118091181011811118121181311814118151181611817118181181911820118211182211823118241182511826118271182811829118301183111832118331183411835118361183711838118391184011841118421184311844118451184611847118481184911850118511185211853118541185511856118571185811859118601186111862118631186411865118661186711868118691187011871118721187311874118751187611877118781187911880118811188211883118841188511886118871188811889118901189111892118931189411895118961189711898118991190011901119021190311904119051190611907119081190911910119111191211913119141191511916119171191811919119201192111922119231192411925119261192711928119291193011931119321193311934119351193611937119381193911940119411194211943119441194511946119471194811949119501195111952119531195411955119561195711958119591196011961119621196311964119651196611967119681196911970119711197211973119741197511976119771197811979119801198111982119831198411985119861198711988119891199011991119921199311994119951199611997119981199912000120011200212003120041200512006120071200812009120101201112012120131201412015120161201712018120191202012021120221202312024120251202612027120281202912030120311203212033120341203512036120371203812039120401204112042120431204412045120461204712048120491205012051120521205312054120551205612057120581205912060120611206212063120641206512066120671206812069120701207112072120731207412075120761207712078120791208012081120821208312084120851208612087120881208912090120911209212093120941209512096120971209812099121001210112102121031210412105121061210712108121091211012111121121211312114121151211612117121181211912120121211212212123121241212512126121271212812129121301213112132121331213412135121361213712138121391214012141121421214312144121451214612147121481214912150121511215212153121541215512156121571215812159121601216112162121631216412165121661216712168121691217012171121721217312174121751217612177121781217912180121811218212183121841218512186121871218812189121901219112192121931219412195121961219712198121991220012201122021220312204122051220612207122081220912210122111221212213122141221512216122171221812219122201222112222122231222412225122261222712228122291223012231122321223312234122351223612237122381223912240122411224212243122441224512246122471224812249122501225112252122531225412255122561225712258122591226012261122621226312264122651226612267122681226912270122711227212273122741227512276122771227812279122801228112282122831228412285122861228712288122891229012291122921229312294122951229612297122981229912300123011230212303123041230512306123071230812309123101231112312123131231412315123161231712318123191232012321123221232312324123251232612327123281232912330123311233212333123341233512336123371233812339123401234112342123431234412345123461234712348123491235012351123521235312354123551235612357123581235912360123611236212363123641236512366123671236812369123701237112372123731237412375123761237712378123791238012381123821238312384123851238612387123881238912390123911239212393123941239512396123971239812399124001240112402124031240412405124061240712408124091241012411124121241312414124151241612417124181241912420124211242212423124241242512426124271242812429124301243112432124331243412435124361243712438124391244012441124421244312444124451244612447124481244912450124511245212453124541245512456124571245812459124601246112462124631246412465124661246712468124691247012471124721247312474124751247612477124781247912480124811248212483124841248512486124871248812489124901249112492124931249412495124961249712498124991250012501125021250312504125051250612507125081250912510125111251212513125141251512516125171251812519125201252112522125231252412525125261252712528125291253012531125321253312534125351253612537125381253912540125411254212543125441254512546125471254812549125501255112552125531255412555125561255712558125591256012561125621256312564125651256612567125681256912570125711257212573125741257512576125771257812579125801258112582125831258412585125861258712588125891259012591125921259312594125951259612597125981259912600126011260212603126041260512606126071260812609126101261112612126131261412615126161261712618126191262012621126221262312624126251262612627126281262912630126311263212633126341263512636126371263812639126401264112642126431264412645126461264712648126491265012651126521265312654126551265612657126581265912660126611266212663126641266512666126671266812669126701267112672126731267412675126761267712678126791268012681126821268312684126851268612687126881268912690126911269212693126941269512696126971269812699127001270112702127031270412705127061270712708127091271012711127121271312714127151271612717127181271912720127211272212723127241272512726127271272812729127301273112732127331273412735127361273712738127391274012741127421274312744127451274612747127481274912750127511275212753127541275512756127571275812759127601276112762127631276412765127661276712768127691277012771127721277312774127751277612777127781277912780127811278212783127841278512786127871278812789127901279112792127931279412795127961279712798127991280012801128021280312804128051280612807128081280912810128111281212813128141281512816128171281812819128201282112822128231282412825128261282712828128291283012831128321283312834128351283612837128381283912840128411284212843128441284512846128471284812849128501285112852128531285412855128561285712858128591286012861128621286312864128651286612867128681286912870128711287212873128741287512876128771287812879128801288112882128831288412885128861288712888128891289012891128921289312894128951289612897128981289912900129011290212903129041290512906129071290812909129101291112912129131291412915129161291712918129191292012921129221292312924129251292612927129281292912930129311293212933129341293512936129371293812939129401294112942129431294412945129461294712948129491295012951129521295312954129551295612957129581295912960129611296212963129641296512966129671296812969129701297112972129731297412975129761297712978129791298012981129821298312984129851298612987129881298912990129911299212993129941299512996129971299812999130001300113002130031300413005130061300713008130091301013011130121301313014130151301613017130181301913020130211302213023130241302513026130271302813029130301303113032130331303413035130361303713038130391304013041130421304313044130451304613047130481304913050130511305213053130541305513056130571305813059130601306113062130631306413065130661306713068130691307013071130721307313074130751307613077130781307913080130811308213083130841308513086130871308813089130901309113092130931309413095130961309713098130991310013101131021310313104131051310613107131081310913110131111311213113131141311513116131171311813119131201312113122131231312413125131261312713128131291313013131131321313313134131351313613137131381313913140131411314213143131441314513146131471314813149131501315113152131531315413155131561315713158131591316013161131621316313164131651316613167131681316913170131711317213173131741317513176131771317813179131801318113182131831318413185131861318713188131891319013191131921319313194131951319613197131981319913200132011320213203132041320513206132071320813209132101321113212132131321413215132161321713218132191322013221132221322313224132251322613227132281322913230132311323213233132341323513236132371323813239132401324113242132431324413245132461324713248132491325013251132521325313254132551325613257132581325913260132611326213263132641326513266132671326813269132701327113272132731327413275132761327713278132791328013281132821328313284132851328613287132881328913290132911329213293132941329513296132971329813299133001330113302133031330413305133061330713308133091331013311133121331313314133151331613317133181331913320133211332213323133241332513326133271332813329133301333113332133331333413335133361333713338133391334013341133421334313344133451334613347133481334913350133511335213353133541335513356133571335813359133601336113362133631336413365133661336713368133691337013371133721337313374133751337613377133781337913380133811338213383133841338513386133871338813389133901339113392133931339413395133961339713398133991340013401134021340313404134051340613407134081340913410134111341213413134141341513416134171341813419134201342113422134231342413425134261342713428134291343013431134321343313434134351343613437134381343913440134411344213443134441344513446134471344813449134501345113452134531345413455134561345713458134591346013461134621346313464134651346613467134681346913470134711347213473134741347513476134771347813479134801348113482134831348413485134861348713488134891349013491134921349313494134951349613497134981349913500135011350213503135041350513506135071350813509135101351113512135131351413515135161351713518135191352013521135221352313524135251352613527135281352913530135311353213533135341353513536135371353813539135401354113542135431354413545135461354713548135491355013551135521355313554135551355613557135581355913560135611356213563135641356513566135671356813569135701357113572135731357413575135761357713578135791358013581135821358313584135851358613587135881358913590135911359213593135941359513596135971359813599136001360113602136031360413605136061360713608136091361013611136121361313614136151361613617136181361913620136211362213623136241362513626136271362813629136301363113632136331363413635136361363713638136391364013641136421364313644136451364613647136481364913650136511365213653136541365513656136571365813659136601366113662136631366413665136661366713668136691367013671136721367313674136751367613677136781367913680136811368213683136841368513686136871368813689136901369113692136931369413695136961369713698136991370013701137021370313704137051370613707137081370913710137111371213713137141371513716137171371813719137201372113722137231372413725137261372713728137291373013731137321373313734137351373613737137381373913740137411374213743137441374513746137471374813749137501375113752137531375413755137561375713758137591376013761137621376313764137651376613767137681376913770137711377213773137741377513776137771377813779137801378113782137831378413785137861378713788137891379013791137921379313794137951379613797137981379913800138011380213803138041380513806138071380813809138101381113812138131381413815138161381713818138191382013821138221382313824138251382613827138281382913830138311383213833138341383513836138371383813839138401384113842138431384413845138461384713848138491385013851138521385313854138551385613857138581385913860138611386213863138641386513866138671386813869138701387113872138731387413875138761387713878138791388013881138821388313884138851388613887138881388913890138911389213893138941389513896138971389813899139001390113902139031390413905139061390713908139091391013911139121391313914139151391613917139181391913920139211392213923139241392513926139271392813929139301393113932139331393413935139361393713938139391394013941139421394313944139451394613947139481394913950139511395213953139541395513956139571395813959139601396113962139631396413965139661396713968139691397013971139721397313974139751397613977139781397913980139811398213983139841398513986139871398813989139901399113992139931399413995139961399713998139991400014001140021400314004140051400614007140081400914010140111401214013140141401514016140171401814019140201402114022140231402414025140261402714028140291403014031140321403314034140351403614037140381403914040140411404214043140441404514046140471404814049140501405114052140531405414055140561405714058140591406014061140621406314064140651406614067140681406914070140711407214073140741407514076140771407814079140801408114082140831408414085140861408714088140891409014091140921409314094140951409614097140981409914100141011410214103141041410514106141071410814109141101411114112141131411414115141161411714118141191412014121141221412314124141251412614127141281412914130141311413214133141341413514136141371413814139141401414114142141431414414145141461414714148141491415014151141521415314154141551415614157141581415914160141611416214163141641416514166141671416814169141701417114172141731417414175141761417714178141791418014181141821418314184141851418614187141881418914190141911419214193141941419514196141971419814199142001420114202142031420414205142061420714208142091421014211142121421314214142151421614217142181421914220142211422214223142241422514226142271422814229142301423114232142331423414235142361423714238142391424014241142421424314244142451424614247142481424914250142511425214253142541425514256142571425814259142601426114262142631426414265142661426714268142691427014271142721427314274142751427614277142781427914280142811428214283142841428514286142871428814289142901429114292142931429414295142961429714298142991430014301143021430314304143051430614307143081430914310143111431214313143141431514316143171431814319143201432114322143231432414325143261432714328143291433014331143321433314334143351433614337143381433914340143411434214343143441434514346143471434814349143501435114352143531435414355143561435714358143591436014361143621436314364143651436614367143681436914370143711437214373143741437514376143771437814379143801438114382143831438414385143861438714388143891439014391143921439314394143951439614397143981439914400144011440214403144041440514406144071440814409144101441114412144131441414415144161441714418144191442014421144221442314424144251442614427144281442914430144311443214433144341443514436144371443814439144401444114442144431444414445144461444714448144491445014451144521445314454144551445614457144581445914460144611446214463144641446514466144671446814469144701447114472144731447414475144761447714478144791448014481144821448314484144851448614487144881448914490144911449214493144941449514496144971449814499145001450114502145031450414505145061450714508145091451014511145121451314514145151451614517145181451914520145211452214523145241452514526145271452814529145301453114532145331453414535145361453714538145391454014541145421454314544145451454614547145481454914550145511455214553145541455514556145571455814559145601456114562145631456414565145661456714568145691457014571145721457314574145751457614577145781457914580145811458214583145841458514586145871458814589145901459114592145931459414595145961459714598145991460014601146021460314604146051460614607146081460914610146111461214613146141461514616146171461814619146201462114622146231462414625146261462714628146291463014631146321463314634146351463614637146381463914640146411464214643146441464514646146471464814649146501465114652146531465414655146561465714658146591466014661146621466314664146651466614667146681466914670146711467214673146741467514676146771467814679146801468114682146831468414685146861468714688146891469014691146921469314694146951469614697146981469914700147011470214703147041470514706147071470814709147101471114712147131471414715147161471714718147191472014721147221472314724147251472614727147281472914730147311473214733147341473514736147371473814739147401474114742147431474414745147461474714748147491475014751147521475314754147551475614757147581475914760147611476214763147641476514766147671476814769147701477114772147731477414775147761477714778147791478014781147821478314784147851478614787147881478914790147911479214793147941479514796147971479814799148001480114802148031480414805148061480714808148091481014811148121481314814148151481614817148181481914820148211482214823148241482514826148271482814829148301483114832148331483414835148361483714838148391484014841148421484314844148451484614847148481484914850148511485214853148541485514856148571485814859148601486114862148631486414865148661486714868148691487014871148721487314874148751487614877148781487914880148811488214883148841488514886148871488814889148901489114892148931489414895148961489714898148991490014901149021490314904149051490614907149081490914910149111491214913149141491514916149171491814919149201492114922149231492414925149261492714928149291493014931149321493314934149351493614937149381493914940149411494214943149441494514946149471494814949149501495114952149531495414955149561495714958149591496014961149621496314964149651496614967149681496914970149711497214973149741497514976149771497814979149801498114982149831498414985149861498714988149891499014991149921499314994149951499614997149981499915000150011500215003150041500515006150071500815009150101501115012150131501415015150161501715018150191502015021150221502315024150251502615027150281502915030150311503215033150341503515036150371503815039150401504115042150431504415045150461504715048150491505015051150521505315054150551505615057150581505915060150611506215063150641506515066150671506815069150701507115072150731507415075150761507715078150791508015081150821508315084150851508615087150881508915090150911509215093150941509515096150971509815099151001510115102151031510415105151061510715108151091511015111151121511315114151151511615117151181511915120151211512215123151241512515126151271512815129151301513115132151331513415135151361513715138151391514015141151421514315144151451514615147151481514915150151511515215153151541515515156151571515815159151601516115162151631516415165151661516715168151691517015171151721517315174151751517615177151781517915180151811518215183151841518515186151871518815189151901519115192151931519415195151961519715198151991520015201152021520315204152051520615207152081520915210152111521215213152141521515216152171521815219152201522115222152231522415225152261522715228152291523015231152321523315234152351523615237152381523915240152411524215243152441524515246152471524815249152501525115252152531525415255152561525715258152591526015261152621526315264152651526615267152681526915270152711527215273152741527515276152771527815279152801528115282152831528415285152861528715288152891529015291152921529315294152951529615297152981529915300153011530215303153041530515306153071530815309153101531115312153131531415315153161531715318153191532015321153221532315324153251532615327153281532915330153311533215333153341533515336153371533815339153401534115342153431534415345153461534715348153491535015351153521535315354153551535615357153581535915360153611536215363153641536515366153671536815369153701537115372153731537415375153761537715378153791538015381153821538315384153851538615387153881538915390153911539215393153941539515396153971539815399154001540115402154031540415405154061540715408154091541015411154121541315414154151541615417154181541915420154211542215423154241542515426154271542815429154301543115432154331543415435154361543715438154391544015441154421544315444154451544615447154481544915450154511545215453154541545515456154571545815459154601546115462154631546415465154661546715468154691547015471154721547315474154751547615477154781547915480154811548215483154841548515486154871548815489154901549115492154931549415495154961549715498154991550015501155021550315504155051550615507155081550915510155111551215513155141551515516155171551815519155201552115522155231552415525155261552715528155291553015531155321553315534155351553615537155381553915540155411554215543155441554515546155471554815549155501555115552155531555415555155561555715558155591556015561155621556315564155651556615567155681556915570155711557215573155741557515576155771557815579155801558115582155831558415585155861558715588155891559015591155921559315594155951559615597155981559915600156011560215603156041560515606156071560815609156101561115612156131561415615156161561715618156191562015621156221562315624156251562615627156281562915630156311563215633156341563515636156371563815639156401564115642156431564415645156461564715648156491565015651156521565315654156551565615657156581565915660156611566215663156641566515666156671566815669156701567115672156731567415675156761567715678156791568015681156821568315684156851568615687156881568915690156911569215693156941569515696156971569815699157001570115702157031570415705157061570715708157091571015711157121571315714157151571615717157181571915720157211572215723157241572515726157271572815729157301573115732157331573415735157361573715738157391574015741157421574315744157451574615747157481574915750157511575215753157541575515756157571575815759157601576115762157631576415765157661576715768157691577015771157721577315774157751577615777157781577915780157811578215783157841578515786157871578815789157901579115792157931579415795157961579715798157991580015801158021580315804158051580615807158081580915810158111581215813158141581515816158171581815819158201582115822158231582415825158261582715828158291583015831158321583315834158351583615837158381583915840158411584215843158441584515846158471584815849158501585115852158531585415855158561585715858158591586015861158621586315864158651586615867158681586915870158711587215873158741587515876158771587815879158801588115882158831588415885158861588715888158891589015891158921589315894158951589615897158981589915900159011590215903159041590515906159071590815909159101591115912159131591415915159161591715918159191592015921159221592315924159251592615927159281592915930159311593215933159341593515936159371593815939159401594115942159431594415945159461594715948159491595015951159521595315954159551595615957159581595915960159611596215963159641596515966159671596815969159701597115972159731597415975159761597715978159791598015981159821598315984159851598615987159881598915990159911599215993159941599515996159971599815999160001600116002160031600416005160061600716008160091601016011160121601316014160151601616017160181601916020160211602216023160241602516026160271602816029160301603116032160331603416035160361603716038160391604016041160421604316044160451604616047160481604916050160511605216053160541605516056160571605816059160601606116062160631606416065160661606716068160691607016071160721607316074160751607616077160781607916080160811608216083160841608516086160871608816089160901609116092160931609416095160961609716098160991610016101161021610316104161051610616107161081610916110161111611216113161141611516116161171611816119161201612116122161231612416125161261612716128161291613016131161321613316134161351613616137161381613916140161411614216143161441614516146161471614816149161501615116152161531615416155161561615716158161591616016161161621616316164161651616616167161681616916170161711617216173161741617516176161771617816179161801618116182161831618416185161861618716188161891619016191161921619316194161951619616197161981619916200162011620216203162041620516206162071620816209162101621116212162131621416215162161621716218162191622016221162221622316224162251622616227162281622916230162311623216233162341623516236162371623816239162401624116242162431624416245162461624716248162491625016251162521625316254162551625616257162581625916260162611626216263162641626516266162671626816269162701627116272162731627416275162761627716278162791628016281162821628316284162851628616287162881628916290162911629216293162941629516296162971629816299163001630116302163031630416305163061630716308163091631016311163121631316314163151631616317163181631916320163211632216323163241632516326163271632816329163301633116332163331633416335163361633716338163391634016341163421634316344163451634616347163481634916350163511635216353163541635516356163571635816359163601636116362163631636416365163661636716368163691637016371163721637316374163751637616377163781637916380163811638216383163841638516386163871638816389163901639116392163931639416395163961639716398163991640016401164021640316404164051640616407164081640916410164111641216413164141641516416164171641816419164201642116422164231642416425164261642716428164291643016431164321643316434164351643616437164381643916440164411644216443164441644516446164471644816449164501645116452164531645416455164561645716458164591646016461164621646316464164651646616467164681646916470164711647216473164741647516476164771647816479164801648116482164831648416485164861648716488164891649016491164921649316494164951649616497164981649916500165011650216503165041650516506165071650816509165101651116512165131651416515165161651716518165191652016521165221652316524165251652616527165281652916530165311653216533165341653516536165371653816539165401654116542165431654416545165461654716548165491655016551165521655316554165551655616557165581655916560165611656216563165641656516566165671656816569165701657116572165731657416575165761657716578165791658016581165821658316584165851658616587165881658916590165911659216593165941659516596165971659816599166001660116602166031660416605166061660716608166091661016611166121661316614166151661616617166181661916620166211662216623166241662516626166271662816629166301663116632166331663416635166361663716638166391664016641166421664316644166451664616647166481664916650166511665216653166541665516656166571665816659166601666116662166631666416665166661666716668166691667016671166721667316674166751667616677166781667916680166811668216683166841668516686166871668816689166901669116692166931669416695166961669716698166991670016701167021670316704167051670616707167081670916710167111671216713167141671516716167171671816719167201672116722167231672416725167261672716728167291673016731167321673316734167351673616737167381673916740167411674216743167441674516746167471674816749167501675116752167531675416755167561675716758167591676016761167621676316764167651676616767167681676916770167711677216773167741677516776167771677816779167801678116782167831678416785167861678716788167891679016791167921679316794167951679616797167981679916800168011680216803168041680516806168071680816809168101681116812168131681416815168161681716818168191682016821168221682316824168251682616827168281682916830168311683216833168341683516836168371683816839168401684116842168431684416845168461684716848168491685016851168521685316854168551685616857168581685916860168611686216863168641686516866168671686816869168701687116872168731687416875168761687716878168791688016881168821688316884168851688616887168881688916890168911689216893168941689516896168971689816899169001690116902169031690416905169061690716908169091691016911169121691316914169151691616917169181691916920169211692216923169241692516926169271692816929169301693116932169331693416935169361693716938169391694016941169421694316944169451694616947169481694916950169511695216953169541695516956169571695816959169601696116962169631696416965169661696716968169691697016971169721697316974169751697616977169781697916980169811698216983169841698516986169871698816989169901699116992169931699416995169961699716998169991700017001170021700317004170051700617007170081700917010170111701217013170141701517016170171701817019170201702117022170231702417025170261702717028170291703017031170321703317034170351703617037170381703917040170411704217043170441704517046170471704817049170501705117052170531705417055170561705717058170591706017061170621706317064170651706617067170681706917070170711707217073170741707517076170771707817079170801708117082170831708417085170861708717088170891709017091170921709317094170951709617097170981709917100171011710217103171041710517106171071710817109171101711117112171131711417115171161711717118171191712017121171221712317124171251712617127171281712917130171311713217133171341713517136171371713817139171401714117142171431714417145171461714717148171491715017151171521715317154171551715617157171581715917160171611716217163171641716517166171671716817169171701717117172171731717417175171761717717178171791718017181171821718317184171851718617187171881718917190171911719217193171941719517196171971719817199172001720117202172031720417205172061720717208172091721017211172121721317214172151721617217172181721917220172211722217223172241722517226172271722817229172301723117232172331723417235172361723717238172391724017241172421724317244172451724617247172481724917250172511725217253172541725517256172571725817259172601726117262172631726417265172661726717268172691727017271172721727317274172751727617277172781727917280172811728217283172841728517286172871728817289172901729117292172931729417295172961729717298172991730017301173021730317304173051730617307173081730917310173111731217313173141731517316173171731817319173201732117322173231732417325173261732717328173291733017331173321733317334173351733617337173381733917340173411734217343173441734517346173471734817349173501735117352173531735417355173561735717358173591736017361173621736317364173651736617367173681736917370173711737217373173741737517376173771737817379173801738117382173831738417385173861738717388173891739017391173921739317394173951739617397173981739917400174011740217403174041740517406174071740817409174101741117412174131741417415174161741717418174191742017421174221742317424174251742617427174281742917430174311743217433174341743517436174371743817439174401744117442174431744417445174461744717448174491745017451174521745317454174551745617457174581745917460174611746217463174641746517466174671746817469174701747117472174731747417475174761747717478174791748017481174821748317484174851748617487174881748917490174911749217493174941749517496174971749817499175001750117502175031750417505175061750717508175091751017511175121751317514175151751617517175181751917520175211752217523175241752517526175271752817529175301753117532175331753417535175361753717538175391754017541175421754317544175451754617547175481754917550175511755217553175541755517556175571755817559175601756117562175631756417565175661756717568175691757017571175721757317574175751757617577175781757917580175811758217583175841758517586175871758817589175901759117592175931759417595175961759717598175991760017601176021760317604176051760617607176081760917610176111761217613176141761517616176171761817619176201762117622176231762417625176261762717628176291763017631176321763317634176351763617637176381763917640176411764217643176441764517646176471764817649176501765117652176531765417655176561765717658176591766017661176621766317664176651766617667176681766917670176711767217673176741767517676176771767817679176801768117682176831768417685176861768717688176891769017691176921769317694176951769617697176981769917700177011770217703177041770517706177071770817709177101771117712177131771417715177161771717718177191772017721177221772317724177251772617727177281772917730177311773217733177341773517736177371773817739177401774117742177431774417745177461774717748177491775017751177521775317754177551775617757177581775917760177611776217763177641776517766177671776817769177701777117772177731777417775177761777717778177791778017781177821778317784177851778617787177881778917790177911779217793177941779517796177971779817799178001780117802178031780417805178061780717808178091781017811178121781317814178151781617817178181781917820178211782217823178241782517826178271782817829178301783117832178331783417835178361783717838178391784017841178421784317844178451784617847178481784917850178511785217853178541785517856178571785817859178601786117862178631786417865178661786717868178691787017871178721787317874178751787617877178781787917880178811788217883178841788517886178871788817889178901789117892178931789417895178961789717898178991790017901179021790317904179051790617907179081790917910179111791217913179141791517916179171791817919179201792117922179231792417925179261792717928179291793017931179321793317934179351793617937179381793917940179411794217943179441794517946179471794817949179501795117952179531795417955179561795717958179591796017961179621796317964179651796617967179681796917970179711797217973179741797517976179771797817979179801798117982179831798417985179861798717988179891799017991179921799317994179951799617997179981799918000180011800218003180041800518006180071800818009180101801118012180131801418015180161801718018180191802018021180221802318024180251802618027180281802918030180311803218033180341803518036180371803818039180401804118042180431804418045180461804718048180491805018051180521805318054180551805618057180581805918060180611806218063180641806518066180671806818069180701807118072180731807418075180761807718078180791808018081180821808318084180851808618087180881808918090180911809218093180941809518096180971809818099181001810118102181031810418105181061810718108181091811018111181121811318114181151811618117181181811918120181211812218123181241812518126181271812818129181301813118132181331813418135181361813718138181391814018141181421814318144181451814618147181481814918150181511815218153181541815518156181571815818159181601816118162181631816418165181661816718168181691817018171181721817318174181751817618177181781817918180181811818218183181841818518186181871818818189181901819118192181931819418195181961819718198181991820018201182021820318204182051820618207182081820918210182111821218213182141821518216182171821818219182201822118222182231822418225182261822718228182291823018231182321823318234182351823618237182381823918240182411824218243182441824518246182471824818249182501825118252182531825418255182561825718258182591826018261182621826318264182651826618267182681826918270182711827218273182741827518276182771827818279182801828118282182831828418285182861828718288182891829018291182921829318294182951829618297182981829918300183011830218303183041830518306183071830818309183101831118312183131831418315183161831718318183191832018321183221832318324183251832618327183281832918330183311833218333183341833518336183371833818339183401834118342183431834418345183461834718348183491835018351183521835318354183551835618357183581835918360183611836218363183641836518366183671836818369183701837118372183731837418375183761837718378183791838018381183821838318384183851838618387183881838918390183911839218393183941839518396183971839818399184001840118402184031840418405184061840718408184091841018411184121841318414184151841618417184181841918420184211842218423184241842518426184271842818429184301843118432184331843418435184361843718438184391844018441184421844318444184451844618447184481844918450184511845218453184541845518456184571845818459184601846118462184631846418465184661846718468184691847018471184721847318474184751847618477184781847918480184811848218483184841848518486184871848818489184901849118492184931849418495184961849718498184991850018501185021850318504185051850618507185081850918510185111851218513185141851518516185171851818519185201852118522185231852418525185261852718528185291853018531185321853318534185351853618537185381853918540185411854218543185441854518546185471854818549185501855118552185531855418555185561855718558185591856018561185621856318564185651856618567185681856918570185711857218573185741857518576185771857818579185801858118582185831858418585185861858718588185891859018591185921859318594185951859618597185981859918600186011860218603186041860518606186071860818609186101861118612186131861418615186161861718618186191862018621186221862318624186251862618627186281862918630186311863218633186341863518636186371863818639186401864118642186431864418645186461864718648186491865018651186521865318654186551865618657186581865918660186611866218663186641866518666186671866818669186701867118672186731867418675186761867718678186791868018681186821868318684186851868618687186881868918690186911869218693186941869518696186971869818699187001870118702187031870418705187061870718708187091871018711187121871318714187151871618717187181871918720187211872218723187241872518726187271872818729187301873118732187331873418735187361873718738187391874018741187421874318744187451874618747187481874918750187511875218753187541875518756187571875818759187601876118762187631876418765187661876718768187691877018771187721877318774187751877618777187781877918780187811878218783187841878518786187871878818789187901879118792187931879418795187961879718798187991880018801188021880318804188051880618807188081880918810188111881218813188141881518816188171881818819188201882118822188231882418825188261882718828188291883018831188321883318834188351883618837188381883918840188411884218843188441884518846188471884818849188501885118852188531885418855188561885718858188591886018861188621886318864188651886618867188681886918870188711887218873188741887518876188771887818879188801888118882188831888418885188861888718888188891889018891188921889318894188951889618897188981889918900189011890218903189041890518906189071890818909189101891118912189131891418915189161891718918189191892018921189221892318924189251892618927189281892918930189311893218933189341893518936189371893818939189401894118942189431894418945189461894718948189491895018951189521895318954189551895618957189581895918960189611896218963189641896518966189671896818969189701897118972189731897418975189761897718978189791898018981189821898318984189851898618987189881898918990189911899218993189941899518996189971899818999190001900119002190031900419005190061900719008190091901019011190121901319014190151901619017190181901919020190211902219023190241902519026190271902819029190301903119032190331903419035190361903719038190391904019041190421904319044190451904619047190481904919050190511905219053190541905519056190571905819059190601906119062190631906419065190661906719068190691907019071190721907319074190751907619077190781907919080190811908219083190841908519086190871908819089190901909119092190931909419095190961909719098190991910019101191021910319104191051910619107191081910919110191111911219113191141911519116191171911819119191201912119122191231912419125191261912719128191291913019131191321913319134191351913619137191381913919140191411914219143191441914519146191471914819149191501915119152191531915419155191561915719158191591916019161191621916319164191651916619167191681916919170191711917219173191741917519176191771917819179191801918119182191831918419185191861918719188191891919019191191921919319194191951919619197191981919919200192011920219203192041920519206192071920819209192101921119212192131921419215192161921719218192191922019221192221922319224192251922619227192281922919230192311923219233192341923519236192371923819239192401924119242192431924419245192461924719248192491925019251192521925319254192551925619257192581925919260192611926219263192641926519266192671926819269192701927119272192731927419275192761927719278192791928019281192821928319284192851928619287192881928919290192911929219293192941929519296192971929819299193001930119302193031930419305193061930719308193091931019311193121931319314193151931619317193181931919320193211932219323193241932519326193271932819329193301933119332193331933419335193361933719338193391934019341193421934319344193451934619347193481934919350193511935219353193541935519356193571935819359193601936119362193631936419365193661936719368193691937019371193721937319374193751937619377193781937919380193811938219383193841938519386193871938819389193901939119392193931939419395193961939719398193991940019401194021940319404194051940619407194081940919410194111941219413194141941519416194171941819419194201942119422194231942419425194261942719428194291943019431194321943319434194351943619437194381943919440194411944219443194441944519446194471944819449194501945119452194531945419455194561945719458194591946019461194621946319464194651946619467194681946919470194711947219473194741947519476194771947819479194801948119482194831948419485194861948719488194891949019491194921949319494194951949619497194981949919500195011950219503195041950519506195071950819509195101951119512195131951419515195161951719518195191952019521195221952319524195251952619527195281952919530195311953219533195341953519536195371953819539195401954119542195431954419545195461954719548195491955019551195521955319554195551955619557195581955919560195611956219563195641956519566195671956819569195701957119572195731957419575195761957719578195791958019581195821958319584195851958619587195881958919590195911959219593195941959519596195971959819599196001960119602196031960419605196061960719608196091961019611196121961319614196151961619617196181961919620196211962219623196241962519626196271962819629196301963119632196331963419635196361963719638196391964019641196421964319644196451964619647196481964919650196511965219653196541965519656196571965819659196601966119662196631966419665196661966719668196691967019671196721967319674196751967619677196781967919680196811968219683196841968519686196871968819689196901969119692196931969419695196961969719698196991970019701197021970319704197051970619707197081970919710197111971219713197141971519716197171971819719197201972119722197231972419725197261972719728197291973019731197321973319734197351973619737197381973919740197411974219743197441974519746197471974819749197501975119752197531975419755197561975719758197591976019761197621976319764197651976619767197681976919770197711977219773197741977519776197771977819779197801978119782197831978419785197861978719788197891979019791197921979319794197951979619797197981979919800198011980219803198041980519806198071980819809198101981119812198131981419815198161981719818198191982019821198221982319824198251982619827198281982919830198311983219833198341983519836198371983819839198401984119842198431984419845198461984719848198491985019851198521985319854198551985619857198581985919860198611986219863198641986519866198671986819869198701987119872198731987419875198761987719878198791988019881198821988319884198851988619887198881988919890198911989219893198941989519896198971989819899199001990119902199031990419905199061990719908199091991019911199121991319914199151991619917199181991919920199211992219923199241992519926199271992819929199301993119932199331993419935199361993719938199391994019941199421994319944199451994619947199481994919950199511995219953199541995519956199571995819959199601996119962199631996419965199661996719968199691997019971199721997319974199751997619977199781997919980199811998219983199841998519986199871998819989199901999119992199931999419995199961999719998199992000020001200022000320004200052000620007200082000920010200112001220013200142001520016200172001820019200202002120022200232002420025200262002720028200292003020031200322003320034200352003620037200382003920040200412004220043200442004520046200472004820049200502005120052200532005420055200562005720058200592006020061200622006320064200652006620067200682006920070200712007220073200742007520076200772007820079200802008120082200832008420085200862008720088200892009020091200922009320094200952009620097200982009920100201012010220103201042010520106201072010820109201102011120112201132011420115201162011720118201192012020121201222012320124201252012620127201282012920130201312013220133201342013520136201372013820139201402014120142201432014420145201462014720148201492015020151201522015320154201552015620157201582015920160201612016220163201642016520166201672016820169201702017120172201732017420175201762017720178201792018020181201822018320184201852018620187201882018920190201912019220193201942019520196201972019820199202002020120202202032020420205202062020720208202092021020211202122021320214202152021620217202182021920220202212022220223202242022520226202272022820229202302023120232202332023420235202362023720238202392024020241202422024320244202452024620247202482024920250202512025220253202542025520256202572025820259202602026120262202632026420265202662026720268202692027020271202722027320274202752027620277202782027920280202812028220283202842028520286202872028820289202902029120292202932029420295202962029720298202992030020301203022030320304203052030620307203082030920310203112031220313203142031520316203172031820319203202032120322203232032420325203262032720328203292033020331203322033320334203352033620337203382033920340203412034220343203442034520346203472034820349203502035120352203532035420355203562035720358203592036020361203622036320364203652036620367203682036920370203712037220373203742037520376203772037820379203802038120382203832038420385203862038720388203892039020391203922039320394203952039620397203982039920400204012040220403204042040520406204072040820409204102041120412204132041420415204162041720418204192042020421204222042320424204252042620427204282042920430204312043220433204342043520436204372043820439204402044120442204432044420445204462044720448204492045020451204522045320454204552045620457204582045920460204612046220463204642046520466204672046820469204702047120472204732047420475204762047720478204792048020481204822048320484204852048620487204882048920490204912049220493204942049520496204972049820499205002050120502205032050420505205062050720508205092051020511205122051320514205152051620517205182051920520205212052220523205242052520526205272052820529205302053120532205332053420535205362053720538205392054020541205422054320544205452054620547205482054920550205512055220553205542055520556205572055820559205602056120562205632056420565205662056720568205692057020571205722057320574205752057620577205782057920580205812058220583205842058520586205872058820589205902059120592205932059420595205962059720598205992060020601206022060320604206052060620607206082060920610206112061220613206142061520616206172061820619206202062120622206232062420625206262062720628206292063020631206322063320634206352063620637206382063920640206412064220643206442064520646206472064820649206502065120652206532065420655206562065720658206592066020661206622066320664206652066620667206682066920670206712067220673206742067520676206772067820679206802068120682206832068420685206862068720688206892069020691206922069320694206952069620697206982069920700207012070220703207042070520706207072070820709207102071120712207132071420715207162071720718207192072020721207222072320724207252072620727207282072920730207312073220733207342073520736207372073820739207402074120742207432074420745207462074720748207492075020751207522075320754207552075620757207582075920760207612076220763207642076520766207672076820769207702077120772207732077420775207762077720778207792078020781207822078320784207852078620787207882078920790207912079220793207942079520796207972079820799208002080120802208032080420805208062080720808208092081020811208122081320814208152081620817208182081920820208212082220823208242082520826208272082820829208302083120832208332083420835208362083720838208392084020841208422084320844208452084620847208482084920850208512085220853208542085520856208572085820859208602086120862208632086420865208662086720868208692087020871208722087320874208752087620877208782087920880208812088220883208842088520886208872088820889208902089120892208932089420895208962089720898208992090020901209022090320904209052090620907209082090920910209112091220913209142091520916209172091820919209202092120922209232092420925209262092720928209292093020931209322093320934209352093620937209382093920940209412094220943209442094520946209472094820949209502095120952209532095420955209562095720958209592096020961209622096320964209652096620967209682096920970209712097220973209742097520976209772097820979209802098120982209832098420985209862098720988209892099020991209922099320994209952099620997209982099921000210012100221003210042100521006210072100821009210102101121012210132101421015210162101721018210192102021021210222102321024210252102621027210282102921030210312103221033210342103521036210372103821039210402104121042210432104421045210462104721048210492105021051210522105321054210552105621057210582105921060210612106221063210642106521066210672106821069210702107121072210732107421075210762107721078210792108021081210822108321084210852108621087210882108921090210912109221093210942109521096210972109821099211002110121102211032110421105211062110721108211092111021111211122111321114211152111621117211182111921120211212112221123211242112521126211272112821129211302113121132211332113421135211362113721138211392114021141211422114321144211452114621147211482114921150211512115221153211542115521156211572115821159211602116121162211632116421165211662116721168211692117021171211722117321174211752117621177211782117921180211812118221183211842118521186211872118821189211902119121192211932119421195211962119721198211992120021201212022120321204212052120621207212082120921210212112121221213212142121521216212172121821219212202122121222212232122421225212262122721228212292123021231212322123321234212352123621237212382123921240212412124221243212442124521246212472124821249212502125121252212532125421255212562125721258212592126021261212622126321264212652126621267212682126921270212712127221273212742127521276212772127821279212802128121282212832128421285212862128721288212892129021291212922129321294212952129621297212982129921300213012130221303213042130521306213072130821309213102131121312213132131421315213162131721318213192132021321213222132321324213252132621327213282132921330213312133221333213342133521336213372133821339213402134121342213432134421345213462134721348213492135021351213522135321354213552135621357213582135921360213612136221363213642136521366213672136821369213702137121372213732137421375213762137721378213792138021381213822138321384213852138621387213882138921390213912139221393213942139521396213972139821399214002140121402214032140421405214062140721408214092141021411214122141321414214152141621417214182141921420214212142221423214242142521426214272142821429214302143121432214332143421435214362143721438214392144021441214422144321444214452144621447214482144921450214512145221453214542145521456214572145821459214602146121462214632146421465214662146721468214692147021471214722147321474214752147621477214782147921480214812148221483214842148521486214872148821489214902149121492214932149421495214962149721498214992150021501215022150321504215052150621507215082150921510215112151221513215142151521516215172151821519215202152121522215232152421525215262152721528215292153021531215322153321534215352153621537215382153921540215412154221543215442154521546215472154821549215502155121552215532155421555215562155721558215592156021561215622156321564215652156621567215682156921570215712157221573215742157521576215772157821579215802158121582215832158421585215862158721588215892159021591215922159321594215952159621597215982159921600216012160221603216042160521606216072160821609216102161121612216132161421615216162161721618216192162021621216222162321624216252162621627216282162921630216312163221633216342163521636216372163821639216402164121642216432164421645216462164721648216492165021651216522165321654216552165621657216582165921660216612166221663216642166521666216672166821669216702167121672216732167421675216762167721678216792168021681216822168321684216852168621687216882168921690216912169221693216942169521696216972169821699217002170121702217032170421705217062170721708217092171021711217122171321714217152171621717217182171921720217212172221723217242172521726217272172821729217302173121732217332173421735217362173721738217392174021741217422174321744217452174621747217482174921750217512175221753217542175521756217572175821759217602176121762217632176421765217662176721768217692177021771217722177321774217752177621777217782177921780217812178221783217842178521786217872178821789217902179121792217932179421795217962179721798217992180021801218022180321804218052180621807218082180921810218112181221813218142181521816218172181821819218202182121822218232182421825218262182721828218292183021831218322183321834218352183621837218382183921840218412184221843218442184521846218472184821849218502185121852218532185421855218562185721858218592186021861218622186321864218652186621867218682186921870218712187221873218742187521876218772187821879218802188121882218832188421885218862188721888218892189021891218922189321894218952189621897218982189921900219012190221903219042190521906219072190821909219102191121912219132191421915219162191721918219192192021921219222192321924219252192621927219282192921930219312193221933219342193521936219372193821939219402194121942219432194421945219462194721948219492195021951219522195321954219552195621957219582195921960219612196221963219642196521966219672196821969219702197121972219732197421975219762197721978219792198021981219822198321984219852198621987219882198921990219912199221993219942199521996219972199821999220002200122002220032200422005220062200722008220092201022011220122201322014220152201622017220182201922020220212202222023220242202522026220272202822029220302203122032220332203422035220362203722038220392204022041220422204322044220452204622047220482204922050220512205222053220542205522056220572205822059220602206122062220632206422065220662206722068220692207022071220722207322074220752207622077220782207922080220812208222083220842208522086220872208822089220902209122092220932209422095220962209722098220992210022101221022210322104221052210622107221082210922110221112211222113221142211522116221172211822119221202212122122221232212422125221262212722128221292213022131221322213322134221352213622137221382213922140221412214222143221442214522146221472214822149221502215122152221532215422155221562215722158221592216022161221622216322164221652216622167221682216922170221712217222173221742217522176221772217822179221802218122182221832218422185221862218722188221892219022191221922219322194221952219622197221982219922200222012220222203222042220522206222072220822209222102221122212222132221422215222162221722218222192222022221222222222322224222252222622227222282222922230222312223222233222342223522236222372223822239222402224122242222432224422245222462224722248222492225022251222522225322254222552225622257222582225922260222612226222263222642226522266222672226822269222702227122272222732227422275222762227722278222792228022281222822228322284222852228622287222882228922290222912229222293222942229522296222972229822299223002230122302223032230422305223062230722308223092231022311223122231322314223152231622317223182231922320223212232222323223242232522326223272232822329223302233122332223332233422335223362233722338223392234022341223422234322344223452234622347223482234922350223512235222353223542235522356223572235822359223602236122362223632236422365223662236722368223692237022371223722237322374223752237622377223782237922380223812238222383223842238522386223872238822389223902239122392223932239422395223962239722398223992240022401224022240322404224052240622407224082240922410224112241222413224142241522416224172241822419224202242122422224232242422425224262242722428224292243022431224322243322434224352243622437224382243922440224412244222443224442244522446224472244822449224502245122452224532245422455224562245722458224592246022461224622246322464224652246622467224682246922470224712247222473224742247522476224772247822479224802248122482224832248422485224862248722488224892249022491224922249322494224952249622497224982249922500225012250222503225042250522506225072250822509225102251122512225132251422515225162251722518225192252022521225222252322524225252252622527225282252922530225312253222533225342253522536225372253822539225402254122542225432254422545225462254722548225492255022551225522255322554225552255622557225582255922560225612256222563225642256522566225672256822569225702257122572225732257422575225762257722578225792258022581225822258322584225852258622587225882258922590225912259222593225942259522596225972259822599226002260122602226032260422605226062260722608226092261022611226122261322614226152261622617226182261922620226212262222623226242262522626226272262822629226302263122632226332263422635226362263722638226392264022641226422264322644226452264622647226482264922650226512265222653226542265522656226572265822659226602266122662226632266422665226662266722668226692267022671226722267322674226752267622677226782267922680226812268222683226842268522686226872268822689226902269122692226932269422695226962269722698226992270022701227022270322704227052270622707227082270922710227112271222713227142271522716227172271822719227202272122722227232272422725227262272722728227292273022731227322273322734227352273622737227382273922740227412274222743227442274522746227472274822749227502275122752227532275422755227562275722758227592276022761227622276322764227652276622767227682276922770227712277222773227742277522776227772277822779227802278122782227832278422785227862278722788227892279022791227922279322794227952279622797227982279922800228012280222803228042280522806228072280822809228102281122812228132281422815228162281722818228192282022821228222282322824228252282622827228282282922830228312283222833228342283522836228372283822839228402284122842228432284422845228462284722848228492285022851228522285322854228552285622857228582285922860228612286222863228642286522866228672286822869228702287122872228732287422875228762287722878228792288022881228822288322884228852288622887228882288922890228912289222893228942289522896228972289822899229002290122902229032290422905229062290722908229092291022911229122291322914229152291622917229182291922920229212292222923229242292522926229272292822929229302293122932229332293422935229362293722938229392294022941229422294322944229452294622947229482294922950229512295222953229542295522956229572295822959229602296122962229632296422965229662296722968229692297022971229722297322974229752297622977229782297922980229812298222983229842298522986229872298822989229902299122992229932299422995229962299722998229992300023001230022300323004230052300623007230082300923010230112301223013230142301523016230172301823019230202302123022230232302423025230262302723028230292303023031230322303323034230352303623037230382303923040230412304223043230442304523046230472304823049230502305123052230532305423055230562305723058230592306023061230622306323064230652306623067230682306923070230712307223073230742307523076230772307823079230802308123082230832308423085230862308723088230892309023091230922309323094230952309623097230982309923100231012310223103231042310523106231072310823109231102311123112231132311423115231162311723118231192312023121231222312323124231252312623127231282312923130231312313223133231342313523136231372313823139231402314123142231432314423145231462314723148231492315023151231522315323154231552315623157231582315923160231612316223163231642316523166231672316823169231702317123172231732317423175231762317723178231792318023181231822318323184231852318623187231882318923190231912319223193231942319523196231972319823199232002320123202232032320423205232062320723208232092321023211232122321323214232152321623217232182321923220232212322223223232242322523226232272322823229232302323123232232332323423235232362323723238232392324023241232422324323244232452324623247232482324923250232512325223253232542325523256232572325823259232602326123262232632326423265232662326723268232692327023271232722327323274232752327623277232782327923280232812328223283232842328523286232872328823289232902329123292232932329423295232962329723298232992330023301233022330323304233052330623307233082330923310233112331223313233142331523316233172331823319233202332123322233232332423325233262332723328233292333023331233322333323334233352333623337233382333923340233412334223343233442334523346233472334823349233502335123352233532335423355233562335723358233592336023361233622336323364233652336623367233682336923370233712337223373233742337523376233772337823379233802338123382233832338423385233862338723388233892339023391233922339323394233952339623397233982339923400234012340223403234042340523406234072340823409234102341123412234132341423415234162341723418234192342023421234222342323424234252342623427234282342923430234312343223433234342343523436234372343823439234402344123442234432344423445234462344723448234492345023451234522345323454234552345623457234582345923460234612346223463234642346523466234672346823469234702347123472234732347423475234762347723478234792348023481234822348323484234852348623487234882348923490234912349223493234942349523496234972349823499235002350123502235032350423505235062350723508235092351023511235122351323514235152351623517235182351923520235212352223523235242352523526235272352823529235302353123532235332353423535235362353723538235392354023541235422354323544235452354623547235482354923550235512355223553235542355523556235572355823559235602356123562235632356423565235662356723568235692357023571235722357323574235752357623577235782357923580235812358223583235842358523586235872358823589235902359123592235932359423595235962359723598235992360023601236022360323604236052360623607236082360923610236112361223613236142361523616236172361823619236202362123622236232362423625236262362723628236292363023631236322363323634236352363623637236382363923640236412364223643236442364523646236472364823649236502365123652236532365423655236562365723658236592366023661236622366323664236652366623667236682366923670236712367223673236742367523676236772367823679236802368123682236832368423685236862368723688236892369023691236922369323694236952369623697236982369923700237012370223703237042370523706237072370823709237102371123712237132371423715237162371723718237192372023721237222372323724237252372623727237282372923730237312373223733237342373523736237372373823739237402374123742237432374423745237462374723748237492375023751237522375323754237552375623757237582375923760237612376223763237642376523766237672376823769237702377123772237732377423775237762377723778237792378023781237822378323784237852378623787237882378923790237912379223793237942379523796237972379823799238002380123802238032380423805238062380723808238092381023811238122381323814238152381623817238182381923820238212382223823238242382523826238272382823829238302383123832238332383423835238362383723838238392384023841238422384323844238452384623847238482384923850238512385223853238542385523856238572385823859238602386123862238632386423865238662386723868238692387023871238722387323874238752387623877238782387923880238812388223883238842388523886238872388823889238902389123892238932389423895238962389723898238992390023901239022390323904239052390623907239082390923910239112391223913239142391523916239172391823919239202392123922239232392423925239262392723928239292393023931239322393323934239352393623937239382393923940239412394223943239442394523946239472394823949239502395123952239532395423955239562395723958239592396023961239622396323964239652396623967239682396923970239712397223973239742397523976239772397823979239802398123982239832398423985239862398723988239892399023991239922399323994239952399623997239982399924000240012400224003240042400524006240072400824009240102401124012240132401424015240162401724018240192402024021240222402324024240252402624027240282402924030240312403224033240342403524036240372403824039240402404124042240432404424045240462404724048240492405024051240522405324054240552405624057240582405924060240612406224063240642406524066240672406824069240702407124072240732407424075240762407724078240792408024081240822408324084240852408624087240882408924090240912409224093240942409524096240972409824099241002410124102241032410424105241062410724108241092411024111241122411324114241152411624117241182411924120241212412224123241242412524126241272412824129241302413124132241332413424135241362413724138241392414024141241422414324144241452414624147241482414924150241512415224153241542415524156241572415824159241602416124162241632416424165241662416724168241692417024171241722417324174241752417624177241782417924180241812418224183241842418524186241872418824189241902419124192241932419424195241962419724198241992420024201242022420324204242052420624207242082420924210242112421224213242142421524216242172421824219242202422124222242232422424225242262422724228242292423024231242322423324234242352423624237242382423924240242412424224243242442424524246242472424824249242502425124252242532425424255242562425724258242592426024261242622426324264242652426624267242682426924270242712427224273242742427524276242772427824279242802428124282242832428424285242862428724288242892429024291242922429324294242952429624297242982429924300243012430224303243042430524306243072430824309243102431124312243132431424315243162431724318243192432024321243222432324324243252432624327243282432924330243312433224333243342433524336243372433824339243402434124342243432434424345243462434724348243492435024351243522435324354243552435624357243582435924360243612436224363243642436524366243672436824369243702437124372243732437424375243762437724378243792438024381243822438324384243852438624387243882438924390243912439224393243942439524396243972439824399244002440124402244032440424405244062440724408244092441024411244122441324414244152441624417244182441924420244212442224423244242442524426244272442824429244302443124432244332443424435244362443724438244392444024441244422444324444244452444624447244482444924450244512445224453244542445524456244572445824459244602446124462244632446424465244662446724468244692447024471244722447324474244752447624477244782447924480244812448224483244842448524486244872448824489244902449124492244932449424495244962449724498244992450024501245022450324504245052450624507245082450924510245112451224513245142451524516245172451824519245202452124522245232452424525245262452724528245292453024531245322453324534245352453624537245382453924540245412454224543245442454524546245472454824549245502455124552245532455424555245562455724558245592456024561245622456324564245652456624567245682456924570245712457224573245742457524576245772457824579245802458124582245832458424585245862458724588245892459024591245922459324594245952459624597245982459924600246012460224603246042460524606246072460824609246102461124612246132461424615246162461724618246192462024621246222462324624246252462624627246282462924630246312463224633246342463524636246372463824639246402464124642246432464424645246462464724648246492465024651246522465324654246552465624657246582465924660246612466224663246642466524666246672466824669246702467124672246732467424675246762467724678246792468024681246822468324684246852468624687246882468924690246912469224693246942469524696246972469824699247002470124702247032470424705247062470724708247092471024711247122471324714247152471624717247182471924720247212472224723247242472524726247272472824729247302473124732247332473424735247362473724738247392474024741247422474324744247452474624747247482474924750247512475224753247542475524756247572475824759247602476124762247632476424765247662476724768247692477024771247722477324774247752477624777247782477924780247812478224783247842478524786247872478824789247902479124792247932479424795247962479724798247992480024801248022480324804248052480624807248082480924810248112481224813248142481524816248172481824819248202482124822248232482424825248262482724828248292483024831248322483324834248352483624837248382483924840248412484224843248442484524846248472484824849248502485124852248532485424855248562485724858248592486024861248622486324864248652486624867248682486924870248712487224873248742487524876248772487824879248802488124882248832488424885248862488724888248892489024891248922489324894248952489624897248982489924900249012490224903249042490524906249072490824909249102491124912249132491424915249162491724918249192492024921249222492324924249252492624927249282492924930249312493224933249342493524936249372493824939249402494124942249432494424945249462494724948249492495024951249522495324954249552495624957249582495924960249612496224963249642496524966249672496824969249702497124972249732497424975249762497724978249792498024981249822498324984249852498624987249882498924990249912499224993249942499524996249972499824999250002500125002250032500425005250062500725008250092501025011250122501325014250152501625017250182501925020250212502225023250242502525026250272502825029250302503125032250332503425035250362503725038250392504025041250422504325044250452504625047250482504925050250512505225053250542505525056250572505825059250602506125062250632506425065250662506725068250692507025071250722507325074250752507625077250782507925080250812508225083250842508525086250872508825089250902509125092250932509425095250962509725098250992510025101251022510325104251052510625107251082510925110251112511225113251142511525116251172511825119251202512125122251232512425125251262512725128251292513025131251322513325134251352513625137251382513925140251412514225143251442514525146251472514825149251502515125152251532515425155251562515725158251592516025161251622516325164251652516625167251682516925170251712517225173251742517525176251772517825179251802518125182251832518425185251862518725188251892519025191251922519325194251952519625197251982519925200252012520225203252042520525206252072520825209252102521125212252132521425215252162521725218252192522025221252222522325224252252522625227252282522925230252312523225233252342523525236252372523825239252402524125242252432524425245252462524725248252492525025251252522525325254252552525625257252582525925260252612526225263252642526525266252672526825269252702527125272252732527425275252762527725278252792528025281252822528325284252852528625287252882528925290252912529225293252942529525296252972529825299253002530125302253032530425305253062530725308253092531025311253122531325314253152531625317253182531925320253212532225323253242532525326253272532825329253302533125332253332533425335253362533725338253392534025341253422534325344253452534625347253482534925350253512535225353253542535525356253572535825359253602536125362253632536425365253662536725368253692537025371253722537325374253752537625377253782537925380253812538225383253842538525386253872538825389253902539125392253932539425395253962539725398253992540025401254022540325404254052540625407254082540925410254112541225413254142541525416254172541825419254202542125422254232542425425254262542725428254292543025431254322543325434254352543625437254382543925440254412544225443254442544525446254472544825449254502545125452254532545425455254562545725458254592546025461254622546325464254652546625467254682546925470254712547225473254742547525476254772547825479254802548125482254832548425485254862548725488254892549025491254922549325494254952549625497254982549925500255012550225503255042550525506255072550825509255102551125512255132551425515255162551725518255192552025521255222552325524255252552625527255282552925530255312553225533255342553525536255372553825539255402554125542255432554425545255462554725548255492555025551255522555325554255552555625557255582555925560255612556225563255642556525566255672556825569255702557125572255732557425575255762557725578255792558025581255822558325584255852558625587255882558925590255912559225593255942559525596255972559825599256002560125602256032560425605256062560725608256092561025611256122561325614256152561625617256182561925620256212562225623256242562525626256272562825629256302563125632256332563425635256362563725638256392564025641256422564325644256452564625647256482564925650256512565225653256542565525656256572565825659256602566125662256632566425665256662566725668256692567025671256722567325674256752567625677256782567925680256812568225683256842568525686256872568825689256902569125692256932569425695256962569725698256992570025701257022570325704257052570625707257082570925710257112571225713257142571525716257172571825719257202572125722257232572425725257262572725728257292573025731257322573325734257352573625737257382573925740257412574225743257442574525746257472574825749257502575125752257532575425755257562575725758257592576025761257622576325764257652576625767257682576925770257712577225773257742577525776257772577825779257802578125782257832578425785257862578725788257892579025791257922579325794257952579625797257982579925800258012580225803258042580525806258072580825809258102581125812258132581425815258162581725818258192582025821258222582325824258252582625827258282582925830258312583225833258342583525836258372583825839258402584125842258432584425845258462584725848258492585025851258522585325854258552585625857258582585925860258612586225863258642586525866258672586825869258702587125872258732587425875258762587725878258792588025881258822588325884258852588625887258882588925890258912589225893258942589525896258972589825899259002590125902259032590425905259062590725908259092591025911259122591325914259152591625917259182591925920259212592225923259242592525926259272592825929259302593125932259332593425935259362593725938259392594025941259422594325944259452594625947259482594925950259512595225953259542595525956259572595825959259602596125962259632596425965259662596725968259692597025971259722597325974259752597625977259782597925980259812598225983259842598525986259872598825989259902599125992259932599425995259962599725998259992600026001260022600326004260052600626007260082600926010260112601226013260142601526016260172601826019260202602126022260232602426025260262602726028260292603026031260322603326034260352603626037260382603926040260412604226043260442604526046260472604826049260502605126052260532605426055260562605726058260592606026061260622606326064260652606626067260682606926070260712607226073260742607526076260772607826079260802608126082260832608426085260862608726088260892609026091260922609326094260952609626097260982609926100261012610226103261042610526106261072610826109261102611126112261132611426115261162611726118261192612026121261222612326124261252612626127261282612926130261312613226133261342613526136261372613826139261402614126142261432614426145261462614726148261492615026151261522615326154261552615626157261582615926160261612616226163261642616526166261672616826169261702617126172261732617426175261762617726178261792618026181261822618326184261852618626187261882618926190261912619226193261942619526196261972619826199262002620126202262032620426205262062620726208262092621026211262122621326214262152621626217262182621926220262212622226223262242622526226262272622826229262302623126232262332623426235262362623726238262392624026241262422624326244262452624626247262482624926250262512625226253262542625526256262572625826259262602626126262262632626426265262662626726268262692627026271262722627326274262752627626277262782627926280262812628226283262842628526286262872628826289262902629126292262932629426295262962629726298262992630026301263022630326304263052630626307263082630926310263112631226313263142631526316263172631826319263202632126322263232632426325263262632726328263292633026331263322633326334263352633626337263382633926340263412634226343263442634526346263472634826349263502635126352263532635426355263562635726358263592636026361263622636326364263652636626367263682636926370263712637226373263742637526376263772637826379263802638126382263832638426385263862638726388263892639026391263922639326394263952639626397263982639926400264012640226403264042640526406264072640826409264102641126412264132641426415264162641726418264192642026421264222642326424264252642626427264282642926430264312643226433264342643526436264372643826439264402644126442264432644426445264462644726448264492645026451264522645326454264552645626457264582645926460264612646226463264642646526466264672646826469264702647126472264732647426475264762647726478264792648026481264822648326484264852648626487264882648926490264912649226493264942649526496264972649826499265002650126502265032650426505265062650726508265092651026511265122651326514265152651626517265182651926520265212652226523265242652526526265272652826529265302653126532265332653426535265362653726538265392654026541265422654326544265452654626547265482654926550265512655226553265542655526556265572655826559265602656126562265632656426565265662656726568265692657026571265722657326574265752657626577265782657926580265812658226583265842658526586265872658826589265902659126592265932659426595265962659726598265992660026601266022660326604266052660626607266082660926610266112661226613266142661526616266172661826619266202662126622266232662426625266262662726628266292663026631266322663326634266352663626637266382663926640266412664226643266442664526646266472664826649266502665126652266532665426655266562665726658266592666026661266622666326664266652666626667266682666926670266712667226673266742667526676266772667826679266802668126682266832668426685266862668726688266892669026691266922669326694266952669626697266982669926700267012670226703267042670526706267072670826709267102671126712267132671426715267162671726718267192672026721267222672326724267252672626727267282672926730267312673226733267342673526736267372673826739267402674126742267432674426745267462674726748267492675026751267522675326754267552675626757267582675926760267612676226763267642676526766267672676826769267702677126772267732677426775267762677726778267792678026781267822678326784267852678626787267882678926790267912679226793267942679526796267972679826799268002680126802268032680426805268062680726808268092681026811268122681326814268152681626817268182681926820268212682226823268242682526826268272682826829268302683126832268332683426835268362683726838268392684026841268422684326844268452684626847268482684926850268512685226853268542685526856268572685826859268602686126862268632686426865268662686726868268692687026871268722687326874268752687626877268782687926880268812688226883268842688526886268872688826889268902689126892268932689426895268962689726898268992690026901269022690326904269052690626907269082690926910269112691226913269142691526916269172691826919269202692126922269232692426925269262692726928269292693026931269322693326934269352693626937269382693926940269412694226943269442694526946269472694826949269502695126952269532695426955269562695726958269592696026961269622696326964269652696626967269682696926970269712697226973269742697526976269772697826979269802698126982269832698426985269862698726988269892699026991269922699326994269952699626997269982699927000270012700227003270042700527006270072700827009270102701127012270132701427015270162701727018270192702027021270222702327024270252702627027270282702927030270312703227033270342703527036270372703827039270402704127042270432704427045270462704727048270492705027051270522705327054270552705627057270582705927060270612706227063270642706527066270672706827069270702707127072270732707427075270762707727078270792708027081270822708327084270852708627087270882708927090270912709227093270942709527096270972709827099271002710127102271032710427105271062710727108271092711027111271122711327114271152711627117271182711927120271212712227123271242712527126271272712827129271302713127132271332713427135271362713727138271392714027141271422714327144271452714627147271482714927150271512715227153271542715527156271572715827159271602716127162271632716427165271662716727168271692717027171271722717327174271752717627177271782717927180271812718227183271842718527186271872718827189271902719127192271932719427195271962719727198271992720027201272022720327204272052720627207272082720927210272112721227213272142721527216272172721827219272202722127222272232722427225272262722727228272292723027231272322723327234272352723627237272382723927240272412724227243272442724527246272472724827249272502725127252272532725427255272562725727258272592726027261272622726327264272652726627267272682726927270272712727227273272742727527276272772727827279272802728127282272832728427285272862728727288272892729027291272922729327294272952729627297272982729927300273012730227303273042730527306273072730827309273102731127312273132731427315273162731727318273192732027321273222732327324273252732627327273282732927330273312733227333273342733527336273372733827339273402734127342273432734427345273462734727348273492735027351273522735327354273552735627357273582735927360273612736227363273642736527366273672736827369273702737127372273732737427375273762737727378273792738027381273822738327384273852738627387273882738927390273912739227393273942739527396273972739827399274002740127402274032740427405274062740727408274092741027411274122741327414274152741627417274182741927420274212742227423274242742527426274272742827429274302743127432274332743427435274362743727438274392744027441274422744327444274452744627447274482744927450274512745227453274542745527456274572745827459274602746127462274632746427465274662746727468274692747027471274722747327474274752747627477274782747927480274812748227483274842748527486274872748827489274902749127492274932749427495274962749727498274992750027501275022750327504275052750627507275082750927510275112751227513275142751527516275172751827519275202752127522275232752427525275262752727528275292753027531275322753327534275352753627537275382753927540275412754227543275442754527546275472754827549275502755127552275532755427555275562755727558275592756027561275622756327564275652756627567275682756927570275712757227573275742757527576275772757827579275802758127582275832758427585275862758727588275892759027591275922759327594275952759627597275982759927600276012760227603276042760527606276072760827609276102761127612276132761427615276162761727618276192762027621276222762327624276252762627627276282762927630276312763227633276342763527636276372763827639276402764127642276432764427645276462764727648276492765027651276522765327654276552765627657276582765927660276612766227663276642766527666276672766827669276702767127672276732767427675276762767727678276792768027681276822768327684276852768627687276882768927690276912769227693276942769527696276972769827699277002770127702277032770427705277062770727708277092771027711277122771327714277152771627717277182771927720277212772227723277242772527726277272772827729277302773127732277332773427735277362773727738277392774027741277422774327744277452774627747277482774927750277512775227753277542775527756277572775827759277602776127762277632776427765277662776727768277692777027771277722777327774277752777627777277782777927780277812778227783277842778527786277872778827789277902779127792277932779427795277962779727798277992780027801278022780327804278052780627807278082780927810278112781227813278142781527816278172781827819278202782127822278232782427825278262782727828278292783027831278322783327834278352783627837278382783927840278412784227843278442784527846278472784827849278502785127852278532785427855278562785727858278592786027861278622786327864278652786627867278682786927870278712787227873278742787527876278772787827879278802788127882278832788427885278862788727888278892789027891278922789327894278952789627897278982789927900279012790227903279042790527906279072790827909279102791127912279132791427915279162791727918279192792027921279222792327924279252792627927279282792927930279312793227933279342793527936279372793827939279402794127942279432794427945279462794727948279492795027951279522795327954279552795627957279582795927960279612796227963279642796527966279672796827969279702797127972279732797427975279762797727978279792798027981279822798327984279852798627987279882798927990279912799227993279942799527996279972799827999280002800128002280032800428005280062800728008280092801028011280122801328014280152801628017280182801928020280212802228023280242802528026280272802828029280302803128032280332803428035280362803728038280392804028041280422804328044280452804628047280482804928050280512805228053280542805528056280572805828059280602806128062280632806428065280662806728068280692807028071280722807328074280752807628077280782807928080280812808228083280842808528086280872808828089280902809128092280932809428095280962809728098280992810028101281022810328104281052810628107281082810928110281112811228113281142811528116281172811828119281202812128122281232812428125281262812728128281292813028131281322813328134281352813628137281382813928140281412814228143281442814528146281472814828149281502815128152281532815428155281562815728158281592816028161281622816328164281652816628167281682816928170281712817228173281742817528176281772817828179281802818128182281832818428185281862818728188281892819028191281922819328194281952819628197281982819928200282012820228203282042820528206282072820828209282102821128212282132821428215282162821728218282192822028221282222822328224282252822628227282282822928230282312823228233282342823528236282372823828239282402824128242282432824428245282462824728248282492825028251282522825328254282552825628257282582825928260282612826228263282642826528266282672826828269282702827128272282732827428275282762827728278282792828028281282822828328284282852828628287282882828928290282912829228293282942829528296282972829828299283002830128302283032830428305283062830728308283092831028311283122831328314283152831628317283182831928320283212832228323283242832528326283272832828329283302833128332283332833428335283362833728338283392834028341283422834328344283452834628347283482834928350283512835228353283542835528356283572835828359283602836128362283632836428365283662836728368283692837028371283722837328374283752837628377283782837928380283812838228383283842838528386283872838828389283902839128392283932839428395283962839728398283992840028401284022840328404284052840628407284082840928410284112841228413284142841528416284172841828419284202842128422284232842428425284262842728428284292843028431284322843328434284352843628437284382843928440284412844228443284442844528446284472844828449284502845128452284532845428455284562845728458284592846028461284622846328464284652846628467284682846928470284712847228473284742847528476284772847828479284802848128482284832848428485284862848728488284892849028491284922849328494284952849628497284982849928500285012850228503285042850528506285072850828509285102851128512285132851428515285162851728518285192852028521285222852328524285252852628527285282852928530285312853228533285342853528536285372853828539285402854128542285432854428545285462854728548285492855028551285522855328554285552855628557285582855928560285612856228563285642856528566285672856828569285702857128572285732857428575285762857728578285792858028581285822858328584285852858628587285882858928590285912859228593285942859528596285972859828599286002860128602286032860428605286062860728608286092861028611286122861328614286152861628617286182861928620286212862228623286242862528626286272862828629286302863128632286332863428635286362863728638286392864028641286422864328644286452864628647286482864928650286512865228653286542865528656286572865828659286602866128662286632866428665286662866728668286692867028671286722867328674286752867628677286782867928680286812868228683286842868528686286872868828689286902869128692286932869428695286962869728698286992870028701287022870328704287052870628707287082870928710287112871228713287142871528716287172871828719287202872128722287232872428725287262872728728287292873028731287322873328734287352873628737287382873928740287412874228743287442874528746287472874828749287502875128752287532875428755287562875728758287592876028761287622876328764287652876628767287682876928770287712877228773287742877528776287772877828779287802878128782287832878428785287862878728788287892879028791287922879328794287952879628797287982879928800288012880228803288042880528806288072880828809288102881128812288132881428815288162881728818288192882028821288222882328824288252882628827288282882928830288312883228833288342883528836288372883828839288402884128842288432884428845288462884728848288492885028851288522885328854288552885628857288582885928860288612886228863288642886528866288672886828869288702887128872288732887428875288762887728878288792888028881288822888328884288852888628887288882888928890288912889228893288942889528896288972889828899289002890128902289032890428905289062890728908289092891028911289122891328914289152891628917289182891928920289212892228923289242892528926289272892828929289302893128932289332893428935289362893728938289392894028941289422894328944289452894628947289482894928950289512895228953289542895528956289572895828959289602896128962289632896428965289662896728968289692897028971289722897328974289752897628977289782897928980289812898228983289842898528986289872898828989289902899128992289932899428995289962899728998289992900029001290022900329004290052900629007290082900929010290112901229013290142901529016290172901829019290202902129022290232902429025290262902729028290292903029031290322903329034290352903629037290382903929040290412904229043290442904529046290472904829049290502905129052290532905429055290562905729058290592906029061290622906329064290652906629067290682906929070290712907229073290742907529076290772907829079290802908129082290832908429085290862908729088290892909029091290922909329094290952909629097290982909929100291012910229103291042910529106291072910829109291102911129112291132911429115291162911729118291192912029121291222912329124291252912629127291282912929130291312913229133291342913529136291372913829139291402914129142291432914429145291462914729148291492915029151291522915329154291552915629157291582915929160291612916229163291642916529166291672916829169291702917129172291732917429175291762917729178291792918029181291822918329184291852918629187291882918929190291912919229193291942919529196291972919829199292002920129202292032920429205292062920729208292092921029211292122921329214292152921629217292182921929220292212922229223292242922529226292272922829229292302923129232292332923429235292362923729238292392924029241292422924329244292452924629247292482924929250292512925229253292542925529256292572925829259292602926129262292632926429265292662926729268292692927029271292722927329274292752927629277292782927929280292812928229283292842928529286292872928829289292902929129292292932929429295292962929729298292992930029301293022930329304293052930629307293082930929310293112931229313293142931529316293172931829319293202932129322293232932429325293262932729328293292933029331293322933329334293352933629337293382933929340293412934229343293442934529346293472934829349293502935129352293532935429355293562935729358293592936029361293622936329364293652936629367293682936929370293712937229373293742937529376293772937829379293802938129382293832938429385293862938729388293892939029391293922939329394293952939629397293982939929400294012940229403294042940529406294072940829409294102941129412294132941429415294162941729418294192942029421294222942329424294252942629427294282942929430294312943229433294342943529436294372943829439294402944129442294432944429445294462944729448294492945029451294522945329454294552945629457294582945929460294612946229463294642946529466294672946829469294702947129472294732947429475294762947729478294792948029481294822948329484294852948629487294882948929490294912949229493294942949529496294972949829499295002950129502295032950429505295062950729508295092951029511295122951329514295152951629517295182951929520295212952229523295242952529526295272952829529295302953129532295332953429535295362953729538295392954029541295422954329544295452954629547295482954929550295512955229553295542955529556295572955829559295602956129562295632956429565295662956729568295692957029571295722957329574295752957629577295782957929580295812958229583295842958529586295872958829589295902959129592295932959429595295962959729598295992960029601296022960329604296052960629607296082960929610296112961229613296142961529616296172961829619296202962129622296232962429625296262962729628296292963029631296322963329634296352963629637296382963929640296412964229643296442964529646296472964829649296502965129652296532965429655296562965729658296592966029661296622966329664296652966629667296682966929670296712967229673296742967529676296772967829679296802968129682296832968429685296862968729688296892969029691296922969329694296952969629697296982969929700297012970229703297042970529706297072970829709297102971129712297132971429715297162971729718297192972029721297222972329724297252972629727297282972929730297312973229733297342973529736297372973829739297402974129742297432974429745297462974729748297492975029751297522975329754297552975629757297582975929760297612976229763297642976529766297672976829769297702977129772297732977429775297762977729778297792978029781297822978329784297852978629787297882978929790297912979229793297942979529796297972979829799298002980129802298032980429805298062980729808298092981029811298122981329814298152981629817298182981929820298212982229823298242982529826298272982829829298302983129832298332983429835298362983729838298392984029841298422984329844298452984629847298482984929850298512985229853298542985529856298572985829859298602986129862298632986429865298662986729868298692987029871298722987329874298752987629877298782987929880298812988229883298842988529886298872988829889298902989129892298932989429895298962989729898298992990029901299022990329904299052990629907299082990929910299112991229913299142991529916299172991829919299202992129922299232992429925299262992729928299292993029931299322993329934299352993629937299382993929940299412994229943299442994529946299472994829949299502995129952299532995429955299562995729958299592996029961299622996329964299652996629967299682996929970299712997229973299742997529976299772997829979299802998129982299832998429985299862998729988299892999029991299922999329994299952999629997299982999930000300013000230003300043000530006300073000830009300103001130012300133001430015300163001730018300193002030021300223002330024300253002630027300283002930030300313003230033300343003530036300373003830039300403004130042300433004430045300463004730048300493005030051300523005330054300553005630057300583005930060300613006230063300643006530066300673006830069300703007130072300733007430075300763007730078300793008030081300823008330084300853008630087300883008930090300913009230093300943009530096300973009830099301003010130102301033010430105301063010730108301093011030111301123011330114301153011630117301183011930120301213012230123301243012530126301273012830129301303013130132301333013430135301363013730138301393014030141301423014330144301453014630147301483014930150301513015230153301543015530156301573015830159301603016130162301633016430165301663016730168301693017030171301723017330174301753017630177301783017930180301813018230183301843018530186301873018830189301903019130192301933019430195301963019730198301993020030201302023020330204302053020630207302083020930210302113021230213302143021530216302173021830219302203022130222302233022430225302263022730228302293023030231302323023330234302353023630237302383023930240302413024230243302443024530246302473024830249302503025130252302533025430255302563025730258302593026030261302623026330264302653026630267302683026930270302713027230273302743027530276302773027830279302803028130282302833028430285302863028730288302893029030291302923029330294302953029630297302983029930300303013030230303303043030530306303073030830309303103031130312303133031430315303163031730318303193032030321303223032330324303253032630327303283032930330303313033230333303343033530336303373033830339303403034130342303433034430345303463034730348303493035030351303523035330354303553035630357303583035930360303613036230363303643036530366303673036830369303703037130372303733037430375303763037730378303793038030381303823038330384303853038630387303883038930390303913039230393303943039530396303973039830399304003040130402304033040430405304063040730408304093041030411304123041330414304153041630417304183041930420304213042230423304243042530426304273042830429304303043130432304333043430435304363043730438304393044030441304423044330444304453044630447304483044930450304513045230453304543045530456304573045830459304603046130462304633046430465304663046730468304693047030471304723047330474304753047630477304783047930480304813048230483304843048530486304873048830489304903049130492304933049430495304963049730498304993050030501305023050330504305053050630507305083050930510305113051230513305143051530516305173051830519305203052130522305233052430525305263052730528305293053030531305323053330534305353053630537305383053930540305413054230543305443054530546305473054830549305503055130552305533055430555305563055730558305593056030561305623056330564305653056630567305683056930570305713057230573305743057530576305773057830579305803058130582305833058430585305863058730588305893059030591305923059330594305953059630597305983059930600306013060230603306043060530606306073060830609306103061130612306133061430615306163061730618306193062030621306223062330624306253062630627306283062930630306313063230633306343063530636306373063830639306403064130642306433064430645306463064730648306493065030651306523065330654306553065630657306583065930660306613066230663306643066530666306673066830669306703067130672306733067430675306763067730678306793068030681306823068330684306853068630687306883068930690306913069230693306943069530696306973069830699307003070130702307033070430705307063070730708307093071030711307123071330714307153071630717307183071930720307213072230723307243072530726307273072830729307303073130732307333073430735307363073730738307393074030741307423074330744307453074630747307483074930750307513075230753307543075530756307573075830759307603076130762307633076430765307663076730768307693077030771307723077330774307753077630777307783077930780307813078230783307843078530786307873078830789307903079130792307933079430795307963079730798307993080030801308023080330804308053080630807308083080930810308113081230813308143081530816308173081830819308203082130822308233082430825308263082730828308293083030831308323083330834308353083630837308383083930840308413084230843308443084530846308473084830849308503085130852308533085430855308563085730858308593086030861308623086330864308653086630867308683086930870308713087230873308743087530876308773087830879308803088130882308833088430885308863088730888308893089030891308923089330894308953089630897308983089930900309013090230903309043090530906309073090830909309103091130912309133091430915309163091730918309193092030921309223092330924309253092630927309283092930930309313093230933309343093530936309373093830939309403094130942309433094430945309463094730948309493095030951309523095330954309553095630957309583095930960309613096230963309643096530966309673096830969309703097130972309733097430975309763097730978309793098030981309823098330984309853098630987309883098930990309913099230993309943099530996309973099830999310003100131002310033100431005310063100731008310093101031011310123101331014310153101631017310183101931020310213102231023310243102531026310273102831029310303103131032310333103431035310363103731038310393104031041310423104331044310453104631047310483104931050310513105231053310543105531056310573105831059310603106131062310633106431065310663106731068310693107031071310723107331074310753107631077310783107931080310813108231083310843108531086310873108831089310903109131092310933109431095310963109731098310993110031101311023110331104311053110631107311083110931110311113111231113311143111531116311173111831119311203112131122311233112431125311263112731128311293113031131311323113331134311353113631137311383113931140311413114231143311443114531146311473114831149311503115131152311533115431155311563115731158311593116031161311623116331164311653116631167311683116931170311713117231173311743117531176311773117831179311803118131182311833118431185311863118731188311893119031191311923119331194311953119631197311983119931200312013120231203312043120531206312073120831209312103121131212312133121431215312163121731218312193122031221312223122331224312253122631227312283122931230312313123231233312343123531236312373123831239312403124131242312433124431245312463124731248312493125031251312523125331254312553125631257312583125931260312613126231263312643126531266312673126831269312703127131272312733127431275312763127731278312793128031281312823128331284312853128631287312883128931290312913129231293312943129531296312973129831299313003130131302313033130431305313063130731308313093131031311313123131331314313153131631317313183131931320313213132231323313243132531326313273132831329313303133131332313333133431335313363133731338313393134031341313423134331344313453134631347313483134931350313513135231353313543135531356313573135831359313603136131362313633136431365313663136731368313693137031371313723137331374313753137631377313783137931380313813138231383313843138531386313873138831389313903139131392313933139431395313963139731398313993140031401314023140331404314053140631407314083140931410314113141231413314143141531416314173141831419314203142131422314233142431425314263142731428314293143031431314323143331434314353143631437314383143931440314413144231443314443144531446314473144831449314503145131452314533145431455314563145731458314593146031461314623146331464314653146631467314683146931470314713147231473314743147531476314773147831479314803148131482314833148431485314863148731488314893149031491314923149331494314953149631497314983149931500315013150231503315043150531506315073150831509315103151131512315133151431515315163151731518315193152031521315223152331524315253152631527315283152931530315313153231533315343153531536315373153831539315403154131542315433154431545315463154731548315493155031551315523155331554315553155631557315583155931560315613156231563315643156531566315673156831569315703157131572315733157431575315763157731578315793158031581315823158331584315853158631587315883158931590315913159231593315943159531596315973159831599316003160131602316033160431605316063160731608316093161031611316123161331614316153161631617316183161931620316213162231623316243162531626316273162831629316303163131632316333163431635316363163731638316393164031641316423164331644316453164631647316483164931650316513165231653316543165531656316573165831659316603166131662316633166431665316663166731668316693167031671316723167331674316753167631677316783167931680316813168231683316843168531686316873168831689316903169131692316933169431695316963169731698316993170031701317023170331704317053170631707317083170931710317113171231713317143171531716317173171831719317203172131722317233172431725317263172731728317293173031731317323173331734317353173631737317383173931740317413174231743317443174531746317473174831749317503175131752317533175431755317563175731758317593176031761317623176331764317653176631767317683176931770317713177231773317743177531776317773177831779317803178131782317833178431785317863178731788317893179031791317923179331794317953179631797317983179931800318013180231803318043180531806318073180831809318103181131812318133181431815318163181731818318193182031821318223182331824318253182631827318283182931830318313183231833318343183531836318373183831839318403184131842318433184431845318463184731848318493185031851318523185331854318553185631857318583185931860318613186231863318643186531866318673186831869318703187131872318733187431875318763187731878318793188031881318823188331884318853188631887318883188931890318913189231893318943189531896318973189831899319003190131902319033190431905319063190731908319093191031911319123191331914319153191631917319183191931920319213192231923319243192531926319273192831929319303193131932319333193431935319363193731938319393194031941319423194331944319453194631947319483194931950319513195231953319543195531956319573195831959319603196131962319633196431965319663196731968319693197031971319723197331974319753197631977319783197931980319813198231983319843198531986319873198831989319903199131992319933199431995319963199731998319993200032001320023200332004320053200632007320083200932010320113201232013320143201532016320173201832019320203202132022320233202432025320263202732028320293203032031320323203332034320353203632037320383203932040320413204232043320443204532046320473204832049320503205132052320533205432055320563205732058320593206032061320623206332064320653206632067320683206932070320713207232073320743207532076320773207832079320803208132082320833208432085320863208732088320893209032091320923209332094320953209632097320983209932100321013210232103321043210532106321073210832109321103211132112321133211432115321163211732118321193212032121321223212332124321253212632127321283212932130321313213232133321343213532136321373213832139321403214132142321433214432145321463214732148321493215032151321523215332154321553215632157321583215932160321613216232163321643216532166321673216832169321703217132172321733217432175321763217732178321793218032181321823218332184321853218632187321883218932190321913219232193321943219532196321973219832199322003220132202322033220432205322063220732208322093221032211322123221332214322153221632217322183221932220322213222232223322243222532226322273222832229322303223132232322333223432235322363223732238322393224032241322423224332244322453224632247322483224932250322513225232253322543225532256322573225832259322603226132262322633226432265322663226732268322693227032271322723227332274322753227632277322783227932280322813228232283322843228532286322873228832289322903229132292322933229432295322963229732298322993230032301323023230332304323053230632307323083230932310323113231232313323143231532316323173231832319323203232132322323233232432325323263232732328323293233032331323323233332334323353233632337323383233932340323413234232343323443234532346323473234832349323503235132352323533235432355323563235732358323593236032361323623236332364323653236632367323683236932370323713237232373323743237532376323773237832379323803238132382323833238432385323863238732388323893239032391323923239332394323953239632397323983239932400324013240232403324043240532406324073240832409324103241132412324133241432415324163241732418324193242032421324223242332424324253242632427324283242932430324313243232433324343243532436324373243832439324403244132442324433244432445324463244732448324493245032451324523245332454324553245632457324583245932460324613246232463324643246532466324673246832469324703247132472324733247432475324763247732478324793248032481324823248332484324853248632487324883248932490324913249232493324943249532496324973249832499325003250132502325033250432505325063250732508325093251032511325123251332514325153251632517325183251932520325213252232523325243252532526325273252832529325303253132532325333253432535325363253732538325393254032541325423254332544325453254632547325483254932550325513255232553325543255532556325573255832559325603256132562325633256432565325663256732568325693257032571325723257332574325753257632577325783257932580325813258232583325843258532586325873258832589325903259132592325933259432595325963259732598325993260032601326023260332604326053260632607326083260932610326113261232613326143261532616326173261832619326203262132622326233262432625326263262732628326293263032631326323263332634326353263632637326383263932640326413264232643326443264532646326473264832649326503265132652326533265432655326563265732658326593266032661326623266332664326653266632667326683266932670326713267232673326743267532676326773267832679326803268132682326833268432685326863268732688326893269032691326923269332694326953269632697326983269932700327013270232703327043270532706327073270832709327103271132712327133271432715327163271732718327193272032721327223272332724327253272632727327283272932730327313273232733327343273532736327373273832739327403274132742327433274432745327463274732748327493275032751327523275332754327553275632757327583275932760327613276232763327643276532766327673276832769327703277132772327733277432775327763277732778327793278032781327823278332784327853278632787327883278932790327913279232793327943279532796327973279832799328003280132802328033280432805328063280732808328093281032811328123281332814328153281632817328183281932820328213282232823328243282532826328273282832829328303283132832328333283432835328363283732838328393284032841328423284332844328453284632847328483284932850328513285232853328543285532856328573285832859328603286132862328633286432865328663286732868328693287032871328723287332874328753287632877328783287932880328813288232883328843288532886328873288832889328903289132892328933289432895328963289732898328993290032901329023290332904329053290632907329083290932910329113291232913329143291532916329173291832919329203292132922329233292432925329263292732928329293293032931329323293332934329353293632937329383293932940329413294232943329443294532946329473294832949329503295132952329533295432955329563295732958329593296032961329623296332964329653296632967329683296932970329713297232973329743297532976329773297832979329803298132982329833298432985329863298732988329893299032991329923299332994329953299632997329983299933000330013300233003330043300533006330073300833009330103301133012330133301433015330163301733018330193302033021330223302333024330253302633027330283302933030330313303233033330343303533036330373303833039330403304133042330433304433045330463304733048330493305033051330523305333054330553305633057330583305933060330613306233063330643306533066330673306833069330703307133072330733307433075330763307733078330793308033081330823308333084330853308633087330883308933090330913309233093330943309533096330973309833099331003310133102331033310433105331063310733108331093311033111331123311333114331153311633117331183311933120331213312233123331243312533126331273312833129331303313133132331333313433135331363313733138331393314033141331423314333144331453314633147331483314933150331513315233153331543315533156331573315833159331603316133162331633316433165331663316733168331693317033171331723317333174331753317633177331783317933180331813318233183331843318533186331873318833189331903319133192331933319433195331963319733198331993320033201332023320333204332053320633207332083320933210332113321233213332143321533216332173321833219332203322133222332233322433225332263322733228332293323033231332323323333234332353323633237332383323933240332413324233243332443324533246332473324833249332503325133252332533325433255332563325733258332593326033261332623326333264332653326633267332683326933270332713327233273332743327533276332773327833279332803328133282332833328433285332863328733288332893329033291332923329333294332953329633297332983329933300333013330233303333043330533306333073330833309333103331133312333133331433315333163331733318333193332033321333223332333324333253332633327333283332933330333313333233333333343333533336333373333833339333403334133342333433334433345333463334733348333493335033351333523335333354333553335633357333583335933360333613336233363333643336533366333673336833369333703337133372333733337433375333763337733378333793338033381333823338333384333853338633387333883338933390333913339233393333943339533396333973339833399334003340133402334033340433405334063340733408334093341033411334123341333414334153341633417334183341933420334213342233423334243342533426334273342833429334303343133432334333343433435334363343733438334393344033441334423344333444334453344633447334483344933450334513345233453334543345533456334573345833459334603346133462334633346433465334663346733468334693347033471334723347333474334753347633477334783347933480334813348233483334843348533486334873348833489334903349133492334933349433495334963349733498334993350033501335023350333504335053350633507335083350933510335113351233513335143351533516335173351833519335203352133522335233352433525335263352733528335293353033531335323353333534335353353633537335383353933540335413354233543335443354533546335473354833549335503355133552335533355433555335563355733558335593356033561335623356333564335653356633567335683356933570335713357233573335743357533576335773357833579335803358133582335833358433585335863358733588335893359033591335923359333594335953359633597335983359933600336013360233603336043360533606336073360833609336103361133612336133361433615336163361733618336193362033621336223362333624336253362633627336283362933630336313363233633336343363533636336373363833639336403364133642336433364433645336463364733648336493365033651336523365333654336553365633657336583365933660336613366233663336643366533666336673366833669336703367133672336733367433675336763367733678336793368033681336823368333684336853368633687336883368933690336913369233693336943369533696336973369833699337003370133702337033370433705337063370733708337093371033711337123371333714337153371633717337183371933720337213372233723337243372533726337273372833729337303373133732337333373433735337363373733738337393374033741337423374333744337453374633747337483374933750337513375233753337543375533756337573375833759337603376133762337633376433765337663376733768337693377033771337723377333774337753377633777337783377933780337813378233783337843378533786337873378833789337903379133792337933379433795337963379733798337993380033801338023380333804338053380633807338083380933810338113381233813338143381533816338173381833819338203382133822338233382433825338263382733828338293383033831338323383333834338353383633837338383383933840338413384233843338443384533846338473384833849338503385133852338533385433855338563385733858338593386033861338623386333864338653386633867338683386933870338713387233873338743387533876338773387833879338803388133882338833388433885338863388733888338893389033891338923389333894338953389633897338983389933900339013390233903339043390533906339073390833909339103391133912339133391433915339163391733918339193392033921339223392333924339253392633927339283392933930339313393233933339343393533936339373393833939339403394133942339433394433945339463394733948339493395033951339523395333954339553395633957339583395933960339613396233963339643396533966339673396833969339703397133972339733397433975339763397733978339793398033981339823398333984339853398633987339883398933990339913399233993339943399533996339973399833999340003400134002340033400434005340063400734008340093401034011340123401334014340153401634017340183401934020340213402234023340243402534026340273402834029340303403134032340333403434035340363403734038340393404034041340423404334044340453404634047340483404934050340513405234053340543405534056340573405834059340603406134062340633406434065340663406734068340693407034071340723407334074340753407634077340783407934080340813408234083340843408534086340873408834089340903409134092340933409434095340963409734098340993410034101341023410334104341053410634107341083410934110341113411234113341143411534116341173411834119341203412134122341233412434125341263412734128341293413034131341323413334134341353413634137341383413934140341413414234143341443414534146341473414834149341503415134152341533415434155341563415734158341593416034161341623416334164341653416634167341683416934170341713417234173341743417534176341773417834179341803418134182341833418434185341863418734188341893419034191341923419334194341953419634197341983419934200342013420234203342043420534206342073420834209342103421134212342133421434215342163421734218342193422034221342223422334224342253422634227342283422934230342313423234233342343423534236342373423834239342403424134242342433424434245342463424734248342493425034251342523425334254342553425634257342583425934260342613426234263342643426534266342673426834269342703427134272342733427434275342763427734278342793428034281342823428334284342853428634287342883428934290342913429234293342943429534296342973429834299343003430134302343033430434305343063430734308343093431034311343123431334314343153431634317343183431934320343213432234323343243432534326343273432834329343303433134332343333433434335343363433734338343393434034341343423434334344343453434634347343483434934350343513435234353343543435534356343573435834359343603436134362343633436434365343663436734368343693437034371343723437334374343753437634377343783437934380343813438234383343843438534386343873438834389343903439134392343933439434395343963439734398343993440034401344023440334404344053440634407344083440934410344113441234413344143441534416344173441834419344203442134422344233442434425344263442734428344293443034431344323443334434344353443634437344383443934440344413444234443344443444534446344473444834449344503445134452344533445434455344563445734458344593446034461344623446334464344653446634467344683446934470344713447234473344743447534476344773447834479344803448134482344833448434485344863448734488344893449034491344923449334494344953449634497344983449934500345013450234503345043450534506345073450834509345103451134512345133451434515345163451734518345193452034521345223452334524345253452634527345283452934530345313453234533345343453534536345373453834539345403454134542345433454434545345463454734548345493455034551345523455334554345553455634557345583455934560345613456234563345643456534566345673456834569345703457134572345733457434575345763457734578345793458034581345823458334584345853458634587345883458934590345913459234593345943459534596345973459834599346003460134602346033460434605346063460734608346093461034611346123461334614346153461634617346183461934620346213462234623346243462534626346273462834629346303463134632346333463434635346363463734638346393464034641346423464334644346453464634647346483464934650346513465234653346543465534656346573465834659346603466134662346633466434665346663466734668346693467034671346723467334674346753467634677346783467934680346813468234683346843468534686346873468834689346903469134692346933469434695346963469734698346993470034701347023470334704347053470634707347083470934710347113471234713347143471534716347173471834719347203472134722347233472434725347263472734728347293473034731347323473334734347353473634737347383473934740347413474234743347443474534746347473474834749347503475134752347533475434755347563475734758347593476034761347623476334764347653476634767347683476934770347713477234773347743477534776347773477834779347803478134782347833478434785347863478734788347893479034791347923479334794347953479634797347983479934800348013480234803348043480534806348073480834809348103481134812348133481434815348163481734818348193482034821348223482334824348253482634827348283482934830348313483234833348343483534836348373483834839348403484134842348433484434845348463484734848348493485034851348523485334854348553485634857348583485934860348613486234863348643486534866348673486834869348703487134872348733487434875348763487734878348793488034881348823488334884348853488634887348883488934890348913489234893348943489534896348973489834899349003490134902349033490434905349063490734908349093491034911349123491334914349153491634917349183491934920349213492234923349243492534926349273492834929349303493134932349333493434935349363493734938349393494034941349423494334944349453494634947349483494934950349513495234953349543495534956349573495834959349603496134962349633496434965349663496734968349693497034971349723497334974349753497634977349783497934980349813498234983349843498534986349873498834989349903499134992349933499434995349963499734998349993500035001350023500335004350053500635007350083500935010350113501235013350143501535016350173501835019350203502135022350233502435025350263502735028350293503035031350323503335034350353503635037350383503935040350413504235043350443504535046350473504835049350503505135052350533505435055350563505735058350593506035061350623506335064350653506635067350683506935070350713507235073350743507535076350773507835079350803508135082350833508435085350863508735088350893509035091350923509335094350953509635097350983509935100351013510235103351043510535106351073510835109351103511135112351133511435115351163511735118351193512035121351223512335124351253512635127351283512935130351313513235133351343513535136351373513835139351403514135142351433514435145351463514735148351493515035151351523515335154351553515635157351583515935160351613516235163351643516535166351673516835169351703517135172351733517435175351763517735178351793518035181351823518335184351853518635187351883518935190351913519235193351943519535196351973519835199352003520135202352033520435205352063520735208352093521035211352123521335214352153521635217352183521935220352213522235223352243522535226352273522835229352303523135232352333523435235352363523735238352393524035241352423524335244352453524635247352483524935250352513525235253352543525535256352573525835259352603526135262352633526435265352663526735268352693527035271352723527335274352753527635277352783527935280352813528235283352843528535286352873528835289352903529135292352933529435295352963529735298352993530035301353023530335304353053530635307353083530935310353113531235313353143531535316353173531835319353203532135322353233532435325353263532735328353293533035331353323533335334353353533635337353383533935340353413534235343353443534535346353473534835349353503535135352353533535435355353563535735358353593536035361353623536335364353653536635367353683536935370353713537235373353743537535376353773537835379353803538135382353833538435385353863538735388353893539035391353923539335394353953539635397353983539935400354013540235403354043540535406354073540835409354103541135412354133541435415354163541735418354193542035421354223542335424354253542635427354283542935430354313543235433354343543535436354373543835439354403544135442354433544435445354463544735448354493545035451354523545335454354553545635457354583545935460354613546235463354643546535466354673546835469354703547135472354733547435475354763547735478354793548035481354823548335484354853548635487354883548935490354913549235493354943549535496354973549835499355003550135502355033550435505355063550735508355093551035511355123551335514355153551635517355183551935520355213552235523355243552535526355273552835529355303553135532355333553435535355363553735538355393554035541355423554335544355453554635547355483554935550355513555235553355543555535556355573555835559355603556135562355633556435565355663556735568355693557035571355723557335574355753557635577355783557935580355813558235583355843558535586355873558835589355903559135592355933559435595355963559735598355993560035601356023560335604356053560635607356083560935610356113561235613356143561535616356173561835619356203562135622356233562435625356263562735628356293563035631356323563335634356353563635637356383563935640356413564235643356443564535646356473564835649356503565135652356533565435655356563565735658356593566035661356623566335664356653566635667356683566935670356713567235673356743567535676356773567835679356803568135682356833568435685356863568735688356893569035691356923569335694356953569635697356983569935700357013570235703357043570535706357073570835709357103571135712357133571435715357163571735718357193572035721357223572335724357253572635727357283572935730357313573235733357343573535736357373573835739357403574135742357433574435745357463574735748357493575035751357523575335754357553575635757357583575935760357613576235763357643576535766357673576835769357703577135772357733577435775357763577735778357793578035781357823578335784357853578635787357883578935790357913579235793357943579535796357973579835799358003580135802358033580435805358063580735808358093581035811358123581335814358153581635817358183581935820358213582235823358243582535826358273582835829358303583135832358333583435835358363583735838358393584035841358423584335844358453584635847358483584935850358513585235853358543585535856358573585835859358603586135862358633586435865358663586735868358693587035871358723587335874358753587635877358783587935880358813588235883358843588535886358873588835889358903589135892358933589435895358963589735898358993590035901359023590335904359053590635907359083590935910359113591235913359143591535916359173591835919359203592135922359233592435925359263592735928359293593035931359323593335934359353593635937359383593935940359413594235943359443594535946359473594835949359503595135952359533595435955359563595735958359593596035961359623596335964359653596635967359683596935970359713597235973359743597535976359773597835979359803598135982359833598435985359863598735988359893599035991359923599335994359953599635997359983599936000360013600236003360043600536006360073600836009360103601136012360133601436015360163601736018360193602036021360223602336024360253602636027360283602936030360313603236033360343603536036360373603836039360403604136042360433604436045360463604736048360493605036051360523605336054360553605636057360583605936060360613606236063360643606536066360673606836069360703607136072360733607436075360763607736078360793608036081360823608336084360853608636087360883608936090360913609236093360943609536096360973609836099361003610136102361033610436105361063610736108361093611036111361123611336114361153611636117361183611936120361213612236123361243612536126361273612836129361303613136132361333613436135361363613736138361393614036141361423614336144361453614636147361483614936150361513615236153361543615536156361573615836159361603616136162361633616436165361663616736168361693617036171361723617336174361753617636177361783617936180361813618236183361843618536186361873618836189361903619136192361933619436195361963619736198361993620036201362023620336204362053620636207362083620936210362113621236213362143621536216362173621836219362203622136222362233622436225362263622736228362293623036231362323623336234362353623636237362383623936240362413624236243362443624536246362473624836249362503625136252362533625436255362563625736258362593626036261362623626336264362653626636267362683626936270362713627236273362743627536276362773627836279362803628136282362833628436285362863628736288362893629036291362923629336294362953629636297362983629936300363013630236303363043630536306363073630836309363103631136312363133631436315363163631736318363193632036321363223632336324363253632636327363283632936330363313633236333363343633536336363373633836339363403634136342363433634436345363463634736348363493635036351363523635336354363553635636357363583635936360363613636236363363643636536366363673636836369363703637136372363733637436375363763637736378363793638036381363823638336384363853638636387363883638936390363913639236393363943639536396363973639836399364003640136402364033640436405364063640736408364093641036411364123641336414364153641636417364183641936420364213642236423364243642536426364273642836429364303643136432364333643436435364363643736438364393644036441364423644336444364453644636447364483644936450364513645236453364543645536456364573645836459364603646136462364633646436465364663646736468364693647036471364723647336474364753647636477364783647936480364813648236483364843648536486364873648836489364903649136492364933649436495364963649736498364993650036501365023650336504365053650636507365083650936510365113651236513365143651536516365173651836519365203652136522365233652436525365263652736528365293653036531365323653336534365353653636537365383653936540365413654236543365443654536546365473654836549365503655136552365533655436555365563655736558365593656036561365623656336564365653656636567365683656936570365713657236573365743657536576365773657836579365803658136582365833658436585365863658736588365893659036591365923659336594365953659636597365983659936600366013660236603366043660536606366073660836609366103661136612366133661436615366163661736618366193662036621366223662336624366253662636627366283662936630366313663236633366343663536636366373663836639366403664136642366433664436645366463664736648366493665036651366523665336654366553665636657366583665936660366613666236663366643666536666366673666836669366703667136672366733667436675366763667736678366793668036681366823668336684366853668636687366883668936690366913669236693366943669536696366973669836699367003670136702367033670436705367063670736708367093671036711367123671336714367153671636717367183671936720367213672236723367243672536726367273672836729367303673136732367333673436735367363673736738367393674036741367423674336744367453674636747367483674936750367513675236753367543675536756367573675836759367603676136762367633676436765367663676736768367693677036771367723677336774367753677636777367783677936780367813678236783367843678536786367873678836789367903679136792367933679436795367963679736798367993680036801368023680336804368053680636807368083680936810368113681236813368143681536816368173681836819368203682136822368233682436825368263682736828368293683036831368323683336834368353683636837368383683936840368413684236843368443684536846368473684836849368503685136852368533685436855368563685736858368593686036861368623686336864368653686636867368683686936870368713687236873368743687536876368773687836879368803688136882368833688436885368863688736888368893689036891368923689336894368953689636897368983689936900369013690236903369043690536906369073690836909369103691136912369133691436915369163691736918369193692036921369223692336924369253692636927369283692936930369313693236933369343693536936369373693836939369403694136942369433694436945369463694736948369493695036951369523695336954369553695636957369583695936960369613696236963369643696536966369673696836969369703697136972369733697436975369763697736978369793698036981369823698336984369853698636987369883698936990369913699236993369943699536996369973699836999370003700137002370033700437005370063700737008370093701037011370123701337014370153701637017370183701937020370213702237023370243702537026370273702837029370303703137032370333703437035370363703737038370393704037041370423704337044370453704637047370483704937050370513705237053370543705537056370573705837059370603706137062370633706437065370663706737068370693707037071370723707337074370753707637077370783707937080370813708237083370843708537086370873708837089370903709137092370933709437095370963709737098370993710037101371023710337104371053710637107371083710937110371113711237113371143711537116371173711837119371203712137122371233712437125371263712737128371293713037131371323713337134371353713637137371383713937140371413714237143371443714537146371473714837149371503715137152371533715437155371563715737158371593716037161371623716337164371653716637167371683716937170371713717237173371743717537176371773717837179371803718137182371833718437185371863718737188371893719037191371923719337194371953719637197371983719937200372013720237203372043720537206372073720837209372103721137212372133721437215372163721737218372193722037221372223722337224372253722637227372283722937230372313723237233372343723537236372373723837239372403724137242372433724437245372463724737248372493725037251372523725337254372553725637257372583725937260372613726237263372643726537266372673726837269372703727137272372733727437275372763727737278372793728037281372823728337284372853728637287372883728937290372913729237293372943729537296372973729837299373003730137302373033730437305373063730737308373093731037311373123731337314373153731637317373183731937320373213732237323373243732537326373273732837329373303733137332373333733437335373363733737338373393734037341373423734337344373453734637347373483734937350373513735237353373543735537356373573735837359373603736137362373633736437365373663736737368373693737037371373723737337374373753737637377373783737937380373813738237383373843738537386373873738837389373903739137392373933739437395373963739737398373993740037401374023740337404374053740637407374083740937410374113741237413374143741537416374173741837419374203742137422374233742437425374263742737428374293743037431374323743337434374353743637437374383743937440374413744237443374443744537446374473744837449374503745137452374533745437455374563745737458374593746037461374623746337464374653746637467374683746937470374713747237473374743747537476374773747837479374803748137482374833748437485374863748737488374893749037491374923749337494374953749637497374983749937500375013750237503375043750537506375073750837509375103751137512375133751437515375163751737518375193752037521375223752337524375253752637527375283752937530375313753237533375343753537536375373753837539375403754137542375433754437545375463754737548375493755037551375523755337554375553755637557375583755937560375613756237563375643756537566375673756837569375703757137572375733757437575375763757737578375793758037581375823758337584375853758637587375883758937590375913759237593375943759537596375973759837599376003760137602376033760437605376063760737608376093761037611376123761337614376153761637617376183761937620376213762237623376243762537626376273762837629376303763137632376333763437635376363763737638376393764037641376423764337644376453764637647376483764937650376513765237653376543765537656376573765837659376603766137662376633766437665376663766737668376693767037671376723767337674376753767637677376783767937680376813768237683376843768537686376873768837689376903769137692376933769437695376963769737698376993770037701377023770337704377053770637707377083770937710377113771237713377143771537716377173771837719377203772137722377233772437725377263772737728377293773037731377323773337734377353773637737377383773937740377413774237743377443774537746377473774837749377503775137752377533775437755377563775737758377593776037761377623776337764377653776637767377683776937770377713777237773377743777537776377773777837779377803778137782377833778437785377863778737788377893779037791377923779337794377953779637797377983779937800378013780237803378043780537806378073780837809378103781137812378133781437815378163781737818378193782037821378223782337824378253782637827378283782937830378313783237833378343783537836378373783837839378403784137842378433784437845378463784737848378493785037851378523785337854378553785637857378583785937860378613786237863378643786537866378673786837869378703787137872378733787437875378763787737878378793788037881378823788337884378853788637887378883788937890378913789237893378943789537896378973789837899379003790137902379033790437905379063790737908379093791037911379123791337914379153791637917379183791937920379213792237923379243792537926379273792837929379303793137932379333793437935379363793737938379393794037941379423794337944379453794637947379483794937950379513795237953379543795537956379573795837959379603796137962379633796437965379663796737968379693797037971379723797337974379753797637977379783797937980379813798237983379843798537986379873798837989379903799137992379933799437995379963799737998379993800038001380023800338004380053800638007380083800938010380113801238013380143801538016380173801838019380203802138022380233802438025380263802738028380293803038031380323803338034380353803638037380383803938040380413804238043380443804538046380473804838049380503805138052380533805438055380563805738058380593806038061380623806338064380653806638067380683806938070380713807238073380743807538076380773807838079380803808138082380833808438085380863808738088380893809038091380923809338094380953809638097380983809938100381013810238103381043810538106381073810838109381103811138112381133811438115381163811738118381193812038121381223812338124381253812638127381283812938130381313813238133381343813538136381373813838139381403814138142381433814438145381463814738148381493815038151381523815338154381553815638157381583815938160381613816238163381643816538166381673816838169381703817138172381733817438175381763817738178381793818038181381823818338184381853818638187381883818938190381913819238193381943819538196381973819838199382003820138202382033820438205382063820738208382093821038211382123821338214382153821638217382183821938220382213822238223382243822538226382273822838229382303823138232382333823438235382363823738238382393824038241382423824338244382453824638247382483824938250382513825238253382543825538256382573825838259382603826138262382633826438265382663826738268382693827038271382723827338274382753827638277382783827938280382813828238283382843828538286382873828838289382903829138292382933829438295382963829738298382993830038301383023830338304383053830638307383083830938310383113831238313383143831538316383173831838319383203832138322383233832438325383263832738328383293833038331383323833338334383353833638337383383833938340383413834238343383443834538346383473834838349383503835138352383533835438355383563835738358383593836038361383623836338364383653836638367383683836938370383713837238373383743837538376383773837838379383803838138382383833838438385383863838738388383893839038391383923839338394383953839638397383983839938400384013840238403384043840538406384073840838409384103841138412384133841438415384163841738418384193842038421384223842338424384253842638427384283842938430384313843238433384343843538436384373843838439384403844138442384433844438445384463844738448384493845038451384523845338454384553845638457384583845938460384613846238463384643846538466384673846838469384703847138472384733847438475384763847738478384793848038481384823848338484384853848638487384883848938490384913849238493384943849538496384973849838499385003850138502385033850438505385063850738508385093851038511385123851338514385153851638517385183851938520385213852238523385243852538526385273852838529385303853138532385333853438535385363853738538385393854038541385423854338544385453854638547385483854938550385513855238553385543855538556385573855838559385603856138562385633856438565385663856738568385693857038571385723857338574385753857638577385783857938580385813858238583385843858538586385873858838589385903859138592385933859438595385963859738598385993860038601386023860338604386053860638607386083860938610386113861238613386143861538616386173861838619386203862138622386233862438625386263862738628386293863038631386323863338634386353863638637386383863938640386413864238643386443864538646386473864838649386503865138652386533865438655386563865738658386593866038661386623866338664386653866638667386683866938670386713867238673386743867538676386773867838679386803868138682386833868438685386863868738688386893869038691386923869338694386953869638697386983869938700387013870238703387043870538706387073870838709387103871138712387133871438715387163871738718387193872038721387223872338724387253872638727387283872938730387313873238733387343873538736387373873838739387403874138742387433874438745387463874738748387493875038751387523875338754387553875638757387583875938760387613876238763387643876538766387673876838769387703877138772387733877438775387763877738778387793878038781387823878338784387853878638787387883878938790387913879238793387943879538796387973879838799388003880138802388033880438805388063880738808388093881038811388123881338814388153881638817388183881938820388213882238823388243882538826388273882838829388303883138832388333883438835388363883738838388393884038841388423884338844388453884638847388483884938850388513885238853388543885538856388573885838859388603886138862388633886438865388663886738868388693887038871388723887338874388753887638877388783887938880388813888238883388843888538886388873888838889388903889138892388933889438895388963889738898388993890038901389023890338904389053890638907389083890938910389113891238913389143891538916389173891838919389203892138922389233892438925389263892738928389293893038931389323893338934389353893638937389383893938940389413894238943389443894538946389473894838949389503895138952389533895438955389563895738958389593896038961389623896338964389653896638967389683896938970389713897238973389743897538976389773897838979389803898138982389833898438985389863898738988389893899038991389923899338994389953899638997389983899939000390013900239003390043900539006390073900839009390103901139012390133901439015390163901739018390193902039021390223902339024390253902639027390283902939030390313903239033390343903539036390373903839039390403904139042390433904439045390463904739048390493905039051390523905339054390553905639057390583905939060390613906239063390643906539066390673906839069390703907139072390733907439075390763907739078390793908039081390823908339084390853908639087390883908939090390913909239093390943909539096390973909839099391003910139102391033910439105391063910739108391093911039111391123911339114391153911639117391183911939120391213912239123391243912539126391273912839129391303913139132391333913439135391363913739138391393914039141391423914339144391453914639147391483914939150391513915239153391543915539156391573915839159391603916139162391633916439165391663916739168391693917039171391723917339174391753917639177391783917939180391813918239183391843918539186391873918839189391903919139192391933919439195391963919739198391993920039201392023920339204392053920639207392083920939210392113921239213392143921539216392173921839219392203922139222392233922439225392263922739228392293923039231392323923339234392353923639237392383923939240392413924239243392443924539246392473924839249392503925139252392533925439255392563925739258392593926039261392623926339264392653926639267392683926939270392713927239273392743927539276392773927839279392803928139282392833928439285392863928739288392893929039291392923929339294392953929639297392983929939300393013930239303393043930539306393073930839309393103931139312393133931439315393163931739318393193932039321393223932339324393253932639327393283932939330393313933239333393343933539336393373933839339393403934139342393433934439345393463934739348393493935039351393523935339354393553935639357393583935939360393613936239363393643936539366393673936839369393703937139372393733937439375393763937739378393793938039381393823938339384393853938639387393883938939390393913939239393393943939539396393973939839399394003940139402394033940439405394063940739408394093941039411394123941339414394153941639417394183941939420394213942239423394243942539426394273942839429394303943139432394333943439435394363943739438394393944039441394423944339444394453944639447394483944939450394513945239453394543945539456394573945839459394603946139462394633946439465394663946739468394693947039471394723947339474394753947639477394783947939480394813948239483394843948539486394873948839489394903949139492394933949439495394963949739498394993950039501395023950339504395053950639507395083950939510395113951239513395143951539516395173951839519395203952139522395233952439525395263952739528395293953039531395323953339534395353953639537395383953939540395413954239543395443954539546395473954839549395503955139552395533955439555395563955739558395593956039561395623956339564395653956639567395683956939570395713957239573395743957539576395773957839579395803958139582395833958439585395863958739588395893959039591395923959339594395953959639597395983959939600396013960239603396043960539606396073960839609396103961139612396133961439615396163961739618396193962039621396223962339624396253962639627396283962939630396313963239633396343963539636396373963839639396403964139642396433964439645396463964739648396493965039651396523965339654396553965639657396583965939660396613966239663396643966539666396673966839669396703967139672396733967439675396763967739678396793968039681396823968339684396853968639687396883968939690396913969239693396943969539696396973969839699397003970139702397033970439705397063970739708397093971039711397123971339714397153971639717397183971939720397213972239723397243972539726397273972839729397303973139732397333973439735397363973739738397393974039741397423974339744397453974639747397483974939750397513975239753397543975539756397573975839759397603976139762397633976439765397663976739768397693977039771397723977339774397753977639777397783977939780397813978239783397843978539786397873978839789397903979139792397933979439795397963979739798397993980039801398023980339804398053980639807398083980939810398113981239813398143981539816398173981839819398203982139822398233982439825398263982739828398293983039831398323983339834398353983639837398383983939840398413984239843398443984539846398473984839849398503985139852398533985439855398563985739858398593986039861398623986339864398653986639867398683986939870398713987239873398743987539876398773987839879398803988139882398833988439885398863988739888398893989039891398923989339894398953989639897398983989939900399013990239903399043990539906399073990839909399103991139912399133991439915399163991739918399193992039921399223992339924399253992639927399283992939930399313993239933399343993539936399373993839939399403994139942399433994439945399463994739948399493995039951399523995339954399553995639957399583995939960399613996239963399643996539966399673996839969399703997139972399733997439975399763997739978399793998039981399823998339984399853998639987399883998939990399913999239993399943999539996399973999839999400004000140002400034000440005400064000740008400094001040011400124001340014400154001640017400184001940020400214002240023400244002540026400274002840029400304003140032400334003440035400364003740038400394004040041400424004340044400454004640047400484004940050400514005240053400544005540056400574005840059400604006140062400634006440065400664006740068400694007040071400724007340074400754007640077400784007940080400814008240083400844008540086400874008840089400904009140092400934009440095400964009740098400994010040101401024010340104401054010640107401084010940110401114011240113401144011540116401174011840119401204012140122401234012440125401264012740128401294013040131401324013340134401354013640137401384013940140401414014240143401444014540146401474014840149401504015140152401534015440155401564015740158401594016040161401624016340164401654016640167401684016940170401714017240173401744017540176401774017840179401804018140182401834018440185401864018740188401894019040191401924019340194401954019640197401984019940200402014020240203402044020540206402074020840209402104021140212402134021440215402164021740218402194022040221402224022340224402254022640227402284022940230402314023240233402344023540236402374023840239402404024140242402434024440245402464024740248402494025040251402524025340254402554025640257402584025940260402614026240263402644026540266402674026840269402704027140272402734027440275402764027740278402794028040281402824028340284402854028640287402884028940290402914029240293402944029540296402974029840299403004030140302403034030440305403064030740308403094031040311403124031340314403154031640317403184031940320403214032240323403244032540326403274032840329403304033140332403334033440335403364033740338403394034040341403424034340344403454034640347403484034940350403514035240353403544035540356403574035840359403604036140362403634036440365403664036740368403694037040371403724037340374403754037640377403784037940380403814038240383403844038540386403874038840389403904039140392403934039440395403964039740398403994040040401404024040340404404054040640407404084040940410404114041240413404144041540416404174041840419404204042140422404234042440425404264042740428404294043040431404324043340434404354043640437404384043940440404414044240443404444044540446404474044840449404504045140452404534045440455404564045740458404594046040461404624046340464404654046640467404684046940470404714047240473404744047540476404774047840479404804048140482404834048440485404864048740488404894049040491404924049340494404954049640497404984049940500405014050240503405044050540506405074050840509405104051140512405134051440515405164051740518405194052040521405224052340524405254052640527405284052940530405314053240533405344053540536405374053840539405404054140542405434054440545405464054740548405494055040551405524055340554405554055640557405584055940560405614056240563405644056540566405674056840569405704057140572405734057440575405764057740578405794058040581405824058340584405854058640587405884058940590405914059240593405944059540596405974059840599406004060140602406034060440605406064060740608406094061040611406124061340614406154061640617406184061940620406214062240623406244062540626406274062840629406304063140632406334063440635406364063740638406394064040641406424064340644406454064640647406484064940650406514065240653406544065540656406574065840659406604066140662406634066440665406664066740668406694067040671406724067340674406754067640677406784067940680406814068240683406844068540686406874068840689406904069140692406934069440695406964069740698406994070040701407024070340704407054070640707407084070940710407114071240713407144071540716407174071840719407204072140722407234072440725407264072740728407294073040731407324073340734407354073640737407384073940740407414074240743407444074540746407474074840749407504075140752407534075440755407564075740758407594076040761407624076340764407654076640767407684076940770407714077240773407744077540776407774077840779407804078140782407834078440785407864078740788407894079040791407924079340794407954079640797407984079940800408014080240803408044080540806408074080840809408104081140812408134081440815408164081740818408194082040821408224082340824408254082640827408284082940830408314083240833408344083540836408374083840839408404084140842408434084440845408464084740848408494085040851408524085340854408554085640857408584085940860408614086240863408644086540866408674086840869408704087140872408734087440875408764087740878408794088040881408824088340884408854088640887408884088940890408914089240893408944089540896408974089840899409004090140902409034090440905409064090740908409094091040911409124091340914409154091640917409184091940920409214092240923409244092540926409274092840929409304093140932409334093440935409364093740938409394094040941409424094340944409454094640947409484094940950409514095240953409544095540956409574095840959409604096140962409634096440965409664096740968409694097040971409724097340974409754097640977409784097940980409814098240983409844098540986409874098840989409904099140992409934099440995409964099740998409994100041001410024100341004410054100641007410084100941010410114101241013410144101541016410174101841019410204102141022410234102441025410264102741028410294103041031410324103341034410354103641037410384103941040410414104241043410444104541046410474104841049410504105141052410534105441055410564105741058410594106041061410624106341064410654106641067410684106941070410714107241073410744107541076410774107841079410804108141082410834108441085410864108741088410894109041091410924109341094410954109641097410984109941100411014110241103411044110541106411074110841109411104111141112411134111441115411164111741118411194112041121411224112341124411254112641127411284112941130411314113241133411344113541136411374113841139411404114141142411434114441145411464114741148411494115041151411524115341154411554115641157411584115941160411614116241163411644116541166411674116841169411704117141172411734117441175411764117741178411794118041181411824118341184411854118641187411884118941190411914119241193411944119541196411974119841199412004120141202412034120441205412064120741208412094121041211412124121341214412154121641217412184121941220412214122241223412244122541226412274122841229412304123141232412334123441235412364123741238412394124041241412424124341244412454124641247412484124941250412514125241253412544125541256412574125841259412604126141262412634126441265412664126741268412694127041271412724127341274412754127641277412784127941280412814128241283412844128541286412874128841289412904129141292412934129441295412964129741298412994130041301413024130341304413054130641307413084130941310413114131241313413144131541316413174131841319413204132141322413234132441325413264132741328413294133041331413324133341334413354133641337413384133941340413414134241343413444134541346413474134841349413504135141352413534135441355413564135741358413594136041361413624136341364413654136641367413684136941370413714137241373413744137541376413774137841379413804138141382413834138441385413864138741388413894139041391413924139341394413954139641397413984139941400414014140241403414044140541406414074140841409414104141141412414134141441415414164141741418414194142041421414224142341424414254142641427414284142941430414314143241433414344143541436414374143841439414404144141442414434144441445414464144741448414494145041451414524145341454414554145641457414584145941460414614146241463414644146541466414674146841469414704147141472414734147441475414764147741478414794148041481414824148341484414854148641487414884148941490414914149241493414944149541496414974149841499415004150141502415034150441505415064150741508415094151041511415124151341514415154151641517415184151941520415214152241523415244152541526415274152841529415304153141532415334153441535415364153741538415394154041541415424154341544415454154641547415484154941550415514155241553415544155541556415574155841559415604156141562415634156441565415664156741568415694157041571415724157341574415754157641577415784157941580415814158241583415844158541586415874158841589415904159141592415934159441595415964159741598415994160041601416024160341604416054160641607416084160941610416114161241613416144161541616416174161841619416204162141622416234162441625416264162741628416294163041631416324163341634416354163641637416384163941640416414164241643416444164541646416474164841649416504165141652416534165441655416564165741658416594166041661416624166341664416654166641667416684166941670416714167241673416744167541676416774167841679416804168141682416834168441685416864168741688416894169041691416924169341694416954169641697416984169941700417014170241703417044170541706417074170841709417104171141712417134171441715417164171741718417194172041721417224172341724417254172641727417284172941730417314173241733417344173541736417374173841739417404174141742417434174441745417464174741748417494175041751417524175341754417554175641757417584175941760417614176241763417644176541766417674176841769417704177141772417734177441775417764177741778417794178041781417824178341784417854178641787417884178941790417914179241793417944179541796417974179841799418004180141802418034180441805418064180741808418094181041811418124181341814418154181641817418184181941820418214182241823418244182541826418274182841829418304183141832418334183441835418364183741838418394184041841418424184341844418454184641847418484184941850418514185241853418544185541856418574185841859418604186141862418634186441865418664186741868418694187041871418724187341874418754187641877418784187941880418814188241883418844188541886418874188841889418904189141892418934189441895418964189741898418994190041901419024190341904419054190641907419084190941910419114191241913419144191541916419174191841919419204192141922419234192441925419264192741928419294193041931419324193341934419354193641937419384193941940419414194241943419444194541946419474194841949419504195141952419534195441955419564195741958419594196041961419624196341964419654196641967419684196941970419714197241973419744197541976419774197841979419804198141982419834198441985419864198741988419894199041991419924199341994419954199641997419984199942000420014200242003420044200542006420074200842009420104201142012420134201442015420164201742018420194202042021420224202342024420254202642027420284202942030420314203242033420344203542036420374203842039420404204142042420434204442045420464204742048420494205042051420524205342054420554205642057420584205942060420614206242063420644206542066420674206842069420704207142072420734207442075420764207742078420794208042081420824208342084420854208642087420884208942090420914209242093420944209542096420974209842099421004210142102421034210442105421064210742108421094211042111421124211342114421154211642117421184211942120421214212242123421244212542126421274212842129421304213142132421334213442135421364213742138421394214042141421424214342144421454214642147421484214942150421514215242153421544215542156421574215842159421604216142162421634216442165421664216742168421694217042171421724217342174421754217642177421784217942180421814218242183421844218542186421874218842189421904219142192421934219442195421964219742198421994220042201422024220342204422054220642207422084220942210422114221242213422144221542216422174221842219422204222142222422234222442225422264222742228422294223042231422324223342234422354223642237422384223942240422414224242243422444224542246422474224842249422504225142252422534225442255422564225742258422594226042261422624226342264422654226642267422684226942270422714227242273422744227542276422774227842279422804228142282422834228442285422864228742288422894229042291422924229342294422954229642297422984229942300423014230242303423044230542306423074230842309423104231142312423134231442315423164231742318423194232042321423224232342324423254232642327423284232942330423314233242333423344233542336423374233842339423404234142342423434234442345423464234742348423494235042351423524235342354423554235642357423584235942360423614236242363423644236542366423674236842369423704237142372423734237442375423764237742378423794238042381423824238342384423854238642387423884238942390423914239242393423944239542396423974239842399424004240142402424034240442405424064240742408424094241042411424124241342414424154241642417424184241942420424214242242423424244242542426424274242842429424304243142432424334243442435424364243742438424394244042441424424244342444424454244642447424484244942450424514245242453424544245542456424574245842459424604246142462424634246442465424664246742468424694247042471424724247342474424754247642477424784247942480424814248242483424844248542486424874248842489424904249142492424934249442495424964249742498424994250042501425024250342504425054250642507425084250942510425114251242513425144251542516425174251842519425204252142522425234252442525425264252742528425294253042531425324253342534425354253642537425384253942540425414254242543425444254542546425474254842549425504255142552425534255442555425564255742558425594256042561425624256342564425654256642567425684256942570425714257242573425744257542576425774257842579425804258142582425834258442585425864258742588425894259042591425924259342594425954259642597425984259942600426014260242603426044260542606426074260842609426104261142612426134261442615426164261742618426194262042621426224262342624426254262642627426284262942630426314263242633426344263542636426374263842639426404264142642426434264442645426464264742648426494265042651426524265342654426554265642657426584265942660426614266242663426644266542666426674266842669426704267142672426734267442675426764267742678426794268042681426824268342684426854268642687426884268942690426914269242693426944269542696426974269842699427004270142702427034270442705427064270742708427094271042711427124271342714427154271642717427184271942720427214272242723427244272542726427274272842729427304273142732427334273442735427364273742738427394274042741427424274342744427454274642747427484274942750427514275242753427544275542756427574275842759427604276142762427634276442765427664276742768427694277042771427724277342774427754277642777427784277942780427814278242783427844278542786427874278842789427904279142792427934279442795427964279742798427994280042801428024280342804428054280642807428084280942810428114281242813428144281542816428174281842819428204282142822428234282442825428264282742828428294283042831428324283342834428354283642837428384283942840428414284242843428444284542846428474284842849428504285142852428534285442855428564285742858428594286042861428624286342864428654286642867428684286942870428714287242873428744287542876428774287842879428804288142882428834288442885428864288742888428894289042891428924289342894428954289642897428984289942900429014290242903429044290542906429074290842909429104291142912429134291442915429164291742918429194292042921429224292342924429254292642927429284292942930429314293242933429344293542936429374293842939429404294142942429434294442945429464294742948429494295042951429524295342954429554295642957429584295942960429614296242963429644296542966429674296842969429704297142972429734297442975429764297742978429794298042981429824298342984429854298642987429884298942990429914299242993429944299542996429974299842999430004300143002430034300443005430064300743008430094301043011430124301343014430154301643017430184301943020430214302243023430244302543026430274302843029430304303143032430334303443035430364303743038430394304043041430424304343044430454304643047430484304943050430514305243053430544305543056430574305843059430604306143062430634306443065430664306743068430694307043071430724307343074430754307643077430784307943080430814308243083430844308543086430874308843089430904309143092430934309443095430964309743098430994310043101431024310343104431054310643107431084310943110431114311243113431144311543116431174311843119431204312143122431234312443125431264312743128431294313043131431324313343134431354313643137431384313943140431414314243143431444314543146431474314843149431504315143152431534315443155431564315743158431594316043161431624316343164431654316643167431684316943170431714317243173431744317543176431774317843179431804318143182431834318443185431864318743188431894319043191431924319343194431954319643197431984319943200432014320243203432044320543206432074320843209432104321143212432134321443215432164321743218432194322043221432224322343224432254322643227432284322943230432314323243233432344323543236432374323843239432404324143242432434324443245432464324743248432494325043251432524325343254432554325643257432584325943260432614326243263432644326543266432674326843269432704327143272432734327443275432764327743278432794328043281432824328343284432854328643287432884328943290432914329243293432944329543296432974329843299433004330143302433034330443305433064330743308433094331043311433124331343314433154331643317433184331943320433214332243323433244332543326433274332843329433304333143332433334333443335433364333743338433394334043341433424334343344433454334643347433484334943350433514335243353433544335543356433574335843359433604336143362433634336443365433664336743368433694337043371433724337343374433754337643377433784337943380433814338243383433844338543386433874338843389433904339143392433934339443395433964339743398433994340043401434024340343404434054340643407434084340943410434114341243413434144341543416434174341843419434204342143422434234342443425434264342743428434294343043431434324343343434434354343643437434384343943440434414344243443434444344543446434474344843449434504345143452434534345443455434564345743458434594346043461434624346343464434654346643467434684346943470434714347243473434744347543476434774347843479434804348143482434834348443485434864348743488434894349043491434924349343494434954349643497434984349943500435014350243503435044350543506435074350843509435104351143512435134351443515435164351743518435194352043521435224352343524435254352643527435284352943530435314353243533435344353543536435374353843539435404354143542435434354443545435464354743548435494355043551435524355343554435554355643557435584355943560435614356243563435644356543566435674356843569435704357143572435734357443575435764357743578435794358043581435824358343584435854358643587435884358943590435914359243593435944359543596435974359843599436004360143602436034360443605436064360743608436094361043611436124361343614436154361643617436184361943620436214362243623436244362543626436274362843629436304363143632436334363443635436364363743638436394364043641436424364343644436454364643647436484364943650436514365243653436544365543656436574365843659436604366143662436634366443665436664366743668436694367043671436724367343674436754367643677436784367943680436814368243683436844368543686436874368843689436904369143692436934369443695436964369743698436994370043701437024370343704437054370643707437084370943710437114371243713437144371543716437174371843719437204372143722437234372443725437264372743728437294373043731437324373343734437354373643737437384373943740437414374243743437444374543746437474374843749437504375143752437534375443755437564375743758437594376043761437624376343764437654376643767437684376943770437714377243773437744377543776437774377843779437804378143782437834378443785437864378743788437894379043791437924379343794437954379643797437984379943800438014380243803438044380543806438074380843809438104381143812438134381443815438164381743818438194382043821438224382343824438254382643827438284382943830438314383243833438344383543836438374383843839438404384143842438434384443845438464384743848438494385043851438524385343854438554385643857438584385943860438614386243863438644386543866438674386843869438704387143872438734387443875438764387743878438794388043881438824388343884438854388643887438884388943890438914389243893438944389543896438974389843899439004390143902439034390443905439064390743908439094391043911439124391343914439154391643917439184391943920439214392243923439244392543926439274392843929439304393143932439334393443935439364393743938439394394043941439424394343944439454394643947439484394943950439514395243953439544395543956439574395843959439604396143962439634396443965439664396743968439694397043971439724397343974439754397643977439784397943980439814398243983439844398543986439874398843989439904399143992439934399443995439964399743998439994400044001440024400344004440054400644007440084400944010440114401244013440144401544016440174401844019440204402144022440234402444025440264402744028440294403044031440324403344034440354403644037440384403944040440414404244043440444404544046440474404844049440504405144052440534405444055440564405744058440594406044061440624406344064440654406644067440684406944070440714407244073440744407544076440774407844079440804408144082440834408444085440864408744088440894409044091440924409344094440954409644097440984409944100441014410244103441044410544106441074410844109441104411144112441134411444115441164411744118441194412044121441224412344124441254412644127441284412944130441314413244133441344413544136441374413844139441404414144142441434414444145441464414744148441494415044151441524415344154441554415644157441584415944160441614416244163441644416544166441674416844169441704417144172441734417444175441764417744178441794418044181441824418344184441854418644187441884418944190441914419244193441944419544196441974419844199442004420144202442034420444205442064420744208442094421044211442124421344214442154421644217442184421944220442214422244223442244422544226442274422844229442304423144232442334423444235442364423744238442394424044241442424424344244442454424644247442484424944250442514425244253442544425544256442574425844259442604426144262442634426444265442664426744268442694427044271442724427344274442754427644277442784427944280442814428244283442844428544286442874428844289442904429144292442934429444295442964429744298442994430044301443024430344304443054430644307443084430944310443114431244313443144431544316443174431844319443204432144322443234432444325443264432744328443294433044331443324433344334443354433644337443384433944340443414434244343443444434544346443474434844349443504435144352443534435444355443564435744358443594436044361443624436344364443654436644367443684436944370443714437244373443744437544376443774437844379443804438144382443834438444385443864438744388443894439044391443924439344394443954439644397443984439944400444014440244403444044440544406444074440844409444104441144412444134441444415444164441744418444194442044421444224442344424444254442644427444284442944430444314443244433444344443544436444374443844439444404444144442444434444444445444464444744448444494445044451444524445344454444554445644457444584445944460444614446244463444644446544466444674446844469444704447144472444734447444475444764447744478444794448044481444824448344484444854448644487444884448944490444914449244493444944449544496444974449844499445004450144502445034450444505445064450744508445094451044511445124451344514445154451644517445184451944520445214452244523445244452544526445274452844529445304453144532445334453444535445364453744538445394454044541445424454344544445454454644547445484454944550445514455244553445544455544556445574455844559445604456144562445634456444565445664456744568445694457044571445724457344574445754457644577445784457944580445814458244583445844458544586445874458844589445904459144592445934459444595445964459744598445994460044601446024460344604446054460644607446084460944610446114461244613446144461544616446174461844619446204462144622446234462444625446264462744628446294463044631446324463344634446354463644637446384463944640446414464244643446444464544646446474464844649446504465144652446534465444655446564465744658446594466044661446624466344664446654466644667446684466944670446714467244673446744467544676446774467844679446804468144682446834468444685446864468744688446894469044691446924469344694446954469644697446984469944700447014470244703447044470544706447074470844709447104471144712447134471444715447164471744718447194472044721447224472344724447254472644727447284472944730447314473244733447344473544736447374473844739447404474144742447434474444745447464474744748447494475044751447524475344754447554475644757447584475944760447614476244763447644476544766447674476844769447704477144772447734477444775447764477744778447794478044781447824478344784447854478644787447884478944790447914479244793447944479544796447974479844799448004480144802448034480444805448064480744808448094481044811448124481344814448154481644817448184481944820448214482244823448244482544826448274482844829448304483144832448334483444835448364483744838448394484044841448424484344844448454484644847448484484944850448514485244853448544485544856448574485844859448604486144862448634486444865448664486744868448694487044871448724487344874448754487644877448784487944880448814488244883448844488544886448874488844889448904489144892448934489444895448964489744898448994490044901449024490344904449054490644907449084490944910449114491244913449144491544916449174491844919449204492144922449234492444925449264492744928449294493044931449324493344934449354493644937449384493944940449414494244943449444494544946449474494844949449504495144952449534495444955449564495744958449594496044961449624496344964449654496644967449684496944970449714497244973449744497544976449774497844979449804498144982449834498444985449864498744988449894499044991449924499344994449954499644997449984499945000450014500245003450044500545006450074500845009450104501145012450134501445015450164501745018450194502045021450224502345024450254502645027450284502945030450314503245033450344503545036450374503845039450404504145042450434504445045450464504745048450494505045051450524505345054450554505645057450584505945060450614506245063450644506545066450674506845069450704507145072450734507445075450764507745078450794508045081450824508345084450854508645087450884508945090450914509245093450944509545096450974509845099451004510145102451034510445105451064510745108451094511045111451124511345114451154511645117451184511945120451214512245123451244512545126451274512845129451304513145132451334513445135451364513745138451394514045141451424514345144451454514645147451484514945150451514515245153451544515545156451574515845159451604516145162451634516445165451664516745168451694517045171451724517345174451754517645177451784517945180451814518245183451844518545186451874518845189451904519145192451934519445195451964519745198451994520045201452024520345204452054520645207452084520945210452114521245213452144521545216452174521845219452204522145222452234522445225452264522745228452294523045231452324523345234452354523645237452384523945240452414524245243452444524545246452474524845249452504525145252452534525445255452564525745258452594526045261452624526345264452654526645267452684526945270452714527245273452744527545276452774527845279452804528145282452834528445285452864528745288452894529045291452924529345294452954529645297452984529945300453014530245303453044530545306453074530845309453104531145312453134531445315453164531745318453194532045321453224532345324453254532645327453284532945330453314533245333453344533545336453374533845339453404534145342453434534445345453464534745348453494535045351453524535345354453554535645357453584535945360453614536245363453644536545366453674536845369453704537145372453734537445375453764537745378453794538045381453824538345384453854538645387453884538945390453914539245393453944539545396453974539845399454004540145402454034540445405454064540745408454094541045411454124541345414454154541645417454184541945420454214542245423454244542545426454274542845429454304543145432454334543445435454364543745438454394544045441454424544345444454454544645447454484544945450454514545245453454544545545456454574545845459454604546145462454634546445465454664546745468454694547045471454724547345474454754547645477454784547945480454814548245483454844548545486454874548845489454904549145492454934549445495454964549745498454994550045501455024550345504455054550645507455084550945510455114551245513455144551545516455174551845519455204552145522455234552445525455264552745528455294553045531455324553345534455354553645537455384553945540455414554245543455444554545546455474554845549455504555145552455534555445555455564555745558455594556045561455624556345564455654556645567455684556945570455714557245573455744557545576455774557845579455804558145582455834558445585455864558745588455894559045591455924559345594455954559645597455984559945600456014560245603456044560545606456074560845609456104561145612456134561445615456164561745618456194562045621456224562345624456254562645627456284562945630456314563245633456344563545636456374563845639456404564145642456434564445645456464564745648456494565045651456524565345654456554565645657456584565945660456614566245663456644566545666456674566845669456704567145672456734567445675456764567745678456794568045681456824568345684456854568645687456884568945690456914569245693456944569545696456974569845699457004570145702457034570445705457064570745708457094571045711457124571345714457154571645717457184571945720457214572245723457244572545726457274572845729457304573145732457334573445735457364573745738457394574045741457424574345744457454574645747457484574945750457514575245753457544575545756457574575845759457604576145762457634576445765457664576745768457694577045771457724577345774457754577645777457784577945780457814578245783457844578545786457874578845789457904579145792457934579445795457964579745798457994580045801458024580345804458054580645807458084580945810458114581245813458144581545816458174581845819458204582145822458234582445825458264582745828458294583045831458324583345834458354583645837458384583945840458414584245843458444584545846458474584845849458504585145852458534585445855458564585745858458594586045861458624586345864458654586645867458684586945870458714587245873458744587545876458774587845879458804588145882458834588445885458864588745888458894589045891458924589345894458954589645897458984589945900459014590245903459044590545906459074590845909459104591145912459134591445915459164591745918459194592045921459224592345924459254592645927459284592945930459314593245933459344593545936459374593845939459404594145942459434594445945459464594745948459494595045951459524595345954459554595645957459584595945960459614596245963459644596545966459674596845969459704597145972459734597445975459764597745978459794598045981459824598345984459854598645987459884598945990459914599245993459944599545996459974599845999460004600146002460034600446005460064600746008460094601046011460124601346014460154601646017460184601946020460214602246023460244602546026460274602846029460304603146032460334603446035460364603746038460394604046041460424604346044460454604646047460484604946050460514605246053460544605546056460574605846059460604606146062460634606446065460664606746068460694607046071460724607346074460754607646077460784607946080460814608246083460844608546086460874608846089460904609146092460934609446095460964609746098460994610046101461024610346104461054610646107461084610946110461114611246113461144611546116461174611846119461204612146122461234612446125461264612746128461294613046131461324613346134461354613646137461384613946140461414614246143461444614546146461474614846149461504615146152461534615446155461564615746158461594616046161461624616346164461654616646167461684616946170461714617246173461744617546176461774617846179461804618146182461834618446185461864618746188461894619046191461924619346194461954619646197461984619946200462014620246203462044620546206462074620846209462104621146212462134621446215462164621746218462194622046221462224622346224462254622646227462284622946230462314623246233462344623546236462374623846239462404624146242462434624446245462464624746248462494625046251462524625346254462554625646257462584625946260462614626246263462644626546266462674626846269462704627146272462734627446275462764627746278462794628046281462824628346284462854628646287462884628946290462914629246293462944629546296462974629846299463004630146302463034630446305463064630746308463094631046311463124631346314463154631646317463184631946320463214632246323463244632546326463274632846329463304633146332463334633446335463364633746338463394634046341463424634346344463454634646347463484634946350463514635246353463544635546356463574635846359463604636146362463634636446365463664636746368463694637046371463724637346374463754637646377463784637946380463814638246383463844638546386463874638846389463904639146392463934639446395463964639746398463994640046401464024640346404464054640646407464084640946410464114641246413464144641546416464174641846419464204642146422464234642446425464264642746428464294643046431464324643346434464354643646437464384643946440464414644246443464444644546446464474644846449464504645146452464534645446455464564645746458464594646046461464624646346464464654646646467464684646946470464714647246473464744647546476464774647846479464804648146482464834648446485464864648746488464894649046491464924649346494464954649646497464984649946500465014650246503465044650546506465074650846509465104651146512465134651446515465164651746518465194652046521465224652346524465254652646527465284652946530465314653246533465344653546536465374653846539465404654146542465434654446545465464654746548465494655046551465524655346554465554655646557465584655946560465614656246563465644656546566465674656846569465704657146572465734657446575465764657746578465794658046581465824658346584465854658646587465884658946590465914659246593465944659546596465974659846599466004660146602466034660446605466064660746608466094661046611466124661346614466154661646617466184661946620466214662246623466244662546626466274662846629466304663146632466334663446635466364663746638466394664046641466424664346644466454664646647466484664946650466514665246653466544665546656466574665846659466604666146662466634666446665466664666746668466694667046671466724667346674466754667646677466784667946680466814668246683466844668546686466874668846689466904669146692466934669446695466964669746698466994670046701467024670346704467054670646707467084670946710467114671246713467144671546716467174671846719467204672146722467234672446725467264672746728467294673046731467324673346734467354673646737467384673946740467414674246743467444674546746467474674846749467504675146752467534675446755467564675746758467594676046761467624676346764467654676646767467684676946770467714677246773467744677546776467774677846779467804678146782467834678446785467864678746788467894679046791467924679346794467954679646797467984679946800468014680246803468044680546806468074680846809468104681146812468134681446815468164681746818468194682046821468224682346824468254682646827468284682946830468314683246833468344683546836468374683846839468404684146842468434684446845468464684746848468494685046851468524685346854468554685646857468584685946860468614686246863468644686546866468674686846869468704687146872468734687446875468764687746878468794688046881468824688346884468854688646887468884688946890468914689246893468944689546896468974689846899469004690146902469034690446905469064690746908469094691046911469124691346914469154691646917469184691946920469214692246923469244692546926469274692846929469304693146932469334693446935469364693746938469394694046941469424694346944469454694646947469484694946950469514695246953469544695546956469574695846959469604696146962469634696446965469664696746968469694697046971469724697346974469754697646977469784697946980469814698246983469844698546986469874698846989469904699146992469934699446995469964699746998469994700047001470024700347004470054700647007470084700947010470114701247013470144701547016470174701847019470204702147022470234702447025470264702747028470294703047031470324703347034470354703647037470384703947040470414704247043470444704547046470474704847049470504705147052470534705447055470564705747058470594706047061470624706347064470654706647067470684706947070470714707247073470744707547076470774707847079470804708147082470834708447085470864708747088470894709047091470924709347094470954709647097470984709947100471014710247103471044710547106471074710847109471104711147112471134711447115471164711747118471194712047121471224712347124471254712647127471284712947130471314713247133471344713547136471374713847139471404714147142471434714447145471464714747148471494715047151471524715347154471554715647157471584715947160471614716247163471644716547166471674716847169471704717147172471734717447175471764717747178471794718047181471824718347184471854718647187471884718947190471914719247193471944719547196471974719847199472004720147202472034720447205472064720747208472094721047211472124721347214472154721647217472184721947220472214722247223472244722547226472274722847229472304723147232472334723447235472364723747238472394724047241472424724347244472454724647247472484724947250472514725247253472544725547256472574725847259472604726147262472634726447265472664726747268472694727047271472724727347274472754727647277472784727947280472814728247283472844728547286472874728847289472904729147292472934729447295472964729747298472994730047301473024730347304473054730647307473084730947310473114731247313473144731547316473174731847319473204732147322473234732447325473264732747328473294733047331473324733347334473354733647337473384733947340473414734247343473444734547346473474734847349473504735147352473534735447355473564735747358473594736047361473624736347364473654736647367473684736947370473714737247373473744737547376473774737847379473804738147382473834738447385473864738747388473894739047391473924739347394473954739647397473984739947400474014740247403474044740547406474074740847409474104741147412474134741447415474164741747418474194742047421474224742347424474254742647427474284742947430474314743247433474344743547436474374743847439474404744147442474434744447445474464744747448474494745047451474524745347454474554745647457474584745947460474614746247463474644746547466474674746847469474704747147472474734747447475474764747747478474794748047481474824748347484474854748647487474884748947490474914749247493474944749547496474974749847499475004750147502475034750447505475064750747508475094751047511475124751347514475154751647517475184751947520475214752247523475244752547526475274752847529475304753147532475334753447535475364753747538475394754047541475424754347544475454754647547475484754947550475514755247553475544755547556475574755847559475604756147562475634756447565475664756747568475694757047571475724757347574475754757647577475784757947580475814758247583475844758547586475874758847589475904759147592475934759447595475964759747598475994760047601476024760347604476054760647607476084760947610476114761247613476144761547616476174761847619476204762147622476234762447625476264762747628476294763047631476324763347634476354763647637476384763947640476414764247643476444764547646476474764847649476504765147652476534765447655476564765747658476594766047661476624766347664476654766647667476684766947670476714767247673476744767547676476774767847679476804768147682476834768447685476864768747688476894769047691476924769347694476954769647697476984769947700477014770247703477044770547706477074770847709477104771147712477134771447715477164771747718477194772047721477224772347724477254772647727477284772947730477314773247733477344773547736477374773847739477404774147742477434774447745477464774747748477494775047751477524775347754477554775647757477584775947760477614776247763477644776547766477674776847769477704777147772477734777447775477764777747778477794778047781477824778347784477854778647787477884778947790477914779247793477944779547796477974779847799478004780147802478034780447805478064780747808478094781047811478124781347814478154781647817478184781947820478214782247823478244782547826478274782847829478304783147832478334783447835478364783747838478394784047841478424784347844478454784647847478484784947850478514785247853478544785547856478574785847859478604786147862478634786447865478664786747868478694787047871478724787347874478754787647877478784787947880478814788247883478844788547886478874788847889478904789147892478934789447895478964789747898478994790047901479024790347904479054790647907479084790947910479114791247913479144791547916479174791847919479204792147922479234792447925479264792747928479294793047931479324793347934479354793647937479384793947940479414794247943479444794547946479474794847949479504795147952479534795447955479564795747958479594796047961479624796347964479654796647967479684796947970479714797247973479744797547976479774797847979479804798147982479834798447985479864798747988479894799047991479924799347994479954799647997479984799948000480014800248003480044800548006480074800848009480104801148012480134801448015480164801748018480194802048021480224802348024480254802648027480284802948030480314803248033480344803548036480374803848039480404804148042480434804448045480464804748048480494805048051480524805348054480554805648057480584805948060480614806248063480644806548066480674806848069480704807148072480734807448075480764807748078480794808048081480824808348084480854808648087480884808948090480914809248093480944809548096480974809848099481004810148102481034810448105481064810748108481094811048111481124811348114481154811648117481184811948120481214812248123481244812548126481274812848129481304813148132481334813448135481364813748138481394814048141481424814348144481454814648147481484814948150481514815248153481544815548156481574815848159481604816148162481634816448165481664816748168481694817048171481724817348174481754817648177481784817948180481814818248183481844818548186481874818848189481904819148192481934819448195481964819748198481994820048201482024820348204482054820648207482084820948210482114821248213482144821548216482174821848219482204822148222482234822448225482264822748228482294823048231482324823348234482354823648237482384823948240482414824248243482444824548246482474824848249482504825148252482534825448255482564825748258482594826048261482624826348264482654826648267482684826948270482714827248273482744827548276482774827848279482804828148282482834828448285482864828748288482894829048291482924829348294482954829648297482984829948300483014830248303483044830548306483074830848309483104831148312483134831448315483164831748318483194832048321483224832348324483254832648327483284832948330483314833248333483344833548336483374833848339483404834148342483434834448345483464834748348483494835048351483524835348354483554835648357483584835948360483614836248363483644836548366483674836848369483704837148372483734837448375483764837748378483794838048381483824838348384483854838648387483884838948390483914839248393483944839548396483974839848399484004840148402484034840448405484064840748408484094841048411484124841348414484154841648417484184841948420484214842248423484244842548426484274842848429484304843148432484334843448435484364843748438484394844048441484424844348444484454844648447484484844948450484514845248453484544845548456484574845848459484604846148462484634846448465484664846748468484694847048471484724847348474484754847648477484784847948480484814848248483484844848548486484874848848489484904849148492484934849448495484964849748498484994850048501485024850348504485054850648507485084850948510485114851248513485144851548516485174851848519485204852148522485234852448525485264852748528485294853048531485324853348534485354853648537485384853948540485414854248543485444854548546485474854848549485504855148552485534855448555485564855748558485594856048561485624856348564485654856648567485684856948570485714857248573485744857548576485774857848579485804858148582485834858448585485864858748588485894859048591485924859348594485954859648597485984859948600486014860248603486044860548606486074860848609486104861148612486134861448615486164861748618486194862048621486224862348624486254862648627486284862948630486314863248633486344863548636486374863848639486404864148642486434864448645486464864748648486494865048651486524865348654486554865648657486584865948660486614866248663486644866548666486674866848669486704867148672486734867448675486764867748678486794868048681486824868348684486854868648687486884868948690486914869248693486944869548696486974869848699487004870148702487034870448705487064870748708487094871048711487124871348714487154871648717487184871948720487214872248723487244872548726487274872848729487304873148732487334873448735487364873748738487394874048741487424874348744487454874648747487484874948750487514875248753487544875548756487574875848759487604876148762487634876448765487664876748768487694877048771487724877348774487754877648777487784877948780487814878248783487844878548786487874878848789487904879148792487934879448795487964879748798487994880048801488024880348804488054880648807488084880948810488114881248813488144881548816488174881848819488204882148822488234882448825488264882748828488294883048831488324883348834488354883648837488384883948840488414884248843488444884548846488474884848849488504885148852488534885448855488564885748858488594886048861488624886348864488654886648867488684886948870488714887248873488744887548876488774887848879488804888148882488834888448885488864888748888488894889048891488924889348894488954889648897488984889948900489014890248903489044890548906489074890848909489104891148912489134891448915489164891748918489194892048921489224892348924489254892648927489284892948930489314893248933489344893548936489374893848939489404894148942489434894448945489464894748948489494895048951489524895348954489554895648957489584895948960489614896248963489644896548966489674896848969489704897148972489734897448975489764897748978489794898048981489824898348984489854898648987489884898948990489914899248993489944899548996489974899848999490004900149002490034900449005490064900749008490094901049011490124901349014490154901649017490184901949020490214902249023490244902549026490274902849029490304903149032490334903449035490364903749038490394904049041490424904349044490454904649047490484904949050490514905249053490544905549056490574905849059490604906149062490634906449065490664906749068490694907049071490724907349074490754907649077490784907949080490814908249083490844908549086490874908849089490904909149092490934909449095490964909749098490994910049101491024910349104491054910649107491084910949110491114911249113491144911549116491174911849119491204912149122491234912449125491264912749128491294913049131491324913349134491354913649137491384913949140491414914249143491444914549146491474914849149491504915149152491534915449155491564915749158491594916049161491624916349164491654916649167491684916949170491714917249173491744917549176491774917849179491804918149182491834918449185491864918749188491894919049191491924919349194491954919649197491984919949200492014920249203492044920549206492074920849209492104921149212492134921449215492164921749218492194922049221492224922349224492254922649227492284922949230492314923249233492344923549236492374923849239492404924149242492434924449245492464924749248492494925049251492524925349254492554925649257492584925949260492614926249263492644926549266492674926849269492704927149272492734927449275492764927749278492794928049281492824928349284492854928649287492884928949290492914929249293492944929549296492974929849299493004930149302493034930449305493064930749308493094931049311493124931349314493154931649317493184931949320493214932249323493244932549326493274932849329493304933149332493334933449335493364933749338493394934049341493424934349344493454934649347493484934949350493514935249353493544935549356493574935849359493604936149362493634936449365493664936749368493694937049371493724937349374493754937649377493784937949380493814938249383493844938549386493874938849389493904939149392493934939449395493964939749398493994940049401494024940349404494054940649407494084940949410494114941249413494144941549416494174941849419494204942149422494234942449425494264942749428494294943049431494324943349434494354943649437494384943949440494414944249443494444944549446494474944849449494504945149452494534945449455494564945749458494594946049461494624946349464494654946649467494684946949470494714947249473494744947549476494774947849479494804948149482494834948449485494864948749488494894949049491494924949349494494954949649497494984949949500495014950249503495044950549506495074950849509495104951149512495134951449515495164951749518495194952049521495224952349524495254952649527495284952949530495314953249533495344953549536495374953849539495404954149542495434954449545495464954749548495494955049551495524955349554495554955649557495584955949560495614956249563495644956549566495674956849569495704957149572495734957449575495764957749578495794958049581495824958349584495854958649587495884958949590495914959249593495944959549596495974959849599496004960149602496034960449605496064960749608496094961049611496124961349614496154961649617496184961949620496214962249623496244962549626496274962849629496304963149632496334963449635496364963749638496394964049641496424964349644496454964649647496484964949650496514965249653496544965549656496574965849659496604966149662496634966449665496664966749668496694967049671496724967349674496754967649677496784967949680496814968249683496844968549686496874968849689496904969149692496934969449695496964969749698496994970049701497024970349704497054970649707497084970949710497114971249713497144971549716497174971849719497204972149722497234972449725497264972749728497294973049731497324973349734497354973649737497384973949740497414974249743497444974549746497474974849749497504975149752497534975449755497564975749758497594976049761497624976349764497654976649767497684976949770497714977249773497744977549776497774977849779497804978149782497834978449785497864978749788497894979049791497924979349794497954979649797497984979949800498014980249803498044980549806498074980849809498104981149812498134981449815498164981749818498194982049821498224982349824498254982649827498284982949830498314983249833498344983549836498374983849839498404984149842498434984449845498464984749848498494985049851498524985349854498554985649857498584985949860498614986249863498644986549866498674986849869498704987149872498734987449875498764987749878498794988049881498824988349884498854988649887498884988949890498914989249893498944989549896498974989849899499004990149902499034990449905499064990749908499094991049911499124991349914499154991649917499184991949920499214992249923499244992549926499274992849929499304993149932499334993449935499364993749938499394994049941499424994349944499454994649947499484994949950499514995249953499544995549956499574995849959499604996149962499634996449965499664996749968499694997049971499724997349974499754997649977499784997949980499814998249983499844998549986499874998849989499904999149992499934999449995499964999749998499995000050001500025000350004500055000650007500085000950010500115001250013500145001550016500175001850019500205002150022500235002450025500265002750028500295003050031500325003350034500355003650037500385003950040500415004250043500445004550046500475004850049500505005150052500535005450055500565005750058500595006050061500625006350064500655006650067500685006950070500715007250073500745007550076500775007850079500805008150082500835008450085500865008750088500895009050091500925009350094500955009650097500985009950100501015010250103501045010550106501075010850109501105011150112501135011450115501165011750118501195012050121501225012350124501255012650127501285012950130501315013250133501345013550136501375013850139501405014150142501435014450145501465014750148501495015050151501525015350154501555015650157501585015950160501615016250163501645016550166501675016850169501705017150172501735017450175501765017750178501795018050181501825018350184501855018650187501885018950190501915019250193501945019550196501975019850199502005020150202502035020450205502065020750208502095021050211502125021350214502155021650217502185021950220502215022250223502245022550226502275022850229502305023150232502335023450235502365023750238502395024050241502425024350244502455024650247502485024950250502515025250253502545025550256502575025850259502605026150262502635026450265502665026750268502695027050271502725027350274502755027650277502785027950280502815028250283502845028550286502875028850289502905029150292502935029450295502965029750298502995030050301503025030350304503055030650307503085030950310503115031250313503145031550316503175031850319503205032150322503235032450325503265032750328503295033050331503325033350334503355033650337503385033950340503415034250343503445034550346503475034850349503505035150352503535035450355503565035750358503595036050361503625036350364503655036650367503685036950370503715037250373503745037550376503775037850379503805038150382503835038450385503865038750388503895039050391503925039350394503955039650397503985039950400504015040250403504045040550406504075040850409504105041150412504135041450415504165041750418504195042050421504225042350424504255042650427504285042950430504315043250433504345043550436504375043850439504405044150442504435044450445504465044750448504495045050451504525045350454504555045650457504585045950460504615046250463504645046550466504675046850469504705047150472504735047450475504765047750478504795048050481504825048350484504855048650487504885048950490504915049250493504945049550496504975049850499505005050150502505035050450505505065050750508505095051050511505125051350514505155051650517505185051950520505215052250523505245052550526505275052850529505305053150532505335053450535505365053750538505395054050541505425054350544505455054650547505485054950550505515055250553505545055550556505575055850559505605056150562505635056450565505665056750568505695057050571505725057350574505755057650577505785057950580505815058250583505845058550586505875058850589505905059150592505935059450595505965059750598505995060050601506025060350604506055060650607506085060950610506115061250613506145061550616506175061850619506205062150622506235062450625506265062750628506295063050631506325063350634506355063650637506385063950640506415064250643506445064550646506475064850649506505065150652506535065450655506565065750658506595066050661506625066350664506655066650667506685066950670506715067250673506745067550676506775067850679506805068150682506835068450685506865068750688506895069050691506925069350694506955069650697506985069950700507015070250703507045070550706507075070850709507105071150712507135071450715507165071750718507195072050721507225072350724507255072650727507285072950730507315073250733507345073550736507375073850739507405074150742507435074450745507465074750748507495075050751507525075350754507555075650757507585075950760507615076250763507645076550766507675076850769507705077150772507735077450775507765077750778507795078050781507825078350784507855078650787507885078950790507915079250793507945079550796507975079850799508005080150802508035080450805508065080750808508095081050811508125081350814508155081650817508185081950820508215082250823508245082550826508275082850829508305083150832508335083450835508365083750838508395084050841508425084350844508455084650847508485084950850508515085250853508545085550856508575085850859508605086150862508635086450865508665086750868508695087050871508725087350874508755087650877508785087950880508815088250883508845088550886508875088850889508905089150892508935089450895508965089750898508995090050901509025090350904509055090650907509085090950910509115091250913509145091550916509175091850919509205092150922509235092450925509265092750928509295093050931509325093350934509355093650937509385093950940509415094250943509445094550946509475094850949509505095150952509535095450955509565095750958509595096050961509625096350964509655096650967509685096950970509715097250973509745097550976509775097850979509805098150982509835098450985509865098750988509895099050991509925099350994509955099650997509985099951000510015100251003510045100551006510075100851009510105101151012510135101451015510165101751018510195102051021510225102351024510255102651027510285102951030510315103251033510345103551036510375103851039510405104151042510435104451045510465104751048
  1. (function (global, factory) {
  2. typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  3. typeof define === 'function' && define.amd ? define(['exports'], factory) :
  4. (global = global || self, factory(global.THREE = {}));
  5. }(this, (function (exports) { 'use strict';
  6. // Polyfills
  7. if ( Number.EPSILON === undefined ) {
  8. Number.EPSILON = Math.pow( 2, - 52 );
  9. }
  10. if ( Number.isInteger === undefined ) {
  11. // Missing in IE
  12. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
  13. Number.isInteger = function ( value ) {
  14. return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
  15. };
  16. }
  17. //
  18. if ( Math.sign === undefined ) {
  19. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
  20. Math.sign = function ( x ) {
  21. return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
  22. };
  23. }
  24. if ( 'name' in Function.prototype === false ) {
  25. // Missing in IE
  26. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
  27. Object.defineProperty( Function.prototype, 'name', {
  28. get: function () {
  29. return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
  30. }
  31. } );
  32. }
  33. if ( Object.assign === undefined ) {
  34. // Missing in IE
  35. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
  36. Object.assign = function ( target ) {
  37. if ( target === undefined || target === null ) {
  38. throw new TypeError( 'Cannot convert undefined or null to object' );
  39. }
  40. var output = Object( target );
  41. for ( var index = 1; index < arguments.length; index ++ ) {
  42. var source = arguments[ index ];
  43. if ( source !== undefined && source !== null ) {
  44. for ( var nextKey in source ) {
  45. if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
  46. output[ nextKey ] = source[ nextKey ];
  47. }
  48. }
  49. }
  50. }
  51. return output;
  52. };
  53. }
  54. var REVISION = '120dev';
  55. var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
  56. var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
  57. var CullFaceNone = 0;
  58. var CullFaceBack = 1;
  59. var CullFaceFront = 2;
  60. var CullFaceFrontBack = 3;
  61. var BasicShadowMap = 0;
  62. var PCFShadowMap = 1;
  63. var PCFSoftShadowMap = 2;
  64. var VSMShadowMap = 3;
  65. var FrontSide = 0;
  66. var BackSide = 1;
  67. var DoubleSide = 2;
  68. var FlatShading = 1;
  69. var SmoothShading = 2;
  70. var NoBlending = 0;
  71. var NormalBlending = 1;
  72. var AdditiveBlending = 2;
  73. var SubtractiveBlending = 3;
  74. var MultiplyBlending = 4;
  75. var CustomBlending = 5;
  76. var AddEquation = 100;
  77. var SubtractEquation = 101;
  78. var ReverseSubtractEquation = 102;
  79. var MinEquation = 103;
  80. var MaxEquation = 104;
  81. var ZeroFactor = 200;
  82. var OneFactor = 201;
  83. var SrcColorFactor = 202;
  84. var OneMinusSrcColorFactor = 203;
  85. var SrcAlphaFactor = 204;
  86. var OneMinusSrcAlphaFactor = 205;
  87. var DstAlphaFactor = 206;
  88. var OneMinusDstAlphaFactor = 207;
  89. var DstColorFactor = 208;
  90. var OneMinusDstColorFactor = 209;
  91. var SrcAlphaSaturateFactor = 210;
  92. var NeverDepth = 0;
  93. var AlwaysDepth = 1;
  94. var LessDepth = 2;
  95. var LessEqualDepth = 3;
  96. var EqualDepth = 4;
  97. var GreaterEqualDepth = 5;
  98. var GreaterDepth = 6;
  99. var NotEqualDepth = 7;
  100. var MultiplyOperation = 0;
  101. var MixOperation = 1;
  102. var AddOperation = 2;
  103. var NoToneMapping = 0;
  104. var LinearToneMapping = 1;
  105. var ReinhardToneMapping = 2;
  106. var CineonToneMapping = 3;
  107. var ACESFilmicToneMapping = 4;
  108. var CustomToneMapping = 5;
  109. var UVMapping = 300;
  110. var CubeReflectionMapping = 301;
  111. var CubeRefractionMapping = 302;
  112. var EquirectangularReflectionMapping = 303;
  113. var EquirectangularRefractionMapping = 304;
  114. var CubeUVReflectionMapping = 306;
  115. var CubeUVRefractionMapping = 307;
  116. var RepeatWrapping = 1000;
  117. var ClampToEdgeWrapping = 1001;
  118. var MirroredRepeatWrapping = 1002;
  119. var NearestFilter = 1003;
  120. var NearestMipmapNearestFilter = 1004;
  121. var NearestMipMapNearestFilter = 1004;
  122. var NearestMipmapLinearFilter = 1005;
  123. var NearestMipMapLinearFilter = 1005;
  124. var LinearFilter = 1006;
  125. var LinearMipmapNearestFilter = 1007;
  126. var LinearMipMapNearestFilter = 1007;
  127. var LinearMipmapLinearFilter = 1008;
  128. var LinearMipMapLinearFilter = 1008;
  129. var UnsignedByteType = 1009;
  130. var ByteType = 1010;
  131. var ShortType = 1011;
  132. var UnsignedShortType = 1012;
  133. var IntType = 1013;
  134. var UnsignedIntType = 1014;
  135. var FloatType = 1015;
  136. var HalfFloatType = 1016;
  137. var UnsignedShort4444Type = 1017;
  138. var UnsignedShort5551Type = 1018;
  139. var UnsignedShort565Type = 1019;
  140. var UnsignedInt248Type = 1020;
  141. var AlphaFormat = 1021;
  142. var RGBFormat = 1022;
  143. var RGBAFormat = 1023;
  144. var LuminanceFormat = 1024;
  145. var LuminanceAlphaFormat = 1025;
  146. var RGBEFormat = RGBAFormat;
  147. var DepthFormat = 1026;
  148. var DepthStencilFormat = 1027;
  149. var RedFormat = 1028;
  150. var RedIntegerFormat = 1029;
  151. var RGFormat = 1030;
  152. var RGIntegerFormat = 1031;
  153. var RGBIntegerFormat = 1032;
  154. var RGBAIntegerFormat = 1033;
  155. var RGB_S3TC_DXT1_Format = 33776;
  156. var RGBA_S3TC_DXT1_Format = 33777;
  157. var RGBA_S3TC_DXT3_Format = 33778;
  158. var RGBA_S3TC_DXT5_Format = 33779;
  159. var RGB_PVRTC_4BPPV1_Format = 35840;
  160. var RGB_PVRTC_2BPPV1_Format = 35841;
  161. var RGBA_PVRTC_4BPPV1_Format = 35842;
  162. var RGBA_PVRTC_2BPPV1_Format = 35843;
  163. var RGB_ETC1_Format = 36196;
  164. var RGB_ETC2_Format = 37492;
  165. var RGBA_ETC2_EAC_Format = 37496;
  166. var RGBA_ASTC_4x4_Format = 37808;
  167. var RGBA_ASTC_5x4_Format = 37809;
  168. var RGBA_ASTC_5x5_Format = 37810;
  169. var RGBA_ASTC_6x5_Format = 37811;
  170. var RGBA_ASTC_6x6_Format = 37812;
  171. var RGBA_ASTC_8x5_Format = 37813;
  172. var RGBA_ASTC_8x6_Format = 37814;
  173. var RGBA_ASTC_8x8_Format = 37815;
  174. var RGBA_ASTC_10x5_Format = 37816;
  175. var RGBA_ASTC_10x6_Format = 37817;
  176. var RGBA_ASTC_10x8_Format = 37818;
  177. var RGBA_ASTC_10x10_Format = 37819;
  178. var RGBA_ASTC_12x10_Format = 37820;
  179. var RGBA_ASTC_12x12_Format = 37821;
  180. var RGBA_BPTC_Format = 36492;
  181. var SRGB8_ALPHA8_ASTC_4x4_Format = 37840;
  182. var SRGB8_ALPHA8_ASTC_5x4_Format = 37841;
  183. var SRGB8_ALPHA8_ASTC_5x5_Format = 37842;
  184. var SRGB8_ALPHA8_ASTC_6x5_Format = 37843;
  185. var SRGB8_ALPHA8_ASTC_6x6_Format = 37844;
  186. var SRGB8_ALPHA8_ASTC_8x5_Format = 37845;
  187. var SRGB8_ALPHA8_ASTC_8x6_Format = 37846;
  188. var SRGB8_ALPHA8_ASTC_8x8_Format = 37847;
  189. var SRGB8_ALPHA8_ASTC_10x5_Format = 37848;
  190. var SRGB8_ALPHA8_ASTC_10x6_Format = 37849;
  191. var SRGB8_ALPHA8_ASTC_10x8_Format = 37850;
  192. var SRGB8_ALPHA8_ASTC_10x10_Format = 37851;
  193. var SRGB8_ALPHA8_ASTC_12x10_Format = 37852;
  194. var SRGB8_ALPHA8_ASTC_12x12_Format = 37853;
  195. var LoopOnce = 2200;
  196. var LoopRepeat = 2201;
  197. var LoopPingPong = 2202;
  198. var InterpolateDiscrete = 2300;
  199. var InterpolateLinear = 2301;
  200. var InterpolateSmooth = 2302;
  201. var ZeroCurvatureEnding = 2400;
  202. var ZeroSlopeEnding = 2401;
  203. var WrapAroundEnding = 2402;
  204. var NormalAnimationBlendMode = 2500;
  205. var AdditiveAnimationBlendMode = 2501;
  206. var TrianglesDrawMode = 0;
  207. var TriangleStripDrawMode = 1;
  208. var TriangleFanDrawMode = 2;
  209. var LinearEncoding = 3000;
  210. var sRGBEncoding = 3001;
  211. var GammaEncoding = 3007;
  212. var RGBEEncoding = 3002;
  213. var LogLuvEncoding = 3003;
  214. var RGBM7Encoding = 3004;
  215. var RGBM16Encoding = 3005;
  216. var RGBDEncoding = 3006;
  217. var BasicDepthPacking = 3200;
  218. var RGBADepthPacking = 3201;
  219. var TangentSpaceNormalMap = 0;
  220. var ObjectSpaceNormalMap = 1;
  221. var ZeroStencilOp = 0;
  222. var KeepStencilOp = 7680;
  223. var ReplaceStencilOp = 7681;
  224. var IncrementStencilOp = 7682;
  225. var DecrementStencilOp = 7683;
  226. var IncrementWrapStencilOp = 34055;
  227. var DecrementWrapStencilOp = 34056;
  228. var InvertStencilOp = 5386;
  229. var NeverStencilFunc = 512;
  230. var LessStencilFunc = 513;
  231. var EqualStencilFunc = 514;
  232. var LessEqualStencilFunc = 515;
  233. var GreaterStencilFunc = 516;
  234. var NotEqualStencilFunc = 517;
  235. var GreaterEqualStencilFunc = 518;
  236. var AlwaysStencilFunc = 519;
  237. var StaticDrawUsage = 35044;
  238. var DynamicDrawUsage = 35048;
  239. var StreamDrawUsage = 35040;
  240. var StaticReadUsage = 35045;
  241. var DynamicReadUsage = 35049;
  242. var StreamReadUsage = 35041;
  243. var StaticCopyUsage = 35046;
  244. var DynamicCopyUsage = 35050;
  245. var StreamCopyUsage = 35042;
  246. /**
  247. * https://github.com/mrdoob/eventdispatcher.js/
  248. */
  249. function EventDispatcher() {}
  250. Object.assign( EventDispatcher.prototype, {
  251. addEventListener: function ( type, listener ) {
  252. if ( this._listeners === undefined ) { this._listeners = {}; }
  253. var listeners = this._listeners;
  254. if ( listeners[ type ] === undefined ) {
  255. listeners[ type ] = [];
  256. }
  257. if ( listeners[ type ].indexOf( listener ) === - 1 ) {
  258. listeners[ type ].push( listener );
  259. }
  260. },
  261. hasEventListener: function ( type, listener ) {
  262. if ( this._listeners === undefined ) { return false; }
  263. var listeners = this._listeners;
  264. return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
  265. },
  266. removeEventListener: function ( type, listener ) {
  267. if ( this._listeners === undefined ) { return; }
  268. var listeners = this._listeners;
  269. var listenerArray = listeners[ type ];
  270. if ( listenerArray !== undefined ) {
  271. var index = listenerArray.indexOf( listener );
  272. if ( index !== - 1 ) {
  273. listenerArray.splice( index, 1 );
  274. }
  275. }
  276. },
  277. dispatchEvent: function ( event ) {
  278. if ( this._listeners === undefined ) { return; }
  279. var listeners = this._listeners;
  280. var listenerArray = listeners[ event.type ];
  281. if ( listenerArray !== undefined ) {
  282. event.target = this;
  283. // Make a copy, in case listeners are removed while iterating.
  284. var array = listenerArray.slice( 0 );
  285. for ( var i = 0, l = array.length; i < l; i ++ ) {
  286. array[ i ].call( this, event );
  287. }
  288. }
  289. }
  290. } );
  291. var _lut = [];
  292. for ( var i = 0; i < 256; i ++ ) {
  293. _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
  294. }
  295. var _seed = 1234567;
  296. var MathUtils = {
  297. DEG2RAD: Math.PI / 180,
  298. RAD2DEG: 180 / Math.PI,
  299. generateUUID: function () {
  300. // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
  301. var d0 = Math.random() * 0xffffffff | 0;
  302. var d1 = Math.random() * 0xffffffff | 0;
  303. var d2 = Math.random() * 0xffffffff | 0;
  304. var d3 = Math.random() * 0xffffffff | 0;
  305. var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
  306. _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
  307. _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
  308. _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
  309. // .toUpperCase() here flattens concatenated strings to save heap memory space.
  310. return uuid.toUpperCase();
  311. },
  312. clamp: function ( value, min, max ) {
  313. return Math.max( min, Math.min( max, value ) );
  314. },
  315. // compute euclidian modulo of m % n
  316. // https://en.wikipedia.org/wiki/Modulo_operation
  317. euclideanModulo: function ( n, m ) {
  318. return ( ( n % m ) + m ) % m;
  319. },
  320. // Linear mapping from range <a1, a2> to range <b1, b2>
  321. mapLinear: function ( x, a1, a2, b1, b2 ) {
  322. return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
  323. },
  324. // https://en.wikipedia.org/wiki/Linear_interpolation
  325. lerp: function ( x, y, t ) {
  326. return ( 1 - t ) * x + t * y;
  327. },
  328. // http://en.wikipedia.org/wiki/Smoothstep
  329. smoothstep: function ( x, min, max ) {
  330. if ( x <= min ) { return 0; }
  331. if ( x >= max ) { return 1; }
  332. x = ( x - min ) / ( max - min );
  333. return x * x * ( 3 - 2 * x );
  334. },
  335. smootherstep: function ( x, min, max ) {
  336. if ( x <= min ) { return 0; }
  337. if ( x >= max ) { return 1; }
  338. x = ( x - min ) / ( max - min );
  339. return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
  340. },
  341. // Random integer from <low, high> interval
  342. randInt: function ( low, high ) {
  343. return low + Math.floor( Math.random() * ( high - low + 1 ) );
  344. },
  345. // Random float from <low, high> interval
  346. randFloat: function ( low, high ) {
  347. return low + Math.random() * ( high - low );
  348. },
  349. // Random float from <-range/2, range/2> interval
  350. randFloatSpread: function ( range ) {
  351. return range * ( 0.5 - Math.random() );
  352. },
  353. // Deterministic pseudo-random float in the interval [ 0, 1 ]
  354. seededRandom: function ( s ) {
  355. if ( s !== undefined ) { _seed = s % 2147483647; }
  356. // Park-Miller algorithm
  357. _seed = _seed * 16807 % 2147483647;
  358. return ( _seed - 1 ) / 2147483646;
  359. },
  360. degToRad: function ( degrees ) {
  361. return degrees * MathUtils.DEG2RAD;
  362. },
  363. radToDeg: function ( radians ) {
  364. return radians * MathUtils.RAD2DEG;
  365. },
  366. isPowerOfTwo: function ( value ) {
  367. return ( value & ( value - 1 ) ) === 0 && value !== 0;
  368. },
  369. ceilPowerOfTwo: function ( value ) {
  370. return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
  371. },
  372. floorPowerOfTwo: function ( value ) {
  373. return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
  374. },
  375. setQuaternionFromProperEuler: function ( q, a, b, c, order ) {
  376. // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
  377. // rotations are applied to the axes in the order specified by 'order'
  378. // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
  379. // angles are in radians
  380. var cos = Math.cos;
  381. var sin = Math.sin;
  382. var c2 = cos( b / 2 );
  383. var s2 = sin( b / 2 );
  384. var c13 = cos( ( a + c ) / 2 );
  385. var s13 = sin( ( a + c ) / 2 );
  386. var c1_3 = cos( ( a - c ) / 2 );
  387. var s1_3 = sin( ( a - c ) / 2 );
  388. var c3_1 = cos( ( c - a ) / 2 );
  389. var s3_1 = sin( ( c - a ) / 2 );
  390. switch ( order ) {
  391. case 'XYX':
  392. q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
  393. break;
  394. case 'YZY':
  395. q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
  396. break;
  397. case 'ZXZ':
  398. q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
  399. break;
  400. case 'XZX':
  401. q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
  402. break;
  403. case 'YXY':
  404. q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
  405. break;
  406. case 'ZYZ':
  407. q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
  408. break;
  409. default:
  410. console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order );
  411. }
  412. }
  413. };
  414. function Vector2( x, y ) {
  415. if ( x === void 0 ) x = 0;
  416. if ( y === void 0 ) y = 0;
  417. this.x = x;
  418. this.y = y;
  419. }
  420. Object.defineProperties( Vector2.prototype, {
  421. "width": {
  422. get: function () {
  423. return this.x;
  424. },
  425. set: function ( value ) {
  426. this.x = value;
  427. }
  428. },
  429. "height": {
  430. get: function () {
  431. return this.y;
  432. },
  433. set: function ( value ) {
  434. this.y = value;
  435. }
  436. }
  437. } );
  438. Object.assign( Vector2.prototype, {
  439. isVector2: true,
  440. set: function ( x, y ) {
  441. this.x = x;
  442. this.y = y;
  443. return this;
  444. },
  445. setScalar: function ( scalar ) {
  446. this.x = scalar;
  447. this.y = scalar;
  448. return this;
  449. },
  450. setX: function ( x ) {
  451. this.x = x;
  452. return this;
  453. },
  454. setY: function ( y ) {
  455. this.y = y;
  456. return this;
  457. },
  458. setComponent: function ( index, value ) {
  459. switch ( index ) {
  460. case 0: this.x = value; break;
  461. case 1: this.y = value; break;
  462. default: throw new Error( 'index is out of range: ' + index );
  463. }
  464. return this;
  465. },
  466. getComponent: function ( index ) {
  467. switch ( index ) {
  468. case 0: return this.x;
  469. case 1: return this.y;
  470. default: throw new Error( 'index is out of range: ' + index );
  471. }
  472. },
  473. clone: function () {
  474. return new this.constructor( this.x, this.y );
  475. },
  476. copy: function ( v ) {
  477. this.x = v.x;
  478. this.y = v.y;
  479. return this;
  480. },
  481. add: function ( v, w ) {
  482. if ( w !== undefined ) {
  483. console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  484. return this.addVectors( v, w );
  485. }
  486. this.x += v.x;
  487. this.y += v.y;
  488. return this;
  489. },
  490. addScalar: function ( s ) {
  491. this.x += s;
  492. this.y += s;
  493. return this;
  494. },
  495. addVectors: function ( a, b ) {
  496. this.x = a.x + b.x;
  497. this.y = a.y + b.y;
  498. return this;
  499. },
  500. addScaledVector: function ( v, s ) {
  501. this.x += v.x * s;
  502. this.y += v.y * s;
  503. return this;
  504. },
  505. sub: function ( v, w ) {
  506. if ( w !== undefined ) {
  507. console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  508. return this.subVectors( v, w );
  509. }
  510. this.x -= v.x;
  511. this.y -= v.y;
  512. return this;
  513. },
  514. subScalar: function ( s ) {
  515. this.x -= s;
  516. this.y -= s;
  517. return this;
  518. },
  519. subVectors: function ( a, b ) {
  520. this.x = a.x - b.x;
  521. this.y = a.y - b.y;
  522. return this;
  523. },
  524. multiply: function ( v ) {
  525. this.x *= v.x;
  526. this.y *= v.y;
  527. return this;
  528. },
  529. multiplyScalar: function ( scalar ) {
  530. this.x *= scalar;
  531. this.y *= scalar;
  532. return this;
  533. },
  534. divide: function ( v ) {
  535. this.x /= v.x;
  536. this.y /= v.y;
  537. return this;
  538. },
  539. divideScalar: function ( scalar ) {
  540. return this.multiplyScalar( 1 / scalar );
  541. },
  542. applyMatrix3: function ( m ) {
  543. var x = this.x, y = this.y;
  544. var e = m.elements;
  545. this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
  546. this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
  547. return this;
  548. },
  549. min: function ( v ) {
  550. this.x = Math.min( this.x, v.x );
  551. this.y = Math.min( this.y, v.y );
  552. return this;
  553. },
  554. max: function ( v ) {
  555. this.x = Math.max( this.x, v.x );
  556. this.y = Math.max( this.y, v.y );
  557. return this;
  558. },
  559. clamp: function ( min, max ) {
  560. // assumes min < max, componentwise
  561. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  562. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  563. return this;
  564. },
  565. clampScalar: function ( minVal, maxVal ) {
  566. this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
  567. this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
  568. return this;
  569. },
  570. clampLength: function ( min, max ) {
  571. var length = this.length();
  572. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  573. },
  574. floor: function () {
  575. this.x = Math.floor( this.x );
  576. this.y = Math.floor( this.y );
  577. return this;
  578. },
  579. ceil: function () {
  580. this.x = Math.ceil( this.x );
  581. this.y = Math.ceil( this.y );
  582. return this;
  583. },
  584. round: function () {
  585. this.x = Math.round( this.x );
  586. this.y = Math.round( this.y );
  587. return this;
  588. },
  589. roundToZero: function () {
  590. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  591. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  592. return this;
  593. },
  594. negate: function () {
  595. this.x = - this.x;
  596. this.y = - this.y;
  597. return this;
  598. },
  599. dot: function ( v ) {
  600. return this.x * v.x + this.y * v.y;
  601. },
  602. cross: function ( v ) {
  603. return this.x * v.y - this.y * v.x;
  604. },
  605. lengthSq: function () {
  606. return this.x * this.x + this.y * this.y;
  607. },
  608. length: function () {
  609. return Math.sqrt( this.x * this.x + this.y * this.y );
  610. },
  611. manhattanLength: function () {
  612. return Math.abs( this.x ) + Math.abs( this.y );
  613. },
  614. normalize: function () {
  615. return this.divideScalar( this.length() || 1 );
  616. },
  617. angle: function () {
  618. // computes the angle in radians with respect to the positive x-axis
  619. var angle = Math.atan2( - this.y, - this.x ) + Math.PI;
  620. return angle;
  621. },
  622. distanceTo: function ( v ) {
  623. return Math.sqrt( this.distanceToSquared( v ) );
  624. },
  625. distanceToSquared: function ( v ) {
  626. var dx = this.x - v.x, dy = this.y - v.y;
  627. return dx * dx + dy * dy;
  628. },
  629. manhattanDistanceTo: function ( v ) {
  630. return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
  631. },
  632. setLength: function ( length ) {
  633. return this.normalize().multiplyScalar( length );
  634. },
  635. lerp: function ( v, alpha ) {
  636. this.x += ( v.x - this.x ) * alpha;
  637. this.y += ( v.y - this.y ) * alpha;
  638. return this;
  639. },
  640. lerpVectors: function ( v1, v2, alpha ) {
  641. this.x = v1.x + ( v2.x - v1.x ) * alpha;
  642. this.y = v1.y + ( v2.y - v1.y ) * alpha;
  643. return this;
  644. },
  645. equals: function ( v ) {
  646. return ( ( v.x === this.x ) && ( v.y === this.y ) );
  647. },
  648. fromArray: function ( array, offset ) {
  649. if ( offset === undefined ) { offset = 0; }
  650. this.x = array[ offset ];
  651. this.y = array[ offset + 1 ];
  652. return this;
  653. },
  654. toArray: function ( array, offset ) {
  655. if ( array === undefined ) { array = []; }
  656. if ( offset === undefined ) { offset = 0; }
  657. array[ offset ] = this.x;
  658. array[ offset + 1 ] = this.y;
  659. return array;
  660. },
  661. fromBufferAttribute: function ( attribute, index, offset ) {
  662. if ( offset !== undefined ) {
  663. console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
  664. }
  665. this.x = attribute.getX( index );
  666. this.y = attribute.getY( index );
  667. return this;
  668. },
  669. rotateAround: function ( center, angle ) {
  670. var c = Math.cos( angle ), s = Math.sin( angle );
  671. var x = this.x - center.x;
  672. var y = this.y - center.y;
  673. this.x = x * c - y * s + center.x;
  674. this.y = x * s + y * c + center.y;
  675. return this;
  676. },
  677. random: function () {
  678. this.x = Math.random();
  679. this.y = Math.random();
  680. return this;
  681. }
  682. } );
  683. function Matrix3() {
  684. this.elements = [
  685. 1, 0, 0,
  686. 0, 1, 0,
  687. 0, 0, 1
  688. ];
  689. if ( arguments.length > 0 ) {
  690. console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  691. }
  692. }
  693. Object.assign( Matrix3.prototype, {
  694. isMatrix3: true,
  695. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  696. var te = this.elements;
  697. te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
  698. te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
  699. te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
  700. return this;
  701. },
  702. identity: function () {
  703. this.set(
  704. 1, 0, 0,
  705. 0, 1, 0,
  706. 0, 0, 1
  707. );
  708. return this;
  709. },
  710. clone: function () {
  711. return new this.constructor().fromArray( this.elements );
  712. },
  713. copy: function ( m ) {
  714. var te = this.elements;
  715. var me = m.elements;
  716. te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
  717. te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
  718. te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
  719. return this;
  720. },
  721. extractBasis: function ( xAxis, yAxis, zAxis ) {
  722. xAxis.setFromMatrix3Column( this, 0 );
  723. yAxis.setFromMatrix3Column( this, 1 );
  724. zAxis.setFromMatrix3Column( this, 2 );
  725. return this;
  726. },
  727. setFromMatrix4: function ( m ) {
  728. var me = m.elements;
  729. this.set(
  730. me[ 0 ], me[ 4 ], me[ 8 ],
  731. me[ 1 ], me[ 5 ], me[ 9 ],
  732. me[ 2 ], me[ 6 ], me[ 10 ]
  733. );
  734. return this;
  735. },
  736. multiply: function ( m ) {
  737. return this.multiplyMatrices( this, m );
  738. },
  739. premultiply: function ( m ) {
  740. return this.multiplyMatrices( m, this );
  741. },
  742. multiplyMatrices: function ( a, b ) {
  743. var ae = a.elements;
  744. var be = b.elements;
  745. var te = this.elements;
  746. var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
  747. var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
  748. var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
  749. var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
  750. var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
  751. var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
  752. te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
  753. te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
  754. te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
  755. te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
  756. te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
  757. te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
  758. te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
  759. te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
  760. te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
  761. return this;
  762. },
  763. multiplyScalar: function ( s ) {
  764. var te = this.elements;
  765. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  766. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  767. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  768. return this;
  769. },
  770. determinant: function () {
  771. var te = this.elements;
  772. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  773. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  774. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  775. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  776. },
  777. getInverse: function ( matrix, throwOnDegenerate ) {
  778. if ( throwOnDegenerate !== undefined ) {
  779. console.warn( "THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate." );
  780. }
  781. var me = matrix.elements,
  782. te = this.elements,
  783. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
  784. n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
  785. n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
  786. t11 = n33 * n22 - n32 * n23,
  787. t12 = n32 * n13 - n33 * n12,
  788. t13 = n23 * n12 - n22 * n13,
  789. det = n11 * t11 + n21 * t12 + n31 * t13;
  790. if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); }
  791. var detInv = 1 / det;
  792. te[ 0 ] = t11 * detInv;
  793. te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
  794. te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
  795. te[ 3 ] = t12 * detInv;
  796. te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
  797. te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
  798. te[ 6 ] = t13 * detInv;
  799. te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
  800. te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
  801. return this;
  802. },
  803. transpose: function () {
  804. var tmp;
  805. var m = this.elements;
  806. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  807. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  808. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  809. return this;
  810. },
  811. getNormalMatrix: function ( matrix4 ) {
  812. return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
  813. },
  814. transposeIntoArray: function ( r ) {
  815. var m = this.elements;
  816. r[ 0 ] = m[ 0 ];
  817. r[ 1 ] = m[ 3 ];
  818. r[ 2 ] = m[ 6 ];
  819. r[ 3 ] = m[ 1 ];
  820. r[ 4 ] = m[ 4 ];
  821. r[ 5 ] = m[ 7 ];
  822. r[ 6 ] = m[ 2 ];
  823. r[ 7 ] = m[ 5 ];
  824. r[ 8 ] = m[ 8 ];
  825. return this;
  826. },
  827. setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
  828. var c = Math.cos( rotation );
  829. var s = Math.sin( rotation );
  830. this.set(
  831. sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
  832. - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
  833. 0, 0, 1
  834. );
  835. },
  836. scale: function ( sx, sy ) {
  837. var te = this.elements;
  838. te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
  839. te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
  840. return this;
  841. },
  842. rotate: function ( theta ) {
  843. var c = Math.cos( theta );
  844. var s = Math.sin( theta );
  845. var te = this.elements;
  846. var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
  847. var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
  848. te[ 0 ] = c * a11 + s * a21;
  849. te[ 3 ] = c * a12 + s * a22;
  850. te[ 6 ] = c * a13 + s * a23;
  851. te[ 1 ] = - s * a11 + c * a21;
  852. te[ 4 ] = - s * a12 + c * a22;
  853. te[ 7 ] = - s * a13 + c * a23;
  854. return this;
  855. },
  856. translate: function ( tx, ty ) {
  857. var te = this.elements;
  858. te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
  859. te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
  860. return this;
  861. },
  862. equals: function ( matrix ) {
  863. var te = this.elements;
  864. var me = matrix.elements;
  865. for ( var i = 0; i < 9; i ++ ) {
  866. if ( te[ i ] !== me[ i ] ) { return false; }
  867. }
  868. return true;
  869. },
  870. fromArray: function ( array, offset ) {
  871. if ( offset === undefined ) { offset = 0; }
  872. for ( var i = 0; i < 9; i ++ ) {
  873. this.elements[ i ] = array[ i + offset ];
  874. }
  875. return this;
  876. },
  877. toArray: function ( array, offset ) {
  878. if ( array === undefined ) { array = []; }
  879. if ( offset === undefined ) { offset = 0; }
  880. var te = this.elements;
  881. array[ offset ] = te[ 0 ];
  882. array[ offset + 1 ] = te[ 1 ];
  883. array[ offset + 2 ] = te[ 2 ];
  884. array[ offset + 3 ] = te[ 3 ];
  885. array[ offset + 4 ] = te[ 4 ];
  886. array[ offset + 5 ] = te[ 5 ];
  887. array[ offset + 6 ] = te[ 6 ];
  888. array[ offset + 7 ] = te[ 7 ];
  889. array[ offset + 8 ] = te[ 8 ];
  890. return array;
  891. }
  892. } );
  893. var _canvas;
  894. var ImageUtils = {
  895. getDataURL: function ( image ) {
  896. if ( /^data:/i.test( image.src ) ) {
  897. return image.src;
  898. }
  899. if ( typeof HTMLCanvasElement == 'undefined' ) {
  900. return image.src;
  901. }
  902. var canvas;
  903. if ( image instanceof HTMLCanvasElement ) {
  904. canvas = image;
  905. } else {
  906. if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); }
  907. _canvas.width = image.width;
  908. _canvas.height = image.height;
  909. var context = _canvas.getContext( '2d' );
  910. if ( image instanceof ImageData ) {
  911. context.putImageData( image, 0, 0 );
  912. } else {
  913. context.drawImage( image, 0, 0, image.width, image.height );
  914. }
  915. canvas = _canvas;
  916. }
  917. if ( canvas.width > 2048 || canvas.height > 2048 ) {
  918. return canvas.toDataURL( 'image/jpeg', 0.6 );
  919. } else {
  920. return canvas.toDataURL( 'image/png' );
  921. }
  922. }
  923. };
  924. var textureId = 0;
  925. function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
  926. Object.defineProperty( this, 'id', { value: textureId ++ } );
  927. this.uuid = MathUtils.generateUUID();
  928. this.name = '';
  929. this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
  930. this.mipmaps = [];
  931. this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
  932. this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
  933. this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
  934. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  935. this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;
  936. this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
  937. this.format = format !== undefined ? format : RGBAFormat;
  938. this.internalFormat = null;
  939. this.type = type !== undefined ? type : UnsignedByteType;
  940. this.offset = new Vector2( 0, 0 );
  941. this.repeat = new Vector2( 1, 1 );
  942. this.center = new Vector2( 0, 0 );
  943. this.rotation = 0;
  944. this.matrixAutoUpdate = true;
  945. this.matrix = new Matrix3();
  946. this.generateMipmaps = true;
  947. this.premultiplyAlpha = false;
  948. this.flipY = true;
  949. this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
  950. // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
  951. //
  952. // Also changing the encoding after already used by a Material will not automatically make the Material
  953. // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
  954. this.encoding = encoding !== undefined ? encoding : LinearEncoding;
  955. this.version = 0;
  956. this.onUpdate = null;
  957. }
  958. Texture.DEFAULT_IMAGE = undefined;
  959. Texture.DEFAULT_MAPPING = UVMapping;
  960. Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  961. constructor: Texture,
  962. isTexture: true,
  963. updateMatrix: function () {
  964. this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
  965. },
  966. clone: function () {
  967. return new this.constructor().copy( this );
  968. },
  969. copy: function ( source ) {
  970. this.name = source.name;
  971. this.image = source.image;
  972. this.mipmaps = source.mipmaps.slice( 0 );
  973. this.mapping = source.mapping;
  974. this.wrapS = source.wrapS;
  975. this.wrapT = source.wrapT;
  976. this.magFilter = source.magFilter;
  977. this.minFilter = source.minFilter;
  978. this.anisotropy = source.anisotropy;
  979. this.format = source.format;
  980. this.internalFormat = source.internalFormat;
  981. this.type = source.type;
  982. this.offset.copy( source.offset );
  983. this.repeat.copy( source.repeat );
  984. this.center.copy( source.center );
  985. this.rotation = source.rotation;
  986. this.matrixAutoUpdate = source.matrixAutoUpdate;
  987. this.matrix.copy( source.matrix );
  988. this.generateMipmaps = source.generateMipmaps;
  989. this.premultiplyAlpha = source.premultiplyAlpha;
  990. this.flipY = source.flipY;
  991. this.unpackAlignment = source.unpackAlignment;
  992. this.encoding = source.encoding;
  993. return this;
  994. },
  995. toJSON: function ( meta ) {
  996. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  997. if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
  998. return meta.textures[ this.uuid ];
  999. }
  1000. var output = {
  1001. metadata: {
  1002. version: 4.5,
  1003. type: 'Texture',
  1004. generator: 'Texture.toJSON'
  1005. },
  1006. uuid: this.uuid,
  1007. name: this.name,
  1008. mapping: this.mapping,
  1009. repeat: [ this.repeat.x, this.repeat.y ],
  1010. offset: [ this.offset.x, this.offset.y ],
  1011. center: [ this.center.x, this.center.y ],
  1012. rotation: this.rotation,
  1013. wrap: [ this.wrapS, this.wrapT ],
  1014. format: this.format,
  1015. type: this.type,
  1016. encoding: this.encoding,
  1017. minFilter: this.minFilter,
  1018. magFilter: this.magFilter,
  1019. anisotropy: this.anisotropy,
  1020. flipY: this.flipY,
  1021. premultiplyAlpha: this.premultiplyAlpha,
  1022. unpackAlignment: this.unpackAlignment
  1023. };
  1024. if ( this.image !== undefined ) {
  1025. // TODO: Move to THREE.Image
  1026. var image = this.image;
  1027. if ( image.uuid === undefined ) {
  1028. image.uuid = MathUtils.generateUUID(); // UGH
  1029. }
  1030. if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
  1031. var url;
  1032. if ( Array.isArray( image ) ) {
  1033. // process array of images e.g. CubeTexture
  1034. url = [];
  1035. for ( var i = 0, l = image.length; i < l; i ++ ) {
  1036. url.push( ImageUtils.getDataURL( image[ i ] ) );
  1037. }
  1038. } else {
  1039. // process single image
  1040. url = ImageUtils.getDataURL( image );
  1041. }
  1042. meta.images[ image.uuid ] = {
  1043. uuid: image.uuid,
  1044. url: url
  1045. };
  1046. }
  1047. output.image = image.uuid;
  1048. }
  1049. if ( ! isRootObject ) {
  1050. meta.textures[ this.uuid ] = output;
  1051. }
  1052. return output;
  1053. },
  1054. dispose: function () {
  1055. this.dispatchEvent( { type: 'dispose' } );
  1056. },
  1057. transformUv: function ( uv ) {
  1058. if ( this.mapping !== UVMapping ) { return uv; }
  1059. uv.applyMatrix3( this.matrix );
  1060. if ( uv.x < 0 || uv.x > 1 ) {
  1061. switch ( this.wrapS ) {
  1062. case RepeatWrapping:
  1063. uv.x = uv.x - Math.floor( uv.x );
  1064. break;
  1065. case ClampToEdgeWrapping:
  1066. uv.x = uv.x < 0 ? 0 : 1;
  1067. break;
  1068. case MirroredRepeatWrapping:
  1069. if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
  1070. uv.x = Math.ceil( uv.x ) - uv.x;
  1071. } else {
  1072. uv.x = uv.x - Math.floor( uv.x );
  1073. }
  1074. break;
  1075. }
  1076. }
  1077. if ( uv.y < 0 || uv.y > 1 ) {
  1078. switch ( this.wrapT ) {
  1079. case RepeatWrapping:
  1080. uv.y = uv.y - Math.floor( uv.y );
  1081. break;
  1082. case ClampToEdgeWrapping:
  1083. uv.y = uv.y < 0 ? 0 : 1;
  1084. break;
  1085. case MirroredRepeatWrapping:
  1086. if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
  1087. uv.y = Math.ceil( uv.y ) - uv.y;
  1088. } else {
  1089. uv.y = uv.y - Math.floor( uv.y );
  1090. }
  1091. break;
  1092. }
  1093. }
  1094. if ( this.flipY ) {
  1095. uv.y = 1 - uv.y;
  1096. }
  1097. return uv;
  1098. }
  1099. } );
  1100. Object.defineProperty( Texture.prototype, "needsUpdate", {
  1101. set: function ( value ) {
  1102. if ( value === true ) { this.version ++; }
  1103. }
  1104. } );
  1105. function Vector4( x, y, z, w ) {
  1106. if ( x === void 0 ) x = 0;
  1107. if ( y === void 0 ) y = 0;
  1108. if ( z === void 0 ) z = 0;
  1109. if ( w === void 0 ) w = 1;
  1110. this.x = x;
  1111. this.y = y;
  1112. this.z = z;
  1113. this.w = w;
  1114. }
  1115. Object.defineProperties( Vector4.prototype, {
  1116. "width": {
  1117. get: function () {
  1118. return this.z;
  1119. },
  1120. set: function ( value ) {
  1121. this.z = value;
  1122. }
  1123. },
  1124. "height": {
  1125. get: function () {
  1126. return this.w;
  1127. },
  1128. set: function ( value ) {
  1129. this.w = value;
  1130. }
  1131. }
  1132. } );
  1133. Object.assign( Vector4.prototype, {
  1134. isVector4: true,
  1135. set: function ( x, y, z, w ) {
  1136. this.x = x;
  1137. this.y = y;
  1138. this.z = z;
  1139. this.w = w;
  1140. return this;
  1141. },
  1142. setScalar: function ( scalar ) {
  1143. this.x = scalar;
  1144. this.y = scalar;
  1145. this.z = scalar;
  1146. this.w = scalar;
  1147. return this;
  1148. },
  1149. setX: function ( x ) {
  1150. this.x = x;
  1151. return this;
  1152. },
  1153. setY: function ( y ) {
  1154. this.y = y;
  1155. return this;
  1156. },
  1157. setZ: function ( z ) {
  1158. this.z = z;
  1159. return this;
  1160. },
  1161. setW: function ( w ) {
  1162. this.w = w;
  1163. return this;
  1164. },
  1165. setComponent: function ( index, value ) {
  1166. switch ( index ) {
  1167. case 0: this.x = value; break;
  1168. case 1: this.y = value; break;
  1169. case 2: this.z = value; break;
  1170. case 3: this.w = value; break;
  1171. default: throw new Error( 'index is out of range: ' + index );
  1172. }
  1173. return this;
  1174. },
  1175. getComponent: function ( index ) {
  1176. switch ( index ) {
  1177. case 0: return this.x;
  1178. case 1: return this.y;
  1179. case 2: return this.z;
  1180. case 3: return this.w;
  1181. default: throw new Error( 'index is out of range: ' + index );
  1182. }
  1183. },
  1184. clone: function () {
  1185. return new this.constructor( this.x, this.y, this.z, this.w );
  1186. },
  1187. copy: function ( v ) {
  1188. this.x = v.x;
  1189. this.y = v.y;
  1190. this.z = v.z;
  1191. this.w = ( v.w !== undefined ) ? v.w : 1;
  1192. return this;
  1193. },
  1194. add: function ( v, w ) {
  1195. if ( w !== undefined ) {
  1196. console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  1197. return this.addVectors( v, w );
  1198. }
  1199. this.x += v.x;
  1200. this.y += v.y;
  1201. this.z += v.z;
  1202. this.w += v.w;
  1203. return this;
  1204. },
  1205. addScalar: function ( s ) {
  1206. this.x += s;
  1207. this.y += s;
  1208. this.z += s;
  1209. this.w += s;
  1210. return this;
  1211. },
  1212. addVectors: function ( a, b ) {
  1213. this.x = a.x + b.x;
  1214. this.y = a.y + b.y;
  1215. this.z = a.z + b.z;
  1216. this.w = a.w + b.w;
  1217. return this;
  1218. },
  1219. addScaledVector: function ( v, s ) {
  1220. this.x += v.x * s;
  1221. this.y += v.y * s;
  1222. this.z += v.z * s;
  1223. this.w += v.w * s;
  1224. return this;
  1225. },
  1226. sub: function ( v, w ) {
  1227. if ( w !== undefined ) {
  1228. console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  1229. return this.subVectors( v, w );
  1230. }
  1231. this.x -= v.x;
  1232. this.y -= v.y;
  1233. this.z -= v.z;
  1234. this.w -= v.w;
  1235. return this;
  1236. },
  1237. subScalar: function ( s ) {
  1238. this.x -= s;
  1239. this.y -= s;
  1240. this.z -= s;
  1241. this.w -= s;
  1242. return this;
  1243. },
  1244. subVectors: function ( a, b ) {
  1245. this.x = a.x - b.x;
  1246. this.y = a.y - b.y;
  1247. this.z = a.z - b.z;
  1248. this.w = a.w - b.w;
  1249. return this;
  1250. },
  1251. multiplyScalar: function ( scalar ) {
  1252. this.x *= scalar;
  1253. this.y *= scalar;
  1254. this.z *= scalar;
  1255. this.w *= scalar;
  1256. return this;
  1257. },
  1258. applyMatrix4: function ( m ) {
  1259. var x = this.x, y = this.y, z = this.z, w = this.w;
  1260. var e = m.elements;
  1261. this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
  1262. this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
  1263. this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
  1264. this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
  1265. return this;
  1266. },
  1267. divideScalar: function ( scalar ) {
  1268. return this.multiplyScalar( 1 / scalar );
  1269. },
  1270. setAxisAngleFromQuaternion: function ( q ) {
  1271. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
  1272. // q is assumed to be normalized
  1273. this.w = 2 * Math.acos( q.w );
  1274. var s = Math.sqrt( 1 - q.w * q.w );
  1275. if ( s < 0.0001 ) {
  1276. this.x = 1;
  1277. this.y = 0;
  1278. this.z = 0;
  1279. } else {
  1280. this.x = q.x / s;
  1281. this.y = q.y / s;
  1282. this.z = q.z / s;
  1283. }
  1284. return this;
  1285. },
  1286. setAxisAngleFromRotationMatrix: function ( m ) {
  1287. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
  1288. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  1289. var angle, x, y, z; // variables for result
  1290. var epsilon = 0.01, // margin to allow for rounding errors
  1291. epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
  1292. te = m.elements,
  1293. m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
  1294. m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
  1295. m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
  1296. if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
  1297. ( Math.abs( m13 - m31 ) < epsilon ) &&
  1298. ( Math.abs( m23 - m32 ) < epsilon ) ) {
  1299. // singularity found
  1300. // first check for identity matrix which must have +1 for all terms
  1301. // in leading diagonal and zero in other terms
  1302. if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
  1303. ( Math.abs( m13 + m31 ) < epsilon2 ) &&
  1304. ( Math.abs( m23 + m32 ) < epsilon2 ) &&
  1305. ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
  1306. // this singularity is identity matrix so angle = 0
  1307. this.set( 1, 0, 0, 0 );
  1308. return this; // zero angle, arbitrary axis
  1309. }
  1310. // otherwise this singularity is angle = 180
  1311. angle = Math.PI;
  1312. var xx = ( m11 + 1 ) / 2;
  1313. var yy = ( m22 + 1 ) / 2;
  1314. var zz = ( m33 + 1 ) / 2;
  1315. var xy = ( m12 + m21 ) / 4;
  1316. var xz = ( m13 + m31 ) / 4;
  1317. var yz = ( m23 + m32 ) / 4;
  1318. if ( ( xx > yy ) && ( xx > zz ) ) {
  1319. // m11 is the largest diagonal term
  1320. if ( xx < epsilon ) {
  1321. x = 0;
  1322. y = 0.707106781;
  1323. z = 0.707106781;
  1324. } else {
  1325. x = Math.sqrt( xx );
  1326. y = xy / x;
  1327. z = xz / x;
  1328. }
  1329. } else if ( yy > zz ) {
  1330. // m22 is the largest diagonal term
  1331. if ( yy < epsilon ) {
  1332. x = 0.707106781;
  1333. y = 0;
  1334. z = 0.707106781;
  1335. } else {
  1336. y = Math.sqrt( yy );
  1337. x = xy / y;
  1338. z = yz / y;
  1339. }
  1340. } else {
  1341. // m33 is the largest diagonal term so base result on this
  1342. if ( zz < epsilon ) {
  1343. x = 0.707106781;
  1344. y = 0.707106781;
  1345. z = 0;
  1346. } else {
  1347. z = Math.sqrt( zz );
  1348. x = xz / z;
  1349. y = yz / z;
  1350. }
  1351. }
  1352. this.set( x, y, z, angle );
  1353. return this; // return 180 deg rotation
  1354. }
  1355. // as we have reached here there are no singularities so we can handle normally
  1356. var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
  1357. ( m13 - m31 ) * ( m13 - m31 ) +
  1358. ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
  1359. if ( Math.abs( s ) < 0.001 ) { s = 1; }
  1360. // prevent divide by zero, should not happen if matrix is orthogonal and should be
  1361. // caught by singularity test above, but I've left it in just in case
  1362. this.x = ( m32 - m23 ) / s;
  1363. this.y = ( m13 - m31 ) / s;
  1364. this.z = ( m21 - m12 ) / s;
  1365. this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
  1366. return this;
  1367. },
  1368. min: function ( v ) {
  1369. this.x = Math.min( this.x, v.x );
  1370. this.y = Math.min( this.y, v.y );
  1371. this.z = Math.min( this.z, v.z );
  1372. this.w = Math.min( this.w, v.w );
  1373. return this;
  1374. },
  1375. max: function ( v ) {
  1376. this.x = Math.max( this.x, v.x );
  1377. this.y = Math.max( this.y, v.y );
  1378. this.z = Math.max( this.z, v.z );
  1379. this.w = Math.max( this.w, v.w );
  1380. return this;
  1381. },
  1382. clamp: function ( min, max ) {
  1383. // assumes min < max, componentwise
  1384. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  1385. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  1386. this.z = Math.max( min.z, Math.min( max.z, this.z ) );
  1387. this.w = Math.max( min.w, Math.min( max.w, this.w ) );
  1388. return this;
  1389. },
  1390. clampScalar: function ( minVal, maxVal ) {
  1391. this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
  1392. this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
  1393. this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
  1394. this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
  1395. return this;
  1396. },
  1397. clampLength: function ( min, max ) {
  1398. var length = this.length();
  1399. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  1400. },
  1401. floor: function () {
  1402. this.x = Math.floor( this.x );
  1403. this.y = Math.floor( this.y );
  1404. this.z = Math.floor( this.z );
  1405. this.w = Math.floor( this.w );
  1406. return this;
  1407. },
  1408. ceil: function () {
  1409. this.x = Math.ceil( this.x );
  1410. this.y = Math.ceil( this.y );
  1411. this.z = Math.ceil( this.z );
  1412. this.w = Math.ceil( this.w );
  1413. return this;
  1414. },
  1415. round: function () {
  1416. this.x = Math.round( this.x );
  1417. this.y = Math.round( this.y );
  1418. this.z = Math.round( this.z );
  1419. this.w = Math.round( this.w );
  1420. return this;
  1421. },
  1422. roundToZero: function () {
  1423. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  1424. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  1425. this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
  1426. this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
  1427. return this;
  1428. },
  1429. negate: function () {
  1430. this.x = - this.x;
  1431. this.y = - this.y;
  1432. this.z = - this.z;
  1433. this.w = - this.w;
  1434. return this;
  1435. },
  1436. dot: function ( v ) {
  1437. return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
  1438. },
  1439. lengthSq: function () {
  1440. return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
  1441. },
  1442. length: function () {
  1443. return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
  1444. },
  1445. manhattanLength: function () {
  1446. return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
  1447. },
  1448. normalize: function () {
  1449. return this.divideScalar( this.length() || 1 );
  1450. },
  1451. setLength: function ( length ) {
  1452. return this.normalize().multiplyScalar( length );
  1453. },
  1454. lerp: function ( v, alpha ) {
  1455. this.x += ( v.x - this.x ) * alpha;
  1456. this.y += ( v.y - this.y ) * alpha;
  1457. this.z += ( v.z - this.z ) * alpha;
  1458. this.w += ( v.w - this.w ) * alpha;
  1459. return this;
  1460. },
  1461. lerpVectors: function ( v1, v2, alpha ) {
  1462. this.x = v1.x + ( v2.x - v1.x ) * alpha;
  1463. this.y = v1.y + ( v2.y - v1.y ) * alpha;
  1464. this.z = v1.z + ( v2.z - v1.z ) * alpha;
  1465. this.w = v1.w + ( v2.w - v1.w ) * alpha;
  1466. return this;
  1467. },
  1468. equals: function ( v ) {
  1469. return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
  1470. },
  1471. fromArray: function ( array, offset ) {
  1472. if ( offset === undefined ) { offset = 0; }
  1473. this.x = array[ offset ];
  1474. this.y = array[ offset + 1 ];
  1475. this.z = array[ offset + 2 ];
  1476. this.w = array[ offset + 3 ];
  1477. return this;
  1478. },
  1479. toArray: function ( array, offset ) {
  1480. if ( array === undefined ) { array = []; }
  1481. if ( offset === undefined ) { offset = 0; }
  1482. array[ offset ] = this.x;
  1483. array[ offset + 1 ] = this.y;
  1484. array[ offset + 2 ] = this.z;
  1485. array[ offset + 3 ] = this.w;
  1486. return array;
  1487. },
  1488. fromBufferAttribute: function ( attribute, index, offset ) {
  1489. if ( offset !== undefined ) {
  1490. console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
  1491. }
  1492. this.x = attribute.getX( index );
  1493. this.y = attribute.getY( index );
  1494. this.z = attribute.getZ( index );
  1495. this.w = attribute.getW( index );
  1496. return this;
  1497. },
  1498. random: function () {
  1499. this.x = Math.random();
  1500. this.y = Math.random();
  1501. this.z = Math.random();
  1502. this.w = Math.random();
  1503. return this;
  1504. }
  1505. } );
  1506. /*
  1507. In options, we can specify:
  1508. * Texture parameters for an auto-generated target texture
  1509. * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
  1510. */
  1511. function WebGLRenderTarget( width, height, options ) {
  1512. this.width = width;
  1513. this.height = height;
  1514. this.scissor = new Vector4( 0, 0, width, height );
  1515. this.scissorTest = false;
  1516. this.viewport = new Vector4( 0, 0, width, height );
  1517. options = options || {};
  1518. this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
  1519. this.texture.image = {};
  1520. this.texture.image.width = width;
  1521. this.texture.image.height = height;
  1522. this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
  1523. this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
  1524. this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
  1525. this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
  1526. this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
  1527. }
  1528. WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  1529. constructor: WebGLRenderTarget,
  1530. isWebGLRenderTarget: true,
  1531. setSize: function ( width, height ) {
  1532. if ( this.width !== width || this.height !== height ) {
  1533. this.width = width;
  1534. this.height = height;
  1535. this.texture.image.width = width;
  1536. this.texture.image.height = height;
  1537. this.dispose();
  1538. }
  1539. this.viewport.set( 0, 0, width, height );
  1540. this.scissor.set( 0, 0, width, height );
  1541. },
  1542. clone: function () {
  1543. return new this.constructor().copy( this );
  1544. },
  1545. copy: function ( source ) {
  1546. this.width = source.width;
  1547. this.height = source.height;
  1548. this.viewport.copy( source.viewport );
  1549. this.texture = source.texture.clone();
  1550. this.depthBuffer = source.depthBuffer;
  1551. this.stencilBuffer = source.stencilBuffer;
  1552. this.depthTexture = source.depthTexture;
  1553. return this;
  1554. },
  1555. dispose: function () {
  1556. this.dispatchEvent( { type: 'dispose' } );
  1557. }
  1558. } );
  1559. function WebGLMultisampleRenderTarget( width, height, options ) {
  1560. WebGLRenderTarget.call( this, width, height, options );
  1561. this.samples = 4;
  1562. }
  1563. WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
  1564. constructor: WebGLMultisampleRenderTarget,
  1565. isWebGLMultisampleRenderTarget: true,
  1566. copy: function ( source ) {
  1567. WebGLRenderTarget.prototype.copy.call( this, source );
  1568. this.samples = source.samples;
  1569. return this;
  1570. }
  1571. } );
  1572. function Quaternion( x, y, z, w ) {
  1573. if ( x === void 0 ) x = 0;
  1574. if ( y === void 0 ) y = 0;
  1575. if ( z === void 0 ) z = 0;
  1576. if ( w === void 0 ) w = 1;
  1577. this._x = x;
  1578. this._y = y;
  1579. this._z = z;
  1580. this._w = w;
  1581. }
  1582. Object.assign( Quaternion, {
  1583. slerp: function ( qa, qb, qm, t ) {
  1584. return qm.copy( qa ).slerp( qb, t );
  1585. },
  1586. slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
  1587. // fuzz-free, array-based Quaternion SLERP operation
  1588. var x0 = src0[ srcOffset0 + 0 ],
  1589. y0 = src0[ srcOffset0 + 1 ],
  1590. z0 = src0[ srcOffset0 + 2 ],
  1591. w0 = src0[ srcOffset0 + 3 ];
  1592. var x1 = src1[ srcOffset1 + 0 ],
  1593. y1 = src1[ srcOffset1 + 1 ],
  1594. z1 = src1[ srcOffset1 + 2 ],
  1595. w1 = src1[ srcOffset1 + 3 ];
  1596. if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
  1597. var s = 1 - t;
  1598. var cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
  1599. dir = ( cos >= 0 ? 1 : - 1 ),
  1600. sqrSin = 1 - cos * cos;
  1601. // Skip the Slerp for tiny steps to avoid numeric problems:
  1602. if ( sqrSin > Number.EPSILON ) {
  1603. var sin = Math.sqrt( sqrSin ),
  1604. len = Math.atan2( sin, cos * dir );
  1605. s = Math.sin( s * len ) / sin;
  1606. t = Math.sin( t * len ) / sin;
  1607. }
  1608. var tDir = t * dir;
  1609. x0 = x0 * s + x1 * tDir;
  1610. y0 = y0 * s + y1 * tDir;
  1611. z0 = z0 * s + z1 * tDir;
  1612. w0 = w0 * s + w1 * tDir;
  1613. // Normalize in case we just did a lerp:
  1614. if ( s === 1 - t ) {
  1615. var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
  1616. x0 *= f;
  1617. y0 *= f;
  1618. z0 *= f;
  1619. w0 *= f;
  1620. }
  1621. }
  1622. dst[ dstOffset ] = x0;
  1623. dst[ dstOffset + 1 ] = y0;
  1624. dst[ dstOffset + 2 ] = z0;
  1625. dst[ dstOffset + 3 ] = w0;
  1626. },
  1627. multiplyQuaternionsFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) {
  1628. var x0 = src0[ srcOffset0 ];
  1629. var y0 = src0[ srcOffset0 + 1 ];
  1630. var z0 = src0[ srcOffset0 + 2 ];
  1631. var w0 = src0[ srcOffset0 + 3 ];
  1632. var x1 = src1[ srcOffset1 ];
  1633. var y1 = src1[ srcOffset1 + 1 ];
  1634. var z1 = src1[ srcOffset1 + 2 ];
  1635. var w1 = src1[ srcOffset1 + 3 ];
  1636. dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
  1637. dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
  1638. dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
  1639. dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
  1640. return dst;
  1641. }
  1642. } );
  1643. Object.defineProperties( Quaternion.prototype, {
  1644. x: {
  1645. get: function () {
  1646. return this._x;
  1647. },
  1648. set: function ( value ) {
  1649. this._x = value;
  1650. this._onChangeCallback();
  1651. }
  1652. },
  1653. y: {
  1654. get: function () {
  1655. return this._y;
  1656. },
  1657. set: function ( value ) {
  1658. this._y = value;
  1659. this._onChangeCallback();
  1660. }
  1661. },
  1662. z: {
  1663. get: function () {
  1664. return this._z;
  1665. },
  1666. set: function ( value ) {
  1667. this._z = value;
  1668. this._onChangeCallback();
  1669. }
  1670. },
  1671. w: {
  1672. get: function () {
  1673. return this._w;
  1674. },
  1675. set: function ( value ) {
  1676. this._w = value;
  1677. this._onChangeCallback();
  1678. }
  1679. }
  1680. } );
  1681. Object.assign( Quaternion.prototype, {
  1682. isQuaternion: true,
  1683. set: function ( x, y, z, w ) {
  1684. this._x = x;
  1685. this._y = y;
  1686. this._z = z;
  1687. this._w = w;
  1688. this._onChangeCallback();
  1689. return this;
  1690. },
  1691. clone: function () {
  1692. return new this.constructor( this._x, this._y, this._z, this._w );
  1693. },
  1694. copy: function ( quaternion ) {
  1695. this._x = quaternion.x;
  1696. this._y = quaternion.y;
  1697. this._z = quaternion.z;
  1698. this._w = quaternion.w;
  1699. this._onChangeCallback();
  1700. return this;
  1701. },
  1702. setFromEuler: function ( euler, update ) {
  1703. if ( ! ( euler && euler.isEuler ) ) {
  1704. throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
  1705. }
  1706. var x = euler._x, y = euler._y, z = euler._z, order = euler._order;
  1707. // http://www.mathworks.com/matlabcentral/fileexchange/
  1708. // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
  1709. // content/SpinCalc.m
  1710. var cos = Math.cos;
  1711. var sin = Math.sin;
  1712. var c1 = cos( x / 2 );
  1713. var c2 = cos( y / 2 );
  1714. var c3 = cos( z / 2 );
  1715. var s1 = sin( x / 2 );
  1716. var s2 = sin( y / 2 );
  1717. var s3 = sin( z / 2 );
  1718. switch ( order ) {
  1719. case 'XYZ':
  1720. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1721. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1722. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1723. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1724. break;
  1725. case 'YXZ':
  1726. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1727. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1728. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1729. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1730. break;
  1731. case 'ZXY':
  1732. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1733. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1734. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1735. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1736. break;
  1737. case 'ZYX':
  1738. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1739. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1740. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1741. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1742. break;
  1743. case 'YZX':
  1744. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1745. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1746. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1747. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1748. break;
  1749. case 'XZY':
  1750. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1751. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1752. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1753. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1754. break;
  1755. default:
  1756. console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order );
  1757. }
  1758. if ( update !== false ) { this._onChangeCallback(); }
  1759. return this;
  1760. },
  1761. setFromAxisAngle: function ( axis, angle ) {
  1762. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
  1763. // assumes axis is normalized
  1764. var halfAngle = angle / 2, s = Math.sin( halfAngle );
  1765. this._x = axis.x * s;
  1766. this._y = axis.y * s;
  1767. this._z = axis.z * s;
  1768. this._w = Math.cos( halfAngle );
  1769. this._onChangeCallback();
  1770. return this;
  1771. },
  1772. setFromRotationMatrix: function ( m ) {
  1773. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
  1774. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  1775. var te = m.elements,
  1776. m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
  1777. m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
  1778. m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
  1779. trace = m11 + m22 + m33;
  1780. if ( trace > 0 ) {
  1781. var s = 0.5 / Math.sqrt( trace + 1.0 );
  1782. this._w = 0.25 / s;
  1783. this._x = ( m32 - m23 ) * s;
  1784. this._y = ( m13 - m31 ) * s;
  1785. this._z = ( m21 - m12 ) * s;
  1786. } else if ( m11 > m22 && m11 > m33 ) {
  1787. var s$1 = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
  1788. this._w = ( m32 - m23 ) / s$1;
  1789. this._x = 0.25 * s$1;
  1790. this._y = ( m12 + m21 ) / s$1;
  1791. this._z = ( m13 + m31 ) / s$1;
  1792. } else if ( m22 > m33 ) {
  1793. var s$2 = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
  1794. this._w = ( m13 - m31 ) / s$2;
  1795. this._x = ( m12 + m21 ) / s$2;
  1796. this._y = 0.25 * s$2;
  1797. this._z = ( m23 + m32 ) / s$2;
  1798. } else {
  1799. var s$3 = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
  1800. this._w = ( m21 - m12 ) / s$3;
  1801. this._x = ( m13 + m31 ) / s$3;
  1802. this._y = ( m23 + m32 ) / s$3;
  1803. this._z = 0.25 * s$3;
  1804. }
  1805. this._onChangeCallback();
  1806. return this;
  1807. },
  1808. setFromUnitVectors: function ( vFrom, vTo ) {
  1809. // assumes direction vectors vFrom and vTo are normalized
  1810. var EPS = 0.000001;
  1811. var r = vFrom.dot( vTo ) + 1;
  1812. if ( r < EPS ) {
  1813. r = 0;
  1814. if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
  1815. this._x = - vFrom.y;
  1816. this._y = vFrom.x;
  1817. this._z = 0;
  1818. this._w = r;
  1819. } else {
  1820. this._x = 0;
  1821. this._y = - vFrom.z;
  1822. this._z = vFrom.y;
  1823. this._w = r;
  1824. }
  1825. } else {
  1826. // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
  1827. this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
  1828. this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
  1829. this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
  1830. this._w = r;
  1831. }
  1832. return this.normalize();
  1833. },
  1834. angleTo: function ( q ) {
  1835. return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );
  1836. },
  1837. rotateTowards: function ( q, step ) {
  1838. var angle = this.angleTo( q );
  1839. if ( angle === 0 ) { return this; }
  1840. var t = Math.min( 1, step / angle );
  1841. this.slerp( q, t );
  1842. return this;
  1843. },
  1844. identity: function () {
  1845. return this.set( 0, 0, 0, 1 );
  1846. },
  1847. inverse: function () {
  1848. // quaternion is assumed to have unit length
  1849. return this.conjugate();
  1850. },
  1851. conjugate: function () {
  1852. this._x *= - 1;
  1853. this._y *= - 1;
  1854. this._z *= - 1;
  1855. this._onChangeCallback();
  1856. return this;
  1857. },
  1858. dot: function ( v ) {
  1859. return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
  1860. },
  1861. lengthSq: function () {
  1862. return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
  1863. },
  1864. length: function () {
  1865. return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
  1866. },
  1867. normalize: function () {
  1868. var l = this.length();
  1869. if ( l === 0 ) {
  1870. this._x = 0;
  1871. this._y = 0;
  1872. this._z = 0;
  1873. this._w = 1;
  1874. } else {
  1875. l = 1 / l;
  1876. this._x = this._x * l;
  1877. this._y = this._y * l;
  1878. this._z = this._z * l;
  1879. this._w = this._w * l;
  1880. }
  1881. this._onChangeCallback();
  1882. return this;
  1883. },
  1884. multiply: function ( q, p ) {
  1885. if ( p !== undefined ) {
  1886. console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
  1887. return this.multiplyQuaternions( q, p );
  1888. }
  1889. return this.multiplyQuaternions( this, q );
  1890. },
  1891. premultiply: function ( q ) {
  1892. return this.multiplyQuaternions( q, this );
  1893. },
  1894. multiplyQuaternions: function ( a, b ) {
  1895. // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
  1896. var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
  1897. var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
  1898. this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
  1899. this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
  1900. this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
  1901. this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
  1902. this._onChangeCallback();
  1903. return this;
  1904. },
  1905. slerp: function ( qb, t ) {
  1906. if ( t === 0 ) { return this; }
  1907. if ( t === 1 ) { return this.copy( qb ); }
  1908. var x = this._x, y = this._y, z = this._z, w = this._w;
  1909. // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
  1910. var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
  1911. if ( cosHalfTheta < 0 ) {
  1912. this._w = - qb._w;
  1913. this._x = - qb._x;
  1914. this._y = - qb._y;
  1915. this._z = - qb._z;
  1916. cosHalfTheta = - cosHalfTheta;
  1917. } else {
  1918. this.copy( qb );
  1919. }
  1920. if ( cosHalfTheta >= 1.0 ) {
  1921. this._w = w;
  1922. this._x = x;
  1923. this._y = y;
  1924. this._z = z;
  1925. return this;
  1926. }
  1927. var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
  1928. if ( sqrSinHalfTheta <= Number.EPSILON ) {
  1929. var s = 1 - t;
  1930. this._w = s * w + t * this._w;
  1931. this._x = s * x + t * this._x;
  1932. this._y = s * y + t * this._y;
  1933. this._z = s * z + t * this._z;
  1934. this.normalize();
  1935. this._onChangeCallback();
  1936. return this;
  1937. }
  1938. var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
  1939. var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
  1940. var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
  1941. ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
  1942. this._w = ( w * ratioA + this._w * ratioB );
  1943. this._x = ( x * ratioA + this._x * ratioB );
  1944. this._y = ( y * ratioA + this._y * ratioB );
  1945. this._z = ( z * ratioA + this._z * ratioB );
  1946. this._onChangeCallback();
  1947. return this;
  1948. },
  1949. equals: function ( quaternion ) {
  1950. return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
  1951. },
  1952. fromArray: function ( array, offset ) {
  1953. if ( offset === undefined ) { offset = 0; }
  1954. this._x = array[ offset ];
  1955. this._y = array[ offset + 1 ];
  1956. this._z = array[ offset + 2 ];
  1957. this._w = array[ offset + 3 ];
  1958. this._onChangeCallback();
  1959. return this;
  1960. },
  1961. toArray: function ( array, offset ) {
  1962. if ( array === undefined ) { array = []; }
  1963. if ( offset === undefined ) { offset = 0; }
  1964. array[ offset ] = this._x;
  1965. array[ offset + 1 ] = this._y;
  1966. array[ offset + 2 ] = this._z;
  1967. array[ offset + 3 ] = this._w;
  1968. return array;
  1969. },
  1970. fromBufferAttribute: function ( attribute, index ) {
  1971. this._x = attribute.getX( index );
  1972. this._y = attribute.getY( index );
  1973. this._z = attribute.getZ( index );
  1974. this._w = attribute.getW( index );
  1975. return this;
  1976. },
  1977. _onChange: function ( callback ) {
  1978. this._onChangeCallback = callback;
  1979. return this;
  1980. },
  1981. _onChangeCallback: function () {}
  1982. } );
  1983. var _vector = new Vector3();
  1984. var _quaternion = new Quaternion();
  1985. function Vector3( x, y, z ) {
  1986. if ( x === void 0 ) x = 0;
  1987. if ( y === void 0 ) y = 0;
  1988. if ( z === void 0 ) z = 0;
  1989. this.x = x;
  1990. this.y = y;
  1991. this.z = z;
  1992. }
  1993. Object.assign( Vector3.prototype, {
  1994. isVector3: true,
  1995. set: function ( x, y, z ) {
  1996. if ( z === undefined ) { z = this.z; } // sprite.scale.set(x,y)
  1997. this.x = x;
  1998. this.y = y;
  1999. this.z = z;
  2000. return this;
  2001. },
  2002. setScalar: function ( scalar ) {
  2003. this.x = scalar;
  2004. this.y = scalar;
  2005. this.z = scalar;
  2006. return this;
  2007. },
  2008. setX: function ( x ) {
  2009. this.x = x;
  2010. return this;
  2011. },
  2012. setY: function ( y ) {
  2013. this.y = y;
  2014. return this;
  2015. },
  2016. setZ: function ( z ) {
  2017. this.z = z;
  2018. return this;
  2019. },
  2020. setComponent: function ( index, value ) {
  2021. switch ( index ) {
  2022. case 0: this.x = value; break;
  2023. case 1: this.y = value; break;
  2024. case 2: this.z = value; break;
  2025. default: throw new Error( 'index is out of range: ' + index );
  2026. }
  2027. return this;
  2028. },
  2029. getComponent: function ( index ) {
  2030. switch ( index ) {
  2031. case 0: return this.x;
  2032. case 1: return this.y;
  2033. case 2: return this.z;
  2034. default: throw new Error( 'index is out of range: ' + index );
  2035. }
  2036. },
  2037. clone: function () {
  2038. return new this.constructor( this.x, this.y, this.z );
  2039. },
  2040. copy: function ( v ) {
  2041. this.x = v.x;
  2042. this.y = v.y;
  2043. this.z = v.z;
  2044. return this;
  2045. },
  2046. add: function ( v, w ) {
  2047. if ( w !== undefined ) {
  2048. console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  2049. return this.addVectors( v, w );
  2050. }
  2051. this.x += v.x;
  2052. this.y += v.y;
  2053. this.z += v.z;
  2054. return this;
  2055. },
  2056. addScalar: function ( s ) {
  2057. this.x += s;
  2058. this.y += s;
  2059. this.z += s;
  2060. return this;
  2061. },
  2062. addVectors: function ( a, b ) {
  2063. this.x = a.x + b.x;
  2064. this.y = a.y + b.y;
  2065. this.z = a.z + b.z;
  2066. return this;
  2067. },
  2068. addScaledVector: function ( v, s ) {
  2069. this.x += v.x * s;
  2070. this.y += v.y * s;
  2071. this.z += v.z * s;
  2072. return this;
  2073. },
  2074. sub: function ( v, w ) {
  2075. if ( w !== undefined ) {
  2076. console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  2077. return this.subVectors( v, w );
  2078. }
  2079. this.x -= v.x;
  2080. this.y -= v.y;
  2081. this.z -= v.z;
  2082. return this;
  2083. },
  2084. subScalar: function ( s ) {
  2085. this.x -= s;
  2086. this.y -= s;
  2087. this.z -= s;
  2088. return this;
  2089. },
  2090. subVectors: function ( a, b ) {
  2091. this.x = a.x - b.x;
  2092. this.y = a.y - b.y;
  2093. this.z = a.z - b.z;
  2094. return this;
  2095. },
  2096. multiply: function ( v, w ) {
  2097. if ( w !== undefined ) {
  2098. console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
  2099. return this.multiplyVectors( v, w );
  2100. }
  2101. this.x *= v.x;
  2102. this.y *= v.y;
  2103. this.z *= v.z;
  2104. return this;
  2105. },
  2106. multiplyScalar: function ( scalar ) {
  2107. this.x *= scalar;
  2108. this.y *= scalar;
  2109. this.z *= scalar;
  2110. return this;
  2111. },
  2112. multiplyVectors: function ( a, b ) {
  2113. this.x = a.x * b.x;
  2114. this.y = a.y * b.y;
  2115. this.z = a.z * b.z;
  2116. return this;
  2117. },
  2118. applyEuler: function ( euler ) {
  2119. if ( ! ( euler && euler.isEuler ) ) {
  2120. console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
  2121. }
  2122. return this.applyQuaternion( _quaternion.setFromEuler( euler ) );
  2123. },
  2124. applyAxisAngle: function ( axis, angle ) {
  2125. return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );
  2126. },
  2127. applyMatrix3: function ( m ) {
  2128. var x = this.x, y = this.y, z = this.z;
  2129. var e = m.elements;
  2130. this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
  2131. this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
  2132. this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
  2133. return this;
  2134. },
  2135. applyNormalMatrix: function ( m ) {
  2136. return this.applyMatrix3( m ).normalize();
  2137. },
  2138. applyMatrix4: function ( m ) {
  2139. var x = this.x, y = this.y, z = this.z;
  2140. var e = m.elements;
  2141. var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
  2142. this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
  2143. this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
  2144. this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
  2145. return this;
  2146. },
  2147. applyQuaternion: function ( q ) {
  2148. var x = this.x, y = this.y, z = this.z;
  2149. var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
  2150. // calculate quat * vector
  2151. var ix = qw * x + qy * z - qz * y;
  2152. var iy = qw * y + qz * x - qx * z;
  2153. var iz = qw * z + qx * y - qy * x;
  2154. var iw = - qx * x - qy * y - qz * z;
  2155. // calculate result * inverse quat
  2156. this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
  2157. this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
  2158. this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
  2159. return this;
  2160. },
  2161. project: function ( camera ) {
  2162. return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
  2163. },
  2164. unproject: function ( camera ) {
  2165. return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
  2166. },
  2167. transformDirection: function ( m ) {
  2168. // input: THREE.Matrix4 affine matrix
  2169. // vector interpreted as a direction
  2170. var x = this.x, y = this.y, z = this.z;
  2171. var e = m.elements;
  2172. this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
  2173. this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
  2174. this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
  2175. return this.normalize();
  2176. },
  2177. divide: function ( v ) {
  2178. this.x /= v.x;
  2179. this.y /= v.y;
  2180. this.z /= v.z;
  2181. return this;
  2182. },
  2183. divideScalar: function ( scalar ) {
  2184. return this.multiplyScalar( 1 / scalar );
  2185. },
  2186. min: function ( v ) {
  2187. this.x = Math.min( this.x, v.x );
  2188. this.y = Math.min( this.y, v.y );
  2189. this.z = Math.min( this.z, v.z );
  2190. return this;
  2191. },
  2192. max: function ( v ) {
  2193. this.x = Math.max( this.x, v.x );
  2194. this.y = Math.max( this.y, v.y );
  2195. this.z = Math.max( this.z, v.z );
  2196. return this;
  2197. },
  2198. clamp: function ( min, max ) {
  2199. // assumes min < max, componentwise
  2200. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  2201. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  2202. this.z = Math.max( min.z, Math.min( max.z, this.z ) );
  2203. return this;
  2204. },
  2205. clampScalar: function ( minVal, maxVal ) {
  2206. this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
  2207. this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
  2208. this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
  2209. return this;
  2210. },
  2211. clampLength: function ( min, max ) {
  2212. var length = this.length();
  2213. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  2214. },
  2215. floor: function () {
  2216. this.x = Math.floor( this.x );
  2217. this.y = Math.floor( this.y );
  2218. this.z = Math.floor( this.z );
  2219. return this;
  2220. },
  2221. ceil: function () {
  2222. this.x = Math.ceil( this.x );
  2223. this.y = Math.ceil( this.y );
  2224. this.z = Math.ceil( this.z );
  2225. return this;
  2226. },
  2227. round: function () {
  2228. this.x = Math.round( this.x );
  2229. this.y = Math.round( this.y );
  2230. this.z = Math.round( this.z );
  2231. return this;
  2232. },
  2233. roundToZero: function () {
  2234. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  2235. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  2236. this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
  2237. return this;
  2238. },
  2239. negate: function () {
  2240. this.x = - this.x;
  2241. this.y = - this.y;
  2242. this.z = - this.z;
  2243. return this;
  2244. },
  2245. dot: function ( v ) {
  2246. return this.x * v.x + this.y * v.y + this.z * v.z;
  2247. },
  2248. // TODO lengthSquared?
  2249. lengthSq: function () {
  2250. return this.x * this.x + this.y * this.y + this.z * this.z;
  2251. },
  2252. length: function () {
  2253. return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
  2254. },
  2255. manhattanLength: function () {
  2256. return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
  2257. },
  2258. normalize: function () {
  2259. return this.divideScalar( this.length() || 1 );
  2260. },
  2261. setLength: function ( length ) {
  2262. return this.normalize().multiplyScalar( length );
  2263. },
  2264. lerp: function ( v, alpha ) {
  2265. this.x += ( v.x - this.x ) * alpha;
  2266. this.y += ( v.y - this.y ) * alpha;
  2267. this.z += ( v.z - this.z ) * alpha;
  2268. return this;
  2269. },
  2270. lerpVectors: function ( v1, v2, alpha ) {
  2271. this.x = v1.x + ( v2.x - v1.x ) * alpha;
  2272. this.y = v1.y + ( v2.y - v1.y ) * alpha;
  2273. this.z = v1.z + ( v2.z - v1.z ) * alpha;
  2274. return this;
  2275. },
  2276. cross: function ( v, w ) {
  2277. if ( w !== undefined ) {
  2278. console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
  2279. return this.crossVectors( v, w );
  2280. }
  2281. return this.crossVectors( this, v );
  2282. },
  2283. crossVectors: function ( a, b ) {
  2284. var ax = a.x, ay = a.y, az = a.z;
  2285. var bx = b.x, by = b.y, bz = b.z;
  2286. this.x = ay * bz - az * by;
  2287. this.y = az * bx - ax * bz;
  2288. this.z = ax * by - ay * bx;
  2289. return this;
  2290. },
  2291. projectOnVector: function ( v ) {
  2292. var denominator = v.lengthSq();
  2293. if ( denominator === 0 ) { return this.set( 0, 0, 0 ); }
  2294. var scalar = v.dot( this ) / denominator;
  2295. return this.copy( v ).multiplyScalar( scalar );
  2296. },
  2297. projectOnPlane: function ( planeNormal ) {
  2298. _vector.copy( this ).projectOnVector( planeNormal );
  2299. return this.sub( _vector );
  2300. },
  2301. reflect: function ( normal ) {
  2302. // reflect incident vector off plane orthogonal to normal
  2303. // normal is assumed to have unit length
  2304. return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
  2305. },
  2306. angleTo: function ( v ) {
  2307. var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
  2308. if ( denominator === 0 ) { return Math.PI / 2; }
  2309. var theta = this.dot( v ) / denominator;
  2310. // clamp, to handle numerical problems
  2311. return Math.acos( MathUtils.clamp( theta, - 1, 1 ) );
  2312. },
  2313. distanceTo: function ( v ) {
  2314. return Math.sqrt( this.distanceToSquared( v ) );
  2315. },
  2316. distanceToSquared: function ( v ) {
  2317. var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
  2318. return dx * dx + dy * dy + dz * dz;
  2319. },
  2320. manhattanDistanceTo: function ( v ) {
  2321. return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
  2322. },
  2323. setFromSpherical: function ( s ) {
  2324. return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
  2325. },
  2326. setFromSphericalCoords: function ( radius, phi, theta ) {
  2327. var sinPhiRadius = Math.sin( phi ) * radius;
  2328. this.x = sinPhiRadius * Math.sin( theta );
  2329. this.y = Math.cos( phi ) * radius;
  2330. this.z = sinPhiRadius * Math.cos( theta );
  2331. return this;
  2332. },
  2333. setFromCylindrical: function ( c ) {
  2334. return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
  2335. },
  2336. setFromCylindricalCoords: function ( radius, theta, y ) {
  2337. this.x = radius * Math.sin( theta );
  2338. this.y = y;
  2339. this.z = radius * Math.cos( theta );
  2340. return this;
  2341. },
  2342. setFromMatrixPosition: function ( m ) {
  2343. var e = m.elements;
  2344. this.x = e[ 12 ];
  2345. this.y = e[ 13 ];
  2346. this.z = e[ 14 ];
  2347. return this;
  2348. },
  2349. setFromMatrixScale: function ( m ) {
  2350. var sx = this.setFromMatrixColumn( m, 0 ).length();
  2351. var sy = this.setFromMatrixColumn( m, 1 ).length();
  2352. var sz = this.setFromMatrixColumn( m, 2 ).length();
  2353. this.x = sx;
  2354. this.y = sy;
  2355. this.z = sz;
  2356. return this;
  2357. },
  2358. setFromMatrixColumn: function ( m, index ) {
  2359. return this.fromArray( m.elements, index * 4 );
  2360. },
  2361. setFromMatrix3Column: function ( m, index ) {
  2362. return this.fromArray( m.elements, index * 3 );
  2363. },
  2364. equals: function ( v ) {
  2365. return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
  2366. },
  2367. fromArray: function ( array, offset ) {
  2368. if ( offset === undefined ) { offset = 0; }
  2369. this.x = array[ offset ];
  2370. this.y = array[ offset + 1 ];
  2371. this.z = array[ offset + 2 ];
  2372. return this;
  2373. },
  2374. toArray: function ( array, offset ) {
  2375. if ( array === undefined ) { array = []; }
  2376. if ( offset === undefined ) { offset = 0; }
  2377. array[ offset ] = this.x;
  2378. array[ offset + 1 ] = this.y;
  2379. array[ offset + 2 ] = this.z;
  2380. return array;
  2381. },
  2382. fromBufferAttribute: function ( attribute, index, offset ) {
  2383. if ( offset !== undefined ) {
  2384. console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
  2385. }
  2386. this.x = attribute.getX( index );
  2387. this.y = attribute.getY( index );
  2388. this.z = attribute.getZ( index );
  2389. return this;
  2390. },
  2391. random: function () {
  2392. this.x = Math.random();
  2393. this.y = Math.random();
  2394. this.z = Math.random();
  2395. return this;
  2396. }
  2397. } );
  2398. var _points = [
  2399. new Vector3(),
  2400. new Vector3(),
  2401. new Vector3(),
  2402. new Vector3(),
  2403. new Vector3(),
  2404. new Vector3(),
  2405. new Vector3(),
  2406. new Vector3()
  2407. ];
  2408. var _vector$1 = new Vector3();
  2409. var _box = new Box3();
  2410. // triangle centered vertices
  2411. var _v0 = new Vector3();
  2412. var _v1 = new Vector3();
  2413. var _v2 = new Vector3();
  2414. // triangle edge vectors
  2415. var _f0 = new Vector3();
  2416. var _f1 = new Vector3();
  2417. var _f2 = new Vector3();
  2418. var _center = new Vector3();
  2419. var _extents = new Vector3();
  2420. var _triangleNormal = new Vector3();
  2421. var _testAxis = new Vector3();
  2422. function Box3( min, max ) {
  2423. this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
  2424. this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
  2425. }
  2426. Object.assign( Box3.prototype, {
  2427. isBox3: true,
  2428. set: function ( min, max ) {
  2429. this.min.copy( min );
  2430. this.max.copy( max );
  2431. return this;
  2432. },
  2433. setFromArray: function ( array ) {
  2434. var minX = + Infinity;
  2435. var minY = + Infinity;
  2436. var minZ = + Infinity;
  2437. var maxX = - Infinity;
  2438. var maxY = - Infinity;
  2439. var maxZ = - Infinity;
  2440. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  2441. var x = array[ i ];
  2442. var y = array[ i + 1 ];
  2443. var z = array[ i + 2 ];
  2444. if ( x < minX ) { minX = x; }
  2445. if ( y < minY ) { minY = y; }
  2446. if ( z < minZ ) { minZ = z; }
  2447. if ( x > maxX ) { maxX = x; }
  2448. if ( y > maxY ) { maxY = y; }
  2449. if ( z > maxZ ) { maxZ = z; }
  2450. }
  2451. this.min.set( minX, minY, minZ );
  2452. this.max.set( maxX, maxY, maxZ );
  2453. return this;
  2454. },
  2455. setFromBufferAttribute: function ( attribute ) {
  2456. var minX = + Infinity;
  2457. var minY = + Infinity;
  2458. var minZ = + Infinity;
  2459. var maxX = - Infinity;
  2460. var maxY = - Infinity;
  2461. var maxZ = - Infinity;
  2462. for ( var i = 0, l = attribute.count; i < l; i ++ ) {
  2463. var x = attribute.getX( i );
  2464. var y = attribute.getY( i );
  2465. var z = attribute.getZ( i );
  2466. if ( x < minX ) { minX = x; }
  2467. if ( y < minY ) { minY = y; }
  2468. if ( z < minZ ) { minZ = z; }
  2469. if ( x > maxX ) { maxX = x; }
  2470. if ( y > maxY ) { maxY = y; }
  2471. if ( z > maxZ ) { maxZ = z; }
  2472. }
  2473. this.min.set( minX, minY, minZ );
  2474. this.max.set( maxX, maxY, maxZ );
  2475. return this;
  2476. },
  2477. setFromPoints: function ( points ) {
  2478. this.makeEmpty();
  2479. for ( var i = 0, il = points.length; i < il; i ++ ) {
  2480. this.expandByPoint( points[ i ] );
  2481. }
  2482. return this;
  2483. },
  2484. setFromCenterAndSize: function ( center, size ) {
  2485. var halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 );
  2486. this.min.copy( center ).sub( halfSize );
  2487. this.max.copy( center ).add( halfSize );
  2488. return this;
  2489. },
  2490. setFromObject: function ( object ) {
  2491. this.makeEmpty();
  2492. return this.expandByObject( object );
  2493. },
  2494. clone: function () {
  2495. return new this.constructor().copy( this );
  2496. },
  2497. copy: function ( box ) {
  2498. this.min.copy( box.min );
  2499. this.max.copy( box.max );
  2500. return this;
  2501. },
  2502. makeEmpty: function () {
  2503. this.min.x = this.min.y = this.min.z = + Infinity;
  2504. this.max.x = this.max.y = this.max.z = - Infinity;
  2505. return this;
  2506. },
  2507. isEmpty: function () {
  2508. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  2509. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
  2510. },
  2511. getCenter: function ( target ) {
  2512. if ( target === undefined ) {
  2513. console.warn( 'THREE.Box3: .getCenter() target is now required' );
  2514. target = new Vector3();
  2515. }
  2516. return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  2517. },
  2518. getSize: function ( target ) {
  2519. if ( target === undefined ) {
  2520. console.warn( 'THREE.Box3: .getSize() target is now required' );
  2521. target = new Vector3();
  2522. }
  2523. return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
  2524. },
  2525. expandByPoint: function ( point ) {
  2526. this.min.min( point );
  2527. this.max.max( point );
  2528. return this;
  2529. },
  2530. expandByVector: function ( vector ) {
  2531. this.min.sub( vector );
  2532. this.max.add( vector );
  2533. return this;
  2534. },
  2535. expandByScalar: function ( scalar ) {
  2536. this.min.addScalar( - scalar );
  2537. this.max.addScalar( scalar );
  2538. return this;
  2539. },
  2540. expandByObject: function ( object ) {
  2541. // Computes the world-axis-aligned bounding box of an object (including its children),
  2542. // accounting for both the object's, and children's, world transforms
  2543. object.updateWorldMatrix( false, false );
  2544. var geometry = object.geometry;
  2545. if ( geometry !== undefined ) {
  2546. if ( geometry.boundingBox === null ) {
  2547. geometry.computeBoundingBox();
  2548. }
  2549. _box.copy( geometry.boundingBox );
  2550. _box.applyMatrix4( object.matrixWorld );
  2551. this.union( _box );
  2552. }
  2553. var children = object.children;
  2554. for ( var i = 0, l = children.length; i < l; i ++ ) {
  2555. this.expandByObject( children[ i ] );
  2556. }
  2557. return this;
  2558. },
  2559. containsPoint: function ( point ) {
  2560. return point.x < this.min.x || point.x > this.max.x ||
  2561. point.y < this.min.y || point.y > this.max.y ||
  2562. point.z < this.min.z || point.z > this.max.z ? false : true;
  2563. },
  2564. containsBox: function ( box ) {
  2565. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  2566. this.min.y <= box.min.y && box.max.y <= this.max.y &&
  2567. this.min.z <= box.min.z && box.max.z <= this.max.z;
  2568. },
  2569. getParameter: function ( point, target ) {
  2570. // This can potentially have a divide by zero if the box
  2571. // has a size dimension of 0.
  2572. if ( target === undefined ) {
  2573. console.warn( 'THREE.Box3: .getParameter() target is now required' );
  2574. target = new Vector3();
  2575. }
  2576. return target.set(
  2577. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  2578. ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
  2579. ( point.z - this.min.z ) / ( this.max.z - this.min.z )
  2580. );
  2581. },
  2582. intersectsBox: function ( box ) {
  2583. // using 6 splitting planes to rule out intersections.
  2584. return box.max.x < this.min.x || box.min.x > this.max.x ||
  2585. box.max.y < this.min.y || box.min.y > this.max.y ||
  2586. box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
  2587. },
  2588. intersectsSphere: function ( sphere ) {
  2589. // Find the point on the AABB closest to the sphere center.
  2590. this.clampPoint( sphere.center, _vector$1 );
  2591. // If that point is inside the sphere, the AABB and sphere intersect.
  2592. return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
  2593. },
  2594. intersectsPlane: function ( plane ) {
  2595. // We compute the minimum and maximum dot product values. If those values
  2596. // are on the same side (back or front) of the plane, then there is no intersection.
  2597. var min, max;
  2598. if ( plane.normal.x > 0 ) {
  2599. min = plane.normal.x * this.min.x;
  2600. max = plane.normal.x * this.max.x;
  2601. } else {
  2602. min = plane.normal.x * this.max.x;
  2603. max = plane.normal.x * this.min.x;
  2604. }
  2605. if ( plane.normal.y > 0 ) {
  2606. min += plane.normal.y * this.min.y;
  2607. max += plane.normal.y * this.max.y;
  2608. } else {
  2609. min += plane.normal.y * this.max.y;
  2610. max += plane.normal.y * this.min.y;
  2611. }
  2612. if ( plane.normal.z > 0 ) {
  2613. min += plane.normal.z * this.min.z;
  2614. max += plane.normal.z * this.max.z;
  2615. } else {
  2616. min += plane.normal.z * this.max.z;
  2617. max += plane.normal.z * this.min.z;
  2618. }
  2619. return ( min <= - plane.constant && max >= - plane.constant );
  2620. },
  2621. intersectsTriangle: function ( triangle ) {
  2622. if ( this.isEmpty() ) {
  2623. return false;
  2624. }
  2625. // compute box center and extents
  2626. this.getCenter( _center );
  2627. _extents.subVectors( this.max, _center );
  2628. // translate triangle to aabb origin
  2629. _v0.subVectors( triangle.a, _center );
  2630. _v1.subVectors( triangle.b, _center );
  2631. _v2.subVectors( triangle.c, _center );
  2632. // compute edge vectors for triangle
  2633. _f0.subVectors( _v1, _v0 );
  2634. _f1.subVectors( _v2, _v1 );
  2635. _f2.subVectors( _v0, _v2 );
  2636. // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
  2637. // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
  2638. // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
  2639. var axes = [
  2640. 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
  2641. _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
  2642. - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
  2643. ];
  2644. if ( ! satForAxes( axes, _v0, _v1, _v2, _extents ) ) {
  2645. return false;
  2646. }
  2647. // test 3 face normals from the aabb
  2648. axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
  2649. if ( ! satForAxes( axes, _v0, _v1, _v2, _extents ) ) {
  2650. return false;
  2651. }
  2652. // finally testing the face normal of the triangle
  2653. // use already existing triangle edge vectors here
  2654. _triangleNormal.crossVectors( _f0, _f1 );
  2655. axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
  2656. return satForAxes( axes, _v0, _v1, _v2, _extents );
  2657. },
  2658. clampPoint: function ( point, target ) {
  2659. if ( target === undefined ) {
  2660. console.warn( 'THREE.Box3: .clampPoint() target is now required' );
  2661. target = new Vector3();
  2662. }
  2663. return target.copy( point ).clamp( this.min, this.max );
  2664. },
  2665. distanceToPoint: function ( point ) {
  2666. var clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max );
  2667. return clampedPoint.sub( point ).length();
  2668. },
  2669. getBoundingSphere: function ( target ) {
  2670. if ( target === undefined ) {
  2671. console.error( 'THREE.Box3: .getBoundingSphere() target is now required' );
  2672. //target = new Sphere(); // removed to avoid cyclic dependency
  2673. }
  2674. this.getCenter( target.center );
  2675. target.radius = this.getSize( _vector$1 ).length() * 0.5;
  2676. return target;
  2677. },
  2678. intersect: function ( box ) {
  2679. this.min.max( box.min );
  2680. this.max.min( box.max );
  2681. // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
  2682. if ( this.isEmpty() ) { this.makeEmpty(); }
  2683. return this;
  2684. },
  2685. union: function ( box ) {
  2686. this.min.min( box.min );
  2687. this.max.max( box.max );
  2688. return this;
  2689. },
  2690. applyMatrix4: function ( matrix ) {
  2691. // transform of empty box is an empty box.
  2692. if ( this.isEmpty() ) { return this; }
  2693. // NOTE: I am using a binary pattern to specify all 2^3 combinations below
  2694. _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
  2695. _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
  2696. _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
  2697. _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
  2698. _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
  2699. _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
  2700. _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
  2701. _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
  2702. this.setFromPoints( _points );
  2703. return this;
  2704. },
  2705. translate: function ( offset ) {
  2706. this.min.add( offset );
  2707. this.max.add( offset );
  2708. return this;
  2709. },
  2710. equals: function ( box ) {
  2711. return box.min.equals( this.min ) && box.max.equals( this.max );
  2712. }
  2713. } );
  2714. function satForAxes( axes, v0, v1, v2, extents ) {
  2715. for ( var i = 0, j = axes.length - 3; i <= j; i += 3 ) {
  2716. _testAxis.fromArray( axes, i );
  2717. // project the aabb onto the seperating axis
  2718. var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
  2719. // project all 3 vertices of the triangle onto the seperating axis
  2720. var p0 = v0.dot( _testAxis );
  2721. var p1 = v1.dot( _testAxis );
  2722. var p2 = v2.dot( _testAxis );
  2723. // actual test, basically see if either of the most extreme of the triangle points intersects r
  2724. if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
  2725. // points of the projected triangle are outside the projected half-length of the aabb
  2726. // the axis is seperating and we can exit
  2727. return false;
  2728. }
  2729. }
  2730. return true;
  2731. }
  2732. var _box$1 = new Box3();
  2733. function Sphere( center, radius ) {
  2734. this.center = ( center !== undefined ) ? center : new Vector3();
  2735. this.radius = ( radius !== undefined ) ? radius : - 1;
  2736. }
  2737. Object.assign( Sphere.prototype, {
  2738. set: function ( center, radius ) {
  2739. this.center.copy( center );
  2740. this.radius = radius;
  2741. return this;
  2742. },
  2743. setFromPoints: function ( points, optionalCenter ) {
  2744. var center = this.center;
  2745. if ( optionalCenter !== undefined ) {
  2746. center.copy( optionalCenter );
  2747. } else {
  2748. _box$1.setFromPoints( points ).getCenter( center );
  2749. }
  2750. var maxRadiusSq = 0;
  2751. for ( var i = 0, il = points.length; i < il; i ++ ) {
  2752. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
  2753. }
  2754. this.radius = Math.sqrt( maxRadiusSq );
  2755. return this;
  2756. },
  2757. clone: function () {
  2758. return new this.constructor().copy( this );
  2759. },
  2760. copy: function ( sphere ) {
  2761. this.center.copy( sphere.center );
  2762. this.radius = sphere.radius;
  2763. return this;
  2764. },
  2765. isEmpty: function () {
  2766. return ( this.radius < 0 );
  2767. },
  2768. makeEmpty: function () {
  2769. this.center.set( 0, 0, 0 );
  2770. this.radius = - 1;
  2771. return this;
  2772. },
  2773. containsPoint: function ( point ) {
  2774. return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
  2775. },
  2776. distanceToPoint: function ( point ) {
  2777. return ( point.distanceTo( this.center ) - this.radius );
  2778. },
  2779. intersectsSphere: function ( sphere ) {
  2780. var radiusSum = this.radius + sphere.radius;
  2781. return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
  2782. },
  2783. intersectsBox: function ( box ) {
  2784. return box.intersectsSphere( this );
  2785. },
  2786. intersectsPlane: function ( plane ) {
  2787. return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
  2788. },
  2789. clampPoint: function ( point, target ) {
  2790. var deltaLengthSq = this.center.distanceToSquared( point );
  2791. if ( target === undefined ) {
  2792. console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
  2793. target = new Vector3();
  2794. }
  2795. target.copy( point );
  2796. if ( deltaLengthSq > ( this.radius * this.radius ) ) {
  2797. target.sub( this.center ).normalize();
  2798. target.multiplyScalar( this.radius ).add( this.center );
  2799. }
  2800. return target;
  2801. },
  2802. getBoundingBox: function ( target ) {
  2803. if ( target === undefined ) {
  2804. console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
  2805. target = new Box3();
  2806. }
  2807. if ( this.isEmpty() ) {
  2808. // Empty sphere produces empty bounding box
  2809. target.makeEmpty();
  2810. return target;
  2811. }
  2812. target.set( this.center, this.center );
  2813. target.expandByScalar( this.radius );
  2814. return target;
  2815. },
  2816. applyMatrix4: function ( matrix ) {
  2817. this.center.applyMatrix4( matrix );
  2818. this.radius = this.radius * matrix.getMaxScaleOnAxis();
  2819. return this;
  2820. },
  2821. translate: function ( offset ) {
  2822. this.center.add( offset );
  2823. return this;
  2824. },
  2825. equals: function ( sphere ) {
  2826. return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
  2827. }
  2828. } );
  2829. var _vector$2 = new Vector3();
  2830. var _segCenter = new Vector3();
  2831. var _segDir = new Vector3();
  2832. var _diff = new Vector3();
  2833. var _edge1 = new Vector3();
  2834. var _edge2 = new Vector3();
  2835. var _normal = new Vector3();
  2836. var Ray = function Ray( origin, direction ) {
  2837. this.origin = ( origin !== undefined ) ? origin : new Vector3();
  2838. this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 );
  2839. };
  2840. Ray.prototype.set = function set ( origin, direction ) {
  2841. this.origin.copy( origin );
  2842. this.direction.copy( direction );
  2843. return this;
  2844. };
  2845. Ray.prototype.clone = function clone () {
  2846. return new this.constructor().copy( this );
  2847. };
  2848. Ray.prototype.copy = function copy ( ray ) {
  2849. this.origin.copy( ray.origin );
  2850. this.direction.copy( ray.direction );
  2851. return this;
  2852. };
  2853. Ray.prototype.at = function at ( t, target ) {
  2854. if ( target === undefined ) {
  2855. console.warn( 'THREE.Ray: .at() target is now required' );
  2856. target = new Vector3();
  2857. }
  2858. return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
  2859. };
  2860. Ray.prototype.lookAt = function lookAt ( v ) {
  2861. this.direction.copy( v ).sub( this.origin ).normalize();
  2862. return this;
  2863. };
  2864. Ray.prototype.recast = function recast ( t ) {
  2865. this.origin.copy( this.at( t, _vector$2 ) );
  2866. return this;
  2867. };
  2868. Ray.prototype.closestPointToPoint = function closestPointToPoint ( point, target ) {
  2869. if ( target === undefined ) {
  2870. console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
  2871. target = new Vector3();
  2872. }
  2873. target.subVectors( point, this.origin );
  2874. var directionDistance = target.dot( this.direction );
  2875. if ( directionDistance < 0 ) {
  2876. return target.copy( this.origin );
  2877. }
  2878. return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
  2879. };
  2880. Ray.prototype.distanceToPoint = function distanceToPoint ( point ) {
  2881. return Math.sqrt( this.distanceSqToPoint( point ) );
  2882. };
  2883. Ray.prototype.distanceSqToPoint = function distanceSqToPoint ( point ) {
  2884. var directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction );
  2885. // point behind the ray
  2886. if ( directionDistance < 0 ) {
  2887. return this.origin.distanceToSquared( point );
  2888. }
  2889. _vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
  2890. return _vector$2.distanceToSquared( point );
  2891. };
  2892. Ray.prototype.distanceSqToSegment = function distanceSqToSegment ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
  2893. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
  2894. // It returns the min distance between the ray and the segment
  2895. // defined by v0 and v1
  2896. // It can also set two optional targets :
  2897. // - The closest point on the ray
  2898. // - The closest point on the segment
  2899. _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
  2900. _segDir.copy( v1 ).sub( v0 ).normalize();
  2901. _diff.copy( this.origin ).sub( _segCenter );
  2902. var segExtent = v0.distanceTo( v1 ) * 0.5;
  2903. var a01 = - this.direction.dot( _segDir );
  2904. var b0 = _diff.dot( this.direction );
  2905. var b1 = - _diff.dot( _segDir );
  2906. var c = _diff.lengthSq();
  2907. var det = Math.abs( 1 - a01 * a01 );
  2908. var s0, s1, sqrDist, extDet;
  2909. if ( det > 0 ) {
  2910. // The ray and segment are not parallel.
  2911. s0 = a01 * b1 - b0;
  2912. s1 = a01 * b0 - b1;
  2913. extDet = segExtent * det;
  2914. if ( s0 >= 0 ) {
  2915. if ( s1 >= - extDet ) {
  2916. if ( s1 <= extDet ) {
  2917. // region 0
  2918. // Minimum at interior points of ray and segment.
  2919. var invDet = 1 / det;
  2920. s0 *= invDet;
  2921. s1 *= invDet;
  2922. sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
  2923. } else {
  2924. // region 1
  2925. s1 = segExtent;
  2926. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  2927. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  2928. }
  2929. } else {
  2930. // region 5
  2931. s1 = - segExtent;
  2932. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  2933. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  2934. }
  2935. } else {
  2936. if ( s1 <= - extDet ) {
  2937. // region 4
  2938. s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
  2939. s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
  2940. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  2941. } else if ( s1 <= extDet ) {
  2942. // region 3
  2943. s0 = 0;
  2944. s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
  2945. sqrDist = s1 * ( s1 + 2 * b1 ) + c;
  2946. } else {
  2947. // region 2
  2948. s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
  2949. s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
  2950. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  2951. }
  2952. }
  2953. } else {
  2954. // Ray and segment are parallel.
  2955. s1 = ( a01 > 0 ) ? - segExtent : segExtent;
  2956. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  2957. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  2958. }
  2959. if ( optionalPointOnRay ) {
  2960. optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
  2961. }
  2962. if ( optionalPointOnSegment ) {
  2963. optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
  2964. }
  2965. return sqrDist;
  2966. };
  2967. Ray.prototype.intersectSphere = function intersectSphere ( sphere, target ) {
  2968. _vector$2.subVectors( sphere.center, this.origin );
  2969. var tca = _vector$2.dot( this.direction );
  2970. var d2 = _vector$2.dot( _vector$2 ) - tca * tca;
  2971. var radius2 = sphere.radius * sphere.radius;
  2972. if ( d2 > radius2 ) { return null; }
  2973. var thc = Math.sqrt( radius2 - d2 );
  2974. // t0 = first intersect point - entrance on front of sphere
  2975. var t0 = tca - thc;
  2976. // t1 = second intersect point - exit point on back of sphere
  2977. var t1 = tca + thc;
  2978. // test to see if both t0 and t1 are behind the ray - if so, return null
  2979. if ( t0 < 0 && t1 < 0 ) { return null; }
  2980. // test to see if t0 is behind the ray:
  2981. // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
  2982. // in order to always return an intersect point that is in front of the ray.
  2983. if ( t0 < 0 ) { return this.at( t1, target ); }
  2984. // else t0 is in front of the ray, so return the first collision point scaled by t0
  2985. return this.at( t0, target );
  2986. };
  2987. Ray.prototype.intersectsSphere = function intersectsSphere ( sphere ) {
  2988. return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
  2989. };
  2990. Ray.prototype.distanceToPlane = function distanceToPlane ( plane ) {
  2991. var denominator = plane.normal.dot( this.direction );
  2992. if ( denominator === 0 ) {
  2993. // line is coplanar, return origin
  2994. if ( plane.distanceToPoint( this.origin ) === 0 ) {
  2995. return 0;
  2996. }
  2997. // Null is preferable to undefined since undefined means.... it is undefined
  2998. return null;
  2999. }
  3000. var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
  3001. // Return if the ray never intersects the plane
  3002. return t >= 0 ? t : null;
  3003. };
  3004. Ray.prototype.intersectPlane = function intersectPlane ( plane, target ) {
  3005. var t = this.distanceToPlane( plane );
  3006. if ( t === null ) {
  3007. return null;
  3008. }
  3009. return this.at( t, target );
  3010. };
  3011. Ray.prototype.intersectsPlane = function intersectsPlane ( plane ) {
  3012. // check if the ray lies on the plane first
  3013. var distToPoint = plane.distanceToPoint( this.origin );
  3014. if ( distToPoint === 0 ) {
  3015. return true;
  3016. }
  3017. var denominator = plane.normal.dot( this.direction );
  3018. if ( denominator * distToPoint < 0 ) {
  3019. return true;
  3020. }
  3021. // ray origin is behind the plane (and is pointing behind it)
  3022. return false;
  3023. };
  3024. Ray.prototype.intersectBox = function intersectBox ( box, target ) {
  3025. var tmin, tmax, tymin, tymax, tzmin, tzmax;
  3026. var invdirx = 1 / this.direction.x,
  3027. invdiry = 1 / this.direction.y,
  3028. invdirz = 1 / this.direction.z;
  3029. var origin = this.origin;
  3030. if ( invdirx >= 0 ) {
  3031. tmin = ( box.min.x - origin.x ) * invdirx;
  3032. tmax = ( box.max.x - origin.x ) * invdirx;
  3033. } else {
  3034. tmin = ( box.max.x - origin.x ) * invdirx;
  3035. tmax = ( box.min.x - origin.x ) * invdirx;
  3036. }
  3037. if ( invdiry >= 0 ) {
  3038. tymin = ( box.min.y - origin.y ) * invdiry;
  3039. tymax = ( box.max.y - origin.y ) * invdiry;
  3040. } else {
  3041. tymin = ( box.max.y - origin.y ) * invdiry;
  3042. tymax = ( box.min.y - origin.y ) * invdiry;
  3043. }
  3044. if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; }
  3045. // These lines also handle the case where tmin or tmax is NaN
  3046. // (result of 0 * Infinity). x !== x returns true if x is NaN
  3047. if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; }
  3048. if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; }
  3049. if ( invdirz >= 0 ) {
  3050. tzmin = ( box.min.z - origin.z ) * invdirz;
  3051. tzmax = ( box.max.z - origin.z ) * invdirz;
  3052. } else {
  3053. tzmin = ( box.max.z - origin.z ) * invdirz;
  3054. tzmax = ( box.min.z - origin.z ) * invdirz;
  3055. }
  3056. if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; }
  3057. if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; }
  3058. if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; }
  3059. //return point closest to the ray (positive side)
  3060. if ( tmax < 0 ) { return null; }
  3061. return this.at( tmin >= 0 ? tmin : tmax, target );
  3062. };
  3063. Ray.prototype.intersectsBox = function intersectsBox ( box ) {
  3064. return this.intersectBox( box, _vector$2 ) !== null;
  3065. };
  3066. Ray.prototype.intersectTriangle = function intersectTriangle ( a, b, c, backfaceCulling, target ) {
  3067. // Compute the offset origin, edges, and normal.
  3068. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
  3069. _edge1.subVectors( b, a );
  3070. _edge2.subVectors( c, a );
  3071. _normal.crossVectors( _edge1, _edge2 );
  3072. // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
  3073. // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
  3074. // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
  3075. // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
  3076. // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
  3077. var DdN = this.direction.dot( _normal );
  3078. var sign;
  3079. if ( DdN > 0 ) {
  3080. if ( backfaceCulling ) { return null; }
  3081. sign = 1;
  3082. } else if ( DdN < 0 ) {
  3083. sign = - 1;
  3084. DdN = - DdN;
  3085. } else {
  3086. return null;
  3087. }
  3088. _diff.subVectors( this.origin, a );
  3089. var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
  3090. // b1 < 0, no intersection
  3091. if ( DdQxE2 < 0 ) {
  3092. return null;
  3093. }
  3094. var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
  3095. // b2 < 0, no intersection
  3096. if ( DdE1xQ < 0 ) {
  3097. return null;
  3098. }
  3099. // b1+b2 > 1, no intersection
  3100. if ( DdQxE2 + DdE1xQ > DdN ) {
  3101. return null;
  3102. }
  3103. // Line intersects triangle, check if ray does.
  3104. var QdN = - sign * _diff.dot( _normal );
  3105. // t < 0, no intersection
  3106. if ( QdN < 0 ) {
  3107. return null;
  3108. }
  3109. // Ray intersects triangle.
  3110. return this.at( QdN / DdN, target );
  3111. };
  3112. Ray.prototype.applyMatrix4 = function applyMatrix4 ( matrix4 ) {
  3113. this.origin.applyMatrix4( matrix4 );
  3114. this.direction.transformDirection( matrix4 );
  3115. return this;
  3116. };
  3117. Ray.prototype.equals = function equals ( ray ) {
  3118. return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
  3119. };
  3120. var _v1$1 = new Vector3();
  3121. var _m1 = new Matrix4();
  3122. var _zero = new Vector3( 0, 0, 0 );
  3123. var _one = new Vector3( 1, 1, 1 );
  3124. var _x = new Vector3();
  3125. var _y = new Vector3();
  3126. var _z = new Vector3();
  3127. function Matrix4() {
  3128. this.elements = [
  3129. 1, 0, 0, 0,
  3130. 0, 1, 0, 0,
  3131. 0, 0, 1, 0,
  3132. 0, 0, 0, 1
  3133. ];
  3134. if ( arguments.length > 0 ) {
  3135. console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
  3136. }
  3137. }
  3138. Object.assign( Matrix4.prototype, {
  3139. isMatrix4: true,
  3140. set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
  3141. var te = this.elements;
  3142. te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
  3143. te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
  3144. te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
  3145. te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
  3146. return this;
  3147. },
  3148. identity: function () {
  3149. this.set(
  3150. 1, 0, 0, 0,
  3151. 0, 1, 0, 0,
  3152. 0, 0, 1, 0,
  3153. 0, 0, 0, 1
  3154. );
  3155. return this;
  3156. },
  3157. clone: function () {
  3158. return new Matrix4().fromArray( this.elements );
  3159. },
  3160. copy: function ( m ) {
  3161. var te = this.elements;
  3162. var me = m.elements;
  3163. te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
  3164. te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
  3165. te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
  3166. te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
  3167. return this;
  3168. },
  3169. copyPosition: function ( m ) {
  3170. var te = this.elements, me = m.elements;
  3171. te[ 12 ] = me[ 12 ];
  3172. te[ 13 ] = me[ 13 ];
  3173. te[ 14 ] = me[ 14 ];
  3174. return this;
  3175. },
  3176. extractBasis: function ( xAxis, yAxis, zAxis ) {
  3177. xAxis.setFromMatrixColumn( this, 0 );
  3178. yAxis.setFromMatrixColumn( this, 1 );
  3179. zAxis.setFromMatrixColumn( this, 2 );
  3180. return this;
  3181. },
  3182. makeBasis: function ( xAxis, yAxis, zAxis ) {
  3183. this.set(
  3184. xAxis.x, yAxis.x, zAxis.x, 0,
  3185. xAxis.y, yAxis.y, zAxis.y, 0,
  3186. xAxis.z, yAxis.z, zAxis.z, 0,
  3187. 0, 0, 0, 1
  3188. );
  3189. return this;
  3190. },
  3191. extractRotation: function ( m ) {
  3192. // this method does not support reflection matrices
  3193. var te = this.elements;
  3194. var me = m.elements;
  3195. var scaleX = 1 / _v1$1.setFromMatrixColumn( m, 0 ).length();
  3196. var scaleY = 1 / _v1$1.setFromMatrixColumn( m, 1 ).length();
  3197. var scaleZ = 1 / _v1$1.setFromMatrixColumn( m, 2 ).length();
  3198. te[ 0 ] = me[ 0 ] * scaleX;
  3199. te[ 1 ] = me[ 1 ] * scaleX;
  3200. te[ 2 ] = me[ 2 ] * scaleX;
  3201. te[ 3 ] = 0;
  3202. te[ 4 ] = me[ 4 ] * scaleY;
  3203. te[ 5 ] = me[ 5 ] * scaleY;
  3204. te[ 6 ] = me[ 6 ] * scaleY;
  3205. te[ 7 ] = 0;
  3206. te[ 8 ] = me[ 8 ] * scaleZ;
  3207. te[ 9 ] = me[ 9 ] * scaleZ;
  3208. te[ 10 ] = me[ 10 ] * scaleZ;
  3209. te[ 11 ] = 0;
  3210. te[ 12 ] = 0;
  3211. te[ 13 ] = 0;
  3212. te[ 14 ] = 0;
  3213. te[ 15 ] = 1;
  3214. return this;
  3215. },
  3216. makeRotationFromEuler: function ( euler ) {
  3217. if ( ! ( euler && euler.isEuler ) ) {
  3218. console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
  3219. }
  3220. var te = this.elements;
  3221. var x = euler.x, y = euler.y, z = euler.z;
  3222. var a = Math.cos( x ), b = Math.sin( x );
  3223. var c = Math.cos( y ), d = Math.sin( y );
  3224. var e = Math.cos( z ), f = Math.sin( z );
  3225. if ( euler.order === 'XYZ' ) {
  3226. var ae = a * e, af = a * f, be = b * e, bf = b * f;
  3227. te[ 0 ] = c * e;
  3228. te[ 4 ] = - c * f;
  3229. te[ 8 ] = d;
  3230. te[ 1 ] = af + be * d;
  3231. te[ 5 ] = ae - bf * d;
  3232. te[ 9 ] = - b * c;
  3233. te[ 2 ] = bf - ae * d;
  3234. te[ 6 ] = be + af * d;
  3235. te[ 10 ] = a * c;
  3236. } else if ( euler.order === 'YXZ' ) {
  3237. var ce = c * e, cf = c * f, de = d * e, df = d * f;
  3238. te[ 0 ] = ce + df * b;
  3239. te[ 4 ] = de * b - cf;
  3240. te[ 8 ] = a * d;
  3241. te[ 1 ] = a * f;
  3242. te[ 5 ] = a * e;
  3243. te[ 9 ] = - b;
  3244. te[ 2 ] = cf * b - de;
  3245. te[ 6 ] = df + ce * b;
  3246. te[ 10 ] = a * c;
  3247. } else if ( euler.order === 'ZXY' ) {
  3248. var ce$1 = c * e, cf$1 = c * f, de$1 = d * e, df$1 = d * f;
  3249. te[ 0 ] = ce$1 - df$1 * b;
  3250. te[ 4 ] = - a * f;
  3251. te[ 8 ] = de$1 + cf$1 * b;
  3252. te[ 1 ] = cf$1 + de$1 * b;
  3253. te[ 5 ] = a * e;
  3254. te[ 9 ] = df$1 - ce$1 * b;
  3255. te[ 2 ] = - a * d;
  3256. te[ 6 ] = b;
  3257. te[ 10 ] = a * c;
  3258. } else if ( euler.order === 'ZYX' ) {
  3259. var ae$1 = a * e, af$1 = a * f, be$1 = b * e, bf$1 = b * f;
  3260. te[ 0 ] = c * e;
  3261. te[ 4 ] = be$1 * d - af$1;
  3262. te[ 8 ] = ae$1 * d + bf$1;
  3263. te[ 1 ] = c * f;
  3264. te[ 5 ] = bf$1 * d + ae$1;
  3265. te[ 9 ] = af$1 * d - be$1;
  3266. te[ 2 ] = - d;
  3267. te[ 6 ] = b * c;
  3268. te[ 10 ] = a * c;
  3269. } else if ( euler.order === 'YZX' ) {
  3270. var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
  3271. te[ 0 ] = c * e;
  3272. te[ 4 ] = bd - ac * f;
  3273. te[ 8 ] = bc * f + ad;
  3274. te[ 1 ] = f;
  3275. te[ 5 ] = a * e;
  3276. te[ 9 ] = - b * e;
  3277. te[ 2 ] = - d * e;
  3278. te[ 6 ] = ad * f + bc;
  3279. te[ 10 ] = ac - bd * f;
  3280. } else if ( euler.order === 'XZY' ) {
  3281. var ac$1 = a * c, ad$1 = a * d, bc$1 = b * c, bd$1 = b * d;
  3282. te[ 0 ] = c * e;
  3283. te[ 4 ] = - f;
  3284. te[ 8 ] = d * e;
  3285. te[ 1 ] = ac$1 * f + bd$1;
  3286. te[ 5 ] = a * e;
  3287. te[ 9 ] = ad$1 * f - bc$1;
  3288. te[ 2 ] = bc$1 * f - ad$1;
  3289. te[ 6 ] = b * e;
  3290. te[ 10 ] = bd$1 * f + ac$1;
  3291. }
  3292. // bottom row
  3293. te[ 3 ] = 0;
  3294. te[ 7 ] = 0;
  3295. te[ 11 ] = 0;
  3296. // last column
  3297. te[ 12 ] = 0;
  3298. te[ 13 ] = 0;
  3299. te[ 14 ] = 0;
  3300. te[ 15 ] = 1;
  3301. return this;
  3302. },
  3303. makeRotationFromQuaternion: function ( q ) {
  3304. return this.compose( _zero, q, _one );
  3305. },
  3306. lookAt: function ( eye, target, up ) {
  3307. var te = this.elements;
  3308. _z.subVectors( eye, target );
  3309. if ( _z.lengthSq() === 0 ) {
  3310. // eye and target are in the same position
  3311. _z.z = 1;
  3312. }
  3313. _z.normalize();
  3314. _x.crossVectors( up, _z );
  3315. if ( _x.lengthSq() === 0 ) {
  3316. // up and z are parallel
  3317. if ( Math.abs( up.z ) === 1 ) {
  3318. _z.x += 0.0001;
  3319. } else {
  3320. _z.z += 0.0001;
  3321. }
  3322. _z.normalize();
  3323. _x.crossVectors( up, _z );
  3324. }
  3325. _x.normalize();
  3326. _y.crossVectors( _z, _x );
  3327. te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
  3328. te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
  3329. te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
  3330. return this;
  3331. },
  3332. multiply: function ( m, n ) {
  3333. if ( n !== undefined ) {
  3334. console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
  3335. return this.multiplyMatrices( m, n );
  3336. }
  3337. return this.multiplyMatrices( this, m );
  3338. },
  3339. premultiply: function ( m ) {
  3340. return this.multiplyMatrices( m, this );
  3341. },
  3342. multiplyMatrices: function ( a, b ) {
  3343. var ae = a.elements;
  3344. var be = b.elements;
  3345. var te = this.elements;
  3346. var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
  3347. var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
  3348. var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
  3349. var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
  3350. var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
  3351. var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
  3352. var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
  3353. var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
  3354. te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
  3355. te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
  3356. te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
  3357. te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
  3358. te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
  3359. te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
  3360. te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
  3361. te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
  3362. te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
  3363. te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
  3364. te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
  3365. te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
  3366. te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
  3367. te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
  3368. te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
  3369. te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
  3370. return this;
  3371. },
  3372. multiplyScalar: function ( s ) {
  3373. var te = this.elements;
  3374. te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
  3375. te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
  3376. te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
  3377. te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
  3378. return this;
  3379. },
  3380. determinant: function () {
  3381. var te = this.elements;
  3382. var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
  3383. var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
  3384. var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
  3385. var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
  3386. //TODO: make this more efficient
  3387. //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
  3388. return (
  3389. n41 * (
  3390. + n14 * n23 * n32
  3391. - n13 * n24 * n32
  3392. - n14 * n22 * n33
  3393. + n12 * n24 * n33
  3394. + n13 * n22 * n34
  3395. - n12 * n23 * n34
  3396. ) +
  3397. n42 * (
  3398. + n11 * n23 * n34
  3399. - n11 * n24 * n33
  3400. + n14 * n21 * n33
  3401. - n13 * n21 * n34
  3402. + n13 * n24 * n31
  3403. - n14 * n23 * n31
  3404. ) +
  3405. n43 * (
  3406. + n11 * n24 * n32
  3407. - n11 * n22 * n34
  3408. - n14 * n21 * n32
  3409. + n12 * n21 * n34
  3410. + n14 * n22 * n31
  3411. - n12 * n24 * n31
  3412. ) +
  3413. n44 * (
  3414. - n13 * n22 * n31
  3415. - n11 * n23 * n32
  3416. + n11 * n22 * n33
  3417. + n13 * n21 * n32
  3418. - n12 * n21 * n33
  3419. + n12 * n23 * n31
  3420. )
  3421. );
  3422. },
  3423. transpose: function () {
  3424. var te = this.elements;
  3425. var tmp;
  3426. tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
  3427. tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
  3428. tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
  3429. tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
  3430. tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
  3431. tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
  3432. return this;
  3433. },
  3434. setPosition: function ( x, y, z ) {
  3435. var te = this.elements;
  3436. if ( x.isVector3 ) {
  3437. te[ 12 ] = x.x;
  3438. te[ 13 ] = x.y;
  3439. te[ 14 ] = x.z;
  3440. } else {
  3441. te[ 12 ] = x;
  3442. te[ 13 ] = y;
  3443. te[ 14 ] = z;
  3444. }
  3445. return this;
  3446. },
  3447. getInverse: function ( m, throwOnDegenerate ) {
  3448. if ( throwOnDegenerate !== undefined ) {
  3449. console.warn( "THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate." );
  3450. }
  3451. // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
  3452. var te = this.elements,
  3453. me = m.elements,
  3454. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
  3455. n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
  3456. n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
  3457. n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
  3458. t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
  3459. t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
  3460. t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
  3461. t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
  3462. var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
  3463. if ( det === 0 ) { return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); }
  3464. var detInv = 1 / det;
  3465. te[ 0 ] = t11 * detInv;
  3466. te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
  3467. te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
  3468. te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
  3469. te[ 4 ] = t12 * detInv;
  3470. te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
  3471. te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
  3472. te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
  3473. te[ 8 ] = t13 * detInv;
  3474. te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
  3475. te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
  3476. te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
  3477. te[ 12 ] = t14 * detInv;
  3478. te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
  3479. te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
  3480. te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
  3481. return this;
  3482. },
  3483. scale: function ( v ) {
  3484. var te = this.elements;
  3485. var x = v.x, y = v.y, z = v.z;
  3486. te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
  3487. te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
  3488. te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
  3489. te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
  3490. return this;
  3491. },
  3492. getMaxScaleOnAxis: function () {
  3493. var te = this.elements;
  3494. var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
  3495. var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
  3496. var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
  3497. return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
  3498. },
  3499. makeTranslation: function ( x, y, z ) {
  3500. this.set(
  3501. 1, 0, 0, x,
  3502. 0, 1, 0, y,
  3503. 0, 0, 1, z,
  3504. 0, 0, 0, 1
  3505. );
  3506. return this;
  3507. },
  3508. makeRotationX: function ( theta ) {
  3509. var c = Math.cos( theta ), s = Math.sin( theta );
  3510. this.set(
  3511. 1, 0, 0, 0,
  3512. 0, c, - s, 0,
  3513. 0, s, c, 0,
  3514. 0, 0, 0, 1
  3515. );
  3516. return this;
  3517. },
  3518. makeRotationY: function ( theta ) {
  3519. var c = Math.cos( theta ), s = Math.sin( theta );
  3520. this.set(
  3521. c, 0, s, 0,
  3522. 0, 1, 0, 0,
  3523. - s, 0, c, 0,
  3524. 0, 0, 0, 1
  3525. );
  3526. return this;
  3527. },
  3528. makeRotationZ: function ( theta ) {
  3529. var c = Math.cos( theta ), s = Math.sin( theta );
  3530. this.set(
  3531. c, - s, 0, 0,
  3532. s, c, 0, 0,
  3533. 0, 0, 1, 0,
  3534. 0, 0, 0, 1
  3535. );
  3536. return this;
  3537. },
  3538. makeRotationAxis: function ( axis, angle ) {
  3539. // Based on http://www.gamedev.net/reference/articles/article1199.asp
  3540. var c = Math.cos( angle );
  3541. var s = Math.sin( angle );
  3542. var t = 1 - c;
  3543. var x = axis.x, y = axis.y, z = axis.z;
  3544. var tx = t * x, ty = t * y;
  3545. this.set(
  3546. tx * x + c, tx * y - s * z, tx * z + s * y, 0,
  3547. tx * y + s * z, ty * y + c, ty * z - s * x, 0,
  3548. tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
  3549. 0, 0, 0, 1
  3550. );
  3551. return this;
  3552. },
  3553. makeScale: function ( x, y, z ) {
  3554. this.set(
  3555. x, 0, 0, 0,
  3556. 0, y, 0, 0,
  3557. 0, 0, z, 0,
  3558. 0, 0, 0, 1
  3559. );
  3560. return this;
  3561. },
  3562. makeShear: function ( x, y, z ) {
  3563. this.set(
  3564. 1, y, z, 0,
  3565. x, 1, z, 0,
  3566. x, y, 1, 0,
  3567. 0, 0, 0, 1
  3568. );
  3569. return this;
  3570. },
  3571. compose: function ( position, quaternion, scale ) {
  3572. var te = this.elements;
  3573. var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
  3574. var x2 = x + x, y2 = y + y, z2 = z + z;
  3575. var xx = x * x2, xy = x * y2, xz = x * z2;
  3576. var yy = y * y2, yz = y * z2, zz = z * z2;
  3577. var wx = w * x2, wy = w * y2, wz = w * z2;
  3578. var sx = scale.x, sy = scale.y, sz = scale.z;
  3579. te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
  3580. te[ 1 ] = ( xy + wz ) * sx;
  3581. te[ 2 ] = ( xz - wy ) * sx;
  3582. te[ 3 ] = 0;
  3583. te[ 4 ] = ( xy - wz ) * sy;
  3584. te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
  3585. te[ 6 ] = ( yz + wx ) * sy;
  3586. te[ 7 ] = 0;
  3587. te[ 8 ] = ( xz + wy ) * sz;
  3588. te[ 9 ] = ( yz - wx ) * sz;
  3589. te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
  3590. te[ 11 ] = 0;
  3591. te[ 12 ] = position.x;
  3592. te[ 13 ] = position.y;
  3593. te[ 14 ] = position.z;
  3594. te[ 15 ] = 1;
  3595. return this;
  3596. },
  3597. decompose: function ( position, quaternion, scale ) {
  3598. var te = this.elements;
  3599. var sx = _v1$1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
  3600. var sy = _v1$1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
  3601. var sz = _v1$1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
  3602. // if determine is negative, we need to invert one scale
  3603. var det = this.determinant();
  3604. if ( det < 0 ) { sx = - sx; }
  3605. position.x = te[ 12 ];
  3606. position.y = te[ 13 ];
  3607. position.z = te[ 14 ];
  3608. // scale the rotation part
  3609. _m1.copy( this );
  3610. var invSX = 1 / sx;
  3611. var invSY = 1 / sy;
  3612. var invSZ = 1 / sz;
  3613. _m1.elements[ 0 ] *= invSX;
  3614. _m1.elements[ 1 ] *= invSX;
  3615. _m1.elements[ 2 ] *= invSX;
  3616. _m1.elements[ 4 ] *= invSY;
  3617. _m1.elements[ 5 ] *= invSY;
  3618. _m1.elements[ 6 ] *= invSY;
  3619. _m1.elements[ 8 ] *= invSZ;
  3620. _m1.elements[ 9 ] *= invSZ;
  3621. _m1.elements[ 10 ] *= invSZ;
  3622. quaternion.setFromRotationMatrix( _m1 );
  3623. scale.x = sx;
  3624. scale.y = sy;
  3625. scale.z = sz;
  3626. return this;
  3627. },
  3628. makePerspective: function ( left, right, top, bottom, near, far ) {
  3629. if ( far === undefined ) {
  3630. console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
  3631. }
  3632. var te = this.elements;
  3633. var x = 2 * near / ( right - left );
  3634. var y = 2 * near / ( top - bottom );
  3635. var a = ( right + left ) / ( right - left );
  3636. var b = ( top + bottom ) / ( top - bottom );
  3637. var c = - ( far + near ) / ( far - near );
  3638. var d = - 2 * far * near / ( far - near );
  3639. te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
  3640. te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
  3641. te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
  3642. te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
  3643. return this;
  3644. },
  3645. makeOrthographic: function ( left, right, top, bottom, near, far ) {
  3646. var te = this.elements;
  3647. var w = 1.0 / ( right - left );
  3648. var h = 1.0 / ( top - bottom );
  3649. var p = 1.0 / ( far - near );
  3650. var x = ( right + left ) * w;
  3651. var y = ( top + bottom ) * h;
  3652. var z = ( far + near ) * p;
  3653. te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
  3654. te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
  3655. te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
  3656. te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
  3657. return this;
  3658. },
  3659. equals: function ( matrix ) {
  3660. var te = this.elements;
  3661. var me = matrix.elements;
  3662. for ( var i = 0; i < 16; i ++ ) {
  3663. if ( te[ i ] !== me[ i ] ) { return false; }
  3664. }
  3665. return true;
  3666. },
  3667. fromArray: function ( array, offset ) {
  3668. if ( offset === undefined ) { offset = 0; }
  3669. for ( var i = 0; i < 16; i ++ ) {
  3670. this.elements[ i ] = array[ i + offset ];
  3671. }
  3672. return this;
  3673. },
  3674. toArray: function ( array, offset ) {
  3675. if ( array === undefined ) { array = []; }
  3676. if ( offset === undefined ) { offset = 0; }
  3677. var te = this.elements;
  3678. array[ offset ] = te[ 0 ];
  3679. array[ offset + 1 ] = te[ 1 ];
  3680. array[ offset + 2 ] = te[ 2 ];
  3681. array[ offset + 3 ] = te[ 3 ];
  3682. array[ offset + 4 ] = te[ 4 ];
  3683. array[ offset + 5 ] = te[ 5 ];
  3684. array[ offset + 6 ] = te[ 6 ];
  3685. array[ offset + 7 ] = te[ 7 ];
  3686. array[ offset + 8 ] = te[ 8 ];
  3687. array[ offset + 9 ] = te[ 9 ];
  3688. array[ offset + 10 ] = te[ 10 ];
  3689. array[ offset + 11 ] = te[ 11 ];
  3690. array[ offset + 12 ] = te[ 12 ];
  3691. array[ offset + 13 ] = te[ 13 ];
  3692. array[ offset + 14 ] = te[ 14 ];
  3693. array[ offset + 15 ] = te[ 15 ];
  3694. return array;
  3695. }
  3696. } );
  3697. var _matrix = new Matrix4();
  3698. var _quaternion$1 = new Quaternion();
  3699. function Euler( x, y, z, order ) {
  3700. if ( x === void 0 ) x = 0;
  3701. if ( y === void 0 ) y = 0;
  3702. if ( z === void 0 ) z = 0;
  3703. if ( order === void 0 ) order = Euler.DefaultOrder;
  3704. this._x = x;
  3705. this._y = y;
  3706. this._z = z;
  3707. this._order = order;
  3708. }
  3709. Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
  3710. Euler.DefaultOrder = 'XYZ';
  3711. Object.defineProperties( Euler.prototype, {
  3712. x: {
  3713. get: function () {
  3714. return this._x;
  3715. },
  3716. set: function ( value ) {
  3717. this._x = value;
  3718. this._onChangeCallback();
  3719. }
  3720. },
  3721. y: {
  3722. get: function () {
  3723. return this._y;
  3724. },
  3725. set: function ( value ) {
  3726. this._y = value;
  3727. this._onChangeCallback();
  3728. }
  3729. },
  3730. z: {
  3731. get: function () {
  3732. return this._z;
  3733. },
  3734. set: function ( value ) {
  3735. this._z = value;
  3736. this._onChangeCallback();
  3737. }
  3738. },
  3739. order: {
  3740. get: function () {
  3741. return this._order;
  3742. },
  3743. set: function ( value ) {
  3744. this._order = value;
  3745. this._onChangeCallback();
  3746. }
  3747. }
  3748. } );
  3749. Object.assign( Euler.prototype, {
  3750. isEuler: true,
  3751. set: function ( x, y, z, order ) {
  3752. this._x = x;
  3753. this._y = y;
  3754. this._z = z;
  3755. this._order = order || this._order;
  3756. this._onChangeCallback();
  3757. return this;
  3758. },
  3759. clone: function () {
  3760. return new this.constructor( this._x, this._y, this._z, this._order );
  3761. },
  3762. copy: function ( euler ) {
  3763. this._x = euler._x;
  3764. this._y = euler._y;
  3765. this._z = euler._z;
  3766. this._order = euler._order;
  3767. this._onChangeCallback();
  3768. return this;
  3769. },
  3770. setFromRotationMatrix: function ( m, order, update ) {
  3771. var clamp = MathUtils.clamp;
  3772. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  3773. var te = m.elements;
  3774. var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
  3775. var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
  3776. var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
  3777. order = order || this._order;
  3778. switch ( order ) {
  3779. case 'XYZ':
  3780. this._y = Math.asin( clamp( m13, - 1, 1 ) );
  3781. if ( Math.abs( m13 ) < 0.9999999 ) {
  3782. this._x = Math.atan2( - m23, m33 );
  3783. this._z = Math.atan2( - m12, m11 );
  3784. } else {
  3785. this._x = Math.atan2( m32, m22 );
  3786. this._z = 0;
  3787. }
  3788. break;
  3789. case 'YXZ':
  3790. this._x = Math.asin( - clamp( m23, - 1, 1 ) );
  3791. if ( Math.abs( m23 ) < 0.9999999 ) {
  3792. this._y = Math.atan2( m13, m33 );
  3793. this._z = Math.atan2( m21, m22 );
  3794. } else {
  3795. this._y = Math.atan2( - m31, m11 );
  3796. this._z = 0;
  3797. }
  3798. break;
  3799. case 'ZXY':
  3800. this._x = Math.asin( clamp( m32, - 1, 1 ) );
  3801. if ( Math.abs( m32 ) < 0.9999999 ) {
  3802. this._y = Math.atan2( - m31, m33 );
  3803. this._z = Math.atan2( - m12, m22 );
  3804. } else {
  3805. this._y = 0;
  3806. this._z = Math.atan2( m21, m11 );
  3807. }
  3808. break;
  3809. case 'ZYX':
  3810. this._y = Math.asin( - clamp( m31, - 1, 1 ) );
  3811. if ( Math.abs( m31 ) < 0.9999999 ) {
  3812. this._x = Math.atan2( m32, m33 );
  3813. this._z = Math.atan2( m21, m11 );
  3814. } else {
  3815. this._x = 0;
  3816. this._z = Math.atan2( - m12, m22 );
  3817. }
  3818. break;
  3819. case 'YZX':
  3820. this._z = Math.asin( clamp( m21, - 1, 1 ) );
  3821. if ( Math.abs( m21 ) < 0.9999999 ) {
  3822. this._x = Math.atan2( - m23, m22 );
  3823. this._y = Math.atan2( - m31, m11 );
  3824. } else {
  3825. this._x = 0;
  3826. this._y = Math.atan2( m13, m33 );
  3827. }
  3828. break;
  3829. case 'XZY':
  3830. this._z = Math.asin( - clamp( m12, - 1, 1 ) );
  3831. if ( Math.abs( m12 ) < 0.9999999 ) {
  3832. this._x = Math.atan2( m32, m22 );
  3833. this._y = Math.atan2( m13, m11 );
  3834. } else {
  3835. this._x = Math.atan2( - m23, m33 );
  3836. this._y = 0;
  3837. }
  3838. break;
  3839. default:
  3840. console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order );
  3841. }
  3842. this._order = order;
  3843. if ( update !== false ) { this._onChangeCallback(); }
  3844. return this;
  3845. },
  3846. setFromQuaternion: function ( q, order, update ) {
  3847. _matrix.makeRotationFromQuaternion( q );
  3848. return this.setFromRotationMatrix( _matrix, order, update );
  3849. },
  3850. setFromVector3: function ( v, order ) {
  3851. return this.set( v.x, v.y, v.z, order || this._order );
  3852. },
  3853. reorder: function ( newOrder ) {
  3854. // WARNING: this discards revolution information -bhouston
  3855. _quaternion$1.setFromEuler( this );
  3856. return this.setFromQuaternion( _quaternion$1, newOrder );
  3857. },
  3858. equals: function ( euler ) {
  3859. return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
  3860. },
  3861. fromArray: function ( array ) {
  3862. this._x = array[ 0 ];
  3863. this._y = array[ 1 ];
  3864. this._z = array[ 2 ];
  3865. if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; }
  3866. this._onChangeCallback();
  3867. return this;
  3868. },
  3869. toArray: function ( array, offset ) {
  3870. if ( array === undefined ) { array = []; }
  3871. if ( offset === undefined ) { offset = 0; }
  3872. array[ offset ] = this._x;
  3873. array[ offset + 1 ] = this._y;
  3874. array[ offset + 2 ] = this._z;
  3875. array[ offset + 3 ] = this._order;
  3876. return array;
  3877. },
  3878. toVector3: function ( optionalResult ) {
  3879. if ( optionalResult ) {
  3880. return optionalResult.set( this._x, this._y, this._z );
  3881. } else {
  3882. return new Vector3( this._x, this._y, this._z );
  3883. }
  3884. },
  3885. _onChange: function ( callback ) {
  3886. this._onChangeCallback = callback;
  3887. return this;
  3888. },
  3889. _onChangeCallback: function () {}
  3890. } );
  3891. var Layers = function Layers() {
  3892. this.mask = 1 | 0;
  3893. };
  3894. Layers.prototype.set = function set ( channel ) {
  3895. this.mask = 1 << channel | 0;
  3896. };
  3897. Layers.prototype.enable = function enable ( channel ) {
  3898. this.mask |= 1 << channel | 0;
  3899. };
  3900. Layers.prototype.enableAll = function enableAll () {
  3901. this.mask = 0xffffffff | 0;
  3902. };
  3903. Layers.prototype.toggle = function toggle ( channel ) {
  3904. this.mask ^= 1 << channel | 0;
  3905. };
  3906. Layers.prototype.disable = function disable ( channel ) {
  3907. this.mask &= ~ ( 1 << channel | 0 );
  3908. };
  3909. Layers.prototype.disableAll = function disableAll () {
  3910. this.mask = 0;
  3911. };
  3912. Layers.prototype.test = function test ( layers ) {
  3913. return ( this.mask & layers.mask ) !== 0;
  3914. };
  3915. var _object3DId = 0;
  3916. var _v1$2 = new Vector3();
  3917. var _q1 = new Quaternion();
  3918. var _m1$1 = new Matrix4();
  3919. var _target = new Vector3();
  3920. var _position = new Vector3();
  3921. var _scale = new Vector3();
  3922. var _quaternion$2 = new Quaternion();
  3923. var _xAxis = new Vector3( 1, 0, 0 );
  3924. var _yAxis = new Vector3( 0, 1, 0 );
  3925. var _zAxis = new Vector3( 0, 0, 1 );
  3926. var _addedEvent = { type: 'added' };
  3927. var _removedEvent = { type: 'removed' };
  3928. function Object3D() {
  3929. Object.defineProperty( this, 'id', { value: _object3DId ++ } );
  3930. this.uuid = MathUtils.generateUUID();
  3931. this.name = '';
  3932. this.type = 'Object3D';
  3933. this.parent = null;
  3934. this.children = [];
  3935. this.up = Object3D.DefaultUp.clone();
  3936. var position = new Vector3();
  3937. var rotation = new Euler();
  3938. var quaternion = new Quaternion();
  3939. var scale = new Vector3( 1, 1, 1 );
  3940. function onRotationChange() {
  3941. quaternion.setFromEuler( rotation, false );
  3942. }
  3943. function onQuaternionChange() {
  3944. rotation.setFromQuaternion( quaternion, undefined, false );
  3945. }
  3946. rotation._onChange( onRotationChange );
  3947. quaternion._onChange( onQuaternionChange );
  3948. Object.defineProperties( this, {
  3949. position: {
  3950. configurable: true,
  3951. enumerable: true,
  3952. value: position
  3953. },
  3954. rotation: {
  3955. configurable: true,
  3956. enumerable: true,
  3957. value: rotation
  3958. },
  3959. quaternion: {
  3960. configurable: true,
  3961. enumerable: true,
  3962. value: quaternion
  3963. },
  3964. scale: {
  3965. configurable: true,
  3966. enumerable: true,
  3967. value: scale
  3968. },
  3969. modelViewMatrix: {
  3970. value: new Matrix4()
  3971. },
  3972. normalMatrix: {
  3973. value: new Matrix3()
  3974. }
  3975. } );
  3976. this.matrix = new Matrix4();
  3977. this.matrixWorld = new Matrix4();
  3978. this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
  3979. this.matrixWorldNeedsUpdate = false;
  3980. this.layers = new Layers();
  3981. this.visible = true;
  3982. this.castShadow = false;
  3983. this.receiveShadow = false;
  3984. this.frustumCulled = true;
  3985. this.renderOrder = 0;
  3986. this.userData = {};
  3987. }
  3988. Object3D.DefaultUp = new Vector3( 0, 1, 0 );
  3989. Object3D.DefaultMatrixAutoUpdate = true;
  3990. Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  3991. constructor: Object3D,
  3992. isObject3D: true,
  3993. onBeforeRender: function () {},
  3994. onAfterRender: function () {},
  3995. applyMatrix4: function ( matrix ) {
  3996. if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
  3997. this.matrix.premultiply( matrix );
  3998. this.matrix.decompose( this.position, this.quaternion, this.scale );
  3999. },
  4000. applyQuaternion: function ( q ) {
  4001. this.quaternion.premultiply( q );
  4002. return this;
  4003. },
  4004. setRotationFromAxisAngle: function ( axis, angle ) {
  4005. // assumes axis is normalized
  4006. this.quaternion.setFromAxisAngle( axis, angle );
  4007. },
  4008. setRotationFromEuler: function ( euler ) {
  4009. this.quaternion.setFromEuler( euler, true );
  4010. },
  4011. setRotationFromMatrix: function ( m ) {
  4012. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  4013. this.quaternion.setFromRotationMatrix( m );
  4014. },
  4015. setRotationFromQuaternion: function ( q ) {
  4016. // assumes q is normalized
  4017. this.quaternion.copy( q );
  4018. },
  4019. rotateOnAxis: function ( axis, angle ) {
  4020. // rotate object on axis in object space
  4021. // axis is assumed to be normalized
  4022. _q1.setFromAxisAngle( axis, angle );
  4023. this.quaternion.multiply( _q1 );
  4024. return this;
  4025. },
  4026. rotateOnWorldAxis: function ( axis, angle ) {
  4027. // rotate object on axis in world space
  4028. // axis is assumed to be normalized
  4029. // method assumes no rotated parent
  4030. _q1.setFromAxisAngle( axis, angle );
  4031. this.quaternion.premultiply( _q1 );
  4032. return this;
  4033. },
  4034. rotateX: function ( angle ) {
  4035. return this.rotateOnAxis( _xAxis, angle );
  4036. },
  4037. rotateY: function ( angle ) {
  4038. return this.rotateOnAxis( _yAxis, angle );
  4039. },
  4040. rotateZ: function ( angle ) {
  4041. return this.rotateOnAxis( _zAxis, angle );
  4042. },
  4043. translateOnAxis: function ( axis, distance ) {
  4044. // translate object by distance along axis in object space
  4045. // axis is assumed to be normalized
  4046. _v1$2.copy( axis ).applyQuaternion( this.quaternion );
  4047. this.position.add( _v1$2.multiplyScalar( distance ) );
  4048. return this;
  4049. },
  4050. translateX: function ( distance ) {
  4051. return this.translateOnAxis( _xAxis, distance );
  4052. },
  4053. translateY: function ( distance ) {
  4054. return this.translateOnAxis( _yAxis, distance );
  4055. },
  4056. translateZ: function ( distance ) {
  4057. return this.translateOnAxis( _zAxis, distance );
  4058. },
  4059. localToWorld: function ( vector ) {
  4060. return vector.applyMatrix4( this.matrixWorld );
  4061. },
  4062. worldToLocal: function ( vector ) {
  4063. return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );
  4064. },
  4065. lookAt: function ( x, y, z ) {
  4066. // This method does not support objects having non-uniformly-scaled parent(s)
  4067. if ( x.isVector3 ) {
  4068. _target.copy( x );
  4069. } else {
  4070. _target.set( x, y, z );
  4071. }
  4072. var parent = this.parent;
  4073. this.updateWorldMatrix( true, false );
  4074. _position.setFromMatrixPosition( this.matrixWorld );
  4075. if ( this.isCamera || this.isLight ) {
  4076. _m1$1.lookAt( _position, _target, this.up );
  4077. } else {
  4078. _m1$1.lookAt( _target, _position, this.up );
  4079. }
  4080. this.quaternion.setFromRotationMatrix( _m1$1 );
  4081. if ( parent ) {
  4082. _m1$1.extractRotation( parent.matrixWorld );
  4083. _q1.setFromRotationMatrix( _m1$1 );
  4084. this.quaternion.premultiply( _q1.inverse() );
  4085. }
  4086. },
  4087. add: function ( object ) {
  4088. if ( arguments.length > 1 ) {
  4089. for ( var i = 0; i < arguments.length; i ++ ) {
  4090. this.add( arguments[ i ] );
  4091. }
  4092. return this;
  4093. }
  4094. if ( object === this ) {
  4095. console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
  4096. return this;
  4097. }
  4098. if ( ( object && object.isObject3D ) ) {
  4099. if ( object.parent !== null ) {
  4100. object.parent.remove( object );
  4101. }
  4102. object.parent = this;
  4103. this.children.push( object );
  4104. object.dispatchEvent( _addedEvent );
  4105. } else {
  4106. console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
  4107. }
  4108. return this;
  4109. },
  4110. remove: function ( object ) {
  4111. if ( arguments.length > 1 ) {
  4112. for ( var i = 0; i < arguments.length; i ++ ) {
  4113. this.remove( arguments[ i ] );
  4114. }
  4115. return this;
  4116. }
  4117. var index = this.children.indexOf( object );
  4118. if ( index !== - 1 ) {
  4119. object.parent = null;
  4120. this.children.splice( index, 1 );
  4121. object.dispatchEvent( _removedEvent );
  4122. }
  4123. return this;
  4124. },
  4125. attach: function ( object ) {
  4126. // adds object as a child of this, while maintaining the object's world transform
  4127. this.updateWorldMatrix( true, false );
  4128. _m1$1.getInverse( this.matrixWorld );
  4129. if ( object.parent !== null ) {
  4130. object.parent.updateWorldMatrix( true, false );
  4131. _m1$1.multiply( object.parent.matrixWorld );
  4132. }
  4133. object.applyMatrix4( _m1$1 );
  4134. object.updateWorldMatrix( false, false );
  4135. this.add( object );
  4136. return this;
  4137. },
  4138. getObjectById: function ( id ) {
  4139. return this.getObjectByProperty( 'id', id );
  4140. },
  4141. getObjectByName: function ( name ) {
  4142. return this.getObjectByProperty( 'name', name );
  4143. },
  4144. getObjectByProperty: function ( name, value ) {
  4145. if ( this[ name ] === value ) { return this; }
  4146. for ( var i = 0, l = this.children.length; i < l; i ++ ) {
  4147. var child = this.children[ i ];
  4148. var object = child.getObjectByProperty( name, value );
  4149. if ( object !== undefined ) {
  4150. return object;
  4151. }
  4152. }
  4153. return undefined;
  4154. },
  4155. getWorldPosition: function ( target ) {
  4156. if ( target === undefined ) {
  4157. console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
  4158. target = new Vector3();
  4159. }
  4160. this.updateMatrixWorld( true );
  4161. return target.setFromMatrixPosition( this.matrixWorld );
  4162. },
  4163. getWorldQuaternion: function ( target ) {
  4164. if ( target === undefined ) {
  4165. console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
  4166. target = new Quaternion();
  4167. }
  4168. this.updateMatrixWorld( true );
  4169. this.matrixWorld.decompose( _position, target, _scale );
  4170. return target;
  4171. },
  4172. getWorldScale: function ( target ) {
  4173. if ( target === undefined ) {
  4174. console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
  4175. target = new Vector3();
  4176. }
  4177. this.updateMatrixWorld( true );
  4178. this.matrixWorld.decompose( _position, _quaternion$2, target );
  4179. return target;
  4180. },
  4181. getWorldDirection: function ( target ) {
  4182. if ( target === undefined ) {
  4183. console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
  4184. target = new Vector3();
  4185. }
  4186. this.updateMatrixWorld( true );
  4187. var e = this.matrixWorld.elements;
  4188. return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
  4189. },
  4190. raycast: function () {},
  4191. traverse: function ( callback ) {
  4192. callback( this );
  4193. var children = this.children;
  4194. for ( var i = 0, l = children.length; i < l; i ++ ) {
  4195. children[ i ].traverse( callback );
  4196. }
  4197. },
  4198. traverseVisible: function ( callback ) {
  4199. if ( this.visible === false ) { return; }
  4200. callback( this );
  4201. var children = this.children;
  4202. for ( var i = 0, l = children.length; i < l; i ++ ) {
  4203. children[ i ].traverseVisible( callback );
  4204. }
  4205. },
  4206. traverseAncestors: function ( callback ) {
  4207. var parent = this.parent;
  4208. if ( parent !== null ) {
  4209. callback( parent );
  4210. parent.traverseAncestors( callback );
  4211. }
  4212. },
  4213. updateMatrix: function () {
  4214. this.matrix.compose( this.position, this.quaternion, this.scale );
  4215. this.matrixWorldNeedsUpdate = true;
  4216. },
  4217. updateMatrixWorld: function ( force ) {
  4218. if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
  4219. if ( this.matrixWorldNeedsUpdate || force ) {
  4220. if ( this.parent === null ) {
  4221. this.matrixWorld.copy( this.matrix );
  4222. } else {
  4223. this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
  4224. }
  4225. this.matrixWorldNeedsUpdate = false;
  4226. force = true;
  4227. }
  4228. // update children
  4229. var children = this.children;
  4230. for ( var i = 0, l = children.length; i < l; i ++ ) {
  4231. children[ i ].updateMatrixWorld( force );
  4232. }
  4233. },
  4234. updateWorldMatrix: function ( updateParents, updateChildren ) {
  4235. var parent = this.parent;
  4236. if ( updateParents === true && parent !== null ) {
  4237. parent.updateWorldMatrix( true, false );
  4238. }
  4239. if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
  4240. if ( this.parent === null ) {
  4241. this.matrixWorld.copy( this.matrix );
  4242. } else {
  4243. this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
  4244. }
  4245. // update children
  4246. if ( updateChildren === true ) {
  4247. var children = this.children;
  4248. for ( var i = 0, l = children.length; i < l; i ++ ) {
  4249. children[ i ].updateWorldMatrix( false, true );
  4250. }
  4251. }
  4252. },
  4253. toJSON: function ( meta ) {
  4254. // meta is a string when called from JSON.stringify
  4255. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  4256. var output = {};
  4257. // meta is a hash used to collect geometries, materials.
  4258. // not providing it implies that this is the root object
  4259. // being serialized.
  4260. if ( isRootObject ) {
  4261. // initialize meta obj
  4262. meta = {
  4263. geometries: {},
  4264. materials: {},
  4265. textures: {},
  4266. images: {},
  4267. shapes: {}
  4268. };
  4269. output.metadata = {
  4270. version: 4.5,
  4271. type: 'Object',
  4272. generator: 'Object3D.toJSON'
  4273. };
  4274. }
  4275. // standard Object3D serialization
  4276. var object = {};
  4277. object.uuid = this.uuid;
  4278. object.type = this.type;
  4279. if ( this.name !== '' ) { object.name = this.name; }
  4280. if ( this.castShadow === true ) { object.castShadow = true; }
  4281. if ( this.receiveShadow === true ) { object.receiveShadow = true; }
  4282. if ( this.visible === false ) { object.visible = false; }
  4283. if ( this.frustumCulled === false ) { object.frustumCulled = false; }
  4284. if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; }
  4285. if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; }
  4286. object.layers = this.layers.mask;
  4287. object.matrix = this.matrix.toArray();
  4288. if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; }
  4289. // object specific properties
  4290. if ( this.isInstancedMesh ) {
  4291. object.type = 'InstancedMesh';
  4292. object.count = this.count;
  4293. object.instanceMatrix = this.instanceMatrix.toJSON();
  4294. }
  4295. //
  4296. function serialize( library, element ) {
  4297. if ( library[ element.uuid ] === undefined ) {
  4298. library[ element.uuid ] = element.toJSON( meta );
  4299. }
  4300. return element.uuid;
  4301. }
  4302. if ( this.isMesh || this.isLine || this.isPoints ) {
  4303. object.geometry = serialize( meta.geometries, this.geometry );
  4304. var parameters = this.geometry.parameters;
  4305. if ( parameters !== undefined && parameters.shapes !== undefined ) {
  4306. var shapes = parameters.shapes;
  4307. if ( Array.isArray( shapes ) ) {
  4308. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  4309. var shape = shapes[ i ];
  4310. serialize( meta.shapes, shape );
  4311. }
  4312. } else {
  4313. serialize( meta.shapes, shapes );
  4314. }
  4315. }
  4316. }
  4317. if ( this.material !== undefined ) {
  4318. if ( Array.isArray( this.material ) ) {
  4319. var uuids = [];
  4320. for ( var i$1 = 0, l$1 = this.material.length; i$1 < l$1; i$1 ++ ) {
  4321. uuids.push( serialize( meta.materials, this.material[ i$1 ] ) );
  4322. }
  4323. object.material = uuids;
  4324. } else {
  4325. object.material = serialize( meta.materials, this.material );
  4326. }
  4327. }
  4328. //
  4329. if ( this.children.length > 0 ) {
  4330. object.children = [];
  4331. for ( var i$2 = 0; i$2 < this.children.length; i$2 ++ ) {
  4332. object.children.push( this.children[ i$2 ].toJSON( meta ).object );
  4333. }
  4334. }
  4335. if ( isRootObject ) {
  4336. var geometries = extractFromCache( meta.geometries );
  4337. var materials = extractFromCache( meta.materials );
  4338. var textures = extractFromCache( meta.textures );
  4339. var images = extractFromCache( meta.images );
  4340. var shapes$1 = extractFromCache( meta.shapes );
  4341. if ( geometries.length > 0 ) { output.geometries = geometries; }
  4342. if ( materials.length > 0 ) { output.materials = materials; }
  4343. if ( textures.length > 0 ) { output.textures = textures; }
  4344. if ( images.length > 0 ) { output.images = images; }
  4345. if ( shapes$1.length > 0 ) { output.shapes = shapes$1; }
  4346. }
  4347. output.object = object;
  4348. return output;
  4349. // extract data from the cache hash
  4350. // remove metadata on each item
  4351. // and return as array
  4352. function extractFromCache( cache ) {
  4353. var values = [];
  4354. for ( var key in cache ) {
  4355. var data = cache[ key ];
  4356. delete data.metadata;
  4357. values.push( data );
  4358. }
  4359. return values;
  4360. }
  4361. },
  4362. clone: function ( recursive ) {
  4363. return new this.constructor().copy( this, recursive );
  4364. },
  4365. copy: function ( source, recursive ) {
  4366. if ( recursive === undefined ) { recursive = true; }
  4367. this.name = source.name;
  4368. this.up.copy( source.up );
  4369. this.position.copy( source.position );
  4370. this.rotation.order = source.rotation.order;
  4371. this.quaternion.copy( source.quaternion );
  4372. this.scale.copy( source.scale );
  4373. this.matrix.copy( source.matrix );
  4374. this.matrixWorld.copy( source.matrixWorld );
  4375. this.matrixAutoUpdate = source.matrixAutoUpdate;
  4376. this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
  4377. this.layers.mask = source.layers.mask;
  4378. this.visible = source.visible;
  4379. this.castShadow = source.castShadow;
  4380. this.receiveShadow = source.receiveShadow;
  4381. this.frustumCulled = source.frustumCulled;
  4382. this.renderOrder = source.renderOrder;
  4383. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  4384. if ( recursive === true ) {
  4385. for ( var i = 0; i < source.children.length; i ++ ) {
  4386. var child = source.children[ i ];
  4387. this.add( child.clone() );
  4388. }
  4389. }
  4390. return this;
  4391. }
  4392. } );
  4393. var _vector1 = new Vector3();
  4394. var _vector2 = new Vector3();
  4395. var _normalMatrix = new Matrix3();
  4396. function Plane( normal, constant ) {
  4397. // normal is assumed to be normalized
  4398. this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
  4399. this.constant = ( constant !== undefined ) ? constant : 0;
  4400. }
  4401. Object.assign( Plane.prototype, {
  4402. isPlane: true,
  4403. set: function ( normal, constant ) {
  4404. this.normal.copy( normal );
  4405. this.constant = constant;
  4406. return this;
  4407. },
  4408. setComponents: function ( x, y, z, w ) {
  4409. this.normal.set( x, y, z );
  4410. this.constant = w;
  4411. return this;
  4412. },
  4413. setFromNormalAndCoplanarPoint: function ( normal, point ) {
  4414. this.normal.copy( normal );
  4415. this.constant = - point.dot( this.normal );
  4416. return this;
  4417. },
  4418. setFromCoplanarPoints: function ( a, b, c ) {
  4419. var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
  4420. // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
  4421. this.setFromNormalAndCoplanarPoint( normal, a );
  4422. return this;
  4423. },
  4424. clone: function () {
  4425. return new this.constructor().copy( this );
  4426. },
  4427. copy: function ( plane ) {
  4428. this.normal.copy( plane.normal );
  4429. this.constant = plane.constant;
  4430. return this;
  4431. },
  4432. normalize: function () {
  4433. // Note: will lead to a divide by zero if the plane is invalid.
  4434. var inverseNormalLength = 1.0 / this.normal.length();
  4435. this.normal.multiplyScalar( inverseNormalLength );
  4436. this.constant *= inverseNormalLength;
  4437. return this;
  4438. },
  4439. negate: function () {
  4440. this.constant *= - 1;
  4441. this.normal.negate();
  4442. return this;
  4443. },
  4444. distanceToPoint: function ( point ) {
  4445. return this.normal.dot( point ) + this.constant;
  4446. },
  4447. distanceToSphere: function ( sphere ) {
  4448. return this.distanceToPoint( sphere.center ) - sphere.radius;
  4449. },
  4450. projectPoint: function ( point, target ) {
  4451. if ( target === undefined ) {
  4452. console.warn( 'THREE.Plane: .projectPoint() target is now required' );
  4453. target = new Vector3();
  4454. }
  4455. return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
  4456. },
  4457. intersectLine: function ( line, target ) {
  4458. if ( target === undefined ) {
  4459. console.warn( 'THREE.Plane: .intersectLine() target is now required' );
  4460. target = new Vector3();
  4461. }
  4462. var direction = line.delta( _vector1 );
  4463. var denominator = this.normal.dot( direction );
  4464. if ( denominator === 0 ) {
  4465. // line is coplanar, return origin
  4466. if ( this.distanceToPoint( line.start ) === 0 ) {
  4467. return target.copy( line.start );
  4468. }
  4469. // Unsure if this is the correct method to handle this case.
  4470. return undefined;
  4471. }
  4472. var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
  4473. if ( t < 0 || t > 1 ) {
  4474. return undefined;
  4475. }
  4476. return target.copy( direction ).multiplyScalar( t ).add( line.start );
  4477. },
  4478. intersectsLine: function ( line ) {
  4479. // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
  4480. var startSign = this.distanceToPoint( line.start );
  4481. var endSign = this.distanceToPoint( line.end );
  4482. return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
  4483. },
  4484. intersectsBox: function ( box ) {
  4485. return box.intersectsPlane( this );
  4486. },
  4487. intersectsSphere: function ( sphere ) {
  4488. return sphere.intersectsPlane( this );
  4489. },
  4490. coplanarPoint: function ( target ) {
  4491. if ( target === undefined ) {
  4492. console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
  4493. target = new Vector3();
  4494. }
  4495. return target.copy( this.normal ).multiplyScalar( - this.constant );
  4496. },
  4497. applyMatrix4: function ( matrix, optionalNormalMatrix ) {
  4498. var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
  4499. var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
  4500. var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
  4501. this.constant = - referencePoint.dot( normal );
  4502. return this;
  4503. },
  4504. translate: function ( offset ) {
  4505. this.constant -= offset.dot( this.normal );
  4506. return this;
  4507. },
  4508. equals: function ( plane ) {
  4509. return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
  4510. }
  4511. } );
  4512. var _v0$1 = new Vector3();
  4513. var _v1$3 = new Vector3();
  4514. var _v2$1 = new Vector3();
  4515. var _v3 = new Vector3();
  4516. var _vab = new Vector3();
  4517. var _vac = new Vector3();
  4518. var _vbc = new Vector3();
  4519. var _vap = new Vector3();
  4520. var _vbp = new Vector3();
  4521. var _vcp = new Vector3();
  4522. function Triangle( a, b, c ) {
  4523. this.a = ( a !== undefined ) ? a : new Vector3();
  4524. this.b = ( b !== undefined ) ? b : new Vector3();
  4525. this.c = ( c !== undefined ) ? c : new Vector3();
  4526. }
  4527. Object.assign( Triangle, {
  4528. getNormal: function ( a, b, c, target ) {
  4529. if ( target === undefined ) {
  4530. console.warn( 'THREE.Triangle: .getNormal() target is now required' );
  4531. target = new Vector3();
  4532. }
  4533. target.subVectors( c, b );
  4534. _v0$1.subVectors( a, b );
  4535. target.cross( _v0$1 );
  4536. var targetLengthSq = target.lengthSq();
  4537. if ( targetLengthSq > 0 ) {
  4538. return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
  4539. }
  4540. return target.set( 0, 0, 0 );
  4541. },
  4542. // static/instance method to calculate barycentric coordinates
  4543. // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
  4544. getBarycoord: function ( point, a, b, c, target ) {
  4545. _v0$1.subVectors( c, a );
  4546. _v1$3.subVectors( b, a );
  4547. _v2$1.subVectors( point, a );
  4548. var dot00 = _v0$1.dot( _v0$1 );
  4549. var dot01 = _v0$1.dot( _v1$3 );
  4550. var dot02 = _v0$1.dot( _v2$1 );
  4551. var dot11 = _v1$3.dot( _v1$3 );
  4552. var dot12 = _v1$3.dot( _v2$1 );
  4553. var denom = ( dot00 * dot11 - dot01 * dot01 );
  4554. if ( target === undefined ) {
  4555. console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
  4556. target = new Vector3();
  4557. }
  4558. // collinear or singular triangle
  4559. if ( denom === 0 ) {
  4560. // arbitrary location outside of triangle?
  4561. // not sure if this is the best idea, maybe should be returning undefined
  4562. return target.set( - 2, - 1, - 1 );
  4563. }
  4564. var invDenom = 1 / denom;
  4565. var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
  4566. var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
  4567. // barycentric coordinates must always sum to 1
  4568. return target.set( 1 - u - v, v, u );
  4569. },
  4570. containsPoint: function ( point, a, b, c ) {
  4571. Triangle.getBarycoord( point, a, b, c, _v3 );
  4572. return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );
  4573. },
  4574. getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {
  4575. this.getBarycoord( point, p1, p2, p3, _v3 );
  4576. target.set( 0, 0 );
  4577. target.addScaledVector( uv1, _v3.x );
  4578. target.addScaledVector( uv2, _v3.y );
  4579. target.addScaledVector( uv3, _v3.z );
  4580. return target;
  4581. },
  4582. isFrontFacing: function ( a, b, c, direction ) {
  4583. _v0$1.subVectors( c, b );
  4584. _v1$3.subVectors( a, b );
  4585. // strictly front facing
  4586. return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
  4587. }
  4588. } );
  4589. Object.assign( Triangle.prototype, {
  4590. set: function ( a, b, c ) {
  4591. this.a.copy( a );
  4592. this.b.copy( b );
  4593. this.c.copy( c );
  4594. return this;
  4595. },
  4596. setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
  4597. this.a.copy( points[ i0 ] );
  4598. this.b.copy( points[ i1 ] );
  4599. this.c.copy( points[ i2 ] );
  4600. return this;
  4601. },
  4602. clone: function () {
  4603. return new this.constructor().copy( this );
  4604. },
  4605. copy: function ( triangle ) {
  4606. this.a.copy( triangle.a );
  4607. this.b.copy( triangle.b );
  4608. this.c.copy( triangle.c );
  4609. return this;
  4610. },
  4611. getArea: function () {
  4612. _v0$1.subVectors( this.c, this.b );
  4613. _v1$3.subVectors( this.a, this.b );
  4614. return _v0$1.cross( _v1$3 ).length() * 0.5;
  4615. },
  4616. getMidpoint: function ( target ) {
  4617. if ( target === undefined ) {
  4618. console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
  4619. target = new Vector3();
  4620. }
  4621. return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
  4622. },
  4623. getNormal: function ( target ) {
  4624. return Triangle.getNormal( this.a, this.b, this.c, target );
  4625. },
  4626. getPlane: function ( target ) {
  4627. if ( target === undefined ) {
  4628. console.warn( 'THREE.Triangle: .getPlane() target is now required' );
  4629. target = new Plane();
  4630. }
  4631. return target.setFromCoplanarPoints( this.a, this.b, this.c );
  4632. },
  4633. getBarycoord: function ( point, target ) {
  4634. return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
  4635. },
  4636. getUV: function ( point, uv1, uv2, uv3, target ) {
  4637. return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
  4638. },
  4639. containsPoint: function ( point ) {
  4640. return Triangle.containsPoint( point, this.a, this.b, this.c );
  4641. },
  4642. isFrontFacing: function ( direction ) {
  4643. return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
  4644. },
  4645. intersectsBox: function ( box ) {
  4646. return box.intersectsTriangle( this );
  4647. },
  4648. closestPointToPoint: function ( p, target ) {
  4649. if ( target === undefined ) {
  4650. console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
  4651. target = new Vector3();
  4652. }
  4653. var a = this.a, b = this.b, c = this.c;
  4654. var v, w;
  4655. // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
  4656. // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
  4657. // under the accompanying license; see chapter 5.1.5 for detailed explanation.
  4658. // basically, we're distinguishing which of the voronoi regions of the triangle
  4659. // the point lies in with the minimum amount of redundant computation.
  4660. _vab.subVectors( b, a );
  4661. _vac.subVectors( c, a );
  4662. _vap.subVectors( p, a );
  4663. var d1 = _vab.dot( _vap );
  4664. var d2 = _vac.dot( _vap );
  4665. if ( d1 <= 0 && d2 <= 0 ) {
  4666. // vertex region of A; barycentric coords (1, 0, 0)
  4667. return target.copy( a );
  4668. }
  4669. _vbp.subVectors( p, b );
  4670. var d3 = _vab.dot( _vbp );
  4671. var d4 = _vac.dot( _vbp );
  4672. if ( d3 >= 0 && d4 <= d3 ) {
  4673. // vertex region of B; barycentric coords (0, 1, 0)
  4674. return target.copy( b );
  4675. }
  4676. var vc = d1 * d4 - d3 * d2;
  4677. if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
  4678. v = d1 / ( d1 - d3 );
  4679. // edge region of AB; barycentric coords (1-v, v, 0)
  4680. return target.copy( a ).addScaledVector( _vab, v );
  4681. }
  4682. _vcp.subVectors( p, c );
  4683. var d5 = _vab.dot( _vcp );
  4684. var d6 = _vac.dot( _vcp );
  4685. if ( d6 >= 0 && d5 <= d6 ) {
  4686. // vertex region of C; barycentric coords (0, 0, 1)
  4687. return target.copy( c );
  4688. }
  4689. var vb = d5 * d2 - d1 * d6;
  4690. if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
  4691. w = d2 / ( d2 - d6 );
  4692. // edge region of AC; barycentric coords (1-w, 0, w)
  4693. return target.copy( a ).addScaledVector( _vac, w );
  4694. }
  4695. var va = d3 * d6 - d5 * d4;
  4696. if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
  4697. _vbc.subVectors( c, b );
  4698. w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
  4699. // edge region of BC; barycentric coords (0, 1-w, w)
  4700. return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
  4701. }
  4702. // face region
  4703. var denom = 1 / ( va + vb + vc );
  4704. // u = va * denom
  4705. v = vb * denom;
  4706. w = vc * denom;
  4707. return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
  4708. },
  4709. equals: function ( triangle ) {
  4710. return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
  4711. }
  4712. } );
  4713. var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
  4714. 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
  4715. 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
  4716. 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
  4717. 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
  4718. 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
  4719. 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
  4720. 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
  4721. 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
  4722. 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
  4723. 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
  4724. 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
  4725. 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
  4726. 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
  4727. 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
  4728. 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
  4729. 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
  4730. 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
  4731. 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
  4732. 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
  4733. 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
  4734. 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
  4735. 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
  4736. 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
  4737. var _hslA = { h: 0, s: 0, l: 0 };
  4738. var _hslB = { h: 0, s: 0, l: 0 };
  4739. function Color( r, g, b ) {
  4740. if ( g === undefined && b === undefined ) {
  4741. // r is THREE.Color, hex or string
  4742. return this.set( r );
  4743. }
  4744. return this.setRGB( r, g, b );
  4745. }
  4746. function hue2rgb( p, q, t ) {
  4747. if ( t < 0 ) { t += 1; }
  4748. if ( t > 1 ) { t -= 1; }
  4749. if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; }
  4750. if ( t < 1 / 2 ) { return q; }
  4751. if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); }
  4752. return p;
  4753. }
  4754. function SRGBToLinear( c ) {
  4755. return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
  4756. }
  4757. function LinearToSRGB( c ) {
  4758. return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
  4759. }
  4760. Object.assign( Color.prototype, {
  4761. isColor: true,
  4762. r: 1, g: 1, b: 1,
  4763. set: function ( value ) {
  4764. if ( value && value.isColor ) {
  4765. this.copy( value );
  4766. } else if ( typeof value === 'number' ) {
  4767. this.setHex( value );
  4768. } else if ( typeof value === 'string' ) {
  4769. this.setStyle( value );
  4770. }
  4771. return this;
  4772. },
  4773. setScalar: function ( scalar ) {
  4774. this.r = scalar;
  4775. this.g = scalar;
  4776. this.b = scalar;
  4777. return this;
  4778. },
  4779. setHex: function ( hex ) {
  4780. hex = Math.floor( hex );
  4781. this.r = ( hex >> 16 & 255 ) / 255;
  4782. this.g = ( hex >> 8 & 255 ) / 255;
  4783. this.b = ( hex & 255 ) / 255;
  4784. return this;
  4785. },
  4786. setRGB: function ( r, g, b ) {
  4787. this.r = r;
  4788. this.g = g;
  4789. this.b = b;
  4790. return this;
  4791. },
  4792. setHSL: function ( h, s, l ) {
  4793. // h,s,l ranges are in 0.0 - 1.0
  4794. h = MathUtils.euclideanModulo( h, 1 );
  4795. s = MathUtils.clamp( s, 0, 1 );
  4796. l = MathUtils.clamp( l, 0, 1 );
  4797. if ( s === 0 ) {
  4798. this.r = this.g = this.b = l;
  4799. } else {
  4800. var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
  4801. var q = ( 2 * l ) - p;
  4802. this.r = hue2rgb( q, p, h + 1 / 3 );
  4803. this.g = hue2rgb( q, p, h );
  4804. this.b = hue2rgb( q, p, h - 1 / 3 );
  4805. }
  4806. return this;
  4807. },
  4808. setStyle: function ( style ) {
  4809. function handleAlpha( string ) {
  4810. if ( string === undefined ) { return; }
  4811. if ( parseFloat( string ) < 1 ) {
  4812. console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
  4813. }
  4814. }
  4815. var m;
  4816. if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
  4817. // rgb / hsl
  4818. var color;
  4819. var name = m[ 1 ];
  4820. var components = m[ 2 ];
  4821. switch ( name ) {
  4822. case 'rgb':
  4823. case 'rgba':
  4824. if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4825. // rgb(255,0,0) rgba(255,0,0,0.5)
  4826. this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
  4827. this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
  4828. this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
  4829. handleAlpha( color[ 5 ] );
  4830. return this;
  4831. }
  4832. if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4833. // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
  4834. this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
  4835. this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
  4836. this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
  4837. handleAlpha( color[ 5 ] );
  4838. return this;
  4839. }
  4840. break;
  4841. case 'hsl':
  4842. case 'hsla':
  4843. if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4844. // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
  4845. var h = parseFloat( color[ 1 ] ) / 360;
  4846. var s = parseInt( color[ 2 ], 10 ) / 100;
  4847. var l = parseInt( color[ 3 ], 10 ) / 100;
  4848. handleAlpha( color[ 5 ] );
  4849. return this.setHSL( h, s, l );
  4850. }
  4851. break;
  4852. }
  4853. } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
  4854. // hex color
  4855. var hex = m[ 1 ];
  4856. var size = hex.length;
  4857. if ( size === 3 ) {
  4858. // #ff0
  4859. this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
  4860. this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
  4861. this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
  4862. return this;
  4863. } else if ( size === 6 ) {
  4864. // #ff0000
  4865. this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
  4866. this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
  4867. this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
  4868. return this;
  4869. }
  4870. }
  4871. if ( style && style.length > 0 ) {
  4872. return this.setColorName( style );
  4873. }
  4874. return this;
  4875. },
  4876. setColorName: function ( style ) {
  4877. // color keywords
  4878. var hex = _colorKeywords[ style ];
  4879. if ( hex !== undefined ) {
  4880. // red
  4881. this.setHex( hex );
  4882. } else {
  4883. // unknown color
  4884. console.warn( 'THREE.Color: Unknown color ' + style );
  4885. }
  4886. return this;
  4887. },
  4888. clone: function () {
  4889. return new this.constructor( this.r, this.g, this.b );
  4890. },
  4891. copy: function ( color ) {
  4892. this.r = color.r;
  4893. this.g = color.g;
  4894. this.b = color.b;
  4895. return this;
  4896. },
  4897. copyGammaToLinear: function ( color, gammaFactor ) {
  4898. if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
  4899. this.r = Math.pow( color.r, gammaFactor );
  4900. this.g = Math.pow( color.g, gammaFactor );
  4901. this.b = Math.pow( color.b, gammaFactor );
  4902. return this;
  4903. },
  4904. copyLinearToGamma: function ( color, gammaFactor ) {
  4905. if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
  4906. var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
  4907. this.r = Math.pow( color.r, safeInverse );
  4908. this.g = Math.pow( color.g, safeInverse );
  4909. this.b = Math.pow( color.b, safeInverse );
  4910. return this;
  4911. },
  4912. convertGammaToLinear: function ( gammaFactor ) {
  4913. this.copyGammaToLinear( this, gammaFactor );
  4914. return this;
  4915. },
  4916. convertLinearToGamma: function ( gammaFactor ) {
  4917. this.copyLinearToGamma( this, gammaFactor );
  4918. return this;
  4919. },
  4920. copySRGBToLinear: function ( color ) {
  4921. this.r = SRGBToLinear( color.r );
  4922. this.g = SRGBToLinear( color.g );
  4923. this.b = SRGBToLinear( color.b );
  4924. return this;
  4925. },
  4926. copyLinearToSRGB: function ( color ) {
  4927. this.r = LinearToSRGB( color.r );
  4928. this.g = LinearToSRGB( color.g );
  4929. this.b = LinearToSRGB( color.b );
  4930. return this;
  4931. },
  4932. convertSRGBToLinear: function () {
  4933. this.copySRGBToLinear( this );
  4934. return this;
  4935. },
  4936. convertLinearToSRGB: function () {
  4937. this.copyLinearToSRGB( this );
  4938. return this;
  4939. },
  4940. getHex: function () {
  4941. return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
  4942. },
  4943. getHexString: function () {
  4944. return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
  4945. },
  4946. getHSL: function ( target ) {
  4947. // h,s,l ranges are in 0.0 - 1.0
  4948. if ( target === undefined ) {
  4949. console.warn( 'THREE.Color: .getHSL() target is now required' );
  4950. target = { h: 0, s: 0, l: 0 };
  4951. }
  4952. var r = this.r, g = this.g, b = this.b;
  4953. var max = Math.max( r, g, b );
  4954. var min = Math.min( r, g, b );
  4955. var hue, saturation;
  4956. var lightness = ( min + max ) / 2.0;
  4957. if ( min === max ) {
  4958. hue = 0;
  4959. saturation = 0;
  4960. } else {
  4961. var delta = max - min;
  4962. saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
  4963. switch ( max ) {
  4964. case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
  4965. case g: hue = ( b - r ) / delta + 2; break;
  4966. case b: hue = ( r - g ) / delta + 4; break;
  4967. }
  4968. hue /= 6;
  4969. }
  4970. target.h = hue;
  4971. target.s = saturation;
  4972. target.l = lightness;
  4973. return target;
  4974. },
  4975. getStyle: function () {
  4976. return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
  4977. },
  4978. offsetHSL: function ( h, s, l ) {
  4979. this.getHSL( _hslA );
  4980. _hslA.h += h; _hslA.s += s; _hslA.l += l;
  4981. this.setHSL( _hslA.h, _hslA.s, _hslA.l );
  4982. return this;
  4983. },
  4984. add: function ( color ) {
  4985. this.r += color.r;
  4986. this.g += color.g;
  4987. this.b += color.b;
  4988. return this;
  4989. },
  4990. addColors: function ( color1, color2 ) {
  4991. this.r = color1.r + color2.r;
  4992. this.g = color1.g + color2.g;
  4993. this.b = color1.b + color2.b;
  4994. return this;
  4995. },
  4996. addScalar: function ( s ) {
  4997. this.r += s;
  4998. this.g += s;
  4999. this.b += s;
  5000. return this;
  5001. },
  5002. sub: function ( color ) {
  5003. this.r = Math.max( 0, this.r - color.r );
  5004. this.g = Math.max( 0, this.g - color.g );
  5005. this.b = Math.max( 0, this.b - color.b );
  5006. return this;
  5007. },
  5008. multiply: function ( color ) {
  5009. this.r *= color.r;
  5010. this.g *= color.g;
  5011. this.b *= color.b;
  5012. return this;
  5013. },
  5014. multiplyScalar: function ( s ) {
  5015. this.r *= s;
  5016. this.g *= s;
  5017. this.b *= s;
  5018. return this;
  5019. },
  5020. lerp: function ( color, alpha ) {
  5021. this.r += ( color.r - this.r ) * alpha;
  5022. this.g += ( color.g - this.g ) * alpha;
  5023. this.b += ( color.b - this.b ) * alpha;
  5024. return this;
  5025. },
  5026. lerpHSL: function ( color, alpha ) {
  5027. this.getHSL( _hslA );
  5028. color.getHSL( _hslB );
  5029. var h = MathUtils.lerp( _hslA.h, _hslB.h, alpha );
  5030. var s = MathUtils.lerp( _hslA.s, _hslB.s, alpha );
  5031. var l = MathUtils.lerp( _hslA.l, _hslB.l, alpha );
  5032. this.setHSL( h, s, l );
  5033. return this;
  5034. },
  5035. equals: function ( c ) {
  5036. return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
  5037. },
  5038. fromArray: function ( array, offset ) {
  5039. if ( offset === undefined ) { offset = 0; }
  5040. this.r = array[ offset ];
  5041. this.g = array[ offset + 1 ];
  5042. this.b = array[ offset + 2 ];
  5043. return this;
  5044. },
  5045. toArray: function ( array, offset ) {
  5046. if ( array === undefined ) { array = []; }
  5047. if ( offset === undefined ) { offset = 0; }
  5048. array[ offset ] = this.r;
  5049. array[ offset + 1 ] = this.g;
  5050. array[ offset + 2 ] = this.b;
  5051. return array;
  5052. },
  5053. fromBufferAttribute: function ( attribute, index ) {
  5054. this.r = attribute.getX( index );
  5055. this.g = attribute.getY( index );
  5056. this.b = attribute.getZ( index );
  5057. if ( attribute.normalized === true ) {
  5058. // assuming Uint8Array
  5059. this.r /= 255;
  5060. this.g /= 255;
  5061. this.b /= 255;
  5062. }
  5063. return this;
  5064. },
  5065. toJSON: function () {
  5066. return this.getHex();
  5067. }
  5068. } );
  5069. Color.NAMES = _colorKeywords;
  5070. var Face3 = function Face3( a, b, c, normal, color, materialIndex ) {
  5071. this.a = a;
  5072. this.b = b;
  5073. this.c = c;
  5074. this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
  5075. this.vertexNormals = Array.isArray( normal ) ? normal : [];
  5076. this.color = ( color && color.isColor ) ? color : new Color();
  5077. this.vertexColors = Array.isArray( color ) ? color : [];
  5078. this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
  5079. };
  5080. Face3.prototype.clone = function clone () {
  5081. return new this.constructor().copy( this );
  5082. };
  5083. Face3.prototype.copy = function copy ( source ) {
  5084. this.a = source.a;
  5085. this.b = source.b;
  5086. this.c = source.c;
  5087. this.normal.copy( source.normal );
  5088. this.color.copy( source.color );
  5089. this.materialIndex = source.materialIndex;
  5090. for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
  5091. this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
  5092. }
  5093. for ( var i$1 = 0, il$1 = source.vertexColors.length; i$1 < il$1; i$1 ++ ) {
  5094. this.vertexColors[ i$1 ] = source.vertexColors[ i$1 ].clone();
  5095. }
  5096. return this;
  5097. };
  5098. var materialId = 0;
  5099. function Material() {
  5100. Object.defineProperty( this, 'id', { value: materialId ++ } );
  5101. this.uuid = MathUtils.generateUUID();
  5102. this.name = '';
  5103. this.type = 'Material';
  5104. this.fog = true;
  5105. this.blending = NormalBlending;
  5106. this.side = FrontSide;
  5107. this.flatShading = false;
  5108. this.vertexColors = false;
  5109. this.opacity = 1;
  5110. this.transparent = false;
  5111. this.blendSrc = SrcAlphaFactor;
  5112. this.blendDst = OneMinusSrcAlphaFactor;
  5113. this.blendEquation = AddEquation;
  5114. this.blendSrcAlpha = null;
  5115. this.blendDstAlpha = null;
  5116. this.blendEquationAlpha = null;
  5117. this.depthFunc = LessEqualDepth;
  5118. this.depthTest = true;
  5119. this.depthWrite = true;
  5120. this.stencilWriteMask = 0xff;
  5121. this.stencilFunc = AlwaysStencilFunc;
  5122. this.stencilRef = 0;
  5123. this.stencilFuncMask = 0xff;
  5124. this.stencilFail = KeepStencilOp;
  5125. this.stencilZFail = KeepStencilOp;
  5126. this.stencilZPass = KeepStencilOp;
  5127. this.stencilWrite = false;
  5128. this.clippingPlanes = null;
  5129. this.clipIntersection = false;
  5130. this.clipShadows = false;
  5131. this.shadowSide = null;
  5132. this.colorWrite = true;
  5133. this.precision = null; // override the renderer's default precision for this material
  5134. this.polygonOffset = false;
  5135. this.polygonOffsetFactor = 0;
  5136. this.polygonOffsetUnits = 0;
  5137. this.dithering = false;
  5138. this.alphaTest = 0;
  5139. this.premultipliedAlpha = false;
  5140. this.visible = true;
  5141. this.toneMapped = true;
  5142. this.userData = {};
  5143. this.version = 0;
  5144. }
  5145. Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  5146. constructor: Material,
  5147. isMaterial: true,
  5148. onBeforeCompile: function ( /* shaderobject, renderer */ ) {},
  5149. customProgramCacheKey: function () {
  5150. return this.onBeforeCompile.toString();
  5151. },
  5152. setValues: function ( values ) {
  5153. if ( values === undefined ) { return; }
  5154. for ( var key in values ) {
  5155. var newValue = values[ key ];
  5156. if ( newValue === undefined ) {
  5157. console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
  5158. continue;
  5159. }
  5160. // for backward compatability if shading is set in the constructor
  5161. if ( key === 'shading' ) {
  5162. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  5163. this.flatShading = ( newValue === FlatShading ) ? true : false;
  5164. continue;
  5165. }
  5166. var currentValue = this[ key ];
  5167. if ( currentValue === undefined ) {
  5168. console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
  5169. continue;
  5170. }
  5171. if ( currentValue && currentValue.isColor ) {
  5172. currentValue.set( newValue );
  5173. } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
  5174. currentValue.copy( newValue );
  5175. } else {
  5176. this[ key ] = newValue;
  5177. }
  5178. }
  5179. },
  5180. toJSON: function ( meta ) {
  5181. var isRoot = ( meta === undefined || typeof meta === 'string' );
  5182. if ( isRoot ) {
  5183. meta = {
  5184. textures: {},
  5185. images: {}
  5186. };
  5187. }
  5188. var data = {
  5189. metadata: {
  5190. version: 4.5,
  5191. type: 'Material',
  5192. generator: 'Material.toJSON'
  5193. }
  5194. };
  5195. // standard Material serialization
  5196. data.uuid = this.uuid;
  5197. data.type = this.type;
  5198. if ( this.name !== '' ) { data.name = this.name; }
  5199. if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); }
  5200. if ( this.roughness !== undefined ) { data.roughness = this.roughness; }
  5201. if ( this.metalness !== undefined ) { data.metalness = this.metalness; }
  5202. if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); }
  5203. if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); }
  5204. if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; }
  5205. if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); }
  5206. if ( this.shininess !== undefined ) { data.shininess = this.shininess; }
  5207. if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; }
  5208. if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; }
  5209. if ( this.clearcoatMap && this.clearcoatMap.isTexture ) {
  5210. data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid;
  5211. }
  5212. if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) {
  5213. data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid;
  5214. }
  5215. if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
  5216. data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
  5217. data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
  5218. }
  5219. if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; }
  5220. if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; }
  5221. if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; }
  5222. if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; }
  5223. if ( this.aoMap && this.aoMap.isTexture ) {
  5224. data.aoMap = this.aoMap.toJSON( meta ).uuid;
  5225. data.aoMapIntensity = this.aoMapIntensity;
  5226. }
  5227. if ( this.bumpMap && this.bumpMap.isTexture ) {
  5228. data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
  5229. data.bumpScale = this.bumpScale;
  5230. }
  5231. if ( this.normalMap && this.normalMap.isTexture ) {
  5232. data.normalMap = this.normalMap.toJSON( meta ).uuid;
  5233. data.normalMapType = this.normalMapType;
  5234. data.normalScale = this.normalScale.toArray();
  5235. }
  5236. if ( this.displacementMap && this.displacementMap.isTexture ) {
  5237. data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
  5238. data.displacementScale = this.displacementScale;
  5239. data.displacementBias = this.displacementBias;
  5240. }
  5241. if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; }
  5242. if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; }
  5243. if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; }
  5244. if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; }
  5245. if ( this.envMap && this.envMap.isTexture ) {
  5246. data.envMap = this.envMap.toJSON( meta ).uuid;
  5247. data.reflectivity = this.reflectivity; // Scale behind envMap
  5248. data.refractionRatio = this.refractionRatio;
  5249. if ( this.combine !== undefined ) { data.combine = this.combine; }
  5250. if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; }
  5251. }
  5252. if ( this.gradientMap && this.gradientMap.isTexture ) {
  5253. data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
  5254. }
  5255. if ( this.size !== undefined ) { data.size = this.size; }
  5256. if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; }
  5257. if ( this.blending !== NormalBlending ) { data.blending = this.blending; }
  5258. if ( this.flatShading === true ) { data.flatShading = this.flatShading; }
  5259. if ( this.side !== FrontSide ) { data.side = this.side; }
  5260. if ( this.vertexColors ) { data.vertexColors = true; }
  5261. if ( this.opacity < 1 ) { data.opacity = this.opacity; }
  5262. if ( this.transparent === true ) { data.transparent = this.transparent; }
  5263. data.depthFunc = this.depthFunc;
  5264. data.depthTest = this.depthTest;
  5265. data.depthWrite = this.depthWrite;
  5266. data.stencilWrite = this.stencilWrite;
  5267. data.stencilWriteMask = this.stencilWriteMask;
  5268. data.stencilFunc = this.stencilFunc;
  5269. data.stencilRef = this.stencilRef;
  5270. data.stencilFuncMask = this.stencilFuncMask;
  5271. data.stencilFail = this.stencilFail;
  5272. data.stencilZFail = this.stencilZFail;
  5273. data.stencilZPass = this.stencilZPass;
  5274. // rotation (SpriteMaterial)
  5275. if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; }
  5276. if ( this.polygonOffset === true ) { data.polygonOffset = true; }
  5277. if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; }
  5278. if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; }
  5279. if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; }
  5280. if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; }
  5281. if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; }
  5282. if ( this.scale !== undefined ) { data.scale = this.scale; }
  5283. if ( this.dithering === true ) { data.dithering = true; }
  5284. if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; }
  5285. if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; }
  5286. if ( this.wireframe === true ) { data.wireframe = this.wireframe; }
  5287. if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; }
  5288. if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; }
  5289. if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; }
  5290. if ( this.morphTargets === true ) { data.morphTargets = true; }
  5291. if ( this.morphNormals === true ) { data.morphNormals = true; }
  5292. if ( this.skinning === true ) { data.skinning = true; }
  5293. if ( this.visible === false ) { data.visible = false; }
  5294. if ( this.toneMapped === false ) { data.toneMapped = false; }
  5295. if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; }
  5296. // TODO: Copied from Object3D.toJSON
  5297. function extractFromCache( cache ) {
  5298. var values = [];
  5299. for ( var key in cache ) {
  5300. var data = cache[ key ];
  5301. delete data.metadata;
  5302. values.push( data );
  5303. }
  5304. return values;
  5305. }
  5306. if ( isRoot ) {
  5307. var textures = extractFromCache( meta.textures );
  5308. var images = extractFromCache( meta.images );
  5309. if ( textures.length > 0 ) { data.textures = textures; }
  5310. if ( images.length > 0 ) { data.images = images; }
  5311. }
  5312. return data;
  5313. },
  5314. clone: function () {
  5315. return new this.constructor().copy( this );
  5316. },
  5317. copy: function ( source ) {
  5318. this.name = source.name;
  5319. this.fog = source.fog;
  5320. this.blending = source.blending;
  5321. this.side = source.side;
  5322. this.flatShading = source.flatShading;
  5323. this.vertexColors = source.vertexColors;
  5324. this.opacity = source.opacity;
  5325. this.transparent = source.transparent;
  5326. this.blendSrc = source.blendSrc;
  5327. this.blendDst = source.blendDst;
  5328. this.blendEquation = source.blendEquation;
  5329. this.blendSrcAlpha = source.blendSrcAlpha;
  5330. this.blendDstAlpha = source.blendDstAlpha;
  5331. this.blendEquationAlpha = source.blendEquationAlpha;
  5332. this.depthFunc = source.depthFunc;
  5333. this.depthTest = source.depthTest;
  5334. this.depthWrite = source.depthWrite;
  5335. this.stencilWriteMask = source.stencilWriteMask;
  5336. this.stencilFunc = source.stencilFunc;
  5337. this.stencilRef = source.stencilRef;
  5338. this.stencilFuncMask = source.stencilFuncMask;
  5339. this.stencilFail = source.stencilFail;
  5340. this.stencilZFail = source.stencilZFail;
  5341. this.stencilZPass = source.stencilZPass;
  5342. this.stencilWrite = source.stencilWrite;
  5343. var srcPlanes = source.clippingPlanes;
  5344. var dstPlanes = null;
  5345. if ( srcPlanes !== null ) {
  5346. var n = srcPlanes.length;
  5347. dstPlanes = new Array( n );
  5348. for ( var i = 0; i !== n; ++ i ) {
  5349. dstPlanes[ i ] = srcPlanes[ i ].clone();
  5350. }
  5351. }
  5352. this.clippingPlanes = dstPlanes;
  5353. this.clipIntersection = source.clipIntersection;
  5354. this.clipShadows = source.clipShadows;
  5355. this.shadowSide = source.shadowSide;
  5356. this.colorWrite = source.colorWrite;
  5357. this.precision = source.precision;
  5358. this.polygonOffset = source.polygonOffset;
  5359. this.polygonOffsetFactor = source.polygonOffsetFactor;
  5360. this.polygonOffsetUnits = source.polygonOffsetUnits;
  5361. this.dithering = source.dithering;
  5362. this.alphaTest = source.alphaTest;
  5363. this.premultipliedAlpha = source.premultipliedAlpha;
  5364. this.visible = source.visible;
  5365. this.toneMapped = source.toneMapped;
  5366. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  5367. return this;
  5368. },
  5369. dispose: function () {
  5370. this.dispatchEvent( { type: 'dispose' } );
  5371. }
  5372. } );
  5373. Object.defineProperty( Material.prototype, 'needsUpdate', {
  5374. set: function ( value ) {
  5375. if ( value === true ) { this.version ++; }
  5376. }
  5377. } );
  5378. /**
  5379. * parameters = {
  5380. * color: <hex>,
  5381. * opacity: <float>,
  5382. * map: new THREE.Texture( <Image> ),
  5383. *
  5384. * lightMap: new THREE.Texture( <Image> ),
  5385. * lightMapIntensity: <float>
  5386. *
  5387. * aoMap: new THREE.Texture( <Image> ),
  5388. * aoMapIntensity: <float>
  5389. *
  5390. * specularMap: new THREE.Texture( <Image> ),
  5391. *
  5392. * alphaMap: new THREE.Texture( <Image> ),
  5393. *
  5394. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  5395. * combine: THREE.Multiply,
  5396. * reflectivity: <float>,
  5397. * refractionRatio: <float>,
  5398. *
  5399. * depthTest: <bool>,
  5400. * depthWrite: <bool>,
  5401. *
  5402. * wireframe: <boolean>,
  5403. * wireframeLinewidth: <float>,
  5404. *
  5405. * skinning: <bool>,
  5406. * morphTargets: <bool>
  5407. * }
  5408. */
  5409. function MeshBasicMaterial( parameters ) {
  5410. Material.call( this );
  5411. this.type = 'MeshBasicMaterial';
  5412. this.color = new Color( 0xffffff ); // emissive
  5413. this.map = null;
  5414. this.lightMap = null;
  5415. this.lightMapIntensity = 1.0;
  5416. this.aoMap = null;
  5417. this.aoMapIntensity = 1.0;
  5418. this.specularMap = null;
  5419. this.alphaMap = null;
  5420. this.envMap = null;
  5421. this.combine = MultiplyOperation;
  5422. this.reflectivity = 1;
  5423. this.refractionRatio = 0.98;
  5424. this.wireframe = false;
  5425. this.wireframeLinewidth = 1;
  5426. this.wireframeLinecap = 'round';
  5427. this.wireframeLinejoin = 'round';
  5428. this.skinning = false;
  5429. this.morphTargets = false;
  5430. this.setValues( parameters );
  5431. }
  5432. MeshBasicMaterial.prototype = Object.create( Material.prototype );
  5433. MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
  5434. MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
  5435. MeshBasicMaterial.prototype.copy = function ( source ) {
  5436. Material.prototype.copy.call( this, source );
  5437. this.color.copy( source.color );
  5438. this.map = source.map;
  5439. this.lightMap = source.lightMap;
  5440. this.lightMapIntensity = source.lightMapIntensity;
  5441. this.aoMap = source.aoMap;
  5442. this.aoMapIntensity = source.aoMapIntensity;
  5443. this.specularMap = source.specularMap;
  5444. this.alphaMap = source.alphaMap;
  5445. this.envMap = source.envMap;
  5446. this.combine = source.combine;
  5447. this.reflectivity = source.reflectivity;
  5448. this.refractionRatio = source.refractionRatio;
  5449. this.wireframe = source.wireframe;
  5450. this.wireframeLinewidth = source.wireframeLinewidth;
  5451. this.wireframeLinecap = source.wireframeLinecap;
  5452. this.wireframeLinejoin = source.wireframeLinejoin;
  5453. this.skinning = source.skinning;
  5454. this.morphTargets = source.morphTargets;
  5455. return this;
  5456. };
  5457. var _vector$3 = new Vector3();
  5458. var _vector2$1 = new Vector2();
  5459. function BufferAttribute( array, itemSize, normalized ) {
  5460. if ( Array.isArray( array ) ) {
  5461. throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
  5462. }
  5463. this.name = '';
  5464. this.array = array;
  5465. this.itemSize = itemSize;
  5466. this.count = array !== undefined ? array.length / itemSize : 0;
  5467. this.normalized = normalized === true;
  5468. this.usage = StaticDrawUsage;
  5469. this.updateRange = { offset: 0, count: - 1 };
  5470. this.version = 0;
  5471. }
  5472. Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
  5473. set: function ( value ) {
  5474. if ( value === true ) { this.version ++; }
  5475. }
  5476. } );
  5477. Object.assign( BufferAttribute.prototype, {
  5478. isBufferAttribute: true,
  5479. onUploadCallback: function () {},
  5480. setUsage: function ( value ) {
  5481. this.usage = value;
  5482. return this;
  5483. },
  5484. copy: function ( source ) {
  5485. this.name = source.name;
  5486. this.array = new source.array.constructor( source.array );
  5487. this.itemSize = source.itemSize;
  5488. this.count = source.count;
  5489. this.normalized = source.normalized;
  5490. this.usage = source.usage;
  5491. return this;
  5492. },
  5493. copyAt: function ( index1, attribute, index2 ) {
  5494. index1 *= this.itemSize;
  5495. index2 *= attribute.itemSize;
  5496. for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
  5497. this.array[ index1 + i ] = attribute.array[ index2 + i ];
  5498. }
  5499. return this;
  5500. },
  5501. copyArray: function ( array ) {
  5502. this.array.set( array );
  5503. return this;
  5504. },
  5505. copyColorsArray: function ( colors ) {
  5506. var array = this.array;
  5507. var offset = 0;
  5508. for ( var i = 0, l = colors.length; i < l; i ++ ) {
  5509. var color = colors[ i ];
  5510. if ( color === undefined ) {
  5511. console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
  5512. color = new Color();
  5513. }
  5514. array[ offset ++ ] = color.r;
  5515. array[ offset ++ ] = color.g;
  5516. array[ offset ++ ] = color.b;
  5517. }
  5518. return this;
  5519. },
  5520. copyVector2sArray: function ( vectors ) {
  5521. var array = this.array;
  5522. var offset = 0;
  5523. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  5524. var vector = vectors[ i ];
  5525. if ( vector === undefined ) {
  5526. console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
  5527. vector = new Vector2();
  5528. }
  5529. array[ offset ++ ] = vector.x;
  5530. array[ offset ++ ] = vector.y;
  5531. }
  5532. return this;
  5533. },
  5534. copyVector3sArray: function ( vectors ) {
  5535. var array = this.array;
  5536. var offset = 0;
  5537. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  5538. var vector = vectors[ i ];
  5539. if ( vector === undefined ) {
  5540. console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
  5541. vector = new Vector3();
  5542. }
  5543. array[ offset ++ ] = vector.x;
  5544. array[ offset ++ ] = vector.y;
  5545. array[ offset ++ ] = vector.z;
  5546. }
  5547. return this;
  5548. },
  5549. copyVector4sArray: function ( vectors ) {
  5550. var array = this.array;
  5551. var offset = 0;
  5552. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  5553. var vector = vectors[ i ];
  5554. if ( vector === undefined ) {
  5555. console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
  5556. vector = new Vector4();
  5557. }
  5558. array[ offset ++ ] = vector.x;
  5559. array[ offset ++ ] = vector.y;
  5560. array[ offset ++ ] = vector.z;
  5561. array[ offset ++ ] = vector.w;
  5562. }
  5563. return this;
  5564. },
  5565. applyMatrix3: function ( m ) {
  5566. if ( this.itemSize === 2 ) {
  5567. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5568. _vector2$1.fromBufferAttribute( this, i );
  5569. _vector2$1.applyMatrix3( m );
  5570. this.setXY( i, _vector2$1.x, _vector2$1.y );
  5571. }
  5572. } else if ( this.itemSize === 3 ) {
  5573. for ( var i$1 = 0, l$1 = this.count; i$1 < l$1; i$1 ++ ) {
  5574. _vector$3.fromBufferAttribute( this, i$1 );
  5575. _vector$3.applyMatrix3( m );
  5576. this.setXYZ( i$1, _vector$3.x, _vector$3.y, _vector$3.z );
  5577. }
  5578. }
  5579. return this;
  5580. },
  5581. applyMatrix4: function ( m ) {
  5582. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5583. _vector$3.x = this.getX( i );
  5584. _vector$3.y = this.getY( i );
  5585. _vector$3.z = this.getZ( i );
  5586. _vector$3.applyMatrix4( m );
  5587. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5588. }
  5589. return this;
  5590. },
  5591. applyNormalMatrix: function ( m ) {
  5592. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5593. _vector$3.x = this.getX( i );
  5594. _vector$3.y = this.getY( i );
  5595. _vector$3.z = this.getZ( i );
  5596. _vector$3.applyNormalMatrix( m );
  5597. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5598. }
  5599. return this;
  5600. },
  5601. transformDirection: function ( m ) {
  5602. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5603. _vector$3.x = this.getX( i );
  5604. _vector$3.y = this.getY( i );
  5605. _vector$3.z = this.getZ( i );
  5606. _vector$3.transformDirection( m );
  5607. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5608. }
  5609. return this;
  5610. },
  5611. set: function ( value, offset ) {
  5612. if ( offset === undefined ) { offset = 0; }
  5613. this.array.set( value, offset );
  5614. return this;
  5615. },
  5616. getX: function ( index ) {
  5617. return this.array[ index * this.itemSize ];
  5618. },
  5619. setX: function ( index, x ) {
  5620. this.array[ index * this.itemSize ] = x;
  5621. return this;
  5622. },
  5623. getY: function ( index ) {
  5624. return this.array[ index * this.itemSize + 1 ];
  5625. },
  5626. setY: function ( index, y ) {
  5627. this.array[ index * this.itemSize + 1 ] = y;
  5628. return this;
  5629. },
  5630. getZ: function ( index ) {
  5631. return this.array[ index * this.itemSize + 2 ];
  5632. },
  5633. setZ: function ( index, z ) {
  5634. this.array[ index * this.itemSize + 2 ] = z;
  5635. return this;
  5636. },
  5637. getW: function ( index ) {
  5638. return this.array[ index * this.itemSize + 3 ];
  5639. },
  5640. setW: function ( index, w ) {
  5641. this.array[ index * this.itemSize + 3 ] = w;
  5642. return this;
  5643. },
  5644. setXY: function ( index, x, y ) {
  5645. index *= this.itemSize;
  5646. this.array[ index + 0 ] = x;
  5647. this.array[ index + 1 ] = y;
  5648. return this;
  5649. },
  5650. setXYZ: function ( index, x, y, z ) {
  5651. index *= this.itemSize;
  5652. this.array[ index + 0 ] = x;
  5653. this.array[ index + 1 ] = y;
  5654. this.array[ index + 2 ] = z;
  5655. return this;
  5656. },
  5657. setXYZW: function ( index, x, y, z, w ) {
  5658. index *= this.itemSize;
  5659. this.array[ index + 0 ] = x;
  5660. this.array[ index + 1 ] = y;
  5661. this.array[ index + 2 ] = z;
  5662. this.array[ index + 3 ] = w;
  5663. return this;
  5664. },
  5665. onUpload: function ( callback ) {
  5666. this.onUploadCallback = callback;
  5667. return this;
  5668. },
  5669. clone: function () {
  5670. return new this.constructor( this.array, this.itemSize ).copy( this );
  5671. },
  5672. toJSON: function () {
  5673. return {
  5674. itemSize: this.itemSize,
  5675. type: this.array.constructor.name,
  5676. array: Array.prototype.slice.call( this.array ),
  5677. normalized: this.normalized
  5678. };
  5679. }
  5680. } );
  5681. //
  5682. function Int8BufferAttribute( array, itemSize, normalized ) {
  5683. BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
  5684. }
  5685. Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5686. Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
  5687. function Uint8BufferAttribute( array, itemSize, normalized ) {
  5688. BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
  5689. }
  5690. Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5691. Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
  5692. function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
  5693. BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
  5694. }
  5695. Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5696. Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
  5697. function Int16BufferAttribute( array, itemSize, normalized ) {
  5698. BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
  5699. }
  5700. Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5701. Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
  5702. function Uint16BufferAttribute( array, itemSize, normalized ) {
  5703. BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
  5704. }
  5705. Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5706. Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
  5707. function Int32BufferAttribute( array, itemSize, normalized ) {
  5708. BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
  5709. }
  5710. Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5711. Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
  5712. function Uint32BufferAttribute( array, itemSize, normalized ) {
  5713. BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
  5714. }
  5715. Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5716. Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
  5717. function Float32BufferAttribute( array, itemSize, normalized ) {
  5718. BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
  5719. }
  5720. Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5721. Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
  5722. function Float64BufferAttribute( array, itemSize, normalized ) {
  5723. BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
  5724. }
  5725. Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5726. Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
  5727. var DirectGeometry = function DirectGeometry() {
  5728. this.vertices = [];
  5729. this.normals = [];
  5730. this.colors = [];
  5731. this.uvs = [];
  5732. this.uvs2 = [];
  5733. this.groups = [];
  5734. this.morphTargets = {};
  5735. this.skinWeights = [];
  5736. this.skinIndices = [];
  5737. // this.lineDistances = [];
  5738. this.boundingBox = null;
  5739. this.boundingSphere = null;
  5740. // update flags
  5741. this.verticesNeedUpdate = false;
  5742. this.normalsNeedUpdate = false;
  5743. this.colorsNeedUpdate = false;
  5744. this.uvsNeedUpdate = false;
  5745. this.groupsNeedUpdate = false;
  5746. };
  5747. DirectGeometry.prototype.computeGroups = function computeGroups ( geometry ) {
  5748. var groups = [];
  5749. var group, i;
  5750. var materialIndex = undefined;
  5751. var faces = geometry.faces;
  5752. for ( i = 0; i < faces.length; i ++ ) {
  5753. var face = faces[ i ];
  5754. // materials
  5755. if ( face.materialIndex !== materialIndex ) {
  5756. materialIndex = face.materialIndex;
  5757. if ( group !== undefined ) {
  5758. group.count = ( i * 3 ) - group.start;
  5759. groups.push( group );
  5760. }
  5761. group = {
  5762. start: i * 3,
  5763. materialIndex: materialIndex
  5764. };
  5765. }
  5766. }
  5767. if ( group !== undefined ) {
  5768. group.count = ( i * 3 ) - group.start;
  5769. groups.push( group );
  5770. }
  5771. this.groups = groups;
  5772. };
  5773. DirectGeometry.prototype.fromGeometry = function fromGeometry ( geometry ) {
  5774. var faces = geometry.faces;
  5775. var vertices = geometry.vertices;
  5776. var faceVertexUvs = geometry.faceVertexUvs;
  5777. var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
  5778. var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
  5779. // morphs
  5780. var morphTargets = geometry.morphTargets;
  5781. var morphTargetsLength = morphTargets.length;
  5782. var morphTargetsPosition;
  5783. if ( morphTargetsLength > 0 ) {
  5784. morphTargetsPosition = [];
  5785. for ( var i = 0; i < morphTargetsLength; i ++ ) {
  5786. morphTargetsPosition[ i ] = {
  5787. name: morphTargets[ i ].name,
  5788. data: []
  5789. };
  5790. }
  5791. this.morphTargets.position = morphTargetsPosition;
  5792. }
  5793. var morphNormals = geometry.morphNormals;
  5794. var morphNormalsLength = morphNormals.length;
  5795. var morphTargetsNormal;
  5796. if ( morphNormalsLength > 0 ) {
  5797. morphTargetsNormal = [];
  5798. for ( var i$1 = 0; i$1 < morphNormalsLength; i$1 ++ ) {
  5799. morphTargetsNormal[ i$1 ] = {
  5800. name: morphNormals[ i$1 ].name,
  5801. data: []
  5802. };
  5803. }
  5804. this.morphTargets.normal = morphTargetsNormal;
  5805. }
  5806. // skins
  5807. var skinIndices = geometry.skinIndices;
  5808. var skinWeights = geometry.skinWeights;
  5809. var hasSkinIndices = skinIndices.length === vertices.length;
  5810. var hasSkinWeights = skinWeights.length === vertices.length;
  5811. //
  5812. if ( vertices.length > 0 && faces.length === 0 ) {
  5813. console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
  5814. }
  5815. for ( var i$2 = 0; i$2 < faces.length; i$2 ++ ) {
  5816. var face = faces[ i$2 ];
  5817. this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
  5818. var vertexNormals = face.vertexNormals;
  5819. if ( vertexNormals.length === 3 ) {
  5820. this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
  5821. } else {
  5822. var normal = face.normal;
  5823. this.normals.push( normal, normal, normal );
  5824. }
  5825. var vertexColors = face.vertexColors;
  5826. if ( vertexColors.length === 3 ) {
  5827. this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
  5828. } else {
  5829. var color = face.color;
  5830. this.colors.push( color, color, color );
  5831. }
  5832. if ( hasFaceVertexUv === true ) {
  5833. var vertexUvs = faceVertexUvs[ 0 ][ i$2 ];
  5834. if ( vertexUvs !== undefined ) {
  5835. this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  5836. } else {
  5837. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i$2 );
  5838. this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
  5839. }
  5840. }
  5841. if ( hasFaceVertexUv2 === true ) {
  5842. var vertexUvs$1 = faceVertexUvs[ 1 ][ i$2 ];
  5843. if ( vertexUvs$1 !== undefined ) {
  5844. this.uvs2.push( vertexUvs$1[ 0 ], vertexUvs$1[ 1 ], vertexUvs$1[ 2 ] );
  5845. } else {
  5846. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i$2 );
  5847. this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
  5848. }
  5849. }
  5850. // morphs
  5851. for ( var j = 0; j < morphTargetsLength; j ++ ) {
  5852. var morphTarget = morphTargets[ j ].vertices;
  5853. morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
  5854. }
  5855. for ( var j$1 = 0; j$1 < morphNormalsLength; j$1 ++ ) {
  5856. var morphNormal = morphNormals[ j$1 ].vertexNormals[ i$2 ];
  5857. morphTargetsNormal[ j$1 ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
  5858. }
  5859. // skins
  5860. if ( hasSkinIndices ) {
  5861. this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
  5862. }
  5863. if ( hasSkinWeights ) {
  5864. this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
  5865. }
  5866. }
  5867. this.computeGroups( geometry );
  5868. this.verticesNeedUpdate = geometry.verticesNeedUpdate;
  5869. this.normalsNeedUpdate = geometry.normalsNeedUpdate;
  5870. this.colorsNeedUpdate = geometry.colorsNeedUpdate;
  5871. this.uvsNeedUpdate = geometry.uvsNeedUpdate;
  5872. this.groupsNeedUpdate = geometry.groupsNeedUpdate;
  5873. if ( geometry.boundingSphere !== null ) {
  5874. this.boundingSphere = geometry.boundingSphere.clone();
  5875. }
  5876. if ( geometry.boundingBox !== null ) {
  5877. this.boundingBox = geometry.boundingBox.clone();
  5878. }
  5879. return this;
  5880. };
  5881. function arrayMax( array ) {
  5882. if ( array.length === 0 ) { return - Infinity; }
  5883. var max = array[ 0 ];
  5884. for ( var i = 1, l = array.length; i < l; ++ i ) {
  5885. if ( array[ i ] > max ) { max = array[ i ]; }
  5886. }
  5887. return max;
  5888. }
  5889. var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
  5890. var _m1$2 = new Matrix4();
  5891. var _obj = new Object3D();
  5892. var _offset = new Vector3();
  5893. var _box$2 = new Box3();
  5894. var _boxMorphTargets = new Box3();
  5895. var _vector$4 = new Vector3();
  5896. function BufferGeometry() {
  5897. Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );
  5898. this.uuid = MathUtils.generateUUID();
  5899. this.name = '';
  5900. this.type = 'BufferGeometry';
  5901. this.index = null;
  5902. this.attributes = {};
  5903. this.morphAttributes = {};
  5904. this.morphTargetsRelative = false;
  5905. this.groups = [];
  5906. this.boundingBox = null;
  5907. this.boundingSphere = null;
  5908. this.drawRange = { start: 0, count: Infinity };
  5909. this.userData = {};
  5910. }
  5911. BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  5912. constructor: BufferGeometry,
  5913. isBufferGeometry: true,
  5914. getIndex: function () {
  5915. return this.index;
  5916. },
  5917. setIndex: function ( index ) {
  5918. if ( Array.isArray( index ) ) {
  5919. this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
  5920. } else {
  5921. this.index = index;
  5922. }
  5923. },
  5924. getAttribute: function ( name ) {
  5925. return this.attributes[ name ];
  5926. },
  5927. setAttribute: function ( name, attribute ) {
  5928. this.attributes[ name ] = attribute;
  5929. return this;
  5930. },
  5931. deleteAttribute: function ( name ) {
  5932. delete this.attributes[ name ];
  5933. return this;
  5934. },
  5935. addGroup: function ( start, count, materialIndex ) {
  5936. this.groups.push( {
  5937. start: start,
  5938. count: count,
  5939. materialIndex: materialIndex !== undefined ? materialIndex : 0
  5940. } );
  5941. },
  5942. clearGroups: function () {
  5943. this.groups = [];
  5944. },
  5945. setDrawRange: function ( start, count ) {
  5946. this.drawRange.start = start;
  5947. this.drawRange.count = count;
  5948. },
  5949. applyMatrix4: function ( matrix ) {
  5950. var position = this.attributes.position;
  5951. if ( position !== undefined ) {
  5952. position.applyMatrix4( matrix );
  5953. position.needsUpdate = true;
  5954. }
  5955. var normal = this.attributes.normal;
  5956. if ( normal !== undefined ) {
  5957. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  5958. normal.applyNormalMatrix( normalMatrix );
  5959. normal.needsUpdate = true;
  5960. }
  5961. var tangent = this.attributes.tangent;
  5962. if ( tangent !== undefined ) {
  5963. tangent.transformDirection( matrix );
  5964. tangent.needsUpdate = true;
  5965. }
  5966. if ( this.boundingBox !== null ) {
  5967. this.computeBoundingBox();
  5968. }
  5969. if ( this.boundingSphere !== null ) {
  5970. this.computeBoundingSphere();
  5971. }
  5972. return this;
  5973. },
  5974. rotateX: function ( angle ) {
  5975. // rotate geometry around world x-axis
  5976. _m1$2.makeRotationX( angle );
  5977. this.applyMatrix4( _m1$2 );
  5978. return this;
  5979. },
  5980. rotateY: function ( angle ) {
  5981. // rotate geometry around world y-axis
  5982. _m1$2.makeRotationY( angle );
  5983. this.applyMatrix4( _m1$2 );
  5984. return this;
  5985. },
  5986. rotateZ: function ( angle ) {
  5987. // rotate geometry around world z-axis
  5988. _m1$2.makeRotationZ( angle );
  5989. this.applyMatrix4( _m1$2 );
  5990. return this;
  5991. },
  5992. translate: function ( x, y, z ) {
  5993. // translate geometry
  5994. _m1$2.makeTranslation( x, y, z );
  5995. this.applyMatrix4( _m1$2 );
  5996. return this;
  5997. },
  5998. scale: function ( x, y, z ) {
  5999. // scale geometry
  6000. _m1$2.makeScale( x, y, z );
  6001. this.applyMatrix4( _m1$2 );
  6002. return this;
  6003. },
  6004. lookAt: function ( vector ) {
  6005. _obj.lookAt( vector );
  6006. _obj.updateMatrix();
  6007. this.applyMatrix4( _obj.matrix );
  6008. return this;
  6009. },
  6010. center: function () {
  6011. this.computeBoundingBox();
  6012. this.boundingBox.getCenter( _offset ).negate();
  6013. this.translate( _offset.x, _offset.y, _offset.z );
  6014. return this;
  6015. },
  6016. setFromObject: function ( object ) {
  6017. // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
  6018. var geometry = object.geometry;
  6019. if ( object.isPoints || object.isLine ) {
  6020. var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
  6021. var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
  6022. this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
  6023. this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
  6024. if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
  6025. var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
  6026. this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
  6027. }
  6028. if ( geometry.boundingSphere !== null ) {
  6029. this.boundingSphere = geometry.boundingSphere.clone();
  6030. }
  6031. if ( geometry.boundingBox !== null ) {
  6032. this.boundingBox = geometry.boundingBox.clone();
  6033. }
  6034. } else if ( object.isMesh ) {
  6035. if ( geometry && geometry.isGeometry ) {
  6036. this.fromGeometry( geometry );
  6037. }
  6038. }
  6039. return this;
  6040. },
  6041. setFromPoints: function ( points ) {
  6042. var position = [];
  6043. for ( var i = 0, l = points.length; i < l; i ++ ) {
  6044. var point = points[ i ];
  6045. position.push( point.x, point.y, point.z || 0 );
  6046. }
  6047. this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
  6048. return this;
  6049. },
  6050. updateFromObject: function ( object ) {
  6051. var geometry = object.geometry;
  6052. if ( object.isMesh ) {
  6053. var direct = geometry.__directGeometry;
  6054. if ( geometry.elementsNeedUpdate === true ) {
  6055. direct = undefined;
  6056. geometry.elementsNeedUpdate = false;
  6057. }
  6058. if ( direct === undefined ) {
  6059. return this.fromGeometry( geometry );
  6060. }
  6061. direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
  6062. direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
  6063. direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
  6064. direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
  6065. direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
  6066. geometry.verticesNeedUpdate = false;
  6067. geometry.normalsNeedUpdate = false;
  6068. geometry.colorsNeedUpdate = false;
  6069. geometry.uvsNeedUpdate = false;
  6070. geometry.groupsNeedUpdate = false;
  6071. geometry = direct;
  6072. }
  6073. if ( geometry.verticesNeedUpdate === true ) {
  6074. var attribute = this.attributes.position;
  6075. if ( attribute !== undefined ) {
  6076. attribute.copyVector3sArray( geometry.vertices );
  6077. attribute.needsUpdate = true;
  6078. }
  6079. geometry.verticesNeedUpdate = false;
  6080. }
  6081. if ( geometry.normalsNeedUpdate === true ) {
  6082. var attribute$1 = this.attributes.normal;
  6083. if ( attribute$1 !== undefined ) {
  6084. attribute$1.copyVector3sArray( geometry.normals );
  6085. attribute$1.needsUpdate = true;
  6086. }
  6087. geometry.normalsNeedUpdate = false;
  6088. }
  6089. if ( geometry.colorsNeedUpdate === true ) {
  6090. var attribute$2 = this.attributes.color;
  6091. if ( attribute$2 !== undefined ) {
  6092. attribute$2.copyColorsArray( geometry.colors );
  6093. attribute$2.needsUpdate = true;
  6094. }
  6095. geometry.colorsNeedUpdate = false;
  6096. }
  6097. if ( geometry.uvsNeedUpdate ) {
  6098. var attribute$3 = this.attributes.uv;
  6099. if ( attribute$3 !== undefined ) {
  6100. attribute$3.copyVector2sArray( geometry.uvs );
  6101. attribute$3.needsUpdate = true;
  6102. }
  6103. geometry.uvsNeedUpdate = false;
  6104. }
  6105. if ( geometry.lineDistancesNeedUpdate ) {
  6106. var attribute$4 = this.attributes.lineDistance;
  6107. if ( attribute$4 !== undefined ) {
  6108. attribute$4.copyArray( geometry.lineDistances );
  6109. attribute$4.needsUpdate = true;
  6110. }
  6111. geometry.lineDistancesNeedUpdate = false;
  6112. }
  6113. if ( geometry.groupsNeedUpdate ) {
  6114. geometry.computeGroups( object.geometry );
  6115. this.groups = geometry.groups;
  6116. geometry.groupsNeedUpdate = false;
  6117. }
  6118. return this;
  6119. },
  6120. fromGeometry: function ( geometry ) {
  6121. geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
  6122. return this.fromDirectGeometry( geometry.__directGeometry );
  6123. },
  6124. fromDirectGeometry: function ( geometry ) {
  6125. var positions = new Float32Array( geometry.vertices.length * 3 );
  6126. this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
  6127. if ( geometry.normals.length > 0 ) {
  6128. var normals = new Float32Array( geometry.normals.length * 3 );
  6129. this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
  6130. }
  6131. if ( geometry.colors.length > 0 ) {
  6132. var colors = new Float32Array( geometry.colors.length * 3 );
  6133. this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
  6134. }
  6135. if ( geometry.uvs.length > 0 ) {
  6136. var uvs = new Float32Array( geometry.uvs.length * 2 );
  6137. this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
  6138. }
  6139. if ( geometry.uvs2.length > 0 ) {
  6140. var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
  6141. this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
  6142. }
  6143. // groups
  6144. this.groups = geometry.groups;
  6145. // morphs
  6146. for ( var name in geometry.morphTargets ) {
  6147. var array = [];
  6148. var morphTargets = geometry.morphTargets[ name ];
  6149. for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
  6150. var morphTarget = morphTargets[ i ];
  6151. var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
  6152. attribute.name = morphTarget.name;
  6153. array.push( attribute.copyVector3sArray( morphTarget.data ) );
  6154. }
  6155. this.morphAttributes[ name ] = array;
  6156. }
  6157. // skinning
  6158. if ( geometry.skinIndices.length > 0 ) {
  6159. var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
  6160. this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
  6161. }
  6162. if ( geometry.skinWeights.length > 0 ) {
  6163. var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
  6164. this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
  6165. }
  6166. //
  6167. if ( geometry.boundingSphere !== null ) {
  6168. this.boundingSphere = geometry.boundingSphere.clone();
  6169. }
  6170. if ( geometry.boundingBox !== null ) {
  6171. this.boundingBox = geometry.boundingBox.clone();
  6172. }
  6173. return this;
  6174. },
  6175. computeBoundingBox: function () {
  6176. if ( this.boundingBox === null ) {
  6177. this.boundingBox = new Box3();
  6178. }
  6179. var position = this.attributes.position;
  6180. var morphAttributesPosition = this.morphAttributes.position;
  6181. if ( position !== undefined ) {
  6182. this.boundingBox.setFromBufferAttribute( position );
  6183. // process morph attributes if present
  6184. if ( morphAttributesPosition ) {
  6185. for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
  6186. var morphAttribute = morphAttributesPosition[ i ];
  6187. _box$2.setFromBufferAttribute( morphAttribute );
  6188. if ( this.morphTargetsRelative ) {
  6189. _vector$4.addVectors( this.boundingBox.min, _box$2.min );
  6190. this.boundingBox.expandByPoint( _vector$4 );
  6191. _vector$4.addVectors( this.boundingBox.max, _box$2.max );
  6192. this.boundingBox.expandByPoint( _vector$4 );
  6193. } else {
  6194. this.boundingBox.expandByPoint( _box$2.min );
  6195. this.boundingBox.expandByPoint( _box$2.max );
  6196. }
  6197. }
  6198. }
  6199. } else {
  6200. this.boundingBox.makeEmpty();
  6201. }
  6202. if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
  6203. console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
  6204. }
  6205. },
  6206. computeBoundingSphere: function () {
  6207. if ( this.boundingSphere === null ) {
  6208. this.boundingSphere = new Sphere();
  6209. }
  6210. var position = this.attributes.position;
  6211. var morphAttributesPosition = this.morphAttributes.position;
  6212. if ( position ) {
  6213. // first, find the center of the bounding sphere
  6214. var center = this.boundingSphere.center;
  6215. _box$2.setFromBufferAttribute( position );
  6216. // process morph attributes if present
  6217. if ( morphAttributesPosition ) {
  6218. for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
  6219. var morphAttribute = morphAttributesPosition[ i ];
  6220. _boxMorphTargets.setFromBufferAttribute( morphAttribute );
  6221. if ( this.morphTargetsRelative ) {
  6222. _vector$4.addVectors( _box$2.min, _boxMorphTargets.min );
  6223. _box$2.expandByPoint( _vector$4 );
  6224. _vector$4.addVectors( _box$2.max, _boxMorphTargets.max );
  6225. _box$2.expandByPoint( _vector$4 );
  6226. } else {
  6227. _box$2.expandByPoint( _boxMorphTargets.min );
  6228. _box$2.expandByPoint( _boxMorphTargets.max );
  6229. }
  6230. }
  6231. }
  6232. _box$2.getCenter( center );
  6233. // second, try to find a boundingSphere with a radius smaller than the
  6234. // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
  6235. var maxRadiusSq = 0;
  6236. for ( var i$1 = 0, il$1 = position.count; i$1 < il$1; i$1 ++ ) {
  6237. _vector$4.fromBufferAttribute( position, i$1 );
  6238. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
  6239. }
  6240. // process morph attributes if present
  6241. if ( morphAttributesPosition ) {
  6242. for ( var i$2 = 0, il$2 = morphAttributesPosition.length; i$2 < il$2; i$2 ++ ) {
  6243. var morphAttribute$1 = morphAttributesPosition[ i$2 ];
  6244. var morphTargetsRelative = this.morphTargetsRelative;
  6245. for ( var j = 0, jl = morphAttribute$1.count; j < jl; j ++ ) {
  6246. _vector$4.fromBufferAttribute( morphAttribute$1, j );
  6247. if ( morphTargetsRelative ) {
  6248. _offset.fromBufferAttribute( position, j );
  6249. _vector$4.add( _offset );
  6250. }
  6251. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
  6252. }
  6253. }
  6254. }
  6255. this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
  6256. if ( isNaN( this.boundingSphere.radius ) ) {
  6257. console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
  6258. }
  6259. }
  6260. },
  6261. computeFaceNormals: function () {
  6262. // backwards compatibility
  6263. },
  6264. computeVertexNormals: function () {
  6265. var index = this.index;
  6266. var positionAttribute = this.getAttribute( 'position' );
  6267. if ( positionAttribute !== undefined ) {
  6268. var normalAttribute = this.getAttribute( 'normal' );
  6269. if ( normalAttribute === undefined ) {
  6270. normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
  6271. this.setAttribute( 'normal', normalAttribute );
  6272. } else {
  6273. // reset existing normals to zero
  6274. for ( var i = 0, il = normalAttribute.count; i < il; i ++ ) {
  6275. normalAttribute.setXYZ( i, 0, 0, 0 );
  6276. }
  6277. }
  6278. var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
  6279. var nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
  6280. var cb = new Vector3(), ab = new Vector3();
  6281. // indexed elements
  6282. if ( index ) {
  6283. for ( var i$1 = 0, il$1 = index.count; i$1 < il$1; i$1 += 3 ) {
  6284. var vA = index.getX( i$1 + 0 );
  6285. var vB = index.getX( i$1 + 1 );
  6286. var vC = index.getX( i$1 + 2 );
  6287. pA.fromBufferAttribute( positionAttribute, vA );
  6288. pB.fromBufferAttribute( positionAttribute, vB );
  6289. pC.fromBufferAttribute( positionAttribute, vC );
  6290. cb.subVectors( pC, pB );
  6291. ab.subVectors( pA, pB );
  6292. cb.cross( ab );
  6293. nA.fromBufferAttribute( normalAttribute, vA );
  6294. nB.fromBufferAttribute( normalAttribute, vB );
  6295. nC.fromBufferAttribute( normalAttribute, vC );
  6296. nA.add( cb );
  6297. nB.add( cb );
  6298. nC.add( cb );
  6299. normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
  6300. normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
  6301. normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
  6302. }
  6303. } else {
  6304. // non-indexed elements (unconnected triangle soup)
  6305. for ( var i$2 = 0, il$2 = positionAttribute.count; i$2 < il$2; i$2 += 3 ) {
  6306. pA.fromBufferAttribute( positionAttribute, i$2 + 0 );
  6307. pB.fromBufferAttribute( positionAttribute, i$2 + 1 );
  6308. pC.fromBufferAttribute( positionAttribute, i$2 + 2 );
  6309. cb.subVectors( pC, pB );
  6310. ab.subVectors( pA, pB );
  6311. cb.cross( ab );
  6312. normalAttribute.setXYZ( i$2 + 0, cb.x, cb.y, cb.z );
  6313. normalAttribute.setXYZ( i$2 + 1, cb.x, cb.y, cb.z );
  6314. normalAttribute.setXYZ( i$2 + 2, cb.x, cb.y, cb.z );
  6315. }
  6316. }
  6317. this.normalizeNormals();
  6318. normalAttribute.needsUpdate = true;
  6319. }
  6320. },
  6321. merge: function ( geometry, offset ) {
  6322. if ( ! ( geometry && geometry.isBufferGeometry ) ) {
  6323. console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
  6324. return;
  6325. }
  6326. if ( offset === undefined ) {
  6327. offset = 0;
  6328. console.warn(
  6329. 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
  6330. + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
  6331. );
  6332. }
  6333. var attributes = this.attributes;
  6334. for ( var key in attributes ) {
  6335. if ( geometry.attributes[ key ] === undefined ) { continue; }
  6336. var attribute1 = attributes[ key ];
  6337. var attributeArray1 = attribute1.array;
  6338. var attribute2 = geometry.attributes[ key ];
  6339. var attributeArray2 = attribute2.array;
  6340. var attributeOffset = attribute2.itemSize * offset;
  6341. var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
  6342. for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
  6343. attributeArray1[ j ] = attributeArray2[ i ];
  6344. }
  6345. }
  6346. return this;
  6347. },
  6348. normalizeNormals: function () {
  6349. var normals = this.attributes.normal;
  6350. for ( var i = 0, il = normals.count; i < il; i ++ ) {
  6351. _vector$4.fromBufferAttribute( normals, i );
  6352. _vector$4.normalize();
  6353. normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
  6354. }
  6355. },
  6356. toNonIndexed: function () {
  6357. function convertBufferAttribute( attribute, indices ) {
  6358. var array = attribute.array;
  6359. var itemSize = attribute.itemSize;
  6360. var normalized = attribute.normalized;
  6361. var array2 = new array.constructor( indices.length * itemSize );
  6362. var index = 0, index2 = 0;
  6363. for ( var i = 0, l = indices.length; i < l; i ++ ) {
  6364. index = indices[ i ] * itemSize;
  6365. for ( var j = 0; j < itemSize; j ++ ) {
  6366. array2[ index2 ++ ] = array[ index ++ ];
  6367. }
  6368. }
  6369. return new BufferAttribute( array2, itemSize, normalized );
  6370. }
  6371. //
  6372. if ( this.index === null ) {
  6373. console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
  6374. return this;
  6375. }
  6376. var geometry2 = new BufferGeometry();
  6377. var indices = this.index.array;
  6378. var attributes = this.attributes;
  6379. // attributes
  6380. for ( var name in attributes ) {
  6381. var attribute = attributes[ name ];
  6382. var newAttribute = convertBufferAttribute( attribute, indices );
  6383. geometry2.setAttribute( name, newAttribute );
  6384. }
  6385. // morph attributes
  6386. var morphAttributes = this.morphAttributes;
  6387. for ( var name$1 in morphAttributes ) {
  6388. var morphArray = [];
  6389. var morphAttribute = morphAttributes[ name$1 ]; // morphAttribute: array of Float32BufferAttributes
  6390. for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) {
  6391. var attribute$1 = morphAttribute[ i ];
  6392. var newAttribute$1 = convertBufferAttribute( attribute$1, indices );
  6393. morphArray.push( newAttribute$1 );
  6394. }
  6395. geometry2.morphAttributes[ name$1 ] = morphArray;
  6396. }
  6397. geometry2.morphTargetsRelative = this.morphTargetsRelative;
  6398. // groups
  6399. var groups = this.groups;
  6400. for ( var i$1 = 0, l = groups.length; i$1 < l; i$1 ++ ) {
  6401. var group = groups[ i$1 ];
  6402. geometry2.addGroup( group.start, group.count, group.materialIndex );
  6403. }
  6404. return geometry2;
  6405. },
  6406. toJSON: function () {
  6407. var data = {
  6408. metadata: {
  6409. version: 4.5,
  6410. type: 'BufferGeometry',
  6411. generator: 'BufferGeometry.toJSON'
  6412. }
  6413. };
  6414. // standard BufferGeometry serialization
  6415. data.uuid = this.uuid;
  6416. data.type = this.type;
  6417. if ( this.name !== '' ) { data.name = this.name; }
  6418. if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; }
  6419. if ( this.parameters !== undefined ) {
  6420. var parameters = this.parameters;
  6421. for ( var key in parameters ) {
  6422. if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
  6423. }
  6424. return data;
  6425. }
  6426. data.data = { attributes: {} };
  6427. var index = this.index;
  6428. if ( index !== null ) {
  6429. data.data.index = {
  6430. type: index.array.constructor.name,
  6431. array: Array.prototype.slice.call( index.array )
  6432. };
  6433. }
  6434. var attributes = this.attributes;
  6435. for ( var key$1 in attributes ) {
  6436. var attribute = attributes[ key$1 ];
  6437. var attributeData = attribute.toJSON( data.data );
  6438. if ( attribute.name !== '' ) { attributeData.name = attribute.name; }
  6439. data.data.attributes[ key$1 ] = attributeData;
  6440. }
  6441. var morphAttributes = {};
  6442. var hasMorphAttributes = false;
  6443. for ( var key$2 in this.morphAttributes ) {
  6444. var attributeArray = this.morphAttributes[ key$2 ];
  6445. var array = [];
  6446. for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
  6447. var attribute$1 = attributeArray[ i ];
  6448. var attributeData$1 = attribute$1.toJSON( data.data );
  6449. if ( attribute$1.name !== '' ) { attributeData$1.name = attribute$1.name; }
  6450. array.push( attributeData$1 );
  6451. }
  6452. if ( array.length > 0 ) {
  6453. morphAttributes[ key$2 ] = array;
  6454. hasMorphAttributes = true;
  6455. }
  6456. }
  6457. if ( hasMorphAttributes ) {
  6458. data.data.morphAttributes = morphAttributes;
  6459. data.data.morphTargetsRelative = this.morphTargetsRelative;
  6460. }
  6461. var groups = this.groups;
  6462. if ( groups.length > 0 ) {
  6463. data.data.groups = JSON.parse( JSON.stringify( groups ) );
  6464. }
  6465. var boundingSphere = this.boundingSphere;
  6466. if ( boundingSphere !== null ) {
  6467. data.data.boundingSphere = {
  6468. center: boundingSphere.center.toArray(),
  6469. radius: boundingSphere.radius
  6470. };
  6471. }
  6472. return data;
  6473. },
  6474. clone: function () {
  6475. /*
  6476. // Handle primitives
  6477. const parameters = this.parameters;
  6478. if ( parameters !== undefined ) {
  6479. const values = [];
  6480. for ( const key in parameters ) {
  6481. values.push( parameters[ key ] );
  6482. }
  6483. const geometry = Object.create( this.constructor.prototype );
  6484. this.constructor.apply( geometry, values );
  6485. return geometry;
  6486. }
  6487. return new this.constructor().copy( this );
  6488. */
  6489. return new BufferGeometry().copy( this );
  6490. },
  6491. copy: function ( source ) {
  6492. // reset
  6493. this.index = null;
  6494. this.attributes = {};
  6495. this.morphAttributes = {};
  6496. this.groups = [];
  6497. this.boundingBox = null;
  6498. this.boundingSphere = null;
  6499. // used for storing cloned, shared data
  6500. var data = {};
  6501. // name
  6502. this.name = source.name;
  6503. // index
  6504. var index = source.index;
  6505. if ( index !== null ) {
  6506. this.setIndex( index.clone( data ) );
  6507. }
  6508. // attributes
  6509. var attributes = source.attributes;
  6510. for ( var name in attributes ) {
  6511. var attribute = attributes[ name ];
  6512. this.setAttribute( name, attribute.clone( data ) );
  6513. }
  6514. // morph attributes
  6515. var morphAttributes = source.morphAttributes;
  6516. for ( var name$1 in morphAttributes ) {
  6517. var array = [];
  6518. var morphAttribute = morphAttributes[ name$1 ]; // morphAttribute: array of Float32BufferAttributes
  6519. for ( var i = 0, l = morphAttribute.length; i < l; i ++ ) {
  6520. array.push( morphAttribute[ i ].clone( data ) );
  6521. }
  6522. this.morphAttributes[ name$1 ] = array;
  6523. }
  6524. this.morphTargetsRelative = source.morphTargetsRelative;
  6525. // groups
  6526. var groups = source.groups;
  6527. for ( var i$1 = 0, l$1 = groups.length; i$1 < l$1; i$1 ++ ) {
  6528. var group = groups[ i$1 ];
  6529. this.addGroup( group.start, group.count, group.materialIndex );
  6530. }
  6531. // bounding box
  6532. var boundingBox = source.boundingBox;
  6533. if ( boundingBox !== null ) {
  6534. this.boundingBox = boundingBox.clone();
  6535. }
  6536. // bounding sphere
  6537. var boundingSphere = source.boundingSphere;
  6538. if ( boundingSphere !== null ) {
  6539. this.boundingSphere = boundingSphere.clone();
  6540. }
  6541. // draw range
  6542. this.drawRange.start = source.drawRange.start;
  6543. this.drawRange.count = source.drawRange.count;
  6544. // user data
  6545. this.userData = source.userData;
  6546. return this;
  6547. },
  6548. dispose: function () {
  6549. this.dispatchEvent( { type: 'dispose' } );
  6550. }
  6551. } );
  6552. var _inverseMatrix = new Matrix4();
  6553. var _ray = new Ray();
  6554. var _sphere = new Sphere();
  6555. var _vA = new Vector3();
  6556. var _vB = new Vector3();
  6557. var _vC = new Vector3();
  6558. var _tempA = new Vector3();
  6559. var _tempB = new Vector3();
  6560. var _tempC = new Vector3();
  6561. var _morphA = new Vector3();
  6562. var _morphB = new Vector3();
  6563. var _morphC = new Vector3();
  6564. var _uvA = new Vector2();
  6565. var _uvB = new Vector2();
  6566. var _uvC = new Vector2();
  6567. var _intersectionPoint = new Vector3();
  6568. var _intersectionPointWorld = new Vector3();
  6569. function Mesh( geometry, material ) {
  6570. Object3D.call( this );
  6571. this.type = 'Mesh';
  6572. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  6573. this.material = material !== undefined ? material : new MeshBasicMaterial();
  6574. this.updateMorphTargets();
  6575. }
  6576. Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
  6577. constructor: Mesh,
  6578. isMesh: true,
  6579. copy: function ( source ) {
  6580. Object3D.prototype.copy.call( this, source );
  6581. if ( source.morphTargetInfluences !== undefined ) {
  6582. this.morphTargetInfluences = source.morphTargetInfluences.slice();
  6583. }
  6584. if ( source.morphTargetDictionary !== undefined ) {
  6585. this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
  6586. }
  6587. this.material = source.material;
  6588. this.geometry = source.geometry;
  6589. return this;
  6590. },
  6591. updateMorphTargets: function () {
  6592. var geometry = this.geometry;
  6593. if ( geometry.isBufferGeometry ) {
  6594. var morphAttributes = geometry.morphAttributes;
  6595. var keys = Object.keys( morphAttributes );
  6596. if ( keys.length > 0 ) {
  6597. var morphAttribute = morphAttributes[ keys[ 0 ] ];
  6598. if ( morphAttribute !== undefined ) {
  6599. this.morphTargetInfluences = [];
  6600. this.morphTargetDictionary = {};
  6601. for ( var m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
  6602. var name = morphAttribute[ m ].name || String( m );
  6603. this.morphTargetInfluences.push( 0 );
  6604. this.morphTargetDictionary[ name ] = m;
  6605. }
  6606. }
  6607. }
  6608. } else {
  6609. var morphTargets = geometry.morphTargets;
  6610. if ( morphTargets !== undefined && morphTargets.length > 0 ) {
  6611. console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
  6612. }
  6613. }
  6614. },
  6615. raycast: function ( raycaster, intersects ) {
  6616. var geometry = this.geometry;
  6617. var material = this.material;
  6618. var matrixWorld = this.matrixWorld;
  6619. if ( material === undefined ) { return; }
  6620. // Checking boundingSphere distance to ray
  6621. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  6622. _sphere.copy( geometry.boundingSphere );
  6623. _sphere.applyMatrix4( matrixWorld );
  6624. if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; }
  6625. //
  6626. _inverseMatrix.getInverse( matrixWorld );
  6627. _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
  6628. // Check boundingBox before continuing
  6629. if ( geometry.boundingBox !== null ) {
  6630. if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; }
  6631. }
  6632. var intersection;
  6633. if ( geometry.isBufferGeometry ) {
  6634. var index = geometry.index;
  6635. var position = geometry.attributes.position;
  6636. var morphPosition = geometry.morphAttributes.position;
  6637. var morphTargetsRelative = geometry.morphTargetsRelative;
  6638. var uv = geometry.attributes.uv;
  6639. var uv2 = geometry.attributes.uv2;
  6640. var groups = geometry.groups;
  6641. var drawRange = geometry.drawRange;
  6642. if ( index !== null ) {
  6643. // indexed buffer geometry
  6644. if ( Array.isArray( material ) ) {
  6645. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  6646. var group = groups[ i ];
  6647. var groupMaterial = material[ group.materialIndex ];
  6648. var start = Math.max( group.start, drawRange.start );
  6649. var end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
  6650. for ( var j = start, jl = end; j < jl; j += 3 ) {
  6651. var a = index.getX( j );
  6652. var b = index.getX( j + 1 );
  6653. var c = index.getX( j + 2 );
  6654. intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
  6655. if ( intersection ) {
  6656. intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
  6657. intersection.face.materialIndex = group.materialIndex;
  6658. intersects.push( intersection );
  6659. }
  6660. }
  6661. }
  6662. } else {
  6663. var start$1 = Math.max( 0, drawRange.start );
  6664. var end$1 = Math.min( index.count, ( drawRange.start + drawRange.count ) );
  6665. for ( var i$1 = start$1, il$1 = end$1; i$1 < il$1; i$1 += 3 ) {
  6666. var a$1 = index.getX( i$1 );
  6667. var b$1 = index.getX( i$1 + 1 );
  6668. var c$1 = index.getX( i$1 + 2 );
  6669. intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a$1, b$1, c$1 );
  6670. if ( intersection ) {
  6671. intersection.faceIndex = Math.floor( i$1 / 3 ); // triangle number in indexed buffer semantics
  6672. intersects.push( intersection );
  6673. }
  6674. }
  6675. }
  6676. } else if ( position !== undefined ) {
  6677. // non-indexed buffer geometry
  6678. if ( Array.isArray( material ) ) {
  6679. for ( var i$2 = 0, il$2 = groups.length; i$2 < il$2; i$2 ++ ) {
  6680. var group$1 = groups[ i$2 ];
  6681. var groupMaterial$1 = material[ group$1.materialIndex ];
  6682. var start$2 = Math.max( group$1.start, drawRange.start );
  6683. var end$2 = Math.min( ( group$1.start + group$1.count ), ( drawRange.start + drawRange.count ) );
  6684. for ( var j$1 = start$2, jl$1 = end$2; j$1 < jl$1; j$1 += 3 ) {
  6685. var a$2 = j$1;
  6686. var b$2 = j$1 + 1;
  6687. var c$2 = j$1 + 2;
  6688. intersection = checkBufferGeometryIntersection( this, groupMaterial$1, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a$2, b$2, c$2 );
  6689. if ( intersection ) {
  6690. intersection.faceIndex = Math.floor( j$1 / 3 ); // triangle number in non-indexed buffer semantics
  6691. intersection.face.materialIndex = group$1.materialIndex;
  6692. intersects.push( intersection );
  6693. }
  6694. }
  6695. }
  6696. } else {
  6697. var start$3 = Math.max( 0, drawRange.start );
  6698. var end$3 = Math.min( position.count, ( drawRange.start + drawRange.count ) );
  6699. for ( var i$3 = start$3, il$3 = end$3; i$3 < il$3; i$3 += 3 ) {
  6700. var a$3 = i$3;
  6701. var b$3 = i$3 + 1;
  6702. var c$3 = i$3 + 2;
  6703. intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a$3, b$3, c$3 );
  6704. if ( intersection ) {
  6705. intersection.faceIndex = Math.floor( i$3 / 3 ); // triangle number in non-indexed buffer semantics
  6706. intersects.push( intersection );
  6707. }
  6708. }
  6709. }
  6710. }
  6711. } else if ( geometry.isGeometry ) {
  6712. var isMultiMaterial = Array.isArray( material );
  6713. var vertices = geometry.vertices;
  6714. var faces = geometry.faces;
  6715. var uvs;
  6716. var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
  6717. if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; }
  6718. for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
  6719. var face = faces[ f ];
  6720. var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
  6721. if ( faceMaterial === undefined ) { continue; }
  6722. var fvA = vertices[ face.a ];
  6723. var fvB = vertices[ face.b ];
  6724. var fvC = vertices[ face.c ];
  6725. intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );
  6726. if ( intersection ) {
  6727. if ( uvs && uvs[ f ] ) {
  6728. var uvs_f = uvs[ f ];
  6729. _uvA.copy( uvs_f[ 0 ] );
  6730. _uvB.copy( uvs_f[ 1 ] );
  6731. _uvC.copy( uvs_f[ 2 ] );
  6732. intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );
  6733. }
  6734. intersection.face = face;
  6735. intersection.faceIndex = f;
  6736. intersects.push( intersection );
  6737. }
  6738. }
  6739. }
  6740. }
  6741. } );
  6742. function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
  6743. var intersect;
  6744. if ( material.side === BackSide ) {
  6745. intersect = ray.intersectTriangle( pC, pB, pA, true, point );
  6746. } else {
  6747. intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
  6748. }
  6749. if ( intersect === null ) { return null; }
  6750. _intersectionPointWorld.copy( point );
  6751. _intersectionPointWorld.applyMatrix4( object.matrixWorld );
  6752. var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
  6753. if ( distance < raycaster.near || distance > raycaster.far ) { return null; }
  6754. return {
  6755. distance: distance,
  6756. point: _intersectionPointWorld.clone(),
  6757. object: object
  6758. };
  6759. }
  6760. function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
  6761. _vA.fromBufferAttribute( position, a );
  6762. _vB.fromBufferAttribute( position, b );
  6763. _vC.fromBufferAttribute( position, c );
  6764. var morphInfluences = object.morphTargetInfluences;
  6765. if ( material.morphTargets && morphPosition && morphInfluences ) {
  6766. _morphA.set( 0, 0, 0 );
  6767. _morphB.set( 0, 0, 0 );
  6768. _morphC.set( 0, 0, 0 );
  6769. for ( var i = 0, il = morphPosition.length; i < il; i ++ ) {
  6770. var influence = morphInfluences[ i ];
  6771. var morphAttribute = morphPosition[ i ];
  6772. if ( influence === 0 ) { continue; }
  6773. _tempA.fromBufferAttribute( morphAttribute, a );
  6774. _tempB.fromBufferAttribute( morphAttribute, b );
  6775. _tempC.fromBufferAttribute( morphAttribute, c );
  6776. if ( morphTargetsRelative ) {
  6777. _morphA.addScaledVector( _tempA, influence );
  6778. _morphB.addScaledVector( _tempB, influence );
  6779. _morphC.addScaledVector( _tempC, influence );
  6780. } else {
  6781. _morphA.addScaledVector( _tempA.sub( _vA ), influence );
  6782. _morphB.addScaledVector( _tempB.sub( _vB ), influence );
  6783. _morphC.addScaledVector( _tempC.sub( _vC ), influence );
  6784. }
  6785. }
  6786. _vA.add( _morphA );
  6787. _vB.add( _morphB );
  6788. _vC.add( _morphC );
  6789. }
  6790. if ( object.isSkinnedMesh ) {
  6791. object.boneTransform( a, _vA );
  6792. object.boneTransform( b, _vB );
  6793. object.boneTransform( c, _vC );
  6794. }
  6795. var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
  6796. if ( intersection ) {
  6797. if ( uv ) {
  6798. _uvA.fromBufferAttribute( uv, a );
  6799. _uvB.fromBufferAttribute( uv, b );
  6800. _uvC.fromBufferAttribute( uv, c );
  6801. intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
  6802. }
  6803. if ( uv2 ) {
  6804. _uvA.fromBufferAttribute( uv2, a );
  6805. _uvB.fromBufferAttribute( uv2, b );
  6806. _uvC.fromBufferAttribute( uv2, c );
  6807. intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
  6808. }
  6809. var face = new Face3( a, b, c );
  6810. Triangle.getNormal( _vA, _vB, _vC, face.normal );
  6811. intersection.face = face;
  6812. }
  6813. return intersection;
  6814. }
  6815. var _geometryId = 0; // Geometry uses even numbers as Id
  6816. var _m1$3 = new Matrix4();
  6817. var _obj$1 = new Object3D();
  6818. var _offset$1 = new Vector3();
  6819. function Geometry() {
  6820. Object.defineProperty( this, 'id', { value: _geometryId += 2 } );
  6821. this.uuid = MathUtils.generateUUID();
  6822. this.name = '';
  6823. this.type = 'Geometry';
  6824. this.vertices = [];
  6825. this.colors = [];
  6826. this.faces = [];
  6827. this.faceVertexUvs = [[]];
  6828. this.morphTargets = [];
  6829. this.morphNormals = [];
  6830. this.skinWeights = [];
  6831. this.skinIndices = [];
  6832. this.lineDistances = [];
  6833. this.boundingBox = null;
  6834. this.boundingSphere = null;
  6835. // update flags
  6836. this.elementsNeedUpdate = false;
  6837. this.verticesNeedUpdate = false;
  6838. this.uvsNeedUpdate = false;
  6839. this.normalsNeedUpdate = false;
  6840. this.colorsNeedUpdate = false;
  6841. this.lineDistancesNeedUpdate = false;
  6842. this.groupsNeedUpdate = false;
  6843. }
  6844. Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  6845. constructor: Geometry,
  6846. isGeometry: true,
  6847. applyMatrix4: function ( matrix ) {
  6848. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  6849. for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
  6850. var vertex = this.vertices[ i ];
  6851. vertex.applyMatrix4( matrix );
  6852. }
  6853. for ( var i$1 = 0, il$1 = this.faces.length; i$1 < il$1; i$1 ++ ) {
  6854. var face = this.faces[ i$1 ];
  6855. face.normal.applyMatrix3( normalMatrix ).normalize();
  6856. for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
  6857. face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
  6858. }
  6859. }
  6860. if ( this.boundingBox !== null ) {
  6861. this.computeBoundingBox();
  6862. }
  6863. if ( this.boundingSphere !== null ) {
  6864. this.computeBoundingSphere();
  6865. }
  6866. this.verticesNeedUpdate = true;
  6867. this.normalsNeedUpdate = true;
  6868. return this;
  6869. },
  6870. rotateX: function ( angle ) {
  6871. // rotate geometry around world x-axis
  6872. _m1$3.makeRotationX( angle );
  6873. this.applyMatrix4( _m1$3 );
  6874. return this;
  6875. },
  6876. rotateY: function ( angle ) {
  6877. // rotate geometry around world y-axis
  6878. _m1$3.makeRotationY( angle );
  6879. this.applyMatrix4( _m1$3 );
  6880. return this;
  6881. },
  6882. rotateZ: function ( angle ) {
  6883. // rotate geometry around world z-axis
  6884. _m1$3.makeRotationZ( angle );
  6885. this.applyMatrix4( _m1$3 );
  6886. return this;
  6887. },
  6888. translate: function ( x, y, z ) {
  6889. // translate geometry
  6890. _m1$3.makeTranslation( x, y, z );
  6891. this.applyMatrix4( _m1$3 );
  6892. return this;
  6893. },
  6894. scale: function ( x, y, z ) {
  6895. // scale geometry
  6896. _m1$3.makeScale( x, y, z );
  6897. this.applyMatrix4( _m1$3 );
  6898. return this;
  6899. },
  6900. lookAt: function ( vector ) {
  6901. _obj$1.lookAt( vector );
  6902. _obj$1.updateMatrix();
  6903. this.applyMatrix4( _obj$1.matrix );
  6904. return this;
  6905. },
  6906. fromBufferGeometry: function ( geometry ) {
  6907. var scope = this;
  6908. var index = geometry.index !== null ? geometry.index : undefined;
  6909. var attributes = geometry.attributes;
  6910. if ( attributes.position === undefined ) {
  6911. console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
  6912. return this;
  6913. }
  6914. var position = attributes.position;
  6915. var normal = attributes.normal;
  6916. var color = attributes.color;
  6917. var uv = attributes.uv;
  6918. var uv2 = attributes.uv2;
  6919. if ( uv2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; }
  6920. for ( var i = 0; i < position.count; i ++ ) {
  6921. scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) );
  6922. if ( color !== undefined ) {
  6923. scope.colors.push( new Color().fromBufferAttribute( color, i ) );
  6924. }
  6925. }
  6926. function addFace( a, b, c, materialIndex ) {
  6927. var vertexColors = ( color === undefined ) ? [] : [
  6928. scope.colors[ a ].clone(),
  6929. scope.colors[ b ].clone(),
  6930. scope.colors[ c ].clone()
  6931. ];
  6932. var vertexNormals = ( normal === undefined ) ? [] : [
  6933. new Vector3().fromBufferAttribute( normal, a ),
  6934. new Vector3().fromBufferAttribute( normal, b ),
  6935. new Vector3().fromBufferAttribute( normal, c )
  6936. ];
  6937. var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
  6938. scope.faces.push( face );
  6939. if ( uv !== undefined ) {
  6940. scope.faceVertexUvs[ 0 ].push( [
  6941. new Vector2().fromBufferAttribute( uv, a ),
  6942. new Vector2().fromBufferAttribute( uv, b ),
  6943. new Vector2().fromBufferAttribute( uv, c )
  6944. ] );
  6945. }
  6946. if ( uv2 !== undefined ) {
  6947. scope.faceVertexUvs[ 1 ].push( [
  6948. new Vector2().fromBufferAttribute( uv2, a ),
  6949. new Vector2().fromBufferAttribute( uv2, b ),
  6950. new Vector2().fromBufferAttribute( uv2, c )
  6951. ] );
  6952. }
  6953. }
  6954. var groups = geometry.groups;
  6955. if ( groups.length > 0 ) {
  6956. for ( var i$1 = 0; i$1 < groups.length; i$1 ++ ) {
  6957. var group = groups[ i$1 ];
  6958. var start = group.start;
  6959. var count = group.count;
  6960. for ( var j = start, jl = start + count; j < jl; j += 3 ) {
  6961. if ( index !== undefined ) {
  6962. addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex );
  6963. } else {
  6964. addFace( j, j + 1, j + 2, group.materialIndex );
  6965. }
  6966. }
  6967. }
  6968. } else {
  6969. if ( index !== undefined ) {
  6970. for ( var i$2 = 0; i$2 < index.count; i$2 += 3 ) {
  6971. addFace( index.getX( i$2 ), index.getX( i$2 + 1 ), index.getX( i$2 + 2 ) );
  6972. }
  6973. } else {
  6974. for ( var i$3 = 0; i$3 < position.count; i$3 += 3 ) {
  6975. addFace( i$3, i$3 + 1, i$3 + 2 );
  6976. }
  6977. }
  6978. }
  6979. this.computeFaceNormals();
  6980. if ( geometry.boundingBox !== null ) {
  6981. this.boundingBox = geometry.boundingBox.clone();
  6982. }
  6983. if ( geometry.boundingSphere !== null ) {
  6984. this.boundingSphere = geometry.boundingSphere.clone();
  6985. }
  6986. return this;
  6987. },
  6988. center: function () {
  6989. this.computeBoundingBox();
  6990. this.boundingBox.getCenter( _offset$1 ).negate();
  6991. this.translate( _offset$1.x, _offset$1.y, _offset$1.z );
  6992. return this;
  6993. },
  6994. normalize: function () {
  6995. this.computeBoundingSphere();
  6996. var center = this.boundingSphere.center;
  6997. var radius = this.boundingSphere.radius;
  6998. var s = radius === 0 ? 1 : 1.0 / radius;
  6999. var matrix = new Matrix4();
  7000. matrix.set(
  7001. s, 0, 0, - s * center.x,
  7002. 0, s, 0, - s * center.y,
  7003. 0, 0, s, - s * center.z,
  7004. 0, 0, 0, 1
  7005. );
  7006. this.applyMatrix4( matrix );
  7007. return this;
  7008. },
  7009. computeFaceNormals: function () {
  7010. var cb = new Vector3(), ab = new Vector3();
  7011. for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7012. var face = this.faces[ f ];
  7013. var vA = this.vertices[ face.a ];
  7014. var vB = this.vertices[ face.b ];
  7015. var vC = this.vertices[ face.c ];
  7016. cb.subVectors( vC, vB );
  7017. ab.subVectors( vA, vB );
  7018. cb.cross( ab );
  7019. cb.normalize();
  7020. face.normal.copy( cb );
  7021. }
  7022. },
  7023. computeVertexNormals: function ( areaWeighted ) {
  7024. if ( areaWeighted === undefined ) { areaWeighted = true; }
  7025. var vertices = new Array( this.vertices.length );
  7026. for ( var v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  7027. vertices[ v ] = new Vector3();
  7028. }
  7029. if ( areaWeighted ) {
  7030. // vertex normals weighted by triangle areas
  7031. // http://www.iquilezles.org/www/articles/normals/normals.htm
  7032. var cb = new Vector3(), ab = new Vector3();
  7033. for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7034. var face = this.faces[ f ];
  7035. var vA = this.vertices[ face.a ];
  7036. var vB = this.vertices[ face.b ];
  7037. var vC = this.vertices[ face.c ];
  7038. cb.subVectors( vC, vB );
  7039. ab.subVectors( vA, vB );
  7040. cb.cross( ab );
  7041. vertices[ face.a ].add( cb );
  7042. vertices[ face.b ].add( cb );
  7043. vertices[ face.c ].add( cb );
  7044. }
  7045. } else {
  7046. this.computeFaceNormals();
  7047. for ( var f$1 = 0, fl$1 = this.faces.length; f$1 < fl$1; f$1 ++ ) {
  7048. var face$1 = this.faces[ f$1 ];
  7049. vertices[ face$1.a ].add( face$1.normal );
  7050. vertices[ face$1.b ].add( face$1.normal );
  7051. vertices[ face$1.c ].add( face$1.normal );
  7052. }
  7053. }
  7054. for ( var v$1 = 0, vl$1 = this.vertices.length; v$1 < vl$1; v$1 ++ ) {
  7055. vertices[ v$1 ].normalize();
  7056. }
  7057. for ( var f$2 = 0, fl$2 = this.faces.length; f$2 < fl$2; f$2 ++ ) {
  7058. var face$2 = this.faces[ f$2 ];
  7059. var vertexNormals = face$2.vertexNormals;
  7060. if ( vertexNormals.length === 3 ) {
  7061. vertexNormals[ 0 ].copy( vertices[ face$2.a ] );
  7062. vertexNormals[ 1 ].copy( vertices[ face$2.b ] );
  7063. vertexNormals[ 2 ].copy( vertices[ face$2.c ] );
  7064. } else {
  7065. vertexNormals[ 0 ] = vertices[ face$2.a ].clone();
  7066. vertexNormals[ 1 ] = vertices[ face$2.b ].clone();
  7067. vertexNormals[ 2 ] = vertices[ face$2.c ].clone();
  7068. }
  7069. }
  7070. if ( this.faces.length > 0 ) {
  7071. this.normalsNeedUpdate = true;
  7072. }
  7073. },
  7074. computeFlatVertexNormals: function () {
  7075. this.computeFaceNormals();
  7076. for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7077. var face = this.faces[ f ];
  7078. var vertexNormals = face.vertexNormals;
  7079. if ( vertexNormals.length === 3 ) {
  7080. vertexNormals[ 0 ].copy( face.normal );
  7081. vertexNormals[ 1 ].copy( face.normal );
  7082. vertexNormals[ 2 ].copy( face.normal );
  7083. } else {
  7084. vertexNormals[ 0 ] = face.normal.clone();
  7085. vertexNormals[ 1 ] = face.normal.clone();
  7086. vertexNormals[ 2 ] = face.normal.clone();
  7087. }
  7088. }
  7089. if ( this.faces.length > 0 ) {
  7090. this.normalsNeedUpdate = true;
  7091. }
  7092. },
  7093. computeMorphNormals: function () {
  7094. // save original normals
  7095. // - create temp variables on first access
  7096. // otherwise just copy (for faster repeated calls)
  7097. for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7098. var face = this.faces[ f ];
  7099. if ( ! face.__originalFaceNormal ) {
  7100. face.__originalFaceNormal = face.normal.clone();
  7101. } else {
  7102. face.__originalFaceNormal.copy( face.normal );
  7103. }
  7104. if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; }
  7105. for ( var i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
  7106. if ( ! face.__originalVertexNormals[ i ] ) {
  7107. face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
  7108. } else {
  7109. face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
  7110. }
  7111. }
  7112. }
  7113. // use temp geometry to compute face and vertex normals for each morph
  7114. var tmpGeo = new Geometry();
  7115. tmpGeo.faces = this.faces;
  7116. for ( var i$1 = 0, il$1 = this.morphTargets.length; i$1 < il$1; i$1 ++ ) {
  7117. // create on first access
  7118. if ( ! this.morphNormals[ i$1 ] ) {
  7119. this.morphNormals[ i$1 ] = {};
  7120. this.morphNormals[ i$1 ].faceNormals = [];
  7121. this.morphNormals[ i$1 ].vertexNormals = [];
  7122. var dstNormalsFace = this.morphNormals[ i$1 ].faceNormals;
  7123. var dstNormalsVertex = this.morphNormals[ i$1 ].vertexNormals;
  7124. for ( var f$1 = 0, fl$1 = this.faces.length; f$1 < fl$1; f$1 ++ ) {
  7125. var faceNormal = new Vector3();
  7126. var vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
  7127. dstNormalsFace.push( faceNormal );
  7128. dstNormalsVertex.push( vertexNormals );
  7129. }
  7130. }
  7131. var morphNormals = this.morphNormals[ i$1 ];
  7132. // set vertices to morph target
  7133. tmpGeo.vertices = this.morphTargets[ i$1 ].vertices;
  7134. // compute morph normals
  7135. tmpGeo.computeFaceNormals();
  7136. tmpGeo.computeVertexNormals();
  7137. // store morph normals
  7138. for ( var f$2 = 0, fl$2 = this.faces.length; f$2 < fl$2; f$2 ++ ) {
  7139. var face$1 = this.faces[ f$2 ];
  7140. var faceNormal$1 = morphNormals.faceNormals[ f$2 ];
  7141. var vertexNormals$1 = morphNormals.vertexNormals[ f$2 ];
  7142. faceNormal$1.copy( face$1.normal );
  7143. vertexNormals$1.a.copy( face$1.vertexNormals[ 0 ] );
  7144. vertexNormals$1.b.copy( face$1.vertexNormals[ 1 ] );
  7145. vertexNormals$1.c.copy( face$1.vertexNormals[ 2 ] );
  7146. }
  7147. }
  7148. // restore original normals
  7149. for ( var f$3 = 0, fl$3 = this.faces.length; f$3 < fl$3; f$3 ++ ) {
  7150. var face$2 = this.faces[ f$3 ];
  7151. face$2.normal = face$2.__originalFaceNormal;
  7152. face$2.vertexNormals = face$2.__originalVertexNormals;
  7153. }
  7154. },
  7155. computeBoundingBox: function () {
  7156. if ( this.boundingBox === null ) {
  7157. this.boundingBox = new Box3();
  7158. }
  7159. this.boundingBox.setFromPoints( this.vertices );
  7160. },
  7161. computeBoundingSphere: function () {
  7162. if ( this.boundingSphere === null ) {
  7163. this.boundingSphere = new Sphere();
  7164. }
  7165. this.boundingSphere.setFromPoints( this.vertices );
  7166. },
  7167. merge: function ( geometry, matrix, materialIndexOffset ) {
  7168. if ( ! ( geometry && geometry.isGeometry ) ) {
  7169. console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
  7170. return;
  7171. }
  7172. var normalMatrix;
  7173. var vertexOffset = this.vertices.length,
  7174. vertices1 = this.vertices,
  7175. vertices2 = geometry.vertices,
  7176. faces1 = this.faces,
  7177. faces2 = geometry.faces,
  7178. colors1 = this.colors,
  7179. colors2 = geometry.colors;
  7180. if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; }
  7181. if ( matrix !== undefined ) {
  7182. normalMatrix = new Matrix3().getNormalMatrix( matrix );
  7183. }
  7184. // vertices
  7185. for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
  7186. var vertex = vertices2[ i ];
  7187. var vertexCopy = vertex.clone();
  7188. if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); }
  7189. vertices1.push( vertexCopy );
  7190. }
  7191. // colors
  7192. for ( var i$1 = 0, il$1 = colors2.length; i$1 < il$1; i$1 ++ ) {
  7193. colors1.push( colors2[ i$1 ].clone() );
  7194. }
  7195. // faces
  7196. for ( var i$2 = 0, il$2 = faces2.length; i$2 < il$2; i$2 ++ ) {
  7197. var face = faces2[ i$2 ];
  7198. var normal = (void 0), color = (void 0);
  7199. var faceVertexNormals = face.vertexNormals,
  7200. faceVertexColors = face.vertexColors;
  7201. var faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
  7202. faceCopy.normal.copy( face.normal );
  7203. if ( normalMatrix !== undefined ) {
  7204. faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
  7205. }
  7206. for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
  7207. normal = faceVertexNormals[ j ].clone();
  7208. if ( normalMatrix !== undefined ) {
  7209. normal.applyMatrix3( normalMatrix ).normalize();
  7210. }
  7211. faceCopy.vertexNormals.push( normal );
  7212. }
  7213. faceCopy.color.copy( face.color );
  7214. for ( var j$1 = 0, jl$1 = faceVertexColors.length; j$1 < jl$1; j$1 ++ ) {
  7215. color = faceVertexColors[ j$1 ];
  7216. faceCopy.vertexColors.push( color.clone() );
  7217. }
  7218. faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
  7219. faces1.push( faceCopy );
  7220. }
  7221. // uvs
  7222. for ( var i$3 = 0, il$3 = geometry.faceVertexUvs.length; i$3 < il$3; i$3 ++ ) {
  7223. var faceVertexUvs2 = geometry.faceVertexUvs[ i$3 ];
  7224. if ( this.faceVertexUvs[ i$3 ] === undefined ) { this.faceVertexUvs[ i$3 ] = []; }
  7225. for ( var j$2 = 0, jl$2 = faceVertexUvs2.length; j$2 < jl$2; j$2 ++ ) {
  7226. var uvs2 = faceVertexUvs2[ j$2 ], uvsCopy = [];
  7227. for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) {
  7228. uvsCopy.push( uvs2[ k ].clone() );
  7229. }
  7230. this.faceVertexUvs[ i$3 ].push( uvsCopy );
  7231. }
  7232. }
  7233. },
  7234. mergeMesh: function ( mesh ) {
  7235. if ( ! ( mesh && mesh.isMesh ) ) {
  7236. console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
  7237. return;
  7238. }
  7239. if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); }
  7240. this.merge( mesh.geometry, mesh.matrix );
  7241. },
  7242. /*
  7243. * Checks for duplicate vertices with hashmap.
  7244. * Duplicated vertices are removed
  7245. * and faces' vertices are updated.
  7246. */
  7247. mergeVertices: function () {
  7248. var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
  7249. var unique = [], changes = [];
  7250. var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
  7251. var precision = Math.pow( 10, precisionPoints );
  7252. for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
  7253. var v = this.vertices[ i ];
  7254. var key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
  7255. if ( verticesMap[ key ] === undefined ) {
  7256. verticesMap[ key ] = i;
  7257. unique.push( this.vertices[ i ] );
  7258. changes[ i ] = unique.length - 1;
  7259. } else {
  7260. //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
  7261. changes[ i ] = changes[ verticesMap[ key ] ];
  7262. }
  7263. }
  7264. // if faces are completely degenerate after merging vertices, we
  7265. // have to remove them from the geometry.
  7266. var faceIndicesToRemove = [];
  7267. for ( var i$1 = 0, il$1 = this.faces.length; i$1 < il$1; i$1 ++ ) {
  7268. var face = this.faces[ i$1 ];
  7269. face.a = changes[ face.a ];
  7270. face.b = changes[ face.b ];
  7271. face.c = changes[ face.c ];
  7272. var indices = [ face.a, face.b, face.c ];
  7273. // if any duplicate vertices are found in a Face3
  7274. // we have to remove the face as nothing can be saved
  7275. for ( var n = 0; n < 3; n ++ ) {
  7276. if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
  7277. faceIndicesToRemove.push( i$1 );
  7278. break;
  7279. }
  7280. }
  7281. }
  7282. for ( var i$2 = faceIndicesToRemove.length - 1; i$2 >= 0; i$2 -- ) {
  7283. var idx = faceIndicesToRemove[ i$2 ];
  7284. this.faces.splice( idx, 1 );
  7285. for ( var j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
  7286. this.faceVertexUvs[ j ].splice( idx, 1 );
  7287. }
  7288. }
  7289. // Use unique set of vertices
  7290. var diff = this.vertices.length - unique.length;
  7291. this.vertices = unique;
  7292. return diff;
  7293. },
  7294. setFromPoints: function ( points ) {
  7295. this.vertices = [];
  7296. for ( var i = 0, l = points.length; i < l; i ++ ) {
  7297. var point = points[ i ];
  7298. this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  7299. }
  7300. return this;
  7301. },
  7302. sortFacesByMaterialIndex: function () {
  7303. var faces = this.faces;
  7304. var length = faces.length;
  7305. // tag faces
  7306. for ( var i = 0; i < length; i ++ ) {
  7307. faces[ i ]._id = i;
  7308. }
  7309. // sort faces
  7310. function materialIndexSort( a, b ) {
  7311. return a.materialIndex - b.materialIndex;
  7312. }
  7313. faces.sort( materialIndexSort );
  7314. // sort uvs
  7315. var uvs1 = this.faceVertexUvs[ 0 ];
  7316. var uvs2 = this.faceVertexUvs[ 1 ];
  7317. var newUvs1, newUvs2;
  7318. if ( uvs1 && uvs1.length === length ) { newUvs1 = []; }
  7319. if ( uvs2 && uvs2.length === length ) { newUvs2 = []; }
  7320. for ( var i$1 = 0; i$1 < length; i$1 ++ ) {
  7321. var id = faces[ i$1 ]._id;
  7322. if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); }
  7323. if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); }
  7324. }
  7325. if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; }
  7326. if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; }
  7327. },
  7328. toJSON: function () {
  7329. var data = {
  7330. metadata: {
  7331. version: 4.5,
  7332. type: 'Geometry',
  7333. generator: 'Geometry.toJSON'
  7334. }
  7335. };
  7336. // standard Geometry serialization
  7337. data.uuid = this.uuid;
  7338. data.type = this.type;
  7339. if ( this.name !== '' ) { data.name = this.name; }
  7340. if ( this.parameters !== undefined ) {
  7341. var parameters = this.parameters;
  7342. for ( var key in parameters ) {
  7343. if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
  7344. }
  7345. return data;
  7346. }
  7347. var vertices = [];
  7348. for ( var i = 0; i < this.vertices.length; i ++ ) {
  7349. var vertex = this.vertices[ i ];
  7350. vertices.push( vertex.x, vertex.y, vertex.z );
  7351. }
  7352. var faces = [];
  7353. var normals = [];
  7354. var normalsHash = {};
  7355. var colors = [];
  7356. var colorsHash = {};
  7357. var uvs = [];
  7358. var uvsHash = {};
  7359. for ( var i$1 = 0; i$1 < this.faces.length; i$1 ++ ) {
  7360. var face = this.faces[ i$1 ];
  7361. var hasMaterial = true;
  7362. var hasFaceUv = false; // deprecated
  7363. var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i$1 ] !== undefined;
  7364. var hasFaceNormal = face.normal.length() > 0;
  7365. var hasFaceVertexNormal = face.vertexNormals.length > 0;
  7366. var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
  7367. var hasFaceVertexColor = face.vertexColors.length > 0;
  7368. var faceType = 0;
  7369. faceType = setBit( faceType, 0, 0 ); // isQuad
  7370. faceType = setBit( faceType, 1, hasMaterial );
  7371. faceType = setBit( faceType, 2, hasFaceUv );
  7372. faceType = setBit( faceType, 3, hasFaceVertexUv );
  7373. faceType = setBit( faceType, 4, hasFaceNormal );
  7374. faceType = setBit( faceType, 5, hasFaceVertexNormal );
  7375. faceType = setBit( faceType, 6, hasFaceColor );
  7376. faceType = setBit( faceType, 7, hasFaceVertexColor );
  7377. faces.push( faceType );
  7378. faces.push( face.a, face.b, face.c );
  7379. faces.push( face.materialIndex );
  7380. if ( hasFaceVertexUv ) {
  7381. var faceVertexUvs = this.faceVertexUvs[ 0 ][ i$1 ];
  7382. faces.push(
  7383. getUvIndex( faceVertexUvs[ 0 ] ),
  7384. getUvIndex( faceVertexUvs[ 1 ] ),
  7385. getUvIndex( faceVertexUvs[ 2 ] )
  7386. );
  7387. }
  7388. if ( hasFaceNormal ) {
  7389. faces.push( getNormalIndex( face.normal ) );
  7390. }
  7391. if ( hasFaceVertexNormal ) {
  7392. var vertexNormals = face.vertexNormals;
  7393. faces.push(
  7394. getNormalIndex( vertexNormals[ 0 ] ),
  7395. getNormalIndex( vertexNormals[ 1 ] ),
  7396. getNormalIndex( vertexNormals[ 2 ] )
  7397. );
  7398. }
  7399. if ( hasFaceColor ) {
  7400. faces.push( getColorIndex( face.color ) );
  7401. }
  7402. if ( hasFaceVertexColor ) {
  7403. var vertexColors = face.vertexColors;
  7404. faces.push(
  7405. getColorIndex( vertexColors[ 0 ] ),
  7406. getColorIndex( vertexColors[ 1 ] ),
  7407. getColorIndex( vertexColors[ 2 ] )
  7408. );
  7409. }
  7410. }
  7411. function setBit( value, position, enabled ) {
  7412. return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
  7413. }
  7414. function getNormalIndex( normal ) {
  7415. var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
  7416. if ( normalsHash[ hash ] !== undefined ) {
  7417. return normalsHash[ hash ];
  7418. }
  7419. normalsHash[ hash ] = normals.length / 3;
  7420. normals.push( normal.x, normal.y, normal.z );
  7421. return normalsHash[ hash ];
  7422. }
  7423. function getColorIndex( color ) {
  7424. var hash = color.r.toString() + color.g.toString() + color.b.toString();
  7425. if ( colorsHash[ hash ] !== undefined ) {
  7426. return colorsHash[ hash ];
  7427. }
  7428. colorsHash[ hash ] = colors.length;
  7429. colors.push( color.getHex() );
  7430. return colorsHash[ hash ];
  7431. }
  7432. function getUvIndex( uv ) {
  7433. var hash = uv.x.toString() + uv.y.toString();
  7434. if ( uvsHash[ hash ] !== undefined ) {
  7435. return uvsHash[ hash ];
  7436. }
  7437. uvsHash[ hash ] = uvs.length / 2;
  7438. uvs.push( uv.x, uv.y );
  7439. return uvsHash[ hash ];
  7440. }
  7441. data.data = {};
  7442. data.data.vertices = vertices;
  7443. data.data.normals = normals;
  7444. if ( colors.length > 0 ) { data.data.colors = colors; }
  7445. if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility
  7446. data.data.faces = faces;
  7447. return data;
  7448. },
  7449. clone: function () {
  7450. /*
  7451. // Handle primitives
  7452. const parameters = this.parameters;
  7453. if ( parameters !== undefined ) {
  7454. const values = [];
  7455. for ( const key in parameters ) {
  7456. values.push( parameters[ key ] );
  7457. }
  7458. const geometry = Object.create( this.constructor.prototype );
  7459. this.constructor.apply( geometry, values );
  7460. return geometry;
  7461. }
  7462. return new this.constructor().copy( this );
  7463. */
  7464. return new Geometry().copy( this );
  7465. },
  7466. copy: function ( source ) {
  7467. // reset
  7468. this.vertices = [];
  7469. this.colors = [];
  7470. this.faces = [];
  7471. this.faceVertexUvs = [[]];
  7472. this.morphTargets = [];
  7473. this.morphNormals = [];
  7474. this.skinWeights = [];
  7475. this.skinIndices = [];
  7476. this.lineDistances = [];
  7477. this.boundingBox = null;
  7478. this.boundingSphere = null;
  7479. // name
  7480. this.name = source.name;
  7481. // vertices
  7482. var vertices = source.vertices;
  7483. for ( var i = 0, il = vertices.length; i < il; i ++ ) {
  7484. this.vertices.push( vertices[ i ].clone() );
  7485. }
  7486. // colors
  7487. var colors = source.colors;
  7488. for ( var i$1 = 0, il$1 = colors.length; i$1 < il$1; i$1 ++ ) {
  7489. this.colors.push( colors[ i$1 ].clone() );
  7490. }
  7491. // faces
  7492. var faces = source.faces;
  7493. for ( var i$2 = 0, il$2 = faces.length; i$2 < il$2; i$2 ++ ) {
  7494. this.faces.push( faces[ i$2 ].clone() );
  7495. }
  7496. // face vertex uvs
  7497. for ( var i$3 = 0, il$3 = source.faceVertexUvs.length; i$3 < il$3; i$3 ++ ) {
  7498. var faceVertexUvs = source.faceVertexUvs[ i$3 ];
  7499. if ( this.faceVertexUvs[ i$3 ] === undefined ) {
  7500. this.faceVertexUvs[ i$3 ] = [];
  7501. }
  7502. for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
  7503. var uvs = faceVertexUvs[ j ], uvsCopy = [];
  7504. for ( var k = 0, kl = uvs.length; k < kl; k ++ ) {
  7505. var uv = uvs[ k ];
  7506. uvsCopy.push( uv.clone() );
  7507. }
  7508. this.faceVertexUvs[ i$3 ].push( uvsCopy );
  7509. }
  7510. }
  7511. // morph targets
  7512. var morphTargets = source.morphTargets;
  7513. for ( var i$4 = 0, il$4 = morphTargets.length; i$4 < il$4; i$4 ++ ) {
  7514. var morphTarget = {};
  7515. morphTarget.name = morphTargets[ i$4 ].name;
  7516. // vertices
  7517. if ( morphTargets[ i$4 ].vertices !== undefined ) {
  7518. morphTarget.vertices = [];
  7519. for ( var j$1 = 0, jl$1 = morphTargets[ i$4 ].vertices.length; j$1 < jl$1; j$1 ++ ) {
  7520. morphTarget.vertices.push( morphTargets[ i$4 ].vertices[ j$1 ].clone() );
  7521. }
  7522. }
  7523. // normals
  7524. if ( morphTargets[ i$4 ].normals !== undefined ) {
  7525. morphTarget.normals = [];
  7526. for ( var j$2 = 0, jl$2 = morphTargets[ i$4 ].normals.length; j$2 < jl$2; j$2 ++ ) {
  7527. morphTarget.normals.push( morphTargets[ i$4 ].normals[ j$2 ].clone() );
  7528. }
  7529. }
  7530. this.morphTargets.push( morphTarget );
  7531. }
  7532. // morph normals
  7533. var morphNormals = source.morphNormals;
  7534. for ( var i$5 = 0, il$5 = morphNormals.length; i$5 < il$5; i$5 ++ ) {
  7535. var morphNormal = {};
  7536. // vertex normals
  7537. if ( morphNormals[ i$5 ].vertexNormals !== undefined ) {
  7538. morphNormal.vertexNormals = [];
  7539. for ( var j$3 = 0, jl$3 = morphNormals[ i$5 ].vertexNormals.length; j$3 < jl$3; j$3 ++ ) {
  7540. var srcVertexNormal = morphNormals[ i$5 ].vertexNormals[ j$3 ];
  7541. var destVertexNormal = {};
  7542. destVertexNormal.a = srcVertexNormal.a.clone();
  7543. destVertexNormal.b = srcVertexNormal.b.clone();
  7544. destVertexNormal.c = srcVertexNormal.c.clone();
  7545. morphNormal.vertexNormals.push( destVertexNormal );
  7546. }
  7547. }
  7548. // face normals
  7549. if ( morphNormals[ i$5 ].faceNormals !== undefined ) {
  7550. morphNormal.faceNormals = [];
  7551. for ( var j$4 = 0, jl$4 = morphNormals[ i$5 ].faceNormals.length; j$4 < jl$4; j$4 ++ ) {
  7552. morphNormal.faceNormals.push( morphNormals[ i$5 ].faceNormals[ j$4 ].clone() );
  7553. }
  7554. }
  7555. this.morphNormals.push( morphNormal );
  7556. }
  7557. // skin weights
  7558. var skinWeights = source.skinWeights;
  7559. for ( var i$6 = 0, il$6 = skinWeights.length; i$6 < il$6; i$6 ++ ) {
  7560. this.skinWeights.push( skinWeights[ i$6 ].clone() );
  7561. }
  7562. // skin indices
  7563. var skinIndices = source.skinIndices;
  7564. for ( var i$7 = 0, il$7 = skinIndices.length; i$7 < il$7; i$7 ++ ) {
  7565. this.skinIndices.push( skinIndices[ i$7 ].clone() );
  7566. }
  7567. // line distances
  7568. var lineDistances = source.lineDistances;
  7569. for ( var i$8 = 0, il$8 = lineDistances.length; i$8 < il$8; i$8 ++ ) {
  7570. this.lineDistances.push( lineDistances[ i$8 ] );
  7571. }
  7572. // bounding box
  7573. var boundingBox = source.boundingBox;
  7574. if ( boundingBox !== null ) {
  7575. this.boundingBox = boundingBox.clone();
  7576. }
  7577. // bounding sphere
  7578. var boundingSphere = source.boundingSphere;
  7579. if ( boundingSphere !== null ) {
  7580. this.boundingSphere = boundingSphere.clone();
  7581. }
  7582. // update flags
  7583. this.elementsNeedUpdate = source.elementsNeedUpdate;
  7584. this.verticesNeedUpdate = source.verticesNeedUpdate;
  7585. this.uvsNeedUpdate = source.uvsNeedUpdate;
  7586. this.normalsNeedUpdate = source.normalsNeedUpdate;
  7587. this.colorsNeedUpdate = source.colorsNeedUpdate;
  7588. this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
  7589. this.groupsNeedUpdate = source.groupsNeedUpdate;
  7590. return this;
  7591. },
  7592. dispose: function () {
  7593. this.dispatchEvent( { type: 'dispose' } );
  7594. }
  7595. } );
  7596. // BoxGeometry
  7597. function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  7598. Geometry.call(this);
  7599. this.type = 'BoxGeometry';
  7600. this.parameters = {
  7601. width: width,
  7602. height: height,
  7603. depth: depth,
  7604. widthSegments: widthSegments,
  7605. heightSegments: heightSegments,
  7606. depthSegments: depthSegments
  7607. };
  7608. this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
  7609. this.mergeVertices();
  7610. }
  7611. BoxGeometry.prototype = Object.create( Geometry.prototype );
  7612. BoxGeometry.prototype.constructor = BoxGeometry;
  7613. // BoxBufferGeometry
  7614. function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  7615. if ( width === void 0 ) width = 1;
  7616. if ( height === void 0 ) height = 1;
  7617. if ( depth === void 0 ) depth = 1;
  7618. if ( widthSegments === void 0 ) widthSegments = 1;
  7619. if ( heightSegments === void 0 ) heightSegments = 1;
  7620. if ( depthSegments === void 0 ) depthSegments = 1;
  7621. BufferGeometry.call(this);
  7622. this.type = 'BoxBufferGeometry';
  7623. this.parameters = {
  7624. width: width,
  7625. height: height,
  7626. depth: depth,
  7627. widthSegments: widthSegments,
  7628. heightSegments: heightSegments,
  7629. depthSegments: depthSegments
  7630. };
  7631. var scope = this;
  7632. // segments
  7633. widthSegments = Math.floor( widthSegments );
  7634. heightSegments = Math.floor( heightSegments );
  7635. depthSegments = Math.floor( depthSegments );
  7636. // buffers
  7637. var indices = [];
  7638. var vertices = [];
  7639. var normals = [];
  7640. var uvs = [];
  7641. // helper variables
  7642. var numberOfVertices = 0;
  7643. var groupStart = 0;
  7644. // build each side of the box geometry
  7645. buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
  7646. buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
  7647. buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
  7648. buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
  7649. buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
  7650. buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
  7651. // build geometry
  7652. this.setIndex( indices );
  7653. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  7654. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  7655. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  7656. function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
  7657. var segmentWidth = width / gridX;
  7658. var segmentHeight = height / gridY;
  7659. var widthHalf = width / 2;
  7660. var heightHalf = height / 2;
  7661. var depthHalf = depth / 2;
  7662. var gridX1 = gridX + 1;
  7663. var gridY1 = gridY + 1;
  7664. var vertexCounter = 0;
  7665. var groupCount = 0;
  7666. var vector = new Vector3();
  7667. // generate vertices, normals and uvs
  7668. for ( var iy = 0; iy < gridY1; iy ++ ) {
  7669. var y = iy * segmentHeight - heightHalf;
  7670. for ( var ix = 0; ix < gridX1; ix ++ ) {
  7671. var x = ix * segmentWidth - widthHalf;
  7672. // set values to correct vector component
  7673. vector[ u ] = x * udir;
  7674. vector[ v ] = y * vdir;
  7675. vector[ w ] = depthHalf;
  7676. // now apply vector to vertex buffer
  7677. vertices.push( vector.x, vector.y, vector.z );
  7678. // set values to correct vector component
  7679. vector[ u ] = 0;
  7680. vector[ v ] = 0;
  7681. vector[ w ] = depth > 0 ? 1 : - 1;
  7682. // now apply vector to normal buffer
  7683. normals.push( vector.x, vector.y, vector.z );
  7684. // uvs
  7685. uvs.push( ix / gridX );
  7686. uvs.push( 1 - ( iy / gridY ) );
  7687. // counters
  7688. vertexCounter += 1;
  7689. }
  7690. }
  7691. // indices
  7692. // 1. you need three indices to draw a single face
  7693. // 2. a single segment consists of two faces
  7694. // 3. so we need to generate six (2*3) indices per segment
  7695. for ( var iy$1 = 0; iy$1 < gridY; iy$1 ++ ) {
  7696. for ( var ix$1 = 0; ix$1 < gridX; ix$1 ++ ) {
  7697. var a = numberOfVertices + ix$1 + gridX1 * iy$1;
  7698. var b = numberOfVertices + ix$1 + gridX1 * ( iy$1 + 1 );
  7699. var c = numberOfVertices + ( ix$1 + 1 ) + gridX1 * ( iy$1 + 1 );
  7700. var d = numberOfVertices + ( ix$1 + 1 ) + gridX1 * iy$1;
  7701. // faces
  7702. indices.push( a, b, d );
  7703. indices.push( b, c, d );
  7704. // increase counter
  7705. groupCount += 6;
  7706. }
  7707. }
  7708. // add a group to the geometry. this will ensure multi material support
  7709. scope.addGroup( groupStart, groupCount, materialIndex );
  7710. // calculate new start value for groups
  7711. groupStart += groupCount;
  7712. // update total number of vertices
  7713. numberOfVertices += vertexCounter;
  7714. }
  7715. }
  7716. BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  7717. BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
  7718. /**
  7719. * Uniform Utilities
  7720. */
  7721. function cloneUniforms( src ) {
  7722. var dst = {};
  7723. for ( var u in src ) {
  7724. dst[ u ] = {};
  7725. for ( var p in src[ u ] ) {
  7726. var property = src[ u ][ p ];
  7727. if ( property && ( property.isColor ||
  7728. property.isMatrix3 || property.isMatrix4 ||
  7729. property.isVector2 || property.isVector3 || property.isVector4 ||
  7730. property.isTexture ) ) {
  7731. dst[ u ][ p ] = property.clone();
  7732. } else if ( Array.isArray( property ) ) {
  7733. dst[ u ][ p ] = property.slice();
  7734. } else {
  7735. dst[ u ][ p ] = property;
  7736. }
  7737. }
  7738. }
  7739. return dst;
  7740. }
  7741. function mergeUniforms( uniforms ) {
  7742. var merged = {};
  7743. for ( var u = 0; u < uniforms.length; u ++ ) {
  7744. var tmp = cloneUniforms( uniforms[ u ] );
  7745. for ( var p in tmp ) {
  7746. merged[ p ] = tmp[ p ];
  7747. }
  7748. }
  7749. return merged;
  7750. }
  7751. // Legacy
  7752. var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
  7753. var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
  7754. var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
  7755. /**
  7756. * parameters = {
  7757. * defines: { "label" : "value" },
  7758. * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
  7759. *
  7760. * fragmentShader: <string>,
  7761. * vertexShader: <string>,
  7762. *
  7763. * wireframe: <boolean>,
  7764. * wireframeLinewidth: <float>,
  7765. *
  7766. * lights: <bool>,
  7767. *
  7768. * skinning: <bool>,
  7769. * morphTargets: <bool>,
  7770. * morphNormals: <bool>
  7771. * }
  7772. */
  7773. function ShaderMaterial( parameters ) {
  7774. Material.call( this );
  7775. this.type = 'ShaderMaterial';
  7776. this.defines = {};
  7777. this.uniforms = {};
  7778. this.vertexShader = default_vertex;
  7779. this.fragmentShader = default_fragment;
  7780. this.linewidth = 1;
  7781. this.wireframe = false;
  7782. this.wireframeLinewidth = 1;
  7783. this.fog = false; // set to use scene fog
  7784. this.lights = false; // set to use scene lights
  7785. this.clipping = false; // set to use user-defined clipping planes
  7786. this.skinning = false; // set to use skinning attribute streams
  7787. this.morphTargets = false; // set to use morph targets
  7788. this.morphNormals = false; // set to use morph normals
  7789. this.extensions = {
  7790. derivatives: false, // set to use derivatives
  7791. fragDepth: false, // set to use fragment depth values
  7792. drawBuffers: false, // set to use draw buffers
  7793. shaderTextureLOD: false // set to use shader texture LOD
  7794. };
  7795. // When rendered geometry doesn't include these attributes but the material does,
  7796. // use these default values in WebGL. This avoids errors when buffer data is missing.
  7797. this.defaultAttributeValues = {
  7798. 'color': [ 1, 1, 1 ],
  7799. 'uv': [ 0, 0 ],
  7800. 'uv2': [ 0, 0 ]
  7801. };
  7802. this.index0AttributeName = undefined;
  7803. this.uniformsNeedUpdate = false;
  7804. if ( parameters !== undefined ) {
  7805. if ( parameters.attributes !== undefined ) {
  7806. console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
  7807. }
  7808. this.setValues( parameters );
  7809. }
  7810. }
  7811. ShaderMaterial.prototype = Object.create( Material.prototype );
  7812. ShaderMaterial.prototype.constructor = ShaderMaterial;
  7813. ShaderMaterial.prototype.isShaderMaterial = true;
  7814. ShaderMaterial.prototype.copy = function ( source ) {
  7815. Material.prototype.copy.call( this, source );
  7816. this.fragmentShader = source.fragmentShader;
  7817. this.vertexShader = source.vertexShader;
  7818. this.uniforms = cloneUniforms( source.uniforms );
  7819. this.defines = Object.assign( {}, source.defines );
  7820. this.wireframe = source.wireframe;
  7821. this.wireframeLinewidth = source.wireframeLinewidth;
  7822. this.lights = source.lights;
  7823. this.clipping = source.clipping;
  7824. this.skinning = source.skinning;
  7825. this.morphTargets = source.morphTargets;
  7826. this.morphNormals = source.morphNormals;
  7827. this.extensions = Object.assign( {}, source.extensions );
  7828. return this;
  7829. };
  7830. ShaderMaterial.prototype.toJSON = function ( meta ) {
  7831. var data = Material.prototype.toJSON.call( this, meta );
  7832. data.uniforms = {};
  7833. for ( var name in this.uniforms ) {
  7834. var uniform = this.uniforms[ name ];
  7835. var value = uniform.value;
  7836. if ( value && value.isTexture ) {
  7837. data.uniforms[ name ] = {
  7838. type: 't',
  7839. value: value.toJSON( meta ).uuid
  7840. };
  7841. } else if ( value && value.isColor ) {
  7842. data.uniforms[ name ] = {
  7843. type: 'c',
  7844. value: value.getHex()
  7845. };
  7846. } else if ( value && value.isVector2 ) {
  7847. data.uniforms[ name ] = {
  7848. type: 'v2',
  7849. value: value.toArray()
  7850. };
  7851. } else if ( value && value.isVector3 ) {
  7852. data.uniforms[ name ] = {
  7853. type: 'v3',
  7854. value: value.toArray()
  7855. };
  7856. } else if ( value && value.isVector4 ) {
  7857. data.uniforms[ name ] = {
  7858. type: 'v4',
  7859. value: value.toArray()
  7860. };
  7861. } else if ( value && value.isMatrix3 ) {
  7862. data.uniforms[ name ] = {
  7863. type: 'm3',
  7864. value: value.toArray()
  7865. };
  7866. } else if ( value && value.isMatrix4 ) {
  7867. data.uniforms[ name ] = {
  7868. type: 'm4',
  7869. value: value.toArray()
  7870. };
  7871. } else {
  7872. data.uniforms[ name ] = {
  7873. value: value
  7874. };
  7875. // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
  7876. }
  7877. }
  7878. if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; }
  7879. data.vertexShader = this.vertexShader;
  7880. data.fragmentShader = this.fragmentShader;
  7881. var extensions = {};
  7882. for ( var key in this.extensions ) {
  7883. if ( this.extensions[ key ] === true ) { extensions[ key ] = true; }
  7884. }
  7885. if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; }
  7886. return data;
  7887. };
  7888. function Camera() {
  7889. Object3D.call( this );
  7890. this.type = 'Camera';
  7891. this.matrixWorldInverse = new Matrix4();
  7892. this.projectionMatrix = new Matrix4();
  7893. this.projectionMatrixInverse = new Matrix4();
  7894. }
  7895. Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
  7896. constructor: Camera,
  7897. isCamera: true,
  7898. copy: function ( source, recursive ) {
  7899. Object3D.prototype.copy.call( this, source, recursive );
  7900. this.matrixWorldInverse.copy( source.matrixWorldInverse );
  7901. this.projectionMatrix.copy( source.projectionMatrix );
  7902. this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
  7903. return this;
  7904. },
  7905. getWorldDirection: function ( target ) {
  7906. if ( target === undefined ) {
  7907. console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
  7908. target = new Vector3();
  7909. }
  7910. this.updateMatrixWorld( true );
  7911. var e = this.matrixWorld.elements;
  7912. return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
  7913. },
  7914. updateMatrixWorld: function ( force ) {
  7915. Object3D.prototype.updateMatrixWorld.call( this, force );
  7916. this.matrixWorldInverse.getInverse( this.matrixWorld );
  7917. },
  7918. updateWorldMatrix: function ( updateParents, updateChildren ) {
  7919. Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren );
  7920. this.matrixWorldInverse.getInverse( this.matrixWorld );
  7921. },
  7922. clone: function () {
  7923. return new this.constructor().copy( this );
  7924. }
  7925. } );
  7926. function PerspectiveCamera( fov, aspect, near, far ) {
  7927. Camera.call( this );
  7928. this.type = 'PerspectiveCamera';
  7929. this.fov = fov !== undefined ? fov : 50;
  7930. this.zoom = 1;
  7931. this.near = near !== undefined ? near : 0.1;
  7932. this.far = far !== undefined ? far : 2000;
  7933. this.focus = 10;
  7934. this.aspect = aspect !== undefined ? aspect : 1;
  7935. this.view = null;
  7936. this.filmGauge = 35; // width of the film (default in millimeters)
  7937. this.filmOffset = 0; // horizontal film offset (same unit as gauge)
  7938. this.updateProjectionMatrix();
  7939. }
  7940. PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
  7941. constructor: PerspectiveCamera,
  7942. isPerspectiveCamera: true,
  7943. copy: function ( source, recursive ) {
  7944. Camera.prototype.copy.call( this, source, recursive );
  7945. this.fov = source.fov;
  7946. this.zoom = source.zoom;
  7947. this.near = source.near;
  7948. this.far = source.far;
  7949. this.focus = source.focus;
  7950. this.aspect = source.aspect;
  7951. this.view = source.view === null ? null : Object.assign( {}, source.view );
  7952. this.filmGauge = source.filmGauge;
  7953. this.filmOffset = source.filmOffset;
  7954. return this;
  7955. },
  7956. /**
  7957. * Sets the FOV by focal length in respect to the current .filmGauge.
  7958. *
  7959. * The default film gauge is 35, so that the focal length can be specified for
  7960. * a 35mm (full frame) camera.
  7961. *
  7962. * Values for focal length and film gauge must have the same unit.
  7963. */
  7964. setFocalLength: function ( focalLength ) {
  7965. // see http://www.bobatkins.com/photography/technical/field_of_view.html
  7966. var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
  7967. this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope );
  7968. this.updateProjectionMatrix();
  7969. },
  7970. /**
  7971. * Calculates the focal length from the current .fov and .filmGauge.
  7972. */
  7973. getFocalLength: function () {
  7974. var vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov );
  7975. return 0.5 * this.getFilmHeight() / vExtentSlope;
  7976. },
  7977. getEffectiveFOV: function () {
  7978. return MathUtils.RAD2DEG * 2 * Math.atan(
  7979. Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom );
  7980. },
  7981. getFilmWidth: function () {
  7982. // film not completely covered in portrait format (aspect < 1)
  7983. return this.filmGauge * Math.min( this.aspect, 1 );
  7984. },
  7985. getFilmHeight: function () {
  7986. // film not completely covered in landscape format (aspect > 1)
  7987. return this.filmGauge / Math.max( this.aspect, 1 );
  7988. },
  7989. /**
  7990. * Sets an offset in a larger frustum. This is useful for multi-window or
  7991. * multi-monitor/multi-machine setups.
  7992. *
  7993. * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
  7994. * the monitors are in grid like this
  7995. *
  7996. * +---+---+---+
  7997. * | A | B | C |
  7998. * +---+---+---+
  7999. * | D | E | F |
  8000. * +---+---+---+
  8001. *
  8002. * then for each monitor you would call it like this
  8003. *
  8004. * const w = 1920;
  8005. * const h = 1080;
  8006. * const fullWidth = w * 3;
  8007. * const fullHeight = h * 2;
  8008. *
  8009. * --A--
  8010. * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
  8011. * --B--
  8012. * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
  8013. * --C--
  8014. * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
  8015. * --D--
  8016. * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
  8017. * --E--
  8018. * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
  8019. * --F--
  8020. * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
  8021. *
  8022. * Note there is no reason monitors have to be the same size or in a grid.
  8023. */
  8024. setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
  8025. this.aspect = fullWidth / fullHeight;
  8026. if ( this.view === null ) {
  8027. this.view = {
  8028. enabled: true,
  8029. fullWidth: 1,
  8030. fullHeight: 1,
  8031. offsetX: 0,
  8032. offsetY: 0,
  8033. width: 1,
  8034. height: 1
  8035. };
  8036. }
  8037. this.view.enabled = true;
  8038. this.view.fullWidth = fullWidth;
  8039. this.view.fullHeight = fullHeight;
  8040. this.view.offsetX = x;
  8041. this.view.offsetY = y;
  8042. this.view.width = width;
  8043. this.view.height = height;
  8044. this.updateProjectionMatrix();
  8045. },
  8046. clearViewOffset: function () {
  8047. if ( this.view !== null ) {
  8048. this.view.enabled = false;
  8049. }
  8050. this.updateProjectionMatrix();
  8051. },
  8052. updateProjectionMatrix: function () {
  8053. var near = this.near;
  8054. var top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom;
  8055. var height = 2 * top;
  8056. var width = this.aspect * height;
  8057. var left = - 0.5 * width;
  8058. var view = this.view;
  8059. if ( this.view !== null && this.view.enabled ) {
  8060. var fullWidth = view.fullWidth,
  8061. fullHeight = view.fullHeight;
  8062. left += view.offsetX * width / fullWidth;
  8063. top -= view.offsetY * height / fullHeight;
  8064. width *= view.width / fullWidth;
  8065. height *= view.height / fullHeight;
  8066. }
  8067. var skew = this.filmOffset;
  8068. if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); }
  8069. this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
  8070. this.projectionMatrixInverse.getInverse( this.projectionMatrix );
  8071. },
  8072. toJSON: function ( meta ) {
  8073. var data = Object3D.prototype.toJSON.call( this, meta );
  8074. data.object.fov = this.fov;
  8075. data.object.zoom = this.zoom;
  8076. data.object.near = this.near;
  8077. data.object.far = this.far;
  8078. data.object.focus = this.focus;
  8079. data.object.aspect = this.aspect;
  8080. if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
  8081. data.object.filmGauge = this.filmGauge;
  8082. data.object.filmOffset = this.filmOffset;
  8083. return data;
  8084. }
  8085. } );
  8086. var fov = 90, aspect = 1;
  8087. function CubeCamera( near, far, renderTarget ) {
  8088. Object3D.call( this );
  8089. this.type = 'CubeCamera';
  8090. if ( renderTarget.isWebGLCubeRenderTarget !== true ) {
  8091. console.error( 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.' );
  8092. return;
  8093. }
  8094. this.renderTarget = renderTarget;
  8095. var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
  8096. cameraPX.layers = this.layers;
  8097. cameraPX.up.set( 0, - 1, 0 );
  8098. cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
  8099. this.add( cameraPX );
  8100. var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
  8101. cameraNX.layers = this.layers;
  8102. cameraNX.up.set( 0, - 1, 0 );
  8103. cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
  8104. this.add( cameraNX );
  8105. var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
  8106. cameraPY.layers = this.layers;
  8107. cameraPY.up.set( 0, 0, 1 );
  8108. cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
  8109. this.add( cameraPY );
  8110. var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
  8111. cameraNY.layers = this.layers;
  8112. cameraNY.up.set( 0, 0, - 1 );
  8113. cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
  8114. this.add( cameraNY );
  8115. var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
  8116. cameraPZ.layers = this.layers;
  8117. cameraPZ.up.set( 0, - 1, 0 );
  8118. cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
  8119. this.add( cameraPZ );
  8120. var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
  8121. cameraNZ.layers = this.layers;
  8122. cameraNZ.up.set( 0, - 1, 0 );
  8123. cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
  8124. this.add( cameraNZ );
  8125. this.update = function ( renderer, scene ) {
  8126. if ( this.parent === null ) { this.updateMatrixWorld(); }
  8127. var currentXrEnabled = renderer.xr.enabled;
  8128. var currentRenderTarget = renderer.getRenderTarget();
  8129. renderer.xr.enabled = false;
  8130. var generateMipmaps = renderTarget.texture.generateMipmaps;
  8131. renderTarget.texture.generateMipmaps = false;
  8132. renderer.setRenderTarget( renderTarget, 0 );
  8133. renderer.render( scene, cameraPX );
  8134. renderer.setRenderTarget( renderTarget, 1 );
  8135. renderer.render( scene, cameraNX );
  8136. renderer.setRenderTarget( renderTarget, 2 );
  8137. renderer.render( scene, cameraPY );
  8138. renderer.setRenderTarget( renderTarget, 3 );
  8139. renderer.render( scene, cameraNY );
  8140. renderer.setRenderTarget( renderTarget, 4 );
  8141. renderer.render( scene, cameraPZ );
  8142. renderTarget.texture.generateMipmaps = generateMipmaps;
  8143. renderer.setRenderTarget( renderTarget, 5 );
  8144. renderer.render( scene, cameraNZ );
  8145. renderer.setRenderTarget( currentRenderTarget );
  8146. renderer.xr.enabled = currentXrEnabled;
  8147. };
  8148. this.clear = function ( renderer, color, depth, stencil ) {
  8149. var currentRenderTarget = renderer.getRenderTarget();
  8150. for ( var i = 0; i < 6; i ++ ) {
  8151. renderer.setRenderTarget( renderTarget, i );
  8152. renderer.clear( color, depth, stencil );
  8153. }
  8154. renderer.setRenderTarget( currentRenderTarget );
  8155. };
  8156. }
  8157. CubeCamera.prototype = Object.create( Object3D.prototype );
  8158. CubeCamera.prototype.constructor = CubeCamera;
  8159. function WebGLCubeRenderTarget( size, options, dummy ) {
  8160. if ( Number.isInteger( options ) ) {
  8161. console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );
  8162. options = dummy;
  8163. }
  8164. WebGLRenderTarget.call( this, size, size, options );
  8165. this.texture.isWebGLCubeRenderTargetTexture = true; // HACK Why is texture not a CubeTexture?
  8166. }
  8167. WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype );
  8168. WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;
  8169. WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
  8170. WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) {
  8171. this.texture.type = texture.type;
  8172. this.texture.format = RGBAFormat; // see #18859
  8173. this.texture.encoding = texture.encoding;
  8174. this.texture.generateMipmaps = texture.generateMipmaps;
  8175. this.texture.minFilter = texture.minFilter;
  8176. this.texture.magFilter = texture.magFilter;
  8177. var shader = {
  8178. uniforms: {
  8179. tEquirect: { value: null },
  8180. },
  8181. vertexShader: /* glsl */"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",
  8182. fragmentShader: /* glsl */"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"
  8183. };
  8184. var geometry = new BoxBufferGeometry( 5, 5, 5 );
  8185. var material = new ShaderMaterial( {
  8186. name: 'CubemapFromEquirect',
  8187. uniforms: cloneUniforms( shader.uniforms ),
  8188. vertexShader: shader.vertexShader,
  8189. fragmentShader: shader.fragmentShader,
  8190. side: BackSide,
  8191. blending: NoBlending
  8192. } );
  8193. material.uniforms.tEquirect.value = texture;
  8194. var mesh = new Mesh( geometry, material );
  8195. var currentMinFilter = texture.minFilter;
  8196. var currentRenderList = renderer.getRenderList();
  8197. var currentRenderTarget = renderer.getRenderTarget();
  8198. // Avoid blurred poles
  8199. if ( texture.minFilter === LinearMipmapLinearFilter ) { texture.minFilter = LinearFilter; }
  8200. var camera = new CubeCamera( 1, 10, this );
  8201. camera.update( renderer, mesh );
  8202. texture.minFilter = currentMinFilter;
  8203. renderer.setRenderTarget( currentRenderTarget );
  8204. renderer.setRenderList( currentRenderList );
  8205. mesh.geometry.dispose();
  8206. mesh.material.dispose();
  8207. return this;
  8208. };
  8209. function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
  8210. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  8211. this.image = { data: data || null, width: width || 1, height: height || 1 };
  8212. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  8213. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  8214. this.generateMipmaps = false;
  8215. this.flipY = false;
  8216. this.unpackAlignment = 1;
  8217. this.needsUpdate = true;
  8218. }
  8219. DataTexture.prototype = Object.create( Texture.prototype );
  8220. DataTexture.prototype.constructor = DataTexture;
  8221. DataTexture.prototype.isDataTexture = true;
  8222. var _sphere$1 = new Sphere();
  8223. var _vector$5 = new Vector3();
  8224. function Frustum( p0, p1, p2, p3, p4, p5 ) {
  8225. this.planes = [
  8226. ( p0 !== undefined ) ? p0 : new Plane(),
  8227. ( p1 !== undefined ) ? p1 : new Plane(),
  8228. ( p2 !== undefined ) ? p2 : new Plane(),
  8229. ( p3 !== undefined ) ? p3 : new Plane(),
  8230. ( p4 !== undefined ) ? p4 : new Plane(),
  8231. ( p5 !== undefined ) ? p5 : new Plane()
  8232. ];
  8233. }
  8234. Object.assign( Frustum.prototype, {
  8235. set: function ( p0, p1, p2, p3, p4, p5 ) {
  8236. var planes = this.planes;
  8237. planes[ 0 ].copy( p0 );
  8238. planes[ 1 ].copy( p1 );
  8239. planes[ 2 ].copy( p2 );
  8240. planes[ 3 ].copy( p3 );
  8241. planes[ 4 ].copy( p4 );
  8242. planes[ 5 ].copy( p5 );
  8243. return this;
  8244. },
  8245. clone: function () {
  8246. return new this.constructor().copy( this );
  8247. },
  8248. copy: function ( frustum ) {
  8249. var planes = this.planes;
  8250. for ( var i = 0; i < 6; i ++ ) {
  8251. planes[ i ].copy( frustum.planes[ i ] );
  8252. }
  8253. return this;
  8254. },
  8255. setFromProjectionMatrix: function ( m ) {
  8256. var planes = this.planes;
  8257. var me = m.elements;
  8258. var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
  8259. var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
  8260. var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
  8261. var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
  8262. planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
  8263. planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
  8264. planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
  8265. planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
  8266. planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
  8267. planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
  8268. return this;
  8269. },
  8270. intersectsObject: function ( object ) {
  8271. var geometry = object.geometry;
  8272. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  8273. _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
  8274. return this.intersectsSphere( _sphere$1 );
  8275. },
  8276. intersectsSprite: function ( sprite ) {
  8277. _sphere$1.center.set( 0, 0, 0 );
  8278. _sphere$1.radius = 0.7071067811865476;
  8279. _sphere$1.applyMatrix4( sprite.matrixWorld );
  8280. return this.intersectsSphere( _sphere$1 );
  8281. },
  8282. intersectsSphere: function ( sphere ) {
  8283. var planes = this.planes;
  8284. var center = sphere.center;
  8285. var negRadius = - sphere.radius;
  8286. for ( var i = 0; i < 6; i ++ ) {
  8287. var distance = planes[ i ].distanceToPoint( center );
  8288. if ( distance < negRadius ) {
  8289. return false;
  8290. }
  8291. }
  8292. return true;
  8293. },
  8294. intersectsBox: function ( box ) {
  8295. var planes = this.planes;
  8296. for ( var i = 0; i < 6; i ++ ) {
  8297. var plane = planes[ i ];
  8298. // corner at max distance
  8299. _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
  8300. _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
  8301. _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
  8302. if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
  8303. return false;
  8304. }
  8305. }
  8306. return true;
  8307. },
  8308. containsPoint: function ( point ) {
  8309. var planes = this.planes;
  8310. for ( var i = 0; i < 6; i ++ ) {
  8311. if ( planes[ i ].distanceToPoint( point ) < 0 ) {
  8312. return false;
  8313. }
  8314. }
  8315. return true;
  8316. }
  8317. } );
  8318. /**
  8319. * Uniforms library for shared webgl shaders
  8320. */
  8321. var UniformsLib = {
  8322. common: {
  8323. diffuse: { value: new Color( 0xeeeeee ) },
  8324. opacity: { value: 1.0 },
  8325. map: { value: null },
  8326. uvTransform: { value: new Matrix3() },
  8327. uv2Transform: { value: new Matrix3() },
  8328. alphaMap: { value: null },
  8329. },
  8330. specularmap: {
  8331. specularMap: { value: null },
  8332. },
  8333. envmap: {
  8334. envMap: { value: null },
  8335. flipEnvMap: { value: - 1 },
  8336. reflectivity: { value: 1.0 },
  8337. refractionRatio: { value: 0.98 },
  8338. maxMipLevel: { value: 0 }
  8339. },
  8340. aomap: {
  8341. aoMap: { value: null },
  8342. aoMapIntensity: { value: 1 }
  8343. },
  8344. lightmap: {
  8345. lightMap: { value: null },
  8346. lightMapIntensity: { value: 1 }
  8347. },
  8348. emissivemap: {
  8349. emissiveMap: { value: null }
  8350. },
  8351. bumpmap: {
  8352. bumpMap: { value: null },
  8353. bumpScale: { value: 1 }
  8354. },
  8355. normalmap: {
  8356. normalMap: { value: null },
  8357. normalScale: { value: new Vector2( 1, 1 ) }
  8358. },
  8359. displacementmap: {
  8360. displacementMap: { value: null },
  8361. displacementScale: { value: 1 },
  8362. displacementBias: { value: 0 }
  8363. },
  8364. roughnessmap: {
  8365. roughnessMap: { value: null }
  8366. },
  8367. metalnessmap: {
  8368. metalnessMap: { value: null }
  8369. },
  8370. gradientmap: {
  8371. gradientMap: { value: null }
  8372. },
  8373. fog: {
  8374. fogDensity: { value: 0.00025 },
  8375. fogNear: { value: 1 },
  8376. fogFar: { value: 2000 },
  8377. fogColor: { value: new Color( 0xffffff ) }
  8378. },
  8379. lights: {
  8380. ambientLightColor: { value: [] },
  8381. lightProbe: { value: [] },
  8382. directionalLights: { value: [], properties: {
  8383. direction: {},
  8384. color: {}
  8385. } },
  8386. directionalLightShadows: { value: [], properties: {
  8387. shadowBias: {},
  8388. shadowNormalBias: {},
  8389. shadowRadius: {},
  8390. shadowMapSize: {}
  8391. } },
  8392. directionalShadowMap: { value: [] },
  8393. directionalShadowMatrix: { value: [] },
  8394. spotLights: { value: [], properties: {
  8395. color: {},
  8396. position: {},
  8397. direction: {},
  8398. distance: {},
  8399. coneCos: {},
  8400. penumbraCos: {},
  8401. decay: {}
  8402. } },
  8403. spotLightShadows: { value: [], properties: {
  8404. shadowBias: {},
  8405. shadowNormalBias: {},
  8406. shadowRadius: {},
  8407. shadowMapSize: {}
  8408. } },
  8409. spotShadowMap: { value: [] },
  8410. spotShadowMatrix: { value: [] },
  8411. pointLights: { value: [], properties: {
  8412. color: {},
  8413. position: {},
  8414. decay: {},
  8415. distance: {}
  8416. } },
  8417. pointLightShadows: { value: [], properties: {
  8418. shadowBias: {},
  8419. shadowNormalBias: {},
  8420. shadowRadius: {},
  8421. shadowMapSize: {},
  8422. shadowCameraNear: {},
  8423. shadowCameraFar: {}
  8424. } },
  8425. pointShadowMap: { value: [] },
  8426. pointShadowMatrix: { value: [] },
  8427. hemisphereLights: { value: [], properties: {
  8428. direction: {},
  8429. skyColor: {},
  8430. groundColor: {}
  8431. } },
  8432. // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
  8433. rectAreaLights: { value: [], properties: {
  8434. color: {},
  8435. position: {},
  8436. width: {},
  8437. height: {}
  8438. } }
  8439. },
  8440. points: {
  8441. diffuse: { value: new Color( 0xeeeeee ) },
  8442. opacity: { value: 1.0 },
  8443. size: { value: 1.0 },
  8444. scale: { value: 1.0 },
  8445. map: { value: null },
  8446. alphaMap: { value: null },
  8447. uvTransform: { value: new Matrix3() }
  8448. },
  8449. sprite: {
  8450. diffuse: { value: new Color( 0xeeeeee ) },
  8451. opacity: { value: 1.0 },
  8452. center: { value: new Vector2( 0.5, 0.5 ) },
  8453. rotation: { value: 0.0 },
  8454. map: { value: null },
  8455. alphaMap: { value: null },
  8456. uvTransform: { value: new Matrix3() }
  8457. }
  8458. };
  8459. function WebGLAnimation() {
  8460. var context = null;
  8461. var isAnimating = false;
  8462. var animationLoop = null;
  8463. var requestId = null;
  8464. function onAnimationFrame( time, frame ) {
  8465. animationLoop( time, frame );
  8466. requestId = context.requestAnimationFrame( onAnimationFrame );
  8467. }
  8468. return {
  8469. start: function () {
  8470. if ( isAnimating === true ) { return; }
  8471. if ( animationLoop === null ) { return; }
  8472. requestId = context.requestAnimationFrame( onAnimationFrame );
  8473. isAnimating = true;
  8474. },
  8475. stop: function () {
  8476. context.cancelAnimationFrame( requestId );
  8477. isAnimating = false;
  8478. },
  8479. setAnimationLoop: function ( callback ) {
  8480. animationLoop = callback;
  8481. },
  8482. setContext: function ( value ) {
  8483. context = value;
  8484. }
  8485. };
  8486. }
  8487. function WebGLAttributes( gl, capabilities ) {
  8488. var isWebGL2 = capabilities.isWebGL2;
  8489. var buffers = new WeakMap();
  8490. function createBuffer( attribute, bufferType ) {
  8491. var array = attribute.array;
  8492. var usage = attribute.usage;
  8493. var buffer = gl.createBuffer();
  8494. gl.bindBuffer( bufferType, buffer );
  8495. gl.bufferData( bufferType, array, usage );
  8496. attribute.onUploadCallback();
  8497. var type = 5126;
  8498. if ( array instanceof Float32Array ) {
  8499. type = 5126;
  8500. } else if ( array instanceof Float64Array ) {
  8501. console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
  8502. } else if ( array instanceof Uint16Array ) {
  8503. type = 5123;
  8504. } else if ( array instanceof Int16Array ) {
  8505. type = 5122;
  8506. } else if ( array instanceof Uint32Array ) {
  8507. type = 5125;
  8508. } else if ( array instanceof Int32Array ) {
  8509. type = 5124;
  8510. } else if ( array instanceof Int8Array ) {
  8511. type = 5120;
  8512. } else if ( array instanceof Uint8Array ) {
  8513. type = 5121;
  8514. }
  8515. return {
  8516. buffer: buffer,
  8517. type: type,
  8518. bytesPerElement: array.BYTES_PER_ELEMENT,
  8519. version: attribute.version
  8520. };
  8521. }
  8522. function updateBuffer( buffer, attribute, bufferType ) {
  8523. var array = attribute.array;
  8524. var updateRange = attribute.updateRange;
  8525. gl.bindBuffer( bufferType, buffer );
  8526. if ( updateRange.count === - 1 ) {
  8527. // Not using update ranges
  8528. gl.bufferSubData( bufferType, 0, array );
  8529. } else {
  8530. if ( isWebGL2 ) {
  8531. gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
  8532. array, updateRange.offset, updateRange.count );
  8533. } else {
  8534. gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
  8535. array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
  8536. }
  8537. updateRange.count = - 1; // reset range
  8538. }
  8539. }
  8540. //
  8541. function get( attribute ) {
  8542. if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
  8543. return buffers.get( attribute );
  8544. }
  8545. function remove( attribute ) {
  8546. if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
  8547. var data = buffers.get( attribute );
  8548. if ( data ) {
  8549. gl.deleteBuffer( data.buffer );
  8550. buffers.delete( attribute );
  8551. }
  8552. }
  8553. function update( attribute, bufferType ) {
  8554. if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
  8555. var data = buffers.get( attribute );
  8556. if ( data === undefined ) {
  8557. buffers.set( attribute, createBuffer( attribute, bufferType ) );
  8558. } else if ( data.version < attribute.version ) {
  8559. updateBuffer( data.buffer, attribute, bufferType );
  8560. data.version = attribute.version;
  8561. }
  8562. }
  8563. return {
  8564. get: get,
  8565. remove: remove,
  8566. update: update
  8567. };
  8568. }
  8569. // PlaneGeometry
  8570. function PlaneGeometry( width, height, widthSegments, heightSegments ) {
  8571. Geometry.call(this);
  8572. this.type = 'PlaneGeometry';
  8573. this.parameters = {
  8574. width: width,
  8575. height: height,
  8576. widthSegments: widthSegments,
  8577. heightSegments: heightSegments
  8578. };
  8579. this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
  8580. this.mergeVertices();
  8581. }
  8582. PlaneGeometry.prototype = Object.create( Geometry.prototype );
  8583. PlaneGeometry.prototype.constructor = PlaneGeometry;
  8584. // PlaneBufferGeometry
  8585. function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
  8586. BufferGeometry.call(this);
  8587. this.type = 'PlaneBufferGeometry';
  8588. this.parameters = {
  8589. width: width,
  8590. height: height,
  8591. widthSegments: widthSegments,
  8592. heightSegments: heightSegments
  8593. };
  8594. width = width || 1;
  8595. height = height || 1;
  8596. var width_half = width / 2;
  8597. var height_half = height / 2;
  8598. var gridX = Math.floor( widthSegments ) || 1;
  8599. var gridY = Math.floor( heightSegments ) || 1;
  8600. var gridX1 = gridX + 1;
  8601. var gridY1 = gridY + 1;
  8602. var segment_width = width / gridX;
  8603. var segment_height = height / gridY;
  8604. // buffers
  8605. var indices = [];
  8606. var vertices = [];
  8607. var normals = [];
  8608. var uvs = [];
  8609. // generate vertices, normals and uvs
  8610. for ( var iy = 0; iy < gridY1; iy ++ ) {
  8611. var y = iy * segment_height - height_half;
  8612. for ( var ix = 0; ix < gridX1; ix ++ ) {
  8613. var x = ix * segment_width - width_half;
  8614. vertices.push( x, - y, 0 );
  8615. normals.push( 0, 0, 1 );
  8616. uvs.push( ix / gridX );
  8617. uvs.push( 1 - ( iy / gridY ) );
  8618. }
  8619. }
  8620. // indices
  8621. for ( var iy$1 = 0; iy$1 < gridY; iy$1 ++ ) {
  8622. for ( var ix$1 = 0; ix$1 < gridX; ix$1 ++ ) {
  8623. var a = ix$1 + gridX1 * iy$1;
  8624. var b = ix$1 + gridX1 * ( iy$1 + 1 );
  8625. var c = ( ix$1 + 1 ) + gridX1 * ( iy$1 + 1 );
  8626. var d = ( ix$1 + 1 ) + gridX1 * iy$1;
  8627. // faces
  8628. indices.push( a, b, d );
  8629. indices.push( b, c, d );
  8630. }
  8631. }
  8632. // build geometry
  8633. this.setIndex( indices );
  8634. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  8635. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  8636. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  8637. }
  8638. PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  8639. PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
  8640. var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
  8641. var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  8642. var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
  8643. var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
  8644. var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
  8645. var begin_vertex = "vec3 transformed = vec3( position );";
  8646. var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
  8647. var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
  8648. var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
  8649. var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
  8650. var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
  8651. var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";
  8652. var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";
  8653. var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
  8654. var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
  8655. var color_pars_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";
  8656. var color_vertex = "#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
  8657. var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}";
  8658. var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
  8659. var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
  8660. var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
  8661. var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
  8662. var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
  8663. var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
  8664. var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
  8665. var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
  8666. var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
  8667. var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
  8668. var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
  8669. var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
  8670. var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
  8671. var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif";
  8672. var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
  8673. var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
  8674. var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
  8675. var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
  8676. var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif";
  8677. var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
  8678. var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";
  8679. var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
  8680. var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
  8681. var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
  8682. var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
  8683. var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
  8684. var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
  8685. var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";
  8686. var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
  8687. var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
  8688. var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";
  8689. var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
  8690. var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
  8691. var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
  8692. var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
  8693. var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
  8694. var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
  8695. var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
  8696. var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
  8697. var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  8698. var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
  8699. var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
  8700. var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";
  8701. var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
  8702. var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
  8703. var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
  8704. var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
  8705. var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";
  8706. var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
  8707. var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif";
  8708. var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
  8709. var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
  8710. var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
  8711. var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
  8712. var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
  8713. var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
  8714. var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
  8715. var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
  8716. var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
  8717. var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
  8718. var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";
  8719. var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";
  8720. var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
  8721. var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
  8722. var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
  8723. var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
  8724. var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
  8725. var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
  8726. var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
  8727. var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
  8728. var transmissionmap_fragment = "#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif";
  8729. var transmissionmap_pars_fragment = "#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif";
  8730. var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
  8731. var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
  8732. var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
  8733. var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
  8734. var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
  8735. var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
  8736. var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
  8737. var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8738. var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
  8739. var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8740. var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
  8741. var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
  8742. var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
  8743. var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
  8744. var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
  8745. var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8746. var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
  8747. var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8748. var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  8749. var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8750. var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
  8751. var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8752. var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8753. var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8754. var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
  8755. var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8756. var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8757. var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8758. var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8759. var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8760. var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8761. var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
  8762. var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
  8763. var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8764. var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
  8765. var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  8766. var shadow_vert = "#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8767. var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  8768. var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  8769. var ShaderChunk = {
  8770. alphamap_fragment: alphamap_fragment,
  8771. alphamap_pars_fragment: alphamap_pars_fragment,
  8772. alphatest_fragment: alphatest_fragment,
  8773. aomap_fragment: aomap_fragment,
  8774. aomap_pars_fragment: aomap_pars_fragment,
  8775. begin_vertex: begin_vertex,
  8776. beginnormal_vertex: beginnormal_vertex,
  8777. bsdfs: bsdfs,
  8778. bumpmap_pars_fragment: bumpmap_pars_fragment,
  8779. clipping_planes_fragment: clipping_planes_fragment,
  8780. clipping_planes_pars_fragment: clipping_planes_pars_fragment,
  8781. clipping_planes_pars_vertex: clipping_planes_pars_vertex,
  8782. clipping_planes_vertex: clipping_planes_vertex,
  8783. color_fragment: color_fragment,
  8784. color_pars_fragment: color_pars_fragment,
  8785. color_pars_vertex: color_pars_vertex,
  8786. color_vertex: color_vertex,
  8787. common: common,
  8788. cube_uv_reflection_fragment: cube_uv_reflection_fragment,
  8789. defaultnormal_vertex: defaultnormal_vertex,
  8790. displacementmap_pars_vertex: displacementmap_pars_vertex,
  8791. displacementmap_vertex: displacementmap_vertex,
  8792. emissivemap_fragment: emissivemap_fragment,
  8793. emissivemap_pars_fragment: emissivemap_pars_fragment,
  8794. encodings_fragment: encodings_fragment,
  8795. encodings_pars_fragment: encodings_pars_fragment,
  8796. envmap_fragment: envmap_fragment,
  8797. envmap_common_pars_fragment: envmap_common_pars_fragment,
  8798. envmap_pars_fragment: envmap_pars_fragment,
  8799. envmap_pars_vertex: envmap_pars_vertex,
  8800. envmap_physical_pars_fragment: envmap_physical_pars_fragment,
  8801. envmap_vertex: envmap_vertex,
  8802. fog_vertex: fog_vertex,
  8803. fog_pars_vertex: fog_pars_vertex,
  8804. fog_fragment: fog_fragment,
  8805. fog_pars_fragment: fog_pars_fragment,
  8806. gradientmap_pars_fragment: gradientmap_pars_fragment,
  8807. lightmap_fragment: lightmap_fragment,
  8808. lightmap_pars_fragment: lightmap_pars_fragment,
  8809. lights_lambert_vertex: lights_lambert_vertex,
  8810. lights_pars_begin: lights_pars_begin,
  8811. lights_toon_fragment: lights_toon_fragment,
  8812. lights_toon_pars_fragment: lights_toon_pars_fragment,
  8813. lights_phong_fragment: lights_phong_fragment,
  8814. lights_phong_pars_fragment: lights_phong_pars_fragment,
  8815. lights_physical_fragment: lights_physical_fragment,
  8816. lights_physical_pars_fragment: lights_physical_pars_fragment,
  8817. lights_fragment_begin: lights_fragment_begin,
  8818. lights_fragment_maps: lights_fragment_maps,
  8819. lights_fragment_end: lights_fragment_end,
  8820. logdepthbuf_fragment: logdepthbuf_fragment,
  8821. logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
  8822. logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
  8823. logdepthbuf_vertex: logdepthbuf_vertex,
  8824. map_fragment: map_fragment,
  8825. map_pars_fragment: map_pars_fragment,
  8826. map_particle_fragment: map_particle_fragment,
  8827. map_particle_pars_fragment: map_particle_pars_fragment,
  8828. metalnessmap_fragment: metalnessmap_fragment,
  8829. metalnessmap_pars_fragment: metalnessmap_pars_fragment,
  8830. morphnormal_vertex: morphnormal_vertex,
  8831. morphtarget_pars_vertex: morphtarget_pars_vertex,
  8832. morphtarget_vertex: morphtarget_vertex,
  8833. normal_fragment_begin: normal_fragment_begin,
  8834. normal_fragment_maps: normal_fragment_maps,
  8835. normalmap_pars_fragment: normalmap_pars_fragment,
  8836. clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
  8837. clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
  8838. clearcoat_pars_fragment: clearcoat_pars_fragment,
  8839. packing: packing,
  8840. premultiplied_alpha_fragment: premultiplied_alpha_fragment,
  8841. project_vertex: project_vertex,
  8842. dithering_fragment: dithering_fragment,
  8843. dithering_pars_fragment: dithering_pars_fragment,
  8844. roughnessmap_fragment: roughnessmap_fragment,
  8845. roughnessmap_pars_fragment: roughnessmap_pars_fragment,
  8846. shadowmap_pars_fragment: shadowmap_pars_fragment,
  8847. shadowmap_pars_vertex: shadowmap_pars_vertex,
  8848. shadowmap_vertex: shadowmap_vertex,
  8849. shadowmask_pars_fragment: shadowmask_pars_fragment,
  8850. skinbase_vertex: skinbase_vertex,
  8851. skinning_pars_vertex: skinning_pars_vertex,
  8852. skinning_vertex: skinning_vertex,
  8853. skinnormal_vertex: skinnormal_vertex,
  8854. specularmap_fragment: specularmap_fragment,
  8855. specularmap_pars_fragment: specularmap_pars_fragment,
  8856. tonemapping_fragment: tonemapping_fragment,
  8857. tonemapping_pars_fragment: tonemapping_pars_fragment,
  8858. transmissionmap_fragment: transmissionmap_fragment,
  8859. transmissionmap_pars_fragment: transmissionmap_pars_fragment,
  8860. uv_pars_fragment: uv_pars_fragment,
  8861. uv_pars_vertex: uv_pars_vertex,
  8862. uv_vertex: uv_vertex,
  8863. uv2_pars_fragment: uv2_pars_fragment,
  8864. uv2_pars_vertex: uv2_pars_vertex,
  8865. uv2_vertex: uv2_vertex,
  8866. worldpos_vertex: worldpos_vertex,
  8867. background_frag: background_frag,
  8868. background_vert: background_vert,
  8869. cube_frag: cube_frag,
  8870. cube_vert: cube_vert,
  8871. depth_frag: depth_frag,
  8872. depth_vert: depth_vert,
  8873. distanceRGBA_frag: distanceRGBA_frag,
  8874. distanceRGBA_vert: distanceRGBA_vert,
  8875. equirect_frag: equirect_frag,
  8876. equirect_vert: equirect_vert,
  8877. linedashed_frag: linedashed_frag,
  8878. linedashed_vert: linedashed_vert,
  8879. meshbasic_frag: meshbasic_frag,
  8880. meshbasic_vert: meshbasic_vert,
  8881. meshlambert_frag: meshlambert_frag,
  8882. meshlambert_vert: meshlambert_vert,
  8883. meshmatcap_frag: meshmatcap_frag,
  8884. meshmatcap_vert: meshmatcap_vert,
  8885. meshtoon_frag: meshtoon_frag,
  8886. meshtoon_vert: meshtoon_vert,
  8887. meshphong_frag: meshphong_frag,
  8888. meshphong_vert: meshphong_vert,
  8889. meshphysical_frag: meshphysical_frag,
  8890. meshphysical_vert: meshphysical_vert,
  8891. normal_frag: normal_frag,
  8892. normal_vert: normal_vert,
  8893. points_frag: points_frag,
  8894. points_vert: points_vert,
  8895. shadow_frag: shadow_frag,
  8896. shadow_vert: shadow_vert,
  8897. sprite_frag: sprite_frag,
  8898. sprite_vert: sprite_vert
  8899. };
  8900. var ShaderLib = {
  8901. basic: {
  8902. uniforms: mergeUniforms( [
  8903. UniformsLib.common,
  8904. UniformsLib.specularmap,
  8905. UniformsLib.envmap,
  8906. UniformsLib.aomap,
  8907. UniformsLib.lightmap,
  8908. UniformsLib.fog
  8909. ] ),
  8910. vertexShader: ShaderChunk.meshbasic_vert,
  8911. fragmentShader: ShaderChunk.meshbasic_frag
  8912. },
  8913. lambert: {
  8914. uniforms: mergeUniforms( [
  8915. UniformsLib.common,
  8916. UniformsLib.specularmap,
  8917. UniformsLib.envmap,
  8918. UniformsLib.aomap,
  8919. UniformsLib.lightmap,
  8920. UniformsLib.emissivemap,
  8921. UniformsLib.fog,
  8922. UniformsLib.lights,
  8923. {
  8924. emissive: { value: new Color( 0x000000 ) }
  8925. }
  8926. ] ),
  8927. vertexShader: ShaderChunk.meshlambert_vert,
  8928. fragmentShader: ShaderChunk.meshlambert_frag
  8929. },
  8930. phong: {
  8931. uniforms: mergeUniforms( [
  8932. UniformsLib.common,
  8933. UniformsLib.specularmap,
  8934. UniformsLib.envmap,
  8935. UniformsLib.aomap,
  8936. UniformsLib.lightmap,
  8937. UniformsLib.emissivemap,
  8938. UniformsLib.bumpmap,
  8939. UniformsLib.normalmap,
  8940. UniformsLib.displacementmap,
  8941. UniformsLib.fog,
  8942. UniformsLib.lights,
  8943. {
  8944. emissive: { value: new Color( 0x000000 ) },
  8945. specular: { value: new Color( 0x111111 ) },
  8946. shininess: { value: 30 }
  8947. }
  8948. ] ),
  8949. vertexShader: ShaderChunk.meshphong_vert,
  8950. fragmentShader: ShaderChunk.meshphong_frag
  8951. },
  8952. standard: {
  8953. uniforms: mergeUniforms( [
  8954. UniformsLib.common,
  8955. UniformsLib.envmap,
  8956. UniformsLib.aomap,
  8957. UniformsLib.lightmap,
  8958. UniformsLib.emissivemap,
  8959. UniformsLib.bumpmap,
  8960. UniformsLib.normalmap,
  8961. UniformsLib.displacementmap,
  8962. UniformsLib.roughnessmap,
  8963. UniformsLib.metalnessmap,
  8964. UniformsLib.fog,
  8965. UniformsLib.lights,
  8966. {
  8967. emissive: { value: new Color( 0x000000 ) },
  8968. roughness: { value: 1.0 },
  8969. metalness: { value: 0.0 },
  8970. envMapIntensity: { value: 1 } // temporary
  8971. }
  8972. ] ),
  8973. vertexShader: ShaderChunk.meshphysical_vert,
  8974. fragmentShader: ShaderChunk.meshphysical_frag
  8975. },
  8976. toon: {
  8977. uniforms: mergeUniforms( [
  8978. UniformsLib.common,
  8979. UniformsLib.aomap,
  8980. UniformsLib.lightmap,
  8981. UniformsLib.emissivemap,
  8982. UniformsLib.bumpmap,
  8983. UniformsLib.normalmap,
  8984. UniformsLib.displacementmap,
  8985. UniformsLib.gradientmap,
  8986. UniformsLib.fog,
  8987. UniformsLib.lights,
  8988. {
  8989. emissive: { value: new Color( 0x000000 ) }
  8990. }
  8991. ] ),
  8992. vertexShader: ShaderChunk.meshtoon_vert,
  8993. fragmentShader: ShaderChunk.meshtoon_frag
  8994. },
  8995. matcap: {
  8996. uniforms: mergeUniforms( [
  8997. UniformsLib.common,
  8998. UniformsLib.bumpmap,
  8999. UniformsLib.normalmap,
  9000. UniformsLib.displacementmap,
  9001. UniformsLib.fog,
  9002. {
  9003. matcap: { value: null }
  9004. }
  9005. ] ),
  9006. vertexShader: ShaderChunk.meshmatcap_vert,
  9007. fragmentShader: ShaderChunk.meshmatcap_frag
  9008. },
  9009. points: {
  9010. uniforms: mergeUniforms( [
  9011. UniformsLib.points,
  9012. UniformsLib.fog
  9013. ] ),
  9014. vertexShader: ShaderChunk.points_vert,
  9015. fragmentShader: ShaderChunk.points_frag
  9016. },
  9017. dashed: {
  9018. uniforms: mergeUniforms( [
  9019. UniformsLib.common,
  9020. UniformsLib.fog,
  9021. {
  9022. scale: { value: 1 },
  9023. dashSize: { value: 1 },
  9024. totalSize: { value: 2 }
  9025. }
  9026. ] ),
  9027. vertexShader: ShaderChunk.linedashed_vert,
  9028. fragmentShader: ShaderChunk.linedashed_frag
  9029. },
  9030. depth: {
  9031. uniforms: mergeUniforms( [
  9032. UniformsLib.common,
  9033. UniformsLib.displacementmap
  9034. ] ),
  9035. vertexShader: ShaderChunk.depth_vert,
  9036. fragmentShader: ShaderChunk.depth_frag
  9037. },
  9038. normal: {
  9039. uniforms: mergeUniforms( [
  9040. UniformsLib.common,
  9041. UniformsLib.bumpmap,
  9042. UniformsLib.normalmap,
  9043. UniformsLib.displacementmap,
  9044. {
  9045. opacity: { value: 1.0 }
  9046. }
  9047. ] ),
  9048. vertexShader: ShaderChunk.normal_vert,
  9049. fragmentShader: ShaderChunk.normal_frag
  9050. },
  9051. sprite: {
  9052. uniforms: mergeUniforms( [
  9053. UniformsLib.sprite,
  9054. UniformsLib.fog
  9055. ] ),
  9056. vertexShader: ShaderChunk.sprite_vert,
  9057. fragmentShader: ShaderChunk.sprite_frag
  9058. },
  9059. background: {
  9060. uniforms: {
  9061. uvTransform: { value: new Matrix3() },
  9062. t2D: { value: null },
  9063. },
  9064. vertexShader: ShaderChunk.background_vert,
  9065. fragmentShader: ShaderChunk.background_frag
  9066. },
  9067. /* -------------------------------------------------------------------------
  9068. // Cube map shader
  9069. ------------------------------------------------------------------------- */
  9070. cube: {
  9071. uniforms: mergeUniforms( [
  9072. UniformsLib.envmap,
  9073. {
  9074. opacity: { value: 1.0 }
  9075. }
  9076. ] ),
  9077. vertexShader: ShaderChunk.cube_vert,
  9078. fragmentShader: ShaderChunk.cube_frag
  9079. },
  9080. equirect: {
  9081. uniforms: {
  9082. tEquirect: { value: null },
  9083. },
  9084. vertexShader: ShaderChunk.equirect_vert,
  9085. fragmentShader: ShaderChunk.equirect_frag
  9086. },
  9087. distanceRGBA: {
  9088. uniforms: mergeUniforms( [
  9089. UniformsLib.common,
  9090. UniformsLib.displacementmap,
  9091. {
  9092. referencePosition: { value: new Vector3() },
  9093. nearDistance: { value: 1 },
  9094. farDistance: { value: 1000 }
  9095. }
  9096. ] ),
  9097. vertexShader: ShaderChunk.distanceRGBA_vert,
  9098. fragmentShader: ShaderChunk.distanceRGBA_frag
  9099. },
  9100. shadow: {
  9101. uniforms: mergeUniforms( [
  9102. UniformsLib.lights,
  9103. UniformsLib.fog,
  9104. {
  9105. color: { value: new Color( 0x00000 ) },
  9106. opacity: { value: 1.0 }
  9107. } ] ),
  9108. vertexShader: ShaderChunk.shadow_vert,
  9109. fragmentShader: ShaderChunk.shadow_frag
  9110. }
  9111. };
  9112. ShaderLib.physical = {
  9113. uniforms: mergeUniforms( [
  9114. ShaderLib.standard.uniforms,
  9115. {
  9116. clearcoat: { value: 0 },
  9117. clearcoatMap: { value: null },
  9118. clearcoatRoughness: { value: 0 },
  9119. clearcoatRoughnessMap: { value: null },
  9120. clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
  9121. clearcoatNormalMap: { value: null },
  9122. sheen: { value: new Color( 0x000000 ) },
  9123. transmission: { value: 0 },
  9124. transmissionMap: { value: null },
  9125. }
  9126. ] ),
  9127. vertexShader: ShaderChunk.meshphysical_vert,
  9128. fragmentShader: ShaderChunk.meshphysical_frag
  9129. };
  9130. function WebGLBackground( renderer, cubemaps, state, objects, premultipliedAlpha ) {
  9131. var clearColor = new Color( 0x000000 );
  9132. var clearAlpha = 0;
  9133. var planeMesh;
  9134. var boxMesh;
  9135. var currentBackground = null;
  9136. var currentBackgroundVersion = 0;
  9137. var currentTonemapping = null;
  9138. function render( renderList, scene, camera, forceClear ) {
  9139. var background = scene.isScene === true ? scene.background : null;
  9140. if ( background && background.isTexture ) {
  9141. background = cubemaps.get( background );
  9142. }
  9143. // Ignore background in AR
  9144. // TODO: Reconsider this.
  9145. var xr = renderer.xr;
  9146. var session = xr.getSession && xr.getSession();
  9147. if ( session && session.environmentBlendMode === 'additive' ) {
  9148. background = null;
  9149. }
  9150. if ( background === null ) {
  9151. setClear( clearColor, clearAlpha );
  9152. } else if ( background && background.isColor ) {
  9153. setClear( background, 1 );
  9154. forceClear = true;
  9155. }
  9156. if ( renderer.autoClear || forceClear ) {
  9157. renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
  9158. }
  9159. if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.isWebGLCubeRenderTargetTexture || background.mapping === CubeUVReflectionMapping ) ) {
  9160. if ( boxMesh === undefined ) {
  9161. boxMesh = new Mesh(
  9162. new BoxBufferGeometry( 1, 1, 1 ),
  9163. new ShaderMaterial( {
  9164. name: 'BackgroundCubeMaterial',
  9165. uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
  9166. vertexShader: ShaderLib.cube.vertexShader,
  9167. fragmentShader: ShaderLib.cube.fragmentShader,
  9168. side: BackSide,
  9169. depthTest: false,
  9170. depthWrite: false,
  9171. fog: false
  9172. } )
  9173. );
  9174. boxMesh.geometry.deleteAttribute( 'normal' );
  9175. boxMesh.geometry.deleteAttribute( 'uv' );
  9176. boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
  9177. this.matrixWorld.copyPosition( camera.matrixWorld );
  9178. };
  9179. // enable code injection for non-built-in material
  9180. Object.defineProperty( boxMesh.material, 'envMap', {
  9181. get: function () {
  9182. return this.uniforms.envMap.value;
  9183. }
  9184. } );
  9185. objects.update( boxMesh );
  9186. }
  9187. if ( background.isWebGLCubeRenderTarget ) {
  9188. // TODO Deprecate
  9189. background = background.texture;
  9190. }
  9191. boxMesh.material.uniforms.envMap.value = background;
  9192. boxMesh.material.uniforms.flipEnvMap.value = background.isCubeTexture ? - 1 : 1;
  9193. if ( currentBackground !== background ||
  9194. currentBackgroundVersion !== background.version ||
  9195. currentTonemapping !== renderer.toneMapping ) {
  9196. boxMesh.material.needsUpdate = true;
  9197. currentBackground = background;
  9198. currentBackgroundVersion = background.version;
  9199. currentTonemapping = renderer.toneMapping;
  9200. }
  9201. // push to the pre-sorted opaque render list
  9202. renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
  9203. } else if ( background && background.isTexture ) {
  9204. if ( planeMesh === undefined ) {
  9205. planeMesh = new Mesh(
  9206. new PlaneBufferGeometry( 2, 2 ),
  9207. new ShaderMaterial( {
  9208. name: 'BackgroundMaterial',
  9209. uniforms: cloneUniforms( ShaderLib.background.uniforms ),
  9210. vertexShader: ShaderLib.background.vertexShader,
  9211. fragmentShader: ShaderLib.background.fragmentShader,
  9212. side: FrontSide,
  9213. depthTest: false,
  9214. depthWrite: false,
  9215. fog: false
  9216. } )
  9217. );
  9218. planeMesh.geometry.deleteAttribute( 'normal' );
  9219. // enable code injection for non-built-in material
  9220. Object.defineProperty( planeMesh.material, 'map', {
  9221. get: function () {
  9222. return this.uniforms.t2D.value;
  9223. }
  9224. } );
  9225. objects.update( planeMesh );
  9226. }
  9227. planeMesh.material.uniforms.t2D.value = background;
  9228. if ( background.matrixAutoUpdate === true ) {
  9229. background.updateMatrix();
  9230. }
  9231. planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
  9232. if ( currentBackground !== background ||
  9233. currentBackgroundVersion !== background.version ||
  9234. currentTonemapping !== renderer.toneMapping ) {
  9235. planeMesh.material.needsUpdate = true;
  9236. currentBackground = background;
  9237. currentBackgroundVersion = background.version;
  9238. currentTonemapping = renderer.toneMapping;
  9239. }
  9240. // push to the pre-sorted opaque render list
  9241. renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );
  9242. }
  9243. }
  9244. function setClear( color, alpha ) {
  9245. state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
  9246. }
  9247. return {
  9248. getClearColor: function () {
  9249. return clearColor;
  9250. },
  9251. setClearColor: function ( color, alpha ) {
  9252. clearColor.set( color );
  9253. clearAlpha = alpha !== undefined ? alpha : 1;
  9254. setClear( clearColor, clearAlpha );
  9255. },
  9256. getClearAlpha: function () {
  9257. return clearAlpha;
  9258. },
  9259. setClearAlpha: function ( alpha ) {
  9260. clearAlpha = alpha;
  9261. setClear( clearColor, clearAlpha );
  9262. },
  9263. render: render
  9264. };
  9265. }
  9266. function WebGLBindingStates( gl, extensions, attributes, capabilities ) {
  9267. var maxVertexAttributes = gl.getParameter( 34921 );
  9268. var extension = capabilities.isWebGL2 ? null : extensions.get( 'OES_vertex_array_object' );
  9269. var vaoAvailable = capabilities.isWebGL2 || extension !== null;
  9270. var bindingStates = {};
  9271. var defaultState = createBindingState( null );
  9272. var currentState = defaultState;
  9273. function setup( object, material, program, geometry, index ) {
  9274. var updateBuffers = false;
  9275. if ( vaoAvailable ) {
  9276. var state = getBindingState( geometry, program, material );
  9277. if ( currentState !== state ) {
  9278. currentState = state;
  9279. bindVertexArrayObject( currentState.object );
  9280. }
  9281. updateBuffers = needsUpdate( geometry );
  9282. if ( updateBuffers ) { saveCache( geometry ); }
  9283. } else {
  9284. var wireframe = ( material.wireframe === true );
  9285. if ( currentState.geometry !== geometry.id ||
  9286. currentState.program !== program.id ||
  9287. currentState.wireframe !== wireframe ) {
  9288. currentState.geometry = geometry.id;
  9289. currentState.program = program.id;
  9290. currentState.wireframe = wireframe;
  9291. updateBuffers = true;
  9292. }
  9293. }
  9294. if ( object.isInstancedMesh === true ) {
  9295. updateBuffers = true;
  9296. }
  9297. if ( index !== null ) {
  9298. attributes.update( index, 34963 );
  9299. }
  9300. if ( updateBuffers ) {
  9301. setupVertexAttributes( object, material, program, geometry );
  9302. if ( index !== null ) {
  9303. gl.bindBuffer( 34963, attributes.get( index ).buffer );
  9304. }
  9305. }
  9306. }
  9307. function createVertexArrayObject() {
  9308. if ( capabilities.isWebGL2 ) { return gl.createVertexArray(); }
  9309. return extension.createVertexArrayOES();
  9310. }
  9311. function bindVertexArrayObject( vao ) {
  9312. if ( capabilities.isWebGL2 ) { return gl.bindVertexArray( vao ); }
  9313. return extension.bindVertexArrayOES( vao );
  9314. }
  9315. function deleteVertexArrayObject( vao ) {
  9316. if ( capabilities.isWebGL2 ) { return gl.deleteVertexArray( vao ); }
  9317. return extension.deleteVertexArrayOES( vao );
  9318. }
  9319. function getBindingState( geometry, program, material ) {
  9320. var wireframe = ( material.wireframe === true );
  9321. var programMap = bindingStates[ geometry.id ];
  9322. if ( programMap === undefined ) {
  9323. programMap = {};
  9324. bindingStates[ geometry.id ] = programMap;
  9325. }
  9326. var stateMap = programMap[ program.id ];
  9327. if ( stateMap === undefined ) {
  9328. stateMap = {};
  9329. programMap[ program.id ] = stateMap;
  9330. }
  9331. var state = stateMap[ wireframe ];
  9332. if ( state === undefined ) {
  9333. state = createBindingState( createVertexArrayObject() );
  9334. stateMap[ wireframe ] = state;
  9335. }
  9336. return state;
  9337. }
  9338. function createBindingState( vao ) {
  9339. var newAttributes = [];
  9340. var enabledAttributes = [];
  9341. var attributeDivisors = [];
  9342. for ( var i = 0; i < maxVertexAttributes; i ++ ) {
  9343. newAttributes[ i ] = 0;
  9344. enabledAttributes[ i ] = 0;
  9345. attributeDivisors[ i ] = 0;
  9346. }
  9347. return {
  9348. // for backward compatibility on non-VAO support browser
  9349. geometry: null,
  9350. program: null,
  9351. wireframe: false,
  9352. newAttributes: newAttributes,
  9353. enabledAttributes: enabledAttributes,
  9354. attributeDivisors: attributeDivisors,
  9355. object: vao,
  9356. attributes: {}
  9357. };
  9358. }
  9359. function needsUpdate( geometry ) {
  9360. var cachedAttributes = currentState.attributes;
  9361. var geometryAttributes = geometry.attributes;
  9362. if ( Object.keys( cachedAttributes ).length !== Object.keys( geometryAttributes ).length ) { return true; }
  9363. for ( var key in geometryAttributes ) {
  9364. var cachedAttribute = cachedAttributes[ key ];
  9365. var geometryAttribute = geometryAttributes[ key ];
  9366. if ( cachedAttribute.attribute !== geometryAttribute ) { return true; }
  9367. if ( cachedAttribute.data !== geometryAttribute.data ) { return true; }
  9368. }
  9369. return false;
  9370. }
  9371. function saveCache( geometry ) {
  9372. var cache = {};
  9373. var attributes = geometry.attributes;
  9374. for ( var key in attributes ) {
  9375. var attribute = attributes[ key ];
  9376. var data = {};
  9377. data.attribute = attribute;
  9378. if ( attribute.data ) {
  9379. data.data = attribute.data;
  9380. }
  9381. cache[ key ] = data;
  9382. }
  9383. currentState.attributes = cache;
  9384. }
  9385. function initAttributes() {
  9386. var newAttributes = currentState.newAttributes;
  9387. for ( var i = 0, il = newAttributes.length; i < il; i ++ ) {
  9388. newAttributes[ i ] = 0;
  9389. }
  9390. }
  9391. function enableAttribute( attribute ) {
  9392. enableAttributeAndDivisor( attribute, 0 );
  9393. }
  9394. function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
  9395. var newAttributes = currentState.newAttributes;
  9396. var enabledAttributes = currentState.enabledAttributes;
  9397. var attributeDivisors = currentState.attributeDivisors;
  9398. newAttributes[ attribute ] = 1;
  9399. if ( enabledAttributes[ attribute ] === 0 ) {
  9400. gl.enableVertexAttribArray( attribute );
  9401. enabledAttributes[ attribute ] = 1;
  9402. }
  9403. if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
  9404. var extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
  9405. extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
  9406. attributeDivisors[ attribute ] = meshPerAttribute;
  9407. }
  9408. }
  9409. function disableUnusedAttributes() {
  9410. var newAttributes = currentState.newAttributes;
  9411. var enabledAttributes = currentState.enabledAttributes;
  9412. for ( var i = 0, il = enabledAttributes.length; i < il; i ++ ) {
  9413. if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
  9414. gl.disableVertexAttribArray( i );
  9415. enabledAttributes[ i ] = 0;
  9416. }
  9417. }
  9418. }
  9419. function vertexAttribPointer( index, size, type, normalized, stride, offset ) {
  9420. if ( capabilities.isWebGL2 === true && ( type === 5124 || type === 5125 ) ) {
  9421. gl.vertexAttribIPointer( index, size, type, stride, offset );
  9422. } else {
  9423. gl.vertexAttribPointer( index, size, type, normalized, stride, offset );
  9424. }
  9425. }
  9426. function setupVertexAttributes( object, material, program, geometry ) {
  9427. if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
  9428. if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; }
  9429. }
  9430. initAttributes();
  9431. var geometryAttributes = geometry.attributes;
  9432. var programAttributes = program.getAttributes();
  9433. var materialDefaultAttributeValues = material.defaultAttributeValues;
  9434. for ( var name in programAttributes ) {
  9435. var programAttribute = programAttributes[ name ];
  9436. if ( programAttribute >= 0 ) {
  9437. var geometryAttribute = geometryAttributes[ name ];
  9438. if ( geometryAttribute !== undefined ) {
  9439. var normalized = geometryAttribute.normalized;
  9440. var size = geometryAttribute.itemSize;
  9441. var attribute = attributes.get( geometryAttribute );
  9442. // TODO Attribute may not be available on context restore
  9443. if ( attribute === undefined ) { continue; }
  9444. var buffer = attribute.buffer;
  9445. var type = attribute.type;
  9446. var bytesPerElement = attribute.bytesPerElement;
  9447. if ( geometryAttribute.isInterleavedBufferAttribute ) {
  9448. var data = geometryAttribute.data;
  9449. var stride = data.stride;
  9450. var offset = geometryAttribute.offset;
  9451. if ( data && data.isInstancedInterleavedBuffer ) {
  9452. enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
  9453. if ( geometry._maxInstanceCount === undefined ) {
  9454. geometry._maxInstanceCount = data.meshPerAttribute * data.count;
  9455. }
  9456. } else {
  9457. enableAttribute( programAttribute );
  9458. }
  9459. gl.bindBuffer( 34962, buffer );
  9460. vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
  9461. } else {
  9462. if ( geometryAttribute.isInstancedBufferAttribute ) {
  9463. enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
  9464. if ( geometry._maxInstanceCount === undefined ) {
  9465. geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
  9466. }
  9467. } else {
  9468. enableAttribute( programAttribute );
  9469. }
  9470. gl.bindBuffer( 34962, buffer );
  9471. vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
  9472. }
  9473. } else if ( name === 'instanceMatrix' ) {
  9474. var attribute$1 = attributes.get( object.instanceMatrix );
  9475. // TODO Attribute may not be available on context restore
  9476. if ( attribute$1 === undefined ) { continue; }
  9477. var buffer$1 = attribute$1.buffer;
  9478. var type$1 = attribute$1.type;
  9479. enableAttributeAndDivisor( programAttribute + 0, 1 );
  9480. enableAttributeAndDivisor( programAttribute + 1, 1 );
  9481. enableAttributeAndDivisor( programAttribute + 2, 1 );
  9482. enableAttributeAndDivisor( programAttribute + 3, 1 );
  9483. gl.bindBuffer( 34962, buffer$1 );
  9484. gl.vertexAttribPointer( programAttribute + 0, 4, type$1, false, 64, 0 );
  9485. gl.vertexAttribPointer( programAttribute + 1, 4, type$1, false, 64, 16 );
  9486. gl.vertexAttribPointer( programAttribute + 2, 4, type$1, false, 64, 32 );
  9487. gl.vertexAttribPointer( programAttribute + 3, 4, type$1, false, 64, 48 );
  9488. } else if ( name === 'instanceColor' ) {
  9489. var attribute$2 = attributes.get( object.instanceColor );
  9490. // TODO Attribute may not be available on context restore
  9491. if ( attribute$2 === undefined ) { continue; }
  9492. var buffer$2 = attribute$2.buffer;
  9493. var type$2 = attribute$2.type;
  9494. enableAttributeAndDivisor( programAttribute, 1 );
  9495. gl.bindBuffer( 34962, buffer$2 );
  9496. gl.vertexAttribPointer( programAttribute, 3, type$2, false, 12, 0 );
  9497. } else if ( materialDefaultAttributeValues !== undefined ) {
  9498. var value = materialDefaultAttributeValues[ name ];
  9499. if ( value !== undefined ) {
  9500. switch ( value.length ) {
  9501. case 2:
  9502. gl.vertexAttrib2fv( programAttribute, value );
  9503. break;
  9504. case 3:
  9505. gl.vertexAttrib3fv( programAttribute, value );
  9506. break;
  9507. case 4:
  9508. gl.vertexAttrib4fv( programAttribute, value );
  9509. break;
  9510. default:
  9511. gl.vertexAttrib1fv( programAttribute, value );
  9512. }
  9513. }
  9514. }
  9515. }
  9516. }
  9517. disableUnusedAttributes();
  9518. }
  9519. function dispose() {
  9520. reset();
  9521. for ( var geometryId in bindingStates ) {
  9522. var programMap = bindingStates[ geometryId ];
  9523. for ( var programId in programMap ) {
  9524. var stateMap = programMap[ programId ];
  9525. for ( var wireframe in stateMap ) {
  9526. deleteVertexArrayObject( stateMap[ wireframe ].object );
  9527. delete stateMap[ wireframe ];
  9528. }
  9529. delete programMap[ programId ];
  9530. }
  9531. delete bindingStates[ geometryId ];
  9532. }
  9533. }
  9534. function releaseStatesOfGeometry( geometry ) {
  9535. if ( bindingStates[ geometry.id ] === undefined ) { return; }
  9536. var programMap = bindingStates[ geometry.id ];
  9537. for ( var programId in programMap ) {
  9538. var stateMap = programMap[ programId ];
  9539. for ( var wireframe in stateMap ) {
  9540. deleteVertexArrayObject( stateMap[ wireframe ].object );
  9541. delete stateMap[ wireframe ];
  9542. }
  9543. delete programMap[ programId ];
  9544. }
  9545. delete bindingStates[ geometry.id ];
  9546. }
  9547. function releaseStatesOfProgram( program ) {
  9548. for ( var geometryId in bindingStates ) {
  9549. var programMap = bindingStates[ geometryId ];
  9550. if ( programMap[ program.id ] === undefined ) { continue; }
  9551. var stateMap = programMap[ program.id ];
  9552. for ( var wireframe in stateMap ) {
  9553. deleteVertexArrayObject( stateMap[ wireframe ].object );
  9554. delete stateMap[ wireframe ];
  9555. }
  9556. delete programMap[ program.id ];
  9557. }
  9558. }
  9559. function reset() {
  9560. resetDefaultState();
  9561. if ( currentState === defaultState ) { return; }
  9562. currentState = defaultState;
  9563. bindVertexArrayObject( currentState.object );
  9564. }
  9565. // for backward-compatilibity
  9566. function resetDefaultState() {
  9567. defaultState.geometry = null;
  9568. defaultState.program = null;
  9569. defaultState.wireframe = false;
  9570. }
  9571. return {
  9572. setup: setup,
  9573. reset: reset,
  9574. resetDefaultState: resetDefaultState,
  9575. dispose: dispose,
  9576. releaseStatesOfGeometry: releaseStatesOfGeometry,
  9577. releaseStatesOfProgram: releaseStatesOfProgram,
  9578. initAttributes: initAttributes,
  9579. enableAttribute: enableAttribute,
  9580. disableUnusedAttributes: disableUnusedAttributes
  9581. };
  9582. }
  9583. function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
  9584. var isWebGL2 = capabilities.isWebGL2;
  9585. var mode;
  9586. function setMode( value ) {
  9587. mode = value;
  9588. }
  9589. function render( start, count ) {
  9590. gl.drawArrays( mode, start, count );
  9591. info.update( count, mode, 1 );
  9592. }
  9593. function renderInstances( start, count, primcount ) {
  9594. if ( primcount === 0 ) { return; }
  9595. var extension, methodName;
  9596. if ( isWebGL2 ) {
  9597. extension = gl;
  9598. methodName = 'drawArraysInstanced';
  9599. } else {
  9600. extension = extensions.get( 'ANGLE_instanced_arrays' );
  9601. methodName = 'drawArraysInstancedANGLE';
  9602. if ( extension === null ) {
  9603. console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  9604. return;
  9605. }
  9606. }
  9607. extension[ methodName ]( mode, start, count, primcount );
  9608. info.update( count, mode, primcount );
  9609. }
  9610. //
  9611. this.setMode = setMode;
  9612. this.render = render;
  9613. this.renderInstances = renderInstances;
  9614. }
  9615. function WebGLCapabilities( gl, extensions, parameters ) {
  9616. var maxAnisotropy;
  9617. function getMaxAnisotropy() {
  9618. if ( maxAnisotropy !== undefined ) { return maxAnisotropy; }
  9619. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  9620. if ( extension !== null ) {
  9621. maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
  9622. } else {
  9623. maxAnisotropy = 0;
  9624. }
  9625. return maxAnisotropy;
  9626. }
  9627. function getMaxPrecision( precision ) {
  9628. if ( precision === 'highp' ) {
  9629. if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
  9630. gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
  9631. return 'highp';
  9632. }
  9633. precision = 'mediump';
  9634. }
  9635. if ( precision === 'mediump' ) {
  9636. if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
  9637. gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
  9638. return 'mediump';
  9639. }
  9640. }
  9641. return 'lowp';
  9642. }
  9643. /* eslint-disable no-undef */
  9644. var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
  9645. ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
  9646. /* eslint-enable no-undef */
  9647. var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
  9648. var maxPrecision = getMaxPrecision( precision );
  9649. if ( maxPrecision !== precision ) {
  9650. console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
  9651. precision = maxPrecision;
  9652. }
  9653. var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
  9654. var maxTextures = gl.getParameter( 34930 );
  9655. var maxVertexTextures = gl.getParameter( 35660 );
  9656. var maxTextureSize = gl.getParameter( 3379 );
  9657. var maxCubemapSize = gl.getParameter( 34076 );
  9658. var maxAttributes = gl.getParameter( 34921 );
  9659. var maxVertexUniforms = gl.getParameter( 36347 );
  9660. var maxVaryings = gl.getParameter( 36348 );
  9661. var maxFragmentUniforms = gl.getParameter( 36349 );
  9662. var vertexTextures = maxVertexTextures > 0;
  9663. var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
  9664. var floatVertexTextures = vertexTextures && floatFragmentTextures;
  9665. var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;
  9666. return {
  9667. isWebGL2: isWebGL2,
  9668. getMaxAnisotropy: getMaxAnisotropy,
  9669. getMaxPrecision: getMaxPrecision,
  9670. precision: precision,
  9671. logarithmicDepthBuffer: logarithmicDepthBuffer,
  9672. maxTextures: maxTextures,
  9673. maxVertexTextures: maxVertexTextures,
  9674. maxTextureSize: maxTextureSize,
  9675. maxCubemapSize: maxCubemapSize,
  9676. maxAttributes: maxAttributes,
  9677. maxVertexUniforms: maxVertexUniforms,
  9678. maxVaryings: maxVaryings,
  9679. maxFragmentUniforms: maxFragmentUniforms,
  9680. vertexTextures: vertexTextures,
  9681. floatFragmentTextures: floatFragmentTextures,
  9682. floatVertexTextures: floatVertexTextures,
  9683. maxSamples: maxSamples
  9684. };
  9685. }
  9686. function WebGLClipping() {
  9687. var scope = this;
  9688. var globalState = null,
  9689. numGlobalPlanes = 0,
  9690. localClippingEnabled = false,
  9691. renderingShadows = false;
  9692. var plane = new Plane(),
  9693. viewNormalMatrix = new Matrix3(),
  9694. uniform = { value: null, needsUpdate: false };
  9695. this.uniform = uniform;
  9696. this.numPlanes = 0;
  9697. this.numIntersection = 0;
  9698. this.init = function ( planes, enableLocalClipping, camera ) {
  9699. var enabled =
  9700. planes.length !== 0 ||
  9701. enableLocalClipping ||
  9702. // enable state of previous frame - the clipping code has to
  9703. // run another frame in order to reset the state:
  9704. numGlobalPlanes !== 0 ||
  9705. localClippingEnabled;
  9706. localClippingEnabled = enableLocalClipping;
  9707. globalState = projectPlanes( planes, camera, 0 );
  9708. numGlobalPlanes = planes.length;
  9709. return enabled;
  9710. };
  9711. this.beginShadows = function () {
  9712. renderingShadows = true;
  9713. projectPlanes( null );
  9714. };
  9715. this.endShadows = function () {
  9716. renderingShadows = false;
  9717. resetGlobalState();
  9718. };
  9719. this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
  9720. if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
  9721. // there's no local clipping
  9722. if ( renderingShadows ) {
  9723. // there's no global clipping
  9724. projectPlanes( null );
  9725. } else {
  9726. resetGlobalState();
  9727. }
  9728. } else {
  9729. var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
  9730. lGlobal = nGlobal * 4;
  9731. var dstArray = cache.clippingState || null;
  9732. uniform.value = dstArray; // ensure unique state
  9733. dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
  9734. for ( var i = 0; i !== lGlobal; ++ i ) {
  9735. dstArray[ i ] = globalState[ i ];
  9736. }
  9737. cache.clippingState = dstArray;
  9738. this.numIntersection = clipIntersection ? this.numPlanes : 0;
  9739. this.numPlanes += nGlobal;
  9740. }
  9741. };
  9742. function resetGlobalState() {
  9743. if ( uniform.value !== globalState ) {
  9744. uniform.value = globalState;
  9745. uniform.needsUpdate = numGlobalPlanes > 0;
  9746. }
  9747. scope.numPlanes = numGlobalPlanes;
  9748. scope.numIntersection = 0;
  9749. }
  9750. function projectPlanes( planes, camera, dstOffset, skipTransform ) {
  9751. var nPlanes = planes !== null ? planes.length : 0;
  9752. var dstArray = null;
  9753. if ( nPlanes !== 0 ) {
  9754. dstArray = uniform.value;
  9755. if ( skipTransform !== true || dstArray === null ) {
  9756. var flatSize = dstOffset + nPlanes * 4,
  9757. viewMatrix = camera.matrixWorldInverse;
  9758. viewNormalMatrix.getNormalMatrix( viewMatrix );
  9759. if ( dstArray === null || dstArray.length < flatSize ) {
  9760. dstArray = new Float32Array( flatSize );
  9761. }
  9762. for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
  9763. plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
  9764. plane.normal.toArray( dstArray, i4 );
  9765. dstArray[ i4 + 3 ] = plane.constant;
  9766. }
  9767. }
  9768. uniform.value = dstArray;
  9769. uniform.needsUpdate = true;
  9770. }
  9771. scope.numPlanes = nPlanes;
  9772. scope.numIntersection = 0;
  9773. return dstArray;
  9774. }
  9775. }
  9776. function WebGLCubeMaps( renderer ) {
  9777. var cubemaps = new WeakMap();
  9778. function mapTextureMapping( texture, mapping ) {
  9779. if ( mapping === EquirectangularReflectionMapping ) {
  9780. texture.mapping = CubeReflectionMapping;
  9781. } else if ( mapping === EquirectangularRefractionMapping ) {
  9782. texture.mapping = CubeRefractionMapping;
  9783. }
  9784. return texture;
  9785. }
  9786. function get( texture ) {
  9787. if ( texture && texture.isTexture ) {
  9788. var mapping = texture.mapping;
  9789. if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {
  9790. if ( cubemaps.has( texture ) ) {
  9791. var cubemap = cubemaps.get( texture ).texture;
  9792. return mapTextureMapping( cubemap, texture.mapping );
  9793. } else {
  9794. var image = texture.image;
  9795. if ( image && image.height > 0 ) {
  9796. var renderTarget = new WebGLCubeRenderTarget( image.height / 2 );
  9797. renderTarget.fromEquirectangularTexture( renderer, texture );
  9798. cubemaps.set( texture, renderTarget );
  9799. return mapTextureMapping( renderTarget.texture, texture.mapping );
  9800. } else {
  9801. // image not yet ready. try the conversion next frame
  9802. return null;
  9803. }
  9804. }
  9805. }
  9806. }
  9807. return texture;
  9808. }
  9809. function dispose() {
  9810. cubemaps = new WeakMap();
  9811. }
  9812. return {
  9813. get: get,
  9814. dispose: dispose
  9815. };
  9816. }
  9817. function WebGLExtensions( gl ) {
  9818. var extensions = {};
  9819. return {
  9820. has: function ( name ) {
  9821. if ( extensions[ name ] !== undefined ) {
  9822. return extensions[ name ];
  9823. }
  9824. var extension;
  9825. switch ( name ) {
  9826. case 'WEBGL_depth_texture':
  9827. extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
  9828. break;
  9829. case 'EXT_texture_filter_anisotropic':
  9830. extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
  9831. break;
  9832. case 'WEBGL_compressed_texture_s3tc':
  9833. extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
  9834. break;
  9835. case 'WEBGL_compressed_texture_pvrtc':
  9836. extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
  9837. break;
  9838. default:
  9839. extension = gl.getExtension( name );
  9840. }
  9841. extensions[ name ] = extension;
  9842. return !! extension;
  9843. },
  9844. get: function ( name ) {
  9845. if ( ! this.has( name ) ) {
  9846. console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
  9847. }
  9848. return extensions[ name ];
  9849. }
  9850. };
  9851. }
  9852. function WebGLGeometries( gl, attributes, info, bindingStates ) {
  9853. var geometries = new WeakMap();
  9854. var wireframeAttributes = new WeakMap();
  9855. function onGeometryDispose( event ) {
  9856. var geometry = event.target;
  9857. var buffergeometry = geometries.get( geometry );
  9858. if ( buffergeometry.index !== null ) {
  9859. attributes.remove( buffergeometry.index );
  9860. }
  9861. for ( var name in buffergeometry.attributes ) {
  9862. attributes.remove( buffergeometry.attributes[ name ] );
  9863. }
  9864. geometry.removeEventListener( 'dispose', onGeometryDispose );
  9865. geometries.delete( geometry );
  9866. var attribute = wireframeAttributes.get( buffergeometry );
  9867. if ( attribute ) {
  9868. attributes.remove( attribute );
  9869. wireframeAttributes.delete( buffergeometry );
  9870. }
  9871. bindingStates.releaseStatesOfGeometry( geometry );
  9872. if ( geometry.isInstancedBufferGeometry === true ) {
  9873. delete geometry._maxInstanceCount;
  9874. }
  9875. //
  9876. info.memory.geometries --;
  9877. }
  9878. function get( object, geometry ) {
  9879. var buffergeometry = geometries.get( geometry );
  9880. if ( buffergeometry ) { return buffergeometry; }
  9881. geometry.addEventListener( 'dispose', onGeometryDispose );
  9882. if ( geometry.isBufferGeometry ) {
  9883. buffergeometry = geometry;
  9884. } else if ( geometry.isGeometry ) {
  9885. if ( geometry._bufferGeometry === undefined ) {
  9886. geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
  9887. }
  9888. buffergeometry = geometry._bufferGeometry;
  9889. }
  9890. geometries.set( geometry, buffergeometry );
  9891. info.memory.geometries ++;
  9892. return buffergeometry;
  9893. }
  9894. function update( geometry ) {
  9895. var geometryAttributes = geometry.attributes;
  9896. // Updating index buffer in VAO now. See WebGLBindingStates.
  9897. for ( var name in geometryAttributes ) {
  9898. attributes.update( geometryAttributes[ name ], 34962 );
  9899. }
  9900. // morph targets
  9901. var morphAttributes = geometry.morphAttributes;
  9902. for ( var name$1 in morphAttributes ) {
  9903. var array = morphAttributes[ name$1 ];
  9904. for ( var i = 0, l = array.length; i < l; i ++ ) {
  9905. attributes.update( array[ i ], 34962 );
  9906. }
  9907. }
  9908. }
  9909. function updateWireframeAttribute( geometry ) {
  9910. var indices = [];
  9911. var geometryIndex = geometry.index;
  9912. var geometryPosition = geometry.attributes.position;
  9913. var version = 0;
  9914. if ( geometryIndex !== null ) {
  9915. var array = geometryIndex.array;
  9916. version = geometryIndex.version;
  9917. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  9918. var a = array[ i + 0 ];
  9919. var b = array[ i + 1 ];
  9920. var c = array[ i + 2 ];
  9921. indices.push( a, b, b, c, c, a );
  9922. }
  9923. } else {
  9924. var array$1 = geometryPosition.array;
  9925. version = geometryPosition.version;
  9926. for ( var i$1 = 0, l$1 = ( array$1.length / 3 ) - 1; i$1 < l$1; i$1 += 3 ) {
  9927. var a$1 = i$1 + 0;
  9928. var b$1 = i$1 + 1;
  9929. var c$1 = i$1 + 2;
  9930. indices.push( a$1, b$1, b$1, c$1, c$1, a$1 );
  9931. }
  9932. }
  9933. var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
  9934. attribute.version = version;
  9935. // Updating index buffer in VAO now. See WebGLBindingStates
  9936. //
  9937. var previousAttribute = wireframeAttributes.get( geometry );
  9938. if ( previousAttribute ) { attributes.remove( previousAttribute ); }
  9939. //
  9940. wireframeAttributes.set( geometry, attribute );
  9941. }
  9942. function getWireframeAttribute( geometry ) {
  9943. var currentAttribute = wireframeAttributes.get( geometry );
  9944. if ( currentAttribute ) {
  9945. var geometryIndex = geometry.index;
  9946. if ( geometryIndex !== null ) {
  9947. // if the attribute is obsolete, create a new one
  9948. if ( currentAttribute.version < geometryIndex.version ) {
  9949. updateWireframeAttribute( geometry );
  9950. }
  9951. }
  9952. } else {
  9953. updateWireframeAttribute( geometry );
  9954. }
  9955. return wireframeAttributes.get( geometry );
  9956. }
  9957. return {
  9958. get: get,
  9959. update: update,
  9960. getWireframeAttribute: getWireframeAttribute
  9961. };
  9962. }
  9963. function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
  9964. var isWebGL2 = capabilities.isWebGL2;
  9965. var mode;
  9966. function setMode( value ) {
  9967. mode = value;
  9968. }
  9969. var type, bytesPerElement;
  9970. function setIndex( value ) {
  9971. type = value.type;
  9972. bytesPerElement = value.bytesPerElement;
  9973. }
  9974. function render( start, count ) {
  9975. gl.drawElements( mode, count, type, start * bytesPerElement );
  9976. info.update( count, mode, 1 );
  9977. }
  9978. function renderInstances( start, count, primcount ) {
  9979. if ( primcount === 0 ) { return; }
  9980. var extension, methodName;
  9981. if ( isWebGL2 ) {
  9982. extension = gl;
  9983. methodName = 'drawElementsInstanced';
  9984. } else {
  9985. extension = extensions.get( 'ANGLE_instanced_arrays' );
  9986. methodName = 'drawElementsInstancedANGLE';
  9987. if ( extension === null ) {
  9988. console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  9989. return;
  9990. }
  9991. }
  9992. extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
  9993. info.update( count, mode, primcount );
  9994. }
  9995. //
  9996. this.setMode = setMode;
  9997. this.setIndex = setIndex;
  9998. this.render = render;
  9999. this.renderInstances = renderInstances;
  10000. }
  10001. function WebGLInfo( gl ) {
  10002. var memory = {
  10003. geometries: 0,
  10004. textures: 0
  10005. };
  10006. var render = {
  10007. frame: 0,
  10008. calls: 0,
  10009. triangles: 0,
  10010. points: 0,
  10011. lines: 0
  10012. };
  10013. function update( count, mode, instanceCount ) {
  10014. render.calls ++;
  10015. switch ( mode ) {
  10016. case 4:
  10017. render.triangles += instanceCount * ( count / 3 );
  10018. break;
  10019. case 1:
  10020. render.lines += instanceCount * ( count / 2 );
  10021. break;
  10022. case 3:
  10023. render.lines += instanceCount * ( count - 1 );
  10024. break;
  10025. case 2:
  10026. render.lines += instanceCount * count;
  10027. break;
  10028. case 0:
  10029. render.points += instanceCount * count;
  10030. break;
  10031. default:
  10032. console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
  10033. break;
  10034. }
  10035. }
  10036. function reset() {
  10037. render.frame ++;
  10038. render.calls = 0;
  10039. render.triangles = 0;
  10040. render.points = 0;
  10041. render.lines = 0;
  10042. }
  10043. return {
  10044. memory: memory,
  10045. render: render,
  10046. programs: null,
  10047. autoReset: true,
  10048. reset: reset,
  10049. update: update
  10050. };
  10051. }
  10052. function numericalSort( a, b ) {
  10053. return a[ 0 ] - b[ 0 ];
  10054. }
  10055. function absNumericalSort( a, b ) {
  10056. return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
  10057. }
  10058. function WebGLMorphtargets( gl ) {
  10059. var influencesList = {};
  10060. var morphInfluences = new Float32Array( 8 );
  10061. var workInfluences = [];
  10062. for ( var i = 0; i < 8; i ++ ) {
  10063. workInfluences[ i ] = [ i, 0 ];
  10064. }
  10065. function update( object, geometry, material, program ) {
  10066. var objectInfluences = object.morphTargetInfluences;
  10067. // When object doesn't have morph target influences defined, we treat it as a 0-length array
  10068. // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
  10069. var length = objectInfluences === undefined ? 0 : objectInfluences.length;
  10070. var influences = influencesList[ geometry.id ];
  10071. if ( influences === undefined ) {
  10072. // initialise list
  10073. influences = [];
  10074. for ( var i = 0; i < length; i ++ ) {
  10075. influences[ i ] = [ i, 0 ];
  10076. }
  10077. influencesList[ geometry.id ] = influences;
  10078. }
  10079. // Collect influences
  10080. for ( var i$1 = 0; i$1 < length; i$1 ++ ) {
  10081. var influence = influences[ i$1 ];
  10082. influence[ 0 ] = i$1;
  10083. influence[ 1 ] = objectInfluences[ i$1 ];
  10084. }
  10085. influences.sort( absNumericalSort );
  10086. for ( var i$2 = 0; i$2 < 8; i$2 ++ ) {
  10087. if ( i$2 < length && influences[ i$2 ][ 1 ] ) {
  10088. workInfluences[ i$2 ][ 0 ] = influences[ i$2 ][ 0 ];
  10089. workInfluences[ i$2 ][ 1 ] = influences[ i$2 ][ 1 ];
  10090. } else {
  10091. workInfluences[ i$2 ][ 0 ] = Number.MAX_SAFE_INTEGER;
  10092. workInfluences[ i$2 ][ 1 ] = 0;
  10093. }
  10094. }
  10095. workInfluences.sort( numericalSort );
  10096. var morphTargets = material.morphTargets && geometry.morphAttributes.position;
  10097. var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
  10098. var morphInfluencesSum = 0;
  10099. for ( var i$3 = 0; i$3 < 8; i$3 ++ ) {
  10100. var influence$1 = workInfluences[ i$3 ];
  10101. var index = influence$1[ 0 ];
  10102. var value = influence$1[ 1 ];
  10103. if ( index !== Number.MAX_SAFE_INTEGER && value ) {
  10104. if ( morphTargets && geometry.getAttribute( 'morphTarget' + i$3 ) !== morphTargets[ index ] ) {
  10105. geometry.setAttribute( 'morphTarget' + i$3, morphTargets[ index ] );
  10106. }
  10107. if ( morphNormals && geometry.getAttribute( 'morphNormal' + i$3 ) !== morphNormals[ index ] ) {
  10108. geometry.setAttribute( 'morphNormal' + i$3, morphNormals[ index ] );
  10109. }
  10110. morphInfluences[ i$3 ] = value;
  10111. morphInfluencesSum += value;
  10112. } else {
  10113. if ( morphTargets && geometry.getAttribute( 'morphTarget' + i$3 ) !== undefined ) {
  10114. geometry.deleteAttribute( 'morphTarget' + i$3 );
  10115. }
  10116. if ( morphNormals && geometry.getAttribute( 'morphNormal' + i$3 ) !== undefined ) {
  10117. geometry.deleteAttribute( 'morphNormal' + i$3 );
  10118. }
  10119. morphInfluences[ i$3 ] = 0;
  10120. }
  10121. }
  10122. // GLSL shader uses formula baseinfluence * base + sum(target * influence)
  10123. // This allows us to switch between absolute morphs and relative morphs without changing shader code
  10124. // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
  10125. var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
  10126. program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );
  10127. program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
  10128. }
  10129. return {
  10130. update: update
  10131. };
  10132. }
  10133. function WebGLObjects( gl, geometries, attributes, info ) {
  10134. var updateMap = new WeakMap();
  10135. function update( object ) {
  10136. var frame = info.render.frame;
  10137. var geometry = object.geometry;
  10138. var buffergeometry = geometries.get( object, geometry );
  10139. // Update once per frame
  10140. if ( updateMap.get( buffergeometry ) !== frame ) {
  10141. if ( geometry.isGeometry ) {
  10142. buffergeometry.updateFromObject( object );
  10143. }
  10144. geometries.update( buffergeometry );
  10145. updateMap.set( buffergeometry, frame );
  10146. }
  10147. if ( object.isInstancedMesh ) {
  10148. attributes.update( object.instanceMatrix, 34962 );
  10149. if ( object.instanceColor !== null ) {
  10150. attributes.update( object.instanceColor, 34962 );
  10151. }
  10152. }
  10153. return buffergeometry;
  10154. }
  10155. function dispose() {
  10156. updateMap = new WeakMap();
  10157. }
  10158. return {
  10159. update: update,
  10160. dispose: dispose
  10161. };
  10162. }
  10163. function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
  10164. images = images !== undefined ? images : [];
  10165. mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
  10166. format = format !== undefined ? format : RGBFormat;
  10167. Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  10168. this.flipY = false;
  10169. }
  10170. CubeTexture.prototype = Object.create( Texture.prototype );
  10171. CubeTexture.prototype.constructor = CubeTexture;
  10172. CubeTexture.prototype.isCubeTexture = true;
  10173. Object.defineProperty( CubeTexture.prototype, 'images', {
  10174. get: function () {
  10175. return this.image;
  10176. },
  10177. set: function ( value ) {
  10178. this.image = value;
  10179. }
  10180. } );
  10181. function DataTexture2DArray( data, width, height, depth ) {
  10182. Texture.call( this, null );
  10183. this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
  10184. this.magFilter = NearestFilter;
  10185. this.minFilter = NearestFilter;
  10186. this.wrapR = ClampToEdgeWrapping;
  10187. this.generateMipmaps = false;
  10188. this.flipY = false;
  10189. this.needsUpdate = true;
  10190. }
  10191. DataTexture2DArray.prototype = Object.create( Texture.prototype );
  10192. DataTexture2DArray.prototype.constructor = DataTexture2DArray;
  10193. DataTexture2DArray.prototype.isDataTexture2DArray = true;
  10194. function DataTexture3D( data, width, height, depth ) {
  10195. // We're going to add .setXXX() methods for setting properties later.
  10196. // Users can still set in DataTexture3D directly.
  10197. //
  10198. // const texture = new THREE.DataTexture3D( data, width, height, depth );
  10199. // texture.anisotropy = 16;
  10200. //
  10201. // See #14839
  10202. Texture.call( this, null );
  10203. this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
  10204. this.magFilter = NearestFilter;
  10205. this.minFilter = NearestFilter;
  10206. this.wrapR = ClampToEdgeWrapping;
  10207. this.generateMipmaps = false;
  10208. this.flipY = false;
  10209. this.needsUpdate = true;
  10210. }
  10211. DataTexture3D.prototype = Object.create( Texture.prototype );
  10212. DataTexture3D.prototype.constructor = DataTexture3D;
  10213. DataTexture3D.prototype.isDataTexture3D = true;
  10214. /**
  10215. * Uniforms of a program.
  10216. * Those form a tree structure with a special top-level container for the root,
  10217. * which you get by calling 'new WebGLUniforms( gl, program )'.
  10218. *
  10219. *
  10220. * Properties of inner nodes including the top-level container:
  10221. *
  10222. * .seq - array of nested uniforms
  10223. * .map - nested uniforms by name
  10224. *
  10225. *
  10226. * Methods of all nodes except the top-level container:
  10227. *
  10228. * .setValue( gl, value, [textures] )
  10229. *
  10230. * uploads a uniform value(s)
  10231. * the 'textures' parameter is needed for sampler uniforms
  10232. *
  10233. *
  10234. * Static methods of the top-level container (textures factorizations):
  10235. *
  10236. * .upload( gl, seq, values, textures )
  10237. *
  10238. * sets uniforms in 'seq' to 'values[id].value'
  10239. *
  10240. * .seqWithValue( seq, values ) : filteredSeq
  10241. *
  10242. * filters 'seq' entries with corresponding entry in values
  10243. *
  10244. *
  10245. * Methods of the top-level container (textures factorizations):
  10246. *
  10247. * .setValue( gl, name, value, textures )
  10248. *
  10249. * sets uniform with name 'name' to 'value'
  10250. *
  10251. * .setOptional( gl, obj, prop )
  10252. *
  10253. * like .set for an optional property of the object
  10254. *
  10255. */
  10256. var emptyTexture = new Texture();
  10257. var emptyTexture2dArray = new DataTexture2DArray();
  10258. var emptyTexture3d = new DataTexture3D();
  10259. var emptyCubeTexture = new CubeTexture();
  10260. // --- Utilities ---
  10261. // Array Caches (provide typed arrays for temporary by size)
  10262. var arrayCacheF32 = [];
  10263. var arrayCacheI32 = [];
  10264. // Float32Array caches used for uploading Matrix uniforms
  10265. var mat4array = new Float32Array( 16 );
  10266. var mat3array = new Float32Array( 9 );
  10267. var mat2array = new Float32Array( 4 );
  10268. // Flattening for arrays of vectors and matrices
  10269. function flatten( array, nBlocks, blockSize ) {
  10270. var firstElem = array[ 0 ];
  10271. if ( firstElem <= 0 || firstElem > 0 ) { return array; }
  10272. // unoptimized: ! isNaN( firstElem )
  10273. // see http://jacksondunstan.com/articles/983
  10274. var n = nBlocks * blockSize;
  10275. var r = arrayCacheF32[ n ];
  10276. if ( r === undefined ) {
  10277. r = new Float32Array( n );
  10278. arrayCacheF32[ n ] = r;
  10279. }
  10280. if ( nBlocks !== 0 ) {
  10281. firstElem.toArray( r, 0 );
  10282. for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
  10283. offset += blockSize;
  10284. array[ i ].toArray( r, offset );
  10285. }
  10286. }
  10287. return r;
  10288. }
  10289. function arraysEqual( a, b ) {
  10290. if ( a.length !== b.length ) { return false; }
  10291. for ( var i = 0, l = a.length; i < l; i ++ ) {
  10292. if ( a[ i ] !== b[ i ] ) { return false; }
  10293. }
  10294. return true;
  10295. }
  10296. function copyArray( a, b ) {
  10297. for ( var i = 0, l = b.length; i < l; i ++ ) {
  10298. a[ i ] = b[ i ];
  10299. }
  10300. }
  10301. // Texture unit allocation
  10302. function allocTexUnits( textures, n ) {
  10303. var r = arrayCacheI32[ n ];
  10304. if ( r === undefined ) {
  10305. r = new Int32Array( n );
  10306. arrayCacheI32[ n ] = r;
  10307. }
  10308. for ( var i = 0; i !== n; ++ i ) {
  10309. r[ i ] = textures.allocateTextureUnit();
  10310. }
  10311. return r;
  10312. }
  10313. // --- Setters ---
  10314. // Note: Defining these methods externally, because they come in a bunch
  10315. // and this way their names minify.
  10316. // Single scalar
  10317. function setValueV1f( gl, v ) {
  10318. var cache = this.cache;
  10319. if ( cache[ 0 ] === v ) { return; }
  10320. gl.uniform1f( this.addr, v );
  10321. cache[ 0 ] = v;
  10322. }
  10323. // Single float vector (from flat array or THREE.VectorN)
  10324. function setValueV2f( gl, v ) {
  10325. var cache = this.cache;
  10326. if ( v.x !== undefined ) {
  10327. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
  10328. gl.uniform2f( this.addr, v.x, v.y );
  10329. cache[ 0 ] = v.x;
  10330. cache[ 1 ] = v.y;
  10331. }
  10332. } else {
  10333. if ( arraysEqual( cache, v ) ) { return; }
  10334. gl.uniform2fv( this.addr, v );
  10335. copyArray( cache, v );
  10336. }
  10337. }
  10338. function setValueV3f( gl, v ) {
  10339. var cache = this.cache;
  10340. if ( v.x !== undefined ) {
  10341. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
  10342. gl.uniform3f( this.addr, v.x, v.y, v.z );
  10343. cache[ 0 ] = v.x;
  10344. cache[ 1 ] = v.y;
  10345. cache[ 2 ] = v.z;
  10346. }
  10347. } else if ( v.r !== undefined ) {
  10348. if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
  10349. gl.uniform3f( this.addr, v.r, v.g, v.b );
  10350. cache[ 0 ] = v.r;
  10351. cache[ 1 ] = v.g;
  10352. cache[ 2 ] = v.b;
  10353. }
  10354. } else {
  10355. if ( arraysEqual( cache, v ) ) { return; }
  10356. gl.uniform3fv( this.addr, v );
  10357. copyArray( cache, v );
  10358. }
  10359. }
  10360. function setValueV4f( gl, v ) {
  10361. var cache = this.cache;
  10362. if ( v.x !== undefined ) {
  10363. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
  10364. gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
  10365. cache[ 0 ] = v.x;
  10366. cache[ 1 ] = v.y;
  10367. cache[ 2 ] = v.z;
  10368. cache[ 3 ] = v.w;
  10369. }
  10370. } else {
  10371. if ( arraysEqual( cache, v ) ) { return; }
  10372. gl.uniform4fv( this.addr, v );
  10373. copyArray( cache, v );
  10374. }
  10375. }
  10376. // Single matrix (from flat array or MatrixN)
  10377. function setValueM2( gl, v ) {
  10378. var cache = this.cache;
  10379. var elements = v.elements;
  10380. if ( elements === undefined ) {
  10381. if ( arraysEqual( cache, v ) ) { return; }
  10382. gl.uniformMatrix2fv( this.addr, false, v );
  10383. copyArray( cache, v );
  10384. } else {
  10385. if ( arraysEqual( cache, elements ) ) { return; }
  10386. mat2array.set( elements );
  10387. gl.uniformMatrix2fv( this.addr, false, mat2array );
  10388. copyArray( cache, elements );
  10389. }
  10390. }
  10391. function setValueM3( gl, v ) {
  10392. var cache = this.cache;
  10393. var elements = v.elements;
  10394. if ( elements === undefined ) {
  10395. if ( arraysEqual( cache, v ) ) { return; }
  10396. gl.uniformMatrix3fv( this.addr, false, v );
  10397. copyArray( cache, v );
  10398. } else {
  10399. if ( arraysEqual( cache, elements ) ) { return; }
  10400. mat3array.set( elements );
  10401. gl.uniformMatrix3fv( this.addr, false, mat3array );
  10402. copyArray( cache, elements );
  10403. }
  10404. }
  10405. function setValueM4( gl, v ) {
  10406. var cache = this.cache;
  10407. var elements = v.elements;
  10408. if ( elements === undefined ) {
  10409. if ( arraysEqual( cache, v ) ) { return; }
  10410. gl.uniformMatrix4fv( this.addr, false, v );
  10411. copyArray( cache, v );
  10412. } else {
  10413. if ( arraysEqual( cache, elements ) ) { return; }
  10414. mat4array.set( elements );
  10415. gl.uniformMatrix4fv( this.addr, false, mat4array );
  10416. copyArray( cache, elements );
  10417. }
  10418. }
  10419. // Single texture (2D / Cube)
  10420. function setValueT1( gl, v, textures ) {
  10421. var cache = this.cache;
  10422. var unit = textures.allocateTextureUnit();
  10423. if ( cache[ 0 ] !== unit ) {
  10424. gl.uniform1i( this.addr, unit );
  10425. cache[ 0 ] = unit;
  10426. }
  10427. textures.safeSetTexture2D( v || emptyTexture, unit );
  10428. }
  10429. function setValueT2DArray1( gl, v, textures ) {
  10430. var cache = this.cache;
  10431. var unit = textures.allocateTextureUnit();
  10432. if ( cache[ 0 ] !== unit ) {
  10433. gl.uniform1i( this.addr, unit );
  10434. cache[ 0 ] = unit;
  10435. }
  10436. textures.setTexture2DArray( v || emptyTexture2dArray, unit );
  10437. }
  10438. function setValueT3D1( gl, v, textures ) {
  10439. var cache = this.cache;
  10440. var unit = textures.allocateTextureUnit();
  10441. if ( cache[ 0 ] !== unit ) {
  10442. gl.uniform1i( this.addr, unit );
  10443. cache[ 0 ] = unit;
  10444. }
  10445. textures.setTexture3D( v || emptyTexture3d, unit );
  10446. }
  10447. function setValueT6( gl, v, textures ) {
  10448. var cache = this.cache;
  10449. var unit = textures.allocateTextureUnit();
  10450. if ( cache[ 0 ] !== unit ) {
  10451. gl.uniform1i( this.addr, unit );
  10452. cache[ 0 ] = unit;
  10453. }
  10454. textures.safeSetTextureCube( v || emptyCubeTexture, unit );
  10455. }
  10456. // Integer / Boolean vectors or arrays thereof (always flat arrays)
  10457. function setValueV1i( gl, v ) {
  10458. var cache = this.cache;
  10459. if ( cache[ 0 ] === v ) { return; }
  10460. gl.uniform1i( this.addr, v );
  10461. cache[ 0 ] = v;
  10462. }
  10463. function setValueV2i( gl, v ) {
  10464. var cache = this.cache;
  10465. if ( arraysEqual( cache, v ) ) { return; }
  10466. gl.uniform2iv( this.addr, v );
  10467. copyArray( cache, v );
  10468. }
  10469. function setValueV3i( gl, v ) {
  10470. var cache = this.cache;
  10471. if ( arraysEqual( cache, v ) ) { return; }
  10472. gl.uniform3iv( this.addr, v );
  10473. copyArray( cache, v );
  10474. }
  10475. function setValueV4i( gl, v ) {
  10476. var cache = this.cache;
  10477. if ( arraysEqual( cache, v ) ) { return; }
  10478. gl.uniform4iv( this.addr, v );
  10479. copyArray( cache, v );
  10480. }
  10481. // uint
  10482. function setValueV1ui( gl, v ) {
  10483. var cache = this.cache;
  10484. if ( cache[ 0 ] === v ) { return; }
  10485. gl.uniform1ui( this.addr, v );
  10486. cache[ 0 ] = v;
  10487. }
  10488. // Helper to pick the right setter for the singular case
  10489. function getSingularSetter( type ) {
  10490. switch ( type ) {
  10491. case 0x1406: return setValueV1f; // FLOAT
  10492. case 0x8b50: return setValueV2f; // _VEC2
  10493. case 0x8b51: return setValueV3f; // _VEC3
  10494. case 0x8b52: return setValueV4f; // _VEC4
  10495. case 0x8b5a: return setValueM2; // _MAT2
  10496. case 0x8b5b: return setValueM3; // _MAT3
  10497. case 0x8b5c: return setValueM4; // _MAT4
  10498. case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
  10499. case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
  10500. case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
  10501. case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
  10502. case 0x1405: return setValueV1ui; // UINT
  10503. case 0x8b5e: // SAMPLER_2D
  10504. case 0x8d66: // SAMPLER_EXTERNAL_OES
  10505. case 0x8dca: // INT_SAMPLER_2D
  10506. case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
  10507. case 0x8b62: // SAMPLER_2D_SHADOW
  10508. return setValueT1;
  10509. case 0x8b5f: // SAMPLER_3D
  10510. case 0x8dcb: // INT_SAMPLER_3D
  10511. case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
  10512. return setValueT3D1;
  10513. case 0x8b60: // SAMPLER_CUBE
  10514. case 0x8dcc: // INT_SAMPLER_CUBE
  10515. case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
  10516. case 0x8dc5: // SAMPLER_CUBE_SHADOW
  10517. return setValueT6;
  10518. case 0x8dc1: // SAMPLER_2D_ARRAY
  10519. case 0x8dcf: // INT_SAMPLER_2D_ARRAY
  10520. case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
  10521. case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
  10522. return setValueT2DArray1;
  10523. }
  10524. }
  10525. // Array of scalars
  10526. function setValueV1fArray( gl, v ) {
  10527. gl.uniform1fv( this.addr, v );
  10528. }
  10529. // Integer / Boolean vectors or arrays thereof (always flat arrays)
  10530. function setValueV1iArray( gl, v ) {
  10531. gl.uniform1iv( this.addr, v );
  10532. }
  10533. function setValueV2iArray( gl, v ) {
  10534. gl.uniform2iv( this.addr, v );
  10535. }
  10536. function setValueV3iArray( gl, v ) {
  10537. gl.uniform3iv( this.addr, v );
  10538. }
  10539. function setValueV4iArray( gl, v ) {
  10540. gl.uniform4iv( this.addr, v );
  10541. }
  10542. // Array of vectors (flat or from THREE classes)
  10543. function setValueV2fArray( gl, v ) {
  10544. var data = flatten( v, this.size, 2 );
  10545. gl.uniform2fv( this.addr, data );
  10546. }
  10547. function setValueV3fArray( gl, v ) {
  10548. var data = flatten( v, this.size, 3 );
  10549. gl.uniform3fv( this.addr, data );
  10550. }
  10551. function setValueV4fArray( gl, v ) {
  10552. var data = flatten( v, this.size, 4 );
  10553. gl.uniform4fv( this.addr, data );
  10554. }
  10555. // Array of matrices (flat or from THREE clases)
  10556. function setValueM2Array( gl, v ) {
  10557. var data = flatten( v, this.size, 4 );
  10558. gl.uniformMatrix2fv( this.addr, false, data );
  10559. }
  10560. function setValueM3Array( gl, v ) {
  10561. var data = flatten( v, this.size, 9 );
  10562. gl.uniformMatrix3fv( this.addr, false, data );
  10563. }
  10564. function setValueM4Array( gl, v ) {
  10565. var data = flatten( v, this.size, 16 );
  10566. gl.uniformMatrix4fv( this.addr, false, data );
  10567. }
  10568. // Array of textures (2D / Cube)
  10569. function setValueT1Array( gl, v, textures ) {
  10570. var n = v.length;
  10571. var units = allocTexUnits( textures, n );
  10572. gl.uniform1iv( this.addr, units );
  10573. for ( var i = 0; i !== n; ++ i ) {
  10574. textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
  10575. }
  10576. }
  10577. function setValueT6Array( gl, v, textures ) {
  10578. var n = v.length;
  10579. var units = allocTexUnits( textures, n );
  10580. gl.uniform1iv( this.addr, units );
  10581. for ( var i = 0; i !== n; ++ i ) {
  10582. textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
  10583. }
  10584. }
  10585. // Helper to pick the right setter for a pure (bottom-level) array
  10586. function getPureArraySetter( type ) {
  10587. switch ( type ) {
  10588. case 0x1406: return setValueV1fArray; // FLOAT
  10589. case 0x8b50: return setValueV2fArray; // _VEC2
  10590. case 0x8b51: return setValueV3fArray; // _VEC3
  10591. case 0x8b52: return setValueV4fArray; // _VEC4
  10592. case 0x8b5a: return setValueM2Array; // _MAT2
  10593. case 0x8b5b: return setValueM3Array; // _MAT3
  10594. case 0x8b5c: return setValueM4Array; // _MAT4
  10595. case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
  10596. case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
  10597. case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
  10598. case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
  10599. case 0x8b5e: // SAMPLER_2D
  10600. case 0x8d66: // SAMPLER_EXTERNAL_OES
  10601. case 0x8dca: // INT_SAMPLER_2D
  10602. case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
  10603. case 0x8b62: // SAMPLER_2D_SHADOW
  10604. return setValueT1Array;
  10605. case 0x8b60: // SAMPLER_CUBE
  10606. case 0x8dcc: // INT_SAMPLER_CUBE
  10607. case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
  10608. case 0x8dc5: // SAMPLER_CUBE_SHADOW
  10609. return setValueT6Array;
  10610. }
  10611. }
  10612. // --- Uniform Classes ---
  10613. function SingleUniform( id, activeInfo, addr ) {
  10614. this.id = id;
  10615. this.addr = addr;
  10616. this.cache = [];
  10617. this.setValue = getSingularSetter( activeInfo.type );
  10618. // this.path = activeInfo.name; // DEBUG
  10619. }
  10620. function PureArrayUniform( id, activeInfo, addr ) {
  10621. this.id = id;
  10622. this.addr = addr;
  10623. this.cache = [];
  10624. this.size = activeInfo.size;
  10625. this.setValue = getPureArraySetter( activeInfo.type );
  10626. // this.path = activeInfo.name; // DEBUG
  10627. }
  10628. PureArrayUniform.prototype.updateCache = function ( data ) {
  10629. var cache = this.cache;
  10630. if ( data instanceof Float32Array && cache.length !== data.length ) {
  10631. this.cache = new Float32Array( data.length );
  10632. }
  10633. copyArray( cache, data );
  10634. };
  10635. function StructuredUniform( id ) {
  10636. this.id = id;
  10637. this.seq = [];
  10638. this.map = {};
  10639. }
  10640. StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
  10641. var seq = this.seq;
  10642. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  10643. var u = seq[ i ];
  10644. u.setValue( gl, value[ u.id ], textures );
  10645. }
  10646. };
  10647. // --- Top-level ---
  10648. // Parser - builds up the property tree from the path strings
  10649. var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
  10650. // extracts
  10651. // - the identifier (member name or array index)
  10652. // - followed by an optional right bracket (found when array index)
  10653. // - followed by an optional left bracket or dot (type of subscript)
  10654. //
  10655. // Note: These portions can be read in a non-overlapping fashion and
  10656. // allow straightforward parsing of the hierarchy that WebGL encodes
  10657. // in the uniform names.
  10658. function addUniform( container, uniformObject ) {
  10659. container.seq.push( uniformObject );
  10660. container.map[ uniformObject.id ] = uniformObject;
  10661. }
  10662. function parseUniform( activeInfo, addr, container ) {
  10663. var path = activeInfo.name,
  10664. pathLength = path.length;
  10665. // reset RegExp object, because of the early exit of a previous run
  10666. RePathPart.lastIndex = 0;
  10667. while ( true ) {
  10668. var match = RePathPart.exec( path ),
  10669. matchEnd = RePathPart.lastIndex;
  10670. var id = match[ 1 ];
  10671. var idIsIndex = match[ 2 ] === ']',
  10672. subscript = match[ 3 ];
  10673. if ( idIsIndex ) { id = id | 0; } // convert to integer
  10674. if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
  10675. // bare name or "pure" bottom-level array "[0]" suffix
  10676. addUniform( container, subscript === undefined ?
  10677. new SingleUniform( id, activeInfo, addr ) :
  10678. new PureArrayUniform( id, activeInfo, addr ) );
  10679. break;
  10680. } else {
  10681. // step into inner node / create it in case it doesn't exist
  10682. var map = container.map;
  10683. var next = map[ id ];
  10684. if ( next === undefined ) {
  10685. next = new StructuredUniform( id );
  10686. addUniform( container, next );
  10687. }
  10688. container = next;
  10689. }
  10690. }
  10691. }
  10692. // Root Container
  10693. function WebGLUniforms( gl, program ) {
  10694. this.seq = [];
  10695. this.map = {};
  10696. var n = gl.getProgramParameter( program, 35718 );
  10697. for ( var i = 0; i < n; ++ i ) {
  10698. var info = gl.getActiveUniform( program, i ),
  10699. addr = gl.getUniformLocation( program, info.name );
  10700. parseUniform( info, addr, this );
  10701. }
  10702. }
  10703. WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
  10704. var u = this.map[ name ];
  10705. if ( u !== undefined ) { u.setValue( gl, value, textures ); }
  10706. };
  10707. WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
  10708. var v = object[ name ];
  10709. if ( v !== undefined ) { this.setValue( gl, name, v ); }
  10710. };
  10711. // Static interface
  10712. WebGLUniforms.upload = function ( gl, seq, values, textures ) {
  10713. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  10714. var u = seq[ i ],
  10715. v = values[ u.id ];
  10716. if ( v.needsUpdate !== false ) {
  10717. // note: always updating when .needsUpdate is undefined
  10718. u.setValue( gl, v.value, textures );
  10719. }
  10720. }
  10721. };
  10722. WebGLUniforms.seqWithValue = function ( seq, values ) {
  10723. var r = [];
  10724. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  10725. var u = seq[ i ];
  10726. if ( u.id in values ) { r.push( u ); }
  10727. }
  10728. return r;
  10729. };
  10730. function WebGLShader( gl, type, string ) {
  10731. var shader = gl.createShader( type );
  10732. gl.shaderSource( shader, string );
  10733. gl.compileShader( shader );
  10734. return shader;
  10735. }
  10736. var programIdCount = 0;
  10737. function addLineNumbers( string ) {
  10738. var lines = string.split( '\n' );
  10739. for ( var i = 0; i < lines.length; i ++ ) {
  10740. lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
  10741. }
  10742. return lines.join( '\n' );
  10743. }
  10744. function getEncodingComponents( encoding ) {
  10745. switch ( encoding ) {
  10746. case LinearEncoding:
  10747. return [ 'Linear', '( value )' ];
  10748. case sRGBEncoding:
  10749. return [ 'sRGB', '( value )' ];
  10750. case RGBEEncoding:
  10751. return [ 'RGBE', '( value )' ];
  10752. case RGBM7Encoding:
  10753. return [ 'RGBM', '( value, 7.0 )' ];
  10754. case RGBM16Encoding:
  10755. return [ 'RGBM', '( value, 16.0 )' ];
  10756. case RGBDEncoding:
  10757. return [ 'RGBD', '( value, 256.0 )' ];
  10758. case GammaEncoding:
  10759. return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
  10760. case LogLuvEncoding:
  10761. return [ 'LogLuv', '( value )' ];
  10762. default:
  10763. console.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );
  10764. return [ 'Linear', '( value )' ];
  10765. }
  10766. }
  10767. function getShaderErrors( gl, shader, type ) {
  10768. var status = gl.getShaderParameter( shader, 35713 );
  10769. var log = gl.getShaderInfoLog( shader ).trim();
  10770. if ( status && log === '' ) { return ''; }
  10771. // --enable-privileged-webgl-extension
  10772. // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
  10773. var source = gl.getShaderSource( shader );
  10774. return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source );
  10775. }
  10776. function getTexelDecodingFunction( functionName, encoding ) {
  10777. var components = getEncodingComponents( encoding );
  10778. return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
  10779. }
  10780. function getTexelEncodingFunction( functionName, encoding ) {
  10781. var components = getEncodingComponents( encoding );
  10782. return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
  10783. }
  10784. function getToneMappingFunction( functionName, toneMapping ) {
  10785. var toneMappingName;
  10786. switch ( toneMapping ) {
  10787. case LinearToneMapping:
  10788. toneMappingName = 'Linear';
  10789. break;
  10790. case ReinhardToneMapping:
  10791. toneMappingName = 'Reinhard';
  10792. break;
  10793. case CineonToneMapping:
  10794. toneMappingName = 'OptimizedCineon';
  10795. break;
  10796. case ACESFilmicToneMapping:
  10797. toneMappingName = 'ACESFilmic';
  10798. break;
  10799. case CustomToneMapping:
  10800. toneMappingName = 'Custom';
  10801. break;
  10802. default:
  10803. console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
  10804. toneMappingName = 'Linear';
  10805. }
  10806. return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
  10807. }
  10808. function generateExtensions( parameters ) {
  10809. var chunks = [
  10810. ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
  10811. ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
  10812. ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
  10813. ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
  10814. ];
  10815. return chunks.filter( filterEmptyLine ).join( '\n' );
  10816. }
  10817. function generateDefines( defines ) {
  10818. var chunks = [];
  10819. for ( var name in defines ) {
  10820. var value = defines[ name ];
  10821. if ( value === false ) { continue; }
  10822. chunks.push( '#define ' + name + ' ' + value );
  10823. }
  10824. return chunks.join( '\n' );
  10825. }
  10826. function fetchAttributeLocations( gl, program ) {
  10827. var attributes = {};
  10828. var n = gl.getProgramParameter( program, 35721 );
  10829. for ( var i = 0; i < n; i ++ ) {
  10830. var info = gl.getActiveAttrib( program, i );
  10831. var name = info.name;
  10832. // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
  10833. attributes[ name ] = gl.getAttribLocation( program, name );
  10834. }
  10835. return attributes;
  10836. }
  10837. function filterEmptyLine( string ) {
  10838. return string !== '';
  10839. }
  10840. function replaceLightNums( string, parameters ) {
  10841. return string
  10842. .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
  10843. .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
  10844. .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
  10845. .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
  10846. .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
  10847. .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
  10848. .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
  10849. .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
  10850. }
  10851. function replaceClippingPlaneNums( string, parameters ) {
  10852. return string
  10853. .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
  10854. .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
  10855. }
  10856. // Resolve Includes
  10857. var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
  10858. function resolveIncludes( string ) {
  10859. return string.replace( includePattern, includeReplacer );
  10860. }
  10861. function includeReplacer( match, include ) {
  10862. var string = ShaderChunk[ include ];
  10863. if ( string === undefined ) {
  10864. throw new Error( 'Can not resolve #include <' + include + '>' );
  10865. }
  10866. return resolveIncludes( string );
  10867. }
  10868. // Unroll Loops
  10869. var deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
  10870. var unrollLoopPattern = /#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g;
  10871. function unrollLoops( string ) {
  10872. return string
  10873. .replace( unrollLoopPattern, loopReplacer )
  10874. .replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );
  10875. }
  10876. function deprecatedLoopReplacer( match, start, end, snippet ) {
  10877. console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );
  10878. return loopReplacer( match, start, end, snippet );
  10879. }
  10880. function loopReplacer( match, start, end, snippet ) {
  10881. var string = '';
  10882. for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
  10883. string += snippet
  10884. .replace( /\[ i \]/g, '[ ' + i + ' ]' )
  10885. .replace( /UNROLLED_LOOP_INDEX/g, i );
  10886. }
  10887. return string;
  10888. }
  10889. //
  10890. function generatePrecision( parameters ) {
  10891. var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
  10892. if ( parameters.precision === "highp" ) {
  10893. precisionstring += "\n#define HIGH_PRECISION";
  10894. } else if ( parameters.precision === "mediump" ) {
  10895. precisionstring += "\n#define MEDIUM_PRECISION";
  10896. } else if ( parameters.precision === "lowp" ) {
  10897. precisionstring += "\n#define LOW_PRECISION";
  10898. }
  10899. return precisionstring;
  10900. }
  10901. function generateShadowMapTypeDefine( parameters ) {
  10902. var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
  10903. if ( parameters.shadowMapType === PCFShadowMap ) {
  10904. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
  10905. } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
  10906. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
  10907. } else if ( parameters.shadowMapType === VSMShadowMap ) {
  10908. shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
  10909. }
  10910. return shadowMapTypeDefine;
  10911. }
  10912. function generateEnvMapTypeDefine( parameters ) {
  10913. var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  10914. if ( parameters.envMap ) {
  10915. switch ( parameters.envMapMode ) {
  10916. case CubeReflectionMapping:
  10917. case CubeRefractionMapping:
  10918. envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  10919. break;
  10920. case CubeUVReflectionMapping:
  10921. case CubeUVRefractionMapping:
  10922. envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
  10923. break;
  10924. }
  10925. }
  10926. return envMapTypeDefine;
  10927. }
  10928. function generateEnvMapModeDefine( parameters ) {
  10929. var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
  10930. if ( parameters.envMap ) {
  10931. switch ( parameters.envMapMode ) {
  10932. case CubeRefractionMapping:
  10933. case CubeUVRefractionMapping:
  10934. envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
  10935. break;
  10936. }
  10937. }
  10938. return envMapModeDefine;
  10939. }
  10940. function generateEnvMapBlendingDefine( parameters ) {
  10941. var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
  10942. if ( parameters.envMap ) {
  10943. switch ( parameters.combine ) {
  10944. case MultiplyOperation:
  10945. envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
  10946. break;
  10947. case MixOperation:
  10948. envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
  10949. break;
  10950. case AddOperation:
  10951. envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
  10952. break;
  10953. }
  10954. }
  10955. return envMapBlendingDefine;
  10956. }
  10957. function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
  10958. var gl = renderer.getContext();
  10959. var defines = parameters.defines;
  10960. var vertexShader = parameters.vertexShader;
  10961. var fragmentShader = parameters.fragmentShader;
  10962. var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
  10963. var envMapTypeDefine = generateEnvMapTypeDefine( parameters );
  10964. var envMapModeDefine = generateEnvMapModeDefine( parameters );
  10965. var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
  10966. var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
  10967. var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
  10968. var customDefines = generateDefines( defines );
  10969. var program = gl.createProgram();
  10970. var prefixVertex, prefixFragment;
  10971. if ( parameters.isRawShaderMaterial ) {
  10972. prefixVertex = [
  10973. customDefines
  10974. ].filter( filterEmptyLine ).join( '\n' );
  10975. if ( prefixVertex.length > 0 ) {
  10976. prefixVertex += '\n';
  10977. }
  10978. prefixFragment = [
  10979. customExtensions,
  10980. customDefines
  10981. ].filter( filterEmptyLine ).join( '\n' );
  10982. if ( prefixFragment.length > 0 ) {
  10983. prefixFragment += '\n';
  10984. }
  10985. } else {
  10986. prefixVertex = [
  10987. generatePrecision( parameters ),
  10988. '#define SHADER_NAME ' + parameters.shaderName,
  10989. customDefines,
  10990. parameters.instancing ? '#define USE_INSTANCING' : '',
  10991. parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
  10992. parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
  10993. '#define GAMMA_FACTOR ' + gammaFactorDefine,
  10994. '#define MAX_BONES ' + parameters.maxBones,
  10995. ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
  10996. ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
  10997. parameters.map ? '#define USE_MAP' : '',
  10998. parameters.envMap ? '#define USE_ENVMAP' : '',
  10999. parameters.envMap ? '#define ' + envMapModeDefine : '',
  11000. parameters.lightMap ? '#define USE_LIGHTMAP' : '',
  11001. parameters.aoMap ? '#define USE_AOMAP' : '',
  11002. parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
  11003. parameters.bumpMap ? '#define USE_BUMPMAP' : '',
  11004. parameters.normalMap ? '#define USE_NORMALMAP' : '',
  11005. ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
  11006. ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
  11007. parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
  11008. parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
  11009. parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
  11010. parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
  11011. parameters.specularMap ? '#define USE_SPECULARMAP' : '',
  11012. parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
  11013. parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
  11014. parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
  11015. parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
  11016. parameters.vertexTangents ? '#define USE_TANGENT' : '',
  11017. parameters.vertexColors ? '#define USE_COLOR' : '',
  11018. parameters.vertexUvs ? '#define USE_UV' : '',
  11019. parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
  11020. parameters.flatShading ? '#define FLAT_SHADED' : '',
  11021. parameters.skinning ? '#define USE_SKINNING' : '',
  11022. parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
  11023. parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
  11024. parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
  11025. parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
  11026. parameters.flipSided ? '#define FLIP_SIDED' : '',
  11027. parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
  11028. parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
  11029. parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
  11030. parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
  11031. ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
  11032. 'uniform mat4 modelMatrix;',
  11033. 'uniform mat4 modelViewMatrix;',
  11034. 'uniform mat4 projectionMatrix;',
  11035. 'uniform mat4 viewMatrix;',
  11036. 'uniform mat3 normalMatrix;',
  11037. 'uniform vec3 cameraPosition;',
  11038. 'uniform bool isOrthographic;',
  11039. '#ifdef USE_INSTANCING',
  11040. ' attribute mat4 instanceMatrix;',
  11041. '#endif',
  11042. '#ifdef USE_INSTANCING_COLOR',
  11043. ' attribute vec3 instanceColor;',
  11044. '#endif',
  11045. 'attribute vec3 position;',
  11046. 'attribute vec3 normal;',
  11047. 'attribute vec2 uv;',
  11048. '#ifdef USE_TANGENT',
  11049. ' attribute vec4 tangent;',
  11050. '#endif',
  11051. '#ifdef USE_COLOR',
  11052. ' attribute vec3 color;',
  11053. '#endif',
  11054. '#ifdef USE_MORPHTARGETS',
  11055. ' attribute vec3 morphTarget0;',
  11056. ' attribute vec3 morphTarget1;',
  11057. ' attribute vec3 morphTarget2;',
  11058. ' attribute vec3 morphTarget3;',
  11059. ' #ifdef USE_MORPHNORMALS',
  11060. ' attribute vec3 morphNormal0;',
  11061. ' attribute vec3 morphNormal1;',
  11062. ' attribute vec3 morphNormal2;',
  11063. ' attribute vec3 morphNormal3;',
  11064. ' #else',
  11065. ' attribute vec3 morphTarget4;',
  11066. ' attribute vec3 morphTarget5;',
  11067. ' attribute vec3 morphTarget6;',
  11068. ' attribute vec3 morphTarget7;',
  11069. ' #endif',
  11070. '#endif',
  11071. '#ifdef USE_SKINNING',
  11072. ' attribute vec4 skinIndex;',
  11073. ' attribute vec4 skinWeight;',
  11074. '#endif',
  11075. '\n'
  11076. ].filter( filterEmptyLine ).join( '\n' );
  11077. prefixFragment = [
  11078. customExtensions,
  11079. generatePrecision( parameters ),
  11080. '#define SHADER_NAME ' + parameters.shaderName,
  11081. customDefines,
  11082. parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
  11083. '#define GAMMA_FACTOR ' + gammaFactorDefine,
  11084. ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
  11085. ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
  11086. parameters.map ? '#define USE_MAP' : '',
  11087. parameters.matcap ? '#define USE_MATCAP' : '',
  11088. parameters.envMap ? '#define USE_ENVMAP' : '',
  11089. parameters.envMap ? '#define ' + envMapTypeDefine : '',
  11090. parameters.envMap ? '#define ' + envMapModeDefine : '',
  11091. parameters.envMap ? '#define ' + envMapBlendingDefine : '',
  11092. parameters.lightMap ? '#define USE_LIGHTMAP' : '',
  11093. parameters.aoMap ? '#define USE_AOMAP' : '',
  11094. parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
  11095. parameters.bumpMap ? '#define USE_BUMPMAP' : '',
  11096. parameters.normalMap ? '#define USE_NORMALMAP' : '',
  11097. ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
  11098. ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
  11099. parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
  11100. parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
  11101. parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
  11102. parameters.specularMap ? '#define USE_SPECULARMAP' : '',
  11103. parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
  11104. parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
  11105. parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
  11106. parameters.sheen ? '#define USE_SHEEN' : '',
  11107. parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
  11108. parameters.vertexTangents ? '#define USE_TANGENT' : '',
  11109. parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
  11110. parameters.vertexUvs ? '#define USE_UV' : '',
  11111. parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
  11112. parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
  11113. parameters.flatShading ? '#define FLAT_SHADED' : '',
  11114. parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
  11115. parameters.flipSided ? '#define FLIP_SIDED' : '',
  11116. parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
  11117. parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
  11118. parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
  11119. parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
  11120. parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
  11121. ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
  11122. ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
  11123. 'uniform mat4 viewMatrix;',
  11124. 'uniform vec3 cameraPosition;',
  11125. 'uniform bool isOrthographic;',
  11126. ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
  11127. ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
  11128. ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
  11129. parameters.dithering ? '#define DITHERING' : '',
  11130. ShaderChunk[ 'encodings_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
  11131. parameters.map ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
  11132. parameters.matcap ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
  11133. parameters.envMap ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
  11134. parameters.emissiveMap ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
  11135. parameters.lightMap ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',
  11136. getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ),
  11137. parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
  11138. '\n'
  11139. ].filter( filterEmptyLine ).join( '\n' );
  11140. }
  11141. vertexShader = resolveIncludes( vertexShader );
  11142. vertexShader = replaceLightNums( vertexShader, parameters );
  11143. vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
  11144. fragmentShader = resolveIncludes( fragmentShader );
  11145. fragmentShader = replaceLightNums( fragmentShader, parameters );
  11146. fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
  11147. vertexShader = unrollLoops( vertexShader );
  11148. fragmentShader = unrollLoops( fragmentShader );
  11149. if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {
  11150. // GLSL 3.0 conversion
  11151. prefixVertex = [
  11152. '#version 300 es\n',
  11153. '#define attribute in',
  11154. '#define varying out',
  11155. '#define texture2D texture'
  11156. ].join( '\n' ) + '\n' + prefixVertex;
  11157. prefixFragment = [
  11158. '#version 300 es\n',
  11159. '#define varying in',
  11160. 'out highp vec4 pc_fragColor;',
  11161. '#define gl_FragColor pc_fragColor',
  11162. '#define gl_FragDepthEXT gl_FragDepth',
  11163. '#define texture2D texture',
  11164. '#define textureCube texture',
  11165. '#define texture2DProj textureProj',
  11166. '#define texture2DLodEXT textureLod',
  11167. '#define texture2DProjLodEXT textureProjLod',
  11168. '#define textureCubeLodEXT textureLod',
  11169. '#define texture2DGradEXT textureGrad',
  11170. '#define texture2DProjGradEXT textureProjGrad',
  11171. '#define textureCubeGradEXT textureGrad'
  11172. ].join( '\n' ) + '\n' + prefixFragment;
  11173. }
  11174. var vertexGlsl = prefixVertex + vertexShader;
  11175. var fragmentGlsl = prefixFragment + fragmentShader;
  11176. // console.log( '*VERTEX*', vertexGlsl );
  11177. // console.log( '*FRAGMENT*', fragmentGlsl );
  11178. var glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
  11179. var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
  11180. gl.attachShader( program, glVertexShader );
  11181. gl.attachShader( program, glFragmentShader );
  11182. // Force a particular attribute to index 0.
  11183. if ( parameters.index0AttributeName !== undefined ) {
  11184. gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
  11185. } else if ( parameters.morphTargets === true ) {
  11186. // programs with morphTargets displace position out of attribute 0
  11187. gl.bindAttribLocation( program, 0, 'position' );
  11188. }
  11189. gl.linkProgram( program );
  11190. // check for link errors
  11191. if ( renderer.debug.checkShaderErrors ) {
  11192. var programLog = gl.getProgramInfoLog( program ).trim();
  11193. var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
  11194. var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
  11195. var runnable = true;
  11196. var haveDiagnostics = true;
  11197. if ( gl.getProgramParameter( program, 35714 ) === false ) {
  11198. runnable = false;
  11199. var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
  11200. var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
  11201. console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );
  11202. } else if ( programLog !== '' ) {
  11203. console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
  11204. } else if ( vertexLog === '' || fragmentLog === '' ) {
  11205. haveDiagnostics = false;
  11206. }
  11207. if ( haveDiagnostics ) {
  11208. this.diagnostics = {
  11209. runnable: runnable,
  11210. programLog: programLog,
  11211. vertexShader: {
  11212. log: vertexLog,
  11213. prefix: prefixVertex
  11214. },
  11215. fragmentShader: {
  11216. log: fragmentLog,
  11217. prefix: prefixFragment
  11218. }
  11219. };
  11220. }
  11221. }
  11222. // Clean up
  11223. // Crashes in iOS9 and iOS10. #18402
  11224. // gl.detachShader( program, glVertexShader );
  11225. // gl.detachShader( program, glFragmentShader );
  11226. gl.deleteShader( glVertexShader );
  11227. gl.deleteShader( glFragmentShader );
  11228. // set up caching for uniform locations
  11229. var cachedUniforms;
  11230. this.getUniforms = function () {
  11231. if ( cachedUniforms === undefined ) {
  11232. cachedUniforms = new WebGLUniforms( gl, program );
  11233. }
  11234. return cachedUniforms;
  11235. };
  11236. // set up caching for attribute locations
  11237. var cachedAttributes;
  11238. this.getAttributes = function () {
  11239. if ( cachedAttributes === undefined ) {
  11240. cachedAttributes = fetchAttributeLocations( gl, program );
  11241. }
  11242. return cachedAttributes;
  11243. };
  11244. // free resource
  11245. this.destroy = function () {
  11246. bindingStates.releaseStatesOfProgram( this );
  11247. gl.deleteProgram( program );
  11248. this.program = undefined;
  11249. };
  11250. //
  11251. this.name = parameters.shaderName;
  11252. this.id = programIdCount ++;
  11253. this.cacheKey = cacheKey;
  11254. this.usedTimes = 1;
  11255. this.program = program;
  11256. this.vertexShader = glVertexShader;
  11257. this.fragmentShader = glFragmentShader;
  11258. return this;
  11259. }
  11260. function WebGLPrograms( renderer, cubemaps, extensions, capabilities, bindingStates ) {
  11261. var programs = [];
  11262. var isWebGL2 = capabilities.isWebGL2;
  11263. var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
  11264. var floatVertexTextures = capabilities.floatVertexTextures;
  11265. var maxVertexUniforms = capabilities.maxVertexUniforms;
  11266. var vertexTextures = capabilities.vertexTextures;
  11267. var precision = capabilities.precision;
  11268. var shaderIDs = {
  11269. MeshDepthMaterial: 'depth',
  11270. MeshDistanceMaterial: 'distanceRGBA',
  11271. MeshNormalMaterial: 'normal',
  11272. MeshBasicMaterial: 'basic',
  11273. MeshLambertMaterial: 'lambert',
  11274. MeshPhongMaterial: 'phong',
  11275. MeshToonMaterial: 'toon',
  11276. MeshStandardMaterial: 'physical',
  11277. MeshPhysicalMaterial: 'physical',
  11278. MeshMatcapMaterial: 'matcap',
  11279. LineBasicMaterial: 'basic',
  11280. LineDashedMaterial: 'dashed',
  11281. PointsMaterial: 'points',
  11282. ShadowMaterial: 'shadow',
  11283. SpriteMaterial: 'sprite'
  11284. };
  11285. var parameterNames = [
  11286. "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "instancingColor",
  11287. "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV",
  11288. "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap",
  11289. "roughnessMap", "metalnessMap", "gradientMap",
  11290. "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2",
  11291. "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
  11292. "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
  11293. "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
  11294. "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
  11295. "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows",
  11296. "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
  11297. "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
  11298. "sheen", "transmissionMap"
  11299. ];
  11300. function allocateBones( object ) {
  11301. var skeleton = object.skeleton;
  11302. var bones = skeleton.bones;
  11303. if ( floatVertexTextures ) {
  11304. return 1024;
  11305. } else {
  11306. // default for when object is not specified
  11307. // ( for example when prebuilding shader to be used with multiple objects )
  11308. //
  11309. // - leave some extra space for other uniforms
  11310. // - limit here is ANGLE's 254 max uniform vectors
  11311. // (up to 54 should be safe)
  11312. var nVertexUniforms = maxVertexUniforms;
  11313. var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
  11314. var maxBones = Math.min( nVertexMatrices, bones.length );
  11315. if ( maxBones < bones.length ) {
  11316. console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
  11317. return 0;
  11318. }
  11319. return maxBones;
  11320. }
  11321. }
  11322. function getTextureEncodingFromMap( map ) {
  11323. var encoding;
  11324. if ( ! map ) {
  11325. encoding = LinearEncoding;
  11326. } else if ( map.isTexture ) {
  11327. encoding = map.encoding;
  11328. } else if ( map.isWebGLRenderTarget ) {
  11329. console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
  11330. encoding = map.texture.encoding;
  11331. }
  11332. return encoding;
  11333. }
  11334. function getParameters( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) {
  11335. var fog = scene.fog;
  11336. var environment = material.isMeshStandardMaterial ? scene.environment : null;
  11337. var envMap = cubemaps.get( material.envMap || environment );
  11338. var shaderID = shaderIDs[ material.type ];
  11339. // heuristics to create shader parameters according to lights in the scene
  11340. // (not to blow over maxLights budget)
  11341. var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
  11342. if ( material.precision !== null ) {
  11343. precision = capabilities.getMaxPrecision( material.precision );
  11344. if ( precision !== material.precision ) {
  11345. console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
  11346. }
  11347. }
  11348. var vertexShader, fragmentShader;
  11349. if ( shaderID ) {
  11350. var shader = ShaderLib[ shaderID ];
  11351. vertexShader = shader.vertexShader;
  11352. fragmentShader = shader.fragmentShader;
  11353. } else {
  11354. vertexShader = material.vertexShader;
  11355. fragmentShader = material.fragmentShader;
  11356. }
  11357. var currentRenderTarget = renderer.getRenderTarget();
  11358. var parameters = {
  11359. isWebGL2: isWebGL2,
  11360. shaderID: shaderID,
  11361. shaderName: material.type,
  11362. vertexShader: vertexShader,
  11363. fragmentShader: fragmentShader,
  11364. defines: material.defines,
  11365. isRawShaderMaterial: material.isRawShaderMaterial,
  11366. isShaderMaterial: material.isShaderMaterial,
  11367. precision: precision,
  11368. instancing: object.isInstancedMesh === true,
  11369. instancingColor: object.isInstancedMesh === true && object.instanceColor !== null,
  11370. supportsVertexTextures: vertexTextures,
  11371. outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,
  11372. map: !! material.map,
  11373. mapEncoding: getTextureEncodingFromMap( material.map ),
  11374. matcap: !! material.matcap,
  11375. matcapEncoding: getTextureEncodingFromMap( material.matcap ),
  11376. envMap: !! envMap,
  11377. envMapMode: envMap && envMap.mapping,
  11378. envMapEncoding: getTextureEncodingFromMap( envMap ),
  11379. envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),
  11380. lightMap: !! material.lightMap,
  11381. lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
  11382. aoMap: !! material.aoMap,
  11383. emissiveMap: !! material.emissiveMap,
  11384. emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
  11385. bumpMap: !! material.bumpMap,
  11386. normalMap: !! material.normalMap,
  11387. objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
  11388. tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
  11389. clearcoatMap: !! material.clearcoatMap,
  11390. clearcoatRoughnessMap: !! material.clearcoatRoughnessMap,
  11391. clearcoatNormalMap: !! material.clearcoatNormalMap,
  11392. displacementMap: !! material.displacementMap,
  11393. roughnessMap: !! material.roughnessMap,
  11394. metalnessMap: !! material.metalnessMap,
  11395. specularMap: !! material.specularMap,
  11396. alphaMap: !! material.alphaMap,
  11397. gradientMap: !! material.gradientMap,
  11398. sheen: !! material.sheen,
  11399. transmissionMap: !! material.transmissionMap,
  11400. combine: material.combine,
  11401. vertexTangents: ( material.normalMap && material.vertexTangents ),
  11402. vertexColors: material.vertexColors,
  11403. vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap || !! material.transmissionMap,
  11404. uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.transmissionMap ) && !! material.displacementMap,
  11405. fog: !! fog,
  11406. useFog: material.fog,
  11407. fogExp2: ( fog && fog.isFogExp2 ),
  11408. flatShading: material.flatShading,
  11409. sizeAttenuation: material.sizeAttenuation,
  11410. logarithmicDepthBuffer: logarithmicDepthBuffer,
  11411. skinning: material.skinning && maxBones > 0,
  11412. maxBones: maxBones,
  11413. useVertexTexture: floatVertexTextures,
  11414. morphTargets: material.morphTargets,
  11415. morphNormals: material.morphNormals,
  11416. maxMorphTargets: renderer.maxMorphTargets,
  11417. maxMorphNormals: renderer.maxMorphNormals,
  11418. numDirLights: lights.directional.length,
  11419. numPointLights: lights.point.length,
  11420. numSpotLights: lights.spot.length,
  11421. numRectAreaLights: lights.rectArea.length,
  11422. numHemiLights: lights.hemi.length,
  11423. numDirLightShadows: lights.directionalShadowMap.length,
  11424. numPointLightShadows: lights.pointShadowMap.length,
  11425. numSpotLightShadows: lights.spotShadowMap.length,
  11426. numClippingPlanes: nClipPlanes,
  11427. numClipIntersection: nClipIntersection,
  11428. dithering: material.dithering,
  11429. shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
  11430. shadowMapType: renderer.shadowMap.type,
  11431. toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
  11432. physicallyCorrectLights: renderer.physicallyCorrectLights,
  11433. premultipliedAlpha: material.premultipliedAlpha,
  11434. alphaTest: material.alphaTest,
  11435. doubleSided: material.side === DoubleSide,
  11436. flipSided: material.side === BackSide,
  11437. depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,
  11438. index0AttributeName: material.index0AttributeName,
  11439. extensionDerivatives: material.extensions && material.extensions.derivatives,
  11440. extensionFragDepth: material.extensions && material.extensions.fragDepth,
  11441. extensionDrawBuffers: material.extensions && material.extensions.drawBuffers,
  11442. extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
  11443. rendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== null,
  11444. rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== null,
  11445. rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== null,
  11446. customProgramCacheKey: material.customProgramCacheKey()
  11447. };
  11448. return parameters;
  11449. }
  11450. function getProgramCacheKey( parameters ) {
  11451. var array = [];
  11452. if ( parameters.shaderID ) {
  11453. array.push( parameters.shaderID );
  11454. } else {
  11455. array.push( parameters.fragmentShader );
  11456. array.push( parameters.vertexShader );
  11457. }
  11458. if ( parameters.defines !== undefined ) {
  11459. for ( var name in parameters.defines ) {
  11460. array.push( name );
  11461. array.push( parameters.defines[ name ] );
  11462. }
  11463. }
  11464. if ( parameters.isRawShaderMaterial === undefined ) {
  11465. for ( var i = 0; i < parameterNames.length; i ++ ) {
  11466. array.push( parameters[ parameterNames[ i ] ] );
  11467. }
  11468. array.push( renderer.outputEncoding );
  11469. array.push( renderer.gammaFactor );
  11470. }
  11471. array.push( parameters.customProgramCacheKey );
  11472. return array.join();
  11473. }
  11474. function getUniforms( material ) {
  11475. var shaderID = shaderIDs[ material.type ];
  11476. var uniforms;
  11477. if ( shaderID ) {
  11478. var shader = ShaderLib[ shaderID ];
  11479. uniforms = UniformsUtils.clone( shader.uniforms );
  11480. } else {
  11481. uniforms = material.uniforms;
  11482. }
  11483. return uniforms;
  11484. }
  11485. function acquireProgram( parameters, cacheKey ) {
  11486. var program;
  11487. // Check if code has been already compiled
  11488. for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
  11489. var preexistingProgram = programs[ p ];
  11490. if ( preexistingProgram.cacheKey === cacheKey ) {
  11491. program = preexistingProgram;
  11492. ++ program.usedTimes;
  11493. break;
  11494. }
  11495. }
  11496. if ( program === undefined ) {
  11497. program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates );
  11498. programs.push( program );
  11499. }
  11500. return program;
  11501. }
  11502. function releaseProgram( program ) {
  11503. if ( -- program.usedTimes === 0 ) {
  11504. // Remove from unordered set
  11505. var i = programs.indexOf( program );
  11506. programs[ i ] = programs[ programs.length - 1 ];
  11507. programs.pop();
  11508. // Free WebGL resources
  11509. program.destroy();
  11510. }
  11511. }
  11512. return {
  11513. getParameters: getParameters,
  11514. getProgramCacheKey: getProgramCacheKey,
  11515. getUniforms: getUniforms,
  11516. acquireProgram: acquireProgram,
  11517. releaseProgram: releaseProgram,
  11518. // Exposed for resource monitoring & error feedback via renderer.info:
  11519. programs: programs
  11520. };
  11521. }
  11522. function WebGLProperties() {
  11523. var properties = new WeakMap();
  11524. function get( object ) {
  11525. var map = properties.get( object );
  11526. if ( map === undefined ) {
  11527. map = {};
  11528. properties.set( object, map );
  11529. }
  11530. return map;
  11531. }
  11532. function remove( object ) {
  11533. properties.delete( object );
  11534. }
  11535. function update( object, key, value ) {
  11536. properties.get( object )[ key ] = value;
  11537. }
  11538. function dispose() {
  11539. properties = new WeakMap();
  11540. }
  11541. return {
  11542. get: get,
  11543. remove: remove,
  11544. update: update,
  11545. dispose: dispose
  11546. };
  11547. }
  11548. function painterSortStable( a, b ) {
  11549. if ( a.groupOrder !== b.groupOrder ) {
  11550. return a.groupOrder - b.groupOrder;
  11551. } else if ( a.renderOrder !== b.renderOrder ) {
  11552. return a.renderOrder - b.renderOrder;
  11553. } else if ( a.program !== b.program ) {
  11554. return a.program.id - b.program.id;
  11555. } else if ( a.material.id !== b.material.id ) {
  11556. return a.material.id - b.material.id;
  11557. } else if ( a.z !== b.z ) {
  11558. return a.z - b.z;
  11559. } else {
  11560. return a.id - b.id;
  11561. }
  11562. }
  11563. function reversePainterSortStable( a, b ) {
  11564. if ( a.groupOrder !== b.groupOrder ) {
  11565. return a.groupOrder - b.groupOrder;
  11566. } else if ( a.renderOrder !== b.renderOrder ) {
  11567. return a.renderOrder - b.renderOrder;
  11568. } else if ( a.z !== b.z ) {
  11569. return b.z - a.z;
  11570. } else {
  11571. return a.id - b.id;
  11572. }
  11573. }
  11574. function WebGLRenderList( properties ) {
  11575. var renderItems = [];
  11576. var renderItemsIndex = 0;
  11577. var opaque = [];
  11578. var transparent = [];
  11579. var defaultProgram = { id: - 1 };
  11580. function init() {
  11581. renderItemsIndex = 0;
  11582. opaque.length = 0;
  11583. transparent.length = 0;
  11584. }
  11585. function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  11586. var renderItem = renderItems[ renderItemsIndex ];
  11587. var materialProperties = properties.get( material );
  11588. if ( renderItem === undefined ) {
  11589. renderItem = {
  11590. id: object.id,
  11591. object: object,
  11592. geometry: geometry,
  11593. material: material,
  11594. program: materialProperties.program || defaultProgram,
  11595. groupOrder: groupOrder,
  11596. renderOrder: object.renderOrder,
  11597. z: z,
  11598. group: group
  11599. };
  11600. renderItems[ renderItemsIndex ] = renderItem;
  11601. } else {
  11602. renderItem.id = object.id;
  11603. renderItem.object = object;
  11604. renderItem.geometry = geometry;
  11605. renderItem.material = material;
  11606. renderItem.program = materialProperties.program || defaultProgram;
  11607. renderItem.groupOrder = groupOrder;
  11608. renderItem.renderOrder = object.renderOrder;
  11609. renderItem.z = z;
  11610. renderItem.group = group;
  11611. }
  11612. renderItemsIndex ++;
  11613. return renderItem;
  11614. }
  11615. function push( object, geometry, material, groupOrder, z, group ) {
  11616. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  11617. ( material.transparent === true ? transparent : opaque ).push( renderItem );
  11618. }
  11619. function unshift( object, geometry, material, groupOrder, z, group ) {
  11620. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  11621. ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
  11622. }
  11623. function sort( customOpaqueSort, customTransparentSort ) {
  11624. if ( opaque.length > 1 ) { opaque.sort( customOpaqueSort || painterSortStable ); }
  11625. if ( transparent.length > 1 ) { transparent.sort( customTransparentSort || reversePainterSortStable ); }
  11626. }
  11627. function finish() {
  11628. // Clear references from inactive renderItems in the list
  11629. for ( var i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
  11630. var renderItem = renderItems[ i ];
  11631. if ( renderItem.id === null ) { break; }
  11632. renderItem.id = null;
  11633. renderItem.object = null;
  11634. renderItem.geometry = null;
  11635. renderItem.material = null;
  11636. renderItem.program = null;
  11637. renderItem.group = null;
  11638. }
  11639. }
  11640. return {
  11641. opaque: opaque,
  11642. transparent: transparent,
  11643. init: init,
  11644. push: push,
  11645. unshift: unshift,
  11646. finish: finish,
  11647. sort: sort
  11648. };
  11649. }
  11650. function WebGLRenderLists( properties ) {
  11651. var lists = new WeakMap();
  11652. function get( scene, camera ) {
  11653. var cameras = lists.get( scene );
  11654. var list;
  11655. if ( cameras === undefined ) {
  11656. list = new WebGLRenderList( properties );
  11657. lists.set( scene, new WeakMap() );
  11658. lists.get( scene ).set( camera, list );
  11659. } else {
  11660. list = cameras.get( camera );
  11661. if ( list === undefined ) {
  11662. list = new WebGLRenderList( properties );
  11663. cameras.set( camera, list );
  11664. }
  11665. }
  11666. return list;
  11667. }
  11668. function dispose() {
  11669. lists = new WeakMap();
  11670. }
  11671. return {
  11672. get: get,
  11673. dispose: dispose
  11674. };
  11675. }
  11676. function UniformsCache() {
  11677. var lights = {};
  11678. return {
  11679. get: function ( light ) {
  11680. if ( lights[ light.id ] !== undefined ) {
  11681. return lights[ light.id ];
  11682. }
  11683. var uniforms;
  11684. switch ( light.type ) {
  11685. case 'DirectionalLight':
  11686. uniforms = {
  11687. direction: new Vector3(),
  11688. color: new Color()
  11689. };
  11690. break;
  11691. case 'SpotLight':
  11692. uniforms = {
  11693. position: new Vector3(),
  11694. direction: new Vector3(),
  11695. color: new Color(),
  11696. distance: 0,
  11697. coneCos: 0,
  11698. penumbraCos: 0,
  11699. decay: 0
  11700. };
  11701. break;
  11702. case 'PointLight':
  11703. uniforms = {
  11704. position: new Vector3(),
  11705. color: new Color(),
  11706. distance: 0,
  11707. decay: 0
  11708. };
  11709. break;
  11710. case 'HemisphereLight':
  11711. uniforms = {
  11712. direction: new Vector3(),
  11713. skyColor: new Color(),
  11714. groundColor: new Color()
  11715. };
  11716. break;
  11717. case 'RectAreaLight':
  11718. uniforms = {
  11719. color: new Color(),
  11720. position: new Vector3(),
  11721. halfWidth: new Vector3(),
  11722. halfHeight: new Vector3()
  11723. };
  11724. break;
  11725. }
  11726. lights[ light.id ] = uniforms;
  11727. return uniforms;
  11728. }
  11729. };
  11730. }
  11731. function ShadowUniformsCache() {
  11732. var lights = {};
  11733. return {
  11734. get: function ( light ) {
  11735. if ( lights[ light.id ] !== undefined ) {
  11736. return lights[ light.id ];
  11737. }
  11738. var uniforms;
  11739. switch ( light.type ) {
  11740. case 'DirectionalLight':
  11741. uniforms = {
  11742. shadowBias: 0,
  11743. shadowNormalBias: 0,
  11744. shadowRadius: 1,
  11745. shadowMapSize: new Vector2()
  11746. };
  11747. break;
  11748. case 'SpotLight':
  11749. uniforms = {
  11750. shadowBias: 0,
  11751. shadowNormalBias: 0,
  11752. shadowRadius: 1,
  11753. shadowMapSize: new Vector2()
  11754. };
  11755. break;
  11756. case 'PointLight':
  11757. uniforms = {
  11758. shadowBias: 0,
  11759. shadowNormalBias: 0,
  11760. shadowRadius: 1,
  11761. shadowMapSize: new Vector2(),
  11762. shadowCameraNear: 1,
  11763. shadowCameraFar: 1000
  11764. };
  11765. break;
  11766. // TODO (abelnation): set RectAreaLight shadow uniforms
  11767. }
  11768. lights[ light.id ] = uniforms;
  11769. return uniforms;
  11770. }
  11771. };
  11772. }
  11773. var nextVersion = 0;
  11774. function shadowCastingLightsFirst( lightA, lightB ) {
  11775. return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );
  11776. }
  11777. function WebGLLights() {
  11778. var cache = new UniformsCache();
  11779. var shadowCache = ShadowUniformsCache();
  11780. var state = {
  11781. version: 0,
  11782. hash: {
  11783. directionalLength: - 1,
  11784. pointLength: - 1,
  11785. spotLength: - 1,
  11786. rectAreaLength: - 1,
  11787. hemiLength: - 1,
  11788. numDirectionalShadows: - 1,
  11789. numPointShadows: - 1,
  11790. numSpotShadows: - 1
  11791. },
  11792. ambient: [ 0, 0, 0 ],
  11793. probe: [],
  11794. directional: [],
  11795. directionalShadow: [],
  11796. directionalShadowMap: [],
  11797. directionalShadowMatrix: [],
  11798. spot: [],
  11799. spotShadow: [],
  11800. spotShadowMap: [],
  11801. spotShadowMatrix: [],
  11802. rectArea: [],
  11803. point: [],
  11804. pointShadow: [],
  11805. pointShadowMap: [],
  11806. pointShadowMatrix: [],
  11807. hemi: []
  11808. };
  11809. for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); }
  11810. var vector3 = new Vector3();
  11811. var matrix4 = new Matrix4();
  11812. var matrix42 = new Matrix4();
  11813. function setup( lights, shadows, camera ) {
  11814. var r = 0, g = 0, b = 0;
  11815. for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); }
  11816. var directionalLength = 0;
  11817. var pointLength = 0;
  11818. var spotLength = 0;
  11819. var rectAreaLength = 0;
  11820. var hemiLength = 0;
  11821. var numDirectionalShadows = 0;
  11822. var numPointShadows = 0;
  11823. var numSpotShadows = 0;
  11824. var viewMatrix = camera.matrixWorldInverse;
  11825. lights.sort( shadowCastingLightsFirst );
  11826. for ( var i$1 = 0, l = lights.length; i$1 < l; i$1 ++ ) {
  11827. var light = lights[ i$1 ];
  11828. var color = light.color;
  11829. var intensity = light.intensity;
  11830. var distance = light.distance;
  11831. var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
  11832. if ( light.isAmbientLight ) {
  11833. r += color.r * intensity;
  11834. g += color.g * intensity;
  11835. b += color.b * intensity;
  11836. } else if ( light.isLightProbe ) {
  11837. for ( var j = 0; j < 9; j ++ ) {
  11838. state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );
  11839. }
  11840. } else if ( light.isDirectionalLight ) {
  11841. var uniforms = cache.get( light );
  11842. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  11843. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  11844. vector3.setFromMatrixPosition( light.target.matrixWorld );
  11845. uniforms.direction.sub( vector3 );
  11846. uniforms.direction.transformDirection( viewMatrix );
  11847. if ( light.castShadow ) {
  11848. var shadow = light.shadow;
  11849. var shadowUniforms = shadowCache.get( light );
  11850. shadowUniforms.shadowBias = shadow.bias;
  11851. shadowUniforms.shadowNormalBias = shadow.normalBias;
  11852. shadowUniforms.shadowRadius = shadow.radius;
  11853. shadowUniforms.shadowMapSize = shadow.mapSize;
  11854. state.directionalShadow[ directionalLength ] = shadowUniforms;
  11855. state.directionalShadowMap[ directionalLength ] = shadowMap;
  11856. state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
  11857. numDirectionalShadows ++;
  11858. }
  11859. state.directional[ directionalLength ] = uniforms;
  11860. directionalLength ++;
  11861. } else if ( light.isSpotLight ) {
  11862. var uniforms$1 = cache.get( light );
  11863. uniforms$1.position.setFromMatrixPosition( light.matrixWorld );
  11864. uniforms$1.position.applyMatrix4( viewMatrix );
  11865. uniforms$1.color.copy( color ).multiplyScalar( intensity );
  11866. uniforms$1.distance = distance;
  11867. uniforms$1.direction.setFromMatrixPosition( light.matrixWorld );
  11868. vector3.setFromMatrixPosition( light.target.matrixWorld );
  11869. uniforms$1.direction.sub( vector3 );
  11870. uniforms$1.direction.transformDirection( viewMatrix );
  11871. uniforms$1.coneCos = Math.cos( light.angle );
  11872. uniforms$1.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
  11873. uniforms$1.decay = light.decay;
  11874. if ( light.castShadow ) {
  11875. var shadow$1 = light.shadow;
  11876. var shadowUniforms$1 = shadowCache.get( light );
  11877. shadowUniforms$1.shadowBias = shadow$1.bias;
  11878. shadowUniforms$1.shadowNormalBias = shadow$1.normalBias;
  11879. shadowUniforms$1.shadowRadius = shadow$1.radius;
  11880. shadowUniforms$1.shadowMapSize = shadow$1.mapSize;
  11881. state.spotShadow[ spotLength ] = shadowUniforms$1;
  11882. state.spotShadowMap[ spotLength ] = shadowMap;
  11883. state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
  11884. numSpotShadows ++;
  11885. }
  11886. state.spot[ spotLength ] = uniforms$1;
  11887. spotLength ++;
  11888. } else if ( light.isRectAreaLight ) {
  11889. var uniforms$2 = cache.get( light );
  11890. // (a) intensity is the total visible light emitted
  11891. //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
  11892. // (b) intensity is the brightness of the light
  11893. uniforms$2.color.copy( color ).multiplyScalar( intensity );
  11894. uniforms$2.position.setFromMatrixPosition( light.matrixWorld );
  11895. uniforms$2.position.applyMatrix4( viewMatrix );
  11896. // extract local rotation of light to derive width/height half vectors
  11897. matrix42.identity();
  11898. matrix4.copy( light.matrixWorld );
  11899. matrix4.premultiply( viewMatrix );
  11900. matrix42.extractRotation( matrix4 );
  11901. uniforms$2.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
  11902. uniforms$2.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
  11903. uniforms$2.halfWidth.applyMatrix4( matrix42 );
  11904. uniforms$2.halfHeight.applyMatrix4( matrix42 );
  11905. // TODO (abelnation): RectAreaLight distance?
  11906. // uniforms.distance = distance;
  11907. state.rectArea[ rectAreaLength ] = uniforms$2;
  11908. rectAreaLength ++;
  11909. } else if ( light.isPointLight ) {
  11910. var uniforms$3 = cache.get( light );
  11911. uniforms$3.position.setFromMatrixPosition( light.matrixWorld );
  11912. uniforms$3.position.applyMatrix4( viewMatrix );
  11913. uniforms$3.color.copy( light.color ).multiplyScalar( light.intensity );
  11914. uniforms$3.distance = light.distance;
  11915. uniforms$3.decay = light.decay;
  11916. if ( light.castShadow ) {
  11917. var shadow$2 = light.shadow;
  11918. var shadowUniforms$2 = shadowCache.get( light );
  11919. shadowUniforms$2.shadowBias = shadow$2.bias;
  11920. shadowUniforms$2.shadowNormalBias = shadow$2.normalBias;
  11921. shadowUniforms$2.shadowRadius = shadow$2.radius;
  11922. shadowUniforms$2.shadowMapSize = shadow$2.mapSize;
  11923. shadowUniforms$2.shadowCameraNear = shadow$2.camera.near;
  11924. shadowUniforms$2.shadowCameraFar = shadow$2.camera.far;
  11925. state.pointShadow[ pointLength ] = shadowUniforms$2;
  11926. state.pointShadowMap[ pointLength ] = shadowMap;
  11927. state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
  11928. numPointShadows ++;
  11929. }
  11930. state.point[ pointLength ] = uniforms$3;
  11931. pointLength ++;
  11932. } else if ( light.isHemisphereLight ) {
  11933. var uniforms$4 = cache.get( light );
  11934. uniforms$4.direction.setFromMatrixPosition( light.matrixWorld );
  11935. uniforms$4.direction.transformDirection( viewMatrix );
  11936. uniforms$4.direction.normalize();
  11937. uniforms$4.skyColor.copy( light.color ).multiplyScalar( intensity );
  11938. uniforms$4.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
  11939. state.hemi[ hemiLength ] = uniforms$4;
  11940. hemiLength ++;
  11941. }
  11942. }
  11943. state.ambient[ 0 ] = r;
  11944. state.ambient[ 1 ] = g;
  11945. state.ambient[ 2 ] = b;
  11946. var hash = state.hash;
  11947. if ( hash.directionalLength !== directionalLength ||
  11948. hash.pointLength !== pointLength ||
  11949. hash.spotLength !== spotLength ||
  11950. hash.rectAreaLength !== rectAreaLength ||
  11951. hash.hemiLength !== hemiLength ||
  11952. hash.numDirectionalShadows !== numDirectionalShadows ||
  11953. hash.numPointShadows !== numPointShadows ||
  11954. hash.numSpotShadows !== numSpotShadows ) {
  11955. state.directional.length = directionalLength;
  11956. state.spot.length = spotLength;
  11957. state.rectArea.length = rectAreaLength;
  11958. state.point.length = pointLength;
  11959. state.hemi.length = hemiLength;
  11960. state.directionalShadow.length = numDirectionalShadows;
  11961. state.directionalShadowMap.length = numDirectionalShadows;
  11962. state.pointShadow.length = numPointShadows;
  11963. state.pointShadowMap.length = numPointShadows;
  11964. state.spotShadow.length = numSpotShadows;
  11965. state.spotShadowMap.length = numSpotShadows;
  11966. state.directionalShadowMatrix.length = numDirectionalShadows;
  11967. state.pointShadowMatrix.length = numPointShadows;
  11968. state.spotShadowMatrix.length = numSpotShadows;
  11969. hash.directionalLength = directionalLength;
  11970. hash.pointLength = pointLength;
  11971. hash.spotLength = spotLength;
  11972. hash.rectAreaLength = rectAreaLength;
  11973. hash.hemiLength = hemiLength;
  11974. hash.numDirectionalShadows = numDirectionalShadows;
  11975. hash.numPointShadows = numPointShadows;
  11976. hash.numSpotShadows = numSpotShadows;
  11977. state.version = nextVersion ++;
  11978. }
  11979. }
  11980. return {
  11981. setup: setup,
  11982. state: state
  11983. };
  11984. }
  11985. function WebGLRenderState() {
  11986. var lights = new WebGLLights();
  11987. var lightsArray = [];
  11988. var shadowsArray = [];
  11989. function init() {
  11990. lightsArray.length = 0;
  11991. shadowsArray.length = 0;
  11992. }
  11993. function pushLight( light ) {
  11994. lightsArray.push( light );
  11995. }
  11996. function pushShadow( shadowLight ) {
  11997. shadowsArray.push( shadowLight );
  11998. }
  11999. function setupLights( camera ) {
  12000. lights.setup( lightsArray, shadowsArray, camera );
  12001. }
  12002. var state = {
  12003. lightsArray: lightsArray,
  12004. shadowsArray: shadowsArray,
  12005. lights: lights
  12006. };
  12007. return {
  12008. init: init,
  12009. state: state,
  12010. setupLights: setupLights,
  12011. pushLight: pushLight,
  12012. pushShadow: pushShadow
  12013. };
  12014. }
  12015. function WebGLRenderStates() {
  12016. var renderStates = new WeakMap();
  12017. function get( scene, camera ) {
  12018. var renderState;
  12019. if ( renderStates.has( scene ) === false ) {
  12020. renderState = new WebGLRenderState();
  12021. renderStates.set( scene, new WeakMap() );
  12022. renderStates.get( scene ).set( camera, renderState );
  12023. } else {
  12024. if ( renderStates.get( scene ).has( camera ) === false ) {
  12025. renderState = new WebGLRenderState();
  12026. renderStates.get( scene ).set( camera, renderState );
  12027. } else {
  12028. renderState = renderStates.get( scene ).get( camera );
  12029. }
  12030. }
  12031. return renderState;
  12032. }
  12033. function dispose() {
  12034. renderStates = new WeakMap();
  12035. }
  12036. return {
  12037. get: get,
  12038. dispose: dispose
  12039. };
  12040. }
  12041. /**
  12042. * parameters = {
  12043. *
  12044. * opacity: <float>,
  12045. *
  12046. * map: new THREE.Texture( <Image> ),
  12047. *
  12048. * alphaMap: new THREE.Texture( <Image> ),
  12049. *
  12050. * displacementMap: new THREE.Texture( <Image> ),
  12051. * displacementScale: <float>,
  12052. * displacementBias: <float>,
  12053. *
  12054. * wireframe: <boolean>,
  12055. * wireframeLinewidth: <float>
  12056. * }
  12057. */
  12058. function MeshDepthMaterial( parameters ) {
  12059. Material.call( this );
  12060. this.type = 'MeshDepthMaterial';
  12061. this.depthPacking = BasicDepthPacking;
  12062. this.skinning = false;
  12063. this.morphTargets = false;
  12064. this.map = null;
  12065. this.alphaMap = null;
  12066. this.displacementMap = null;
  12067. this.displacementScale = 1;
  12068. this.displacementBias = 0;
  12069. this.wireframe = false;
  12070. this.wireframeLinewidth = 1;
  12071. this.fog = false;
  12072. this.setValues( parameters );
  12073. }
  12074. MeshDepthMaterial.prototype = Object.create( Material.prototype );
  12075. MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
  12076. MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
  12077. MeshDepthMaterial.prototype.copy = function ( source ) {
  12078. Material.prototype.copy.call( this, source );
  12079. this.depthPacking = source.depthPacking;
  12080. this.skinning = source.skinning;
  12081. this.morphTargets = source.morphTargets;
  12082. this.map = source.map;
  12083. this.alphaMap = source.alphaMap;
  12084. this.displacementMap = source.displacementMap;
  12085. this.displacementScale = source.displacementScale;
  12086. this.displacementBias = source.displacementBias;
  12087. this.wireframe = source.wireframe;
  12088. this.wireframeLinewidth = source.wireframeLinewidth;
  12089. return this;
  12090. };
  12091. /**
  12092. * parameters = {
  12093. *
  12094. * referencePosition: <float>,
  12095. * nearDistance: <float>,
  12096. * farDistance: <float>,
  12097. *
  12098. * skinning: <bool>,
  12099. * morphTargets: <bool>,
  12100. *
  12101. * map: new THREE.Texture( <Image> ),
  12102. *
  12103. * alphaMap: new THREE.Texture( <Image> ),
  12104. *
  12105. * displacementMap: new THREE.Texture( <Image> ),
  12106. * displacementScale: <float>,
  12107. * displacementBias: <float>
  12108. *
  12109. * }
  12110. */
  12111. function MeshDistanceMaterial( parameters ) {
  12112. Material.call( this );
  12113. this.type = 'MeshDistanceMaterial';
  12114. this.referencePosition = new Vector3();
  12115. this.nearDistance = 1;
  12116. this.farDistance = 1000;
  12117. this.skinning = false;
  12118. this.morphTargets = false;
  12119. this.map = null;
  12120. this.alphaMap = null;
  12121. this.displacementMap = null;
  12122. this.displacementScale = 1;
  12123. this.displacementBias = 0;
  12124. this.fog = false;
  12125. this.setValues( parameters );
  12126. }
  12127. MeshDistanceMaterial.prototype = Object.create( Material.prototype );
  12128. MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
  12129. MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
  12130. MeshDistanceMaterial.prototype.copy = function ( source ) {
  12131. Material.prototype.copy.call( this, source );
  12132. this.referencePosition.copy( source.referencePosition );
  12133. this.nearDistance = source.nearDistance;
  12134. this.farDistance = source.farDistance;
  12135. this.skinning = source.skinning;
  12136. this.morphTargets = source.morphTargets;
  12137. this.map = source.map;
  12138. this.alphaMap = source.alphaMap;
  12139. this.displacementMap = source.displacementMap;
  12140. this.displacementScale = source.displacementScale;
  12141. this.displacementBias = source.displacementBias;
  12142. return this;
  12143. };
  12144. var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
  12145. var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
  12146. function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
  12147. var _frustum = new Frustum();
  12148. var _shadowMapSize = new Vector2(),
  12149. _viewportSize = new Vector2(),
  12150. _viewport = new Vector4(),
  12151. _depthMaterials = [],
  12152. _distanceMaterials = [],
  12153. _materialCache = {};
  12154. var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
  12155. var shadowMaterialVertical = new ShaderMaterial( {
  12156. defines: {
  12157. SAMPLE_RATE: 2.0 / 8.0,
  12158. HALF_SAMPLE_RATE: 1.0 / 8.0
  12159. },
  12160. uniforms: {
  12161. shadow_pass: { value: null },
  12162. resolution: { value: new Vector2() },
  12163. radius: { value: 4.0 }
  12164. },
  12165. vertexShader: vsm_vert,
  12166. fragmentShader: vsm_frag
  12167. } );
  12168. var shadowMaterialHorizonal = shadowMaterialVertical.clone();
  12169. shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;
  12170. var fullScreenTri = new BufferGeometry();
  12171. fullScreenTri.setAttribute(
  12172. "position",
  12173. new BufferAttribute(
  12174. new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
  12175. 3
  12176. )
  12177. );
  12178. var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
  12179. var scope = this;
  12180. this.enabled = false;
  12181. this.autoUpdate = true;
  12182. this.needsUpdate = false;
  12183. this.type = PCFShadowMap;
  12184. this.render = function ( lights, scene, camera ) {
  12185. if ( scope.enabled === false ) { return; }
  12186. if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; }
  12187. if ( lights.length === 0 ) { return; }
  12188. var currentRenderTarget = _renderer.getRenderTarget();
  12189. var activeCubeFace = _renderer.getActiveCubeFace();
  12190. var activeMipmapLevel = _renderer.getActiveMipmapLevel();
  12191. var _state = _renderer.state;
  12192. // Set GL state for depth map.
  12193. _state.setBlending( NoBlending );
  12194. _state.buffers.color.setClear( 1, 1, 1, 1 );
  12195. _state.buffers.depth.setTest( true );
  12196. _state.setScissorTest( false );
  12197. // render depth map
  12198. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  12199. var light = lights[ i ];
  12200. var shadow = light.shadow;
  12201. if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) { continue; }
  12202. if ( shadow === undefined ) {
  12203. console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
  12204. continue;
  12205. }
  12206. _shadowMapSize.copy( shadow.mapSize );
  12207. var shadowFrameExtents = shadow.getFrameExtents();
  12208. _shadowMapSize.multiply( shadowFrameExtents );
  12209. _viewportSize.copy( shadow.mapSize );
  12210. if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {
  12211. if ( _shadowMapSize.x > maxTextureSize ) {
  12212. _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );
  12213. _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
  12214. shadow.mapSize.x = _viewportSize.x;
  12215. }
  12216. if ( _shadowMapSize.y > maxTextureSize ) {
  12217. _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );
  12218. _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
  12219. shadow.mapSize.y = _viewportSize.y;
  12220. }
  12221. }
  12222. if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
  12223. var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat, stencilBuffer: false };
  12224. shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
  12225. shadow.map.texture.name = light.name + ".shadowMap";
  12226. shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
  12227. shadow.camera.updateProjectionMatrix();
  12228. }
  12229. if ( shadow.map === null ) {
  12230. var pars$1 = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat, stencilBuffer: false };
  12231. shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars$1 );
  12232. shadow.map.texture.name = light.name + ".shadowMap";
  12233. shadow.camera.updateProjectionMatrix();
  12234. }
  12235. _renderer.setRenderTarget( shadow.map );
  12236. _renderer.clear();
  12237. var viewportCount = shadow.getViewportCount();
  12238. for ( var vp = 0; vp < viewportCount; vp ++ ) {
  12239. var viewport = shadow.getViewport( vp );
  12240. _viewport.set(
  12241. _viewportSize.x * viewport.x,
  12242. _viewportSize.y * viewport.y,
  12243. _viewportSize.x * viewport.z,
  12244. _viewportSize.y * viewport.w
  12245. );
  12246. _state.viewport( _viewport );
  12247. shadow.updateMatrices( light, vp );
  12248. _frustum = shadow.getFrustum();
  12249. renderObject( scene, camera, shadow.camera, light, this.type );
  12250. }
  12251. // do blur pass for VSM
  12252. if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
  12253. VSMPass( shadow, camera );
  12254. }
  12255. shadow.needsUpdate = false;
  12256. }
  12257. scope.needsUpdate = false;
  12258. _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
  12259. };
  12260. function VSMPass( shadow, camera ) {
  12261. var geometry = _objects.update( fullScreenMesh );
  12262. // vertical pass
  12263. shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
  12264. shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
  12265. shadowMaterialVertical.uniforms.radius.value = shadow.radius;
  12266. _renderer.setRenderTarget( shadow.mapPass );
  12267. _renderer.clear();
  12268. _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
  12269. // horizonal pass
  12270. shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;
  12271. shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;
  12272. shadowMaterialHorizonal.uniforms.radius.value = shadow.radius;
  12273. _renderer.setRenderTarget( shadow.map );
  12274. _renderer.clear();
  12275. _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );
  12276. }
  12277. function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {
  12278. var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
  12279. var material = _depthMaterials[ index ];
  12280. if ( material === undefined ) {
  12281. material = new MeshDepthMaterial( {
  12282. depthPacking: RGBADepthPacking,
  12283. morphTargets: useMorphing,
  12284. skinning: useSkinning
  12285. } );
  12286. _depthMaterials[ index ] = material;
  12287. }
  12288. return material;
  12289. }
  12290. function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {
  12291. var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
  12292. var material = _distanceMaterials[ index ];
  12293. if ( material === undefined ) {
  12294. material = new MeshDistanceMaterial( {
  12295. morphTargets: useMorphing,
  12296. skinning: useSkinning
  12297. } );
  12298. _distanceMaterials[ index ] = material;
  12299. }
  12300. return material;
  12301. }
  12302. function getDepthMaterial( object, geometry, material, light, shadowCameraNear, shadowCameraFar, type ) {
  12303. var result = null;
  12304. var getMaterialVariant = getDepthMaterialVariant;
  12305. var customMaterial = object.customDepthMaterial;
  12306. if ( light.isPointLight === true ) {
  12307. getMaterialVariant = getDistanceMaterialVariant;
  12308. customMaterial = object.customDistanceMaterial;
  12309. }
  12310. if ( customMaterial === undefined ) {
  12311. var useMorphing = false;
  12312. if ( material.morphTargets === true ) {
  12313. useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
  12314. }
  12315. var useSkinning = false;
  12316. if ( object.isSkinnedMesh === true ) {
  12317. if ( material.skinning === true ) {
  12318. useSkinning = true;
  12319. } else {
  12320. console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
  12321. }
  12322. }
  12323. var useInstancing = object.isInstancedMesh === true;
  12324. result = getMaterialVariant( useMorphing, useSkinning, useInstancing );
  12325. } else {
  12326. result = customMaterial;
  12327. }
  12328. if ( _renderer.localClippingEnabled &&
  12329. material.clipShadows === true &&
  12330. material.clippingPlanes.length !== 0 ) {
  12331. // in this case we need a unique material instance reflecting the
  12332. // appropriate state
  12333. var keyA = result.uuid, keyB = material.uuid;
  12334. var materialsForVariant = _materialCache[ keyA ];
  12335. if ( materialsForVariant === undefined ) {
  12336. materialsForVariant = {};
  12337. _materialCache[ keyA ] = materialsForVariant;
  12338. }
  12339. var cachedMaterial = materialsForVariant[ keyB ];
  12340. if ( cachedMaterial === undefined ) {
  12341. cachedMaterial = result.clone();
  12342. materialsForVariant[ keyB ] = cachedMaterial;
  12343. }
  12344. result = cachedMaterial;
  12345. }
  12346. result.visible = material.visible;
  12347. result.wireframe = material.wireframe;
  12348. if ( type === VSMShadowMap ) {
  12349. result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
  12350. } else {
  12351. result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
  12352. }
  12353. result.clipShadows = material.clipShadows;
  12354. result.clippingPlanes = material.clippingPlanes;
  12355. result.clipIntersection = material.clipIntersection;
  12356. result.wireframeLinewidth = material.wireframeLinewidth;
  12357. result.linewidth = material.linewidth;
  12358. if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
  12359. result.referencePosition.setFromMatrixPosition( light.matrixWorld );
  12360. result.nearDistance = shadowCameraNear;
  12361. result.farDistance = shadowCameraFar;
  12362. }
  12363. return result;
  12364. }
  12365. function renderObject( object, camera, shadowCamera, light, type ) {
  12366. if ( object.visible === false ) { return; }
  12367. var visible = object.layers.test( camera.layers );
  12368. if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
  12369. if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
  12370. object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
  12371. var geometry = _objects.update( object );
  12372. var material = object.material;
  12373. if ( Array.isArray( material ) ) {
  12374. var groups = geometry.groups;
  12375. for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
  12376. var group = groups[ k ];
  12377. var groupMaterial = material[ group.materialIndex ];
  12378. if ( groupMaterial && groupMaterial.visible ) {
  12379. var depthMaterial = getDepthMaterial( object, geometry, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );
  12380. _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
  12381. }
  12382. }
  12383. } else if ( material.visible ) {
  12384. var depthMaterial$1 = getDepthMaterial( object, geometry, material, light, shadowCamera.near, shadowCamera.far, type );
  12385. _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial$1, object, null );
  12386. }
  12387. }
  12388. }
  12389. var children = object.children;
  12390. for ( var i = 0, l = children.length; i < l; i ++ ) {
  12391. renderObject( children[ i ], camera, shadowCamera, light, type );
  12392. }
  12393. }
  12394. }
  12395. function WebGLState( gl, extensions, capabilities ) {
  12396. var isWebGL2 = capabilities.isWebGL2;
  12397. function ColorBuffer() {
  12398. var locked = false;
  12399. var color = new Vector4();
  12400. var currentColorMask = null;
  12401. var currentColorClear = new Vector4( 0, 0, 0, 0 );
  12402. return {
  12403. setMask: function ( colorMask ) {
  12404. if ( currentColorMask !== colorMask && ! locked ) {
  12405. gl.colorMask( colorMask, colorMask, colorMask, colorMask );
  12406. currentColorMask = colorMask;
  12407. }
  12408. },
  12409. setLocked: function ( lock ) {
  12410. locked = lock;
  12411. },
  12412. setClear: function ( r, g, b, a, premultipliedAlpha ) {
  12413. if ( premultipliedAlpha === true ) {
  12414. r *= a; g *= a; b *= a;
  12415. }
  12416. color.set( r, g, b, a );
  12417. if ( currentColorClear.equals( color ) === false ) {
  12418. gl.clearColor( r, g, b, a );
  12419. currentColorClear.copy( color );
  12420. }
  12421. },
  12422. reset: function () {
  12423. locked = false;
  12424. currentColorMask = null;
  12425. currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
  12426. }
  12427. };
  12428. }
  12429. function DepthBuffer() {
  12430. var locked = false;
  12431. var currentDepthMask = null;
  12432. var currentDepthFunc = null;
  12433. var currentDepthClear = null;
  12434. return {
  12435. setTest: function ( depthTest ) {
  12436. if ( depthTest ) {
  12437. enable( 2929 );
  12438. } else {
  12439. disable( 2929 );
  12440. }
  12441. },
  12442. setMask: function ( depthMask ) {
  12443. if ( currentDepthMask !== depthMask && ! locked ) {
  12444. gl.depthMask( depthMask );
  12445. currentDepthMask = depthMask;
  12446. }
  12447. },
  12448. setFunc: function ( depthFunc ) {
  12449. if ( currentDepthFunc !== depthFunc ) {
  12450. if ( depthFunc ) {
  12451. switch ( depthFunc ) {
  12452. case NeverDepth:
  12453. gl.depthFunc( 512 );
  12454. break;
  12455. case AlwaysDepth:
  12456. gl.depthFunc( 519 );
  12457. break;
  12458. case LessDepth:
  12459. gl.depthFunc( 513 );
  12460. break;
  12461. case LessEqualDepth:
  12462. gl.depthFunc( 515 );
  12463. break;
  12464. case EqualDepth:
  12465. gl.depthFunc( 514 );
  12466. break;
  12467. case GreaterEqualDepth:
  12468. gl.depthFunc( 518 );
  12469. break;
  12470. case GreaterDepth:
  12471. gl.depthFunc( 516 );
  12472. break;
  12473. case NotEqualDepth:
  12474. gl.depthFunc( 517 );
  12475. break;
  12476. default:
  12477. gl.depthFunc( 515 );
  12478. }
  12479. } else {
  12480. gl.depthFunc( 515 );
  12481. }
  12482. currentDepthFunc = depthFunc;
  12483. }
  12484. },
  12485. setLocked: function ( lock ) {
  12486. locked = lock;
  12487. },
  12488. setClear: function ( depth ) {
  12489. if ( currentDepthClear !== depth ) {
  12490. gl.clearDepth( depth );
  12491. currentDepthClear = depth;
  12492. }
  12493. },
  12494. reset: function () {
  12495. locked = false;
  12496. currentDepthMask = null;
  12497. currentDepthFunc = null;
  12498. currentDepthClear = null;
  12499. }
  12500. };
  12501. }
  12502. function StencilBuffer() {
  12503. var locked = false;
  12504. var currentStencilMask = null;
  12505. var currentStencilFunc = null;
  12506. var currentStencilRef = null;
  12507. var currentStencilFuncMask = null;
  12508. var currentStencilFail = null;
  12509. var currentStencilZFail = null;
  12510. var currentStencilZPass = null;
  12511. var currentStencilClear = null;
  12512. return {
  12513. setTest: function ( stencilTest ) {
  12514. if ( ! locked ) {
  12515. if ( stencilTest ) {
  12516. enable( 2960 );
  12517. } else {
  12518. disable( 2960 );
  12519. }
  12520. }
  12521. },
  12522. setMask: function ( stencilMask ) {
  12523. if ( currentStencilMask !== stencilMask && ! locked ) {
  12524. gl.stencilMask( stencilMask );
  12525. currentStencilMask = stencilMask;
  12526. }
  12527. },
  12528. setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
  12529. if ( currentStencilFunc !== stencilFunc ||
  12530. currentStencilRef !== stencilRef ||
  12531. currentStencilFuncMask !== stencilMask ) {
  12532. gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
  12533. currentStencilFunc = stencilFunc;
  12534. currentStencilRef = stencilRef;
  12535. currentStencilFuncMask = stencilMask;
  12536. }
  12537. },
  12538. setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
  12539. if ( currentStencilFail !== stencilFail ||
  12540. currentStencilZFail !== stencilZFail ||
  12541. currentStencilZPass !== stencilZPass ) {
  12542. gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
  12543. currentStencilFail = stencilFail;
  12544. currentStencilZFail = stencilZFail;
  12545. currentStencilZPass = stencilZPass;
  12546. }
  12547. },
  12548. setLocked: function ( lock ) {
  12549. locked = lock;
  12550. },
  12551. setClear: function ( stencil ) {
  12552. if ( currentStencilClear !== stencil ) {
  12553. gl.clearStencil( stencil );
  12554. currentStencilClear = stencil;
  12555. }
  12556. },
  12557. reset: function () {
  12558. locked = false;
  12559. currentStencilMask = null;
  12560. currentStencilFunc = null;
  12561. currentStencilRef = null;
  12562. currentStencilFuncMask = null;
  12563. currentStencilFail = null;
  12564. currentStencilZFail = null;
  12565. currentStencilZPass = null;
  12566. currentStencilClear = null;
  12567. }
  12568. };
  12569. }
  12570. //
  12571. var colorBuffer = new ColorBuffer();
  12572. var depthBuffer = new DepthBuffer();
  12573. var stencilBuffer = new StencilBuffer();
  12574. var enabledCapabilities = {};
  12575. var currentProgram = null;
  12576. var currentBlendingEnabled = null;
  12577. var currentBlending = null;
  12578. var currentBlendEquation = null;
  12579. var currentBlendSrc = null;
  12580. var currentBlendDst = null;
  12581. var currentBlendEquationAlpha = null;
  12582. var currentBlendSrcAlpha = null;
  12583. var currentBlendDstAlpha = null;
  12584. var currentPremultipledAlpha = false;
  12585. var currentFlipSided = null;
  12586. var currentCullFace = null;
  12587. var currentLineWidth = null;
  12588. var currentPolygonOffsetFactor = null;
  12589. var currentPolygonOffsetUnits = null;
  12590. var maxTextures = gl.getParameter( 35661 );
  12591. var lineWidthAvailable = false;
  12592. var version = 0;
  12593. var glVersion = gl.getParameter( 7938 );
  12594. if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
  12595. version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
  12596. lineWidthAvailable = ( version >= 1.0 );
  12597. } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
  12598. version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
  12599. lineWidthAvailable = ( version >= 2.0 );
  12600. }
  12601. var currentTextureSlot = null;
  12602. var currentBoundTextures = {};
  12603. var currentScissor = new Vector4();
  12604. var currentViewport = new Vector4();
  12605. function createTexture( type, target, count ) {
  12606. var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
  12607. var texture = gl.createTexture();
  12608. gl.bindTexture( type, texture );
  12609. gl.texParameteri( type, 10241, 9728 );
  12610. gl.texParameteri( type, 10240, 9728 );
  12611. for ( var i = 0; i < count; i ++ ) {
  12612. gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
  12613. }
  12614. return texture;
  12615. }
  12616. var emptyTextures = {};
  12617. emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
  12618. emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
  12619. // init
  12620. colorBuffer.setClear( 0, 0, 0, 1 );
  12621. depthBuffer.setClear( 1 );
  12622. stencilBuffer.setClear( 0 );
  12623. enable( 2929 );
  12624. depthBuffer.setFunc( LessEqualDepth );
  12625. setFlipSided( false );
  12626. setCullFace( CullFaceBack );
  12627. enable( 2884 );
  12628. setBlending( NoBlending );
  12629. //
  12630. function enable( id ) {
  12631. if ( enabledCapabilities[ id ] !== true ) {
  12632. gl.enable( id );
  12633. enabledCapabilities[ id ] = true;
  12634. }
  12635. }
  12636. function disable( id ) {
  12637. if ( enabledCapabilities[ id ] !== false ) {
  12638. gl.disable( id );
  12639. enabledCapabilities[ id ] = false;
  12640. }
  12641. }
  12642. function useProgram( program ) {
  12643. if ( currentProgram !== program ) {
  12644. gl.useProgram( program );
  12645. currentProgram = program;
  12646. return true;
  12647. }
  12648. return false;
  12649. }
  12650. var equationToGL = {};
  12651. equationToGL[ AddEquation ] = 32774;
  12652. equationToGL[ SubtractEquation ] = 32778;
  12653. equationToGL[ ReverseSubtractEquation ] = 32779;
  12654. if ( isWebGL2 ) {
  12655. equationToGL[ MinEquation ] = 32775;
  12656. equationToGL[ MaxEquation ] = 32776;
  12657. } else {
  12658. var extension = extensions.get( 'EXT_blend_minmax' );
  12659. if ( extension !== null ) {
  12660. equationToGL[ MinEquation ] = extension.MIN_EXT;
  12661. equationToGL[ MaxEquation ] = extension.MAX_EXT;
  12662. }
  12663. }
  12664. var factorToGL = {};
  12665. factorToGL[ ZeroFactor ] = 0;
  12666. factorToGL[ OneFactor ] = 1;
  12667. factorToGL[ SrcColorFactor ] = 768;
  12668. factorToGL[ SrcAlphaFactor ] = 770;
  12669. factorToGL[ SrcAlphaSaturateFactor ] = 776;
  12670. factorToGL[ DstColorFactor ] = 774;
  12671. factorToGL[ DstAlphaFactor ] = 772;
  12672. factorToGL[ OneMinusSrcColorFactor ] = 769;
  12673. factorToGL[ OneMinusSrcAlphaFactor ] = 771;
  12674. factorToGL[ OneMinusDstColorFactor ] = 775;
  12675. factorToGL[ OneMinusDstAlphaFactor ] = 773;
  12676. function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
  12677. if ( blending === NoBlending ) {
  12678. if ( currentBlendingEnabled ) {
  12679. disable( 3042 );
  12680. currentBlendingEnabled = false;
  12681. }
  12682. return;
  12683. }
  12684. if ( ! currentBlendingEnabled ) {
  12685. enable( 3042 );
  12686. currentBlendingEnabled = true;
  12687. }
  12688. if ( blending !== CustomBlending ) {
  12689. if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
  12690. if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
  12691. gl.blendEquation( 32774 );
  12692. currentBlendEquation = AddEquation;
  12693. currentBlendEquationAlpha = AddEquation;
  12694. }
  12695. if ( premultipliedAlpha ) {
  12696. switch ( blending ) {
  12697. case NormalBlending:
  12698. gl.blendFuncSeparate( 1, 771, 1, 771 );
  12699. break;
  12700. case AdditiveBlending:
  12701. gl.blendFunc( 1, 1 );
  12702. break;
  12703. case SubtractiveBlending:
  12704. gl.blendFuncSeparate( 0, 0, 769, 771 );
  12705. break;
  12706. case MultiplyBlending:
  12707. gl.blendFuncSeparate( 0, 768, 0, 770 );
  12708. break;
  12709. default:
  12710. console.error( 'THREE.WebGLState: Invalid blending: ', blending );
  12711. break;
  12712. }
  12713. } else {
  12714. switch ( blending ) {
  12715. case NormalBlending:
  12716. gl.blendFuncSeparate( 770, 771, 1, 771 );
  12717. break;
  12718. case AdditiveBlending:
  12719. gl.blendFunc( 770, 1 );
  12720. break;
  12721. case SubtractiveBlending:
  12722. gl.blendFunc( 0, 769 );
  12723. break;
  12724. case MultiplyBlending:
  12725. gl.blendFunc( 0, 768 );
  12726. break;
  12727. default:
  12728. console.error( 'THREE.WebGLState: Invalid blending: ', blending );
  12729. break;
  12730. }
  12731. }
  12732. currentBlendSrc = null;
  12733. currentBlendDst = null;
  12734. currentBlendSrcAlpha = null;
  12735. currentBlendDstAlpha = null;
  12736. currentBlending = blending;
  12737. currentPremultipledAlpha = premultipliedAlpha;
  12738. }
  12739. return;
  12740. }
  12741. // custom blending
  12742. blendEquationAlpha = blendEquationAlpha || blendEquation;
  12743. blendSrcAlpha = blendSrcAlpha || blendSrc;
  12744. blendDstAlpha = blendDstAlpha || blendDst;
  12745. if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
  12746. gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
  12747. currentBlendEquation = blendEquation;
  12748. currentBlendEquationAlpha = blendEquationAlpha;
  12749. }
  12750. if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
  12751. gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
  12752. currentBlendSrc = blendSrc;
  12753. currentBlendDst = blendDst;
  12754. currentBlendSrcAlpha = blendSrcAlpha;
  12755. currentBlendDstAlpha = blendDstAlpha;
  12756. }
  12757. currentBlending = blending;
  12758. currentPremultipledAlpha = null;
  12759. }
  12760. function setMaterial( material, frontFaceCW ) {
  12761. material.side === DoubleSide
  12762. ? disable( 2884 )
  12763. : enable( 2884 );
  12764. var flipSided = ( material.side === BackSide );
  12765. if ( frontFaceCW ) { flipSided = ! flipSided; }
  12766. setFlipSided( flipSided );
  12767. ( material.blending === NormalBlending && material.transparent === false )
  12768. ? setBlending( NoBlending )
  12769. : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
  12770. depthBuffer.setFunc( material.depthFunc );
  12771. depthBuffer.setTest( material.depthTest );
  12772. depthBuffer.setMask( material.depthWrite );
  12773. colorBuffer.setMask( material.colorWrite );
  12774. var stencilWrite = material.stencilWrite;
  12775. stencilBuffer.setTest( stencilWrite );
  12776. if ( stencilWrite ) {
  12777. stencilBuffer.setMask( material.stencilWriteMask );
  12778. stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
  12779. stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
  12780. }
  12781. setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
  12782. }
  12783. //
  12784. function setFlipSided( flipSided ) {
  12785. if ( currentFlipSided !== flipSided ) {
  12786. if ( flipSided ) {
  12787. gl.frontFace( 2304 );
  12788. } else {
  12789. gl.frontFace( 2305 );
  12790. }
  12791. currentFlipSided = flipSided;
  12792. }
  12793. }
  12794. function setCullFace( cullFace ) {
  12795. if ( cullFace !== CullFaceNone ) {
  12796. enable( 2884 );
  12797. if ( cullFace !== currentCullFace ) {
  12798. if ( cullFace === CullFaceBack ) {
  12799. gl.cullFace( 1029 );
  12800. } else if ( cullFace === CullFaceFront ) {
  12801. gl.cullFace( 1028 );
  12802. } else {
  12803. gl.cullFace( 1032 );
  12804. }
  12805. }
  12806. } else {
  12807. disable( 2884 );
  12808. }
  12809. currentCullFace = cullFace;
  12810. }
  12811. function setLineWidth( width ) {
  12812. if ( width !== currentLineWidth ) {
  12813. if ( lineWidthAvailable ) { gl.lineWidth( width ); }
  12814. currentLineWidth = width;
  12815. }
  12816. }
  12817. function setPolygonOffset( polygonOffset, factor, units ) {
  12818. if ( polygonOffset ) {
  12819. enable( 32823 );
  12820. if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
  12821. gl.polygonOffset( factor, units );
  12822. currentPolygonOffsetFactor = factor;
  12823. currentPolygonOffsetUnits = units;
  12824. }
  12825. } else {
  12826. disable( 32823 );
  12827. }
  12828. }
  12829. function setScissorTest( scissorTest ) {
  12830. if ( scissorTest ) {
  12831. enable( 3089 );
  12832. } else {
  12833. disable( 3089 );
  12834. }
  12835. }
  12836. // texture
  12837. function activeTexture( webglSlot ) {
  12838. if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; }
  12839. if ( currentTextureSlot !== webglSlot ) {
  12840. gl.activeTexture( webglSlot );
  12841. currentTextureSlot = webglSlot;
  12842. }
  12843. }
  12844. function bindTexture( webglType, webglTexture ) {
  12845. if ( currentTextureSlot === null ) {
  12846. activeTexture();
  12847. }
  12848. var boundTexture = currentBoundTextures[ currentTextureSlot ];
  12849. if ( boundTexture === undefined ) {
  12850. boundTexture = { type: undefined, texture: undefined };
  12851. currentBoundTextures[ currentTextureSlot ] = boundTexture;
  12852. }
  12853. if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
  12854. gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
  12855. boundTexture.type = webglType;
  12856. boundTexture.texture = webglTexture;
  12857. }
  12858. }
  12859. function unbindTexture() {
  12860. var boundTexture = currentBoundTextures[ currentTextureSlot ];
  12861. if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
  12862. gl.bindTexture( boundTexture.type, null );
  12863. boundTexture.type = undefined;
  12864. boundTexture.texture = undefined;
  12865. }
  12866. }
  12867. function compressedTexImage2D() {
  12868. try {
  12869. gl.compressedTexImage2D.apply( gl, arguments );
  12870. } catch ( error ) {
  12871. console.error( 'THREE.WebGLState:', error );
  12872. }
  12873. }
  12874. function texImage2D() {
  12875. try {
  12876. gl.texImage2D.apply( gl, arguments );
  12877. } catch ( error ) {
  12878. console.error( 'THREE.WebGLState:', error );
  12879. }
  12880. }
  12881. function texImage3D() {
  12882. try {
  12883. gl.texImage3D.apply( gl, arguments );
  12884. } catch ( error ) {
  12885. console.error( 'THREE.WebGLState:', error );
  12886. }
  12887. }
  12888. //
  12889. function scissor( scissor ) {
  12890. if ( currentScissor.equals( scissor ) === false ) {
  12891. gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
  12892. currentScissor.copy( scissor );
  12893. }
  12894. }
  12895. function viewport( viewport ) {
  12896. if ( currentViewport.equals( viewport ) === false ) {
  12897. gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
  12898. currentViewport.copy( viewport );
  12899. }
  12900. }
  12901. //
  12902. function reset() {
  12903. enabledCapabilities = {};
  12904. currentTextureSlot = null;
  12905. currentBoundTextures = {};
  12906. currentProgram = null;
  12907. currentBlending = null;
  12908. currentFlipSided = null;
  12909. currentCullFace = null;
  12910. colorBuffer.reset();
  12911. depthBuffer.reset();
  12912. stencilBuffer.reset();
  12913. }
  12914. return {
  12915. buffers: {
  12916. color: colorBuffer,
  12917. depth: depthBuffer,
  12918. stencil: stencilBuffer
  12919. },
  12920. enable: enable,
  12921. disable: disable,
  12922. useProgram: useProgram,
  12923. setBlending: setBlending,
  12924. setMaterial: setMaterial,
  12925. setFlipSided: setFlipSided,
  12926. setCullFace: setCullFace,
  12927. setLineWidth: setLineWidth,
  12928. setPolygonOffset: setPolygonOffset,
  12929. setScissorTest: setScissorTest,
  12930. activeTexture: activeTexture,
  12931. bindTexture: bindTexture,
  12932. unbindTexture: unbindTexture,
  12933. compressedTexImage2D: compressedTexImage2D,
  12934. texImage2D: texImage2D,
  12935. texImage3D: texImage3D,
  12936. scissor: scissor,
  12937. viewport: viewport,
  12938. reset: reset
  12939. };
  12940. }
  12941. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  12942. var isWebGL2 = capabilities.isWebGL2;
  12943. var maxTextures = capabilities.maxTextures;
  12944. var maxCubemapSize = capabilities.maxCubemapSize;
  12945. var maxTextureSize = capabilities.maxTextureSize;
  12946. var maxSamples = capabilities.maxSamples;
  12947. var _videoTextures = new WeakMap();
  12948. var _canvas;
  12949. // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
  12950. // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
  12951. // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
  12952. var useOffscreenCanvas = false;
  12953. try {
  12954. useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
  12955. && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
  12956. } catch ( err ) {
  12957. // Ignore any errors
  12958. }
  12959. function createCanvas( width, height ) {
  12960. // Use OffscreenCanvas when available. Specially needed in web workers
  12961. return useOffscreenCanvas ?
  12962. new OffscreenCanvas( width, height ) :
  12963. document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  12964. }
  12965. function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
  12966. var scale = 1;
  12967. // handle case if texture exceeds max size
  12968. if ( image.width > maxSize || image.height > maxSize ) {
  12969. scale = maxSize / Math.max( image.width, image.height );
  12970. }
  12971. // only perform resize if necessary
  12972. if ( scale < 1 || needsPowerOfTwo === true ) {
  12973. // only perform resize for certain image types
  12974. if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
  12975. ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
  12976. ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
  12977. var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
  12978. var width = floor( scale * image.width );
  12979. var height = floor( scale * image.height );
  12980. if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); }
  12981. // cube textures can't reuse the same canvas
  12982. var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  12983. canvas.width = width;
  12984. canvas.height = height;
  12985. var context = canvas.getContext( '2d' );
  12986. context.drawImage( image, 0, 0, width, height );
  12987. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
  12988. return canvas;
  12989. } else {
  12990. if ( 'data' in image ) {
  12991. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  12992. }
  12993. return image;
  12994. }
  12995. }
  12996. return image;
  12997. }
  12998. function isPowerOfTwo( image ) {
  12999. return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
  13000. }
  13001. function textureNeedsPowerOfTwo( texture ) {
  13002. if ( isWebGL2 ) { return false; }
  13003. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  13004. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  13005. }
  13006. function textureNeedsGenerateMipmaps( texture, supportsMips ) {
  13007. return texture.generateMipmaps && supportsMips &&
  13008. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  13009. }
  13010. function generateMipmap( target, texture, width, height ) {
  13011. _gl.generateMipmap( target );
  13012. var textureProperties = properties.get( texture );
  13013. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  13014. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  13015. }
  13016. function getInternalFormat( internalFormatName, glFormat, glType ) {
  13017. if ( isWebGL2 === false ) { return glFormat; }
  13018. if ( internalFormatName !== null ) {
  13019. if ( _gl[ internalFormatName ] !== undefined ) { return _gl[ internalFormatName ]; }
  13020. console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
  13021. }
  13022. var internalFormat = glFormat;
  13023. if ( glFormat === 6403 ) {
  13024. if ( glType === 5126 ) { internalFormat = 33326; }
  13025. if ( glType === 5131 ) { internalFormat = 33325; }
  13026. if ( glType === 5121 ) { internalFormat = 33321; }
  13027. }
  13028. if ( glFormat === 6407 ) {
  13029. if ( glType === 5126 ) { internalFormat = 34837; }
  13030. if ( glType === 5131 ) { internalFormat = 34843; }
  13031. if ( glType === 5121 ) { internalFormat = 32849; }
  13032. }
  13033. if ( glFormat === 6408 ) {
  13034. if ( glType === 5126 ) { internalFormat = 34836; }
  13035. if ( glType === 5131 ) { internalFormat = 34842; }
  13036. if ( glType === 5121 ) { internalFormat = 32856; }
  13037. }
  13038. if ( internalFormat === 33325 || internalFormat === 33326 ||
  13039. internalFormat === 34842 || internalFormat === 34836 ) {
  13040. extensions.get( 'EXT_color_buffer_float' );
  13041. }
  13042. return internalFormat;
  13043. }
  13044. // Fallback filters for non-power-of-2 textures
  13045. function filterFallback( f ) {
  13046. if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
  13047. return 9728;
  13048. }
  13049. return 9729;
  13050. }
  13051. //
  13052. function onTextureDispose( event ) {
  13053. var texture = event.target;
  13054. texture.removeEventListener( 'dispose', onTextureDispose );
  13055. deallocateTexture( texture );
  13056. if ( texture.isVideoTexture ) {
  13057. _videoTextures.delete( texture );
  13058. }
  13059. info.memory.textures --;
  13060. }
  13061. function onRenderTargetDispose( event ) {
  13062. var renderTarget = event.target;
  13063. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  13064. deallocateRenderTarget( renderTarget );
  13065. info.memory.textures --;
  13066. }
  13067. //
  13068. function deallocateTexture( texture ) {
  13069. var textureProperties = properties.get( texture );
  13070. if ( textureProperties.__webglInit === undefined ) { return; }
  13071. _gl.deleteTexture( textureProperties.__webglTexture );
  13072. properties.remove( texture );
  13073. }
  13074. function deallocateRenderTarget( renderTarget ) {
  13075. var renderTargetProperties = properties.get( renderTarget );
  13076. var textureProperties = properties.get( renderTarget.texture );
  13077. if ( ! renderTarget ) { return; }
  13078. if ( textureProperties.__webglTexture !== undefined ) {
  13079. _gl.deleteTexture( textureProperties.__webglTexture );
  13080. }
  13081. if ( renderTarget.depthTexture ) {
  13082. renderTarget.depthTexture.dispose();
  13083. }
  13084. if ( renderTarget.isWebGLCubeRenderTarget ) {
  13085. for ( var i = 0; i < 6; i ++ ) {
  13086. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  13087. if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); }
  13088. }
  13089. } else {
  13090. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  13091. if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); }
  13092. if ( renderTargetProperties.__webglMultisampledFramebuffer ) { _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); }
  13093. if ( renderTargetProperties.__webglColorRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer ); }
  13094. if ( renderTargetProperties.__webglDepthRenderbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); }
  13095. }
  13096. properties.remove( renderTarget.texture );
  13097. properties.remove( renderTarget );
  13098. }
  13099. //
  13100. var textureUnits = 0;
  13101. function resetTextureUnits() {
  13102. textureUnits = 0;
  13103. }
  13104. function allocateTextureUnit() {
  13105. var textureUnit = textureUnits;
  13106. if ( textureUnit >= maxTextures ) {
  13107. console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
  13108. }
  13109. textureUnits += 1;
  13110. return textureUnit;
  13111. }
  13112. //
  13113. function setTexture2D( texture, slot ) {
  13114. var textureProperties = properties.get( texture );
  13115. if ( texture.isVideoTexture ) { updateVideoTexture( texture ); }
  13116. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  13117. var image = texture.image;
  13118. if ( image === undefined ) {
  13119. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  13120. } else if ( image.complete === false ) {
  13121. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  13122. } else {
  13123. uploadTexture( textureProperties, texture, slot );
  13124. return;
  13125. }
  13126. }
  13127. state.activeTexture( 33984 + slot );
  13128. state.bindTexture( 3553, textureProperties.__webglTexture );
  13129. }
  13130. function setTexture2DArray( texture, slot ) {
  13131. var textureProperties = properties.get( texture );
  13132. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  13133. uploadTexture( textureProperties, texture, slot );
  13134. return;
  13135. }
  13136. state.activeTexture( 33984 + slot );
  13137. state.bindTexture( 35866, textureProperties.__webglTexture );
  13138. }
  13139. function setTexture3D( texture, slot ) {
  13140. var textureProperties = properties.get( texture );
  13141. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  13142. uploadTexture( textureProperties, texture, slot );
  13143. return;
  13144. }
  13145. state.activeTexture( 33984 + slot );
  13146. state.bindTexture( 32879, textureProperties.__webglTexture );
  13147. }
  13148. function setTextureCube( texture, slot ) {
  13149. if ( texture.image.length !== 6 ) { return; }
  13150. var textureProperties = properties.get( texture );
  13151. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  13152. initTexture( textureProperties, texture );
  13153. state.activeTexture( 33984 + slot );
  13154. state.bindTexture( 34067, textureProperties.__webglTexture );
  13155. _gl.pixelStorei( 37440, texture.flipY );
  13156. var isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
  13157. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  13158. var cubeImage = [];
  13159. for ( var i = 0; i < 6; i ++ ) {
  13160. if ( ! isCompressed && ! isDataTexture ) {
  13161. cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
  13162. } else {
  13163. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  13164. }
  13165. }
  13166. var image = cubeImage[ 0 ],
  13167. supportsMips = isPowerOfTwo( image ) || isWebGL2,
  13168. glFormat = utils.convert( texture.format ),
  13169. glType = utils.convert( texture.type ),
  13170. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
  13171. setTextureParameters( 34067, texture, supportsMips );
  13172. var mipmaps;
  13173. if ( isCompressed ) {
  13174. for ( var i$1 = 0; i$1 < 6; i$1 ++ ) {
  13175. mipmaps = cubeImage[ i$1 ].mipmaps;
  13176. for ( var j = 0; j < mipmaps.length; j ++ ) {
  13177. var mipmap = mipmaps[ j ];
  13178. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  13179. if ( glFormat !== null ) {
  13180. state.compressedTexImage2D( 34069 + i$1, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  13181. } else {
  13182. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  13183. }
  13184. } else {
  13185. state.texImage2D( 34069 + i$1, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  13186. }
  13187. }
  13188. }
  13189. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13190. } else {
  13191. mipmaps = texture.mipmaps;
  13192. for ( var i$2 = 0; i$2 < 6; i$2 ++ ) {
  13193. if ( isDataTexture ) {
  13194. state.texImage2D( 34069 + i$2, 0, glInternalFormat, cubeImage[ i$2 ].width, cubeImage[ i$2 ].height, 0, glFormat, glType, cubeImage[ i$2 ].data );
  13195. for ( var j$1 = 0; j$1 < mipmaps.length; j$1 ++ ) {
  13196. var mipmap$1 = mipmaps[ j$1 ];
  13197. var mipmapImage = mipmap$1.image[ i$2 ].image;
  13198. state.texImage2D( 34069 + i$2, j$1 + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
  13199. }
  13200. } else {
  13201. state.texImage2D( 34069 + i$2, 0, glInternalFormat, glFormat, glType, cubeImage[ i$2 ] );
  13202. for ( var j$2 = 0; j$2 < mipmaps.length; j$2 ++ ) {
  13203. var mipmap$2 = mipmaps[ j$2 ];
  13204. state.texImage2D( 34069 + i$2, j$2 + 1, glInternalFormat, glFormat, glType, mipmap$2.image[ i$2 ] );
  13205. }
  13206. }
  13207. }
  13208. textureProperties.__maxMipLevel = mipmaps.length;
  13209. }
  13210. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  13211. // We assume images for cube map have the same size.
  13212. generateMipmap( 34067, texture, image.width, image.height );
  13213. }
  13214. textureProperties.__version = texture.version;
  13215. if ( texture.onUpdate ) { texture.onUpdate( texture ); }
  13216. } else {
  13217. state.activeTexture( 33984 + slot );
  13218. state.bindTexture( 34067, textureProperties.__webglTexture );
  13219. }
  13220. }
  13221. function setTextureCubeDynamic( texture, slot ) {
  13222. state.activeTexture( 33984 + slot );
  13223. state.bindTexture( 34067, properties.get( texture ).__webglTexture );
  13224. }
  13225. var wrappingToGL = {};
  13226. wrappingToGL[ RepeatWrapping ] = 10497;
  13227. wrappingToGL[ ClampToEdgeWrapping ] = 33071;
  13228. wrappingToGL[ MirroredRepeatWrapping ] = 33648;
  13229. var filterToGL = {};
  13230. filterToGL[ NearestFilter ] = 9728;
  13231. filterToGL[ NearestMipmapNearestFilter ] = 9984;
  13232. filterToGL[ NearestMipmapLinearFilter ] = 9986;
  13233. filterToGL[ LinearFilter ] = 9729;
  13234. filterToGL[ LinearMipmapNearestFilter ] = 9985;
  13235. filterToGL[ LinearMipmapLinearFilter ] = 9987;
  13236. function setTextureParameters( textureType, texture, supportsMips ) {
  13237. if ( supportsMips ) {
  13238. _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );
  13239. _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );
  13240. if ( textureType === 32879 || textureType === 35866 ) {
  13241. _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );
  13242. }
  13243. _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );
  13244. _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );
  13245. } else {
  13246. _gl.texParameteri( textureType, 10242, 33071 );
  13247. _gl.texParameteri( textureType, 10243, 33071 );
  13248. if ( textureType === 32879 || textureType === 35866 ) {
  13249. _gl.texParameteri( textureType, 32882, 33071 );
  13250. }
  13251. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  13252. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  13253. }
  13254. _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
  13255. _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
  13256. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  13257. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  13258. }
  13259. }
  13260. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  13261. if ( extension ) {
  13262. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; }
  13263. if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; }
  13264. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  13265. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  13266. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  13267. }
  13268. }
  13269. }
  13270. function initTexture( textureProperties, texture ) {
  13271. if ( textureProperties.__webglInit === undefined ) {
  13272. textureProperties.__webglInit = true;
  13273. texture.addEventListener( 'dispose', onTextureDispose );
  13274. textureProperties.__webglTexture = _gl.createTexture();
  13275. info.memory.textures ++;
  13276. }
  13277. }
  13278. function uploadTexture( textureProperties, texture, slot ) {
  13279. var textureType = 3553;
  13280. if ( texture.isDataTexture2DArray ) { textureType = 35866; }
  13281. if ( texture.isDataTexture3D ) { textureType = 32879; }
  13282. initTexture( textureProperties, texture );
  13283. state.activeTexture( 33984 + slot );
  13284. state.bindTexture( textureType, textureProperties.__webglTexture );
  13285. _gl.pixelStorei( 37440, texture.flipY );
  13286. _gl.pixelStorei( 37441, texture.premultiplyAlpha );
  13287. _gl.pixelStorei( 3317, texture.unpackAlignment );
  13288. var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
  13289. var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
  13290. var supportsMips = isPowerOfTwo( image ) || isWebGL2,
  13291. glFormat = utils.convert( texture.format );
  13292. var glType = utils.convert( texture.type ),
  13293. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
  13294. setTextureParameters( textureType, texture, supportsMips );
  13295. var mipmap;
  13296. var mipmaps = texture.mipmaps;
  13297. if ( texture.isDepthTexture ) {
  13298. // populate depth texture with dummy data
  13299. glInternalFormat = 6402;
  13300. if ( isWebGL2 ) {
  13301. if ( texture.type === FloatType ) {
  13302. glInternalFormat = 36012;
  13303. } else if ( texture.type === UnsignedIntType ) {
  13304. glInternalFormat = 33190;
  13305. } else if ( texture.type === UnsignedInt248Type ) {
  13306. glInternalFormat = 35056;
  13307. } else {
  13308. glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D
  13309. }
  13310. } else {
  13311. if ( texture.type === FloatType ) {
  13312. console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
  13313. }
  13314. }
  13315. // validation checks for WebGL 1
  13316. if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
  13317. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  13318. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  13319. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13320. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  13321. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  13322. texture.type = UnsignedShortType;
  13323. glType = utils.convert( texture.type );
  13324. }
  13325. }
  13326. if ( texture.format === DepthStencilFormat && glInternalFormat === 6402 ) {
  13327. // Depth stencil textures need the DEPTH_STENCIL internal format
  13328. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13329. glInternalFormat = 34041;
  13330. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  13331. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  13332. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13333. if ( texture.type !== UnsignedInt248Type ) {
  13334. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  13335. texture.type = UnsignedInt248Type;
  13336. glType = utils.convert( texture.type );
  13337. }
  13338. }
  13339. //
  13340. state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  13341. } else if ( texture.isDataTexture ) {
  13342. // use manually created mipmaps if available
  13343. // if there are no manual mipmaps
  13344. // set 0 level mipmap and then use GL to generate other mipmap levels
  13345. if ( mipmaps.length > 0 && supportsMips ) {
  13346. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  13347. mipmap = mipmaps[ i ];
  13348. state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  13349. }
  13350. texture.generateMipmaps = false;
  13351. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13352. } else {
  13353. state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  13354. textureProperties.__maxMipLevel = 0;
  13355. }
  13356. } else if ( texture.isCompressedTexture ) {
  13357. for ( var i$1 = 0, il$1 = mipmaps.length; i$1 < il$1; i$1 ++ ) {
  13358. mipmap = mipmaps[ i$1 ];
  13359. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  13360. if ( glFormat !== null ) {
  13361. state.compressedTexImage2D( 3553, i$1, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  13362. } else {
  13363. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  13364. }
  13365. } else {
  13366. state.texImage2D( 3553, i$1, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  13367. }
  13368. }
  13369. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13370. } else if ( texture.isDataTexture2DArray ) {
  13371. state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  13372. textureProperties.__maxMipLevel = 0;
  13373. } else if ( texture.isDataTexture3D ) {
  13374. state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  13375. textureProperties.__maxMipLevel = 0;
  13376. } else {
  13377. // regular Texture (image, video, canvas)
  13378. // use manually created mipmaps if available
  13379. // if there are no manual mipmaps
  13380. // set 0 level mipmap and then use GL to generate other mipmap levels
  13381. if ( mipmaps.length > 0 && supportsMips ) {
  13382. for ( var i$2 = 0, il$2 = mipmaps.length; i$2 < il$2; i$2 ++ ) {
  13383. mipmap = mipmaps[ i$2 ];
  13384. state.texImage2D( 3553, i$2, glInternalFormat, glFormat, glType, mipmap );
  13385. }
  13386. texture.generateMipmaps = false;
  13387. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13388. } else {
  13389. state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
  13390. textureProperties.__maxMipLevel = 0;
  13391. }
  13392. }
  13393. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  13394. generateMipmap( textureType, texture, image.width, image.height );
  13395. }
  13396. textureProperties.__version = texture.version;
  13397. if ( texture.onUpdate ) { texture.onUpdate( texture ); }
  13398. }
  13399. // Render targets
  13400. // Setup storage for target texture and bind it to correct framebuffer
  13401. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  13402. var glFormat = utils.convert( renderTarget.texture.format );
  13403. var glType = utils.convert( renderTarget.texture.type );
  13404. var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  13405. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  13406. _gl.bindFramebuffer( 36160, framebuffer );
  13407. _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  13408. _gl.bindFramebuffer( 36160, null );
  13409. }
  13410. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  13411. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  13412. _gl.bindRenderbuffer( 36161, renderbuffer );
  13413. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  13414. var glInternalFormat = 33189;
  13415. if ( isMultisample ) {
  13416. var depthTexture = renderTarget.depthTexture;
  13417. if ( depthTexture && depthTexture.isDepthTexture ) {
  13418. if ( depthTexture.type === FloatType ) {
  13419. glInternalFormat = 36012;
  13420. } else if ( depthTexture.type === UnsignedIntType ) {
  13421. glInternalFormat = 33190;
  13422. }
  13423. }
  13424. var samples = getRenderTargetSamples( renderTarget );
  13425. _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  13426. } else {
  13427. _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
  13428. }
  13429. _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
  13430. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  13431. if ( isMultisample ) {
  13432. var samples$1 = getRenderTargetSamples( renderTarget );
  13433. _gl.renderbufferStorageMultisample( 36161, samples$1, 35056, renderTarget.width, renderTarget.height );
  13434. } else {
  13435. _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
  13436. }
  13437. _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
  13438. } else {
  13439. var glFormat = utils.convert( renderTarget.texture.format );
  13440. var glType = utils.convert( renderTarget.texture.type );
  13441. var glInternalFormat$1 = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  13442. if ( isMultisample ) {
  13443. var samples$2 = getRenderTargetSamples( renderTarget );
  13444. _gl.renderbufferStorageMultisample( 36161, samples$2, glInternalFormat$1, renderTarget.width, renderTarget.height );
  13445. } else {
  13446. _gl.renderbufferStorage( 36161, glInternalFormat$1, renderTarget.width, renderTarget.height );
  13447. }
  13448. }
  13449. _gl.bindRenderbuffer( 36161, null );
  13450. }
  13451. // Setup resources for a Depth Texture for a FBO (needs an extension)
  13452. function setupDepthTexture( framebuffer, renderTarget ) {
  13453. var isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
  13454. if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); }
  13455. _gl.bindFramebuffer( 36160, framebuffer );
  13456. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  13457. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  13458. }
  13459. // upload an empty depth texture with framebuffer size
  13460. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  13461. renderTarget.depthTexture.image.width !== renderTarget.width ||
  13462. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  13463. renderTarget.depthTexture.image.width = renderTarget.width;
  13464. renderTarget.depthTexture.image.height = renderTarget.height;
  13465. renderTarget.depthTexture.needsUpdate = true;
  13466. }
  13467. setTexture2D( renderTarget.depthTexture, 0 );
  13468. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  13469. if ( renderTarget.depthTexture.format === DepthFormat ) {
  13470. _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
  13471. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  13472. _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
  13473. } else {
  13474. throw new Error( 'Unknown depthTexture format' );
  13475. }
  13476. }
  13477. // Setup GL resources for a non-texture depth buffer
  13478. function setupDepthRenderbuffer( renderTarget ) {
  13479. var renderTargetProperties = properties.get( renderTarget );
  13480. var isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  13481. if ( renderTarget.depthTexture ) {
  13482. if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); }
  13483. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  13484. } else {
  13485. if ( isCube ) {
  13486. renderTargetProperties.__webglDepthbuffer = [];
  13487. for ( var i = 0; i < 6; i ++ ) {
  13488. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
  13489. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  13490. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
  13491. }
  13492. } else {
  13493. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
  13494. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  13495. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
  13496. }
  13497. }
  13498. _gl.bindFramebuffer( 36160, null );
  13499. }
  13500. // Set up GL resources for the render target
  13501. function setupRenderTarget( renderTarget ) {
  13502. var renderTargetProperties = properties.get( renderTarget );
  13503. var textureProperties = properties.get( renderTarget.texture );
  13504. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  13505. textureProperties.__webglTexture = _gl.createTexture();
  13506. info.memory.textures ++;
  13507. var isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  13508. var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
  13509. var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  13510. // Handles WebGL2 RGBFormat fallback - #18858
  13511. if ( isWebGL2 && renderTarget.texture.format === RGBFormat && ( renderTarget.texture.type === FloatType || renderTarget.texture.type === HalfFloatType ) ) {
  13512. renderTarget.texture.format = RGBAFormat;
  13513. console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
  13514. }
  13515. // Setup framebuffer
  13516. if ( isCube ) {
  13517. renderTargetProperties.__webglFramebuffer = [];
  13518. for ( var i = 0; i < 6; i ++ ) {
  13519. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  13520. }
  13521. } else {
  13522. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  13523. if ( isMultisample ) {
  13524. if ( isWebGL2 ) {
  13525. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  13526. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  13527. _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );
  13528. var glFormat = utils.convert( renderTarget.texture.format );
  13529. var glType = utils.convert( renderTarget.texture.type );
  13530. var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  13531. var samples = getRenderTargetSamples( renderTarget );
  13532. _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  13533. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );
  13534. _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );
  13535. _gl.bindRenderbuffer( 36161, null );
  13536. if ( renderTarget.depthBuffer ) {
  13537. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  13538. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  13539. }
  13540. _gl.bindFramebuffer( 36160, null );
  13541. } else {
  13542. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  13543. }
  13544. }
  13545. }
  13546. // Setup color buffer
  13547. if ( isCube ) {
  13548. state.bindTexture( 34067, textureProperties.__webglTexture );
  13549. setTextureParameters( 34067, renderTarget.texture, supportsMips );
  13550. for ( var i$1 = 0; i$1 < 6; i$1 ++ ) {
  13551. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i$1 ], renderTarget, 36064, 34069 + i$1 );
  13552. }
  13553. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  13554. generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );
  13555. }
  13556. state.bindTexture( 34067, null );
  13557. } else {
  13558. state.bindTexture( 3553, textureProperties.__webglTexture );
  13559. setTextureParameters( 3553, renderTarget.texture, supportsMips );
  13560. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );
  13561. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  13562. generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );
  13563. }
  13564. state.bindTexture( 3553, null );
  13565. }
  13566. // Setup depth and stencil buffers
  13567. if ( renderTarget.depthBuffer ) {
  13568. setupDepthRenderbuffer( renderTarget );
  13569. }
  13570. }
  13571. function updateRenderTargetMipmap( renderTarget ) {
  13572. var texture = renderTarget.texture;
  13573. var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  13574. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  13575. var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;
  13576. var webglTexture = properties.get( texture ).__webglTexture;
  13577. state.bindTexture( target, webglTexture );
  13578. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  13579. state.bindTexture( target, null );
  13580. }
  13581. }
  13582. function updateMultisampleRenderTarget( renderTarget ) {
  13583. if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  13584. if ( isWebGL2 ) {
  13585. var renderTargetProperties = properties.get( renderTarget );
  13586. _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );
  13587. _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );
  13588. var width = renderTarget.width;
  13589. var height = renderTarget.height;
  13590. var mask = 16384;
  13591. if ( renderTarget.depthBuffer ) { mask |= 256; }
  13592. if ( renderTarget.stencilBuffer ) { mask |= 1024; }
  13593. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );
  13594. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
  13595. } else {
  13596. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  13597. }
  13598. }
  13599. }
  13600. function getRenderTargetSamples( renderTarget ) {
  13601. return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
  13602. Math.min( maxSamples, renderTarget.samples ) : 0;
  13603. }
  13604. function updateVideoTexture( texture ) {
  13605. var frame = info.render.frame;
  13606. // Check the last frame we updated the VideoTexture
  13607. if ( _videoTextures.get( texture ) !== frame ) {
  13608. _videoTextures.set( texture, frame );
  13609. texture.update();
  13610. }
  13611. }
  13612. // backwards compatibility
  13613. var warnedTexture2D = false;
  13614. var warnedTextureCube = false;
  13615. function safeSetTexture2D( texture, slot ) {
  13616. if ( texture && texture.isWebGLRenderTarget ) {
  13617. if ( warnedTexture2D === false ) {
  13618. console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
  13619. warnedTexture2D = true;
  13620. }
  13621. texture = texture.texture;
  13622. }
  13623. setTexture2D( texture, slot );
  13624. }
  13625. function safeSetTextureCube( texture, slot ) {
  13626. if ( texture && texture.isWebGLCubeRenderTarget ) {
  13627. if ( warnedTextureCube === false ) {
  13628. console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
  13629. warnedTextureCube = true;
  13630. }
  13631. texture = texture.texture;
  13632. }
  13633. // currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture
  13634. // TODO: unify these code paths
  13635. if ( ( texture && texture.isCubeTexture ) ||
  13636. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  13637. // CompressedTexture can have Array in image :/
  13638. // this function alone should take care of cube textures
  13639. setTextureCube( texture, slot );
  13640. } else {
  13641. // assumed: texture property of THREE.WebGLCubeRenderTarget
  13642. setTextureCubeDynamic( texture, slot );
  13643. }
  13644. }
  13645. //
  13646. this.allocateTextureUnit = allocateTextureUnit;
  13647. this.resetTextureUnits = resetTextureUnits;
  13648. this.setTexture2D = setTexture2D;
  13649. this.setTexture2DArray = setTexture2DArray;
  13650. this.setTexture3D = setTexture3D;
  13651. this.setTextureCube = setTextureCube;
  13652. this.setTextureCubeDynamic = setTextureCubeDynamic;
  13653. this.setupRenderTarget = setupRenderTarget;
  13654. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  13655. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  13656. this.safeSetTexture2D = safeSetTexture2D;
  13657. this.safeSetTextureCube = safeSetTextureCube;
  13658. }
  13659. function WebGLUtils( gl, extensions, capabilities ) {
  13660. var isWebGL2 = capabilities.isWebGL2;
  13661. function convert( p ) {
  13662. var extension;
  13663. if ( p === UnsignedByteType ) { return 5121; }
  13664. if ( p === UnsignedShort4444Type ) { return 32819; }
  13665. if ( p === UnsignedShort5551Type ) { return 32820; }
  13666. if ( p === UnsignedShort565Type ) { return 33635; }
  13667. if ( p === ByteType ) { return 5120; }
  13668. if ( p === ShortType ) { return 5122; }
  13669. if ( p === UnsignedShortType ) { return 5123; }
  13670. if ( p === IntType ) { return 5124; }
  13671. if ( p === UnsignedIntType ) { return 5125; }
  13672. if ( p === FloatType ) { return 5126; }
  13673. if ( p === HalfFloatType ) {
  13674. if ( isWebGL2 ) { return 5131; }
  13675. extension = extensions.get( 'OES_texture_half_float' );
  13676. if ( extension !== null ) {
  13677. return extension.HALF_FLOAT_OES;
  13678. } else {
  13679. return null;
  13680. }
  13681. }
  13682. if ( p === AlphaFormat ) { return 6406; }
  13683. if ( p === RGBFormat ) { return 6407; }
  13684. if ( p === RGBAFormat ) { return 6408; }
  13685. if ( p === LuminanceFormat ) { return 6409; }
  13686. if ( p === LuminanceAlphaFormat ) { return 6410; }
  13687. if ( p === DepthFormat ) { return 6402; }
  13688. if ( p === DepthStencilFormat ) { return 34041; }
  13689. if ( p === RedFormat ) { return 6403; }
  13690. // WebGL2 formats.
  13691. if ( p === RedIntegerFormat ) { return 36244; }
  13692. if ( p === RGFormat ) { return 33319; }
  13693. if ( p === RGIntegerFormat ) { return 33320; }
  13694. if ( p === RGBIntegerFormat ) { return 36248; }
  13695. if ( p === RGBAIntegerFormat ) { return 36249; }
  13696. if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
  13697. p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
  13698. extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
  13699. if ( extension !== null ) {
  13700. if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; }
  13701. if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; }
  13702. if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; }
  13703. if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; }
  13704. } else {
  13705. return null;
  13706. }
  13707. }
  13708. if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
  13709. p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
  13710. extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  13711. if ( extension !== null ) {
  13712. if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; }
  13713. if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; }
  13714. if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; }
  13715. if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; }
  13716. } else {
  13717. return null;
  13718. }
  13719. }
  13720. if ( p === RGB_ETC1_Format ) {
  13721. extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
  13722. if ( extension !== null ) {
  13723. return extension.COMPRESSED_RGB_ETC1_WEBGL;
  13724. } else {
  13725. return null;
  13726. }
  13727. }
  13728. if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
  13729. extension = extensions.get( 'WEBGL_compressed_texture_etc' );
  13730. if ( extension !== null ) {
  13731. if ( p === RGB_ETC2_Format ) { return extension.COMPRESSED_RGB8_ETC2; }
  13732. if ( p === RGBA_ETC2_EAC_Format ) { return extension.COMPRESSED_RGBA8_ETC2_EAC; }
  13733. }
  13734. }
  13735. if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
  13736. p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
  13737. p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
  13738. p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
  13739. p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ||
  13740. p === SRGB8_ALPHA8_ASTC_4x4_Format || p === SRGB8_ALPHA8_ASTC_5x4_Format || p === SRGB8_ALPHA8_ASTC_5x5_Format ||
  13741. p === SRGB8_ALPHA8_ASTC_6x5_Format || p === SRGB8_ALPHA8_ASTC_6x6_Format || p === SRGB8_ALPHA8_ASTC_8x5_Format ||
  13742. p === SRGB8_ALPHA8_ASTC_8x6_Format || p === SRGB8_ALPHA8_ASTC_8x8_Format || p === SRGB8_ALPHA8_ASTC_10x5_Format ||
  13743. p === SRGB8_ALPHA8_ASTC_10x6_Format || p === SRGB8_ALPHA8_ASTC_10x8_Format || p === SRGB8_ALPHA8_ASTC_10x10_Format ||
  13744. p === SRGB8_ALPHA8_ASTC_12x10_Format || p === SRGB8_ALPHA8_ASTC_12x12_Format ) {
  13745. extension = extensions.get( 'WEBGL_compressed_texture_astc' );
  13746. if ( extension !== null ) {
  13747. // TODO Complete?
  13748. return p;
  13749. } else {
  13750. return null;
  13751. }
  13752. }
  13753. if ( p === RGBA_BPTC_Format ) {
  13754. extension = extensions.get( 'EXT_texture_compression_bptc' );
  13755. if ( extension !== null ) {
  13756. // TODO Complete?
  13757. return p;
  13758. } else {
  13759. return null;
  13760. }
  13761. }
  13762. if ( p === UnsignedInt248Type ) {
  13763. if ( isWebGL2 ) { return 34042; }
  13764. extension = extensions.get( 'WEBGL_depth_texture' );
  13765. if ( extension !== null ) {
  13766. return extension.UNSIGNED_INT_24_8_WEBGL;
  13767. } else {
  13768. return null;
  13769. }
  13770. }
  13771. }
  13772. return { convert: convert };
  13773. }
  13774. function ArrayCamera( array ) {
  13775. PerspectiveCamera.call( this );
  13776. this.cameras = array || [];
  13777. }
  13778. ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
  13779. constructor: ArrayCamera,
  13780. isArrayCamera: true
  13781. } );
  13782. function Group() {
  13783. Object3D.call( this );
  13784. this.type = 'Group';
  13785. }
  13786. Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
  13787. constructor: Group,
  13788. isGroup: true
  13789. } );
  13790. function WebXRController() {
  13791. this._targetRay = null;
  13792. this._grip = null;
  13793. this._hand = null;
  13794. }
  13795. Object.assign( WebXRController.prototype, {
  13796. constructor: WebXRController,
  13797. getHandSpace: function () {
  13798. if ( this._hand === null ) {
  13799. this._hand = new Group();
  13800. this._hand.matrixAutoUpdate = false;
  13801. this._hand.visible = false;
  13802. this._hand.joints = [];
  13803. this._hand.inputState = { pinching: false };
  13804. if ( window.XRHand ) {
  13805. for ( var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i ++ ) {
  13806. // The transform of this joint will be updated with the joint pose on each frame
  13807. var joint = new Group();
  13808. joint.matrixAutoUpdate = false;
  13809. joint.visible = false;
  13810. this._hand.joints.push( joint );
  13811. // ??
  13812. this._hand.add( joint );
  13813. }
  13814. }
  13815. }
  13816. return this._hand;
  13817. },
  13818. getTargetRaySpace: function () {
  13819. if ( this._targetRay === null ) {
  13820. this._targetRay = new Group();
  13821. this._targetRay.matrixAutoUpdate = false;
  13822. this._targetRay.visible = false;
  13823. }
  13824. return this._targetRay;
  13825. },
  13826. getGripSpace: function () {
  13827. if ( this._grip === null ) {
  13828. this._grip = new Group();
  13829. this._grip.matrixAutoUpdate = false;
  13830. this._grip.visible = false;
  13831. }
  13832. return this._grip;
  13833. },
  13834. dispatchEvent: function ( event ) {
  13835. if ( this._targetRay !== null ) {
  13836. this._targetRay.dispatchEvent( event );
  13837. }
  13838. if ( this._grip !== null ) {
  13839. this._grip.dispatchEvent( event );
  13840. }
  13841. if ( this._hand !== null ) {
  13842. this._hand.dispatchEvent( event );
  13843. }
  13844. return this;
  13845. },
  13846. disconnect: function ( inputSource ) {
  13847. this.dispatchEvent( { type: 'disconnected', data: inputSource } );
  13848. if ( this._targetRay !== null ) {
  13849. this._targetRay.visible = false;
  13850. }
  13851. if ( this._grip !== null ) {
  13852. this._grip.visible = false;
  13853. }
  13854. if ( this._hand !== null ) {
  13855. this._hand.visible = false;
  13856. }
  13857. return this;
  13858. },
  13859. update: function ( inputSource, frame, referenceSpace ) {
  13860. var inputPose = null;
  13861. var gripPose = null;
  13862. var handPose = null;
  13863. var targetRay = this._targetRay;
  13864. var grip = this._grip;
  13865. var hand = this._hand;
  13866. if ( inputSource ) {
  13867. if ( hand && inputSource.hand ) {
  13868. handPose = true;
  13869. for ( var i = 0; i <= window.XRHand.LITTLE_PHALANX_TIP; i ++ ) {
  13870. if ( inputSource.hand[ i ] ) {
  13871. // Update the joints groups with the XRJoint poses
  13872. var jointPose = frame.getJointPose( inputSource.hand[ i ], referenceSpace );
  13873. var joint = hand.joints[ i ];
  13874. if ( jointPose !== null ) {
  13875. joint.matrix.fromArray( jointPose.transform.matrix );
  13876. joint.matrix.decompose( joint.position, joint.rotation, joint.scale );
  13877. joint.jointRadius = jointPose.radius;
  13878. }
  13879. joint.visible = jointPose !== null;
  13880. // Custom events
  13881. // Check pinch
  13882. var indexTip = hand.joints[ window.XRHand.INDEX_PHALANX_TIP ];
  13883. var thumbTip = hand.joints[ window.XRHand.THUMB_PHALANX_TIP ];
  13884. var distance = indexTip.position.distanceTo( thumbTip.position );
  13885. var distanceToPinch = 0.02;
  13886. var threshold = 0.005;
  13887. if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {
  13888. hand.inputState.pinching = false;
  13889. this.dispatchEvent( {
  13890. type: "pinchend",
  13891. handedness: inputSource.handedness,
  13892. target: this
  13893. } );
  13894. } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {
  13895. hand.inputState.pinching = true;
  13896. this.dispatchEvent( {
  13897. type: "pinchstart",
  13898. handedness: inputSource.handedness,
  13899. target: this
  13900. } );
  13901. }
  13902. }
  13903. }
  13904. } else {
  13905. if ( targetRay !== null ) {
  13906. inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
  13907. if ( inputPose !== null ) {
  13908. targetRay.matrix.fromArray( inputPose.transform.matrix );
  13909. targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
  13910. }
  13911. }
  13912. if ( grip !== null && inputSource.gripSpace ) {
  13913. gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
  13914. if ( gripPose !== null ) {
  13915. grip.matrix.fromArray( gripPose.transform.matrix );
  13916. grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
  13917. }
  13918. }
  13919. }
  13920. }
  13921. if ( targetRay !== null ) {
  13922. targetRay.visible = ( inputPose !== null );
  13923. }
  13924. if ( grip !== null ) {
  13925. grip.visible = ( gripPose !== null );
  13926. }
  13927. if ( hand !== null ) {
  13928. hand.visible = ( handPose !== null );
  13929. }
  13930. return this;
  13931. }
  13932. } );
  13933. function WebXRManager( renderer, gl ) {
  13934. var scope = this;
  13935. var session = null;
  13936. var framebufferScaleFactor = 1.0;
  13937. var referenceSpace = null;
  13938. var referenceSpaceType = 'local-floor';
  13939. var pose = null;
  13940. var controllers = [];
  13941. var inputSourcesMap = new Map();
  13942. //
  13943. var cameraL = new PerspectiveCamera();
  13944. cameraL.layers.enable( 1 );
  13945. cameraL.viewport = new Vector4();
  13946. var cameraR = new PerspectiveCamera();
  13947. cameraR.layers.enable( 2 );
  13948. cameraR.viewport = new Vector4();
  13949. var cameras = [ cameraL, cameraR ];
  13950. var cameraVR = new ArrayCamera();
  13951. cameraVR.layers.enable( 1 );
  13952. cameraVR.layers.enable( 2 );
  13953. var _currentDepthNear = null;
  13954. var _currentDepthFar = null;
  13955. //
  13956. this.enabled = false;
  13957. this.isPresenting = false;
  13958. this.getController = function ( index ) {
  13959. var controller = controllers[ index ];
  13960. if ( controller === undefined ) {
  13961. controller = new WebXRController();
  13962. controllers[ index ] = controller;
  13963. }
  13964. return controller.getTargetRaySpace();
  13965. };
  13966. this.getControllerGrip = function ( index ) {
  13967. var controller = controllers[ index ];
  13968. if ( controller === undefined ) {
  13969. controller = new WebXRController();
  13970. controllers[ index ] = controller;
  13971. }
  13972. return controller.getGripSpace();
  13973. };
  13974. this.getHand = function ( index ) {
  13975. var controller = controllers[ index ];
  13976. if ( controller === undefined ) {
  13977. controller = new WebXRController();
  13978. controllers[ index ] = controller;
  13979. }
  13980. return controller.getHandSpace();
  13981. };
  13982. //
  13983. function onSessionEvent( event ) {
  13984. var controller = inputSourcesMap.get( event.inputSource );
  13985. if ( controller ) {
  13986. controller.dispatchEvent( { type: event.type } );
  13987. }
  13988. }
  13989. function onSessionEnd() {
  13990. inputSourcesMap.forEach( function ( controller, inputSource ) {
  13991. controller.disconnect( inputSource );
  13992. } );
  13993. inputSourcesMap.clear();
  13994. //
  13995. renderer.setFramebuffer( null );
  13996. renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830
  13997. animation.stop();
  13998. scope.isPresenting = false;
  13999. scope.dispatchEvent( { type: 'sessionend' } );
  14000. }
  14001. function onRequestReferenceSpace( value ) {
  14002. referenceSpace = value;
  14003. animation.setContext( session );
  14004. animation.start();
  14005. scope.isPresenting = true;
  14006. scope.dispatchEvent( { type: 'sessionstart' } );
  14007. }
  14008. this.setFramebufferScaleFactor = function ( value ) {
  14009. framebufferScaleFactor = value;
  14010. if ( scope.isPresenting === true ) {
  14011. console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' );
  14012. }
  14013. };
  14014. this.setReferenceSpaceType = function ( value ) {
  14015. referenceSpaceType = value;
  14016. if ( scope.isPresenting === true ) {
  14017. console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' );
  14018. }
  14019. };
  14020. this.getReferenceSpace = function () {
  14021. return referenceSpace;
  14022. };
  14023. this.getSession = function () {
  14024. return session;
  14025. };
  14026. this.setSession = function ( value ) {
  14027. session = value;
  14028. if ( session !== null ) {
  14029. session.addEventListener( 'select', onSessionEvent );
  14030. session.addEventListener( 'selectstart', onSessionEvent );
  14031. session.addEventListener( 'selectend', onSessionEvent );
  14032. session.addEventListener( 'squeeze', onSessionEvent );
  14033. session.addEventListener( 'squeezestart', onSessionEvent );
  14034. session.addEventListener( 'squeezeend', onSessionEvent );
  14035. session.addEventListener( 'end', onSessionEnd );
  14036. var attributes = gl.getContextAttributes();
  14037. if ( attributes.xrCompatible !== true ) {
  14038. gl.makeXRCompatible();
  14039. }
  14040. var layerInit = {
  14041. antialias: attributes.antialias,
  14042. alpha: attributes.alpha,
  14043. depth: attributes.depth,
  14044. stencil: attributes.stencil,
  14045. framebufferScaleFactor: framebufferScaleFactor
  14046. };
  14047. // eslint-disable-next-line no-undef
  14048. var baseLayer = new XRWebGLLayer( session, gl, layerInit );
  14049. session.updateRenderState( { baseLayer: baseLayer } );
  14050. session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );
  14051. //
  14052. session.addEventListener( 'inputsourceschange', updateInputSources );
  14053. }
  14054. };
  14055. function updateInputSources( event ) {
  14056. var inputSources = session.inputSources;
  14057. // Assign inputSources to available controllers
  14058. for ( var i = 0; i < controllers.length; i ++ ) {
  14059. inputSourcesMap.set( inputSources[ i ], controllers[ i ] );
  14060. }
  14061. // Notify disconnected
  14062. for ( var i$1 = 0; i$1 < event.removed.length; i$1 ++ ) {
  14063. var inputSource = event.removed[ i$1 ];
  14064. var controller = inputSourcesMap.get( inputSource );
  14065. if ( controller ) {
  14066. controller.dispatchEvent( { type: 'disconnected', data: inputSource } );
  14067. inputSourcesMap.delete( inputSource );
  14068. }
  14069. }
  14070. // Notify connected
  14071. for ( var i$2 = 0; i$2 < event.added.length; i$2 ++ ) {
  14072. var inputSource$1 = event.added[ i$2 ];
  14073. var controller$1 = inputSourcesMap.get( inputSource$1 );
  14074. if ( controller$1 ) {
  14075. controller$1.dispatchEvent( { type: 'connected', data: inputSource$1 } );
  14076. }
  14077. }
  14078. }
  14079. //
  14080. var cameraLPos = new Vector3();
  14081. var cameraRPos = new Vector3();
  14082. /**
  14083. * Assumes 2 cameras that are parallel and share an X-axis, and that
  14084. * the cameras' projection and world matrices have already been set.
  14085. * And that near and far planes are identical for both cameras.
  14086. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
  14087. */
  14088. function setProjectionFromUnion( camera, cameraL, cameraR ) {
  14089. cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
  14090. cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
  14091. var ipd = cameraLPos.distanceTo( cameraRPos );
  14092. var projL = cameraL.projectionMatrix.elements;
  14093. var projR = cameraR.projectionMatrix.elements;
  14094. // VR systems will have identical far and near planes, and
  14095. // most likely identical top and bottom frustum extents.
  14096. // Use the left camera for these values.
  14097. var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
  14098. var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
  14099. var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
  14100. var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
  14101. var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
  14102. var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
  14103. var left = near * leftFov;
  14104. var right = near * rightFov;
  14105. // Calculate the new camera's position offset from the
  14106. // left camera. xOffset should be roughly half `ipd`.
  14107. var zOffset = ipd / ( - leftFov + rightFov );
  14108. var xOffset = zOffset * - leftFov;
  14109. // TODO: Better way to apply this offset?
  14110. cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
  14111. camera.translateX( xOffset );
  14112. camera.translateZ( zOffset );
  14113. camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
  14114. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  14115. // Find the union of the frustum values of the cameras and scale
  14116. // the values so that the near plane's position does not change in world space,
  14117. // although must now be relative to the new union camera.
  14118. var near2 = near + zOffset;
  14119. var far2 = far + zOffset;
  14120. var left2 = left - xOffset;
  14121. var right2 = right + ( ipd - xOffset );
  14122. var top2 = topFov * far / far2 * near2;
  14123. var bottom2 = bottomFov * far / far2 * near2;
  14124. camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
  14125. }
  14126. function updateCamera( camera, parent ) {
  14127. if ( parent === null ) {
  14128. camera.matrixWorld.copy( camera.matrix );
  14129. } else {
  14130. camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
  14131. }
  14132. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  14133. }
  14134. this.getCamera = function ( camera ) {
  14135. cameraVR.near = cameraR.near = cameraL.near = camera.near;
  14136. cameraVR.far = cameraR.far = cameraL.far = camera.far;
  14137. if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {
  14138. // Note that the new renderState won't apply until the next frame. See #18320
  14139. session.updateRenderState( {
  14140. depthNear: cameraVR.near,
  14141. depthFar: cameraVR.far
  14142. } );
  14143. _currentDepthNear = cameraVR.near;
  14144. _currentDepthFar = cameraVR.far;
  14145. }
  14146. var parent = camera.parent;
  14147. var cameras = cameraVR.cameras;
  14148. updateCamera( cameraVR, parent );
  14149. for ( var i = 0; i < cameras.length; i ++ ) {
  14150. updateCamera( cameras[ i ], parent );
  14151. }
  14152. // update camera and its children
  14153. camera.matrixWorld.copy( cameraVR.matrixWorld );
  14154. var children = camera.children;
  14155. for ( var i$1 = 0, l = children.length; i$1 < l; i$1 ++ ) {
  14156. children[ i$1 ].updateMatrixWorld( true );
  14157. }
  14158. // update projection matrix for proper view frustum culling
  14159. if ( cameras.length === 2 ) {
  14160. setProjectionFromUnion( cameraVR, cameraL, cameraR );
  14161. } else {
  14162. // assume single camera setup (AR)
  14163. cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
  14164. }
  14165. return cameraVR;
  14166. };
  14167. // Animation Loop
  14168. var onAnimationFrameCallback = null;
  14169. function onAnimationFrame( time, frame ) {
  14170. pose = frame.getViewerPose( referenceSpace );
  14171. if ( pose !== null ) {
  14172. var views = pose.views;
  14173. var baseLayer = session.renderState.baseLayer;
  14174. renderer.setFramebuffer( baseLayer.framebuffer );
  14175. var cameraVRNeedsUpdate = false;
  14176. // check if it's necessary to rebuild cameraVR's camera list
  14177. if ( views.length !== cameraVR.cameras.length ) {
  14178. cameraVR.cameras.length = 0;
  14179. cameraVRNeedsUpdate = true;
  14180. }
  14181. for ( var i = 0; i < views.length; i ++ ) {
  14182. var view = views[ i ];
  14183. var viewport = baseLayer.getViewport( view );
  14184. var camera = cameras[ i ];
  14185. camera.matrix.fromArray( view.transform.matrix );
  14186. camera.projectionMatrix.fromArray( view.projectionMatrix );
  14187. camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
  14188. if ( i === 0 ) {
  14189. cameraVR.matrix.copy( camera.matrix );
  14190. }
  14191. if ( cameraVRNeedsUpdate === true ) {
  14192. cameraVR.cameras.push( camera );
  14193. }
  14194. }
  14195. }
  14196. //
  14197. var inputSources = session.inputSources;
  14198. for ( var i$1 = 0; i$1 < controllers.length; i$1 ++ ) {
  14199. var controller = controllers[ i$1 ];
  14200. var inputSource = inputSources[ i$1 ];
  14201. controller.update( inputSource, frame, referenceSpace );
  14202. }
  14203. if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time, frame ); }
  14204. }
  14205. var animation = new WebGLAnimation();
  14206. animation.setAnimationLoop( onAnimationFrame );
  14207. this.setAnimationLoop = function ( callback ) {
  14208. onAnimationFrameCallback = callback;
  14209. };
  14210. this.dispose = function () {};
  14211. }
  14212. Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
  14213. function WebGLMaterials( properties, cubemaps ) {
  14214. function refreshFogUniforms( uniforms, fog ) {
  14215. uniforms.fogColor.value.copy( fog.color );
  14216. if ( fog.isFog ) {
  14217. uniforms.fogNear.value = fog.near;
  14218. uniforms.fogFar.value = fog.far;
  14219. } else if ( fog.isFogExp2 ) {
  14220. uniforms.fogDensity.value = fog.density;
  14221. }
  14222. }
  14223. function refreshMaterialUniforms( uniforms, material, environment, pixelRatio, height ) {
  14224. if ( material.isMeshBasicMaterial ) {
  14225. refreshUniformsCommon( uniforms, material );
  14226. } else if ( material.isMeshLambertMaterial ) {
  14227. refreshUniformsCommon( uniforms, material );
  14228. refreshUniformsLambert( uniforms, material );
  14229. } else if ( material.isMeshToonMaterial ) {
  14230. refreshUniformsCommon( uniforms, material );
  14231. refreshUniformsToon( uniforms, material );
  14232. } else if ( material.isMeshPhongMaterial ) {
  14233. refreshUniformsCommon( uniforms, material );
  14234. refreshUniformsPhong( uniforms, material );
  14235. } else if ( material.isMeshStandardMaterial ) {
  14236. refreshUniformsCommon( uniforms, material, environment );
  14237. if ( material.isMeshPhysicalMaterial ) {
  14238. refreshUniformsPhysical( uniforms, material, environment );
  14239. } else {
  14240. refreshUniformsStandard( uniforms, material, environment );
  14241. }
  14242. } else if ( material.isMeshMatcapMaterial ) {
  14243. refreshUniformsCommon( uniforms, material );
  14244. refreshUniformsMatcap( uniforms, material );
  14245. } else if ( material.isMeshDepthMaterial ) {
  14246. refreshUniformsCommon( uniforms, material );
  14247. refreshUniformsDepth( uniforms, material );
  14248. } else if ( material.isMeshDistanceMaterial ) {
  14249. refreshUniformsCommon( uniforms, material );
  14250. refreshUniformsDistance( uniforms, material );
  14251. } else if ( material.isMeshNormalMaterial ) {
  14252. refreshUniformsCommon( uniforms, material );
  14253. refreshUniformsNormal( uniforms, material );
  14254. } else if ( material.isLineBasicMaterial ) {
  14255. refreshUniformsLine( uniforms, material );
  14256. if ( material.isLineDashedMaterial ) {
  14257. refreshUniformsDash( uniforms, material );
  14258. }
  14259. } else if ( material.isPointsMaterial ) {
  14260. refreshUniformsPoints( uniforms, material, pixelRatio, height );
  14261. } else if ( material.isSpriteMaterial ) {
  14262. refreshUniformsSprites( uniforms, material );
  14263. } else if ( material.isShadowMaterial ) {
  14264. uniforms.color.value.copy( material.color );
  14265. uniforms.opacity.value = material.opacity;
  14266. } else if ( material.isShaderMaterial ) {
  14267. material.uniformsNeedUpdate = false; // #15581
  14268. }
  14269. }
  14270. function refreshUniformsCommon( uniforms, material, environment ) {
  14271. uniforms.opacity.value = material.opacity;
  14272. if ( material.color ) {
  14273. uniforms.diffuse.value.copy( material.color );
  14274. }
  14275. if ( material.emissive ) {
  14276. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  14277. }
  14278. if ( material.map ) {
  14279. uniforms.map.value = material.map;
  14280. }
  14281. if ( material.alphaMap ) {
  14282. uniforms.alphaMap.value = material.alphaMap;
  14283. }
  14284. if ( material.specularMap ) {
  14285. uniforms.specularMap.value = material.specularMap;
  14286. }
  14287. var envMap = cubemaps.get( material.envMap || environment );
  14288. if ( envMap ) {
  14289. uniforms.envMap.value = envMap;
  14290. uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;
  14291. uniforms.reflectivity.value = material.reflectivity;
  14292. uniforms.refractionRatio.value = material.refractionRatio;
  14293. var maxMipLevel = properties.get( envMap ).__maxMipLevel;
  14294. if ( maxMipLevel !== undefined ) {
  14295. uniforms.maxMipLevel.value = maxMipLevel;
  14296. }
  14297. }
  14298. if ( material.lightMap ) {
  14299. uniforms.lightMap.value = material.lightMap;
  14300. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  14301. }
  14302. if ( material.aoMap ) {
  14303. uniforms.aoMap.value = material.aoMap;
  14304. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  14305. }
  14306. // uv repeat and offset setting priorities
  14307. // 1. color map
  14308. // 2. specular map
  14309. // 3. normal map
  14310. // 4. bump map
  14311. // 5. alpha map
  14312. // 6. emissive map
  14313. var uvScaleMap;
  14314. if ( material.map ) {
  14315. uvScaleMap = material.map;
  14316. } else if ( material.specularMap ) {
  14317. uvScaleMap = material.specularMap;
  14318. } else if ( material.displacementMap ) {
  14319. uvScaleMap = material.displacementMap;
  14320. } else if ( material.normalMap ) {
  14321. uvScaleMap = material.normalMap;
  14322. } else if ( material.bumpMap ) {
  14323. uvScaleMap = material.bumpMap;
  14324. } else if ( material.roughnessMap ) {
  14325. uvScaleMap = material.roughnessMap;
  14326. } else if ( material.metalnessMap ) {
  14327. uvScaleMap = material.metalnessMap;
  14328. } else if ( material.alphaMap ) {
  14329. uvScaleMap = material.alphaMap;
  14330. } else if ( material.emissiveMap ) {
  14331. uvScaleMap = material.emissiveMap;
  14332. }
  14333. if ( uvScaleMap !== undefined ) {
  14334. // backwards compatibility
  14335. if ( uvScaleMap.isWebGLRenderTarget ) {
  14336. uvScaleMap = uvScaleMap.texture;
  14337. }
  14338. if ( uvScaleMap.matrixAutoUpdate === true ) {
  14339. uvScaleMap.updateMatrix();
  14340. }
  14341. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  14342. }
  14343. // uv repeat and offset setting priorities for uv2
  14344. // 1. ao map
  14345. // 2. light map
  14346. var uv2ScaleMap;
  14347. if ( material.aoMap ) {
  14348. uv2ScaleMap = material.aoMap;
  14349. } else if ( material.lightMap ) {
  14350. uv2ScaleMap = material.lightMap;
  14351. }
  14352. if ( uv2ScaleMap !== undefined ) {
  14353. // backwards compatibility
  14354. if ( uv2ScaleMap.isWebGLRenderTarget ) {
  14355. uv2ScaleMap = uv2ScaleMap.texture;
  14356. }
  14357. if ( uv2ScaleMap.matrixAutoUpdate === true ) {
  14358. uv2ScaleMap.updateMatrix();
  14359. }
  14360. uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
  14361. }
  14362. }
  14363. function refreshUniformsLine( uniforms, material ) {
  14364. uniforms.diffuse.value.copy( material.color );
  14365. uniforms.opacity.value = material.opacity;
  14366. }
  14367. function refreshUniformsDash( uniforms, material ) {
  14368. uniforms.dashSize.value = material.dashSize;
  14369. uniforms.totalSize.value = material.dashSize + material.gapSize;
  14370. uniforms.scale.value = material.scale;
  14371. }
  14372. function refreshUniformsPoints( uniforms, material, pixelRatio, height ) {
  14373. uniforms.diffuse.value.copy( material.color );
  14374. uniforms.opacity.value = material.opacity;
  14375. uniforms.size.value = material.size * pixelRatio;
  14376. uniforms.scale.value = height * 0.5;
  14377. if ( material.map ) {
  14378. uniforms.map.value = material.map;
  14379. }
  14380. if ( material.alphaMap ) {
  14381. uniforms.alphaMap.value = material.alphaMap;
  14382. }
  14383. // uv repeat and offset setting priorities
  14384. // 1. color map
  14385. // 2. alpha map
  14386. var uvScaleMap;
  14387. if ( material.map ) {
  14388. uvScaleMap = material.map;
  14389. } else if ( material.alphaMap ) {
  14390. uvScaleMap = material.alphaMap;
  14391. }
  14392. if ( uvScaleMap !== undefined ) {
  14393. if ( uvScaleMap.matrixAutoUpdate === true ) {
  14394. uvScaleMap.updateMatrix();
  14395. }
  14396. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  14397. }
  14398. }
  14399. function refreshUniformsSprites( uniforms, material ) {
  14400. uniforms.diffuse.value.copy( material.color );
  14401. uniforms.opacity.value = material.opacity;
  14402. uniforms.rotation.value = material.rotation;
  14403. if ( material.map ) {
  14404. uniforms.map.value = material.map;
  14405. }
  14406. if ( material.alphaMap ) {
  14407. uniforms.alphaMap.value = material.alphaMap;
  14408. }
  14409. // uv repeat and offset setting priorities
  14410. // 1. color map
  14411. // 2. alpha map
  14412. var uvScaleMap;
  14413. if ( material.map ) {
  14414. uvScaleMap = material.map;
  14415. } else if ( material.alphaMap ) {
  14416. uvScaleMap = material.alphaMap;
  14417. }
  14418. if ( uvScaleMap !== undefined ) {
  14419. if ( uvScaleMap.matrixAutoUpdate === true ) {
  14420. uvScaleMap.updateMatrix();
  14421. }
  14422. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  14423. }
  14424. }
  14425. function refreshUniformsLambert( uniforms, material ) {
  14426. if ( material.emissiveMap ) {
  14427. uniforms.emissiveMap.value = material.emissiveMap;
  14428. }
  14429. }
  14430. function refreshUniformsPhong( uniforms, material ) {
  14431. uniforms.specular.value.copy( material.specular );
  14432. uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  14433. if ( material.emissiveMap ) {
  14434. uniforms.emissiveMap.value = material.emissiveMap;
  14435. }
  14436. if ( material.bumpMap ) {
  14437. uniforms.bumpMap.value = material.bumpMap;
  14438. uniforms.bumpScale.value = material.bumpScale;
  14439. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  14440. }
  14441. if ( material.normalMap ) {
  14442. uniforms.normalMap.value = material.normalMap;
  14443. uniforms.normalScale.value.copy( material.normalScale );
  14444. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  14445. }
  14446. if ( material.displacementMap ) {
  14447. uniforms.displacementMap.value = material.displacementMap;
  14448. uniforms.displacementScale.value = material.displacementScale;
  14449. uniforms.displacementBias.value = material.displacementBias;
  14450. }
  14451. }
  14452. function refreshUniformsToon( uniforms, material ) {
  14453. if ( material.gradientMap ) {
  14454. uniforms.gradientMap.value = material.gradientMap;
  14455. }
  14456. if ( material.emissiveMap ) {
  14457. uniforms.emissiveMap.value = material.emissiveMap;
  14458. }
  14459. if ( material.bumpMap ) {
  14460. uniforms.bumpMap.value = material.bumpMap;
  14461. uniforms.bumpScale.value = material.bumpScale;
  14462. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  14463. }
  14464. if ( material.normalMap ) {
  14465. uniforms.normalMap.value = material.normalMap;
  14466. uniforms.normalScale.value.copy( material.normalScale );
  14467. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  14468. }
  14469. if ( material.displacementMap ) {
  14470. uniforms.displacementMap.value = material.displacementMap;
  14471. uniforms.displacementScale.value = material.displacementScale;
  14472. uniforms.displacementBias.value = material.displacementBias;
  14473. }
  14474. }
  14475. function refreshUniformsStandard( uniforms, material, environment ) {
  14476. uniforms.roughness.value = material.roughness;
  14477. uniforms.metalness.value = material.metalness;
  14478. if ( material.roughnessMap ) {
  14479. uniforms.roughnessMap.value = material.roughnessMap;
  14480. }
  14481. if ( material.metalnessMap ) {
  14482. uniforms.metalnessMap.value = material.metalnessMap;
  14483. }
  14484. if ( material.emissiveMap ) {
  14485. uniforms.emissiveMap.value = material.emissiveMap;
  14486. }
  14487. if ( material.bumpMap ) {
  14488. uniforms.bumpMap.value = material.bumpMap;
  14489. uniforms.bumpScale.value = material.bumpScale;
  14490. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  14491. }
  14492. if ( material.normalMap ) {
  14493. uniforms.normalMap.value = material.normalMap;
  14494. uniforms.normalScale.value.copy( material.normalScale );
  14495. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  14496. }
  14497. if ( material.displacementMap ) {
  14498. uniforms.displacementMap.value = material.displacementMap;
  14499. uniforms.displacementScale.value = material.displacementScale;
  14500. uniforms.displacementBias.value = material.displacementBias;
  14501. }
  14502. if ( material.envMap || environment ) {
  14503. //uniforms.envMap.value = material.envMap; // part of uniforms common
  14504. uniforms.envMapIntensity.value = material.envMapIntensity;
  14505. }
  14506. }
  14507. function refreshUniformsPhysical( uniforms, material, environment ) {
  14508. refreshUniformsStandard( uniforms, material, environment );
  14509. uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
  14510. uniforms.clearcoat.value = material.clearcoat;
  14511. uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
  14512. if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); }
  14513. if ( material.clearcoatMap ) {
  14514. uniforms.clearcoatMap.value = material.clearcoatMap;
  14515. }
  14516. if ( material.clearcoatRoughnessMap ) {
  14517. uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap;
  14518. }
  14519. if ( material.clearcoatNormalMap ) {
  14520. uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
  14521. uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
  14522. if ( material.side === BackSide ) {
  14523. uniforms.clearcoatNormalScale.value.negate();
  14524. }
  14525. }
  14526. uniforms.transmission.value = material.transmission;
  14527. if ( material.transmissionMap ) {
  14528. uniforms.transmissionMap.value = material.transmissionMap;
  14529. }
  14530. }
  14531. function refreshUniformsMatcap( uniforms, material ) {
  14532. if ( material.matcap ) {
  14533. uniforms.matcap.value = material.matcap;
  14534. }
  14535. if ( material.bumpMap ) {
  14536. uniforms.bumpMap.value = material.bumpMap;
  14537. uniforms.bumpScale.value = material.bumpScale;
  14538. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  14539. }
  14540. if ( material.normalMap ) {
  14541. uniforms.normalMap.value = material.normalMap;
  14542. uniforms.normalScale.value.copy( material.normalScale );
  14543. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  14544. }
  14545. if ( material.displacementMap ) {
  14546. uniforms.displacementMap.value = material.displacementMap;
  14547. uniforms.displacementScale.value = material.displacementScale;
  14548. uniforms.displacementBias.value = material.displacementBias;
  14549. }
  14550. }
  14551. function refreshUniformsDepth( uniforms, material ) {
  14552. if ( material.displacementMap ) {
  14553. uniforms.displacementMap.value = material.displacementMap;
  14554. uniforms.displacementScale.value = material.displacementScale;
  14555. uniforms.displacementBias.value = material.displacementBias;
  14556. }
  14557. }
  14558. function refreshUniformsDistance( uniforms, material ) {
  14559. if ( material.displacementMap ) {
  14560. uniforms.displacementMap.value = material.displacementMap;
  14561. uniforms.displacementScale.value = material.displacementScale;
  14562. uniforms.displacementBias.value = material.displacementBias;
  14563. }
  14564. uniforms.referencePosition.value.copy( material.referencePosition );
  14565. uniforms.nearDistance.value = material.nearDistance;
  14566. uniforms.farDistance.value = material.farDistance;
  14567. }
  14568. function refreshUniformsNormal( uniforms, material ) {
  14569. if ( material.bumpMap ) {
  14570. uniforms.bumpMap.value = material.bumpMap;
  14571. uniforms.bumpScale.value = material.bumpScale;
  14572. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  14573. }
  14574. if ( material.normalMap ) {
  14575. uniforms.normalMap.value = material.normalMap;
  14576. uniforms.normalScale.value.copy( material.normalScale );
  14577. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  14578. }
  14579. if ( material.displacementMap ) {
  14580. uniforms.displacementMap.value = material.displacementMap;
  14581. uniforms.displacementScale.value = material.displacementScale;
  14582. uniforms.displacementBias.value = material.displacementBias;
  14583. }
  14584. }
  14585. return {
  14586. refreshFogUniforms: refreshFogUniforms,
  14587. refreshMaterialUniforms: refreshMaterialUniforms
  14588. };
  14589. }
  14590. function WebGLRenderer( parameters ) {
  14591. parameters = parameters || {};
  14592. var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
  14593. _context = parameters.context !== undefined ? parameters.context : null,
  14594. _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
  14595. _depth = parameters.depth !== undefined ? parameters.depth : true,
  14596. _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
  14597. _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
  14598. _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
  14599. _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
  14600. _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
  14601. _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
  14602. var currentRenderList = null;
  14603. var currentRenderState = null;
  14604. // public properties
  14605. this.domElement = _canvas;
  14606. // Debug configuration container
  14607. this.debug = {
  14608. /**
  14609. * Enables error checking and reporting when shader programs are being compiled
  14610. * @type {boolean}
  14611. */
  14612. checkShaderErrors: true
  14613. };
  14614. // clearing
  14615. this.autoClear = true;
  14616. this.autoClearColor = true;
  14617. this.autoClearDepth = true;
  14618. this.autoClearStencil = true;
  14619. // scene graph
  14620. this.sortObjects = true;
  14621. // user-defined clipping
  14622. this.clippingPlanes = [];
  14623. this.localClippingEnabled = false;
  14624. // physically based shading
  14625. this.gammaFactor = 2.0; // for backwards compatibility
  14626. this.outputEncoding = LinearEncoding;
  14627. // physical lights
  14628. this.physicallyCorrectLights = false;
  14629. // tone mapping
  14630. this.toneMapping = NoToneMapping;
  14631. this.toneMappingExposure = 1.0;
  14632. // morphs
  14633. this.maxMorphTargets = 8;
  14634. this.maxMorphNormals = 4;
  14635. // internal properties
  14636. var _this = this;
  14637. var _isContextLost = false;
  14638. // internal state cache
  14639. var _framebuffer = null;
  14640. var _currentActiveCubeFace = 0;
  14641. var _currentActiveMipmapLevel = 0;
  14642. var _currentRenderTarget = null;
  14643. var _currentFramebuffer = null;
  14644. var _currentMaterialId = - 1;
  14645. var _currentCamera = null;
  14646. var _currentArrayCamera = null;
  14647. var _currentViewport = new Vector4();
  14648. var _currentScissor = new Vector4();
  14649. var _currentScissorTest = null;
  14650. //
  14651. var _width = _canvas.width;
  14652. var _height = _canvas.height;
  14653. var _pixelRatio = 1;
  14654. var _opaqueSort = null;
  14655. var _transparentSort = null;
  14656. var _viewport = new Vector4( 0, 0, _width, _height );
  14657. var _scissor = new Vector4( 0, 0, _width, _height );
  14658. var _scissorTest = false;
  14659. // frustum
  14660. var _frustum = new Frustum();
  14661. // clipping
  14662. var _clipping = new WebGLClipping();
  14663. var _clippingEnabled = false;
  14664. var _localClippingEnabled = false;
  14665. // camera matrices cache
  14666. var _projScreenMatrix = new Matrix4();
  14667. var _vector3 = new Vector3();
  14668. var _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };
  14669. function getTargetPixelRatio() {
  14670. return _currentRenderTarget === null ? _pixelRatio : 1;
  14671. }
  14672. // initialize
  14673. var _gl = _context;
  14674. function getContext( contextNames, contextAttributes ) {
  14675. for ( var i = 0; i < contextNames.length; i ++ ) {
  14676. var contextName = contextNames[ i ];
  14677. var context = _canvas.getContext( contextName, contextAttributes );
  14678. if ( context !== null ) { return context; }
  14679. }
  14680. return null;
  14681. }
  14682. try {
  14683. var contextAttributes = {
  14684. alpha: _alpha,
  14685. depth: _depth,
  14686. stencil: _stencil,
  14687. antialias: _antialias,
  14688. premultipliedAlpha: _premultipliedAlpha,
  14689. preserveDrawingBuffer: _preserveDrawingBuffer,
  14690. powerPreference: _powerPreference,
  14691. failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat
  14692. };
  14693. // event listeners must be registered before WebGL context is created, see #12753
  14694. _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
  14695. _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
  14696. if ( _gl === null ) {
  14697. var contextNames = [ 'webgl2', 'webgl', 'experimental-webgl' ];
  14698. if ( _this.isWebGL1Renderer === true ) {
  14699. contextNames.shift();
  14700. }
  14701. _gl = getContext( contextNames, contextAttributes );
  14702. if ( _gl === null ) {
  14703. if ( getContext( contextNames ) ) {
  14704. throw new Error( 'Error creating WebGL context with your selected attributes.' );
  14705. } else {
  14706. throw new Error( 'Error creating WebGL context.' );
  14707. }
  14708. }
  14709. }
  14710. // Some experimental-webgl implementations do not have getShaderPrecisionFormat
  14711. if ( _gl.getShaderPrecisionFormat === undefined ) {
  14712. _gl.getShaderPrecisionFormat = function () {
  14713. return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
  14714. };
  14715. }
  14716. } catch ( error ) {
  14717. console.error( 'THREE.WebGLRenderer: ' + error.message );
  14718. throw error;
  14719. }
  14720. var extensions, capabilities, state, info;
  14721. var properties, textures, cubemaps, attributes, geometries, objects;
  14722. var programCache, materials, renderLists, renderStates;
  14723. var background, morphtargets, bufferRenderer, indexedBufferRenderer;
  14724. var utils, bindingStates;
  14725. function initGLContext() {
  14726. extensions = new WebGLExtensions( _gl );
  14727. capabilities = new WebGLCapabilities( _gl, extensions, parameters );
  14728. if ( capabilities.isWebGL2 === false ) {
  14729. extensions.get( 'WEBGL_depth_texture' );
  14730. extensions.get( 'OES_texture_float' );
  14731. extensions.get( 'OES_texture_half_float' );
  14732. extensions.get( 'OES_texture_half_float_linear' );
  14733. extensions.get( 'OES_standard_derivatives' );
  14734. extensions.get( 'OES_element_index_uint' );
  14735. extensions.get( 'OES_vertex_array_object' );
  14736. extensions.get( 'ANGLE_instanced_arrays' );
  14737. }
  14738. extensions.get( 'OES_texture_float_linear' );
  14739. utils = new WebGLUtils( _gl, extensions, capabilities );
  14740. state = new WebGLState( _gl, extensions, capabilities );
  14741. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
  14742. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
  14743. info = new WebGLInfo( _gl );
  14744. properties = new WebGLProperties();
  14745. textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
  14746. cubemaps = new WebGLCubeMaps( _this );
  14747. attributes = new WebGLAttributes( _gl, capabilities );
  14748. bindingStates = new WebGLBindingStates( _gl, extensions, attributes, capabilities );
  14749. geometries = new WebGLGeometries( _gl, attributes, info, bindingStates );
  14750. objects = new WebGLObjects( _gl, geometries, attributes, info );
  14751. morphtargets = new WebGLMorphtargets( _gl );
  14752. programCache = new WebGLPrograms( _this, cubemaps, extensions, capabilities, bindingStates );
  14753. materials = new WebGLMaterials( properties, cubemaps );
  14754. renderLists = new WebGLRenderLists( properties );
  14755. renderStates = new WebGLRenderStates();
  14756. background = new WebGLBackground( _this, cubemaps, state, objects, _premultipliedAlpha );
  14757. bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
  14758. indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
  14759. info.programs = programCache.programs;
  14760. _this.capabilities = capabilities;
  14761. _this.extensions = extensions;
  14762. _this.properties = properties;
  14763. _this.renderLists = renderLists;
  14764. _this.state = state;
  14765. _this.info = info;
  14766. }
  14767. initGLContext();
  14768. // xr
  14769. var xr = new WebXRManager( _this, _gl );
  14770. this.xr = xr;
  14771. // shadow map
  14772. var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
  14773. this.shadowMap = shadowMap;
  14774. // API
  14775. this.getContext = function () {
  14776. return _gl;
  14777. };
  14778. this.getContextAttributes = function () {
  14779. return _gl.getContextAttributes();
  14780. };
  14781. this.forceContextLoss = function () {
  14782. var extension = extensions.get( 'WEBGL_lose_context' );
  14783. if ( extension ) { extension.loseContext(); }
  14784. };
  14785. this.forceContextRestore = function () {
  14786. var extension = extensions.get( 'WEBGL_lose_context' );
  14787. if ( extension ) { extension.restoreContext(); }
  14788. };
  14789. this.getPixelRatio = function () {
  14790. return _pixelRatio;
  14791. };
  14792. this.setPixelRatio = function ( value ) {
  14793. if ( value === undefined ) { return; }
  14794. _pixelRatio = value;
  14795. this.setSize( _width, _height, false );
  14796. };
  14797. this.getSize = function ( target ) {
  14798. if ( target === undefined ) {
  14799. console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
  14800. target = new Vector2();
  14801. }
  14802. return target.set( _width, _height );
  14803. };
  14804. this.setSize = function ( width, height, updateStyle ) {
  14805. if ( xr.isPresenting ) {
  14806. console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
  14807. return;
  14808. }
  14809. _width = width;
  14810. _height = height;
  14811. _canvas.width = Math.floor( width * _pixelRatio );
  14812. _canvas.height = Math.floor( height * _pixelRatio );
  14813. if ( updateStyle !== false ) {
  14814. _canvas.style.width = width + 'px';
  14815. _canvas.style.height = height + 'px';
  14816. }
  14817. this.setViewport( 0, 0, width, height );
  14818. };
  14819. this.getDrawingBufferSize = function ( target ) {
  14820. if ( target === undefined ) {
  14821. console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
  14822. target = new Vector2();
  14823. }
  14824. return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
  14825. };
  14826. this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
  14827. _width = width;
  14828. _height = height;
  14829. _pixelRatio = pixelRatio;
  14830. _canvas.width = Math.floor( width * pixelRatio );
  14831. _canvas.height = Math.floor( height * pixelRatio );
  14832. this.setViewport( 0, 0, width, height );
  14833. };
  14834. this.getCurrentViewport = function ( target ) {
  14835. if ( target === undefined ) {
  14836. console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
  14837. target = new Vector4();
  14838. }
  14839. return target.copy( _currentViewport );
  14840. };
  14841. this.getViewport = function ( target ) {
  14842. return target.copy( _viewport );
  14843. };
  14844. this.setViewport = function ( x, y, width, height ) {
  14845. if ( x.isVector4 ) {
  14846. _viewport.set( x.x, x.y, x.z, x.w );
  14847. } else {
  14848. _viewport.set( x, y, width, height );
  14849. }
  14850. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
  14851. };
  14852. this.getScissor = function ( target ) {
  14853. return target.copy( _scissor );
  14854. };
  14855. this.setScissor = function ( x, y, width, height ) {
  14856. if ( x.isVector4 ) {
  14857. _scissor.set( x.x, x.y, x.z, x.w );
  14858. } else {
  14859. _scissor.set( x, y, width, height );
  14860. }
  14861. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
  14862. };
  14863. this.getScissorTest = function () {
  14864. return _scissorTest;
  14865. };
  14866. this.setScissorTest = function ( boolean ) {
  14867. state.setScissorTest( _scissorTest = boolean );
  14868. };
  14869. this.setOpaqueSort = function ( method ) {
  14870. _opaqueSort = method;
  14871. };
  14872. this.setTransparentSort = function ( method ) {
  14873. _transparentSort = method;
  14874. };
  14875. // Clearing
  14876. this.getClearColor = function () {
  14877. return background.getClearColor();
  14878. };
  14879. this.setClearColor = function () {
  14880. background.setClearColor.apply( background, arguments );
  14881. };
  14882. this.getClearAlpha = function () {
  14883. return background.getClearAlpha();
  14884. };
  14885. this.setClearAlpha = function () {
  14886. background.setClearAlpha.apply( background, arguments );
  14887. };
  14888. this.clear = function ( color, depth, stencil ) {
  14889. var bits = 0;
  14890. if ( color === undefined || color ) { bits |= 16384; }
  14891. if ( depth === undefined || depth ) { bits |= 256; }
  14892. if ( stencil === undefined || stencil ) { bits |= 1024; }
  14893. _gl.clear( bits );
  14894. };
  14895. this.clearColor = function () {
  14896. this.clear( true, false, false );
  14897. };
  14898. this.clearDepth = function () {
  14899. this.clear( false, true, false );
  14900. };
  14901. this.clearStencil = function () {
  14902. this.clear( false, false, true );
  14903. };
  14904. //
  14905. this.dispose = function () {
  14906. _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
  14907. _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
  14908. renderLists.dispose();
  14909. renderStates.dispose();
  14910. properties.dispose();
  14911. cubemaps.dispose();
  14912. objects.dispose();
  14913. bindingStates.dispose();
  14914. xr.dispose();
  14915. animation.stop();
  14916. };
  14917. // Events
  14918. function onContextLost( event ) {
  14919. event.preventDefault();
  14920. console.log( 'THREE.WebGLRenderer: Context Lost.' );
  14921. _isContextLost = true;
  14922. }
  14923. function onContextRestore( /* event */ ) {
  14924. console.log( 'THREE.WebGLRenderer: Context Restored.' );
  14925. _isContextLost = false;
  14926. initGLContext();
  14927. }
  14928. function onMaterialDispose( event ) {
  14929. var material = event.target;
  14930. material.removeEventListener( 'dispose', onMaterialDispose );
  14931. deallocateMaterial( material );
  14932. }
  14933. // Buffer deallocation
  14934. function deallocateMaterial( material ) {
  14935. releaseMaterialProgramReference( material );
  14936. properties.remove( material );
  14937. }
  14938. function releaseMaterialProgramReference( material ) {
  14939. var programInfo = properties.get( material ).program;
  14940. if ( programInfo !== undefined ) {
  14941. programCache.releaseProgram( programInfo );
  14942. }
  14943. }
  14944. // Buffer rendering
  14945. function renderObjectImmediate( object, program ) {
  14946. object.render( function ( object ) {
  14947. _this.renderBufferImmediate( object, program );
  14948. } );
  14949. }
  14950. this.renderBufferImmediate = function ( object, program ) {
  14951. bindingStates.initAttributes();
  14952. var buffers = properties.get( object );
  14953. if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); }
  14954. if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); }
  14955. if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); }
  14956. if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); }
  14957. var programAttributes = program.getAttributes();
  14958. if ( object.hasPositions ) {
  14959. _gl.bindBuffer( 34962, buffers.position );
  14960. _gl.bufferData( 34962, object.positionArray, 35048 );
  14961. bindingStates.enableAttribute( programAttributes.position );
  14962. _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
  14963. }
  14964. if ( object.hasNormals ) {
  14965. _gl.bindBuffer( 34962, buffers.normal );
  14966. _gl.bufferData( 34962, object.normalArray, 35048 );
  14967. bindingStates.enableAttribute( programAttributes.normal );
  14968. _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
  14969. }
  14970. if ( object.hasUvs ) {
  14971. _gl.bindBuffer( 34962, buffers.uv );
  14972. _gl.bufferData( 34962, object.uvArray, 35048 );
  14973. bindingStates.enableAttribute( programAttributes.uv );
  14974. _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
  14975. }
  14976. if ( object.hasColors ) {
  14977. _gl.bindBuffer( 34962, buffers.color );
  14978. _gl.bufferData( 34962, object.colorArray, 35048 );
  14979. bindingStates.enableAttribute( programAttributes.color );
  14980. _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
  14981. }
  14982. bindingStates.disableUnusedAttributes();
  14983. _gl.drawArrays( 4, 0, object.count );
  14984. object.count = 0;
  14985. };
  14986. this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
  14987. if ( scene === null ) { scene = _emptyScene; } // renderBufferDirect second parameter used to be fog (could be null)
  14988. var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
  14989. var program = setProgram( camera, scene, material, object );
  14990. state.setMaterial( material, frontFaceCW );
  14991. //
  14992. var index = geometry.index;
  14993. var position = geometry.attributes.position;
  14994. //
  14995. if ( index === null ) {
  14996. if ( position === undefined || position.count === 0 ) { return; }
  14997. } else if ( index.count === 0 ) {
  14998. return;
  14999. }
  15000. //
  15001. var rangeFactor = 1;
  15002. if ( material.wireframe === true ) {
  15003. index = geometries.getWireframeAttribute( geometry );
  15004. rangeFactor = 2;
  15005. }
  15006. if ( material.morphTargets || material.morphNormals ) {
  15007. morphtargets.update( object, geometry, material, program );
  15008. }
  15009. bindingStates.setup( object, material, program, geometry, index );
  15010. var attribute;
  15011. var renderer = bufferRenderer;
  15012. if ( index !== null ) {
  15013. attribute = attributes.get( index );
  15014. renderer = indexedBufferRenderer;
  15015. renderer.setIndex( attribute );
  15016. }
  15017. //
  15018. var dataCount = ( index !== null ) ? index.count : position.count;
  15019. var rangeStart = geometry.drawRange.start * rangeFactor;
  15020. var rangeCount = geometry.drawRange.count * rangeFactor;
  15021. var groupStart = group !== null ? group.start * rangeFactor : 0;
  15022. var groupCount = group !== null ? group.count * rangeFactor : Infinity;
  15023. var drawStart = Math.max( rangeStart, groupStart );
  15024. var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
  15025. var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
  15026. if ( drawCount === 0 ) { return; }
  15027. //
  15028. if ( object.isMesh ) {
  15029. if ( material.wireframe === true ) {
  15030. state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
  15031. renderer.setMode( 1 );
  15032. } else {
  15033. renderer.setMode( 4 );
  15034. }
  15035. } else if ( object.isLine ) {
  15036. var lineWidth = material.linewidth;
  15037. if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material
  15038. state.setLineWidth( lineWidth * getTargetPixelRatio() );
  15039. if ( object.isLineSegments ) {
  15040. renderer.setMode( 1 );
  15041. } else if ( object.isLineLoop ) {
  15042. renderer.setMode( 2 );
  15043. } else {
  15044. renderer.setMode( 3 );
  15045. }
  15046. } else if ( object.isPoints ) {
  15047. renderer.setMode( 0 );
  15048. } else if ( object.isSprite ) {
  15049. renderer.setMode( 4 );
  15050. }
  15051. if ( object.isInstancedMesh ) {
  15052. renderer.renderInstances( drawStart, drawCount, object.count );
  15053. } else if ( geometry.isInstancedBufferGeometry ) {
  15054. var instanceCount = Math.min( geometry.instanceCount, geometry._maxInstanceCount );
  15055. renderer.renderInstances( drawStart, drawCount, instanceCount );
  15056. } else {
  15057. renderer.render( drawStart, drawCount );
  15058. }
  15059. };
  15060. // Compile
  15061. this.compile = function ( scene, camera ) {
  15062. currentRenderState = renderStates.get( scene, camera );
  15063. currentRenderState.init();
  15064. scene.traverse( function ( object ) {
  15065. if ( object.isLight ) {
  15066. currentRenderState.pushLight( object );
  15067. if ( object.castShadow ) {
  15068. currentRenderState.pushShadow( object );
  15069. }
  15070. }
  15071. } );
  15072. currentRenderState.setupLights( camera );
  15073. var compiled = new WeakMap();
  15074. scene.traverse( function ( object ) {
  15075. var material = object.material;
  15076. if ( material ) {
  15077. if ( Array.isArray( material ) ) {
  15078. for ( var i = 0; i < material.length; i ++ ) {
  15079. var material2 = material[ i ];
  15080. if ( compiled.has( material2 ) === false ) {
  15081. initMaterial( material2, scene, object );
  15082. compiled.set( material2 );
  15083. }
  15084. }
  15085. } else if ( compiled.has( material ) === false ) {
  15086. initMaterial( material, scene, object );
  15087. compiled.set( material );
  15088. }
  15089. }
  15090. } );
  15091. };
  15092. // Animation Loop
  15093. var onAnimationFrameCallback = null;
  15094. function onAnimationFrame( time ) {
  15095. if ( xr.isPresenting ) { return; }
  15096. if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
  15097. }
  15098. var animation = new WebGLAnimation();
  15099. animation.setAnimationLoop( onAnimationFrame );
  15100. if ( typeof window !== 'undefined' ) { animation.setContext( window ); }
  15101. this.setAnimationLoop = function ( callback ) {
  15102. onAnimationFrameCallback = callback;
  15103. xr.setAnimationLoop( callback );
  15104. ( callback === null ) ? animation.stop() : animation.start();
  15105. };
  15106. // Rendering
  15107. this.render = function ( scene, camera ) {
  15108. var renderTarget, forceClear;
  15109. if ( arguments[ 2 ] !== undefined ) {
  15110. console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
  15111. renderTarget = arguments[ 2 ];
  15112. }
  15113. if ( arguments[ 3 ] !== undefined ) {
  15114. console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
  15115. forceClear = arguments[ 3 ];
  15116. }
  15117. if ( camera !== undefined && camera.isCamera !== true ) {
  15118. console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
  15119. return;
  15120. }
  15121. if ( _isContextLost === true ) { return; }
  15122. // reset caching for this frame
  15123. bindingStates.resetDefaultState();
  15124. _currentMaterialId = - 1;
  15125. _currentCamera = null;
  15126. // update scene graph
  15127. if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); }
  15128. // update camera matrices and frustum
  15129. if ( camera.parent === null ) { camera.updateMatrixWorld(); }
  15130. if ( xr.enabled === true && xr.isPresenting === true ) {
  15131. camera = xr.getCamera( camera );
  15132. }
  15133. //
  15134. if ( scene.isScene === true ) { scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); }
  15135. currentRenderState = renderStates.get( scene, camera );
  15136. currentRenderState.init();
  15137. _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  15138. _frustum.setFromProjectionMatrix( _projScreenMatrix );
  15139. _localClippingEnabled = this.localClippingEnabled;
  15140. _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
  15141. currentRenderList = renderLists.get( scene, camera );
  15142. currentRenderList.init();
  15143. projectObject( scene, camera, 0, _this.sortObjects );
  15144. currentRenderList.finish();
  15145. if ( _this.sortObjects === true ) {
  15146. currentRenderList.sort( _opaqueSort, _transparentSort );
  15147. }
  15148. //
  15149. if ( _clippingEnabled === true ) { _clipping.beginShadows(); }
  15150. var shadowsArray = currentRenderState.state.shadowsArray;
  15151. shadowMap.render( shadowsArray, scene, camera );
  15152. currentRenderState.setupLights( camera );
  15153. if ( _clippingEnabled === true ) { _clipping.endShadows(); }
  15154. //
  15155. if ( this.info.autoReset === true ) { this.info.reset(); }
  15156. if ( renderTarget !== undefined ) {
  15157. this.setRenderTarget( renderTarget );
  15158. }
  15159. //
  15160. background.render( currentRenderList, scene, camera, forceClear );
  15161. // render scene
  15162. var opaqueObjects = currentRenderList.opaque;
  15163. var transparentObjects = currentRenderList.transparent;
  15164. if ( opaqueObjects.length > 0 ) { renderObjects( opaqueObjects, scene, camera ); }
  15165. if ( transparentObjects.length > 0 ) { renderObjects( transparentObjects, scene, camera ); }
  15166. //
  15167. if ( scene.isScene === true ) { scene.onAfterRender( _this, scene, camera ); }
  15168. //
  15169. if ( _currentRenderTarget !== null ) {
  15170. // Generate mipmap if we're using any kind of mipmap filtering
  15171. textures.updateRenderTargetMipmap( _currentRenderTarget );
  15172. // resolve multisample renderbuffers to a single-sample texture if necessary
  15173. textures.updateMultisampleRenderTarget( _currentRenderTarget );
  15174. }
  15175. // Ensure depth buffer writing is enabled so it can be cleared on next render
  15176. state.buffers.depth.setTest( true );
  15177. state.buffers.depth.setMask( true );
  15178. state.buffers.color.setMask( true );
  15179. state.setPolygonOffset( false );
  15180. // _gl.finish();
  15181. currentRenderList = null;
  15182. currentRenderState = null;
  15183. };
  15184. function projectObject( object, camera, groupOrder, sortObjects ) {
  15185. if ( object.visible === false ) { return; }
  15186. var visible = object.layers.test( camera.layers );
  15187. if ( visible ) {
  15188. if ( object.isGroup ) {
  15189. groupOrder = object.renderOrder;
  15190. } else if ( object.isLOD ) {
  15191. if ( object.autoUpdate === true ) { object.update( camera ); }
  15192. } else if ( object.isLight ) {
  15193. currentRenderState.pushLight( object );
  15194. if ( object.castShadow ) {
  15195. currentRenderState.pushShadow( object );
  15196. }
  15197. } else if ( object.isSprite ) {
  15198. if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
  15199. if ( sortObjects ) {
  15200. _vector3.setFromMatrixPosition( object.matrixWorld )
  15201. .applyMatrix4( _projScreenMatrix );
  15202. }
  15203. var geometry = objects.update( object );
  15204. var material = object.material;
  15205. if ( material.visible ) {
  15206. currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
  15207. }
  15208. }
  15209. } else if ( object.isImmediateRenderObject ) {
  15210. if ( sortObjects ) {
  15211. _vector3.setFromMatrixPosition( object.matrixWorld )
  15212. .applyMatrix4( _projScreenMatrix );
  15213. }
  15214. currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
  15215. } else if ( object.isMesh || object.isLine || object.isPoints ) {
  15216. if ( object.isSkinnedMesh ) {
  15217. // update skeleton only once in a frame
  15218. if ( object.skeleton.frame !== info.render.frame ) {
  15219. object.skeleton.update();
  15220. object.skeleton.frame = info.render.frame;
  15221. }
  15222. }
  15223. if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
  15224. if ( sortObjects ) {
  15225. _vector3.setFromMatrixPosition( object.matrixWorld )
  15226. .applyMatrix4( _projScreenMatrix );
  15227. }
  15228. var geometry$1 = objects.update( object );
  15229. var material$1 = object.material;
  15230. if ( Array.isArray( material$1 ) ) {
  15231. var groups = geometry$1.groups;
  15232. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  15233. var group = groups[ i ];
  15234. var groupMaterial = material$1[ group.materialIndex ];
  15235. if ( groupMaterial && groupMaterial.visible ) {
  15236. currentRenderList.push( object, geometry$1, groupMaterial, groupOrder, _vector3.z, group );
  15237. }
  15238. }
  15239. } else if ( material$1.visible ) {
  15240. currentRenderList.push( object, geometry$1, material$1, groupOrder, _vector3.z, null );
  15241. }
  15242. }
  15243. }
  15244. }
  15245. var children = object.children;
  15246. for ( var i$1 = 0, l$1 = children.length; i$1 < l$1; i$1 ++ ) {
  15247. projectObject( children[ i$1 ], camera, groupOrder, sortObjects );
  15248. }
  15249. }
  15250. function renderObjects( renderList, scene, camera ) {
  15251. var overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null;
  15252. for ( var i = 0, l = renderList.length; i < l; i ++ ) {
  15253. var renderItem = renderList[ i ];
  15254. var object = renderItem.object;
  15255. var geometry = renderItem.geometry;
  15256. var material = overrideMaterial === null ? renderItem.material : overrideMaterial;
  15257. var group = renderItem.group;
  15258. if ( camera.isArrayCamera ) {
  15259. _currentArrayCamera = camera;
  15260. var cameras = camera.cameras;
  15261. for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
  15262. var camera2 = cameras[ j ];
  15263. if ( object.layers.test( camera2.layers ) ) {
  15264. state.viewport( _currentViewport.copy( camera2.viewport ) );
  15265. currentRenderState.setupLights( camera2 );
  15266. renderObject( object, scene, camera2, geometry, material, group );
  15267. }
  15268. }
  15269. } else {
  15270. _currentArrayCamera = null;
  15271. renderObject( object, scene, camera, geometry, material, group );
  15272. }
  15273. }
  15274. }
  15275. function renderObject( object, scene, camera, geometry, material, group ) {
  15276. object.onBeforeRender( _this, scene, camera, geometry, material, group );
  15277. currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
  15278. object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
  15279. object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
  15280. if ( object.isImmediateRenderObject ) {
  15281. var program = setProgram( camera, scene, material, object );
  15282. state.setMaterial( material );
  15283. bindingStates.reset();
  15284. renderObjectImmediate( object, program );
  15285. } else {
  15286. _this.renderBufferDirect( camera, scene, geometry, material, object, group );
  15287. }
  15288. object.onAfterRender( _this, scene, camera, geometry, material, group );
  15289. currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
  15290. }
  15291. function initMaterial( material, scene, object ) {
  15292. if ( scene.isScene !== true ) { scene = _emptyScene; } // scene could be a Mesh, Line, Points, ...
  15293. var materialProperties = properties.get( material );
  15294. var lights = currentRenderState.state.lights;
  15295. var shadowsArray = currentRenderState.state.shadowsArray;
  15296. var lightsStateVersion = lights.state.version;
  15297. var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );
  15298. var programCacheKey = programCache.getProgramCacheKey( parameters );
  15299. var program = materialProperties.program;
  15300. var programChange = true;
  15301. if ( program === undefined ) {
  15302. // new material
  15303. material.addEventListener( 'dispose', onMaterialDispose );
  15304. } else if ( program.cacheKey !== programCacheKey ) {
  15305. // changed glsl or parameters
  15306. releaseMaterialProgramReference( material );
  15307. } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
  15308. materialProperties.lightsStateVersion = lightsStateVersion;
  15309. programChange = false;
  15310. } else if ( parameters.shaderID !== undefined ) {
  15311. // same glsl and uniform list
  15312. return;
  15313. } else {
  15314. // only rebuild uniform list
  15315. programChange = false;
  15316. }
  15317. if ( programChange ) {
  15318. parameters.uniforms = programCache.getUniforms( material, parameters );
  15319. material.onBeforeCompile( parameters, _this );
  15320. program = programCache.acquireProgram( parameters, programCacheKey );
  15321. materialProperties.program = program;
  15322. materialProperties.uniforms = parameters.uniforms;
  15323. materialProperties.outputEncoding = parameters.outputEncoding;
  15324. }
  15325. var programAttributes = program.getAttributes();
  15326. if ( material.morphTargets ) {
  15327. material.numSupportedMorphTargets = 0;
  15328. for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
  15329. if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
  15330. material.numSupportedMorphTargets ++;
  15331. }
  15332. }
  15333. }
  15334. if ( material.morphNormals ) {
  15335. material.numSupportedMorphNormals = 0;
  15336. for ( var i$1 = 0; i$1 < _this.maxMorphNormals; i$1 ++ ) {
  15337. if ( programAttributes[ 'morphNormal' + i$1 ] >= 0 ) {
  15338. material.numSupportedMorphNormals ++;
  15339. }
  15340. }
  15341. }
  15342. var uniforms = materialProperties.uniforms;
  15343. if ( ! material.isShaderMaterial &&
  15344. ! material.isRawShaderMaterial ||
  15345. material.clipping === true ) {
  15346. materialProperties.numClippingPlanes = _clipping.numPlanes;
  15347. materialProperties.numIntersection = _clipping.numIntersection;
  15348. uniforms.clippingPlanes = _clipping.uniform;
  15349. }
  15350. materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
  15351. materialProperties.fog = scene.fog;
  15352. // store the light setup it was created for
  15353. materialProperties.needsLights = materialNeedsLights( material );
  15354. materialProperties.lightsStateVersion = lightsStateVersion;
  15355. if ( materialProperties.needsLights ) {
  15356. // wire up the material to this renderer's lighting state
  15357. uniforms.ambientLightColor.value = lights.state.ambient;
  15358. uniforms.lightProbe.value = lights.state.probe;
  15359. uniforms.directionalLights.value = lights.state.directional;
  15360. uniforms.directionalLightShadows.value = lights.state.directionalShadow;
  15361. uniforms.spotLights.value = lights.state.spot;
  15362. uniforms.spotLightShadows.value = lights.state.spotShadow;
  15363. uniforms.rectAreaLights.value = lights.state.rectArea;
  15364. uniforms.pointLights.value = lights.state.point;
  15365. uniforms.pointLightShadows.value = lights.state.pointShadow;
  15366. uniforms.hemisphereLights.value = lights.state.hemi;
  15367. uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
  15368. uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
  15369. uniforms.spotShadowMap.value = lights.state.spotShadowMap;
  15370. uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
  15371. uniforms.pointShadowMap.value = lights.state.pointShadowMap;
  15372. uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
  15373. // TODO (abelnation): add area lights shadow info to uniforms
  15374. }
  15375. var progUniforms = materialProperties.program.getUniforms(),
  15376. uniformsList =
  15377. WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
  15378. materialProperties.uniformsList = uniformsList;
  15379. }
  15380. function setProgram( camera, scene, material, object ) {
  15381. if ( scene.isScene !== true ) { scene = _emptyScene; } // scene could be a Mesh, Line, Points, ...
  15382. textures.resetTextureUnits();
  15383. var fog = scene.fog;
  15384. var environment = material.isMeshStandardMaterial ? scene.environment : null;
  15385. var encoding = ( _currentRenderTarget === null ) ? _this.outputEncoding : _currentRenderTarget.texture.encoding;
  15386. var materialProperties = properties.get( material );
  15387. var lights = currentRenderState.state.lights;
  15388. if ( _clippingEnabled === true ) {
  15389. if ( _localClippingEnabled === true || camera !== _currentCamera ) {
  15390. var useCache =
  15391. camera === _currentCamera &&
  15392. material.id === _currentMaterialId;
  15393. // we might want to call this function with some ClippingGroup
  15394. // object instead of the material, once it becomes feasible
  15395. // (#8465, #8379)
  15396. _clipping.setState(
  15397. material.clippingPlanes, material.clipIntersection, material.clipShadows,
  15398. camera, materialProperties, useCache );
  15399. }
  15400. }
  15401. if ( material.version === materialProperties.__version ) {
  15402. if ( materialProperties.program === undefined ) {
  15403. initMaterial( material, scene, object );
  15404. } else if ( material.fog && materialProperties.fog !== fog ) {
  15405. initMaterial( material, scene, object );
  15406. } else if ( materialProperties.environment !== environment ) {
  15407. initMaterial( material, scene, object );
  15408. } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
  15409. initMaterial( material, scene, object );
  15410. } else if ( materialProperties.numClippingPlanes !== undefined &&
  15411. ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
  15412. materialProperties.numIntersection !== _clipping.numIntersection ) ) {
  15413. initMaterial( material, scene, object );
  15414. } else if ( materialProperties.outputEncoding !== encoding ) {
  15415. initMaterial( material, scene, object );
  15416. }
  15417. } else {
  15418. initMaterial( material, scene, object );
  15419. materialProperties.__version = material.version;
  15420. }
  15421. var refreshProgram = false;
  15422. var refreshMaterial = false;
  15423. var refreshLights = false;
  15424. var program = materialProperties.program,
  15425. p_uniforms = program.getUniforms(),
  15426. m_uniforms = materialProperties.uniforms;
  15427. if ( state.useProgram( program.program ) ) {
  15428. refreshProgram = true;
  15429. refreshMaterial = true;
  15430. refreshLights = true;
  15431. }
  15432. if ( material.id !== _currentMaterialId ) {
  15433. _currentMaterialId = material.id;
  15434. refreshMaterial = true;
  15435. }
  15436. if ( refreshProgram || _currentCamera !== camera ) {
  15437. p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
  15438. if ( capabilities.logarithmicDepthBuffer ) {
  15439. p_uniforms.setValue( _gl, 'logDepthBufFC',
  15440. 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
  15441. }
  15442. if ( _currentCamera !== camera ) {
  15443. _currentCamera = camera;
  15444. // lighting uniforms depend on the camera so enforce an update
  15445. // now, in case this material supports lights - or later, when
  15446. // the next material that does gets activated:
  15447. refreshMaterial = true; // set to true on material change
  15448. refreshLights = true; // remains set until update done
  15449. }
  15450. // load material specific uniforms
  15451. // (shader material also gets them for the sake of genericity)
  15452. if ( material.isShaderMaterial ||
  15453. material.isMeshPhongMaterial ||
  15454. material.isMeshToonMaterial ||
  15455. material.isMeshStandardMaterial ||
  15456. material.envMap ) {
  15457. var uCamPos = p_uniforms.map.cameraPosition;
  15458. if ( uCamPos !== undefined ) {
  15459. uCamPos.setValue( _gl,
  15460. _vector3.setFromMatrixPosition( camera.matrixWorld ) );
  15461. }
  15462. }
  15463. if ( material.isMeshPhongMaterial ||
  15464. material.isMeshToonMaterial ||
  15465. material.isMeshLambertMaterial ||
  15466. material.isMeshBasicMaterial ||
  15467. material.isMeshStandardMaterial ||
  15468. material.isShaderMaterial ) {
  15469. p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
  15470. }
  15471. if ( material.isMeshPhongMaterial ||
  15472. material.isMeshToonMaterial ||
  15473. material.isMeshLambertMaterial ||
  15474. material.isMeshBasicMaterial ||
  15475. material.isMeshStandardMaterial ||
  15476. material.isShaderMaterial ||
  15477. material.isShadowMaterial ||
  15478. material.skinning ) {
  15479. p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
  15480. }
  15481. }
  15482. // skinning uniforms must be set even if material didn't change
  15483. // auto-setting of texture unit for bone texture must go before other textures
  15484. // otherwise textures used for skinning can take over texture units reserved for other material textures
  15485. if ( material.skinning ) {
  15486. p_uniforms.setOptional( _gl, object, 'bindMatrix' );
  15487. p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
  15488. var skeleton = object.skeleton;
  15489. if ( skeleton ) {
  15490. var bones = skeleton.bones;
  15491. if ( capabilities.floatVertexTextures ) {
  15492. if ( skeleton.boneTexture === undefined ) {
  15493. // layout (1 matrix = 4 pixels)
  15494. // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
  15495. // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
  15496. // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
  15497. // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
  15498. // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
  15499. var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
  15500. size = MathUtils.ceilPowerOfTwo( size );
  15501. size = Math.max( size, 4 );
  15502. var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
  15503. boneMatrices.set( skeleton.boneMatrices ); // copy current values
  15504. var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
  15505. skeleton.boneMatrices = boneMatrices;
  15506. skeleton.boneTexture = boneTexture;
  15507. skeleton.boneTextureSize = size;
  15508. }
  15509. p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
  15510. p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
  15511. } else {
  15512. p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
  15513. }
  15514. }
  15515. }
  15516. if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
  15517. materialProperties.receiveShadow = object.receiveShadow;
  15518. p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
  15519. }
  15520. if ( refreshMaterial ) {
  15521. p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
  15522. if ( materialProperties.needsLights ) {
  15523. // the current material requires lighting info
  15524. // note: all lighting uniforms are always set correctly
  15525. // they simply reference the renderer's state for their
  15526. // values
  15527. //
  15528. // use the current material's .needsUpdate flags to set
  15529. // the GL state when required
  15530. markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
  15531. }
  15532. // refresh uniforms common to several materials
  15533. if ( fog && material.fog ) {
  15534. materials.refreshFogUniforms( m_uniforms, fog );
  15535. }
  15536. materials.refreshMaterialUniforms( m_uniforms, material, environment, _pixelRatio, _height );
  15537. // RectAreaLight Texture
  15538. // TODO (mrdoob): Find a nicer implementation
  15539. if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; }
  15540. if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; }
  15541. WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
  15542. }
  15543. if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
  15544. WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
  15545. material.uniformsNeedUpdate = false;
  15546. }
  15547. if ( material.isSpriteMaterial ) {
  15548. p_uniforms.setValue( _gl, 'center', object.center );
  15549. }
  15550. // common matrices
  15551. p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
  15552. p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
  15553. p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
  15554. return program;
  15555. }
  15556. // If uniforms are marked as clean, they don't need to be loaded to the GPU.
  15557. function markUniformsLightsNeedsUpdate( uniforms, value ) {
  15558. uniforms.ambientLightColor.needsUpdate = value;
  15559. uniforms.lightProbe.needsUpdate = value;
  15560. uniforms.directionalLights.needsUpdate = value;
  15561. uniforms.directionalLightShadows.needsUpdate = value;
  15562. uniforms.pointLights.needsUpdate = value;
  15563. uniforms.pointLightShadows.needsUpdate = value;
  15564. uniforms.spotLights.needsUpdate = value;
  15565. uniforms.spotLightShadows.needsUpdate = value;
  15566. uniforms.rectAreaLights.needsUpdate = value;
  15567. uniforms.hemisphereLights.needsUpdate = value;
  15568. }
  15569. function materialNeedsLights( material ) {
  15570. return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||
  15571. material.isMeshStandardMaterial || material.isShadowMaterial ||
  15572. ( material.isShaderMaterial && material.lights === true );
  15573. }
  15574. //
  15575. this.setFramebuffer = function ( value ) {
  15576. if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); }
  15577. _framebuffer = value;
  15578. };
  15579. this.getActiveCubeFace = function () {
  15580. return _currentActiveCubeFace;
  15581. };
  15582. this.getActiveMipmapLevel = function () {
  15583. return _currentActiveMipmapLevel;
  15584. };
  15585. this.getRenderList = function () {
  15586. return currentRenderList;
  15587. };
  15588. this.setRenderList = function ( renderList ) {
  15589. currentRenderList = renderList;
  15590. };
  15591. this.getRenderTarget = function () {
  15592. return _currentRenderTarget;
  15593. };
  15594. this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
  15595. _currentRenderTarget = renderTarget;
  15596. _currentActiveCubeFace = activeCubeFace;
  15597. _currentActiveMipmapLevel = activeMipmapLevel;
  15598. if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
  15599. textures.setupRenderTarget( renderTarget );
  15600. }
  15601. var framebuffer = _framebuffer;
  15602. var isCube = false;
  15603. if ( renderTarget ) {
  15604. var _webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
  15605. if ( renderTarget.isWebGLCubeRenderTarget ) {
  15606. framebuffer = _webglFramebuffer[ activeCubeFace || 0 ];
  15607. isCube = true;
  15608. } else if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  15609. framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
  15610. } else {
  15611. framebuffer = _webglFramebuffer;
  15612. }
  15613. _currentViewport.copy( renderTarget.viewport );
  15614. _currentScissor.copy( renderTarget.scissor );
  15615. _currentScissorTest = renderTarget.scissorTest;
  15616. } else {
  15617. _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
  15618. _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
  15619. _currentScissorTest = _scissorTest;
  15620. }
  15621. if ( _currentFramebuffer !== framebuffer ) {
  15622. _gl.bindFramebuffer( 36160, framebuffer );
  15623. _currentFramebuffer = framebuffer;
  15624. }
  15625. state.viewport( _currentViewport );
  15626. state.scissor( _currentScissor );
  15627. state.setScissorTest( _currentScissorTest );
  15628. if ( isCube ) {
  15629. var textureProperties = properties.get( renderTarget.texture );
  15630. _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
  15631. }
  15632. };
  15633. this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
  15634. if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
  15635. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
  15636. return;
  15637. }
  15638. var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
  15639. if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {
  15640. framebuffer = framebuffer[ activeCubeFaceIndex ];
  15641. }
  15642. if ( framebuffer ) {
  15643. var restore = false;
  15644. if ( framebuffer !== _currentFramebuffer ) {
  15645. _gl.bindFramebuffer( 36160, framebuffer );
  15646. restore = true;
  15647. }
  15648. try {
  15649. var texture = renderTarget.texture;
  15650. var textureFormat = texture.format;
  15651. var textureType = texture.type;
  15652. if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
  15653. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
  15654. return;
  15655. }
  15656. if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)
  15657. ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
  15658. ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
  15659. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
  15660. return;
  15661. }
  15662. if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
  15663. // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
  15664. if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
  15665. _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
  15666. }
  15667. } else {
  15668. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
  15669. }
  15670. } finally {
  15671. if ( restore ) {
  15672. _gl.bindFramebuffer( 36160, _currentFramebuffer );
  15673. }
  15674. }
  15675. }
  15676. };
  15677. this.copyFramebufferToTexture = function ( position, texture, level ) {
  15678. if ( level === undefined ) { level = 0; }
  15679. var levelScale = Math.pow( 2, - level );
  15680. var width = Math.floor( texture.image.width * levelScale );
  15681. var height = Math.floor( texture.image.height * levelScale );
  15682. var glFormat = utils.convert( texture.format );
  15683. textures.setTexture2D( texture, 0 );
  15684. _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );
  15685. state.unbindTexture();
  15686. };
  15687. this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
  15688. if ( level === undefined ) { level = 0; }
  15689. var width = srcTexture.image.width;
  15690. var height = srcTexture.image.height;
  15691. var glFormat = utils.convert( dstTexture.format );
  15692. var glType = utils.convert( dstTexture.type );
  15693. textures.setTexture2D( dstTexture, 0 );
  15694. // As another texture upload may have changed pixelStorei
  15695. // parameters, make sure they are correct for the dstTexture
  15696. _gl.pixelStorei( 37440, dstTexture.flipY );
  15697. _gl.pixelStorei( 37441, dstTexture.premultiplyAlpha );
  15698. _gl.pixelStorei( 3317, dstTexture.unpackAlignment );
  15699. if ( srcTexture.isDataTexture ) {
  15700. _gl.texSubImage2D( 3553, level, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
  15701. } else {
  15702. if ( srcTexture.isCompressedTexture ) {
  15703. _gl.compressedTexSubImage2D( 3553, level, position.x, position.y, srcTexture.mipmaps[ 0 ].width, srcTexture.mipmaps[ 0 ].height, glFormat, srcTexture.mipmaps[ 0 ].data );
  15704. } else {
  15705. _gl.texSubImage2D( 3553, level, position.x, position.y, glFormat, glType, srcTexture.image );
  15706. }
  15707. }
  15708. // Generate mipmaps only when copying level 0
  15709. if ( level === 0 && dstTexture.generateMipmaps ) { _gl.generateMipmap( 3553 ); }
  15710. state.unbindTexture();
  15711. };
  15712. this.initTexture = function ( texture ) {
  15713. textures.setTexture2D( texture, 0 );
  15714. state.unbindTexture();
  15715. };
  15716. if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
  15717. __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
  15718. }
  15719. }
  15720. function WebGL1Renderer( parameters ) {
  15721. WebGLRenderer.call( this, parameters );
  15722. }
  15723. WebGL1Renderer.prototype = Object.assign( Object.create( WebGLRenderer.prototype ), {
  15724. constructor: WebGL1Renderer,
  15725. isWebGL1Renderer: true
  15726. } );
  15727. function FogExp2( color, density ) {
  15728. this.name = '';
  15729. this.color = new Color( color );
  15730. this.density = ( density !== undefined ) ? density : 0.00025;
  15731. }
  15732. Object.assign( FogExp2.prototype, {
  15733. isFogExp2: true,
  15734. clone: function () {
  15735. return new FogExp2( this.color, this.density );
  15736. },
  15737. toJSON: function ( /* meta */ ) {
  15738. return {
  15739. type: 'FogExp2',
  15740. color: this.color.getHex(),
  15741. density: this.density
  15742. };
  15743. }
  15744. } );
  15745. function Fog( color, near, far ) {
  15746. this.name = '';
  15747. this.color = new Color( color );
  15748. this.near = ( near !== undefined ) ? near : 1;
  15749. this.far = ( far !== undefined ) ? far : 1000;
  15750. }
  15751. Object.assign( Fog.prototype, {
  15752. isFog: true,
  15753. clone: function () {
  15754. return new Fog( this.color, this.near, this.far );
  15755. },
  15756. toJSON: function ( /* meta */ ) {
  15757. return {
  15758. type: 'Fog',
  15759. color: this.color.getHex(),
  15760. near: this.near,
  15761. far: this.far
  15762. };
  15763. }
  15764. } );
  15765. function Scene() {
  15766. Object3D.call( this );
  15767. this.type = 'Scene';
  15768. this.background = null;
  15769. this.environment = null;
  15770. this.fog = null;
  15771. this.overrideMaterial = null;
  15772. this.autoUpdate = true; // checked by the renderer
  15773. if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
  15774. __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
  15775. }
  15776. }
  15777. Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
  15778. constructor: Scene,
  15779. isScene: true,
  15780. copy: function ( source, recursive ) {
  15781. Object3D.prototype.copy.call( this, source, recursive );
  15782. if ( source.background !== null ) { this.background = source.background.clone(); }
  15783. if ( source.environment !== null ) { this.environment = source.environment.clone(); }
  15784. if ( source.fog !== null ) { this.fog = source.fog.clone(); }
  15785. if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); }
  15786. this.autoUpdate = source.autoUpdate;
  15787. this.matrixAutoUpdate = source.matrixAutoUpdate;
  15788. return this;
  15789. },
  15790. toJSON: function ( meta ) {
  15791. var data = Object3D.prototype.toJSON.call( this, meta );
  15792. if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); }
  15793. if ( this.environment !== null ) { data.object.environment = this.environment.toJSON( meta ); }
  15794. if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); }
  15795. return data;
  15796. }
  15797. } );
  15798. function InterleavedBuffer( array, stride ) {
  15799. this.array = array;
  15800. this.stride = stride;
  15801. this.count = array !== undefined ? array.length / stride : 0;
  15802. this.usage = StaticDrawUsage;
  15803. this.updateRange = { offset: 0, count: - 1 };
  15804. this.version = 0;
  15805. this.uuid = MathUtils.generateUUID();
  15806. }
  15807. Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
  15808. set: function ( value ) {
  15809. if ( value === true ) { this.version ++; }
  15810. }
  15811. } );
  15812. Object.assign( InterleavedBuffer.prototype, {
  15813. isInterleavedBuffer: true,
  15814. onUploadCallback: function () {},
  15815. setUsage: function ( value ) {
  15816. this.usage = value;
  15817. return this;
  15818. },
  15819. copy: function ( source ) {
  15820. this.array = new source.array.constructor( source.array );
  15821. this.count = source.count;
  15822. this.stride = source.stride;
  15823. this.usage = source.usage;
  15824. return this;
  15825. },
  15826. copyAt: function ( index1, attribute, index2 ) {
  15827. index1 *= this.stride;
  15828. index2 *= attribute.stride;
  15829. for ( var i = 0, l = this.stride; i < l; i ++ ) {
  15830. this.array[ index1 + i ] = attribute.array[ index2 + i ];
  15831. }
  15832. return this;
  15833. },
  15834. set: function ( value, offset ) {
  15835. if ( offset === undefined ) { offset = 0; }
  15836. this.array.set( value, offset );
  15837. return this;
  15838. },
  15839. clone: function ( data ) {
  15840. if ( data.arrayBuffers === undefined ) {
  15841. data.arrayBuffers = {};
  15842. }
  15843. if ( this.array.buffer._uuid === undefined ) {
  15844. this.array.buffer._uuid = MathUtils.generateUUID();
  15845. }
  15846. if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
  15847. data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer;
  15848. }
  15849. var array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] );
  15850. var ib = new InterleavedBuffer( array, this.stride );
  15851. ib.setUsage( this.usage );
  15852. return ib;
  15853. },
  15854. onUpload: function ( callback ) {
  15855. this.onUploadCallback = callback;
  15856. return this;
  15857. },
  15858. toJSON: function ( data ) {
  15859. if ( data.arrayBuffers === undefined ) {
  15860. data.arrayBuffers = {};
  15861. }
  15862. // generate UUID for array buffer if necessary
  15863. if ( this.array.buffer._uuid === undefined ) {
  15864. this.array.buffer._uuid = MathUtils.generateUUID();
  15865. }
  15866. if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) {
  15867. data.arrayBuffers[ this.array.buffer._uuid ] = Array.prototype.slice.call( new Uint32Array( this.array.buffer ) );
  15868. }
  15869. //
  15870. return {
  15871. uuid: this.uuid,
  15872. buffer: this.array.buffer._uuid,
  15873. type: this.array.constructor.name,
  15874. stride: this.stride
  15875. };
  15876. }
  15877. } );
  15878. var _vector$6 = new Vector3();
  15879. function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
  15880. this.name = '';
  15881. this.data = interleavedBuffer;
  15882. this.itemSize = itemSize;
  15883. this.offset = offset;
  15884. this.normalized = normalized === true;
  15885. }
  15886. Object.defineProperties( InterleavedBufferAttribute.prototype, {
  15887. count: {
  15888. get: function () {
  15889. return this.data.count;
  15890. }
  15891. },
  15892. array: {
  15893. get: function () {
  15894. return this.data.array;
  15895. }
  15896. },
  15897. needsUpdate: {
  15898. set: function ( value ) {
  15899. this.data.needsUpdate = value;
  15900. }
  15901. }
  15902. } );
  15903. Object.assign( InterleavedBufferAttribute.prototype, {
  15904. isInterleavedBufferAttribute: true,
  15905. applyMatrix4: function ( m ) {
  15906. for ( var i = 0, l = this.data.count; i < l; i ++ ) {
  15907. _vector$6.x = this.getX( i );
  15908. _vector$6.y = this.getY( i );
  15909. _vector$6.z = this.getZ( i );
  15910. _vector$6.applyMatrix4( m );
  15911. this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
  15912. }
  15913. return this;
  15914. },
  15915. setX: function ( index, x ) {
  15916. this.data.array[ index * this.data.stride + this.offset ] = x;
  15917. return this;
  15918. },
  15919. setY: function ( index, y ) {
  15920. this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
  15921. return this;
  15922. },
  15923. setZ: function ( index, z ) {
  15924. this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
  15925. return this;
  15926. },
  15927. setW: function ( index, w ) {
  15928. this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
  15929. return this;
  15930. },
  15931. getX: function ( index ) {
  15932. return this.data.array[ index * this.data.stride + this.offset ];
  15933. },
  15934. getY: function ( index ) {
  15935. return this.data.array[ index * this.data.stride + this.offset + 1 ];
  15936. },
  15937. getZ: function ( index ) {
  15938. return this.data.array[ index * this.data.stride + this.offset + 2 ];
  15939. },
  15940. getW: function ( index ) {
  15941. return this.data.array[ index * this.data.stride + this.offset + 3 ];
  15942. },
  15943. setXY: function ( index, x, y ) {
  15944. index = index * this.data.stride + this.offset;
  15945. this.data.array[ index + 0 ] = x;
  15946. this.data.array[ index + 1 ] = y;
  15947. return this;
  15948. },
  15949. setXYZ: function ( index, x, y, z ) {
  15950. index = index * this.data.stride + this.offset;
  15951. this.data.array[ index + 0 ] = x;
  15952. this.data.array[ index + 1 ] = y;
  15953. this.data.array[ index + 2 ] = z;
  15954. return this;
  15955. },
  15956. setXYZW: function ( index, x, y, z, w ) {
  15957. index = index * this.data.stride + this.offset;
  15958. this.data.array[ index + 0 ] = x;
  15959. this.data.array[ index + 1 ] = y;
  15960. this.data.array[ index + 2 ] = z;
  15961. this.data.array[ index + 3 ] = w;
  15962. return this;
  15963. },
  15964. clone: function ( data ) {
  15965. if ( data === undefined ) {
  15966. console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.' );
  15967. var array = [];
  15968. for ( var i = 0; i < this.count; i ++ ) {
  15969. var index = i * this.data.stride + this.offset;
  15970. for ( var j = 0; j < this.itemSize; j ++ ) {
  15971. array.push( this.data.array[ index + j ] );
  15972. }
  15973. }
  15974. return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized );
  15975. } else {
  15976. if ( data.interleavedBuffers === undefined ) {
  15977. data.interleavedBuffers = {};
  15978. }
  15979. if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
  15980. data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data );
  15981. }
  15982. return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized );
  15983. }
  15984. },
  15985. toJSON: function ( data ) {
  15986. if ( data === undefined ) {
  15987. console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.' );
  15988. var array = [];
  15989. for ( var i = 0; i < this.count; i ++ ) {
  15990. var index = i * this.data.stride + this.offset;
  15991. for ( var j = 0; j < this.itemSize; j ++ ) {
  15992. array.push( this.data.array[ index + j ] );
  15993. }
  15994. }
  15995. // deinterleave data and save it as an ordinary buffer attribute for now
  15996. return {
  15997. itemSize: this.itemSize,
  15998. type: this.array.constructor.name,
  15999. array: array,
  16000. normalized: this.normalized
  16001. };
  16002. } else {
  16003. // save as true interlaved attribtue
  16004. if ( data.interleavedBuffers === undefined ) {
  16005. data.interleavedBuffers = {};
  16006. }
  16007. if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) {
  16008. data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data );
  16009. }
  16010. return {
  16011. isInterleavedBufferAttribute: true,
  16012. itemSize: this.itemSize,
  16013. data: this.data.uuid,
  16014. offset: this.offset,
  16015. normalized: this.normalized
  16016. };
  16017. }
  16018. }
  16019. } );
  16020. /**
  16021. * parameters = {
  16022. * color: <hex>,
  16023. * map: new THREE.Texture( <Image> ),
  16024. * alphaMap: new THREE.Texture( <Image> ),
  16025. * rotation: <float>,
  16026. * sizeAttenuation: <bool>
  16027. * }
  16028. */
  16029. function SpriteMaterial( parameters ) {
  16030. Material.call( this );
  16031. this.type = 'SpriteMaterial';
  16032. this.color = new Color( 0xffffff );
  16033. this.map = null;
  16034. this.alphaMap = null;
  16035. this.rotation = 0;
  16036. this.sizeAttenuation = true;
  16037. this.transparent = true;
  16038. this.setValues( parameters );
  16039. }
  16040. SpriteMaterial.prototype = Object.create( Material.prototype );
  16041. SpriteMaterial.prototype.constructor = SpriteMaterial;
  16042. SpriteMaterial.prototype.isSpriteMaterial = true;
  16043. SpriteMaterial.prototype.copy = function ( source ) {
  16044. Material.prototype.copy.call( this, source );
  16045. this.color.copy( source.color );
  16046. this.map = source.map;
  16047. this.alphaMap = source.alphaMap;
  16048. this.rotation = source.rotation;
  16049. this.sizeAttenuation = source.sizeAttenuation;
  16050. return this;
  16051. };
  16052. var _geometry;
  16053. var _intersectPoint = new Vector3();
  16054. var _worldScale = new Vector3();
  16055. var _mvPosition = new Vector3();
  16056. var _alignedPosition = new Vector2();
  16057. var _rotatedPosition = new Vector2();
  16058. var _viewWorldMatrix = new Matrix4();
  16059. var _vA$1 = new Vector3();
  16060. var _vB$1 = new Vector3();
  16061. var _vC$1 = new Vector3();
  16062. var _uvA$1 = new Vector2();
  16063. var _uvB$1 = new Vector2();
  16064. var _uvC$1 = new Vector2();
  16065. function Sprite( material ) {
  16066. Object3D.call( this );
  16067. this.type = 'Sprite';
  16068. if ( _geometry === undefined ) {
  16069. _geometry = new BufferGeometry();
  16070. var float32Array = new Float32Array( [
  16071. - 0.5, - 0.5, 0, 0, 0,
  16072. 0.5, - 0.5, 0, 1, 0,
  16073. 0.5, 0.5, 0, 1, 1,
  16074. - 0.5, 0.5, 0, 0, 1
  16075. ] );
  16076. var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
  16077. _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
  16078. _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
  16079. _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
  16080. }
  16081. this.geometry = _geometry;
  16082. this.material = ( material !== undefined ) ? material : new SpriteMaterial();
  16083. this.center = new Vector2( 0.5, 0.5 );
  16084. }
  16085. Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16086. constructor: Sprite,
  16087. isSprite: true,
  16088. raycast: function ( raycaster, intersects ) {
  16089. if ( raycaster.camera === null ) {
  16090. console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
  16091. }
  16092. _worldScale.setFromMatrixScale( this.matrixWorld );
  16093. _viewWorldMatrix.copy( raycaster.camera.matrixWorld );
  16094. this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
  16095. _mvPosition.setFromMatrixPosition( this.modelViewMatrix );
  16096. if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
  16097. _worldScale.multiplyScalar( - _mvPosition.z );
  16098. }
  16099. var rotation = this.material.rotation;
  16100. var sin, cos;
  16101. if ( rotation !== 0 ) {
  16102. cos = Math.cos( rotation );
  16103. sin = Math.sin( rotation );
  16104. }
  16105. var center = this.center;
  16106. transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  16107. transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  16108. transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  16109. _uvA$1.set( 0, 0 );
  16110. _uvB$1.set( 1, 0 );
  16111. _uvC$1.set( 1, 1 );
  16112. // check first triangle
  16113. var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );
  16114. if ( intersect === null ) {
  16115. // check second triangle
  16116. transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  16117. _uvB$1.set( 0, 1 );
  16118. intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );
  16119. if ( intersect === null ) {
  16120. return;
  16121. }
  16122. }
  16123. var distance = raycaster.ray.origin.distanceTo( _intersectPoint );
  16124. if ( distance < raycaster.near || distance > raycaster.far ) { return; }
  16125. intersects.push( {
  16126. distance: distance,
  16127. point: _intersectPoint.clone(),
  16128. uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),
  16129. face: null,
  16130. object: this
  16131. } );
  16132. },
  16133. copy: function ( source ) {
  16134. Object3D.prototype.copy.call( this, source );
  16135. if ( source.center !== undefined ) { this.center.copy( source.center ); }
  16136. this.material = source.material;
  16137. return this;
  16138. }
  16139. } );
  16140. function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
  16141. // compute position in camera space
  16142. _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
  16143. // to check if rotation is not zero
  16144. if ( sin !== undefined ) {
  16145. _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
  16146. _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
  16147. } else {
  16148. _rotatedPosition.copy( _alignedPosition );
  16149. }
  16150. vertexPosition.copy( mvPosition );
  16151. vertexPosition.x += _rotatedPosition.x;
  16152. vertexPosition.y += _rotatedPosition.y;
  16153. // transform to world space
  16154. vertexPosition.applyMatrix4( _viewWorldMatrix );
  16155. }
  16156. var _v1$4 = new Vector3();
  16157. var _v2$2 = new Vector3();
  16158. function LOD() {
  16159. Object3D.call( this );
  16160. this._currentLevel = 0;
  16161. this.type = 'LOD';
  16162. Object.defineProperties( this, {
  16163. levels: {
  16164. enumerable: true,
  16165. value: []
  16166. }
  16167. } );
  16168. this.autoUpdate = true;
  16169. }
  16170. LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16171. constructor: LOD,
  16172. isLOD: true,
  16173. copy: function ( source ) {
  16174. Object3D.prototype.copy.call( this, source, false );
  16175. var levels = source.levels;
  16176. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  16177. var level = levels[ i ];
  16178. this.addLevel( level.object.clone(), level.distance );
  16179. }
  16180. this.autoUpdate = source.autoUpdate;
  16181. return this;
  16182. },
  16183. addLevel: function ( object, distance ) {
  16184. if ( distance === undefined ) { distance = 0; }
  16185. distance = Math.abs( distance );
  16186. var levels = this.levels;
  16187. var l;
  16188. for ( l = 0; l < levels.length; l ++ ) {
  16189. if ( distance < levels[ l ].distance ) {
  16190. break;
  16191. }
  16192. }
  16193. levels.splice( l, 0, { distance: distance, object: object } );
  16194. this.add( object );
  16195. return this;
  16196. },
  16197. getCurrentLevel: function () {
  16198. return this._currentLevel;
  16199. },
  16200. getObjectForDistance: function ( distance ) {
  16201. var levels = this.levels;
  16202. if ( levels.length > 0 ) {
  16203. var i, l;
  16204. for ( i = 1, l = levels.length; i < l; i ++ ) {
  16205. if ( distance < levels[ i ].distance ) {
  16206. break;
  16207. }
  16208. }
  16209. return levels[ i - 1 ].object;
  16210. }
  16211. return null;
  16212. },
  16213. raycast: function ( raycaster, intersects ) {
  16214. var levels = this.levels;
  16215. if ( levels.length > 0 ) {
  16216. _v1$4.setFromMatrixPosition( this.matrixWorld );
  16217. var distance = raycaster.ray.origin.distanceTo( _v1$4 );
  16218. this.getObjectForDistance( distance ).raycast( raycaster, intersects );
  16219. }
  16220. },
  16221. update: function ( camera ) {
  16222. var levels = this.levels;
  16223. if ( levels.length > 1 ) {
  16224. _v1$4.setFromMatrixPosition( camera.matrixWorld );
  16225. _v2$2.setFromMatrixPosition( this.matrixWorld );
  16226. var distance = _v1$4.distanceTo( _v2$2 ) / camera.zoom;
  16227. levels[ 0 ].object.visible = true;
  16228. var i, l;
  16229. for ( i = 1, l = levels.length; i < l; i ++ ) {
  16230. if ( distance >= levels[ i ].distance ) {
  16231. levels[ i - 1 ].object.visible = false;
  16232. levels[ i ].object.visible = true;
  16233. } else {
  16234. break;
  16235. }
  16236. }
  16237. this._currentLevel = i - 1;
  16238. for ( ; i < l; i ++ ) {
  16239. levels[ i ].object.visible = false;
  16240. }
  16241. }
  16242. },
  16243. toJSON: function ( meta ) {
  16244. var data = Object3D.prototype.toJSON.call( this, meta );
  16245. if ( this.autoUpdate === false ) { data.object.autoUpdate = false; }
  16246. data.object.levels = [];
  16247. var levels = this.levels;
  16248. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  16249. var level = levels[ i ];
  16250. data.object.levels.push( {
  16251. object: level.object.uuid,
  16252. distance: level.distance
  16253. } );
  16254. }
  16255. return data;
  16256. }
  16257. } );
  16258. function SkinnedMesh( geometry, material ) {
  16259. if ( geometry && geometry.isGeometry ) {
  16260. console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
  16261. }
  16262. Mesh.call( this, geometry, material );
  16263. this.type = 'SkinnedMesh';
  16264. this.bindMode = 'attached';
  16265. this.bindMatrix = new Matrix4();
  16266. this.bindMatrixInverse = new Matrix4();
  16267. }
  16268. SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
  16269. constructor: SkinnedMesh,
  16270. isSkinnedMesh: true,
  16271. copy: function ( source ) {
  16272. Mesh.prototype.copy.call( this, source );
  16273. this.bindMode = source.bindMode;
  16274. this.bindMatrix.copy( source.bindMatrix );
  16275. this.bindMatrixInverse.copy( source.bindMatrixInverse );
  16276. this.skeleton = source.skeleton;
  16277. return this;
  16278. },
  16279. bind: function ( skeleton, bindMatrix ) {
  16280. this.skeleton = skeleton;
  16281. if ( bindMatrix === undefined ) {
  16282. this.updateMatrixWorld( true );
  16283. this.skeleton.calculateInverses();
  16284. bindMatrix = this.matrixWorld;
  16285. }
  16286. this.bindMatrix.copy( bindMatrix );
  16287. this.bindMatrixInverse.getInverse( bindMatrix );
  16288. },
  16289. pose: function () {
  16290. this.skeleton.pose();
  16291. },
  16292. normalizeSkinWeights: function () {
  16293. var vector = new Vector4();
  16294. var skinWeight = this.geometry.attributes.skinWeight;
  16295. for ( var i = 0, l = skinWeight.count; i < l; i ++ ) {
  16296. vector.x = skinWeight.getX( i );
  16297. vector.y = skinWeight.getY( i );
  16298. vector.z = skinWeight.getZ( i );
  16299. vector.w = skinWeight.getW( i );
  16300. var scale = 1.0 / vector.manhattanLength();
  16301. if ( scale !== Infinity ) {
  16302. vector.multiplyScalar( scale );
  16303. } else {
  16304. vector.set( 1, 0, 0, 0 ); // do something reasonable
  16305. }
  16306. skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
  16307. }
  16308. },
  16309. updateMatrixWorld: function ( force ) {
  16310. Mesh.prototype.updateMatrixWorld.call( this, force );
  16311. if ( this.bindMode === 'attached' ) {
  16312. this.bindMatrixInverse.getInverse( this.matrixWorld );
  16313. } else if ( this.bindMode === 'detached' ) {
  16314. this.bindMatrixInverse.getInverse( this.bindMatrix );
  16315. } else {
  16316. console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
  16317. }
  16318. },
  16319. boneTransform: ( function () {
  16320. var basePosition = new Vector3();
  16321. var skinIndex = new Vector4();
  16322. var skinWeight = new Vector4();
  16323. var vector = new Vector3();
  16324. var matrix = new Matrix4();
  16325. return function ( index, target ) {
  16326. var skeleton = this.skeleton;
  16327. var geometry = this.geometry;
  16328. skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );
  16329. skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );
  16330. basePosition.fromBufferAttribute( geometry.attributes.position, index ).applyMatrix4( this.bindMatrix );
  16331. target.set( 0, 0, 0 );
  16332. for ( var i = 0; i < 4; i ++ ) {
  16333. var weight = skinWeight.getComponent( i );
  16334. if ( weight !== 0 ) {
  16335. var boneIndex = skinIndex.getComponent( i );
  16336. matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
  16337. target.addScaledVector( vector.copy( basePosition ).applyMatrix4( matrix ), weight );
  16338. }
  16339. }
  16340. return target.applyMatrix4( this.bindMatrixInverse );
  16341. };
  16342. }() )
  16343. } );
  16344. var _offsetMatrix = new Matrix4();
  16345. var _identityMatrix = new Matrix4();
  16346. function Skeleton( bones, boneInverses ) {
  16347. // copy the bone array
  16348. bones = bones || [];
  16349. this.bones = bones.slice( 0 );
  16350. this.boneMatrices = new Float32Array( this.bones.length * 16 );
  16351. this.frame = - 1;
  16352. // use the supplied bone inverses or calculate the inverses
  16353. if ( boneInverses === undefined ) {
  16354. this.calculateInverses();
  16355. } else {
  16356. if ( this.bones.length === boneInverses.length ) {
  16357. this.boneInverses = boneInverses.slice( 0 );
  16358. } else {
  16359. console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
  16360. this.boneInverses = [];
  16361. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16362. this.boneInverses.push( new Matrix4() );
  16363. }
  16364. }
  16365. }
  16366. }
  16367. Object.assign( Skeleton.prototype, {
  16368. calculateInverses: function () {
  16369. this.boneInverses = [];
  16370. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16371. var inverse = new Matrix4();
  16372. if ( this.bones[ i ] ) {
  16373. inverse.getInverse( this.bones[ i ].matrixWorld );
  16374. }
  16375. this.boneInverses.push( inverse );
  16376. }
  16377. },
  16378. pose: function () {
  16379. // recover the bind-time world matrices
  16380. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16381. var bone = this.bones[ i ];
  16382. if ( bone ) {
  16383. bone.matrixWorld.getInverse( this.boneInverses[ i ] );
  16384. }
  16385. }
  16386. // compute the local matrices, positions, rotations and scales
  16387. for ( var i$1 = 0, il$1 = this.bones.length; i$1 < il$1; i$1 ++ ) {
  16388. var bone$1 = this.bones[ i$1 ];
  16389. if ( bone$1 ) {
  16390. if ( bone$1.parent && bone$1.parent.isBone ) {
  16391. bone$1.matrix.getInverse( bone$1.parent.matrixWorld );
  16392. bone$1.matrix.multiply( bone$1.matrixWorld );
  16393. } else {
  16394. bone$1.matrix.copy( bone$1.matrixWorld );
  16395. }
  16396. bone$1.matrix.decompose( bone$1.position, bone$1.quaternion, bone$1.scale );
  16397. }
  16398. }
  16399. },
  16400. update: function () {
  16401. var bones = this.bones;
  16402. var boneInverses = this.boneInverses;
  16403. var boneMatrices = this.boneMatrices;
  16404. var boneTexture = this.boneTexture;
  16405. // flatten bone matrices to array
  16406. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  16407. // compute the offset between the current and the original transform
  16408. var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;
  16409. _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
  16410. _offsetMatrix.toArray( boneMatrices, i * 16 );
  16411. }
  16412. if ( boneTexture !== undefined ) {
  16413. boneTexture.needsUpdate = true;
  16414. }
  16415. },
  16416. clone: function () {
  16417. return new Skeleton( this.bones, this.boneInverses );
  16418. },
  16419. getBoneByName: function ( name ) {
  16420. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16421. var bone = this.bones[ i ];
  16422. if ( bone.name === name ) {
  16423. return bone;
  16424. }
  16425. }
  16426. return undefined;
  16427. },
  16428. dispose: function ( ) {
  16429. if ( this.boneTexture ) {
  16430. this.boneTexture.dispose();
  16431. this.boneTexture = undefined;
  16432. }
  16433. }
  16434. } );
  16435. function Bone() {
  16436. Object3D.call( this );
  16437. this.type = 'Bone';
  16438. }
  16439. Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16440. constructor: Bone,
  16441. isBone: true
  16442. } );
  16443. var _instanceLocalMatrix = new Matrix4();
  16444. var _instanceWorldMatrix = new Matrix4();
  16445. var _instanceIntersects = [];
  16446. var _mesh = new Mesh();
  16447. function InstancedMesh( geometry, material, count ) {
  16448. Mesh.call( this, geometry, material );
  16449. this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );
  16450. this.instanceColor = null;
  16451. this.count = count;
  16452. this.frustumCulled = false;
  16453. }
  16454. InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
  16455. constructor: InstancedMesh,
  16456. isInstancedMesh: true,
  16457. copy: function ( source ) {
  16458. Mesh.prototype.copy.call( this, source );
  16459. this.instanceMatrix.copy( source.instanceMatrix );
  16460. this.count = source.count;
  16461. return this;
  16462. },
  16463. setColorAt: function ( index, color ) {
  16464. if ( this.instanceColor === null ) {
  16465. this.instanceColor = new BufferAttribute( new Float32Array( this.count * 3 ), 3 );
  16466. }
  16467. color.toArray( this.instanceColor.array, index * 3 );
  16468. },
  16469. getMatrixAt: function ( index, matrix ) {
  16470. matrix.fromArray( this.instanceMatrix.array, index * 16 );
  16471. },
  16472. raycast: function ( raycaster, intersects ) {
  16473. var matrixWorld = this.matrixWorld;
  16474. var raycastTimes = this.count;
  16475. _mesh.geometry = this.geometry;
  16476. _mesh.material = this.material;
  16477. if ( _mesh.material === undefined ) { return; }
  16478. for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
  16479. // calculate the world matrix for each instance
  16480. this.getMatrixAt( instanceId, _instanceLocalMatrix );
  16481. _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
  16482. // the mesh represents this single instance
  16483. _mesh.matrixWorld = _instanceWorldMatrix;
  16484. _mesh.raycast( raycaster, _instanceIntersects );
  16485. // process the result of raycast
  16486. for ( var i = 0, l = _instanceIntersects.length; i < l; i ++ ) {
  16487. var intersect = _instanceIntersects[ i ];
  16488. intersect.instanceId = instanceId;
  16489. intersect.object = this;
  16490. intersects.push( intersect );
  16491. }
  16492. _instanceIntersects.length = 0;
  16493. }
  16494. },
  16495. setMatrixAt: function ( index, matrix ) {
  16496. matrix.toArray( this.instanceMatrix.array, index * 16 );
  16497. },
  16498. updateMorphTargets: function () {
  16499. }
  16500. } );
  16501. /**
  16502. * parameters = {
  16503. * color: <hex>,
  16504. * opacity: <float>,
  16505. *
  16506. * linewidth: <float>,
  16507. * linecap: "round",
  16508. * linejoin: "round"
  16509. * }
  16510. */
  16511. function LineBasicMaterial( parameters ) {
  16512. Material.call( this );
  16513. this.type = 'LineBasicMaterial';
  16514. this.color = new Color( 0xffffff );
  16515. this.linewidth = 1;
  16516. this.linecap = 'round';
  16517. this.linejoin = 'round';
  16518. this.morphTargets = false;
  16519. this.setValues( parameters );
  16520. }
  16521. LineBasicMaterial.prototype = Object.create( Material.prototype );
  16522. LineBasicMaterial.prototype.constructor = LineBasicMaterial;
  16523. LineBasicMaterial.prototype.isLineBasicMaterial = true;
  16524. LineBasicMaterial.prototype.copy = function ( source ) {
  16525. Material.prototype.copy.call( this, source );
  16526. this.color.copy( source.color );
  16527. this.linewidth = source.linewidth;
  16528. this.linecap = source.linecap;
  16529. this.linejoin = source.linejoin;
  16530. this.morphTargets = source.morphTargets;
  16531. return this;
  16532. };
  16533. var _start = new Vector3();
  16534. var _end = new Vector3();
  16535. var _inverseMatrix$1 = new Matrix4();
  16536. var _ray$1 = new Ray();
  16537. var _sphere$2 = new Sphere();
  16538. function Line( geometry, material, mode ) {
  16539. if ( mode === 1 ) {
  16540. console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
  16541. }
  16542. Object3D.call( this );
  16543. this.type = 'Line';
  16544. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  16545. this.material = material !== undefined ? material : new LineBasicMaterial();
  16546. this.updateMorphTargets();
  16547. }
  16548. Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16549. constructor: Line,
  16550. isLine: true,
  16551. copy: function ( source ) {
  16552. Object3D.prototype.copy.call( this, source );
  16553. this.material = source.material;
  16554. this.geometry = source.geometry;
  16555. return this;
  16556. },
  16557. computeLineDistances: function () {
  16558. var geometry = this.geometry;
  16559. if ( geometry.isBufferGeometry ) {
  16560. // we assume non-indexed geometry
  16561. if ( geometry.index === null ) {
  16562. var positionAttribute = geometry.attributes.position;
  16563. var lineDistances = [ 0 ];
  16564. for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
  16565. _start.fromBufferAttribute( positionAttribute, i - 1 );
  16566. _end.fromBufferAttribute( positionAttribute, i );
  16567. lineDistances[ i ] = lineDistances[ i - 1 ];
  16568. lineDistances[ i ] += _start.distanceTo( _end );
  16569. }
  16570. geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
  16571. } else {
  16572. console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
  16573. }
  16574. } else if ( geometry.isGeometry ) {
  16575. var vertices = geometry.vertices;
  16576. var lineDistances$1 = geometry.lineDistances;
  16577. lineDistances$1[ 0 ] = 0;
  16578. for ( var i$1 = 1, l$1 = vertices.length; i$1 < l$1; i$1 ++ ) {
  16579. lineDistances$1[ i$1 ] = lineDistances$1[ i$1 - 1 ];
  16580. lineDistances$1[ i$1 ] += vertices[ i$1 - 1 ].distanceTo( vertices[ i$1 ] );
  16581. }
  16582. }
  16583. return this;
  16584. },
  16585. raycast: function ( raycaster, intersects ) {
  16586. var geometry = this.geometry;
  16587. var matrixWorld = this.matrixWorld;
  16588. var threshold = raycaster.params.Line.threshold;
  16589. // Checking boundingSphere distance to ray
  16590. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  16591. _sphere$2.copy( geometry.boundingSphere );
  16592. _sphere$2.applyMatrix4( matrixWorld );
  16593. _sphere$2.radius += threshold;
  16594. if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; }
  16595. //
  16596. _inverseMatrix$1.getInverse( matrixWorld );
  16597. _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
  16598. var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
  16599. var localThresholdSq = localThreshold * localThreshold;
  16600. var vStart = new Vector3();
  16601. var vEnd = new Vector3();
  16602. var interSegment = new Vector3();
  16603. var interRay = new Vector3();
  16604. var step = ( this && this.isLineSegments ) ? 2 : 1;
  16605. if ( geometry.isBufferGeometry ) {
  16606. var index = geometry.index;
  16607. var attributes = geometry.attributes;
  16608. var positions = attributes.position.array;
  16609. if ( index !== null ) {
  16610. var indices = index.array;
  16611. for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
  16612. var a = indices[ i ];
  16613. var b = indices[ i + 1 ];
  16614. vStart.fromArray( positions, a * 3 );
  16615. vEnd.fromArray( positions, b * 3 );
  16616. var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
  16617. if ( distSq > localThresholdSq ) { continue; }
  16618. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  16619. var distance = raycaster.ray.origin.distanceTo( interRay );
  16620. if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
  16621. intersects.push( {
  16622. distance: distance,
  16623. // What do we want? intersection point on the ray or on the segment??
  16624. // point: raycaster.ray.at( distance ),
  16625. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  16626. index: i,
  16627. face: null,
  16628. faceIndex: null,
  16629. object: this
  16630. } );
  16631. }
  16632. } else {
  16633. for ( var i$1 = 0, l$1 = positions.length / 3 - 1; i$1 < l$1; i$1 += step ) {
  16634. vStart.fromArray( positions, 3 * i$1 );
  16635. vEnd.fromArray( positions, 3 * i$1 + 3 );
  16636. var distSq$1 = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
  16637. if ( distSq$1 > localThresholdSq ) { continue; }
  16638. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  16639. var distance$1 = raycaster.ray.origin.distanceTo( interRay );
  16640. if ( distance$1 < raycaster.near || distance$1 > raycaster.far ) { continue; }
  16641. intersects.push( {
  16642. distance: distance$1,
  16643. // What do we want? intersection point on the ray or on the segment??
  16644. // point: raycaster.ray.at( distance ),
  16645. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  16646. index: i$1,
  16647. face: null,
  16648. faceIndex: null,
  16649. object: this
  16650. } );
  16651. }
  16652. }
  16653. } else if ( geometry.isGeometry ) {
  16654. var vertices = geometry.vertices;
  16655. var nbVertices = vertices.length;
  16656. for ( var i$2 = 0; i$2 < nbVertices - 1; i$2 += step ) {
  16657. var distSq$2 = _ray$1.distanceSqToSegment( vertices[ i$2 ], vertices[ i$2 + 1 ], interRay, interSegment );
  16658. if ( distSq$2 > localThresholdSq ) { continue; }
  16659. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  16660. var distance$2 = raycaster.ray.origin.distanceTo( interRay );
  16661. if ( distance$2 < raycaster.near || distance$2 > raycaster.far ) { continue; }
  16662. intersects.push( {
  16663. distance: distance$2,
  16664. // What do we want? intersection point on the ray or on the segment??
  16665. // point: raycaster.ray.at( distance ),
  16666. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  16667. index: i$2,
  16668. face: null,
  16669. faceIndex: null,
  16670. object: this
  16671. } );
  16672. }
  16673. }
  16674. },
  16675. updateMorphTargets: function () {
  16676. var geometry = this.geometry;
  16677. if ( geometry.isBufferGeometry ) {
  16678. var morphAttributes = geometry.morphAttributes;
  16679. var keys = Object.keys( morphAttributes );
  16680. if ( keys.length > 0 ) {
  16681. var morphAttribute = morphAttributes[ keys[ 0 ] ];
  16682. if ( morphAttribute !== undefined ) {
  16683. this.morphTargetInfluences = [];
  16684. this.morphTargetDictionary = {};
  16685. for ( var m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
  16686. var name = morphAttribute[ m ].name || String( m );
  16687. this.morphTargetInfluences.push( 0 );
  16688. this.morphTargetDictionary[ name ] = m;
  16689. }
  16690. }
  16691. }
  16692. } else {
  16693. var morphTargets = geometry.morphTargets;
  16694. if ( morphTargets !== undefined && morphTargets.length > 0 ) {
  16695. console.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
  16696. }
  16697. }
  16698. }
  16699. } );
  16700. var _start$1 = new Vector3();
  16701. var _end$1 = new Vector3();
  16702. function LineSegments( geometry, material ) {
  16703. Line.call( this, geometry, material );
  16704. this.type = 'LineSegments';
  16705. }
  16706. LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
  16707. constructor: LineSegments,
  16708. isLineSegments: true,
  16709. computeLineDistances: function () {
  16710. var geometry = this.geometry;
  16711. if ( geometry.isBufferGeometry ) {
  16712. // we assume non-indexed geometry
  16713. if ( geometry.index === null ) {
  16714. var positionAttribute = geometry.attributes.position;
  16715. var lineDistances = [];
  16716. for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
  16717. _start$1.fromBufferAttribute( positionAttribute, i );
  16718. _end$1.fromBufferAttribute( positionAttribute, i + 1 );
  16719. lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
  16720. lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
  16721. }
  16722. geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
  16723. } else {
  16724. console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
  16725. }
  16726. } else if ( geometry.isGeometry ) {
  16727. var vertices = geometry.vertices;
  16728. var lineDistances$1 = geometry.lineDistances;
  16729. for ( var i$1 = 0, l$1 = vertices.length; i$1 < l$1; i$1 += 2 ) {
  16730. _start$1.copy( vertices[ i$1 ] );
  16731. _end$1.copy( vertices[ i$1 + 1 ] );
  16732. lineDistances$1[ i$1 ] = ( i$1 === 0 ) ? 0 : lineDistances$1[ i$1 - 1 ];
  16733. lineDistances$1[ i$1 + 1 ] = lineDistances$1[ i$1 ] + _start$1.distanceTo( _end$1 );
  16734. }
  16735. }
  16736. return this;
  16737. }
  16738. } );
  16739. function LineLoop( geometry, material ) {
  16740. Line.call( this, geometry, material );
  16741. this.type = 'LineLoop';
  16742. }
  16743. LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
  16744. constructor: LineLoop,
  16745. isLineLoop: true,
  16746. } );
  16747. /**
  16748. * parameters = {
  16749. * color: <hex>,
  16750. * opacity: <float>,
  16751. * map: new THREE.Texture( <Image> ),
  16752. * alphaMap: new THREE.Texture( <Image> ),
  16753. *
  16754. * size: <float>,
  16755. * sizeAttenuation: <bool>
  16756. *
  16757. * morphTargets: <bool>
  16758. * }
  16759. */
  16760. function PointsMaterial( parameters ) {
  16761. Material.call( this );
  16762. this.type = 'PointsMaterial';
  16763. this.color = new Color( 0xffffff );
  16764. this.map = null;
  16765. this.alphaMap = null;
  16766. this.size = 1;
  16767. this.sizeAttenuation = true;
  16768. this.morphTargets = false;
  16769. this.setValues( parameters );
  16770. }
  16771. PointsMaterial.prototype = Object.create( Material.prototype );
  16772. PointsMaterial.prototype.constructor = PointsMaterial;
  16773. PointsMaterial.prototype.isPointsMaterial = true;
  16774. PointsMaterial.prototype.copy = function ( source ) {
  16775. Material.prototype.copy.call( this, source );
  16776. this.color.copy( source.color );
  16777. this.map = source.map;
  16778. this.alphaMap = source.alphaMap;
  16779. this.size = source.size;
  16780. this.sizeAttenuation = source.sizeAttenuation;
  16781. this.morphTargets = source.morphTargets;
  16782. return this;
  16783. };
  16784. var _inverseMatrix$2 = new Matrix4();
  16785. var _ray$2 = new Ray();
  16786. var _sphere$3 = new Sphere();
  16787. var _position$1 = new Vector3();
  16788. function Points( geometry, material ) {
  16789. Object3D.call( this );
  16790. this.type = 'Points';
  16791. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  16792. this.material = material !== undefined ? material : new PointsMaterial();
  16793. this.updateMorphTargets();
  16794. }
  16795. Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16796. constructor: Points,
  16797. isPoints: true,
  16798. copy: function ( source ) {
  16799. Object3D.prototype.copy.call( this, source );
  16800. this.material = source.material;
  16801. this.geometry = source.geometry;
  16802. return this;
  16803. },
  16804. raycast: function ( raycaster, intersects ) {
  16805. var geometry = this.geometry;
  16806. var matrixWorld = this.matrixWorld;
  16807. var threshold = raycaster.params.Points.threshold;
  16808. // Checking boundingSphere distance to ray
  16809. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  16810. _sphere$3.copy( geometry.boundingSphere );
  16811. _sphere$3.applyMatrix4( matrixWorld );
  16812. _sphere$3.radius += threshold;
  16813. if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; }
  16814. //
  16815. _inverseMatrix$2.getInverse( matrixWorld );
  16816. _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
  16817. var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
  16818. var localThresholdSq = localThreshold * localThreshold;
  16819. if ( geometry.isBufferGeometry ) {
  16820. var index = geometry.index;
  16821. var attributes = geometry.attributes;
  16822. var positions = attributes.position.array;
  16823. if ( index !== null ) {
  16824. var indices = index.array;
  16825. for ( var i = 0, il = indices.length; i < il; i ++ ) {
  16826. var a = indices[ i ];
  16827. _position$1.fromArray( positions, a * 3 );
  16828. testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
  16829. }
  16830. } else {
  16831. for ( var i$1 = 0, l = positions.length / 3; i$1 < l; i$1 ++ ) {
  16832. _position$1.fromArray( positions, i$1 * 3 );
  16833. testPoint( _position$1, i$1, localThresholdSq, matrixWorld, raycaster, intersects, this );
  16834. }
  16835. }
  16836. } else {
  16837. var vertices = geometry.vertices;
  16838. for ( var i$2 = 0, l$1 = vertices.length; i$2 < l$1; i$2 ++ ) {
  16839. testPoint( vertices[ i$2 ], i$2, localThresholdSq, matrixWorld, raycaster, intersects, this );
  16840. }
  16841. }
  16842. },
  16843. updateMorphTargets: function () {
  16844. var geometry = this.geometry;
  16845. if ( geometry.isBufferGeometry ) {
  16846. var morphAttributes = geometry.morphAttributes;
  16847. var keys = Object.keys( morphAttributes );
  16848. if ( keys.length > 0 ) {
  16849. var morphAttribute = morphAttributes[ keys[ 0 ] ];
  16850. if ( morphAttribute !== undefined ) {
  16851. this.morphTargetInfluences = [];
  16852. this.morphTargetDictionary = {};
  16853. for ( var m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
  16854. var name = morphAttribute[ m ].name || String( m );
  16855. this.morphTargetInfluences.push( 0 );
  16856. this.morphTargetDictionary[ name ] = m;
  16857. }
  16858. }
  16859. }
  16860. } else {
  16861. var morphTargets = geometry.morphTargets;
  16862. if ( morphTargets !== undefined && morphTargets.length > 0 ) {
  16863. console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
  16864. }
  16865. }
  16866. }
  16867. } );
  16868. function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
  16869. var rayPointDistanceSq = _ray$2.distanceSqToPoint( point );
  16870. if ( rayPointDistanceSq < localThresholdSq ) {
  16871. var intersectPoint = new Vector3();
  16872. _ray$2.closestPointToPoint( point, intersectPoint );
  16873. intersectPoint.applyMatrix4( matrixWorld );
  16874. var distance = raycaster.ray.origin.distanceTo( intersectPoint );
  16875. if ( distance < raycaster.near || distance > raycaster.far ) { return; }
  16876. intersects.push( {
  16877. distance: distance,
  16878. distanceToRay: Math.sqrt( rayPointDistanceSq ),
  16879. point: intersectPoint,
  16880. index: index,
  16881. face: null,
  16882. object: object
  16883. } );
  16884. }
  16885. }
  16886. function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
  16887. Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  16888. this.format = format !== undefined ? format : RGBFormat;
  16889. this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
  16890. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  16891. this.generateMipmaps = false;
  16892. var scope = this;
  16893. function updateVideo() {
  16894. scope.needsUpdate = true;
  16895. video.requestVideoFrameCallback( updateVideo );
  16896. }
  16897. if ( 'requestVideoFrameCallback' in video ) {
  16898. video.requestVideoFrameCallback( updateVideo );
  16899. }
  16900. }
  16901. VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
  16902. constructor: VideoTexture,
  16903. isVideoTexture: true,
  16904. update: function () {
  16905. var video = this.image;
  16906. var hasVideoFrameCallback = 'requestVideoFrameCallback' in video;
  16907. if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) {
  16908. this.needsUpdate = true;
  16909. }
  16910. }
  16911. } );
  16912. function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
  16913. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  16914. this.image = { width: width, height: height };
  16915. this.mipmaps = mipmaps;
  16916. // no flipping for cube textures
  16917. // (also flipping doesn't work for compressed textures )
  16918. this.flipY = false;
  16919. // can't generate mipmaps for compressed textures
  16920. // mips must be embedded in DDS files
  16921. this.generateMipmaps = false;
  16922. }
  16923. CompressedTexture.prototype = Object.create( Texture.prototype );
  16924. CompressedTexture.prototype.constructor = CompressedTexture;
  16925. CompressedTexture.prototype.isCompressedTexture = true;
  16926. function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
  16927. Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  16928. this.needsUpdate = true;
  16929. }
  16930. CanvasTexture.prototype = Object.create( Texture.prototype );
  16931. CanvasTexture.prototype.constructor = CanvasTexture;
  16932. CanvasTexture.prototype.isCanvasTexture = true;
  16933. function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
  16934. format = format !== undefined ? format : DepthFormat;
  16935. if ( format !== DepthFormat && format !== DepthStencilFormat ) {
  16936. throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
  16937. }
  16938. if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; }
  16939. if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; }
  16940. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  16941. this.image = { width: width, height: height };
  16942. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  16943. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  16944. this.flipY = false;
  16945. this.generateMipmaps = false;
  16946. }
  16947. DepthTexture.prototype = Object.create( Texture.prototype );
  16948. DepthTexture.prototype.constructor = DepthTexture;
  16949. DepthTexture.prototype.isDepthTexture = true;
  16950. function WireframeGeometry( geometry ) {
  16951. BufferGeometry.call(this);
  16952. this.type = 'WireframeGeometry';
  16953. // buffer
  16954. var vertices = [];
  16955. // helper variables
  16956. var edge = [ 0, 0 ], edges = {};
  16957. var keys = [ 'a', 'b', 'c' ];
  16958. // different logic for Geometry and BufferGeometry
  16959. if ( geometry && geometry.isGeometry ) {
  16960. // create a data structure that contains all edges without duplicates
  16961. var faces = geometry.faces;
  16962. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  16963. var face = faces[ i ];
  16964. for ( var j = 0; j < 3; j ++ ) {
  16965. var edge1 = face[ keys[ j ] ];
  16966. var edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  16967. edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
  16968. edge[ 1 ] = Math.max( edge1, edge2 );
  16969. var key = edge[ 0 ] + ',' + edge[ 1 ];
  16970. if ( edges[ key ] === undefined ) {
  16971. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
  16972. }
  16973. }
  16974. }
  16975. // generate vertices
  16976. for ( var key$1 in edges ) {
  16977. var e = edges[ key$1 ];
  16978. var vertex = geometry.vertices[ e.index1 ];
  16979. vertices.push( vertex.x, vertex.y, vertex.z );
  16980. vertex = geometry.vertices[ e.index2 ];
  16981. vertices.push( vertex.x, vertex.y, vertex.z );
  16982. }
  16983. } else if ( geometry && geometry.isBufferGeometry ) {
  16984. var vertex$1 = new Vector3();
  16985. if ( geometry.index !== null ) {
  16986. // indexed BufferGeometry
  16987. var position = geometry.attributes.position;
  16988. var indices = geometry.index;
  16989. var groups = geometry.groups;
  16990. if ( groups.length === 0 ) {
  16991. groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
  16992. }
  16993. // create a data structure that contains all eges without duplicates
  16994. for ( var o = 0, ol = groups.length; o < ol; ++ o ) {
  16995. var group = groups[ o ];
  16996. var start = group.start;
  16997. var count = group.count;
  16998. for ( var i$1 = start, l$1 = ( start + count ); i$1 < l$1; i$1 += 3 ) {
  16999. for ( var j$1 = 0; j$1 < 3; j$1 ++ ) {
  17000. var edge1$1 = indices.getX( i$1 + j$1 );
  17001. var edge2$1 = indices.getX( i$1 + ( j$1 + 1 ) % 3 );
  17002. edge[ 0 ] = Math.min( edge1$1, edge2$1 ); // sorting prevents duplicates
  17003. edge[ 1 ] = Math.max( edge1$1, edge2$1 );
  17004. var key$2 = edge[ 0 ] + ',' + edge[ 1 ];
  17005. if ( edges[ key$2 ] === undefined ) {
  17006. edges[ key$2 ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
  17007. }
  17008. }
  17009. }
  17010. }
  17011. // generate vertices
  17012. for ( var key$3 in edges ) {
  17013. var e$1 = edges[ key$3 ];
  17014. vertex$1.fromBufferAttribute( position, e$1.index1 );
  17015. vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
  17016. vertex$1.fromBufferAttribute( position, e$1.index2 );
  17017. vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
  17018. }
  17019. } else {
  17020. // non-indexed BufferGeometry
  17021. var position$1 = geometry.attributes.position;
  17022. for ( var i$2 = 0, l$2 = ( position$1.count / 3 ); i$2 < l$2; i$2 ++ ) {
  17023. for ( var j$2 = 0; j$2 < 3; j$2 ++ ) {
  17024. // three edges per triangle, an edge is represented as (index1, index2)
  17025. // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
  17026. var index1 = 3 * i$2 + j$2;
  17027. vertex$1.fromBufferAttribute( position$1, index1 );
  17028. vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
  17029. var index2 = 3 * i$2 + ( ( j$2 + 1 ) % 3 );
  17030. vertex$1.fromBufferAttribute( position$1, index2 );
  17031. vertices.push( vertex$1.x, vertex$1.y, vertex$1.z );
  17032. }
  17033. }
  17034. }
  17035. }
  17036. // build geometry
  17037. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17038. }
  17039. WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
  17040. WireframeGeometry.prototype.constructor = WireframeGeometry;
  17041. /**
  17042. * Parametric Surfaces Geometry
  17043. * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
  17044. */
  17045. // ParametricGeometry
  17046. function ParametricGeometry( func, slices, stacks ) {
  17047. Geometry.call( this );
  17048. this.type = 'ParametricGeometry';
  17049. this.parameters = {
  17050. func: func,
  17051. slices: slices,
  17052. stacks: stacks
  17053. };
  17054. this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
  17055. this.mergeVertices();
  17056. }
  17057. ParametricGeometry.prototype = Object.create( Geometry.prototype );
  17058. ParametricGeometry.prototype.constructor = ParametricGeometry;
  17059. // ParametricBufferGeometry
  17060. function ParametricBufferGeometry( func, slices, stacks ) {
  17061. BufferGeometry.call( this );
  17062. this.type = 'ParametricBufferGeometry';
  17063. this.parameters = {
  17064. func: func,
  17065. slices: slices,
  17066. stacks: stacks
  17067. };
  17068. // buffers
  17069. var indices = [];
  17070. var vertices = [];
  17071. var normals = [];
  17072. var uvs = [];
  17073. var EPS = 0.00001;
  17074. var normal = new Vector3();
  17075. var p0 = new Vector3(), p1 = new Vector3();
  17076. var pu = new Vector3(), pv = new Vector3();
  17077. if ( func.length < 3 ) {
  17078. console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
  17079. }
  17080. // generate vertices, normals and uvs
  17081. var sliceCount = slices + 1;
  17082. for ( var i = 0; i <= stacks; i ++ ) {
  17083. var v = i / stacks;
  17084. for ( var j = 0; j <= slices; j ++ ) {
  17085. var u = j / slices;
  17086. // vertex
  17087. func( u, v, p0 );
  17088. vertices.push( p0.x, p0.y, p0.z );
  17089. // normal
  17090. // approximate tangent vectors via finite differences
  17091. if ( u - EPS >= 0 ) {
  17092. func( u - EPS, v, p1 );
  17093. pu.subVectors( p0, p1 );
  17094. } else {
  17095. func( u + EPS, v, p1 );
  17096. pu.subVectors( p1, p0 );
  17097. }
  17098. if ( v - EPS >= 0 ) {
  17099. func( u, v - EPS, p1 );
  17100. pv.subVectors( p0, p1 );
  17101. } else {
  17102. func( u, v + EPS, p1 );
  17103. pv.subVectors( p1, p0 );
  17104. }
  17105. // cross product of tangent vectors returns surface normal
  17106. normal.crossVectors( pu, pv ).normalize();
  17107. normals.push( normal.x, normal.y, normal.z );
  17108. // uv
  17109. uvs.push( u, v );
  17110. }
  17111. }
  17112. // generate indices
  17113. for ( var i$1 = 0; i$1 < stacks; i$1 ++ ) {
  17114. for ( var j$1 = 0; j$1 < slices; j$1 ++ ) {
  17115. var a = i$1 * sliceCount + j$1;
  17116. var b = i$1 * sliceCount + j$1 + 1;
  17117. var c = ( i$1 + 1 ) * sliceCount + j$1 + 1;
  17118. var d = ( i$1 + 1 ) * sliceCount + j$1;
  17119. // faces one and two
  17120. indices.push( a, b, d );
  17121. indices.push( b, c, d );
  17122. }
  17123. }
  17124. // build geometry
  17125. this.setIndex( indices );
  17126. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17127. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17128. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17129. }
  17130. ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17131. ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
  17132. // PolyhedronGeometry
  17133. function PolyhedronGeometry( vertices, indices, radius, detail ) {
  17134. Geometry.call(this);
  17135. this.type = 'PolyhedronGeometry';
  17136. this.parameters = {
  17137. vertices: vertices,
  17138. indices: indices,
  17139. radius: radius,
  17140. detail: detail
  17141. };
  17142. this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
  17143. this.mergeVertices();
  17144. }
  17145. PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
  17146. PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
  17147. // PolyhedronBufferGeometry
  17148. function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
  17149. BufferGeometry.call(this);
  17150. this.type = 'PolyhedronBufferGeometry';
  17151. this.parameters = {
  17152. vertices: vertices,
  17153. indices: indices,
  17154. radius: radius,
  17155. detail: detail
  17156. };
  17157. radius = radius || 1;
  17158. detail = detail || 0;
  17159. // default buffer data
  17160. var vertexBuffer = [];
  17161. var uvBuffer = [];
  17162. // the subdivision creates the vertex buffer data
  17163. subdivide( detail );
  17164. // all vertices should lie on a conceptual sphere with a given radius
  17165. applyRadius( radius );
  17166. // finally, create the uv data
  17167. generateUVs();
  17168. // build non-indexed geometry
  17169. this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
  17170. this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
  17171. this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
  17172. if ( detail === 0 ) {
  17173. this.computeVertexNormals(); // flat normals
  17174. } else {
  17175. this.normalizeNormals(); // smooth normals
  17176. }
  17177. // helper functions
  17178. function subdivide( detail ) {
  17179. var a = new Vector3();
  17180. var b = new Vector3();
  17181. var c = new Vector3();
  17182. // iterate over all faces and apply a subdivison with the given detail value
  17183. for ( var i = 0; i < indices.length; i += 3 ) {
  17184. // get the vertices of the face
  17185. getVertexByIndex( indices[ i + 0 ], a );
  17186. getVertexByIndex( indices[ i + 1 ], b );
  17187. getVertexByIndex( indices[ i + 2 ], c );
  17188. // perform subdivision
  17189. subdivideFace( a, b, c, detail );
  17190. }
  17191. }
  17192. function subdivideFace( a, b, c, detail ) {
  17193. var cols = Math.pow( 2, detail );
  17194. // we use this multidimensional array as a data structure for creating the subdivision
  17195. var v = [];
  17196. // construct all of the vertices for this subdivision
  17197. for ( var i = 0; i <= cols; i ++ ) {
  17198. v[ i ] = [];
  17199. var aj = a.clone().lerp( c, i / cols );
  17200. var bj = b.clone().lerp( c, i / cols );
  17201. var rows = cols - i;
  17202. for ( var j = 0; j <= rows; j ++ ) {
  17203. if ( j === 0 && i === cols ) {
  17204. v[ i ][ j ] = aj;
  17205. } else {
  17206. v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
  17207. }
  17208. }
  17209. }
  17210. // construct all of the faces
  17211. for ( var i$1 = 0; i$1 < cols; i$1 ++ ) {
  17212. for ( var j$1 = 0; j$1 < 2 * ( cols - i$1 ) - 1; j$1 ++ ) {
  17213. var k = Math.floor( j$1 / 2 );
  17214. if ( j$1 % 2 === 0 ) {
  17215. pushVertex( v[ i$1 ][ k + 1 ] );
  17216. pushVertex( v[ i$1 + 1 ][ k ] );
  17217. pushVertex( v[ i$1 ][ k ] );
  17218. } else {
  17219. pushVertex( v[ i$1 ][ k + 1 ] );
  17220. pushVertex( v[ i$1 + 1 ][ k + 1 ] );
  17221. pushVertex( v[ i$1 + 1 ][ k ] );
  17222. }
  17223. }
  17224. }
  17225. }
  17226. function applyRadius( radius ) {
  17227. var vertex = new Vector3();
  17228. // iterate over the entire buffer and apply the radius to each vertex
  17229. for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
  17230. vertex.x = vertexBuffer[ i + 0 ];
  17231. vertex.y = vertexBuffer[ i + 1 ];
  17232. vertex.z = vertexBuffer[ i + 2 ];
  17233. vertex.normalize().multiplyScalar( radius );
  17234. vertexBuffer[ i + 0 ] = vertex.x;
  17235. vertexBuffer[ i + 1 ] = vertex.y;
  17236. vertexBuffer[ i + 2 ] = vertex.z;
  17237. }
  17238. }
  17239. function generateUVs() {
  17240. var vertex = new Vector3();
  17241. for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
  17242. vertex.x = vertexBuffer[ i + 0 ];
  17243. vertex.y = vertexBuffer[ i + 1 ];
  17244. vertex.z = vertexBuffer[ i + 2 ];
  17245. var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
  17246. var v = inclination( vertex ) / Math.PI + 0.5;
  17247. uvBuffer.push( u, 1 - v );
  17248. }
  17249. correctUVs();
  17250. correctSeam();
  17251. }
  17252. function correctSeam() {
  17253. // handle case when face straddles the seam, see #3269
  17254. for ( var i = 0; i < uvBuffer.length; i += 6 ) {
  17255. // uv data of a single face
  17256. var x0 = uvBuffer[ i + 0 ];
  17257. var x1 = uvBuffer[ i + 2 ];
  17258. var x2 = uvBuffer[ i + 4 ];
  17259. var max = Math.max( x0, x1, x2 );
  17260. var min = Math.min( x0, x1, x2 );
  17261. // 0.9 is somewhat arbitrary
  17262. if ( max > 0.9 && min < 0.1 ) {
  17263. if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; }
  17264. if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; }
  17265. if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; }
  17266. }
  17267. }
  17268. }
  17269. function pushVertex( vertex ) {
  17270. vertexBuffer.push( vertex.x, vertex.y, vertex.z );
  17271. }
  17272. function getVertexByIndex( index, vertex ) {
  17273. var stride = index * 3;
  17274. vertex.x = vertices[ stride + 0 ];
  17275. vertex.y = vertices[ stride + 1 ];
  17276. vertex.z = vertices[ stride + 2 ];
  17277. }
  17278. function correctUVs() {
  17279. var a = new Vector3();
  17280. var b = new Vector3();
  17281. var c = new Vector3();
  17282. var centroid = new Vector3();
  17283. var uvA = new Vector2();
  17284. var uvB = new Vector2();
  17285. var uvC = new Vector2();
  17286. for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
  17287. a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
  17288. b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
  17289. c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
  17290. uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
  17291. uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
  17292. uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
  17293. centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
  17294. var azi = azimuth( centroid );
  17295. correctUV( uvA, j + 0, a, azi );
  17296. correctUV( uvB, j + 2, b, azi );
  17297. correctUV( uvC, j + 4, c, azi );
  17298. }
  17299. }
  17300. function correctUV( uv, stride, vector, azimuth ) {
  17301. if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
  17302. uvBuffer[ stride ] = uv.x - 1;
  17303. }
  17304. if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
  17305. uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
  17306. }
  17307. }
  17308. // Angle around the Y axis, counter-clockwise when looking from above.
  17309. function azimuth( vector ) {
  17310. return Math.atan2( vector.z, - vector.x );
  17311. }
  17312. // Angle above the XZ plane.
  17313. function inclination( vector ) {
  17314. return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
  17315. }
  17316. }
  17317. PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17318. PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
  17319. // TetrahedronGeometry
  17320. function TetrahedronGeometry( radius, detail ) {
  17321. Geometry.call(this);
  17322. this.type = 'TetrahedronGeometry';
  17323. this.parameters = {
  17324. radius: radius,
  17325. detail: detail
  17326. };
  17327. this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
  17328. this.mergeVertices();
  17329. }
  17330. TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
  17331. TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
  17332. // TetrahedronBufferGeometry
  17333. function TetrahedronBufferGeometry( radius, detail ) {
  17334. var vertices = [
  17335. 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
  17336. ];
  17337. var indices = [
  17338. 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
  17339. ];
  17340. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17341. this.type = 'TetrahedronBufferGeometry';
  17342. this.parameters = {
  17343. radius: radius,
  17344. detail: detail
  17345. };
  17346. }
  17347. TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17348. TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
  17349. // OctahedronGeometry
  17350. function OctahedronGeometry( radius, detail ) {
  17351. Geometry.call(this);
  17352. this.type = 'OctahedronGeometry';
  17353. this.parameters = {
  17354. radius: radius,
  17355. detail: detail
  17356. };
  17357. this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
  17358. this.mergeVertices();
  17359. }
  17360. OctahedronGeometry.prototype = Object.create( Geometry.prototype );
  17361. OctahedronGeometry.prototype.constructor = OctahedronGeometry;
  17362. // OctahedronBufferGeometry
  17363. function OctahedronBufferGeometry( radius, detail ) {
  17364. var vertices = [
  17365. 1, 0, 0, - 1, 0, 0, 0, 1, 0,
  17366. 0, - 1, 0, 0, 0, 1, 0, 0, - 1
  17367. ];
  17368. var indices = [
  17369. 0, 2, 4, 0, 4, 3, 0, 3, 5,
  17370. 0, 5, 2, 1, 2, 5, 1, 5, 3,
  17371. 1, 3, 4, 1, 4, 2
  17372. ];
  17373. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17374. this.type = 'OctahedronBufferGeometry';
  17375. this.parameters = {
  17376. radius: radius,
  17377. detail: detail
  17378. };
  17379. }
  17380. OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17381. OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
  17382. // IcosahedronGeometry
  17383. function IcosahedronGeometry( radius, detail ) {
  17384. Geometry.call(this);
  17385. this.type = 'IcosahedronGeometry';
  17386. this.parameters = {
  17387. radius: radius,
  17388. detail: detail
  17389. };
  17390. this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
  17391. this.mergeVertices();
  17392. }
  17393. IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
  17394. IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
  17395. // IcosahedronBufferGeometry
  17396. function IcosahedronBufferGeometry( radius, detail ) {
  17397. var t = ( 1 + Math.sqrt( 5 ) ) / 2;
  17398. var vertices = [
  17399. - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
  17400. 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
  17401. t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
  17402. ];
  17403. var indices = [
  17404. 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
  17405. 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
  17406. 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
  17407. 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
  17408. ];
  17409. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17410. this.type = 'IcosahedronBufferGeometry';
  17411. this.parameters = {
  17412. radius: radius,
  17413. detail: detail
  17414. };
  17415. }
  17416. IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17417. IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
  17418. // DodecahedronGeometry
  17419. function DodecahedronGeometry( radius, detail ) {
  17420. Geometry.call(this);
  17421. this.type = 'DodecahedronGeometry';
  17422. this.parameters = {
  17423. radius: radius,
  17424. detail: detail
  17425. };
  17426. this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
  17427. this.mergeVertices();
  17428. }
  17429. DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
  17430. DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
  17431. // DodecahedronBufferGeometry
  17432. function DodecahedronBufferGeometry( radius, detail ) {
  17433. var t = ( 1 + Math.sqrt( 5 ) ) / 2;
  17434. var r = 1 / t;
  17435. var vertices = [
  17436. // (±1, ±1, ±1)
  17437. - 1, - 1, - 1, - 1, - 1, 1,
  17438. - 1, 1, - 1, - 1, 1, 1,
  17439. 1, - 1, - 1, 1, - 1, 1,
  17440. 1, 1, - 1, 1, 1, 1,
  17441. // (0, ±1/φ, ±φ)
  17442. 0, - r, - t, 0, - r, t,
  17443. 0, r, - t, 0, r, t,
  17444. // (±1/φ, ±φ, 0)
  17445. - r, - t, 0, - r, t, 0,
  17446. r, - t, 0, r, t, 0,
  17447. // (±φ, 0, ±1/φ)
  17448. - t, 0, - r, t, 0, - r,
  17449. - t, 0, r, t, 0, r
  17450. ];
  17451. var indices = [
  17452. 3, 11, 7, 3, 7, 15, 3, 15, 13,
  17453. 7, 19, 17, 7, 17, 6, 7, 6, 15,
  17454. 17, 4, 8, 17, 8, 10, 17, 10, 6,
  17455. 8, 0, 16, 8, 16, 2, 8, 2, 10,
  17456. 0, 12, 1, 0, 1, 18, 0, 18, 16,
  17457. 6, 10, 2, 6, 2, 13, 6, 13, 15,
  17458. 2, 16, 18, 2, 18, 3, 2, 3, 13,
  17459. 18, 1, 9, 18, 9, 11, 18, 11, 3,
  17460. 4, 14, 12, 4, 12, 0, 4, 0, 8,
  17461. 11, 9, 5, 11, 5, 19, 11, 19, 7,
  17462. 19, 5, 14, 19, 14, 4, 19, 4, 17,
  17463. 1, 12, 14, 1, 14, 5, 1, 5, 9
  17464. ];
  17465. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17466. this.type = 'DodecahedronBufferGeometry';
  17467. this.parameters = {
  17468. radius: radius,
  17469. detail: detail
  17470. };
  17471. }
  17472. DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17473. DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
  17474. // TubeGeometry
  17475. function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
  17476. Geometry.call(this);
  17477. this.type = 'TubeGeometry';
  17478. this.parameters = {
  17479. path: path,
  17480. tubularSegments: tubularSegments,
  17481. radius: radius,
  17482. radialSegments: radialSegments,
  17483. closed: closed
  17484. };
  17485. if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); }
  17486. var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
  17487. // expose internals
  17488. this.tangents = bufferGeometry.tangents;
  17489. this.normals = bufferGeometry.normals;
  17490. this.binormals = bufferGeometry.binormals;
  17491. // create geometry
  17492. this.fromBufferGeometry( bufferGeometry );
  17493. this.mergeVertices();
  17494. }
  17495. TubeGeometry.prototype = Object.create( Geometry.prototype );
  17496. TubeGeometry.prototype.constructor = TubeGeometry;
  17497. // TubeBufferGeometry
  17498. function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
  17499. BufferGeometry.call(this);
  17500. this.type = 'TubeBufferGeometry';
  17501. this.parameters = {
  17502. path: path,
  17503. tubularSegments: tubularSegments,
  17504. radius: radius,
  17505. radialSegments: radialSegments,
  17506. closed: closed
  17507. };
  17508. tubularSegments = tubularSegments || 64;
  17509. radius = radius || 1;
  17510. radialSegments = radialSegments || 8;
  17511. closed = closed || false;
  17512. var frames = path.computeFrenetFrames( tubularSegments, closed );
  17513. // expose internals
  17514. this.tangents = frames.tangents;
  17515. this.normals = frames.normals;
  17516. this.binormals = frames.binormals;
  17517. // helper variables
  17518. var vertex = new Vector3();
  17519. var normal = new Vector3();
  17520. var uv = new Vector2();
  17521. var P = new Vector3();
  17522. // buffer
  17523. var vertices = [];
  17524. var normals = [];
  17525. var uvs = [];
  17526. var indices = [];
  17527. // create buffer data
  17528. generateBufferData();
  17529. // build geometry
  17530. this.setIndex( indices );
  17531. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17532. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17533. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17534. // functions
  17535. function generateBufferData() {
  17536. for ( var i = 0; i < tubularSegments; i ++ ) {
  17537. generateSegment( i );
  17538. }
  17539. // if the geometry is not closed, generate the last row of vertices and normals
  17540. // at the regular position on the given path
  17541. //
  17542. // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
  17543. generateSegment( ( closed === false ) ? tubularSegments : 0 );
  17544. // uvs are generated in a separate function.
  17545. // this makes it easy compute correct values for closed geometries
  17546. generateUVs();
  17547. // finally create faces
  17548. generateIndices();
  17549. }
  17550. function generateSegment( i ) {
  17551. // we use getPointAt to sample evenly distributed points from the given path
  17552. P = path.getPointAt( i / tubularSegments, P );
  17553. // retrieve corresponding normal and binormal
  17554. var N = frames.normals[ i ];
  17555. var B = frames.binormals[ i ];
  17556. // generate normals and vertices for the current segment
  17557. for ( var j = 0; j <= radialSegments; j ++ ) {
  17558. var v = j / radialSegments * Math.PI * 2;
  17559. var sin = Math.sin( v );
  17560. var cos = - Math.cos( v );
  17561. // normal
  17562. normal.x = ( cos * N.x + sin * B.x );
  17563. normal.y = ( cos * N.y + sin * B.y );
  17564. normal.z = ( cos * N.z + sin * B.z );
  17565. normal.normalize();
  17566. normals.push( normal.x, normal.y, normal.z );
  17567. // vertex
  17568. vertex.x = P.x + radius * normal.x;
  17569. vertex.y = P.y + radius * normal.y;
  17570. vertex.z = P.z + radius * normal.z;
  17571. vertices.push( vertex.x, vertex.y, vertex.z );
  17572. }
  17573. }
  17574. function generateIndices() {
  17575. for ( var j = 1; j <= tubularSegments; j ++ ) {
  17576. for ( var i = 1; i <= radialSegments; i ++ ) {
  17577. var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
  17578. var b = ( radialSegments + 1 ) * j + ( i - 1 );
  17579. var c = ( radialSegments + 1 ) * j + i;
  17580. var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
  17581. // faces
  17582. indices.push( a, b, d );
  17583. indices.push( b, c, d );
  17584. }
  17585. }
  17586. }
  17587. function generateUVs() {
  17588. for ( var i = 0; i <= tubularSegments; i ++ ) {
  17589. for ( var j = 0; j <= radialSegments; j ++ ) {
  17590. uv.x = i / tubularSegments;
  17591. uv.y = j / radialSegments;
  17592. uvs.push( uv.x, uv.y );
  17593. }
  17594. }
  17595. }
  17596. }
  17597. TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17598. TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
  17599. TubeBufferGeometry.prototype.toJSON = function toJSON () {
  17600. var data = BufferGeometry.prototype.toJSON.call( this );
  17601. data.path = this.parameters.path.toJSON();
  17602. return data;
  17603. };
  17604. // TorusKnotGeometry
  17605. function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
  17606. Geometry.call(this);
  17607. this.type = 'TorusKnotGeometry';
  17608. this.parameters = {
  17609. radius: radius,
  17610. tube: tube,
  17611. tubularSegments: tubularSegments,
  17612. radialSegments: radialSegments,
  17613. p: p,
  17614. q: q
  17615. };
  17616. if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); }
  17617. this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
  17618. this.mergeVertices();
  17619. }
  17620. TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
  17621. TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
  17622. // TorusKnotBufferGeometry
  17623. function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
  17624. BufferGeometry.call(this);
  17625. this.type = 'TorusKnotBufferGeometry';
  17626. this.parameters = {
  17627. radius: radius,
  17628. tube: tube,
  17629. tubularSegments: tubularSegments,
  17630. radialSegments: radialSegments,
  17631. p: p,
  17632. q: q
  17633. };
  17634. radius = radius || 1;
  17635. tube = tube || 0.4;
  17636. tubularSegments = Math.floor( tubularSegments ) || 64;
  17637. radialSegments = Math.floor( radialSegments ) || 8;
  17638. p = p || 2;
  17639. q = q || 3;
  17640. // buffers
  17641. var indices = [];
  17642. var vertices = [];
  17643. var normals = [];
  17644. var uvs = [];
  17645. // helper variables
  17646. var vertex = new Vector3();
  17647. var normal = new Vector3();
  17648. var P1 = new Vector3();
  17649. var P2 = new Vector3();
  17650. var B = new Vector3();
  17651. var T = new Vector3();
  17652. var N = new Vector3();
  17653. // generate vertices, normals and uvs
  17654. for ( var i = 0; i <= tubularSegments; ++ i ) {
  17655. // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
  17656. var u = i / tubularSegments * p * Math.PI * 2;
  17657. // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
  17658. // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
  17659. calculatePositionOnCurve( u, p, q, radius, P1 );
  17660. calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
  17661. // calculate orthonormal basis
  17662. T.subVectors( P2, P1 );
  17663. N.addVectors( P2, P1 );
  17664. B.crossVectors( T, N );
  17665. N.crossVectors( B, T );
  17666. // normalize B, N. T can be ignored, we don't use it
  17667. B.normalize();
  17668. N.normalize();
  17669. for ( var j = 0; j <= radialSegments; ++ j ) {
  17670. // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
  17671. // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
  17672. var v = j / radialSegments * Math.PI * 2;
  17673. var cx = - tube * Math.cos( v );
  17674. var cy = tube * Math.sin( v );
  17675. // now calculate the final vertex position.
  17676. // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
  17677. vertex.x = P1.x + ( cx * N.x + cy * B.x );
  17678. vertex.y = P1.y + ( cx * N.y + cy * B.y );
  17679. vertex.z = P1.z + ( cx * N.z + cy * B.z );
  17680. vertices.push( vertex.x, vertex.y, vertex.z );
  17681. // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
  17682. normal.subVectors( vertex, P1 ).normalize();
  17683. normals.push( normal.x, normal.y, normal.z );
  17684. // uv
  17685. uvs.push( i / tubularSegments );
  17686. uvs.push( j / radialSegments );
  17687. }
  17688. }
  17689. // generate indices
  17690. for ( var j$1 = 1; j$1 <= tubularSegments; j$1 ++ ) {
  17691. for ( var i$1 = 1; i$1 <= radialSegments; i$1 ++ ) {
  17692. // indices
  17693. var a = ( radialSegments + 1 ) * ( j$1 - 1 ) + ( i$1 - 1 );
  17694. var b = ( radialSegments + 1 ) * j$1 + ( i$1 - 1 );
  17695. var c = ( radialSegments + 1 ) * j$1 + i$1;
  17696. var d = ( radialSegments + 1 ) * ( j$1 - 1 ) + i$1;
  17697. // faces
  17698. indices.push( a, b, d );
  17699. indices.push( b, c, d );
  17700. }
  17701. }
  17702. // build geometry
  17703. this.setIndex( indices );
  17704. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17705. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17706. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17707. // this function calculates the current position on the torus curve
  17708. function calculatePositionOnCurve( u, p, q, radius, position ) {
  17709. var cu = Math.cos( u );
  17710. var su = Math.sin( u );
  17711. var quOverP = q / p * u;
  17712. var cs = Math.cos( quOverP );
  17713. position.x = radius * ( 2 + cs ) * 0.5 * cu;
  17714. position.y = radius * ( 2 + cs ) * su * 0.5;
  17715. position.z = radius * Math.sin( quOverP ) * 0.5;
  17716. }
  17717. }
  17718. TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17719. TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
  17720. // TorusGeometry
  17721. function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
  17722. Geometry.call(this);
  17723. this.type = 'TorusGeometry';
  17724. this.parameters = {
  17725. radius: radius,
  17726. tube: tube,
  17727. radialSegments: radialSegments,
  17728. tubularSegments: tubularSegments,
  17729. arc: arc
  17730. };
  17731. this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
  17732. this.mergeVertices();
  17733. }
  17734. TorusGeometry.prototype = Object.create( Geometry.prototype );
  17735. TorusGeometry.prototype.constructor = TorusGeometry;
  17736. // TorusBufferGeometry
  17737. function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
  17738. BufferGeometry.call(this);
  17739. this.type = 'TorusBufferGeometry';
  17740. this.parameters = {
  17741. radius: radius,
  17742. tube: tube,
  17743. radialSegments: radialSegments,
  17744. tubularSegments: tubularSegments,
  17745. arc: arc
  17746. };
  17747. radius = radius || 1;
  17748. tube = tube || 0.4;
  17749. radialSegments = Math.floor( radialSegments ) || 8;
  17750. tubularSegments = Math.floor( tubularSegments ) || 6;
  17751. arc = arc || Math.PI * 2;
  17752. // buffers
  17753. var indices = [];
  17754. var vertices = [];
  17755. var normals = [];
  17756. var uvs = [];
  17757. // helper variables
  17758. var center = new Vector3();
  17759. var vertex = new Vector3();
  17760. var normal = new Vector3();
  17761. // generate vertices, normals and uvs
  17762. for ( var j = 0; j <= radialSegments; j ++ ) {
  17763. for ( var i = 0; i <= tubularSegments; i ++ ) {
  17764. var u = i / tubularSegments * arc;
  17765. var v = j / radialSegments * Math.PI * 2;
  17766. // vertex
  17767. vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
  17768. vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
  17769. vertex.z = tube * Math.sin( v );
  17770. vertices.push( vertex.x, vertex.y, vertex.z );
  17771. // normal
  17772. center.x = radius * Math.cos( u );
  17773. center.y = radius * Math.sin( u );
  17774. normal.subVectors( vertex, center ).normalize();
  17775. normals.push( normal.x, normal.y, normal.z );
  17776. // uv
  17777. uvs.push( i / tubularSegments );
  17778. uvs.push( j / radialSegments );
  17779. }
  17780. }
  17781. // generate indices
  17782. for ( var j$1 = 1; j$1 <= radialSegments; j$1 ++ ) {
  17783. for ( var i$1 = 1; i$1 <= tubularSegments; i$1 ++ ) {
  17784. // indices
  17785. var a = ( tubularSegments + 1 ) * j$1 + i$1 - 1;
  17786. var b = ( tubularSegments + 1 ) * ( j$1 - 1 ) + i$1 - 1;
  17787. var c = ( tubularSegments + 1 ) * ( j$1 - 1 ) + i$1;
  17788. var d = ( tubularSegments + 1 ) * j$1 + i$1;
  17789. // faces
  17790. indices.push( a, b, d );
  17791. indices.push( b, c, d );
  17792. }
  17793. }
  17794. // build geometry
  17795. this.setIndex( indices );
  17796. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17797. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17798. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17799. }
  17800. TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17801. TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
  17802. /**
  17803. * Port from https://github.com/mapbox/earcut (v2.2.2)
  17804. */
  17805. var Earcut = {
  17806. triangulate: function ( data, holeIndices, dim ) {
  17807. dim = dim || 2;
  17808. var hasHoles = holeIndices && holeIndices.length;
  17809. var outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length;
  17810. var outerNode = linkedList( data, 0, outerLen, dim, true );
  17811. var triangles = [];
  17812. if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; }
  17813. var minX, minY, maxX, maxY, x, y, invSize;
  17814. if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); }
  17815. // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
  17816. if ( data.length > 80 * dim ) {
  17817. minX = maxX = data[ 0 ];
  17818. minY = maxY = data[ 1 ];
  17819. for ( var i = dim; i < outerLen; i += dim ) {
  17820. x = data[ i ];
  17821. y = data[ i + 1 ];
  17822. if ( x < minX ) { minX = x; }
  17823. if ( y < minY ) { minY = y; }
  17824. if ( x > maxX ) { maxX = x; }
  17825. if ( y > maxY ) { maxY = y; }
  17826. }
  17827. // minX, minY and invSize are later used to transform coords into integers for z-order calculation
  17828. invSize = Math.max( maxX - minX, maxY - minY );
  17829. invSize = invSize !== 0 ? 1 / invSize : 0;
  17830. }
  17831. earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
  17832. return triangles;
  17833. }
  17834. };
  17835. // create a circular doubly linked list from polygon points in the specified winding order
  17836. function linkedList( data, start, end, dim, clockwise ) {
  17837. var i, last;
  17838. if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
  17839. for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
  17840. } else {
  17841. for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
  17842. }
  17843. if ( last && equals( last, last.next ) ) {
  17844. removeNode( last );
  17845. last = last.next;
  17846. }
  17847. return last;
  17848. }
  17849. // eliminate colinear or duplicate points
  17850. function filterPoints( start, end ) {
  17851. if ( ! start ) { return start; }
  17852. if ( ! end ) { end = start; }
  17853. var p = start,
  17854. again;
  17855. do {
  17856. again = false;
  17857. if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
  17858. removeNode( p );
  17859. p = end = p.prev;
  17860. if ( p === p.next ) { break; }
  17861. again = true;
  17862. } else {
  17863. p = p.next;
  17864. }
  17865. } while ( again || p !== end );
  17866. return end;
  17867. }
  17868. // main ear slicing loop which triangulates a polygon (given as a linked list)
  17869. function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
  17870. if ( ! ear ) { return; }
  17871. // interlink polygon nodes in z-order
  17872. if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); }
  17873. var stop = ear,
  17874. prev, next;
  17875. // iterate through ears, slicing them one by one
  17876. while ( ear.prev !== ear.next ) {
  17877. prev = ear.prev;
  17878. next = ear.next;
  17879. if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
  17880. // cut off the triangle
  17881. triangles.push( prev.i / dim );
  17882. triangles.push( ear.i / dim );
  17883. triangles.push( next.i / dim );
  17884. removeNode( ear );
  17885. // skipping the next vertex leads to less sliver triangles
  17886. ear = next.next;
  17887. stop = next.next;
  17888. continue;
  17889. }
  17890. ear = next;
  17891. // if we looped through the whole remaining polygon and can't find any more ears
  17892. if ( ear === stop ) {
  17893. // try filtering points and slicing again
  17894. if ( ! pass ) {
  17895. earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
  17896. // if this didn't work, try curing all small self-intersections locally
  17897. } else if ( pass === 1 ) {
  17898. ear = cureLocalIntersections( filterPoints( ear ), triangles, dim );
  17899. earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
  17900. // as a last resort, try splitting the remaining polygon into two
  17901. } else if ( pass === 2 ) {
  17902. splitEarcut( ear, triangles, dim, minX, minY, invSize );
  17903. }
  17904. break;
  17905. }
  17906. }
  17907. }
  17908. // check whether a polygon node forms a valid ear with adjacent nodes
  17909. function isEar( ear ) {
  17910. var a = ear.prev,
  17911. b = ear,
  17912. c = ear.next;
  17913. if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
  17914. // now make sure we don't have other points inside the potential ear
  17915. var p = ear.next.next;
  17916. while ( p !== ear.prev ) {
  17917. if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  17918. area( p.prev, p, p.next ) >= 0 ) { return false; }
  17919. p = p.next;
  17920. }
  17921. return true;
  17922. }
  17923. function isEarHashed( ear, minX, minY, invSize ) {
  17924. var a = ear.prev,
  17925. b = ear,
  17926. c = ear.next;
  17927. if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
  17928. // triangle bbox; min & max are calculated like this for speed
  17929. var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
  17930. minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
  17931. maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
  17932. maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
  17933. // z-order range for the current triangle bbox;
  17934. var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
  17935. maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
  17936. var p = ear.prevZ,
  17937. n = ear.nextZ;
  17938. // look for points inside the triangle in both directions
  17939. while ( p && p.z >= minZ && n && n.z <= maxZ ) {
  17940. if ( p !== ear.prev && p !== ear.next &&
  17941. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  17942. area( p.prev, p, p.next ) >= 0 ) { return false; }
  17943. p = p.prevZ;
  17944. if ( n !== ear.prev && n !== ear.next &&
  17945. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
  17946. area( n.prev, n, n.next ) >= 0 ) { return false; }
  17947. n = n.nextZ;
  17948. }
  17949. // look for remaining points in decreasing z-order
  17950. while ( p && p.z >= minZ ) {
  17951. if ( p !== ear.prev && p !== ear.next &&
  17952. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  17953. area( p.prev, p, p.next ) >= 0 ) { return false; }
  17954. p = p.prevZ;
  17955. }
  17956. // look for remaining points in increasing z-order
  17957. while ( n && n.z <= maxZ ) {
  17958. if ( n !== ear.prev && n !== ear.next &&
  17959. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
  17960. area( n.prev, n, n.next ) >= 0 ) { return false; }
  17961. n = n.nextZ;
  17962. }
  17963. return true;
  17964. }
  17965. // go through all polygon nodes and cure small local self-intersections
  17966. function cureLocalIntersections( start, triangles, dim ) {
  17967. var p = start;
  17968. do {
  17969. var a = p.prev,
  17970. b = p.next.next;
  17971. if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
  17972. triangles.push( a.i / dim );
  17973. triangles.push( p.i / dim );
  17974. triangles.push( b.i / dim );
  17975. // remove two nodes involved
  17976. removeNode( p );
  17977. removeNode( p.next );
  17978. p = start = b;
  17979. }
  17980. p = p.next;
  17981. } while ( p !== start );
  17982. return filterPoints( p );
  17983. }
  17984. // try splitting polygon into two and triangulate them independently
  17985. function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
  17986. // look for a valid diagonal that divides the polygon into two
  17987. var a = start;
  17988. do {
  17989. var b = a.next.next;
  17990. while ( b !== a.prev ) {
  17991. if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
  17992. // split the polygon in two by the diagonal
  17993. var c = splitPolygon( a, b );
  17994. // filter colinear points around the cuts
  17995. a = filterPoints( a, a.next );
  17996. c = filterPoints( c, c.next );
  17997. // run earcut on each half
  17998. earcutLinked( a, triangles, dim, minX, minY, invSize );
  17999. earcutLinked( c, triangles, dim, minX, minY, invSize );
  18000. return;
  18001. }
  18002. b = b.next;
  18003. }
  18004. a = a.next;
  18005. } while ( a !== start );
  18006. }
  18007. // link every hole into the outer loop, producing a single-ring polygon without holes
  18008. function eliminateHoles( data, holeIndices, outerNode, dim ) {
  18009. var queue = [];
  18010. var i, len, start, end, list;
  18011. for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
  18012. start = holeIndices[ i ] * dim;
  18013. end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
  18014. list = linkedList( data, start, end, dim, false );
  18015. if ( list === list.next ) { list.steiner = true; }
  18016. queue.push( getLeftmost( list ) );
  18017. }
  18018. queue.sort( compareX );
  18019. // process holes from left to right
  18020. for ( i = 0; i < queue.length; i ++ ) {
  18021. eliminateHole( queue[ i ], outerNode );
  18022. outerNode = filterPoints( outerNode, outerNode.next );
  18023. }
  18024. return outerNode;
  18025. }
  18026. function compareX( a, b ) {
  18027. return a.x - b.x;
  18028. }
  18029. // find a bridge between vertices that connects hole with an outer ring and and link it
  18030. function eliminateHole( hole, outerNode ) {
  18031. outerNode = findHoleBridge( hole, outerNode );
  18032. if ( outerNode ) {
  18033. var b = splitPolygon( outerNode, hole );
  18034. // filter collinear points around the cuts
  18035. filterPoints( outerNode, outerNode.next );
  18036. filterPoints( b, b.next );
  18037. }
  18038. }
  18039. // David Eberly's algorithm for finding a bridge between hole and outer polygon
  18040. function findHoleBridge( hole, outerNode ) {
  18041. var p = outerNode;
  18042. var hx = hole.x;
  18043. var hy = hole.y;
  18044. var qx = - Infinity, m;
  18045. // find a segment intersected by a ray from the hole's leftmost point to the left;
  18046. // segment's endpoint with lesser x will be potential connection point
  18047. do {
  18048. if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
  18049. var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
  18050. if ( x <= hx && x > qx ) {
  18051. qx = x;
  18052. if ( x === hx ) {
  18053. if ( hy === p.y ) { return p; }
  18054. if ( hy === p.next.y ) { return p.next; }
  18055. }
  18056. m = p.x < p.next.x ? p : p.next;
  18057. }
  18058. }
  18059. p = p.next;
  18060. } while ( p !== outerNode );
  18061. if ( ! m ) { return null; }
  18062. if ( hx === qx ) { return m; } // hole touches outer segment; pick leftmost endpoint
  18063. // look for points inside the triangle of hole point, segment intersection and endpoint;
  18064. // if there are no points found, we have a valid connection;
  18065. // otherwise choose the point of the minimum angle with the ray as connection point
  18066. var stop = m,
  18067. mx = m.x,
  18068. my = m.y;
  18069. var tanMin = Infinity, tan;
  18070. p = m;
  18071. do {
  18072. if ( hx >= p.x && p.x >= mx && hx !== p.x &&
  18073. pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
  18074. tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
  18075. if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) {
  18076. m = p;
  18077. tanMin = tan;
  18078. }
  18079. }
  18080. p = p.next;
  18081. } while ( p !== stop );
  18082. return m;
  18083. }
  18084. // whether sector in vertex m contains sector in vertex p in the same coordinates
  18085. function sectorContainsSector( m, p ) {
  18086. return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0;
  18087. }
  18088. // interlink polygon nodes in z-order
  18089. function indexCurve( start, minX, minY, invSize ) {
  18090. var p = start;
  18091. do {
  18092. if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); }
  18093. p.prevZ = p.prev;
  18094. p.nextZ = p.next;
  18095. p = p.next;
  18096. } while ( p !== start );
  18097. p.prevZ.nextZ = null;
  18098. p.prevZ = null;
  18099. sortLinked( p );
  18100. }
  18101. // Simon Tatham's linked list merge sort algorithm
  18102. // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
  18103. function sortLinked( list ) {
  18104. var i, p, q, e, tail, numMerges, pSize, qSize,
  18105. inSize = 1;
  18106. do {
  18107. p = list;
  18108. list = null;
  18109. tail = null;
  18110. numMerges = 0;
  18111. while ( p ) {
  18112. numMerges ++;
  18113. q = p;
  18114. pSize = 0;
  18115. for ( i = 0; i < inSize; i ++ ) {
  18116. pSize ++;
  18117. q = q.nextZ;
  18118. if ( ! q ) { break; }
  18119. }
  18120. qSize = inSize;
  18121. while ( pSize > 0 || ( qSize > 0 && q ) ) {
  18122. if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
  18123. e = p;
  18124. p = p.nextZ;
  18125. pSize --;
  18126. } else {
  18127. e = q;
  18128. q = q.nextZ;
  18129. qSize --;
  18130. }
  18131. if ( tail ) { tail.nextZ = e; }
  18132. else { list = e; }
  18133. e.prevZ = tail;
  18134. tail = e;
  18135. }
  18136. p = q;
  18137. }
  18138. tail.nextZ = null;
  18139. inSize *= 2;
  18140. } while ( numMerges > 1 );
  18141. return list;
  18142. }
  18143. // z-order of a point given coords and inverse of the longer side of data bbox
  18144. function zOrder( x, y, minX, minY, invSize ) {
  18145. // coords are transformed into non-negative 15-bit integer range
  18146. x = 32767 * ( x - minX ) * invSize;
  18147. y = 32767 * ( y - minY ) * invSize;
  18148. x = ( x | ( x << 8 ) ) & 0x00FF00FF;
  18149. x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
  18150. x = ( x | ( x << 2 ) ) & 0x33333333;
  18151. x = ( x | ( x << 1 ) ) & 0x55555555;
  18152. y = ( y | ( y << 8 ) ) & 0x00FF00FF;
  18153. y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
  18154. y = ( y | ( y << 2 ) ) & 0x33333333;
  18155. y = ( y | ( y << 1 ) ) & 0x55555555;
  18156. return x | ( y << 1 );
  18157. }
  18158. // find the leftmost node of a polygon ring
  18159. function getLeftmost( start ) {
  18160. var p = start,
  18161. leftmost = start;
  18162. do {
  18163. if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; }
  18164. p = p.next;
  18165. } while ( p !== start );
  18166. return leftmost;
  18167. }
  18168. // check if a point lies within a convex triangle
  18169. function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
  18170. return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
  18171. ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
  18172. ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
  18173. }
  18174. // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
  18175. function isValidDiagonal( a, b ) {
  18176. return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges
  18177. ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible
  18178. ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors
  18179. equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case
  18180. }
  18181. // signed area of a triangle
  18182. function area( p, q, r ) {
  18183. return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
  18184. }
  18185. // check if two points are equal
  18186. function equals( p1, p2 ) {
  18187. return p1.x === p2.x && p1.y === p2.y;
  18188. }
  18189. // check if two segments intersect
  18190. function intersects( p1, q1, p2, q2 ) {
  18191. var o1 = sign( area( p1, q1, p2 ) );
  18192. var o2 = sign( area( p1, q1, q2 ) );
  18193. var o3 = sign( area( p2, q2, p1 ) );
  18194. var o4 = sign( area( p2, q2, q1 ) );
  18195. if ( o1 !== o2 && o3 !== o4 ) { return true; } // general case
  18196. if ( o1 === 0 && onSegment( p1, p2, q1 ) ) { return true; } // p1, q1 and p2 are collinear and p2 lies on p1q1
  18197. if ( o2 === 0 && onSegment( p1, q2, q1 ) ) { return true; } // p1, q1 and q2 are collinear and q2 lies on p1q1
  18198. if ( o3 === 0 && onSegment( p2, p1, q2 ) ) { return true; } // p2, q2 and p1 are collinear and p1 lies on p2q2
  18199. if ( o4 === 0 && onSegment( p2, q1, q2 ) ) { return true; } // p2, q2 and q1 are collinear and q1 lies on p2q2
  18200. return false;
  18201. }
  18202. // for collinear points p, q, r, check if point q lies on segment pr
  18203. function onSegment( p, q, r ) {
  18204. return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y );
  18205. }
  18206. function sign( num ) {
  18207. return num > 0 ? 1 : num < 0 ? - 1 : 0;
  18208. }
  18209. // check if a polygon diagonal intersects any polygon segments
  18210. function intersectsPolygon( a, b ) {
  18211. var p = a;
  18212. do {
  18213. if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
  18214. intersects( p, p.next, a, b ) ) { return true; }
  18215. p = p.next;
  18216. } while ( p !== a );
  18217. return false;
  18218. }
  18219. // check if a polygon diagonal is locally inside the polygon
  18220. function locallyInside( a, b ) {
  18221. return area( a.prev, a, a.next ) < 0 ?
  18222. area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
  18223. area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
  18224. }
  18225. // check if the middle point of a polygon diagonal is inside the polygon
  18226. function middleInside( a, b ) {
  18227. var p = a,
  18228. inside = false;
  18229. var px = ( a.x + b.x ) / 2,
  18230. py = ( a.y + b.y ) / 2;
  18231. do {
  18232. if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
  18233. ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
  18234. { inside = ! inside; }
  18235. p = p.next;
  18236. } while ( p !== a );
  18237. return inside;
  18238. }
  18239. // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
  18240. // if one belongs to the outer ring and another to a hole, it merges it into a single ring
  18241. function splitPolygon( a, b ) {
  18242. var a2 = new Node( a.i, a.x, a.y ),
  18243. b2 = new Node( b.i, b.x, b.y ),
  18244. an = a.next,
  18245. bp = b.prev;
  18246. a.next = b;
  18247. b.prev = a;
  18248. a2.next = an;
  18249. an.prev = a2;
  18250. b2.next = a2;
  18251. a2.prev = b2;
  18252. bp.next = b2;
  18253. b2.prev = bp;
  18254. return b2;
  18255. }
  18256. // create a node and optionally link it with previous one (in a circular doubly linked list)
  18257. function insertNode( i, x, y, last ) {
  18258. var p = new Node( i, x, y );
  18259. if ( ! last ) {
  18260. p.prev = p;
  18261. p.next = p;
  18262. } else {
  18263. p.next = last.next;
  18264. p.prev = last;
  18265. last.next.prev = p;
  18266. last.next = p;
  18267. }
  18268. return p;
  18269. }
  18270. function removeNode( p ) {
  18271. p.next.prev = p.prev;
  18272. p.prev.next = p.next;
  18273. if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; }
  18274. if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; }
  18275. }
  18276. function Node( i, x, y ) {
  18277. // vertex index in coordinates array
  18278. this.i = i;
  18279. // vertex coordinates
  18280. this.x = x;
  18281. this.y = y;
  18282. // previous and next vertex nodes in a polygon ring
  18283. this.prev = null;
  18284. this.next = null;
  18285. // z-order curve value
  18286. this.z = null;
  18287. // previous and next nodes in z-order
  18288. this.prevZ = null;
  18289. this.nextZ = null;
  18290. // indicates whether this is a steiner point
  18291. this.steiner = false;
  18292. }
  18293. function signedArea( data, start, end, dim ) {
  18294. var sum = 0;
  18295. for ( var i = start, j = end - dim; i < end; i += dim ) {
  18296. sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
  18297. j = i;
  18298. }
  18299. return sum;
  18300. }
  18301. var ShapeUtils = {
  18302. // calculate area of the contour polygon
  18303. area: function ( contour ) {
  18304. var n = contour.length;
  18305. var a = 0.0;
  18306. for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
  18307. a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
  18308. }
  18309. return a * 0.5;
  18310. },
  18311. isClockWise: function ( pts ) {
  18312. return ShapeUtils.area( pts ) < 0;
  18313. },
  18314. triangulateShape: function ( contour, holes ) {
  18315. var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
  18316. var holeIndices = []; // array of hole indices
  18317. var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
  18318. removeDupEndPts( contour );
  18319. addContour( vertices, contour );
  18320. //
  18321. var holeIndex = contour.length;
  18322. holes.forEach( removeDupEndPts );
  18323. for ( var i = 0; i < holes.length; i ++ ) {
  18324. holeIndices.push( holeIndex );
  18325. holeIndex += holes[ i ].length;
  18326. addContour( vertices, holes[ i ] );
  18327. }
  18328. //
  18329. var triangles = Earcut.triangulate( vertices, holeIndices );
  18330. //
  18331. for ( var i$1 = 0; i$1 < triangles.length; i$1 += 3 ) {
  18332. faces.push( triangles.slice( i$1, i$1 + 3 ) );
  18333. }
  18334. return faces;
  18335. }
  18336. };
  18337. function removeDupEndPts( points ) {
  18338. var l = points.length;
  18339. if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
  18340. points.pop();
  18341. }
  18342. }
  18343. function addContour( vertices, contour ) {
  18344. for ( var i = 0; i < contour.length; i ++ ) {
  18345. vertices.push( contour[ i ].x );
  18346. vertices.push( contour[ i ].y );
  18347. }
  18348. }
  18349. /**
  18350. * Creates extruded geometry from a path shape.
  18351. *
  18352. * parameters = {
  18353. *
  18354. * curveSegments: <int>, // number of points on the curves
  18355. * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
  18356. * depth: <float>, // Depth to extrude the shape
  18357. *
  18358. * bevelEnabled: <bool>, // turn on bevel
  18359. * bevelThickness: <float>, // how deep into the original shape bevel goes
  18360. * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
  18361. * bevelOffset: <float>, // how far from shape outline does bevel start
  18362. * bevelSegments: <int>, // number of bevel layers
  18363. *
  18364. * extrudePath: <THREE.Curve> // curve to extrude shape along
  18365. *
  18366. * UVGenerator: <Object> // object that provides UV generator functions
  18367. *
  18368. * }
  18369. */
  18370. // ExtrudeGeometry
  18371. function ExtrudeGeometry( shapes, options ) {
  18372. Geometry.call(this);
  18373. this.type = 'ExtrudeGeometry';
  18374. this.parameters = {
  18375. shapes: shapes,
  18376. options: options
  18377. };
  18378. this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
  18379. this.mergeVertices();
  18380. }
  18381. ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
  18382. ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
  18383. ExtrudeGeometry.prototype.toJSON = function toJSON$1 () {
  18384. var data = Geometry.prototype.toJSON.call(this);
  18385. var shapes = this.parameters.shapes;
  18386. var options = this.parameters.options;
  18387. return toJSON( shapes, options, data );
  18388. };
  18389. // ExtrudeBufferGeometry
  18390. function ExtrudeBufferGeometry( shapes, options ) {
  18391. BufferGeometry.call(this);
  18392. this.type = 'ExtrudeBufferGeometry';
  18393. this.parameters = {
  18394. shapes: shapes,
  18395. options: options
  18396. };
  18397. shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
  18398. var scope = this;
  18399. var verticesArray = [];
  18400. var uvArray = [];
  18401. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  18402. var shape = shapes[ i ];
  18403. addShape( shape );
  18404. }
  18405. // build geometry
  18406. this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
  18407. this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
  18408. this.computeVertexNormals();
  18409. // functions
  18410. function addShape( shape ) {
  18411. var placeholder = [];
  18412. // options
  18413. var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
  18414. var steps = options.steps !== undefined ? options.steps : 1;
  18415. var depth = options.depth !== undefined ? options.depth : 100;
  18416. var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
  18417. var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
  18418. var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
  18419. var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
  18420. var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
  18421. var extrudePath = options.extrudePath;
  18422. var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
  18423. // deprecated options
  18424. if ( options.amount !== undefined ) {
  18425. console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
  18426. depth = options.amount;
  18427. }
  18428. //
  18429. var extrudePts, extrudeByPath = false;
  18430. var splineTube, binormal, normal, position2;
  18431. if ( extrudePath ) {
  18432. extrudePts = extrudePath.getSpacedPoints( steps );
  18433. extrudeByPath = true;
  18434. bevelEnabled = false; // bevels not supported for path extrusion
  18435. // SETUP TNB variables
  18436. // TODO1 - have a .isClosed in spline?
  18437. splineTube = extrudePath.computeFrenetFrames( steps, false );
  18438. // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
  18439. binormal = new Vector3();
  18440. normal = new Vector3();
  18441. position2 = new Vector3();
  18442. }
  18443. // Safeguards if bevels are not enabled
  18444. if ( ! bevelEnabled ) {
  18445. bevelSegments = 0;
  18446. bevelThickness = 0;
  18447. bevelSize = 0;
  18448. bevelOffset = 0;
  18449. }
  18450. // Variables initialization
  18451. var shapePoints = shape.extractPoints( curveSegments );
  18452. var vertices = shapePoints.shape;
  18453. var holes = shapePoints.holes;
  18454. var reverse = ! ShapeUtils.isClockWise( vertices );
  18455. if ( reverse ) {
  18456. vertices = vertices.reverse();
  18457. // Maybe we should also check if holes are in the opposite direction, just to be safe ...
  18458. for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
  18459. var ahole = holes[ h ];
  18460. if ( ShapeUtils.isClockWise( ahole ) ) {
  18461. holes[ h ] = ahole.reverse();
  18462. }
  18463. }
  18464. }
  18465. var faces = ShapeUtils.triangulateShape( vertices, holes );
  18466. /* Vertices */
  18467. var contour = vertices; // vertices has all points but contour has only points of circumference
  18468. for ( var h$1 = 0, hl$1 = holes.length; h$1 < hl$1; h$1 ++ ) {
  18469. var ahole$1 = holes[ h$1 ];
  18470. vertices = vertices.concat( ahole$1 );
  18471. }
  18472. function scalePt2( pt, vec, size ) {
  18473. if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); }
  18474. return vec.clone().multiplyScalar( size ).add( pt );
  18475. }
  18476. var vlen = vertices.length, flen = faces.length;
  18477. // Find directions for point movement
  18478. function getBevelVec( inPt, inPrev, inNext ) {
  18479. // computes for inPt the corresponding point inPt' on a new contour
  18480. // shifted by 1 unit (length of normalized vector) to the left
  18481. // if we walk along contour clockwise, this new contour is outside the old one
  18482. //
  18483. // inPt' is the intersection of the two lines parallel to the two
  18484. // adjacent edges of inPt at a distance of 1 unit on the left side.
  18485. var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
  18486. // good reading for geometry algorithms (here: line-line intersection)
  18487. // http://geomalgorithms.com/a05-_intersect-1.html
  18488. var v_prev_x = inPt.x - inPrev.x,
  18489. v_prev_y = inPt.y - inPrev.y;
  18490. var v_next_x = inNext.x - inPt.x,
  18491. v_next_y = inNext.y - inPt.y;
  18492. var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
  18493. // check for collinear edges
  18494. var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
  18495. if ( Math.abs( collinear0 ) > Number.EPSILON ) {
  18496. // not collinear
  18497. // length of vectors for normalizing
  18498. var v_prev_len = Math.sqrt( v_prev_lensq );
  18499. var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
  18500. // shift adjacent points by unit vectors to the left
  18501. var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
  18502. var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
  18503. var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
  18504. var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
  18505. // scaling factor for v_prev to intersection point
  18506. var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
  18507. ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
  18508. ( v_prev_x * v_next_y - v_prev_y * v_next_x );
  18509. // vector from inPt to intersection point
  18510. v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
  18511. v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
  18512. // Don't normalize!, otherwise sharp corners become ugly
  18513. // but prevent crazy spikes
  18514. var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
  18515. if ( v_trans_lensq <= 2 ) {
  18516. return new Vector2( v_trans_x, v_trans_y );
  18517. } else {
  18518. shrink_by = Math.sqrt( v_trans_lensq / 2 );
  18519. }
  18520. } else {
  18521. // handle special case of collinear edges
  18522. var direction_eq = false; // assumes: opposite
  18523. if ( v_prev_x > Number.EPSILON ) {
  18524. if ( v_next_x > Number.EPSILON ) {
  18525. direction_eq = true;
  18526. }
  18527. } else {
  18528. if ( v_prev_x < - Number.EPSILON ) {
  18529. if ( v_next_x < - Number.EPSILON ) {
  18530. direction_eq = true;
  18531. }
  18532. } else {
  18533. if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
  18534. direction_eq = true;
  18535. }
  18536. }
  18537. }
  18538. if ( direction_eq ) {
  18539. // console.log("Warning: lines are a straight sequence");
  18540. v_trans_x = - v_prev_y;
  18541. v_trans_y = v_prev_x;
  18542. shrink_by = Math.sqrt( v_prev_lensq );
  18543. } else {
  18544. // console.log("Warning: lines are a straight spike");
  18545. v_trans_x = v_prev_x;
  18546. v_trans_y = v_prev_y;
  18547. shrink_by = Math.sqrt( v_prev_lensq / 2 );
  18548. }
  18549. }
  18550. return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
  18551. }
  18552. var contourMovements = [];
  18553. for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
  18554. if ( j === il ) { j = 0; }
  18555. if ( k === il ) { k = 0; }
  18556. // (j)---(i)---(k)
  18557. // console.log('i,j,k', i, j , k)
  18558. contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
  18559. }
  18560. var holesMovements = [];
  18561. var oneHoleMovements, verticesMovements = contourMovements.concat();
  18562. for ( var h$2 = 0, hl$2 = holes.length; h$2 < hl$2; h$2 ++ ) {
  18563. var ahole$2 = holes[ h$2 ];
  18564. oneHoleMovements = [];
  18565. for ( var i$1 = 0, il$1 = ahole$2.length, j$1 = il$1 - 1, k$1 = i$1 + 1; i$1 < il$1; i$1 ++, j$1 ++, k$1 ++ ) {
  18566. if ( j$1 === il$1 ) { j$1 = 0; }
  18567. if ( k$1 === il$1 ) { k$1 = 0; }
  18568. // (j)---(i)---(k)
  18569. oneHoleMovements[ i$1 ] = getBevelVec( ahole$2[ i$1 ], ahole$2[ j$1 ], ahole$2[ k$1 ] );
  18570. }
  18571. holesMovements.push( oneHoleMovements );
  18572. verticesMovements = verticesMovements.concat( oneHoleMovements );
  18573. }
  18574. // Loop bevelSegments, 1 for the front, 1 for the back
  18575. for ( var b = 0; b < bevelSegments; b ++ ) {
  18576. //for ( b = bevelSegments; b > 0; b -- ) {
  18577. var t = b / bevelSegments;
  18578. var z = bevelThickness * Math.cos( t * Math.PI / 2 );
  18579. var bs$1 = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
  18580. // contract shape
  18581. for ( var i$2 = 0, il$2 = contour.length; i$2 < il$2; i$2 ++ ) {
  18582. var vert = scalePt2( contour[ i$2 ], contourMovements[ i$2 ], bs$1 );
  18583. v( vert.x, vert.y, - z );
  18584. }
  18585. // expand holes
  18586. for ( var h$3 = 0, hl$3 = holes.length; h$3 < hl$3; h$3 ++ ) {
  18587. var ahole$3 = holes[ h$3 ];
  18588. oneHoleMovements = holesMovements[ h$3 ];
  18589. for ( var i$3 = 0, il$3 = ahole$3.length; i$3 < il$3; i$3 ++ ) {
  18590. var vert$1 = scalePt2( ahole$3[ i$3 ], oneHoleMovements[ i$3 ], bs$1 );
  18591. v( vert$1.x, vert$1.y, - z );
  18592. }
  18593. }
  18594. }
  18595. var bs = bevelSize + bevelOffset;
  18596. // Back facing vertices
  18597. for ( var i$4 = 0; i$4 < vlen; i$4 ++ ) {
  18598. var vert$2 = bevelEnabled ? scalePt2( vertices[ i$4 ], verticesMovements[ i$4 ], bs ) : vertices[ i$4 ];
  18599. if ( ! extrudeByPath ) {
  18600. v( vert$2.x, vert$2.y, 0 );
  18601. } else {
  18602. // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
  18603. normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert$2.x );
  18604. binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert$2.y );
  18605. position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
  18606. v( position2.x, position2.y, position2.z );
  18607. }
  18608. }
  18609. // Add stepped vertices...
  18610. // Including front facing vertices
  18611. for ( var s = 1; s <= steps; s ++ ) {
  18612. for ( var i$5 = 0; i$5 < vlen; i$5 ++ ) {
  18613. var vert$3 = bevelEnabled ? scalePt2( vertices[ i$5 ], verticesMovements[ i$5 ], bs ) : vertices[ i$5 ];
  18614. if ( ! extrudeByPath ) {
  18615. v( vert$3.x, vert$3.y, depth / steps * s );
  18616. } else {
  18617. // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
  18618. normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert$3.x );
  18619. binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert$3.y );
  18620. position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
  18621. v( position2.x, position2.y, position2.z );
  18622. }
  18623. }
  18624. }
  18625. // Add bevel segments planes
  18626. //for ( b = 1; b <= bevelSegments; b ++ ) {
  18627. for ( var b$1 = bevelSegments - 1; b$1 >= 0; b$1 -- ) {
  18628. var t$1 = b$1 / bevelSegments;
  18629. var z$1 = bevelThickness * Math.cos( t$1 * Math.PI / 2 );
  18630. var bs$2 = bevelSize * Math.sin( t$1 * Math.PI / 2 ) + bevelOffset;
  18631. // contract shape
  18632. for ( var i$6 = 0, il$4 = contour.length; i$6 < il$4; i$6 ++ ) {
  18633. var vert$4 = scalePt2( contour[ i$6 ], contourMovements[ i$6 ], bs$2 );
  18634. v( vert$4.x, vert$4.y, depth + z$1 );
  18635. }
  18636. // expand holes
  18637. for ( var h$4 = 0, hl$4 = holes.length; h$4 < hl$4; h$4 ++ ) {
  18638. var ahole$4 = holes[ h$4 ];
  18639. oneHoleMovements = holesMovements[ h$4 ];
  18640. for ( var i$7 = 0, il$5 = ahole$4.length; i$7 < il$5; i$7 ++ ) {
  18641. var vert$5 = scalePt2( ahole$4[ i$7 ], oneHoleMovements[ i$7 ], bs$2 );
  18642. if ( ! extrudeByPath ) {
  18643. v( vert$5.x, vert$5.y, depth + z$1 );
  18644. } else {
  18645. v( vert$5.x, vert$5.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z$1 );
  18646. }
  18647. }
  18648. }
  18649. }
  18650. /* Faces */
  18651. // Top and bottom faces
  18652. buildLidFaces();
  18653. // Sides faces
  18654. buildSideFaces();
  18655. ///// Internal functions
  18656. function buildLidFaces() {
  18657. var start = verticesArray.length / 3;
  18658. if ( bevelEnabled ) {
  18659. var layer = 0; // steps + 1
  18660. var offset = vlen * layer;
  18661. // Bottom faces
  18662. for ( var i = 0; i < flen; i ++ ) {
  18663. var face = faces[ i ];
  18664. f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
  18665. }
  18666. layer = steps + bevelSegments * 2;
  18667. offset = vlen * layer;
  18668. // Top faces
  18669. for ( var i$1 = 0; i$1 < flen; i$1 ++ ) {
  18670. var face$1 = faces[ i$1 ];
  18671. f3( face$1[ 0 ] + offset, face$1[ 1 ] + offset, face$1[ 2 ] + offset );
  18672. }
  18673. } else {
  18674. // Bottom faces
  18675. for ( var i$2 = 0; i$2 < flen; i$2 ++ ) {
  18676. var face$2 = faces[ i$2 ];
  18677. f3( face$2[ 2 ], face$2[ 1 ], face$2[ 0 ] );
  18678. }
  18679. // Top faces
  18680. for ( var i$3 = 0; i$3 < flen; i$3 ++ ) {
  18681. var face$3 = faces[ i$3 ];
  18682. f3( face$3[ 0 ] + vlen * steps, face$3[ 1 ] + vlen * steps, face$3[ 2 ] + vlen * steps );
  18683. }
  18684. }
  18685. scope.addGroup( start, verticesArray.length / 3 - start, 0 );
  18686. }
  18687. // Create faces for the z-sides of the shape
  18688. function buildSideFaces() {
  18689. var start = verticesArray.length / 3;
  18690. var layeroffset = 0;
  18691. sidewalls( contour, layeroffset );
  18692. layeroffset += contour.length;
  18693. for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
  18694. var ahole = holes[ h ];
  18695. sidewalls( ahole, layeroffset );
  18696. //, true
  18697. layeroffset += ahole.length;
  18698. }
  18699. scope.addGroup( start, verticesArray.length / 3 - start, 1 );
  18700. }
  18701. function sidewalls( contour, layeroffset ) {
  18702. var i = contour.length;
  18703. while ( -- i >= 0 ) {
  18704. var j = i;
  18705. var k = i - 1;
  18706. if ( k < 0 ) { k = contour.length - 1; }
  18707. //console.log('b', i,j, i-1, k,vertices.length);
  18708. for ( var s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
  18709. var slen1 = vlen * s;
  18710. var slen2 = vlen * ( s + 1 );
  18711. var a = layeroffset + j + slen1,
  18712. b = layeroffset + k + slen1,
  18713. c = layeroffset + k + slen2,
  18714. d = layeroffset + j + slen2;
  18715. f4( a, b, c, d );
  18716. }
  18717. }
  18718. }
  18719. function v( x, y, z ) {
  18720. placeholder.push( x );
  18721. placeholder.push( y );
  18722. placeholder.push( z );
  18723. }
  18724. function f3( a, b, c ) {
  18725. addVertex( a );
  18726. addVertex( b );
  18727. addVertex( c );
  18728. var nextIndex = verticesArray.length / 3;
  18729. var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
  18730. addUV( uvs[ 0 ] );
  18731. addUV( uvs[ 1 ] );
  18732. addUV( uvs[ 2 ] );
  18733. }
  18734. function f4( a, b, c, d ) {
  18735. addVertex( a );
  18736. addVertex( b );
  18737. addVertex( d );
  18738. addVertex( b );
  18739. addVertex( c );
  18740. addVertex( d );
  18741. var nextIndex = verticesArray.length / 3;
  18742. var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
  18743. addUV( uvs[ 0 ] );
  18744. addUV( uvs[ 1 ] );
  18745. addUV( uvs[ 3 ] );
  18746. addUV( uvs[ 1 ] );
  18747. addUV( uvs[ 2 ] );
  18748. addUV( uvs[ 3 ] );
  18749. }
  18750. function addVertex( index ) {
  18751. verticesArray.push( placeholder[ index * 3 + 0 ] );
  18752. verticesArray.push( placeholder[ index * 3 + 1 ] );
  18753. verticesArray.push( placeholder[ index * 3 + 2 ] );
  18754. }
  18755. function addUV( vector2 ) {
  18756. uvArray.push( vector2.x );
  18757. uvArray.push( vector2.y );
  18758. }
  18759. }
  18760. }
  18761. ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18762. ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
  18763. ExtrudeBufferGeometry.prototype.toJSON = function toJSON$2 () {
  18764. var data = BufferGeometry.prototype.toJSON.call( this );
  18765. var shapes = this.parameters.shapes;
  18766. var options = this.parameters.options;
  18767. return toJSON( shapes, options, data );
  18768. };
  18769. var WorldUVGenerator = {
  18770. generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
  18771. var a_x = vertices[ indexA * 3 ];
  18772. var a_y = vertices[ indexA * 3 + 1 ];
  18773. var b_x = vertices[ indexB * 3 ];
  18774. var b_y = vertices[ indexB * 3 + 1 ];
  18775. var c_x = vertices[ indexC * 3 ];
  18776. var c_y = vertices[ indexC * 3 + 1 ];
  18777. return [
  18778. new Vector2( a_x, a_y ),
  18779. new Vector2( b_x, b_y ),
  18780. new Vector2( c_x, c_y )
  18781. ];
  18782. },
  18783. generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
  18784. var a_x = vertices[ indexA * 3 ];
  18785. var a_y = vertices[ indexA * 3 + 1 ];
  18786. var a_z = vertices[ indexA * 3 + 2 ];
  18787. var b_x = vertices[ indexB * 3 ];
  18788. var b_y = vertices[ indexB * 3 + 1 ];
  18789. var b_z = vertices[ indexB * 3 + 2 ];
  18790. var c_x = vertices[ indexC * 3 ];
  18791. var c_y = vertices[ indexC * 3 + 1 ];
  18792. var c_z = vertices[ indexC * 3 + 2 ];
  18793. var d_x = vertices[ indexD * 3 ];
  18794. var d_y = vertices[ indexD * 3 + 1 ];
  18795. var d_z = vertices[ indexD * 3 + 2 ];
  18796. if ( Math.abs( a_y - b_y ) < 0.01 ) {
  18797. return [
  18798. new Vector2( a_x, 1 - a_z ),
  18799. new Vector2( b_x, 1 - b_z ),
  18800. new Vector2( c_x, 1 - c_z ),
  18801. new Vector2( d_x, 1 - d_z )
  18802. ];
  18803. } else {
  18804. return [
  18805. new Vector2( a_y, 1 - a_z ),
  18806. new Vector2( b_y, 1 - b_z ),
  18807. new Vector2( c_y, 1 - c_z ),
  18808. new Vector2( d_y, 1 - d_z )
  18809. ];
  18810. }
  18811. }
  18812. };
  18813. function toJSON( shapes, options, data ) {
  18814. data.shapes = [];
  18815. if ( Array.isArray( shapes ) ) {
  18816. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  18817. var shape = shapes[ i ];
  18818. data.shapes.push( shape.uuid );
  18819. }
  18820. } else {
  18821. data.shapes.push( shapes.uuid );
  18822. }
  18823. if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); }
  18824. return data;
  18825. }
  18826. /**
  18827. * Text = 3D Text
  18828. *
  18829. * parameters = {
  18830. * font: <THREE.Font>, // font
  18831. *
  18832. * size: <float>, // size of the text
  18833. * height: <float>, // thickness to extrude text
  18834. * curveSegments: <int>, // number of points on the curves
  18835. *
  18836. * bevelEnabled: <bool>, // turn on bevel
  18837. * bevelThickness: <float>, // how deep into text bevel goes
  18838. * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
  18839. * bevelOffset: <float> // how far from text outline does bevel start
  18840. * }
  18841. */
  18842. // TextGeometry
  18843. function TextGeometry( text, parameters ) {
  18844. Geometry.call(this);
  18845. this.type = 'TextGeometry';
  18846. this.parameters = {
  18847. text: text,
  18848. parameters: parameters
  18849. };
  18850. this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
  18851. this.mergeVertices();
  18852. }
  18853. TextGeometry.prototype = Object.create( Geometry.prototype );
  18854. TextGeometry.prototype.constructor = TextGeometry;
  18855. // TextBufferGeometry
  18856. function TextBufferGeometry( text, parameters ) {
  18857. parameters = parameters || {};
  18858. var font = parameters.font;
  18859. if ( ! ( font && font.isFont ) ) {
  18860. console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
  18861. return new Geometry();
  18862. }
  18863. var shapes = font.generateShapes( text, parameters.size );
  18864. // translate parameters to ExtrudeGeometry API
  18865. parameters.depth = parameters.height !== undefined ? parameters.height : 50;
  18866. // defaults
  18867. if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; }
  18868. if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; }
  18869. if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; }
  18870. ExtrudeBufferGeometry.call( this, shapes, parameters );
  18871. this.type = 'TextBufferGeometry';
  18872. }
  18873. TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
  18874. TextBufferGeometry.prototype.constructor = TextBufferGeometry;
  18875. // SphereGeometry
  18876. function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
  18877. Geometry.call(this);
  18878. this.type = 'SphereGeometry';
  18879. this.parameters = {
  18880. radius: radius,
  18881. widthSegments: widthSegments,
  18882. heightSegments: heightSegments,
  18883. phiStart: phiStart,
  18884. phiLength: phiLength,
  18885. thetaStart: thetaStart,
  18886. thetaLength: thetaLength
  18887. };
  18888. this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
  18889. this.mergeVertices();
  18890. }
  18891. SphereGeometry.prototype = Object.create( Geometry.prototype );
  18892. SphereGeometry.prototype.constructor = SphereGeometry;
  18893. // SphereBufferGeometry
  18894. function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
  18895. BufferGeometry.call(this);
  18896. this.type = 'SphereBufferGeometry';
  18897. this.parameters = {
  18898. radius: radius,
  18899. widthSegments: widthSegments,
  18900. heightSegments: heightSegments,
  18901. phiStart: phiStart,
  18902. phiLength: phiLength,
  18903. thetaStart: thetaStart,
  18904. thetaLength: thetaLength
  18905. };
  18906. radius = radius || 1;
  18907. widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
  18908. heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
  18909. phiStart = phiStart !== undefined ? phiStart : 0;
  18910. phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
  18911. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  18912. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
  18913. var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
  18914. var index = 0;
  18915. var grid = [];
  18916. var vertex = new Vector3();
  18917. var normal = new Vector3();
  18918. // buffers
  18919. var indices = [];
  18920. var vertices = [];
  18921. var normals = [];
  18922. var uvs = [];
  18923. // generate vertices, normals and uvs
  18924. for ( var iy = 0; iy <= heightSegments; iy ++ ) {
  18925. var verticesRow = [];
  18926. var v = iy / heightSegments;
  18927. // special case for the poles
  18928. var uOffset = 0;
  18929. if ( iy == 0 && thetaStart == 0 ) {
  18930. uOffset = 0.5 / widthSegments;
  18931. } else if ( iy == heightSegments && thetaEnd == Math.PI ) {
  18932. uOffset = - 0.5 / widthSegments;
  18933. }
  18934. for ( var ix = 0; ix <= widthSegments; ix ++ ) {
  18935. var u = ix / widthSegments;
  18936. // vertex
  18937. vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
  18938. vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
  18939. vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
  18940. vertices.push( vertex.x, vertex.y, vertex.z );
  18941. // normal
  18942. normal.copy( vertex ).normalize();
  18943. normals.push( normal.x, normal.y, normal.z );
  18944. // uv
  18945. uvs.push( u + uOffset, 1 - v );
  18946. verticesRow.push( index ++ );
  18947. }
  18948. grid.push( verticesRow );
  18949. }
  18950. // indices
  18951. for ( var iy$1 = 0; iy$1 < heightSegments; iy$1 ++ ) {
  18952. for ( var ix$1 = 0; ix$1 < widthSegments; ix$1 ++ ) {
  18953. var a = grid[ iy$1 ][ ix$1 + 1 ];
  18954. var b = grid[ iy$1 ][ ix$1 ];
  18955. var c = grid[ iy$1 + 1 ][ ix$1 ];
  18956. var d = grid[ iy$1 + 1 ][ ix$1 + 1 ];
  18957. if ( iy$1 !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); }
  18958. if ( iy$1 !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); }
  18959. }
  18960. }
  18961. // build geometry
  18962. this.setIndex( indices );
  18963. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18964. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  18965. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  18966. }
  18967. SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18968. SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
  18969. // RingGeometry
  18970. function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
  18971. Geometry.call(this);
  18972. this.type = 'RingGeometry';
  18973. this.parameters = {
  18974. innerRadius: innerRadius,
  18975. outerRadius: outerRadius,
  18976. thetaSegments: thetaSegments,
  18977. phiSegments: phiSegments,
  18978. thetaStart: thetaStart,
  18979. thetaLength: thetaLength
  18980. };
  18981. this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
  18982. this.mergeVertices();
  18983. }
  18984. RingGeometry.prototype = Object.create( Geometry.prototype );
  18985. RingGeometry.prototype.constructor = RingGeometry;
  18986. // RingBufferGeometry
  18987. function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
  18988. BufferGeometry.call(this);
  18989. this.type = 'RingBufferGeometry';
  18990. this.parameters = {
  18991. innerRadius: innerRadius,
  18992. outerRadius: outerRadius,
  18993. thetaSegments: thetaSegments,
  18994. phiSegments: phiSegments,
  18995. thetaStart: thetaStart,
  18996. thetaLength: thetaLength
  18997. };
  18998. innerRadius = innerRadius || 0.5;
  18999. outerRadius = outerRadius || 1;
  19000. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  19001. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  19002. thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
  19003. phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
  19004. // buffers
  19005. var indices = [];
  19006. var vertices = [];
  19007. var normals = [];
  19008. var uvs = [];
  19009. // some helper variables
  19010. var radius = innerRadius;
  19011. var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
  19012. var vertex = new Vector3();
  19013. var uv = new Vector2();
  19014. // generate vertices, normals and uvs
  19015. for ( var j = 0; j <= phiSegments; j ++ ) {
  19016. for ( var i = 0; i <= thetaSegments; i ++ ) {
  19017. // values are generate from the inside of the ring to the outside
  19018. var segment = thetaStart + i / thetaSegments * thetaLength;
  19019. // vertex
  19020. vertex.x = radius * Math.cos( segment );
  19021. vertex.y = radius * Math.sin( segment );
  19022. vertices.push( vertex.x, vertex.y, vertex.z );
  19023. // normal
  19024. normals.push( 0, 0, 1 );
  19025. // uv
  19026. uv.x = ( vertex.x / outerRadius + 1 ) / 2;
  19027. uv.y = ( vertex.y / outerRadius + 1 ) / 2;
  19028. uvs.push( uv.x, uv.y );
  19029. }
  19030. // increase the radius for next row of vertices
  19031. radius += radiusStep;
  19032. }
  19033. // indices
  19034. for ( var j$1 = 0; j$1 < phiSegments; j$1 ++ ) {
  19035. var thetaSegmentLevel = j$1 * ( thetaSegments + 1 );
  19036. for ( var i$1 = 0; i$1 < thetaSegments; i$1 ++ ) {
  19037. var segment$1 = i$1 + thetaSegmentLevel;
  19038. var a = segment$1;
  19039. var b = segment$1 + thetaSegments + 1;
  19040. var c = segment$1 + thetaSegments + 2;
  19041. var d = segment$1 + 1;
  19042. // faces
  19043. indices.push( a, b, d );
  19044. indices.push( b, c, d );
  19045. }
  19046. }
  19047. // build geometry
  19048. this.setIndex( indices );
  19049. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19050. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19051. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19052. }
  19053. RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19054. RingBufferGeometry.prototype.constructor = RingBufferGeometry;
  19055. // LatheGeometry
  19056. function LatheGeometry( points, segments, phiStart, phiLength ) {
  19057. Geometry.call(this);
  19058. this.type = 'LatheGeometry';
  19059. this.parameters = {
  19060. points: points,
  19061. segments: segments,
  19062. phiStart: phiStart,
  19063. phiLength: phiLength
  19064. };
  19065. this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
  19066. this.mergeVertices();
  19067. }
  19068. LatheGeometry.prototype = Object.create( Geometry.prototype );
  19069. LatheGeometry.prototype.constructor = LatheGeometry;
  19070. // LatheBufferGeometry
  19071. function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
  19072. BufferGeometry.call(this);
  19073. this.type = 'LatheBufferGeometry';
  19074. this.parameters = {
  19075. points: points,
  19076. segments: segments,
  19077. phiStart: phiStart,
  19078. phiLength: phiLength
  19079. };
  19080. segments = Math.floor( segments ) || 12;
  19081. phiStart = phiStart || 0;
  19082. phiLength = phiLength || Math.PI * 2;
  19083. // clamp phiLength so it's in range of [ 0, 2PI ]
  19084. phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );
  19085. // buffers
  19086. var indices = [];
  19087. var vertices = [];
  19088. var uvs = [];
  19089. // helper variables
  19090. var inverseSegments = 1.0 / segments;
  19091. var vertex = new Vector3();
  19092. var uv = new Vector2();
  19093. // generate vertices and uvs
  19094. for ( var i = 0; i <= segments; i ++ ) {
  19095. var phi = phiStart + i * inverseSegments * phiLength;
  19096. var sin = Math.sin( phi );
  19097. var cos = Math.cos( phi );
  19098. for ( var j = 0; j <= ( points.length - 1 ); j ++ ) {
  19099. // vertex
  19100. vertex.x = points[ j ].x * sin;
  19101. vertex.y = points[ j ].y;
  19102. vertex.z = points[ j ].x * cos;
  19103. vertices.push( vertex.x, vertex.y, vertex.z );
  19104. // uv
  19105. uv.x = i / segments;
  19106. uv.y = j / ( points.length - 1 );
  19107. uvs.push( uv.x, uv.y );
  19108. }
  19109. }
  19110. // indices
  19111. for ( var i$1 = 0; i$1 < segments; i$1 ++ ) {
  19112. for ( var j$1 = 0; j$1 < ( points.length - 1 ); j$1 ++ ) {
  19113. var base = j$1 + i$1 * points.length;
  19114. var a = base;
  19115. var b = base + points.length;
  19116. var c = base + points.length + 1;
  19117. var d = base + 1;
  19118. // faces
  19119. indices.push( a, b, d );
  19120. indices.push( b, c, d );
  19121. }
  19122. }
  19123. // build geometry
  19124. this.setIndex( indices );
  19125. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19126. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19127. // generate normals
  19128. this.computeVertexNormals();
  19129. // if the geometry is closed, we need to average the normals along the seam.
  19130. // because the corresponding vertices are identical (but still have different UVs).
  19131. if ( phiLength === Math.PI * 2 ) {
  19132. var normals = this.attributes.normal.array;
  19133. var n1 = new Vector3();
  19134. var n2 = new Vector3();
  19135. var n = new Vector3();
  19136. // this is the buffer offset for the last line of vertices
  19137. var base$1 = segments * points.length * 3;
  19138. for ( var i$2 = 0, j$2 = 0; i$2 < points.length; i$2 ++, j$2 += 3 ) {
  19139. // select the normal of the vertex in the first line
  19140. n1.x = normals[ j$2 + 0 ];
  19141. n1.y = normals[ j$2 + 1 ];
  19142. n1.z = normals[ j$2 + 2 ];
  19143. // select the normal of the vertex in the last line
  19144. n2.x = normals[ base$1 + j$2 + 0 ];
  19145. n2.y = normals[ base$1 + j$2 + 1 ];
  19146. n2.z = normals[ base$1 + j$2 + 2 ];
  19147. // average normals
  19148. n.addVectors( n1, n2 ).normalize();
  19149. // assign the new values to both normals
  19150. normals[ j$2 + 0 ] = normals[ base$1 + j$2 + 0 ] = n.x;
  19151. normals[ j$2 + 1 ] = normals[ base$1 + j$2 + 1 ] = n.y;
  19152. normals[ j$2 + 2 ] = normals[ base$1 + j$2 + 2 ] = n.z;
  19153. }
  19154. }
  19155. }
  19156. LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19157. LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
  19158. // ShapeGeometry
  19159. function ShapeGeometry( shapes, curveSegments ) {
  19160. Geometry.call(this);
  19161. this.type = 'ShapeGeometry';
  19162. if ( typeof curveSegments === 'object' ) {
  19163. console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
  19164. curveSegments = curveSegments.curveSegments;
  19165. }
  19166. this.parameters = {
  19167. shapes: shapes,
  19168. curveSegments: curveSegments
  19169. };
  19170. this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
  19171. this.mergeVertices();
  19172. }
  19173. ShapeGeometry.prototype = Object.create( Geometry.prototype );
  19174. ShapeGeometry.prototype.constructor = ShapeGeometry;
  19175. ShapeGeometry.prototype.toJSON = function toJSON$1$1 () {
  19176. var data = Geometry.prototype.toJSON.call( this );
  19177. var shapes = this.parameters.shapes;
  19178. return toJSON$1( shapes, data );
  19179. };
  19180. // ShapeBufferGeometry
  19181. function ShapeBufferGeometry( shapes, curveSegments ) {
  19182. BufferGeometry.call(this);
  19183. this.type = 'ShapeBufferGeometry';
  19184. this.parameters = {
  19185. shapes: shapes,
  19186. curveSegments: curveSegments
  19187. };
  19188. curveSegments = curveSegments || 12;
  19189. // buffers
  19190. var indices = [];
  19191. var vertices = [];
  19192. var normals = [];
  19193. var uvs = [];
  19194. // helper variables
  19195. var groupStart = 0;
  19196. var groupCount = 0;
  19197. // allow single and array values for "shapes" parameter
  19198. if ( Array.isArray( shapes ) === false ) {
  19199. addShape( shapes );
  19200. } else {
  19201. for ( var i = 0; i < shapes.length; i ++ ) {
  19202. addShape( shapes[ i ] );
  19203. this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
  19204. groupStart += groupCount;
  19205. groupCount = 0;
  19206. }
  19207. }
  19208. // build geometry
  19209. this.setIndex( indices );
  19210. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19211. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19212. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19213. // helper functions
  19214. function addShape( shape ) {
  19215. var indexOffset = vertices.length / 3;
  19216. var points = shape.extractPoints( curveSegments );
  19217. var shapeVertices = points.shape;
  19218. var shapeHoles = points.holes;
  19219. // check direction of vertices
  19220. if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
  19221. shapeVertices = shapeVertices.reverse();
  19222. }
  19223. for ( var i = 0, l = shapeHoles.length; i < l; i ++ ) {
  19224. var shapeHole = shapeHoles[ i ];
  19225. if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
  19226. shapeHoles[ i ] = shapeHole.reverse();
  19227. }
  19228. }
  19229. var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
  19230. // join vertices of inner and outer paths to a single array
  19231. for ( var i$1 = 0, l$1 = shapeHoles.length; i$1 < l$1; i$1 ++ ) {
  19232. var shapeHole$1 = shapeHoles[ i$1 ];
  19233. shapeVertices = shapeVertices.concat( shapeHole$1 );
  19234. }
  19235. // vertices, normals, uvs
  19236. for ( var i$2 = 0, l$2 = shapeVertices.length; i$2 < l$2; i$2 ++ ) {
  19237. var vertex = shapeVertices[ i$2 ];
  19238. vertices.push( vertex.x, vertex.y, 0 );
  19239. normals.push( 0, 0, 1 );
  19240. uvs.push( vertex.x, vertex.y ); // world uvs
  19241. }
  19242. // incides
  19243. for ( var i$3 = 0, l$3 = faces.length; i$3 < l$3; i$3 ++ ) {
  19244. var face = faces[ i$3 ];
  19245. var a = face[ 0 ] + indexOffset;
  19246. var b = face[ 1 ] + indexOffset;
  19247. var c = face[ 2 ] + indexOffset;
  19248. indices.push( a, b, c );
  19249. groupCount += 3;
  19250. }
  19251. }
  19252. }
  19253. ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19254. ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
  19255. ShapeBufferGeometry.prototype.toJSON = function toJSON$2 () {
  19256. var data = BufferGeometry.prototype.toJSON.call( this );
  19257. var shapes = this.parameters.shapes;
  19258. return toJSON$1( shapes, data );
  19259. };
  19260. //
  19261. function toJSON$1( shapes, data ) {
  19262. data.shapes = [];
  19263. if ( Array.isArray( shapes ) ) {
  19264. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  19265. var shape = shapes[ i ];
  19266. data.shapes.push( shape.uuid );
  19267. }
  19268. } else {
  19269. data.shapes.push( shapes.uuid );
  19270. }
  19271. return data;
  19272. }
  19273. function EdgesGeometry( geometry, thresholdAngle ) {
  19274. BufferGeometry.call(this);
  19275. this.type = 'EdgesGeometry';
  19276. this.parameters = {
  19277. thresholdAngle: thresholdAngle
  19278. };
  19279. thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
  19280. // buffer
  19281. var vertices = [];
  19282. // helper variables
  19283. var thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle );
  19284. var edge = [ 0, 0 ], edges = {};
  19285. var edge1, edge2, key;
  19286. var keys = [ 'a', 'b', 'c' ];
  19287. // prepare source geometry
  19288. var geometry2;
  19289. if ( geometry.isBufferGeometry ) {
  19290. geometry2 = new Geometry();
  19291. geometry2.fromBufferGeometry( geometry );
  19292. } else {
  19293. geometry2 = geometry.clone();
  19294. }
  19295. geometry2.mergeVertices();
  19296. geometry2.computeFaceNormals();
  19297. var sourceVertices = geometry2.vertices;
  19298. var faces = geometry2.faces;
  19299. // now create a data structure where each entry represents an edge with its adjoining faces
  19300. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  19301. var face = faces[ i ];
  19302. for ( var j = 0; j < 3; j ++ ) {
  19303. edge1 = face[ keys[ j ] ];
  19304. edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  19305. edge[ 0 ] = Math.min( edge1, edge2 );
  19306. edge[ 1 ] = Math.max( edge1, edge2 );
  19307. key = edge[ 0 ] + ',' + edge[ 1 ];
  19308. if ( edges[ key ] === undefined ) {
  19309. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
  19310. } else {
  19311. edges[ key ].face2 = i;
  19312. }
  19313. }
  19314. }
  19315. // generate vertices
  19316. for ( key in edges ) {
  19317. var e = edges[ key ];
  19318. // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
  19319. if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
  19320. var vertex = sourceVertices[ e.index1 ];
  19321. vertices.push( vertex.x, vertex.y, vertex.z );
  19322. vertex = sourceVertices[ e.index2 ];
  19323. vertices.push( vertex.x, vertex.y, vertex.z );
  19324. }
  19325. }
  19326. // build geometry
  19327. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19328. }
  19329. EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
  19330. EdgesGeometry.prototype.constructor = EdgesGeometry;
  19331. // CylinderGeometry
  19332. function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19333. Geometry.call(this);
  19334. this.type = 'CylinderGeometry';
  19335. this.parameters = {
  19336. radiusTop: radiusTop,
  19337. radiusBottom: radiusBottom,
  19338. height: height,
  19339. radialSegments: radialSegments,
  19340. heightSegments: heightSegments,
  19341. openEnded: openEnded,
  19342. thetaStart: thetaStart,
  19343. thetaLength: thetaLength
  19344. };
  19345. this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
  19346. this.mergeVertices();
  19347. }
  19348. CylinderGeometry.prototype = Object.create( Geometry.prototype );
  19349. CylinderGeometry.prototype.constructor = CylinderGeometry;
  19350. // CylinderBufferGeometry
  19351. function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19352. BufferGeometry.call(this);
  19353. this.type = 'CylinderBufferGeometry';
  19354. this.parameters = {
  19355. radiusTop: radiusTop,
  19356. radiusBottom: radiusBottom,
  19357. height: height,
  19358. radialSegments: radialSegments,
  19359. heightSegments: heightSegments,
  19360. openEnded: openEnded,
  19361. thetaStart: thetaStart,
  19362. thetaLength: thetaLength
  19363. };
  19364. var scope = this;
  19365. radiusTop = radiusTop !== undefined ? radiusTop : 1;
  19366. radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
  19367. height = height || 1;
  19368. radialSegments = Math.floor( radialSegments ) || 8;
  19369. heightSegments = Math.floor( heightSegments ) || 1;
  19370. openEnded = openEnded !== undefined ? openEnded : false;
  19371. thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
  19372. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  19373. // buffers
  19374. var indices = [];
  19375. var vertices = [];
  19376. var normals = [];
  19377. var uvs = [];
  19378. // helper variables
  19379. var index = 0;
  19380. var indexArray = [];
  19381. var halfHeight = height / 2;
  19382. var groupStart = 0;
  19383. // generate geometry
  19384. generateTorso();
  19385. if ( openEnded === false ) {
  19386. if ( radiusTop > 0 ) { generateCap( true ); }
  19387. if ( radiusBottom > 0 ) { generateCap( false ); }
  19388. }
  19389. // build geometry
  19390. this.setIndex( indices );
  19391. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19392. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19393. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19394. function generateTorso() {
  19395. var normal = new Vector3();
  19396. var vertex = new Vector3();
  19397. var groupCount = 0;
  19398. // this will be used to calculate the normal
  19399. var slope = ( radiusBottom - radiusTop ) / height;
  19400. // generate vertices, normals and uvs
  19401. for ( var y = 0; y <= heightSegments; y ++ ) {
  19402. var indexRow = [];
  19403. var v = y / heightSegments;
  19404. // calculate the radius of the current row
  19405. var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
  19406. for ( var x = 0; x <= radialSegments; x ++ ) {
  19407. var u = x / radialSegments;
  19408. var theta = u * thetaLength + thetaStart;
  19409. var sinTheta = Math.sin( theta );
  19410. var cosTheta = Math.cos( theta );
  19411. // vertex
  19412. vertex.x = radius * sinTheta;
  19413. vertex.y = - v * height + halfHeight;
  19414. vertex.z = radius * cosTheta;
  19415. vertices.push( vertex.x, vertex.y, vertex.z );
  19416. // normal
  19417. normal.set( sinTheta, slope, cosTheta ).normalize();
  19418. normals.push( normal.x, normal.y, normal.z );
  19419. // uv
  19420. uvs.push( u, 1 - v );
  19421. // save index of vertex in respective row
  19422. indexRow.push( index ++ );
  19423. }
  19424. // now save vertices of the row in our index array
  19425. indexArray.push( indexRow );
  19426. }
  19427. // generate indices
  19428. for ( var x$1 = 0; x$1 < radialSegments; x$1 ++ ) {
  19429. for ( var y$1 = 0; y$1 < heightSegments; y$1 ++ ) {
  19430. // we use the index array to access the correct indices
  19431. var a = indexArray[ y$1 ][ x$1 ];
  19432. var b = indexArray[ y$1 + 1 ][ x$1 ];
  19433. var c = indexArray[ y$1 + 1 ][ x$1 + 1 ];
  19434. var d = indexArray[ y$1 ][ x$1 + 1 ];
  19435. // faces
  19436. indices.push( a, b, d );
  19437. indices.push( b, c, d );
  19438. // update group counter
  19439. groupCount += 6;
  19440. }
  19441. }
  19442. // add a group to the geometry. this will ensure multi material support
  19443. scope.addGroup( groupStart, groupCount, 0 );
  19444. // calculate new start value for groups
  19445. groupStart += groupCount;
  19446. }
  19447. function generateCap( top ) {
  19448. // save the index of the first center vertex
  19449. var centerIndexStart = index;
  19450. var uv = new Vector2();
  19451. var vertex = new Vector3();
  19452. var groupCount = 0;
  19453. var radius = ( top === true ) ? radiusTop : radiusBottom;
  19454. var sign = ( top === true ) ? 1 : - 1;
  19455. // first we generate the center vertex data of the cap.
  19456. // because the geometry needs one set of uvs per face,
  19457. // we must generate a center vertex per face/segment
  19458. for ( var x = 1; x <= radialSegments; x ++ ) {
  19459. // vertex
  19460. vertices.push( 0, halfHeight * sign, 0 );
  19461. // normal
  19462. normals.push( 0, sign, 0 );
  19463. // uv
  19464. uvs.push( 0.5, 0.5 );
  19465. // increase index
  19466. index ++;
  19467. }
  19468. // save the index of the last center vertex
  19469. var centerIndexEnd = index;
  19470. // now we generate the surrounding vertices, normals and uvs
  19471. for ( var x$1 = 0; x$1 <= radialSegments; x$1 ++ ) {
  19472. var u = x$1 / radialSegments;
  19473. var theta = u * thetaLength + thetaStart;
  19474. var cosTheta = Math.cos( theta );
  19475. var sinTheta = Math.sin( theta );
  19476. // vertex
  19477. vertex.x = radius * sinTheta;
  19478. vertex.y = halfHeight * sign;
  19479. vertex.z = radius * cosTheta;
  19480. vertices.push( vertex.x, vertex.y, vertex.z );
  19481. // normal
  19482. normals.push( 0, sign, 0 );
  19483. // uv
  19484. uv.x = ( cosTheta * 0.5 ) + 0.5;
  19485. uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
  19486. uvs.push( uv.x, uv.y );
  19487. // increase index
  19488. index ++;
  19489. }
  19490. // generate indices
  19491. for ( var x$2 = 0; x$2 < radialSegments; x$2 ++ ) {
  19492. var c = centerIndexStart + x$2;
  19493. var i = centerIndexEnd + x$2;
  19494. if ( top === true ) {
  19495. // face top
  19496. indices.push( i, i + 1, c );
  19497. } else {
  19498. // face bottom
  19499. indices.push( i + 1, i, c );
  19500. }
  19501. groupCount += 3;
  19502. }
  19503. // add a group to the geometry. this will ensure multi material support
  19504. scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
  19505. // calculate new start value for groups
  19506. groupStart += groupCount;
  19507. }
  19508. }
  19509. CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19510. CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
  19511. // ConeGeometry
  19512. function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19513. CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
  19514. this.type = 'ConeGeometry';
  19515. this.parameters = {
  19516. radius: radius,
  19517. height: height,
  19518. radialSegments: radialSegments,
  19519. heightSegments: heightSegments,
  19520. openEnded: openEnded,
  19521. thetaStart: thetaStart,
  19522. thetaLength: thetaLength
  19523. };
  19524. }
  19525. ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
  19526. ConeGeometry.prototype.constructor = ConeGeometry;
  19527. // ConeBufferGeometry
  19528. function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19529. CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
  19530. this.type = 'ConeBufferGeometry';
  19531. this.parameters = {
  19532. radius: radius,
  19533. height: height,
  19534. radialSegments: radialSegments,
  19535. heightSegments: heightSegments,
  19536. openEnded: openEnded,
  19537. thetaStart: thetaStart,
  19538. thetaLength: thetaLength
  19539. };
  19540. }
  19541. ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
  19542. ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
  19543. // CircleGeometry
  19544. function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
  19545. Geometry.call(this);
  19546. this.type = 'CircleGeometry';
  19547. this.parameters = {
  19548. radius: radius,
  19549. segments: segments,
  19550. thetaStart: thetaStart,
  19551. thetaLength: thetaLength
  19552. };
  19553. this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
  19554. this.mergeVertices();
  19555. }
  19556. CircleGeometry.prototype = Object.create( Geometry.prototype );
  19557. CircleGeometry.prototype.constructor = CircleGeometry;
  19558. // CircleBufferGeometry
  19559. function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
  19560. BufferGeometry.call(this);
  19561. this.type = 'CircleBufferGeometry';
  19562. this.parameters = {
  19563. radius: radius,
  19564. segments: segments,
  19565. thetaStart: thetaStart,
  19566. thetaLength: thetaLength
  19567. };
  19568. radius = radius || 1;
  19569. segments = segments !== undefined ? Math.max( 3, segments ) : 8;
  19570. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  19571. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  19572. // buffers
  19573. var indices = [];
  19574. var vertices = [];
  19575. var normals = [];
  19576. var uvs = [];
  19577. // helper variables
  19578. var vertex = new Vector3();
  19579. var uv = new Vector2();
  19580. // center point
  19581. vertices.push( 0, 0, 0 );
  19582. normals.push( 0, 0, 1 );
  19583. uvs.push( 0.5, 0.5 );
  19584. for ( var s = 0, i = 3; s <= segments; s ++, i += 3 ) {
  19585. var segment = thetaStart + s / segments * thetaLength;
  19586. // vertex
  19587. vertex.x = radius * Math.cos( segment );
  19588. vertex.y = radius * Math.sin( segment );
  19589. vertices.push( vertex.x, vertex.y, vertex.z );
  19590. // normal
  19591. normals.push( 0, 0, 1 );
  19592. // uvs
  19593. uv.x = ( vertices[ i ] / radius + 1 ) / 2;
  19594. uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
  19595. uvs.push( uv.x, uv.y );
  19596. }
  19597. // indices
  19598. for ( var i$1 = 1; i$1 <= segments; i$1 ++ ) {
  19599. indices.push( i$1, i$1 + 1, 0 );
  19600. }
  19601. // build geometry
  19602. this.setIndex( indices );
  19603. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19604. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19605. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19606. }
  19607. CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19608. CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
  19609. var Geometries = /*#__PURE__*/Object.freeze({
  19610. __proto__: null,
  19611. WireframeGeometry: WireframeGeometry,
  19612. ParametricGeometry: ParametricGeometry,
  19613. ParametricBufferGeometry: ParametricBufferGeometry,
  19614. TetrahedronGeometry: TetrahedronGeometry,
  19615. TetrahedronBufferGeometry: TetrahedronBufferGeometry,
  19616. OctahedronGeometry: OctahedronGeometry,
  19617. OctahedronBufferGeometry: OctahedronBufferGeometry,
  19618. IcosahedronGeometry: IcosahedronGeometry,
  19619. IcosahedronBufferGeometry: IcosahedronBufferGeometry,
  19620. DodecahedronGeometry: DodecahedronGeometry,
  19621. DodecahedronBufferGeometry: DodecahedronBufferGeometry,
  19622. PolyhedronGeometry: PolyhedronGeometry,
  19623. PolyhedronBufferGeometry: PolyhedronBufferGeometry,
  19624. TubeGeometry: TubeGeometry,
  19625. TubeBufferGeometry: TubeBufferGeometry,
  19626. TorusKnotGeometry: TorusKnotGeometry,
  19627. TorusKnotBufferGeometry: TorusKnotBufferGeometry,
  19628. TorusGeometry: TorusGeometry,
  19629. TorusBufferGeometry: TorusBufferGeometry,
  19630. TextGeometry: TextGeometry,
  19631. TextBufferGeometry: TextBufferGeometry,
  19632. SphereGeometry: SphereGeometry,
  19633. SphereBufferGeometry: SphereBufferGeometry,
  19634. RingGeometry: RingGeometry,
  19635. RingBufferGeometry: RingBufferGeometry,
  19636. PlaneGeometry: PlaneGeometry,
  19637. PlaneBufferGeometry: PlaneBufferGeometry,
  19638. LatheGeometry: LatheGeometry,
  19639. LatheBufferGeometry: LatheBufferGeometry,
  19640. ShapeGeometry: ShapeGeometry,
  19641. ShapeBufferGeometry: ShapeBufferGeometry,
  19642. ExtrudeGeometry: ExtrudeGeometry,
  19643. ExtrudeBufferGeometry: ExtrudeBufferGeometry,
  19644. EdgesGeometry: EdgesGeometry,
  19645. ConeGeometry: ConeGeometry,
  19646. ConeBufferGeometry: ConeBufferGeometry,
  19647. CylinderGeometry: CylinderGeometry,
  19648. CylinderBufferGeometry: CylinderBufferGeometry,
  19649. CircleGeometry: CircleGeometry,
  19650. CircleBufferGeometry: CircleBufferGeometry,
  19651. BoxGeometry: BoxGeometry,
  19652. BoxBufferGeometry: BoxBufferGeometry
  19653. });
  19654. /**
  19655. * parameters = {
  19656. * color: <THREE.Color>
  19657. * }
  19658. */
  19659. function ShadowMaterial( parameters ) {
  19660. Material.call( this );
  19661. this.type = 'ShadowMaterial';
  19662. this.color = new Color( 0x000000 );
  19663. this.transparent = true;
  19664. this.setValues( parameters );
  19665. }
  19666. ShadowMaterial.prototype = Object.create( Material.prototype );
  19667. ShadowMaterial.prototype.constructor = ShadowMaterial;
  19668. ShadowMaterial.prototype.isShadowMaterial = true;
  19669. ShadowMaterial.prototype.copy = function ( source ) {
  19670. Material.prototype.copy.call( this, source );
  19671. this.color.copy( source.color );
  19672. return this;
  19673. };
  19674. function RawShaderMaterial( parameters ) {
  19675. ShaderMaterial.call( this, parameters );
  19676. this.type = 'RawShaderMaterial';
  19677. }
  19678. RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
  19679. RawShaderMaterial.prototype.constructor = RawShaderMaterial;
  19680. RawShaderMaterial.prototype.isRawShaderMaterial = true;
  19681. /**
  19682. * parameters = {
  19683. * color: <hex>,
  19684. * roughness: <float>,
  19685. * metalness: <float>,
  19686. * opacity: <float>,
  19687. *
  19688. * map: new THREE.Texture( <Image> ),
  19689. *
  19690. * lightMap: new THREE.Texture( <Image> ),
  19691. * lightMapIntensity: <float>
  19692. *
  19693. * aoMap: new THREE.Texture( <Image> ),
  19694. * aoMapIntensity: <float>
  19695. *
  19696. * emissive: <hex>,
  19697. * emissiveIntensity: <float>
  19698. * emissiveMap: new THREE.Texture( <Image> ),
  19699. *
  19700. * bumpMap: new THREE.Texture( <Image> ),
  19701. * bumpScale: <float>,
  19702. *
  19703. * normalMap: new THREE.Texture( <Image> ),
  19704. * normalMapType: THREE.TangentSpaceNormalMap,
  19705. * normalScale: <Vector2>,
  19706. *
  19707. * displacementMap: new THREE.Texture( <Image> ),
  19708. * displacementScale: <float>,
  19709. * displacementBias: <float>,
  19710. *
  19711. * roughnessMap: new THREE.Texture( <Image> ),
  19712. *
  19713. * metalnessMap: new THREE.Texture( <Image> ),
  19714. *
  19715. * alphaMap: new THREE.Texture( <Image> ),
  19716. *
  19717. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  19718. * envMapIntensity: <float>
  19719. *
  19720. * refractionRatio: <float>,
  19721. *
  19722. * wireframe: <boolean>,
  19723. * wireframeLinewidth: <float>,
  19724. *
  19725. * skinning: <bool>,
  19726. * morphTargets: <bool>,
  19727. * morphNormals: <bool>
  19728. * }
  19729. */
  19730. function MeshStandardMaterial( parameters ) {
  19731. Material.call( this );
  19732. this.defines = { 'STANDARD': '' };
  19733. this.type = 'MeshStandardMaterial';
  19734. this.color = new Color( 0xffffff ); // diffuse
  19735. this.roughness = 1.0;
  19736. this.metalness = 0.0;
  19737. this.map = null;
  19738. this.lightMap = null;
  19739. this.lightMapIntensity = 1.0;
  19740. this.aoMap = null;
  19741. this.aoMapIntensity = 1.0;
  19742. this.emissive = new Color( 0x000000 );
  19743. this.emissiveIntensity = 1.0;
  19744. this.emissiveMap = null;
  19745. this.bumpMap = null;
  19746. this.bumpScale = 1;
  19747. this.normalMap = null;
  19748. this.normalMapType = TangentSpaceNormalMap;
  19749. this.normalScale = new Vector2( 1, 1 );
  19750. this.displacementMap = null;
  19751. this.displacementScale = 1;
  19752. this.displacementBias = 0;
  19753. this.roughnessMap = null;
  19754. this.metalnessMap = null;
  19755. this.alphaMap = null;
  19756. this.envMap = null;
  19757. this.envMapIntensity = 1.0;
  19758. this.refractionRatio = 0.98;
  19759. this.wireframe = false;
  19760. this.wireframeLinewidth = 1;
  19761. this.wireframeLinecap = 'round';
  19762. this.wireframeLinejoin = 'round';
  19763. this.skinning = false;
  19764. this.morphTargets = false;
  19765. this.morphNormals = false;
  19766. this.vertexTangents = false;
  19767. this.setValues( parameters );
  19768. }
  19769. MeshStandardMaterial.prototype = Object.create( Material.prototype );
  19770. MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
  19771. MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
  19772. MeshStandardMaterial.prototype.copy = function ( source ) {
  19773. Material.prototype.copy.call( this, source );
  19774. this.defines = { 'STANDARD': '' };
  19775. this.color.copy( source.color );
  19776. this.roughness = source.roughness;
  19777. this.metalness = source.metalness;
  19778. this.map = source.map;
  19779. this.lightMap = source.lightMap;
  19780. this.lightMapIntensity = source.lightMapIntensity;
  19781. this.aoMap = source.aoMap;
  19782. this.aoMapIntensity = source.aoMapIntensity;
  19783. this.emissive.copy( source.emissive );
  19784. this.emissiveMap = source.emissiveMap;
  19785. this.emissiveIntensity = source.emissiveIntensity;
  19786. this.bumpMap = source.bumpMap;
  19787. this.bumpScale = source.bumpScale;
  19788. this.normalMap = source.normalMap;
  19789. this.normalMapType = source.normalMapType;
  19790. this.normalScale.copy( source.normalScale );
  19791. this.displacementMap = source.displacementMap;
  19792. this.displacementScale = source.displacementScale;
  19793. this.displacementBias = source.displacementBias;
  19794. this.roughnessMap = source.roughnessMap;
  19795. this.metalnessMap = source.metalnessMap;
  19796. this.alphaMap = source.alphaMap;
  19797. this.envMap = source.envMap;
  19798. this.envMapIntensity = source.envMapIntensity;
  19799. this.refractionRatio = source.refractionRatio;
  19800. this.wireframe = source.wireframe;
  19801. this.wireframeLinewidth = source.wireframeLinewidth;
  19802. this.wireframeLinecap = source.wireframeLinecap;
  19803. this.wireframeLinejoin = source.wireframeLinejoin;
  19804. this.skinning = source.skinning;
  19805. this.morphTargets = source.morphTargets;
  19806. this.morphNormals = source.morphNormals;
  19807. this.vertexTangents = source.vertexTangents;
  19808. return this;
  19809. };
  19810. /**
  19811. * parameters = {
  19812. * clearcoat: <float>,
  19813. * clearcoatMap: new THREE.Texture( <Image> ),
  19814. * clearcoatRoughness: <float>,
  19815. * clearcoatRoughnessMap: new THREE.Texture( <Image> ),
  19816. * clearcoatNormalScale: <Vector2>,
  19817. * clearcoatNormalMap: new THREE.Texture( <Image> ),
  19818. *
  19819. * reflectivity: <float>,
  19820. *
  19821. * sheen: <Color>,
  19822. *
  19823. * transmission: <float>,
  19824. * transmissionMap: new THREE.Texture( <Image> )
  19825. * }
  19826. */
  19827. function MeshPhysicalMaterial( parameters ) {
  19828. MeshStandardMaterial.call( this );
  19829. this.defines = {
  19830. 'STANDARD': '',
  19831. 'PHYSICAL': ''
  19832. };
  19833. this.type = 'MeshPhysicalMaterial';
  19834. this.clearcoat = 0.0;
  19835. this.clearcoatMap = null;
  19836. this.clearcoatRoughness = 0.0;
  19837. this.clearcoatRoughnessMap = null;
  19838. this.clearcoatNormalScale = new Vector2( 1, 1 );
  19839. this.clearcoatNormalMap = null;
  19840. this.reflectivity = 0.5; // maps to F0 = 0.04
  19841. this.sheen = null; // null will disable sheen bsdf
  19842. this.transmission = 0.0;
  19843. this.transmissionMap = null;
  19844. this.setValues( parameters );
  19845. }
  19846. MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  19847. MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
  19848. MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
  19849. MeshPhysicalMaterial.prototype.copy = function ( source ) {
  19850. MeshStandardMaterial.prototype.copy.call( this, source );
  19851. this.defines = {
  19852. 'STANDARD': '',
  19853. 'PHYSICAL': ''
  19854. };
  19855. this.clearcoat = source.clearcoat;
  19856. this.clearcoatMap = source.clearcoatMap;
  19857. this.clearcoatRoughness = source.clearcoatRoughness;
  19858. this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
  19859. this.clearcoatNormalMap = source.clearcoatNormalMap;
  19860. this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
  19861. this.reflectivity = source.reflectivity;
  19862. if ( source.sheen ) {
  19863. this.sheen = ( this.sheen || new Color() ).copy( source.sheen );
  19864. } else {
  19865. this.sheen = null;
  19866. }
  19867. this.transmission = source.transmission;
  19868. this.transmissionMap = source.transmissionMap;
  19869. return this;
  19870. };
  19871. /**
  19872. * parameters = {
  19873. * color: <hex>,
  19874. * specular: <hex>,
  19875. * shininess: <float>,
  19876. * opacity: <float>,
  19877. *
  19878. * map: new THREE.Texture( <Image> ),
  19879. *
  19880. * lightMap: new THREE.Texture( <Image> ),
  19881. * lightMapIntensity: <float>
  19882. *
  19883. * aoMap: new THREE.Texture( <Image> ),
  19884. * aoMapIntensity: <float>
  19885. *
  19886. * emissive: <hex>,
  19887. * emissiveIntensity: <float>
  19888. * emissiveMap: new THREE.Texture( <Image> ),
  19889. *
  19890. * bumpMap: new THREE.Texture( <Image> ),
  19891. * bumpScale: <float>,
  19892. *
  19893. * normalMap: new THREE.Texture( <Image> ),
  19894. * normalMapType: THREE.TangentSpaceNormalMap,
  19895. * normalScale: <Vector2>,
  19896. *
  19897. * displacementMap: new THREE.Texture( <Image> ),
  19898. * displacementScale: <float>,
  19899. * displacementBias: <float>,
  19900. *
  19901. * specularMap: new THREE.Texture( <Image> ),
  19902. *
  19903. * alphaMap: new THREE.Texture( <Image> ),
  19904. *
  19905. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  19906. * combine: THREE.MultiplyOperation,
  19907. * reflectivity: <float>,
  19908. * refractionRatio: <float>,
  19909. *
  19910. * wireframe: <boolean>,
  19911. * wireframeLinewidth: <float>,
  19912. *
  19913. * skinning: <bool>,
  19914. * morphTargets: <bool>,
  19915. * morphNormals: <bool>
  19916. * }
  19917. */
  19918. function MeshPhongMaterial( parameters ) {
  19919. Material.call( this );
  19920. this.type = 'MeshPhongMaterial';
  19921. this.color = new Color( 0xffffff ); // diffuse
  19922. this.specular = new Color( 0x111111 );
  19923. this.shininess = 30;
  19924. this.map = null;
  19925. this.lightMap = null;
  19926. this.lightMapIntensity = 1.0;
  19927. this.aoMap = null;
  19928. this.aoMapIntensity = 1.0;
  19929. this.emissive = new Color( 0x000000 );
  19930. this.emissiveIntensity = 1.0;
  19931. this.emissiveMap = null;
  19932. this.bumpMap = null;
  19933. this.bumpScale = 1;
  19934. this.normalMap = null;
  19935. this.normalMapType = TangentSpaceNormalMap;
  19936. this.normalScale = new Vector2( 1, 1 );
  19937. this.displacementMap = null;
  19938. this.displacementScale = 1;
  19939. this.displacementBias = 0;
  19940. this.specularMap = null;
  19941. this.alphaMap = null;
  19942. this.envMap = null;
  19943. this.combine = MultiplyOperation;
  19944. this.reflectivity = 1;
  19945. this.refractionRatio = 0.98;
  19946. this.wireframe = false;
  19947. this.wireframeLinewidth = 1;
  19948. this.wireframeLinecap = 'round';
  19949. this.wireframeLinejoin = 'round';
  19950. this.skinning = false;
  19951. this.morphTargets = false;
  19952. this.morphNormals = false;
  19953. this.setValues( parameters );
  19954. }
  19955. MeshPhongMaterial.prototype = Object.create( Material.prototype );
  19956. MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
  19957. MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
  19958. MeshPhongMaterial.prototype.copy = function ( source ) {
  19959. Material.prototype.copy.call( this, source );
  19960. this.color.copy( source.color );
  19961. this.specular.copy( source.specular );
  19962. this.shininess = source.shininess;
  19963. this.map = source.map;
  19964. this.lightMap = source.lightMap;
  19965. this.lightMapIntensity = source.lightMapIntensity;
  19966. this.aoMap = source.aoMap;
  19967. this.aoMapIntensity = source.aoMapIntensity;
  19968. this.emissive.copy( source.emissive );
  19969. this.emissiveMap = source.emissiveMap;
  19970. this.emissiveIntensity = source.emissiveIntensity;
  19971. this.bumpMap = source.bumpMap;
  19972. this.bumpScale = source.bumpScale;
  19973. this.normalMap = source.normalMap;
  19974. this.normalMapType = source.normalMapType;
  19975. this.normalScale.copy( source.normalScale );
  19976. this.displacementMap = source.displacementMap;
  19977. this.displacementScale = source.displacementScale;
  19978. this.displacementBias = source.displacementBias;
  19979. this.specularMap = source.specularMap;
  19980. this.alphaMap = source.alphaMap;
  19981. this.envMap = source.envMap;
  19982. this.combine = source.combine;
  19983. this.reflectivity = source.reflectivity;
  19984. this.refractionRatio = source.refractionRatio;
  19985. this.wireframe = source.wireframe;
  19986. this.wireframeLinewidth = source.wireframeLinewidth;
  19987. this.wireframeLinecap = source.wireframeLinecap;
  19988. this.wireframeLinejoin = source.wireframeLinejoin;
  19989. this.skinning = source.skinning;
  19990. this.morphTargets = source.morphTargets;
  19991. this.morphNormals = source.morphNormals;
  19992. return this;
  19993. };
  19994. /**
  19995. * parameters = {
  19996. * color: <hex>,
  19997. *
  19998. * map: new THREE.Texture( <Image> ),
  19999. * gradientMap: new THREE.Texture( <Image> ),
  20000. *
  20001. * lightMap: new THREE.Texture( <Image> ),
  20002. * lightMapIntensity: <float>
  20003. *
  20004. * aoMap: new THREE.Texture( <Image> ),
  20005. * aoMapIntensity: <float>
  20006. *
  20007. * emissive: <hex>,
  20008. * emissiveIntensity: <float>
  20009. * emissiveMap: new THREE.Texture( <Image> ),
  20010. *
  20011. * bumpMap: new THREE.Texture( <Image> ),
  20012. * bumpScale: <float>,
  20013. *
  20014. * normalMap: new THREE.Texture( <Image> ),
  20015. * normalMapType: THREE.TangentSpaceNormalMap,
  20016. * normalScale: <Vector2>,
  20017. *
  20018. * displacementMap: new THREE.Texture( <Image> ),
  20019. * displacementScale: <float>,
  20020. * displacementBias: <float>,
  20021. *
  20022. * alphaMap: new THREE.Texture( <Image> ),
  20023. *
  20024. * wireframe: <boolean>,
  20025. * wireframeLinewidth: <float>,
  20026. *
  20027. * skinning: <bool>,
  20028. * morphTargets: <bool>,
  20029. * morphNormals: <bool>
  20030. * }
  20031. */
  20032. function MeshToonMaterial( parameters ) {
  20033. Material.call( this );
  20034. this.defines = { 'TOON': '' };
  20035. this.type = 'MeshToonMaterial';
  20036. this.color = new Color( 0xffffff );
  20037. this.map = null;
  20038. this.gradientMap = null;
  20039. this.lightMap = null;
  20040. this.lightMapIntensity = 1.0;
  20041. this.aoMap = null;
  20042. this.aoMapIntensity = 1.0;
  20043. this.emissive = new Color( 0x000000 );
  20044. this.emissiveIntensity = 1.0;
  20045. this.emissiveMap = null;
  20046. this.bumpMap = null;
  20047. this.bumpScale = 1;
  20048. this.normalMap = null;
  20049. this.normalMapType = TangentSpaceNormalMap;
  20050. this.normalScale = new Vector2( 1, 1 );
  20051. this.displacementMap = null;
  20052. this.displacementScale = 1;
  20053. this.displacementBias = 0;
  20054. this.alphaMap = null;
  20055. this.wireframe = false;
  20056. this.wireframeLinewidth = 1;
  20057. this.wireframeLinecap = 'round';
  20058. this.wireframeLinejoin = 'round';
  20059. this.skinning = false;
  20060. this.morphTargets = false;
  20061. this.morphNormals = false;
  20062. this.setValues( parameters );
  20063. }
  20064. MeshToonMaterial.prototype = Object.create( Material.prototype );
  20065. MeshToonMaterial.prototype.constructor = MeshToonMaterial;
  20066. MeshToonMaterial.prototype.isMeshToonMaterial = true;
  20067. MeshToonMaterial.prototype.copy = function ( source ) {
  20068. Material.prototype.copy.call( this, source );
  20069. this.color.copy( source.color );
  20070. this.map = source.map;
  20071. this.gradientMap = source.gradientMap;
  20072. this.lightMap = source.lightMap;
  20073. this.lightMapIntensity = source.lightMapIntensity;
  20074. this.aoMap = source.aoMap;
  20075. this.aoMapIntensity = source.aoMapIntensity;
  20076. this.emissive.copy( source.emissive );
  20077. this.emissiveMap = source.emissiveMap;
  20078. this.emissiveIntensity = source.emissiveIntensity;
  20079. this.bumpMap = source.bumpMap;
  20080. this.bumpScale = source.bumpScale;
  20081. this.normalMap = source.normalMap;
  20082. this.normalMapType = source.normalMapType;
  20083. this.normalScale.copy( source.normalScale );
  20084. this.displacementMap = source.displacementMap;
  20085. this.displacementScale = source.displacementScale;
  20086. this.displacementBias = source.displacementBias;
  20087. this.alphaMap = source.alphaMap;
  20088. this.wireframe = source.wireframe;
  20089. this.wireframeLinewidth = source.wireframeLinewidth;
  20090. this.wireframeLinecap = source.wireframeLinecap;
  20091. this.wireframeLinejoin = source.wireframeLinejoin;
  20092. this.skinning = source.skinning;
  20093. this.morphTargets = source.morphTargets;
  20094. this.morphNormals = source.morphNormals;
  20095. return this;
  20096. };
  20097. /**
  20098. * parameters = {
  20099. * opacity: <float>,
  20100. *
  20101. * bumpMap: new THREE.Texture( <Image> ),
  20102. * bumpScale: <float>,
  20103. *
  20104. * normalMap: new THREE.Texture( <Image> ),
  20105. * normalMapType: THREE.TangentSpaceNormalMap,
  20106. * normalScale: <Vector2>,
  20107. *
  20108. * displacementMap: new THREE.Texture( <Image> ),
  20109. * displacementScale: <float>,
  20110. * displacementBias: <float>,
  20111. *
  20112. * wireframe: <boolean>,
  20113. * wireframeLinewidth: <float>
  20114. *
  20115. * skinning: <bool>,
  20116. * morphTargets: <bool>,
  20117. * morphNormals: <bool>
  20118. * }
  20119. */
  20120. function MeshNormalMaterial( parameters ) {
  20121. Material.call( this );
  20122. this.type = 'MeshNormalMaterial';
  20123. this.bumpMap = null;
  20124. this.bumpScale = 1;
  20125. this.normalMap = null;
  20126. this.normalMapType = TangentSpaceNormalMap;
  20127. this.normalScale = new Vector2( 1, 1 );
  20128. this.displacementMap = null;
  20129. this.displacementScale = 1;
  20130. this.displacementBias = 0;
  20131. this.wireframe = false;
  20132. this.wireframeLinewidth = 1;
  20133. this.fog = false;
  20134. this.skinning = false;
  20135. this.morphTargets = false;
  20136. this.morphNormals = false;
  20137. this.setValues( parameters );
  20138. }
  20139. MeshNormalMaterial.prototype = Object.create( Material.prototype );
  20140. MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
  20141. MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
  20142. MeshNormalMaterial.prototype.copy = function ( source ) {
  20143. Material.prototype.copy.call( this, source );
  20144. this.bumpMap = source.bumpMap;
  20145. this.bumpScale = source.bumpScale;
  20146. this.normalMap = source.normalMap;
  20147. this.normalMapType = source.normalMapType;
  20148. this.normalScale.copy( source.normalScale );
  20149. this.displacementMap = source.displacementMap;
  20150. this.displacementScale = source.displacementScale;
  20151. this.displacementBias = source.displacementBias;
  20152. this.wireframe = source.wireframe;
  20153. this.wireframeLinewidth = source.wireframeLinewidth;
  20154. this.skinning = source.skinning;
  20155. this.morphTargets = source.morphTargets;
  20156. this.morphNormals = source.morphNormals;
  20157. return this;
  20158. };
  20159. /**
  20160. * parameters = {
  20161. * color: <hex>,
  20162. * opacity: <float>,
  20163. *
  20164. * map: new THREE.Texture( <Image> ),
  20165. *
  20166. * lightMap: new THREE.Texture( <Image> ),
  20167. * lightMapIntensity: <float>
  20168. *
  20169. * aoMap: new THREE.Texture( <Image> ),
  20170. * aoMapIntensity: <float>
  20171. *
  20172. * emissive: <hex>,
  20173. * emissiveIntensity: <float>
  20174. * emissiveMap: new THREE.Texture( <Image> ),
  20175. *
  20176. * specularMap: new THREE.Texture( <Image> ),
  20177. *
  20178. * alphaMap: new THREE.Texture( <Image> ),
  20179. *
  20180. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  20181. * combine: THREE.Multiply,
  20182. * reflectivity: <float>,
  20183. * refractionRatio: <float>,
  20184. *
  20185. * wireframe: <boolean>,
  20186. * wireframeLinewidth: <float>,
  20187. *
  20188. * skinning: <bool>,
  20189. * morphTargets: <bool>,
  20190. * morphNormals: <bool>
  20191. * }
  20192. */
  20193. function MeshLambertMaterial( parameters ) {
  20194. Material.call( this );
  20195. this.type = 'MeshLambertMaterial';
  20196. this.color = new Color( 0xffffff ); // diffuse
  20197. this.map = null;
  20198. this.lightMap = null;
  20199. this.lightMapIntensity = 1.0;
  20200. this.aoMap = null;
  20201. this.aoMapIntensity = 1.0;
  20202. this.emissive = new Color( 0x000000 );
  20203. this.emissiveIntensity = 1.0;
  20204. this.emissiveMap = null;
  20205. this.specularMap = null;
  20206. this.alphaMap = null;
  20207. this.envMap = null;
  20208. this.combine = MultiplyOperation;
  20209. this.reflectivity = 1;
  20210. this.refractionRatio = 0.98;
  20211. this.wireframe = false;
  20212. this.wireframeLinewidth = 1;
  20213. this.wireframeLinecap = 'round';
  20214. this.wireframeLinejoin = 'round';
  20215. this.skinning = false;
  20216. this.morphTargets = false;
  20217. this.morphNormals = false;
  20218. this.setValues( parameters );
  20219. }
  20220. MeshLambertMaterial.prototype = Object.create( Material.prototype );
  20221. MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
  20222. MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
  20223. MeshLambertMaterial.prototype.copy = function ( source ) {
  20224. Material.prototype.copy.call( this, source );
  20225. this.color.copy( source.color );
  20226. this.map = source.map;
  20227. this.lightMap = source.lightMap;
  20228. this.lightMapIntensity = source.lightMapIntensity;
  20229. this.aoMap = source.aoMap;
  20230. this.aoMapIntensity = source.aoMapIntensity;
  20231. this.emissive.copy( source.emissive );
  20232. this.emissiveMap = source.emissiveMap;
  20233. this.emissiveIntensity = source.emissiveIntensity;
  20234. this.specularMap = source.specularMap;
  20235. this.alphaMap = source.alphaMap;
  20236. this.envMap = source.envMap;
  20237. this.combine = source.combine;
  20238. this.reflectivity = source.reflectivity;
  20239. this.refractionRatio = source.refractionRatio;
  20240. this.wireframe = source.wireframe;
  20241. this.wireframeLinewidth = source.wireframeLinewidth;
  20242. this.wireframeLinecap = source.wireframeLinecap;
  20243. this.wireframeLinejoin = source.wireframeLinejoin;
  20244. this.skinning = source.skinning;
  20245. this.morphTargets = source.morphTargets;
  20246. this.morphNormals = source.morphNormals;
  20247. return this;
  20248. };
  20249. /**
  20250. * parameters = {
  20251. * color: <hex>,
  20252. * opacity: <float>,
  20253. *
  20254. * matcap: new THREE.Texture( <Image> ),
  20255. *
  20256. * map: new THREE.Texture( <Image> ),
  20257. *
  20258. * bumpMap: new THREE.Texture( <Image> ),
  20259. * bumpScale: <float>,
  20260. *
  20261. * normalMap: new THREE.Texture( <Image> ),
  20262. * normalMapType: THREE.TangentSpaceNormalMap,
  20263. * normalScale: <Vector2>,
  20264. *
  20265. * displacementMap: new THREE.Texture( <Image> ),
  20266. * displacementScale: <float>,
  20267. * displacementBias: <float>,
  20268. *
  20269. * alphaMap: new THREE.Texture( <Image> ),
  20270. *
  20271. * skinning: <bool>,
  20272. * morphTargets: <bool>,
  20273. * morphNormals: <bool>
  20274. * }
  20275. */
  20276. function MeshMatcapMaterial( parameters ) {
  20277. Material.call( this );
  20278. this.defines = { 'MATCAP': '' };
  20279. this.type = 'MeshMatcapMaterial';
  20280. this.color = new Color( 0xffffff ); // diffuse
  20281. this.matcap = null;
  20282. this.map = null;
  20283. this.bumpMap = null;
  20284. this.bumpScale = 1;
  20285. this.normalMap = null;
  20286. this.normalMapType = TangentSpaceNormalMap;
  20287. this.normalScale = new Vector2( 1, 1 );
  20288. this.displacementMap = null;
  20289. this.displacementScale = 1;
  20290. this.displacementBias = 0;
  20291. this.alphaMap = null;
  20292. this.skinning = false;
  20293. this.morphTargets = false;
  20294. this.morphNormals = false;
  20295. this.setValues( parameters );
  20296. }
  20297. MeshMatcapMaterial.prototype = Object.create( Material.prototype );
  20298. MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
  20299. MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
  20300. MeshMatcapMaterial.prototype.copy = function ( source ) {
  20301. Material.prototype.copy.call( this, source );
  20302. this.defines = { 'MATCAP': '' };
  20303. this.color.copy( source.color );
  20304. this.matcap = source.matcap;
  20305. this.map = source.map;
  20306. this.bumpMap = source.bumpMap;
  20307. this.bumpScale = source.bumpScale;
  20308. this.normalMap = source.normalMap;
  20309. this.normalMapType = source.normalMapType;
  20310. this.normalScale.copy( source.normalScale );
  20311. this.displacementMap = source.displacementMap;
  20312. this.displacementScale = source.displacementScale;
  20313. this.displacementBias = source.displacementBias;
  20314. this.alphaMap = source.alphaMap;
  20315. this.skinning = source.skinning;
  20316. this.morphTargets = source.morphTargets;
  20317. this.morphNormals = source.morphNormals;
  20318. return this;
  20319. };
  20320. /**
  20321. * parameters = {
  20322. * color: <hex>,
  20323. * opacity: <float>,
  20324. *
  20325. * linewidth: <float>,
  20326. *
  20327. * scale: <float>,
  20328. * dashSize: <float>,
  20329. * gapSize: <float>
  20330. * }
  20331. */
  20332. function LineDashedMaterial( parameters ) {
  20333. LineBasicMaterial.call( this );
  20334. this.type = 'LineDashedMaterial';
  20335. this.scale = 1;
  20336. this.dashSize = 3;
  20337. this.gapSize = 1;
  20338. this.setValues( parameters );
  20339. }
  20340. LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
  20341. LineDashedMaterial.prototype.constructor = LineDashedMaterial;
  20342. LineDashedMaterial.prototype.isLineDashedMaterial = true;
  20343. LineDashedMaterial.prototype.copy = function ( source ) {
  20344. LineBasicMaterial.prototype.copy.call( this, source );
  20345. this.scale = source.scale;
  20346. this.dashSize = source.dashSize;
  20347. this.gapSize = source.gapSize;
  20348. return this;
  20349. };
  20350. var Materials = /*#__PURE__*/Object.freeze({
  20351. __proto__: null,
  20352. ShadowMaterial: ShadowMaterial,
  20353. SpriteMaterial: SpriteMaterial,
  20354. RawShaderMaterial: RawShaderMaterial,
  20355. ShaderMaterial: ShaderMaterial,
  20356. PointsMaterial: PointsMaterial,
  20357. MeshPhysicalMaterial: MeshPhysicalMaterial,
  20358. MeshStandardMaterial: MeshStandardMaterial,
  20359. MeshPhongMaterial: MeshPhongMaterial,
  20360. MeshToonMaterial: MeshToonMaterial,
  20361. MeshNormalMaterial: MeshNormalMaterial,
  20362. MeshLambertMaterial: MeshLambertMaterial,
  20363. MeshDepthMaterial: MeshDepthMaterial,
  20364. MeshDistanceMaterial: MeshDistanceMaterial,
  20365. MeshBasicMaterial: MeshBasicMaterial,
  20366. MeshMatcapMaterial: MeshMatcapMaterial,
  20367. LineDashedMaterial: LineDashedMaterial,
  20368. LineBasicMaterial: LineBasicMaterial,
  20369. Material: Material
  20370. });
  20371. var AnimationUtils = {
  20372. // same as Array.prototype.slice, but also works on typed arrays
  20373. arraySlice: function ( array, from, to ) {
  20374. if ( AnimationUtils.isTypedArray( array ) ) {
  20375. // in ios9 array.subarray(from, undefined) will return empty array
  20376. // but array.subarray(from) or array.subarray(from, len) is correct
  20377. return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
  20378. }
  20379. return array.slice( from, to );
  20380. },
  20381. // converts an array to a specific type
  20382. convertArray: function ( array, type, forceClone ) {
  20383. if ( ! array || // let 'undefined' and 'null' pass
  20384. ! forceClone && array.constructor === type ) { return array; }
  20385. if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
  20386. return new type( array ); // create typed array
  20387. }
  20388. return Array.prototype.slice.call( array ); // create Array
  20389. },
  20390. isTypedArray: function ( object ) {
  20391. return ArrayBuffer.isView( object ) &&
  20392. ! ( object instanceof DataView );
  20393. },
  20394. // returns an array by which times and values can be sorted
  20395. getKeyframeOrder: function ( times ) {
  20396. function compareTime( i, j ) {
  20397. return times[ i ] - times[ j ];
  20398. }
  20399. var n = times.length;
  20400. var result = new Array( n );
  20401. for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; }
  20402. result.sort( compareTime );
  20403. return result;
  20404. },
  20405. // uses the array previously returned by 'getKeyframeOrder' to sort data
  20406. sortedArray: function ( values, stride, order ) {
  20407. var nValues = values.length;
  20408. var result = new values.constructor( nValues );
  20409. for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
  20410. var srcOffset = order[ i ] * stride;
  20411. for ( var j = 0; j !== stride; ++ j ) {
  20412. result[ dstOffset ++ ] = values[ srcOffset + j ];
  20413. }
  20414. }
  20415. return result;
  20416. },
  20417. // function for parsing AOS keyframe formats
  20418. flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
  20419. var i = 1, key = jsonKeys[ 0 ];
  20420. while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
  20421. key = jsonKeys[ i ++ ];
  20422. }
  20423. if ( key === undefined ) { return; } // no data
  20424. var value = key[ valuePropertyName ];
  20425. if ( value === undefined ) { return; } // no data
  20426. if ( Array.isArray( value ) ) {
  20427. do {
  20428. value = key[ valuePropertyName ];
  20429. if ( value !== undefined ) {
  20430. times.push( key.time );
  20431. values.push.apply( values, value ); // push all elements
  20432. }
  20433. key = jsonKeys[ i ++ ];
  20434. } while ( key !== undefined );
  20435. } else if ( value.toArray !== undefined ) {
  20436. // ...assume THREE.Math-ish
  20437. do {
  20438. value = key[ valuePropertyName ];
  20439. if ( value !== undefined ) {
  20440. times.push( key.time );
  20441. value.toArray( values, values.length );
  20442. }
  20443. key = jsonKeys[ i ++ ];
  20444. } while ( key !== undefined );
  20445. } else {
  20446. // otherwise push as-is
  20447. do {
  20448. value = key[ valuePropertyName ];
  20449. if ( value !== undefined ) {
  20450. times.push( key.time );
  20451. values.push( value );
  20452. }
  20453. key = jsonKeys[ i ++ ];
  20454. } while ( key !== undefined );
  20455. }
  20456. },
  20457. subclip: function ( sourceClip, name, startFrame, endFrame, fps ) {
  20458. fps = fps || 30;
  20459. var clip = sourceClip.clone();
  20460. clip.name = name;
  20461. var tracks = [];
  20462. for ( var i = 0; i < clip.tracks.length; ++ i ) {
  20463. var track = clip.tracks[ i ];
  20464. var valueSize = track.getValueSize();
  20465. var times = [];
  20466. var values = [];
  20467. for ( var j = 0; j < track.times.length; ++ j ) {
  20468. var frame = track.times[ j ] * fps;
  20469. if ( frame < startFrame || frame >= endFrame ) { continue; }
  20470. times.push( track.times[ j ] );
  20471. for ( var k = 0; k < valueSize; ++ k ) {
  20472. values.push( track.values[ j * valueSize + k ] );
  20473. }
  20474. }
  20475. if ( times.length === 0 ) { continue; }
  20476. track.times = AnimationUtils.convertArray( times, track.times.constructor );
  20477. track.values = AnimationUtils.convertArray( values, track.values.constructor );
  20478. tracks.push( track );
  20479. }
  20480. clip.tracks = tracks;
  20481. // find minimum .times value across all tracks in the trimmed clip
  20482. var minStartTime = Infinity;
  20483. for ( var i$1 = 0; i$1 < clip.tracks.length; ++ i$1 ) {
  20484. if ( minStartTime > clip.tracks[ i$1 ].times[ 0 ] ) {
  20485. minStartTime = clip.tracks[ i$1 ].times[ 0 ];
  20486. }
  20487. }
  20488. // shift all tracks such that clip begins at t=0
  20489. for ( var i$2 = 0; i$2 < clip.tracks.length; ++ i$2 ) {
  20490. clip.tracks[ i$2 ].shift( - 1 * minStartTime );
  20491. }
  20492. clip.resetDuration();
  20493. return clip;
  20494. },
  20495. makeClipAdditive: function ( targetClip, referenceFrame, referenceClip, fps ) {
  20496. if ( referenceFrame === undefined ) { referenceFrame = 0; }
  20497. if ( referenceClip === undefined ) { referenceClip = targetClip; }
  20498. if ( fps === undefined || fps <= 0 ) { fps = 30; }
  20499. var numTracks = targetClip.tracks.length;
  20500. var referenceTime = referenceFrame / fps;
  20501. // Make each track's values relative to the values at the reference frame
  20502. var loop = function ( i ) {
  20503. var referenceTrack = referenceClip.tracks[ i ];
  20504. var referenceTrackType = referenceTrack.ValueTypeName;
  20505. // Skip this track if it's non-numeric
  20506. if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) { return; }
  20507. // Find the track in the target clip whose name and type matches the reference track
  20508. var targetTrack = targetClip.tracks.find( function ( track ) {
  20509. return track.name === referenceTrack.name
  20510. && track.ValueTypeName === referenceTrackType;
  20511. } );
  20512. if ( targetTrack === undefined ) { return; }
  20513. var valueSize = referenceTrack.getValueSize();
  20514. var lastIndex = referenceTrack.times.length - 1;
  20515. var referenceValue = (void 0);
  20516. // Find the value to subtract out of the track
  20517. if ( referenceTime <= referenceTrack.times[ 0 ] ) {
  20518. // Reference frame is earlier than the first keyframe, so just use the first keyframe
  20519. referenceValue = AnimationUtils.arraySlice( referenceTrack.values, 0, referenceTrack.valueSize );
  20520. } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {
  20521. // Reference frame is after the last keyframe, so just use the last keyframe
  20522. var startIndex = lastIndex * valueSize;
  20523. referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex );
  20524. } else {
  20525. // Interpolate to the reference value
  20526. var interpolant = referenceTrack.createInterpolant();
  20527. interpolant.evaluate( referenceTime );
  20528. referenceValue = interpolant.resultBuffer;
  20529. }
  20530. // Conjugate the quaternion
  20531. if ( referenceTrackType === 'quaternion' ) {
  20532. var referenceQuat = new Quaternion(
  20533. referenceValue[ 0 ],
  20534. referenceValue[ 1 ],
  20535. referenceValue[ 2 ],
  20536. referenceValue[ 3 ]
  20537. ).normalize().conjugate();
  20538. referenceQuat.toArray( referenceValue );
  20539. }
  20540. // Subtract the reference value from all of the track values
  20541. var numTimes = targetTrack.times.length;
  20542. for ( var j = 0; j < numTimes; ++ j ) {
  20543. var valueStart = j * valueSize;
  20544. if ( referenceTrackType === 'quaternion' ) {
  20545. // Multiply the conjugate for quaternion track types
  20546. Quaternion.multiplyQuaternionsFlat(
  20547. targetTrack.values,
  20548. valueStart,
  20549. referenceValue,
  20550. 0,
  20551. targetTrack.values,
  20552. valueStart
  20553. );
  20554. } else {
  20555. // Subtract each value for all other numeric track types
  20556. for ( var k = 0; k < valueSize; ++ k ) {
  20557. targetTrack.values[ valueStart + k ] -= referenceValue[ k ];
  20558. }
  20559. }
  20560. }
  20561. };
  20562. for ( var i = 0; i < numTracks; ++ i ) loop( i );
  20563. targetClip.blendMode = AdditiveAnimationBlendMode;
  20564. return targetClip;
  20565. }
  20566. };
  20567. /**
  20568. * Abstract base class of interpolants over parametric samples.
  20569. *
  20570. * The parameter domain is one dimensional, typically the time or a path
  20571. * along a curve defined by the data.
  20572. *
  20573. * The sample values can have any dimensionality and derived classes may
  20574. * apply special interpretations to the data.
  20575. *
  20576. * This class provides the interval seek in a Template Method, deferring
  20577. * the actual interpolation to derived classes.
  20578. *
  20579. * Time complexity is O(1) for linear access crossing at most two points
  20580. * and O(log N) for random access, where N is the number of positions.
  20581. *
  20582. * References:
  20583. *
  20584. * http://www.oodesign.com/template-method-pattern.html
  20585. *
  20586. */
  20587. function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20588. this.parameterPositions = parameterPositions;
  20589. this._cachedIndex = 0;
  20590. this.resultBuffer = resultBuffer !== undefined ?
  20591. resultBuffer : new sampleValues.constructor( sampleSize );
  20592. this.sampleValues = sampleValues;
  20593. this.valueSize = sampleSize;
  20594. }
  20595. Object.assign( Interpolant.prototype, {
  20596. evaluate: function ( t ) {
  20597. var pp = this.parameterPositions;
  20598. var i1 = this._cachedIndex,
  20599. t1 = pp[ i1 ],
  20600. t0 = pp[ i1 - 1 ];
  20601. validate_interval: {
  20602. seek: {
  20603. var right;
  20604. linear_scan: {
  20605. //- See http://jsperf.com/comparison-to-undefined/3
  20606. //- slower code:
  20607. //-
  20608. //- if ( t >= t1 || t1 === undefined ) {
  20609. forward_scan: if ( ! ( t < t1 ) ) {
  20610. for ( var giveUpAt = i1 + 2; ; ) {
  20611. if ( t1 === undefined ) {
  20612. if ( t < t0 ) { break forward_scan; }
  20613. // after end
  20614. i1 = pp.length;
  20615. this._cachedIndex = i1;
  20616. return this.afterEnd_( i1 - 1, t, t0 );
  20617. }
  20618. if ( i1 === giveUpAt ) { break; } // this loop
  20619. t0 = t1;
  20620. t1 = pp[ ++ i1 ];
  20621. if ( t < t1 ) {
  20622. // we have arrived at the sought interval
  20623. break seek;
  20624. }
  20625. }
  20626. // prepare binary search on the right side of the index
  20627. right = pp.length;
  20628. break linear_scan;
  20629. }
  20630. //- slower code:
  20631. //- if ( t < t0 || t0 === undefined ) {
  20632. if ( ! ( t >= t0 ) ) {
  20633. // looping?
  20634. var t1global = pp[ 1 ];
  20635. if ( t < t1global ) {
  20636. i1 = 2; // + 1, using the scan for the details
  20637. t0 = t1global;
  20638. }
  20639. // linear reverse scan
  20640. for ( var giveUpAt$1 = i1 - 2; ; ) {
  20641. if ( t0 === undefined ) {
  20642. // before start
  20643. this._cachedIndex = 0;
  20644. return this.beforeStart_( 0, t, t1 );
  20645. }
  20646. if ( i1 === giveUpAt$1 ) { break; } // this loop
  20647. t1 = t0;
  20648. t0 = pp[ -- i1 - 1 ];
  20649. if ( t >= t0 ) {
  20650. // we have arrived at the sought interval
  20651. break seek;
  20652. }
  20653. }
  20654. // prepare binary search on the left side of the index
  20655. right = i1;
  20656. i1 = 0;
  20657. break linear_scan;
  20658. }
  20659. // the interval is valid
  20660. break validate_interval;
  20661. } // linear scan
  20662. // binary search
  20663. while ( i1 < right ) {
  20664. var mid = ( i1 + right ) >>> 1;
  20665. if ( t < pp[ mid ] ) {
  20666. right = mid;
  20667. } else {
  20668. i1 = mid + 1;
  20669. }
  20670. }
  20671. t1 = pp[ i1 ];
  20672. t0 = pp[ i1 - 1 ];
  20673. // check boundary cases, again
  20674. if ( t0 === undefined ) {
  20675. this._cachedIndex = 0;
  20676. return this.beforeStart_( 0, t, t1 );
  20677. }
  20678. if ( t1 === undefined ) {
  20679. i1 = pp.length;
  20680. this._cachedIndex = i1;
  20681. return this.afterEnd_( i1 - 1, t0, t );
  20682. }
  20683. } // seek
  20684. this._cachedIndex = i1;
  20685. this.intervalChanged_( i1, t0, t1 );
  20686. } // validate_interval
  20687. return this.interpolate_( i1, t0, t, t1 );
  20688. },
  20689. settings: null, // optional, subclass-specific settings structure
  20690. // Note: The indirection allows central control of many interpolants.
  20691. // --- Protected interface
  20692. DefaultSettings_: {},
  20693. getSettings_: function () {
  20694. return this.settings || this.DefaultSettings_;
  20695. },
  20696. copySampleValue_: function ( index ) {
  20697. // copies a sample value to the result buffer
  20698. var result = this.resultBuffer,
  20699. values = this.sampleValues,
  20700. stride = this.valueSize,
  20701. offset = index * stride;
  20702. for ( var i = 0; i !== stride; ++ i ) {
  20703. result[ i ] = values[ offset + i ];
  20704. }
  20705. return result;
  20706. },
  20707. // Template methods for derived classes:
  20708. interpolate_: function ( /* i1, t0, t, t1 */ ) {
  20709. throw new Error( 'call to abstract method' );
  20710. // implementations shall return this.resultBuffer
  20711. },
  20712. intervalChanged_: function ( /* i1, t0, t1 */ ) {
  20713. // empty
  20714. }
  20715. } );
  20716. // DECLARE ALIAS AFTER assign prototype
  20717. Object.assign( Interpolant.prototype, {
  20718. //( 0, t, t0 ), returns this.resultBuffer
  20719. beforeStart_: Interpolant.prototype.copySampleValue_,
  20720. //( N-1, tN-1, t ), returns this.resultBuffer
  20721. afterEnd_: Interpolant.prototype.copySampleValue_,
  20722. } );
  20723. /**
  20724. * Fast and simple cubic spline interpolant.
  20725. *
  20726. * It was derived from a Hermitian construction setting the first derivative
  20727. * at each sample position to the linear slope between neighboring positions
  20728. * over their parameter interval.
  20729. */
  20730. function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20731. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  20732. this._weightPrev = - 0;
  20733. this._offsetPrev = - 0;
  20734. this._weightNext = - 0;
  20735. this._offsetNext = - 0;
  20736. }
  20737. CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  20738. constructor: CubicInterpolant,
  20739. DefaultSettings_: {
  20740. endingStart: ZeroCurvatureEnding,
  20741. endingEnd: ZeroCurvatureEnding
  20742. },
  20743. intervalChanged_: function ( i1, t0, t1 ) {
  20744. var pp = this.parameterPositions;
  20745. var iPrev = i1 - 2,
  20746. iNext = i1 + 1,
  20747. tPrev = pp[ iPrev ],
  20748. tNext = pp[ iNext ];
  20749. if ( tPrev === undefined ) {
  20750. switch ( this.getSettings_().endingStart ) {
  20751. case ZeroSlopeEnding:
  20752. // f'(t0) = 0
  20753. iPrev = i1;
  20754. tPrev = 2 * t0 - t1;
  20755. break;
  20756. case WrapAroundEnding:
  20757. // use the other end of the curve
  20758. iPrev = pp.length - 2;
  20759. tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
  20760. break;
  20761. default: // ZeroCurvatureEnding
  20762. // f''(t0) = 0 a.k.a. Natural Spline
  20763. iPrev = i1;
  20764. tPrev = t1;
  20765. }
  20766. }
  20767. if ( tNext === undefined ) {
  20768. switch ( this.getSettings_().endingEnd ) {
  20769. case ZeroSlopeEnding:
  20770. // f'(tN) = 0
  20771. iNext = i1;
  20772. tNext = 2 * t1 - t0;
  20773. break;
  20774. case WrapAroundEnding:
  20775. // use the other end of the curve
  20776. iNext = 1;
  20777. tNext = t1 + pp[ 1 ] - pp[ 0 ];
  20778. break;
  20779. default: // ZeroCurvatureEnding
  20780. // f''(tN) = 0, a.k.a. Natural Spline
  20781. iNext = i1 - 1;
  20782. tNext = t0;
  20783. }
  20784. }
  20785. var halfDt = ( t1 - t0 ) * 0.5,
  20786. stride = this.valueSize;
  20787. this._weightPrev = halfDt / ( t0 - tPrev );
  20788. this._weightNext = halfDt / ( tNext - t1 );
  20789. this._offsetPrev = iPrev * stride;
  20790. this._offsetNext = iNext * stride;
  20791. },
  20792. interpolate_: function ( i1, t0, t, t1 ) {
  20793. var result = this.resultBuffer,
  20794. values = this.sampleValues,
  20795. stride = this.valueSize,
  20796. o1 = i1 * stride, o0 = o1 - stride,
  20797. oP = this._offsetPrev, oN = this._offsetNext,
  20798. wP = this._weightPrev, wN = this._weightNext,
  20799. p = ( t - t0 ) / ( t1 - t0 ),
  20800. pp = p * p,
  20801. ppp = pp * p;
  20802. // evaluate polynomials
  20803. var sP = - wP * ppp + 2 * wP * pp - wP * p;
  20804. var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
  20805. var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
  20806. var sN = wN * ppp - wN * pp;
  20807. // combine data linearly
  20808. for ( var i = 0; i !== stride; ++ i ) {
  20809. result[ i ] =
  20810. sP * values[ oP + i ] +
  20811. s0 * values[ o0 + i ] +
  20812. s1 * values[ o1 + i ] +
  20813. sN * values[ oN + i ];
  20814. }
  20815. return result;
  20816. }
  20817. } );
  20818. function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20819. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  20820. }
  20821. LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  20822. constructor: LinearInterpolant,
  20823. interpolate_: function ( i1, t0, t, t1 ) {
  20824. var result = this.resultBuffer,
  20825. values = this.sampleValues,
  20826. stride = this.valueSize,
  20827. offset1 = i1 * stride,
  20828. offset0 = offset1 - stride,
  20829. weight1 = ( t - t0 ) / ( t1 - t0 ),
  20830. weight0 = 1 - weight1;
  20831. for ( var i = 0; i !== stride; ++ i ) {
  20832. result[ i ] =
  20833. values[ offset0 + i ] * weight0 +
  20834. values[ offset1 + i ] * weight1;
  20835. }
  20836. return result;
  20837. }
  20838. } );
  20839. /**
  20840. *
  20841. * Interpolant that evaluates to the sample value at the position preceeding
  20842. * the parameter.
  20843. */
  20844. function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20845. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  20846. }
  20847. DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  20848. constructor: DiscreteInterpolant,
  20849. interpolate_: function ( i1 /*, t0, t, t1 */ ) {
  20850. return this.copySampleValue_( i1 - 1 );
  20851. }
  20852. } );
  20853. function KeyframeTrack( name, times, values, interpolation ) {
  20854. if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); }
  20855. if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); }
  20856. this.name = name;
  20857. this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
  20858. this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
  20859. this.setInterpolation( interpolation || this.DefaultInterpolation );
  20860. }
  20861. // Static methods
  20862. Object.assign( KeyframeTrack, {
  20863. // Serialization (in static context, because of constructor invocation
  20864. // and automatic invocation of .toJSON):
  20865. toJSON: function ( track ) {
  20866. var trackType = track.constructor;
  20867. var json;
  20868. // derived classes can define a static toJSON method
  20869. if ( trackType.toJSON !== undefined ) {
  20870. json = trackType.toJSON( track );
  20871. } else {
  20872. // by default, we assume the data can be serialized as-is
  20873. json = {
  20874. 'name': track.name,
  20875. 'times': AnimationUtils.convertArray( track.times, Array ),
  20876. 'values': AnimationUtils.convertArray( track.values, Array )
  20877. };
  20878. var interpolation = track.getInterpolation();
  20879. if ( interpolation !== track.DefaultInterpolation ) {
  20880. json.interpolation = interpolation;
  20881. }
  20882. }
  20883. json.type = track.ValueTypeName; // mandatory
  20884. return json;
  20885. }
  20886. } );
  20887. Object.assign( KeyframeTrack.prototype, {
  20888. constructor: KeyframeTrack,
  20889. TimeBufferType: Float32Array,
  20890. ValueBufferType: Float32Array,
  20891. DefaultInterpolation: InterpolateLinear,
  20892. InterpolantFactoryMethodDiscrete: function ( result ) {
  20893. return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
  20894. },
  20895. InterpolantFactoryMethodLinear: function ( result ) {
  20896. return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
  20897. },
  20898. InterpolantFactoryMethodSmooth: function ( result ) {
  20899. return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
  20900. },
  20901. setInterpolation: function ( interpolation ) {
  20902. var factoryMethod;
  20903. switch ( interpolation ) {
  20904. case InterpolateDiscrete:
  20905. factoryMethod = this.InterpolantFactoryMethodDiscrete;
  20906. break;
  20907. case InterpolateLinear:
  20908. factoryMethod = this.InterpolantFactoryMethodLinear;
  20909. break;
  20910. case InterpolateSmooth:
  20911. factoryMethod = this.InterpolantFactoryMethodSmooth;
  20912. break;
  20913. }
  20914. if ( factoryMethod === undefined ) {
  20915. var message = "unsupported interpolation for " +
  20916. this.ValueTypeName + " keyframe track named " + this.name;
  20917. if ( this.createInterpolant === undefined ) {
  20918. // fall back to default, unless the default itself is messed up
  20919. if ( interpolation !== this.DefaultInterpolation ) {
  20920. this.setInterpolation( this.DefaultInterpolation );
  20921. } else {
  20922. throw new Error( message ); // fatal, in this case
  20923. }
  20924. }
  20925. console.warn( 'THREE.KeyframeTrack:', message );
  20926. return this;
  20927. }
  20928. this.createInterpolant = factoryMethod;
  20929. return this;
  20930. },
  20931. getInterpolation: function () {
  20932. switch ( this.createInterpolant ) {
  20933. case this.InterpolantFactoryMethodDiscrete:
  20934. return InterpolateDiscrete;
  20935. case this.InterpolantFactoryMethodLinear:
  20936. return InterpolateLinear;
  20937. case this.InterpolantFactoryMethodSmooth:
  20938. return InterpolateSmooth;
  20939. }
  20940. },
  20941. getValueSize: function () {
  20942. return this.values.length / this.times.length;
  20943. },
  20944. // move all keyframes either forwards or backwards in time
  20945. shift: function ( timeOffset ) {
  20946. if ( timeOffset !== 0.0 ) {
  20947. var times = this.times;
  20948. for ( var i = 0, n = times.length; i !== n; ++ i ) {
  20949. times[ i ] += timeOffset;
  20950. }
  20951. }
  20952. return this;
  20953. },
  20954. // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
  20955. scale: function ( timeScale ) {
  20956. if ( timeScale !== 1.0 ) {
  20957. var times = this.times;
  20958. for ( var i = 0, n = times.length; i !== n; ++ i ) {
  20959. times[ i ] *= timeScale;
  20960. }
  20961. }
  20962. return this;
  20963. },
  20964. // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
  20965. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
  20966. trim: function ( startTime, endTime ) {
  20967. var times = this.times,
  20968. nKeys = times.length;
  20969. var from = 0,
  20970. to = nKeys - 1;
  20971. while ( from !== nKeys && times[ from ] < startTime ) {
  20972. ++ from;
  20973. }
  20974. while ( to !== - 1 && times[ to ] > endTime ) {
  20975. -- to;
  20976. }
  20977. ++ to; // inclusive -> exclusive bound
  20978. if ( from !== 0 || to !== nKeys ) {
  20979. // empty tracks are forbidden, so keep at least one keyframe
  20980. if ( from >= to ) {
  20981. to = Math.max( to, 1 );
  20982. from = to - 1;
  20983. }
  20984. var stride = this.getValueSize();
  20985. this.times = AnimationUtils.arraySlice( times, from, to );
  20986. this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
  20987. }
  20988. return this;
  20989. },
  20990. // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
  20991. validate: function () {
  20992. var valid = true;
  20993. var valueSize = this.getValueSize();
  20994. if ( valueSize - Math.floor( valueSize ) !== 0 ) {
  20995. console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
  20996. valid = false;
  20997. }
  20998. var times = this.times,
  20999. values = this.values,
  21000. nKeys = times.length;
  21001. if ( nKeys === 0 ) {
  21002. console.error( 'THREE.KeyframeTrack: Track is empty.', this );
  21003. valid = false;
  21004. }
  21005. var prevTime = null;
  21006. for ( var i = 0; i !== nKeys; i ++ ) {
  21007. var currTime = times[ i ];
  21008. if ( typeof currTime === 'number' && isNaN( currTime ) ) {
  21009. console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
  21010. valid = false;
  21011. break;
  21012. }
  21013. if ( prevTime !== null && prevTime > currTime ) {
  21014. console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
  21015. valid = false;
  21016. break;
  21017. }
  21018. prevTime = currTime;
  21019. }
  21020. if ( values !== undefined ) {
  21021. if ( AnimationUtils.isTypedArray( values ) ) {
  21022. for ( var i$1 = 0, n = values.length; i$1 !== n; ++ i$1 ) {
  21023. var value = values[ i$1 ];
  21024. if ( isNaN( value ) ) {
  21025. console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i$1, value );
  21026. valid = false;
  21027. break;
  21028. }
  21029. }
  21030. }
  21031. }
  21032. return valid;
  21033. },
  21034. // removes equivalent sequential keys as common in morph target sequences
  21035. // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
  21036. optimize: function () {
  21037. // times or values may be shared with other tracks, so overwriting is unsafe
  21038. var times = AnimationUtils.arraySlice( this.times ),
  21039. values = AnimationUtils.arraySlice( this.values ),
  21040. stride = this.getValueSize(),
  21041. smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
  21042. lastIndex = times.length - 1;
  21043. var writeIndex = 1;
  21044. for ( var i = 1; i < lastIndex; ++ i ) {
  21045. var keep = false;
  21046. var time = times[ i ];
  21047. var timeNext = times[ i + 1 ];
  21048. // remove adjacent keyframes scheduled at the same time
  21049. if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
  21050. if ( ! smoothInterpolation ) {
  21051. // remove unnecessary keyframes same as their neighbors
  21052. var offset = i * stride,
  21053. offsetP = offset - stride,
  21054. offsetN = offset + stride;
  21055. for ( var j = 0; j !== stride; ++ j ) {
  21056. var value = values[ offset + j ];
  21057. if ( value !== values[ offsetP + j ] ||
  21058. value !== values[ offsetN + j ] ) {
  21059. keep = true;
  21060. break;
  21061. }
  21062. }
  21063. } else {
  21064. keep = true;
  21065. }
  21066. }
  21067. // in-place compaction
  21068. if ( keep ) {
  21069. if ( i !== writeIndex ) {
  21070. times[ writeIndex ] = times[ i ];
  21071. var readOffset = i * stride,
  21072. writeOffset = writeIndex * stride;
  21073. for ( var j$1 = 0; j$1 !== stride; ++ j$1 ) {
  21074. values[ writeOffset + j$1 ] = values[ readOffset + j$1 ];
  21075. }
  21076. }
  21077. ++ writeIndex;
  21078. }
  21079. }
  21080. // flush last keyframe (compaction looks ahead)
  21081. if ( lastIndex > 0 ) {
  21082. times[ writeIndex ] = times[ lastIndex ];
  21083. for ( var readOffset$1 = lastIndex * stride, writeOffset$1 = writeIndex * stride, j$2 = 0; j$2 !== stride; ++ j$2 ) {
  21084. values[ writeOffset$1 + j$2 ] = values[ readOffset$1 + j$2 ];
  21085. }
  21086. ++ writeIndex;
  21087. }
  21088. if ( writeIndex !== times.length ) {
  21089. this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
  21090. this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
  21091. } else {
  21092. this.times = times;
  21093. this.values = values;
  21094. }
  21095. return this;
  21096. },
  21097. clone: function () {
  21098. var times = AnimationUtils.arraySlice( this.times, 0 );
  21099. var values = AnimationUtils.arraySlice( this.values, 0 );
  21100. var TypedKeyframeTrack = this.constructor;
  21101. var track = new TypedKeyframeTrack( this.name, times, values );
  21102. // Interpolant argument to constructor is not saved, so copy the factory method directly.
  21103. track.createInterpolant = this.createInterpolant;
  21104. return track;
  21105. }
  21106. } );
  21107. /**
  21108. * A Track of Boolean keyframe values.
  21109. */
  21110. function BooleanKeyframeTrack( name, times, values ) {
  21111. KeyframeTrack.call( this, name, times, values );
  21112. }
  21113. BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21114. constructor: BooleanKeyframeTrack,
  21115. ValueTypeName: 'bool',
  21116. ValueBufferType: Array,
  21117. DefaultInterpolation: InterpolateDiscrete,
  21118. InterpolantFactoryMethodLinear: undefined,
  21119. InterpolantFactoryMethodSmooth: undefined
  21120. // Note: Actually this track could have a optimized / compressed
  21121. // representation of a single value and a custom interpolant that
  21122. // computes "firstValue ^ isOdd( index )".
  21123. } );
  21124. /**
  21125. * A Track of keyframe values that represent color.
  21126. */
  21127. function ColorKeyframeTrack( name, times, values, interpolation ) {
  21128. KeyframeTrack.call( this, name, times, values, interpolation );
  21129. }
  21130. ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21131. constructor: ColorKeyframeTrack,
  21132. ValueTypeName: 'color'
  21133. // ValueBufferType is inherited
  21134. // DefaultInterpolation is inherited
  21135. // Note: Very basic implementation and nothing special yet.
  21136. // However, this is the place for color space parameterization.
  21137. } );
  21138. /**
  21139. * A Track of numeric keyframe values.
  21140. */
  21141. function NumberKeyframeTrack( name, times, values, interpolation ) {
  21142. KeyframeTrack.call( this, name, times, values, interpolation );
  21143. }
  21144. NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21145. constructor: NumberKeyframeTrack,
  21146. ValueTypeName: 'number'
  21147. // ValueBufferType is inherited
  21148. // DefaultInterpolation is inherited
  21149. } );
  21150. /**
  21151. * Spherical linear unit quaternion interpolant.
  21152. */
  21153. function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  21154. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  21155. }
  21156. QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  21157. constructor: QuaternionLinearInterpolant,
  21158. interpolate_: function ( i1, t0, t, t1 ) {
  21159. var result = this.resultBuffer,
  21160. values = this.sampleValues,
  21161. stride = this.valueSize,
  21162. alpha = ( t - t0 ) / ( t1 - t0 );
  21163. var offset = i1 * stride;
  21164. for ( var end = offset + stride; offset !== end; offset += 4 ) {
  21165. Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
  21166. }
  21167. return result;
  21168. }
  21169. } );
  21170. /**
  21171. * A Track of quaternion keyframe values.
  21172. */
  21173. function QuaternionKeyframeTrack( name, times, values, interpolation ) {
  21174. KeyframeTrack.call( this, name, times, values, interpolation );
  21175. }
  21176. QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21177. constructor: QuaternionKeyframeTrack,
  21178. ValueTypeName: 'quaternion',
  21179. // ValueBufferType is inherited
  21180. DefaultInterpolation: InterpolateLinear,
  21181. InterpolantFactoryMethodLinear: function ( result ) {
  21182. return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
  21183. },
  21184. InterpolantFactoryMethodSmooth: undefined // not yet implemented
  21185. } );
  21186. /**
  21187. * A Track that interpolates Strings
  21188. */
  21189. function StringKeyframeTrack( name, times, values, interpolation ) {
  21190. KeyframeTrack.call( this, name, times, values, interpolation );
  21191. }
  21192. StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21193. constructor: StringKeyframeTrack,
  21194. ValueTypeName: 'string',
  21195. ValueBufferType: Array,
  21196. DefaultInterpolation: InterpolateDiscrete,
  21197. InterpolantFactoryMethodLinear: undefined,
  21198. InterpolantFactoryMethodSmooth: undefined
  21199. } );
  21200. /**
  21201. * A Track of vectored keyframe values.
  21202. */
  21203. function VectorKeyframeTrack( name, times, values, interpolation ) {
  21204. KeyframeTrack.call( this, name, times, values, interpolation );
  21205. }
  21206. VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21207. constructor: VectorKeyframeTrack,
  21208. ValueTypeName: 'vector'
  21209. // ValueBufferType is inherited
  21210. // DefaultInterpolation is inherited
  21211. } );
  21212. function AnimationClip( name, duration, tracks, blendMode ) {
  21213. this.name = name;
  21214. this.tracks = tracks;
  21215. this.duration = ( duration !== undefined ) ? duration : - 1;
  21216. this.blendMode = ( blendMode !== undefined ) ? blendMode : NormalAnimationBlendMode;
  21217. this.uuid = MathUtils.generateUUID();
  21218. // this means it should figure out its duration by scanning the tracks
  21219. if ( this.duration < 0 ) {
  21220. this.resetDuration();
  21221. }
  21222. }
  21223. function getTrackTypeForValueTypeName( typeName ) {
  21224. switch ( typeName.toLowerCase() ) {
  21225. case 'scalar':
  21226. case 'double':
  21227. case 'float':
  21228. case 'number':
  21229. case 'integer':
  21230. return NumberKeyframeTrack;
  21231. case 'vector':
  21232. case 'vector2':
  21233. case 'vector3':
  21234. case 'vector4':
  21235. return VectorKeyframeTrack;
  21236. case 'color':
  21237. return ColorKeyframeTrack;
  21238. case 'quaternion':
  21239. return QuaternionKeyframeTrack;
  21240. case 'bool':
  21241. case 'boolean':
  21242. return BooleanKeyframeTrack;
  21243. case 'string':
  21244. return StringKeyframeTrack;
  21245. }
  21246. throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
  21247. }
  21248. function parseKeyframeTrack( json ) {
  21249. if ( json.type === undefined ) {
  21250. throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
  21251. }
  21252. var trackType = getTrackTypeForValueTypeName( json.type );
  21253. if ( json.times === undefined ) {
  21254. var times = [], values = [];
  21255. AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
  21256. json.times = times;
  21257. json.values = values;
  21258. }
  21259. // derived classes can define a static parse method
  21260. if ( trackType.parse !== undefined ) {
  21261. return trackType.parse( json );
  21262. } else {
  21263. // by default, we assume a constructor compatible with the base
  21264. return new trackType( json.name, json.times, json.values, json.interpolation );
  21265. }
  21266. }
  21267. Object.assign( AnimationClip, {
  21268. parse: function ( json ) {
  21269. var tracks = [],
  21270. jsonTracks = json.tracks,
  21271. frameTime = 1.0 / ( json.fps || 1.0 );
  21272. for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
  21273. tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
  21274. }
  21275. return new AnimationClip( json.name, json.duration, tracks, json.blendMode );
  21276. },
  21277. toJSON: function ( clip ) {
  21278. var tracks = [],
  21279. clipTracks = clip.tracks;
  21280. var json = {
  21281. 'name': clip.name,
  21282. 'duration': clip.duration,
  21283. 'tracks': tracks,
  21284. 'uuid': clip.uuid,
  21285. 'blendMode': clip.blendMode
  21286. };
  21287. for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
  21288. tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
  21289. }
  21290. return json;
  21291. },
  21292. CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
  21293. var numMorphTargets = morphTargetSequence.length;
  21294. var tracks = [];
  21295. for ( var i = 0; i < numMorphTargets; i ++ ) {
  21296. var times = [];
  21297. var values = [];
  21298. times.push(
  21299. ( i + numMorphTargets - 1 ) % numMorphTargets,
  21300. i,
  21301. ( i + 1 ) % numMorphTargets );
  21302. values.push( 0, 1, 0 );
  21303. var order = AnimationUtils.getKeyframeOrder( times );
  21304. times = AnimationUtils.sortedArray( times, 1, order );
  21305. values = AnimationUtils.sortedArray( values, 1, order );
  21306. // if there is a key at the first frame, duplicate it as the
  21307. // last frame as well for perfect loop.
  21308. if ( ! noLoop && times[ 0 ] === 0 ) {
  21309. times.push( numMorphTargets );
  21310. values.push( values[ 0 ] );
  21311. }
  21312. tracks.push(
  21313. new NumberKeyframeTrack(
  21314. '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
  21315. times, values
  21316. ).scale( 1.0 / fps ) );
  21317. }
  21318. return new AnimationClip( name, - 1, tracks );
  21319. },
  21320. findByName: function ( objectOrClipArray, name ) {
  21321. var clipArray = objectOrClipArray;
  21322. if ( ! Array.isArray( objectOrClipArray ) ) {
  21323. var o = objectOrClipArray;
  21324. clipArray = o.geometry && o.geometry.animations || o.animations;
  21325. }
  21326. for ( var i = 0; i < clipArray.length; i ++ ) {
  21327. if ( clipArray[ i ].name === name ) {
  21328. return clipArray[ i ];
  21329. }
  21330. }
  21331. return null;
  21332. },
  21333. CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
  21334. var animationToMorphTargets = {};
  21335. // tested with https://regex101.com/ on trick sequences
  21336. // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
  21337. var pattern = /^([\w-]*?)([\d]+)$/;
  21338. // sort morph target names into animation groups based
  21339. // patterns like Walk_001, Walk_002, Run_001, Run_002
  21340. for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
  21341. var morphTarget = morphTargets[ i ];
  21342. var parts = morphTarget.name.match( pattern );
  21343. if ( parts && parts.length > 1 ) {
  21344. var name = parts[ 1 ];
  21345. var animationMorphTargets = animationToMorphTargets[ name ];
  21346. if ( ! animationMorphTargets ) {
  21347. animationToMorphTargets[ name ] = animationMorphTargets = [];
  21348. }
  21349. animationMorphTargets.push( morphTarget );
  21350. }
  21351. }
  21352. var clips = [];
  21353. for ( var name$1 in animationToMorphTargets ) {
  21354. clips.push( AnimationClip.CreateFromMorphTargetSequence( name$1, animationToMorphTargets[ name$1 ], fps, noLoop ) );
  21355. }
  21356. return clips;
  21357. },
  21358. // parse the animation.hierarchy format
  21359. parseAnimation: function ( animation, bones ) {
  21360. if ( ! animation ) {
  21361. console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
  21362. return null;
  21363. }
  21364. var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
  21365. // only return track if there are actually keys.
  21366. if ( animationKeys.length !== 0 ) {
  21367. var times = [];
  21368. var values = [];
  21369. AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
  21370. // empty keys are filtered out, so check again
  21371. if ( times.length !== 0 ) {
  21372. destTracks.push( new trackType( trackName, times, values ) );
  21373. }
  21374. }
  21375. };
  21376. var tracks = [];
  21377. var clipName = animation.name || 'default';
  21378. var fps = animation.fps || 30;
  21379. var blendMode = animation.blendMode;
  21380. // automatic length determination in AnimationClip.
  21381. var duration = animation.length || - 1;
  21382. var hierarchyTracks = animation.hierarchy || [];
  21383. for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
  21384. var animationKeys = hierarchyTracks[ h ].keys;
  21385. // skip empty tracks
  21386. if ( ! animationKeys || animationKeys.length === 0 ) { continue; }
  21387. // process morph targets
  21388. if ( animationKeys[ 0 ].morphTargets ) {
  21389. // figure out all morph targets used in this track
  21390. var morphTargetNames = {};
  21391. var k = (void 0);
  21392. for ( k = 0; k < animationKeys.length; k ++ ) {
  21393. if ( animationKeys[ k ].morphTargets ) {
  21394. for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
  21395. morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
  21396. }
  21397. }
  21398. }
  21399. // create a track for each morph target with all zero
  21400. // morphTargetInfluences except for the keys in which
  21401. // the morphTarget is named.
  21402. for ( var morphTargetName in morphTargetNames ) {
  21403. var times = [];
  21404. var values = [];
  21405. for ( var m$1 = 0; m$1 !== animationKeys[ k ].morphTargets.length; ++ m$1 ) {
  21406. var animationKey = animationKeys[ k ];
  21407. times.push( animationKey.time );
  21408. values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
  21409. }
  21410. tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
  21411. }
  21412. duration = morphTargetNames.length * ( fps || 1.0 );
  21413. } else {
  21414. // ...assume skeletal animation
  21415. var boneName = '.bones[' + bones[ h ].name + ']';
  21416. addNonemptyTrack(
  21417. VectorKeyframeTrack, boneName + '.position',
  21418. animationKeys, 'pos', tracks );
  21419. addNonemptyTrack(
  21420. QuaternionKeyframeTrack, boneName + '.quaternion',
  21421. animationKeys, 'rot', tracks );
  21422. addNonemptyTrack(
  21423. VectorKeyframeTrack, boneName + '.scale',
  21424. animationKeys, 'scl', tracks );
  21425. }
  21426. }
  21427. if ( tracks.length === 0 ) {
  21428. return null;
  21429. }
  21430. var clip = new AnimationClip( clipName, duration, tracks, blendMode );
  21431. return clip;
  21432. }
  21433. } );
  21434. Object.assign( AnimationClip.prototype, {
  21435. resetDuration: function () {
  21436. var tracks = this.tracks;
  21437. var duration = 0;
  21438. for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
  21439. var track = this.tracks[ i ];
  21440. duration = Math.max( duration, track.times[ track.times.length - 1 ] );
  21441. }
  21442. this.duration = duration;
  21443. return this;
  21444. },
  21445. trim: function () {
  21446. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21447. this.tracks[ i ].trim( 0, this.duration );
  21448. }
  21449. return this;
  21450. },
  21451. validate: function () {
  21452. var valid = true;
  21453. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21454. valid = valid && this.tracks[ i ].validate();
  21455. }
  21456. return valid;
  21457. },
  21458. optimize: function () {
  21459. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21460. this.tracks[ i ].optimize();
  21461. }
  21462. return this;
  21463. },
  21464. clone: function () {
  21465. var tracks = [];
  21466. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21467. tracks.push( this.tracks[ i ].clone() );
  21468. }
  21469. return new AnimationClip( this.name, this.duration, tracks, this.blendMode );
  21470. }
  21471. } );
  21472. var Cache = {
  21473. enabled: false,
  21474. files: {},
  21475. add: function ( key, file ) {
  21476. if ( this.enabled === false ) { return; }
  21477. // console.log( 'THREE.Cache', 'Adding key:', key );
  21478. this.files[ key ] = file;
  21479. },
  21480. get: function ( key ) {
  21481. if ( this.enabled === false ) { return; }
  21482. // console.log( 'THREE.Cache', 'Checking key:', key );
  21483. return this.files[ key ];
  21484. },
  21485. remove: function ( key ) {
  21486. delete this.files[ key ];
  21487. },
  21488. clear: function () {
  21489. this.files = {};
  21490. }
  21491. };
  21492. function LoadingManager( onLoad, onProgress, onError ) {
  21493. var scope = this;
  21494. var isLoading = false;
  21495. var itemsLoaded = 0;
  21496. var itemsTotal = 0;
  21497. var urlModifier = undefined;
  21498. var handlers = [];
  21499. // Refer to #5689 for the reason why we don't set .onStart
  21500. // in the constructor
  21501. this.onStart = undefined;
  21502. this.onLoad = onLoad;
  21503. this.onProgress = onProgress;
  21504. this.onError = onError;
  21505. this.itemStart = function ( url ) {
  21506. itemsTotal ++;
  21507. if ( isLoading === false ) {
  21508. if ( scope.onStart !== undefined ) {
  21509. scope.onStart( url, itemsLoaded, itemsTotal );
  21510. }
  21511. }
  21512. isLoading = true;
  21513. };
  21514. this.itemEnd = function ( url ) {
  21515. itemsLoaded ++;
  21516. if ( scope.onProgress !== undefined ) {
  21517. scope.onProgress( url, itemsLoaded, itemsTotal );
  21518. }
  21519. if ( itemsLoaded === itemsTotal ) {
  21520. isLoading = false;
  21521. if ( scope.onLoad !== undefined ) {
  21522. scope.onLoad();
  21523. }
  21524. }
  21525. };
  21526. this.itemError = function ( url ) {
  21527. if ( scope.onError !== undefined ) {
  21528. scope.onError( url );
  21529. }
  21530. };
  21531. this.resolveURL = function ( url ) {
  21532. if ( urlModifier ) {
  21533. return urlModifier( url );
  21534. }
  21535. return url;
  21536. };
  21537. this.setURLModifier = function ( transform ) {
  21538. urlModifier = transform;
  21539. return this;
  21540. };
  21541. this.addHandler = function ( regex, loader ) {
  21542. handlers.push( regex, loader );
  21543. return this;
  21544. };
  21545. this.removeHandler = function ( regex ) {
  21546. var index = handlers.indexOf( regex );
  21547. if ( index !== - 1 ) {
  21548. handlers.splice( index, 2 );
  21549. }
  21550. return this;
  21551. };
  21552. this.getHandler = function ( file ) {
  21553. for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
  21554. var regex = handlers[ i ];
  21555. var loader = handlers[ i + 1 ];
  21556. if ( regex.global ) { regex.lastIndex = 0; } // see #17920
  21557. if ( regex.test( file ) ) {
  21558. return loader;
  21559. }
  21560. }
  21561. return null;
  21562. };
  21563. }
  21564. var DefaultLoadingManager = new LoadingManager();
  21565. function Loader( manager ) {
  21566. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  21567. this.crossOrigin = 'anonymous';
  21568. this.path = '';
  21569. this.resourcePath = '';
  21570. this.requestHeader = {};
  21571. }
  21572. Object.assign( Loader.prototype, {
  21573. load: function ( /* url, onLoad, onProgress, onError */ ) {},
  21574. loadAsync: function ( url, onProgress ) {
  21575. var scope = this;
  21576. return new Promise( function ( resolve, reject ) {
  21577. scope.load( url, resolve, onProgress, reject );
  21578. } );
  21579. },
  21580. parse: function ( /* data */ ) {},
  21581. setCrossOrigin: function ( crossOrigin ) {
  21582. this.crossOrigin = crossOrigin;
  21583. return this;
  21584. },
  21585. setPath: function ( path ) {
  21586. this.path = path;
  21587. return this;
  21588. },
  21589. setResourcePath: function ( resourcePath ) {
  21590. this.resourcePath = resourcePath;
  21591. return this;
  21592. },
  21593. setRequestHeader: function ( requestHeader ) {
  21594. this.requestHeader = requestHeader;
  21595. return this;
  21596. }
  21597. } );
  21598. var loading = {};
  21599. function FileLoader( manager ) {
  21600. Loader.call( this, manager );
  21601. }
  21602. FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21603. constructor: FileLoader,
  21604. load: function ( url, onLoad, onProgress, onError ) {
  21605. if ( url === undefined ) { url = ''; }
  21606. if ( this.path !== undefined ) { url = this.path + url; }
  21607. url = this.manager.resolveURL( url );
  21608. var scope = this;
  21609. var cached = Cache.get( url );
  21610. if ( cached !== undefined ) {
  21611. scope.manager.itemStart( url );
  21612. setTimeout( function () {
  21613. if ( onLoad ) { onLoad( cached ); }
  21614. scope.manager.itemEnd( url );
  21615. }, 0 );
  21616. return cached;
  21617. }
  21618. // Check if request is duplicate
  21619. if ( loading[ url ] !== undefined ) {
  21620. loading[ url ].push( {
  21621. onLoad: onLoad,
  21622. onProgress: onProgress,
  21623. onError: onError
  21624. } );
  21625. return;
  21626. }
  21627. // Check for data: URI
  21628. var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
  21629. var dataUriRegexResult = url.match( dataUriRegex );
  21630. var request;
  21631. // Safari can not handle Data URIs through XMLHttpRequest so process manually
  21632. if ( dataUriRegexResult ) {
  21633. var mimeType = dataUriRegexResult[ 1 ];
  21634. var isBase64 = !! dataUriRegexResult[ 2 ];
  21635. var data = dataUriRegexResult[ 3 ];
  21636. data = decodeURIComponent( data );
  21637. if ( isBase64 ) { data = atob( data ); }
  21638. try {
  21639. var response;
  21640. var responseType = ( this.responseType || '' ).toLowerCase();
  21641. switch ( responseType ) {
  21642. case 'arraybuffer':
  21643. case 'blob':
  21644. var view = new Uint8Array( data.length );
  21645. for ( var i = 0; i < data.length; i ++ ) {
  21646. view[ i ] = data.charCodeAt( i );
  21647. }
  21648. if ( responseType === 'blob' ) {
  21649. response = new Blob( [ view.buffer ], { type: mimeType } );
  21650. } else {
  21651. response = view.buffer;
  21652. }
  21653. break;
  21654. case 'document':
  21655. var parser = new DOMParser();
  21656. response = parser.parseFromString( data, mimeType );
  21657. break;
  21658. case 'json':
  21659. response = JSON.parse( data );
  21660. break;
  21661. default: // 'text' or other
  21662. response = data;
  21663. break;
  21664. }
  21665. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  21666. setTimeout( function () {
  21667. if ( onLoad ) { onLoad( response ); }
  21668. scope.manager.itemEnd( url );
  21669. }, 0 );
  21670. } catch ( error ) {
  21671. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  21672. setTimeout( function () {
  21673. if ( onError ) { onError( error ); }
  21674. scope.manager.itemError( url );
  21675. scope.manager.itemEnd( url );
  21676. }, 0 );
  21677. }
  21678. } else {
  21679. // Initialise array for duplicate requests
  21680. loading[ url ] = [];
  21681. loading[ url ].push( {
  21682. onLoad: onLoad,
  21683. onProgress: onProgress,
  21684. onError: onError
  21685. } );
  21686. request = new XMLHttpRequest();
  21687. request.open( 'GET', url, true );
  21688. request.addEventListener( 'load', function ( event ) {
  21689. var response = this.response;
  21690. var callbacks = loading[ url ];
  21691. delete loading[ url ];
  21692. if ( this.status === 200 || this.status === 0 ) {
  21693. // Some browsers return HTTP Status 0 when using non-http protocol
  21694. // e.g. 'file://' or 'data://'. Handle as success.
  21695. if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); }
  21696. // Add to cache only on HTTP success, so that we do not cache
  21697. // error response bodies as proper responses to requests.
  21698. Cache.add( url, response );
  21699. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21700. var callback = callbacks[ i ];
  21701. if ( callback.onLoad ) { callback.onLoad( response ); }
  21702. }
  21703. scope.manager.itemEnd( url );
  21704. } else {
  21705. for ( var i$1 = 0, il$1 = callbacks.length; i$1 < il$1; i$1 ++ ) {
  21706. var callback$1 = callbacks[ i$1 ];
  21707. if ( callback$1.onError ) { callback$1.onError( event ); }
  21708. }
  21709. scope.manager.itemError( url );
  21710. scope.manager.itemEnd( url );
  21711. }
  21712. }, false );
  21713. request.addEventListener( 'progress', function ( event ) {
  21714. var callbacks = loading[ url ];
  21715. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21716. var callback = callbacks[ i ];
  21717. if ( callback.onProgress ) { callback.onProgress( event ); }
  21718. }
  21719. }, false );
  21720. request.addEventListener( 'error', function ( event ) {
  21721. var callbacks = loading[ url ];
  21722. delete loading[ url ];
  21723. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21724. var callback = callbacks[ i ];
  21725. if ( callback.onError ) { callback.onError( event ); }
  21726. }
  21727. scope.manager.itemError( url );
  21728. scope.manager.itemEnd( url );
  21729. }, false );
  21730. request.addEventListener( 'abort', function ( event ) {
  21731. var callbacks = loading[ url ];
  21732. delete loading[ url ];
  21733. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21734. var callback = callbacks[ i ];
  21735. if ( callback.onError ) { callback.onError( event ); }
  21736. }
  21737. scope.manager.itemError( url );
  21738. scope.manager.itemEnd( url );
  21739. }, false );
  21740. if ( this.responseType !== undefined ) { request.responseType = this.responseType; }
  21741. if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; }
  21742. if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); }
  21743. for ( var header in this.requestHeader ) {
  21744. request.setRequestHeader( header, this.requestHeader[ header ] );
  21745. }
  21746. request.send( null );
  21747. }
  21748. scope.manager.itemStart( url );
  21749. return request;
  21750. },
  21751. setResponseType: function ( value ) {
  21752. this.responseType = value;
  21753. return this;
  21754. },
  21755. setWithCredentials: function ( value ) {
  21756. this.withCredentials = value;
  21757. return this;
  21758. },
  21759. setMimeType: function ( value ) {
  21760. this.mimeType = value;
  21761. return this;
  21762. }
  21763. } );
  21764. function AnimationLoader( manager ) {
  21765. Loader.call( this, manager );
  21766. }
  21767. AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21768. constructor: AnimationLoader,
  21769. load: function ( url, onLoad, onProgress, onError ) {
  21770. var scope = this;
  21771. var loader = new FileLoader( scope.manager );
  21772. loader.setPath( scope.path );
  21773. loader.setRequestHeader( scope.requestHeader );
  21774. loader.load( url, function ( text ) {
  21775. try {
  21776. onLoad( scope.parse( JSON.parse( text ) ) );
  21777. } catch ( e ) {
  21778. if ( onError ) {
  21779. onError( e );
  21780. } else {
  21781. console.error( e );
  21782. }
  21783. scope.manager.itemError( url );
  21784. }
  21785. }, onProgress, onError );
  21786. },
  21787. parse: function ( json ) {
  21788. var animations = [];
  21789. for ( var i = 0; i < json.length; i ++ ) {
  21790. var clip = AnimationClip.parse( json[ i ] );
  21791. animations.push( clip );
  21792. }
  21793. return animations;
  21794. }
  21795. } );
  21796. /**
  21797. * Abstract Base class to block based textures loader (dds, pvr, ...)
  21798. *
  21799. * Sub classes have to implement the parse() method which will be used in load().
  21800. */
  21801. function CompressedTextureLoader( manager ) {
  21802. Loader.call( this, manager );
  21803. }
  21804. CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21805. constructor: CompressedTextureLoader,
  21806. load: function ( url, onLoad, onProgress, onError ) {
  21807. var scope = this;
  21808. var images = [];
  21809. var texture = new CompressedTexture();
  21810. texture.image = images;
  21811. var loader = new FileLoader( this.manager );
  21812. loader.setPath( this.path );
  21813. loader.setResponseType( 'arraybuffer' );
  21814. loader.setRequestHeader( this.requestHeader );
  21815. var loaded = 0;
  21816. function loadTexture( i ) {
  21817. loader.load( url[ i ], function ( buffer ) {
  21818. var texDatas = scope.parse( buffer, true );
  21819. images[ i ] = {
  21820. width: texDatas.width,
  21821. height: texDatas.height,
  21822. format: texDatas.format,
  21823. mipmaps: texDatas.mipmaps
  21824. };
  21825. loaded += 1;
  21826. if ( loaded === 6 ) {
  21827. if ( texDatas.mipmapCount === 1 )
  21828. { texture.minFilter = LinearFilter; }
  21829. texture.format = texDatas.format;
  21830. texture.needsUpdate = true;
  21831. if ( onLoad ) { onLoad( texture ); }
  21832. }
  21833. }, onProgress, onError );
  21834. }
  21835. if ( Array.isArray( url ) ) {
  21836. for ( var i = 0, il = url.length; i < il; ++ i ) {
  21837. loadTexture( i );
  21838. }
  21839. } else {
  21840. // compressed cubemap texture stored in a single DDS file
  21841. loader.load( url, function ( buffer ) {
  21842. var texDatas = scope.parse( buffer, true );
  21843. if ( texDatas.isCubemap ) {
  21844. var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
  21845. for ( var f = 0; f < faces; f ++ ) {
  21846. images[ f ] = { mipmaps: [] };
  21847. for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
  21848. images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
  21849. images[ f ].format = texDatas.format;
  21850. images[ f ].width = texDatas.width;
  21851. images[ f ].height = texDatas.height;
  21852. }
  21853. }
  21854. } else {
  21855. texture.image.width = texDatas.width;
  21856. texture.image.height = texDatas.height;
  21857. texture.mipmaps = texDatas.mipmaps;
  21858. }
  21859. if ( texDatas.mipmapCount === 1 ) {
  21860. texture.minFilter = LinearFilter;
  21861. }
  21862. texture.format = texDatas.format;
  21863. texture.needsUpdate = true;
  21864. if ( onLoad ) { onLoad( texture ); }
  21865. }, onProgress, onError );
  21866. }
  21867. return texture;
  21868. }
  21869. } );
  21870. function ImageLoader( manager ) {
  21871. Loader.call( this, manager );
  21872. }
  21873. ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21874. constructor: ImageLoader,
  21875. load: function ( url, onLoad, onProgress, onError ) {
  21876. if ( this.path !== undefined ) { url = this.path + url; }
  21877. url = this.manager.resolveURL( url );
  21878. var scope = this;
  21879. var cached = Cache.get( url );
  21880. if ( cached !== undefined ) {
  21881. scope.manager.itemStart( url );
  21882. setTimeout( function () {
  21883. if ( onLoad ) { onLoad( cached ); }
  21884. scope.manager.itemEnd( url );
  21885. }, 0 );
  21886. return cached;
  21887. }
  21888. var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
  21889. function onImageLoad() {
  21890. image.removeEventListener( 'load', onImageLoad, false );
  21891. image.removeEventListener( 'error', onImageError, false );
  21892. Cache.add( url, this );
  21893. if ( onLoad ) { onLoad( this ); }
  21894. scope.manager.itemEnd( url );
  21895. }
  21896. function onImageError( event ) {
  21897. image.removeEventListener( 'load', onImageLoad, false );
  21898. image.removeEventListener( 'error', onImageError, false );
  21899. if ( onError ) { onError( event ); }
  21900. scope.manager.itemError( url );
  21901. scope.manager.itemEnd( url );
  21902. }
  21903. image.addEventListener( 'load', onImageLoad, false );
  21904. image.addEventListener( 'error', onImageError, false );
  21905. if ( url.substr( 0, 5 ) !== 'data:' ) {
  21906. if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; }
  21907. }
  21908. scope.manager.itemStart( url );
  21909. image.src = url;
  21910. return image;
  21911. }
  21912. } );
  21913. function CubeTextureLoader( manager ) {
  21914. Loader.call( this, manager );
  21915. }
  21916. CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21917. constructor: CubeTextureLoader,
  21918. load: function ( urls, onLoad, onProgress, onError ) {
  21919. var texture = new CubeTexture();
  21920. var loader = new ImageLoader( this.manager );
  21921. loader.setCrossOrigin( this.crossOrigin );
  21922. loader.setPath( this.path );
  21923. var loaded = 0;
  21924. function loadTexture( i ) {
  21925. loader.load( urls[ i ], function ( image ) {
  21926. texture.images[ i ] = image;
  21927. loaded ++;
  21928. if ( loaded === 6 ) {
  21929. texture.needsUpdate = true;
  21930. if ( onLoad ) { onLoad( texture ); }
  21931. }
  21932. }, undefined, onError );
  21933. }
  21934. for ( var i = 0; i < urls.length; ++ i ) {
  21935. loadTexture( i );
  21936. }
  21937. return texture;
  21938. }
  21939. } );
  21940. /**
  21941. * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
  21942. *
  21943. * Sub classes have to implement the parse() method which will be used in load().
  21944. */
  21945. function DataTextureLoader( manager ) {
  21946. Loader.call( this, manager );
  21947. }
  21948. DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21949. constructor: DataTextureLoader,
  21950. load: function ( url, onLoad, onProgress, onError ) {
  21951. var scope = this;
  21952. var texture = new DataTexture();
  21953. var loader = new FileLoader( this.manager );
  21954. loader.setResponseType( 'arraybuffer' );
  21955. loader.setRequestHeader( this.requestHeader );
  21956. loader.setPath( this.path );
  21957. loader.load( url, function ( buffer ) {
  21958. var texData = scope.parse( buffer );
  21959. if ( ! texData ) { return; }
  21960. if ( texData.image !== undefined ) {
  21961. texture.image = texData.image;
  21962. } else if ( texData.data !== undefined ) {
  21963. texture.image.width = texData.width;
  21964. texture.image.height = texData.height;
  21965. texture.image.data = texData.data;
  21966. }
  21967. texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
  21968. texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
  21969. texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
  21970. texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
  21971. texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
  21972. if ( texData.format !== undefined ) {
  21973. texture.format = texData.format;
  21974. }
  21975. if ( texData.type !== undefined ) {
  21976. texture.type = texData.type;
  21977. }
  21978. if ( texData.mipmaps !== undefined ) {
  21979. texture.mipmaps = texData.mipmaps;
  21980. texture.minFilter = LinearMipmapLinearFilter; // presumably...
  21981. }
  21982. if ( texData.mipmapCount === 1 ) {
  21983. texture.minFilter = LinearFilter;
  21984. }
  21985. texture.needsUpdate = true;
  21986. if ( onLoad ) { onLoad( texture, texData ); }
  21987. }, onProgress, onError );
  21988. return texture;
  21989. }
  21990. } );
  21991. function TextureLoader( manager ) {
  21992. Loader.call( this, manager );
  21993. }
  21994. TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21995. constructor: TextureLoader,
  21996. load: function ( url, onLoad, onProgress, onError ) {
  21997. var texture = new Texture();
  21998. var loader = new ImageLoader( this.manager );
  21999. loader.setCrossOrigin( this.crossOrigin );
  22000. loader.setPath( this.path );
  22001. loader.load( url, function ( image ) {
  22002. texture.image = image;
  22003. // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
  22004. var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
  22005. texture.format = isJPEG ? RGBFormat : RGBAFormat;
  22006. texture.needsUpdate = true;
  22007. if ( onLoad !== undefined ) {
  22008. onLoad( texture );
  22009. }
  22010. }, onProgress, onError );
  22011. return texture;
  22012. }
  22013. } );
  22014. /**
  22015. * Extensible curve object.
  22016. *
  22017. * Some common of curve methods:
  22018. * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
  22019. * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
  22020. * .getPoints(), .getSpacedPoints()
  22021. * .getLength()
  22022. * .updateArcLengths()
  22023. *
  22024. * This following curves inherit from THREE.Curve:
  22025. *
  22026. * -- 2D curves --
  22027. * THREE.ArcCurve
  22028. * THREE.CubicBezierCurve
  22029. * THREE.EllipseCurve
  22030. * THREE.LineCurve
  22031. * THREE.QuadraticBezierCurve
  22032. * THREE.SplineCurve
  22033. *
  22034. * -- 3D curves --
  22035. * THREE.CatmullRomCurve3
  22036. * THREE.CubicBezierCurve3
  22037. * THREE.LineCurve3
  22038. * THREE.QuadraticBezierCurve3
  22039. *
  22040. * A series of curves can be represented as a THREE.CurvePath.
  22041. *
  22042. **/
  22043. function Curve() {
  22044. this.type = 'Curve';
  22045. this.arcLengthDivisions = 200;
  22046. }
  22047. Object.assign( Curve.prototype, {
  22048. // Virtual base class method to overwrite and implement in subclasses
  22049. // - t [0 .. 1]
  22050. getPoint: function ( /* t, optionalTarget */ ) {
  22051. console.warn( 'THREE.Curve: .getPoint() not implemented.' );
  22052. return null;
  22053. },
  22054. // Get point at relative position in curve according to arc length
  22055. // - u [0 .. 1]
  22056. getPointAt: function ( u, optionalTarget ) {
  22057. var t = this.getUtoTmapping( u );
  22058. return this.getPoint( t, optionalTarget );
  22059. },
  22060. // Get sequence of points using getPoint( t )
  22061. getPoints: function ( divisions ) {
  22062. if ( divisions === undefined ) { divisions = 5; }
  22063. var points = [];
  22064. for ( var d = 0; d <= divisions; d ++ ) {
  22065. points.push( this.getPoint( d / divisions ) );
  22066. }
  22067. return points;
  22068. },
  22069. // Get sequence of points using getPointAt( u )
  22070. getSpacedPoints: function ( divisions ) {
  22071. if ( divisions === undefined ) { divisions = 5; }
  22072. var points = [];
  22073. for ( var d = 0; d <= divisions; d ++ ) {
  22074. points.push( this.getPointAt( d / divisions ) );
  22075. }
  22076. return points;
  22077. },
  22078. // Get total curve arc length
  22079. getLength: function () {
  22080. var lengths = this.getLengths();
  22081. return lengths[ lengths.length - 1 ];
  22082. },
  22083. // Get list of cumulative segment lengths
  22084. getLengths: function ( divisions ) {
  22085. if ( divisions === undefined ) { divisions = this.arcLengthDivisions; }
  22086. if ( this.cacheArcLengths &&
  22087. ( this.cacheArcLengths.length === divisions + 1 ) &&
  22088. ! this.needsUpdate ) {
  22089. return this.cacheArcLengths;
  22090. }
  22091. this.needsUpdate = false;
  22092. var cache = [];
  22093. var current, last = this.getPoint( 0 );
  22094. var sum = 0;
  22095. cache.push( 0 );
  22096. for ( var p = 1; p <= divisions; p ++ ) {
  22097. current = this.getPoint( p / divisions );
  22098. sum += current.distanceTo( last );
  22099. cache.push( sum );
  22100. last = current;
  22101. }
  22102. this.cacheArcLengths = cache;
  22103. return cache; // { sums: cache, sum: sum }; Sum is in the last element.
  22104. },
  22105. updateArcLengths: function () {
  22106. this.needsUpdate = true;
  22107. this.getLengths();
  22108. },
  22109. // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
  22110. getUtoTmapping: function ( u, distance ) {
  22111. var arcLengths = this.getLengths();
  22112. var i = 0;
  22113. var il = arcLengths.length;
  22114. var targetArcLength; // The targeted u distance value to get
  22115. if ( distance ) {
  22116. targetArcLength = distance;
  22117. } else {
  22118. targetArcLength = u * arcLengths[ il - 1 ];
  22119. }
  22120. // binary search for the index with largest value smaller than target u distance
  22121. var low = 0, high = il - 1, comparison;
  22122. while ( low <= high ) {
  22123. i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
  22124. comparison = arcLengths[ i ] - targetArcLength;
  22125. if ( comparison < 0 ) {
  22126. low = i + 1;
  22127. } else if ( comparison > 0 ) {
  22128. high = i - 1;
  22129. } else {
  22130. high = i;
  22131. break;
  22132. // DONE
  22133. }
  22134. }
  22135. i = high;
  22136. if ( arcLengths[ i ] === targetArcLength ) {
  22137. return i / ( il - 1 );
  22138. }
  22139. // we could get finer grain at lengths, or use simple interpolation between two points
  22140. var lengthBefore = arcLengths[ i ];
  22141. var lengthAfter = arcLengths[ i + 1 ];
  22142. var segmentLength = lengthAfter - lengthBefore;
  22143. // determine where we are between the 'before' and 'after' points
  22144. var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
  22145. // add that fractional amount to t
  22146. var t = ( i + segmentFraction ) / ( il - 1 );
  22147. return t;
  22148. },
  22149. // Returns a unit vector tangent at t
  22150. // In case any sub curve does not implement its tangent derivation,
  22151. // 2 points a small delta apart will be used to find its gradient
  22152. // which seems to give a reasonable approximation
  22153. getTangent: function ( t, optionalTarget ) {
  22154. var delta = 0.0001;
  22155. var t1 = t - delta;
  22156. var t2 = t + delta;
  22157. // Capping in case of danger
  22158. if ( t1 < 0 ) { t1 = 0; }
  22159. if ( t2 > 1 ) { t2 = 1; }
  22160. var pt1 = this.getPoint( t1 );
  22161. var pt2 = this.getPoint( t2 );
  22162. var tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() );
  22163. tangent.copy( pt2 ).sub( pt1 ).normalize();
  22164. return tangent;
  22165. },
  22166. getTangentAt: function ( u, optionalTarget ) {
  22167. var t = this.getUtoTmapping( u );
  22168. return this.getTangent( t, optionalTarget );
  22169. },
  22170. computeFrenetFrames: function ( segments, closed ) {
  22171. // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
  22172. var normal = new Vector3();
  22173. var tangents = [];
  22174. var normals = [];
  22175. var binormals = [];
  22176. var vec = new Vector3();
  22177. var mat = new Matrix4();
  22178. // compute the tangent vectors for each segment on the curve
  22179. for ( var i = 0; i <= segments; i ++ ) {
  22180. var u = i / segments;
  22181. tangents[ i ] = this.getTangentAt( u, new Vector3() );
  22182. tangents[ i ].normalize();
  22183. }
  22184. // select an initial normal vector perpendicular to the first tangent vector,
  22185. // and in the direction of the minimum tangent xyz component
  22186. normals[ 0 ] = new Vector3();
  22187. binormals[ 0 ] = new Vector3();
  22188. var min = Number.MAX_VALUE;
  22189. var tx = Math.abs( tangents[ 0 ].x );
  22190. var ty = Math.abs( tangents[ 0 ].y );
  22191. var tz = Math.abs( tangents[ 0 ].z );
  22192. if ( tx <= min ) {
  22193. min = tx;
  22194. normal.set( 1, 0, 0 );
  22195. }
  22196. if ( ty <= min ) {
  22197. min = ty;
  22198. normal.set( 0, 1, 0 );
  22199. }
  22200. if ( tz <= min ) {
  22201. normal.set( 0, 0, 1 );
  22202. }
  22203. vec.crossVectors( tangents[ 0 ], normal ).normalize();
  22204. normals[ 0 ].crossVectors( tangents[ 0 ], vec );
  22205. binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
  22206. // compute the slowly-varying normal and binormal vectors for each segment on the curve
  22207. for ( var i$1 = 1; i$1 <= segments; i$1 ++ ) {
  22208. normals[ i$1 ] = normals[ i$1 - 1 ].clone();
  22209. binormals[ i$1 ] = binormals[ i$1 - 1 ].clone();
  22210. vec.crossVectors( tangents[ i$1 - 1 ], tangents[ i$1 ] );
  22211. if ( vec.length() > Number.EPSILON ) {
  22212. vec.normalize();
  22213. var theta = Math.acos( MathUtils.clamp( tangents[ i$1 - 1 ].dot( tangents[ i$1 ] ), - 1, 1 ) ); // clamp for floating pt errors
  22214. normals[ i$1 ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
  22215. }
  22216. binormals[ i$1 ].crossVectors( tangents[ i$1 ], normals[ i$1 ] );
  22217. }
  22218. // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
  22219. if ( closed === true ) {
  22220. var theta$1 = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
  22221. theta$1 /= segments;
  22222. if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
  22223. theta$1 = - theta$1;
  22224. }
  22225. for ( var i$2 = 1; i$2 <= segments; i$2 ++ ) {
  22226. // twist a little...
  22227. normals[ i$2 ].applyMatrix4( mat.makeRotationAxis( tangents[ i$2 ], theta$1 * i$2 ) );
  22228. binormals[ i$2 ].crossVectors( tangents[ i$2 ], normals[ i$2 ] );
  22229. }
  22230. }
  22231. return {
  22232. tangents: tangents,
  22233. normals: normals,
  22234. binormals: binormals
  22235. };
  22236. },
  22237. clone: function () {
  22238. return new this.constructor().copy( this );
  22239. },
  22240. copy: function ( source ) {
  22241. this.arcLengthDivisions = source.arcLengthDivisions;
  22242. return this;
  22243. },
  22244. toJSON: function () {
  22245. var data = {
  22246. metadata: {
  22247. version: 4.5,
  22248. type: 'Curve',
  22249. generator: 'Curve.toJSON'
  22250. }
  22251. };
  22252. data.arcLengthDivisions = this.arcLengthDivisions;
  22253. data.type = this.type;
  22254. return data;
  22255. },
  22256. fromJSON: function ( json ) {
  22257. this.arcLengthDivisions = json.arcLengthDivisions;
  22258. return this;
  22259. }
  22260. } );
  22261. function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  22262. Curve.call( this );
  22263. this.type = 'EllipseCurve';
  22264. this.aX = aX || 0;
  22265. this.aY = aY || 0;
  22266. this.xRadius = xRadius || 1;
  22267. this.yRadius = yRadius || 1;
  22268. this.aStartAngle = aStartAngle || 0;
  22269. this.aEndAngle = aEndAngle || 2 * Math.PI;
  22270. this.aClockwise = aClockwise || false;
  22271. this.aRotation = aRotation || 0;
  22272. }
  22273. EllipseCurve.prototype = Object.create( Curve.prototype );
  22274. EllipseCurve.prototype.constructor = EllipseCurve;
  22275. EllipseCurve.prototype.isEllipseCurve = true;
  22276. EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22277. var point = optionalTarget || new Vector2();
  22278. var twoPi = Math.PI * 2;
  22279. var deltaAngle = this.aEndAngle - this.aStartAngle;
  22280. var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
  22281. // ensures that deltaAngle is 0 .. 2 PI
  22282. while ( deltaAngle < 0 ) { deltaAngle += twoPi; }
  22283. while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; }
  22284. if ( deltaAngle < Number.EPSILON ) {
  22285. if ( samePoints ) {
  22286. deltaAngle = 0;
  22287. } else {
  22288. deltaAngle = twoPi;
  22289. }
  22290. }
  22291. if ( this.aClockwise === true && ! samePoints ) {
  22292. if ( deltaAngle === twoPi ) {
  22293. deltaAngle = - twoPi;
  22294. } else {
  22295. deltaAngle = deltaAngle - twoPi;
  22296. }
  22297. }
  22298. var angle = this.aStartAngle + t * deltaAngle;
  22299. var x = this.aX + this.xRadius * Math.cos( angle );
  22300. var y = this.aY + this.yRadius * Math.sin( angle );
  22301. if ( this.aRotation !== 0 ) {
  22302. var cos = Math.cos( this.aRotation );
  22303. var sin = Math.sin( this.aRotation );
  22304. var tx = x - this.aX;
  22305. var ty = y - this.aY;
  22306. // Rotate the point about the center of the ellipse.
  22307. x = tx * cos - ty * sin + this.aX;
  22308. y = tx * sin + ty * cos + this.aY;
  22309. }
  22310. return point.set( x, y );
  22311. };
  22312. EllipseCurve.prototype.copy = function ( source ) {
  22313. Curve.prototype.copy.call( this, source );
  22314. this.aX = source.aX;
  22315. this.aY = source.aY;
  22316. this.xRadius = source.xRadius;
  22317. this.yRadius = source.yRadius;
  22318. this.aStartAngle = source.aStartAngle;
  22319. this.aEndAngle = source.aEndAngle;
  22320. this.aClockwise = source.aClockwise;
  22321. this.aRotation = source.aRotation;
  22322. return this;
  22323. };
  22324. EllipseCurve.prototype.toJSON = function () {
  22325. var data = Curve.prototype.toJSON.call( this );
  22326. data.aX = this.aX;
  22327. data.aY = this.aY;
  22328. data.xRadius = this.xRadius;
  22329. data.yRadius = this.yRadius;
  22330. data.aStartAngle = this.aStartAngle;
  22331. data.aEndAngle = this.aEndAngle;
  22332. data.aClockwise = this.aClockwise;
  22333. data.aRotation = this.aRotation;
  22334. return data;
  22335. };
  22336. EllipseCurve.prototype.fromJSON = function ( json ) {
  22337. Curve.prototype.fromJSON.call( this, json );
  22338. this.aX = json.aX;
  22339. this.aY = json.aY;
  22340. this.xRadius = json.xRadius;
  22341. this.yRadius = json.yRadius;
  22342. this.aStartAngle = json.aStartAngle;
  22343. this.aEndAngle = json.aEndAngle;
  22344. this.aClockwise = json.aClockwise;
  22345. this.aRotation = json.aRotation;
  22346. return this;
  22347. };
  22348. function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  22349. EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
  22350. this.type = 'ArcCurve';
  22351. }
  22352. ArcCurve.prototype = Object.create( EllipseCurve.prototype );
  22353. ArcCurve.prototype.constructor = ArcCurve;
  22354. ArcCurve.prototype.isArcCurve = true;
  22355. /**
  22356. * Centripetal CatmullRom Curve - which is useful for avoiding
  22357. * cusps and self-intersections in non-uniform catmull rom curves.
  22358. * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
  22359. *
  22360. * curve.type accepts centripetal(default), chordal and catmullrom
  22361. * curve.tension is used for catmullrom which defaults to 0.5
  22362. */
  22363. /*
  22364. Based on an optimized c++ solution in
  22365. - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
  22366. - http://ideone.com/NoEbVM
  22367. This CubicPoly class could be used for reusing some variables and calculations,
  22368. but for three.js curve use, it could be possible inlined and flatten into a single function call
  22369. which can be placed in CurveUtils.
  22370. */
  22371. function CubicPoly() {
  22372. var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
  22373. /*
  22374. * Compute coefficients for a cubic polynomial
  22375. * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
  22376. * such that
  22377. * p(0) = x0, p(1) = x1
  22378. * and
  22379. * p'(0) = t0, p'(1) = t1.
  22380. */
  22381. function init( x0, x1, t0, t1 ) {
  22382. c0 = x0;
  22383. c1 = t0;
  22384. c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
  22385. c3 = 2 * x0 - 2 * x1 + t0 + t1;
  22386. }
  22387. return {
  22388. initCatmullRom: function ( x0, x1, x2, x3, tension ) {
  22389. init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
  22390. },
  22391. initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
  22392. // compute tangents when parameterized in [t1,t2]
  22393. var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
  22394. var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
  22395. // rescale tangents for parametrization in [0,1]
  22396. t1 *= dt1;
  22397. t2 *= dt1;
  22398. init( x1, x2, t1, t2 );
  22399. },
  22400. calc: function ( t ) {
  22401. var t2 = t * t;
  22402. var t3 = t2 * t;
  22403. return c0 + c1 * t + c2 * t2 + c3 * t3;
  22404. }
  22405. };
  22406. }
  22407. //
  22408. var tmp = new Vector3();
  22409. var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
  22410. function CatmullRomCurve3( points, closed, curveType, tension ) {
  22411. Curve.call( this );
  22412. this.type = 'CatmullRomCurve3';
  22413. this.points = points || [];
  22414. this.closed = closed || false;
  22415. this.curveType = curveType || 'centripetal';
  22416. this.tension = ( tension !== undefined ) ? tension : 0.5;
  22417. }
  22418. CatmullRomCurve3.prototype = Object.create( Curve.prototype );
  22419. CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
  22420. CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
  22421. CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22422. var point = optionalTarget || new Vector3();
  22423. var points = this.points;
  22424. var l = points.length;
  22425. var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
  22426. var intPoint = Math.floor( p );
  22427. var weight = p - intPoint;
  22428. if ( this.closed ) {
  22429. intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
  22430. } else if ( weight === 0 && intPoint === l - 1 ) {
  22431. intPoint = l - 2;
  22432. weight = 1;
  22433. }
  22434. var p0, p3; // 4 points (p1 & p2 defined below)
  22435. if ( this.closed || intPoint > 0 ) {
  22436. p0 = points[ ( intPoint - 1 ) % l ];
  22437. } else {
  22438. // extrapolate first point
  22439. tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
  22440. p0 = tmp;
  22441. }
  22442. var p1 = points[ intPoint % l ];
  22443. var p2 = points[ ( intPoint + 1 ) % l ];
  22444. if ( this.closed || intPoint + 2 < l ) {
  22445. p3 = points[ ( intPoint + 2 ) % l ];
  22446. } else {
  22447. // extrapolate last point
  22448. tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
  22449. p3 = tmp;
  22450. }
  22451. if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
  22452. // init Centripetal / Chordal Catmull-Rom
  22453. var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
  22454. var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
  22455. var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
  22456. var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
  22457. // safety check for repeated points
  22458. if ( dt1 < 1e-4 ) { dt1 = 1.0; }
  22459. if ( dt0 < 1e-4 ) { dt0 = dt1; }
  22460. if ( dt2 < 1e-4 ) { dt2 = dt1; }
  22461. px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
  22462. py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
  22463. pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
  22464. } else if ( this.curveType === 'catmullrom' ) {
  22465. px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
  22466. py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
  22467. pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
  22468. }
  22469. point.set(
  22470. px.calc( weight ),
  22471. py.calc( weight ),
  22472. pz.calc( weight )
  22473. );
  22474. return point;
  22475. };
  22476. CatmullRomCurve3.prototype.copy = function ( source ) {
  22477. Curve.prototype.copy.call( this, source );
  22478. this.points = [];
  22479. for ( var i = 0, l = source.points.length; i < l; i ++ ) {
  22480. var point = source.points[ i ];
  22481. this.points.push( point.clone() );
  22482. }
  22483. this.closed = source.closed;
  22484. this.curveType = source.curveType;
  22485. this.tension = source.tension;
  22486. return this;
  22487. };
  22488. CatmullRomCurve3.prototype.toJSON = function () {
  22489. var data = Curve.prototype.toJSON.call( this );
  22490. data.points = [];
  22491. for ( var i = 0, l = this.points.length; i < l; i ++ ) {
  22492. var point = this.points[ i ];
  22493. data.points.push( point.toArray() );
  22494. }
  22495. data.closed = this.closed;
  22496. data.curveType = this.curveType;
  22497. data.tension = this.tension;
  22498. return data;
  22499. };
  22500. CatmullRomCurve3.prototype.fromJSON = function ( json ) {
  22501. Curve.prototype.fromJSON.call( this, json );
  22502. this.points = [];
  22503. for ( var i = 0, l = json.points.length; i < l; i ++ ) {
  22504. var point = json.points[ i ];
  22505. this.points.push( new Vector3().fromArray( point ) );
  22506. }
  22507. this.closed = json.closed;
  22508. this.curveType = json.curveType;
  22509. this.tension = json.tension;
  22510. return this;
  22511. };
  22512. /**
  22513. * Bezier Curves formulas obtained from
  22514. * http://en.wikipedia.org/wiki/Bézier_curve
  22515. */
  22516. function CatmullRom( t, p0, p1, p2, p3 ) {
  22517. var v0 = ( p2 - p0 ) * 0.5;
  22518. var v1 = ( p3 - p1 ) * 0.5;
  22519. var t2 = t * t;
  22520. var t3 = t * t2;
  22521. return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
  22522. }
  22523. //
  22524. function QuadraticBezierP0( t, p ) {
  22525. var k = 1 - t;
  22526. return k * k * p;
  22527. }
  22528. function QuadraticBezierP1( t, p ) {
  22529. return 2 * ( 1 - t ) * t * p;
  22530. }
  22531. function QuadraticBezierP2( t, p ) {
  22532. return t * t * p;
  22533. }
  22534. function QuadraticBezier( t, p0, p1, p2 ) {
  22535. return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
  22536. QuadraticBezierP2( t, p2 );
  22537. }
  22538. //
  22539. function CubicBezierP0( t, p ) {
  22540. var k = 1 - t;
  22541. return k * k * k * p;
  22542. }
  22543. function CubicBezierP1( t, p ) {
  22544. var k = 1 - t;
  22545. return 3 * k * k * t * p;
  22546. }
  22547. function CubicBezierP2( t, p ) {
  22548. return 3 * ( 1 - t ) * t * t * p;
  22549. }
  22550. function CubicBezierP3( t, p ) {
  22551. return t * t * t * p;
  22552. }
  22553. function CubicBezier( t, p0, p1, p2, p3 ) {
  22554. return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
  22555. CubicBezierP3( t, p3 );
  22556. }
  22557. function CubicBezierCurve( v0, v1, v2, v3 ) {
  22558. Curve.call( this );
  22559. this.type = 'CubicBezierCurve';
  22560. this.v0 = v0 || new Vector2();
  22561. this.v1 = v1 || new Vector2();
  22562. this.v2 = v2 || new Vector2();
  22563. this.v3 = v3 || new Vector2();
  22564. }
  22565. CubicBezierCurve.prototype = Object.create( Curve.prototype );
  22566. CubicBezierCurve.prototype.constructor = CubicBezierCurve;
  22567. CubicBezierCurve.prototype.isCubicBezierCurve = true;
  22568. CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22569. var point = optionalTarget || new Vector2();
  22570. var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
  22571. point.set(
  22572. CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
  22573. CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
  22574. );
  22575. return point;
  22576. };
  22577. CubicBezierCurve.prototype.copy = function ( source ) {
  22578. Curve.prototype.copy.call( this, source );
  22579. this.v0.copy( source.v0 );
  22580. this.v1.copy( source.v1 );
  22581. this.v2.copy( source.v2 );
  22582. this.v3.copy( source.v3 );
  22583. return this;
  22584. };
  22585. CubicBezierCurve.prototype.toJSON = function () {
  22586. var data = Curve.prototype.toJSON.call( this );
  22587. data.v0 = this.v0.toArray();
  22588. data.v1 = this.v1.toArray();
  22589. data.v2 = this.v2.toArray();
  22590. data.v3 = this.v3.toArray();
  22591. return data;
  22592. };
  22593. CubicBezierCurve.prototype.fromJSON = function ( json ) {
  22594. Curve.prototype.fromJSON.call( this, json );
  22595. this.v0.fromArray( json.v0 );
  22596. this.v1.fromArray( json.v1 );
  22597. this.v2.fromArray( json.v2 );
  22598. this.v3.fromArray( json.v3 );
  22599. return this;
  22600. };
  22601. function CubicBezierCurve3( v0, v1, v2, v3 ) {
  22602. Curve.call( this );
  22603. this.type = 'CubicBezierCurve3';
  22604. this.v0 = v0 || new Vector3();
  22605. this.v1 = v1 || new Vector3();
  22606. this.v2 = v2 || new Vector3();
  22607. this.v3 = v3 || new Vector3();
  22608. }
  22609. CubicBezierCurve3.prototype = Object.create( Curve.prototype );
  22610. CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
  22611. CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
  22612. CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22613. var point = optionalTarget || new Vector3();
  22614. var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
  22615. point.set(
  22616. CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
  22617. CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
  22618. CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
  22619. );
  22620. return point;
  22621. };
  22622. CubicBezierCurve3.prototype.copy = function ( source ) {
  22623. Curve.prototype.copy.call( this, source );
  22624. this.v0.copy( source.v0 );
  22625. this.v1.copy( source.v1 );
  22626. this.v2.copy( source.v2 );
  22627. this.v3.copy( source.v3 );
  22628. return this;
  22629. };
  22630. CubicBezierCurve3.prototype.toJSON = function () {
  22631. var data = Curve.prototype.toJSON.call( this );
  22632. data.v0 = this.v0.toArray();
  22633. data.v1 = this.v1.toArray();
  22634. data.v2 = this.v2.toArray();
  22635. data.v3 = this.v3.toArray();
  22636. return data;
  22637. };
  22638. CubicBezierCurve3.prototype.fromJSON = function ( json ) {
  22639. Curve.prototype.fromJSON.call( this, json );
  22640. this.v0.fromArray( json.v0 );
  22641. this.v1.fromArray( json.v1 );
  22642. this.v2.fromArray( json.v2 );
  22643. this.v3.fromArray( json.v3 );
  22644. return this;
  22645. };
  22646. function LineCurve( v1, v2 ) {
  22647. Curve.call( this );
  22648. this.type = 'LineCurve';
  22649. this.v1 = v1 || new Vector2();
  22650. this.v2 = v2 || new Vector2();
  22651. }
  22652. LineCurve.prototype = Object.create( Curve.prototype );
  22653. LineCurve.prototype.constructor = LineCurve;
  22654. LineCurve.prototype.isLineCurve = true;
  22655. LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22656. var point = optionalTarget || new Vector2();
  22657. if ( t === 1 ) {
  22658. point.copy( this.v2 );
  22659. } else {
  22660. point.copy( this.v2 ).sub( this.v1 );
  22661. point.multiplyScalar( t ).add( this.v1 );
  22662. }
  22663. return point;
  22664. };
  22665. // Line curve is linear, so we can overwrite default getPointAt
  22666. LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
  22667. return this.getPoint( u, optionalTarget );
  22668. };
  22669. LineCurve.prototype.getTangent = function ( t, optionalTarget ) {
  22670. var tangent = optionalTarget || new Vector2();
  22671. tangent.copy( this.v2 ).sub( this.v1 ).normalize();
  22672. return tangent;
  22673. };
  22674. LineCurve.prototype.copy = function ( source ) {
  22675. Curve.prototype.copy.call( this, source );
  22676. this.v1.copy( source.v1 );
  22677. this.v2.copy( source.v2 );
  22678. return this;
  22679. };
  22680. LineCurve.prototype.toJSON = function () {
  22681. var data = Curve.prototype.toJSON.call( this );
  22682. data.v1 = this.v1.toArray();
  22683. data.v2 = this.v2.toArray();
  22684. return data;
  22685. };
  22686. LineCurve.prototype.fromJSON = function ( json ) {
  22687. Curve.prototype.fromJSON.call( this, json );
  22688. this.v1.fromArray( json.v1 );
  22689. this.v2.fromArray( json.v2 );
  22690. return this;
  22691. };
  22692. function LineCurve3( v1, v2 ) {
  22693. Curve.call( this );
  22694. this.type = 'LineCurve3';
  22695. this.v1 = v1 || new Vector3();
  22696. this.v2 = v2 || new Vector3();
  22697. }
  22698. LineCurve3.prototype = Object.create( Curve.prototype );
  22699. LineCurve3.prototype.constructor = LineCurve3;
  22700. LineCurve3.prototype.isLineCurve3 = true;
  22701. LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22702. var point = optionalTarget || new Vector3();
  22703. if ( t === 1 ) {
  22704. point.copy( this.v2 );
  22705. } else {
  22706. point.copy( this.v2 ).sub( this.v1 );
  22707. point.multiplyScalar( t ).add( this.v1 );
  22708. }
  22709. return point;
  22710. };
  22711. // Line curve is linear, so we can overwrite default getPointAt
  22712. LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
  22713. return this.getPoint( u, optionalTarget );
  22714. };
  22715. LineCurve3.prototype.copy = function ( source ) {
  22716. Curve.prototype.copy.call( this, source );
  22717. this.v1.copy( source.v1 );
  22718. this.v2.copy( source.v2 );
  22719. return this;
  22720. };
  22721. LineCurve3.prototype.toJSON = function () {
  22722. var data = Curve.prototype.toJSON.call( this );
  22723. data.v1 = this.v1.toArray();
  22724. data.v2 = this.v2.toArray();
  22725. return data;
  22726. };
  22727. LineCurve3.prototype.fromJSON = function ( json ) {
  22728. Curve.prototype.fromJSON.call( this, json );
  22729. this.v1.fromArray( json.v1 );
  22730. this.v2.fromArray( json.v2 );
  22731. return this;
  22732. };
  22733. function QuadraticBezierCurve( v0, v1, v2 ) {
  22734. Curve.call( this );
  22735. this.type = 'QuadraticBezierCurve';
  22736. this.v0 = v0 || new Vector2();
  22737. this.v1 = v1 || new Vector2();
  22738. this.v2 = v2 || new Vector2();
  22739. }
  22740. QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
  22741. QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
  22742. QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
  22743. QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22744. var point = optionalTarget || new Vector2();
  22745. var v0 = this.v0, v1 = this.v1, v2 = this.v2;
  22746. point.set(
  22747. QuadraticBezier( t, v0.x, v1.x, v2.x ),
  22748. QuadraticBezier( t, v0.y, v1.y, v2.y )
  22749. );
  22750. return point;
  22751. };
  22752. QuadraticBezierCurve.prototype.copy = function ( source ) {
  22753. Curve.prototype.copy.call( this, source );
  22754. this.v0.copy( source.v0 );
  22755. this.v1.copy( source.v1 );
  22756. this.v2.copy( source.v2 );
  22757. return this;
  22758. };
  22759. QuadraticBezierCurve.prototype.toJSON = function () {
  22760. var data = Curve.prototype.toJSON.call( this );
  22761. data.v0 = this.v0.toArray();
  22762. data.v1 = this.v1.toArray();
  22763. data.v2 = this.v2.toArray();
  22764. return data;
  22765. };
  22766. QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
  22767. Curve.prototype.fromJSON.call( this, json );
  22768. this.v0.fromArray( json.v0 );
  22769. this.v1.fromArray( json.v1 );
  22770. this.v2.fromArray( json.v2 );
  22771. return this;
  22772. };
  22773. function QuadraticBezierCurve3( v0, v1, v2 ) {
  22774. Curve.call( this );
  22775. this.type = 'QuadraticBezierCurve3';
  22776. this.v0 = v0 || new Vector3();
  22777. this.v1 = v1 || new Vector3();
  22778. this.v2 = v2 || new Vector3();
  22779. }
  22780. QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
  22781. QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
  22782. QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
  22783. QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22784. var point = optionalTarget || new Vector3();
  22785. var v0 = this.v0, v1 = this.v1, v2 = this.v2;
  22786. point.set(
  22787. QuadraticBezier( t, v0.x, v1.x, v2.x ),
  22788. QuadraticBezier( t, v0.y, v1.y, v2.y ),
  22789. QuadraticBezier( t, v0.z, v1.z, v2.z )
  22790. );
  22791. return point;
  22792. };
  22793. QuadraticBezierCurve3.prototype.copy = function ( source ) {
  22794. Curve.prototype.copy.call( this, source );
  22795. this.v0.copy( source.v0 );
  22796. this.v1.copy( source.v1 );
  22797. this.v2.copy( source.v2 );
  22798. return this;
  22799. };
  22800. QuadraticBezierCurve3.prototype.toJSON = function () {
  22801. var data = Curve.prototype.toJSON.call( this );
  22802. data.v0 = this.v0.toArray();
  22803. data.v1 = this.v1.toArray();
  22804. data.v2 = this.v2.toArray();
  22805. return data;
  22806. };
  22807. QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
  22808. Curve.prototype.fromJSON.call( this, json );
  22809. this.v0.fromArray( json.v0 );
  22810. this.v1.fromArray( json.v1 );
  22811. this.v2.fromArray( json.v2 );
  22812. return this;
  22813. };
  22814. function SplineCurve( points ) {
  22815. Curve.call( this );
  22816. this.type = 'SplineCurve';
  22817. this.points = points || [];
  22818. }
  22819. SplineCurve.prototype = Object.create( Curve.prototype );
  22820. SplineCurve.prototype.constructor = SplineCurve;
  22821. SplineCurve.prototype.isSplineCurve = true;
  22822. SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22823. var point = optionalTarget || new Vector2();
  22824. var points = this.points;
  22825. var p = ( points.length - 1 ) * t;
  22826. var intPoint = Math.floor( p );
  22827. var weight = p - intPoint;
  22828. var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
  22829. var p1 = points[ intPoint ];
  22830. var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
  22831. var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
  22832. point.set(
  22833. CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
  22834. CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
  22835. );
  22836. return point;
  22837. };
  22838. SplineCurve.prototype.copy = function ( source ) {
  22839. Curve.prototype.copy.call( this, source );
  22840. this.points = [];
  22841. for ( var i = 0, l = source.points.length; i < l; i ++ ) {
  22842. var point = source.points[ i ];
  22843. this.points.push( point.clone() );
  22844. }
  22845. return this;
  22846. };
  22847. SplineCurve.prototype.toJSON = function () {
  22848. var data = Curve.prototype.toJSON.call( this );
  22849. data.points = [];
  22850. for ( var i = 0, l = this.points.length; i < l; i ++ ) {
  22851. var point = this.points[ i ];
  22852. data.points.push( point.toArray() );
  22853. }
  22854. return data;
  22855. };
  22856. SplineCurve.prototype.fromJSON = function ( json ) {
  22857. Curve.prototype.fromJSON.call( this, json );
  22858. this.points = [];
  22859. for ( var i = 0, l = json.points.length; i < l; i ++ ) {
  22860. var point = json.points[ i ];
  22861. this.points.push( new Vector2().fromArray( point ) );
  22862. }
  22863. return this;
  22864. };
  22865. var Curves = /*#__PURE__*/Object.freeze({
  22866. __proto__: null,
  22867. ArcCurve: ArcCurve,
  22868. CatmullRomCurve3: CatmullRomCurve3,
  22869. CubicBezierCurve: CubicBezierCurve,
  22870. CubicBezierCurve3: CubicBezierCurve3,
  22871. EllipseCurve: EllipseCurve,
  22872. LineCurve: LineCurve,
  22873. LineCurve3: LineCurve3,
  22874. QuadraticBezierCurve: QuadraticBezierCurve,
  22875. QuadraticBezierCurve3: QuadraticBezierCurve3,
  22876. SplineCurve: SplineCurve
  22877. });
  22878. /**************************************************************
  22879. * Curved Path - a curve path is simply a array of connected
  22880. * curves, but retains the api of a curve
  22881. **************************************************************/
  22882. function CurvePath() {
  22883. Curve.call( this );
  22884. this.type = 'CurvePath';
  22885. this.curves = [];
  22886. this.autoClose = false; // Automatically closes the path
  22887. }
  22888. CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
  22889. constructor: CurvePath,
  22890. add: function ( curve ) {
  22891. this.curves.push( curve );
  22892. },
  22893. closePath: function () {
  22894. // Add a line curve if start and end of lines are not connected
  22895. var startPoint = this.curves[ 0 ].getPoint( 0 );
  22896. var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
  22897. if ( ! startPoint.equals( endPoint ) ) {
  22898. this.curves.push( new LineCurve( endPoint, startPoint ) );
  22899. }
  22900. },
  22901. // To get accurate point with reference to
  22902. // entire path distance at time t,
  22903. // following has to be done:
  22904. // 1. Length of each sub path have to be known
  22905. // 2. Locate and identify type of curve
  22906. // 3. Get t for the curve
  22907. // 4. Return curve.getPointAt(t')
  22908. getPoint: function ( t ) {
  22909. var d = t * this.getLength();
  22910. var curveLengths = this.getCurveLengths();
  22911. var i = 0;
  22912. // To think about boundaries points.
  22913. while ( i < curveLengths.length ) {
  22914. if ( curveLengths[ i ] >= d ) {
  22915. var diff = curveLengths[ i ] - d;
  22916. var curve = this.curves[ i ];
  22917. var segmentLength = curve.getLength();
  22918. var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
  22919. return curve.getPointAt( u );
  22920. }
  22921. i ++;
  22922. }
  22923. return null;
  22924. // loop where sum != 0, sum > d , sum+1 <d
  22925. },
  22926. // We cannot use the default THREE.Curve getPoint() with getLength() because in
  22927. // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
  22928. // getPoint() depends on getLength
  22929. getLength: function () {
  22930. var lens = this.getCurveLengths();
  22931. return lens[ lens.length - 1 ];
  22932. },
  22933. // cacheLengths must be recalculated.
  22934. updateArcLengths: function () {
  22935. this.needsUpdate = true;
  22936. this.cacheLengths = null;
  22937. this.getCurveLengths();
  22938. },
  22939. // Compute lengths and cache them
  22940. // We cannot overwrite getLengths() because UtoT mapping uses it.
  22941. getCurveLengths: function () {
  22942. // We use cache values if curves and cache array are same length
  22943. if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
  22944. return this.cacheLengths;
  22945. }
  22946. // Get length of sub-curve
  22947. // Push sums into cached array
  22948. var lengths = [];
  22949. var sums = 0;
  22950. for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
  22951. sums += this.curves[ i ].getLength();
  22952. lengths.push( sums );
  22953. }
  22954. this.cacheLengths = lengths;
  22955. return lengths;
  22956. },
  22957. getSpacedPoints: function ( divisions ) {
  22958. if ( divisions === undefined ) { divisions = 40; }
  22959. var points = [];
  22960. for ( var i = 0; i <= divisions; i ++ ) {
  22961. points.push( this.getPoint( i / divisions ) );
  22962. }
  22963. if ( this.autoClose ) {
  22964. points.push( points[ 0 ] );
  22965. }
  22966. return points;
  22967. },
  22968. getPoints: function ( divisions ) {
  22969. divisions = divisions || 12;
  22970. var points = [];
  22971. var last;
  22972. for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
  22973. var curve = curves[ i ];
  22974. var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
  22975. : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
  22976. : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
  22977. : divisions;
  22978. var pts = curve.getPoints( resolution );
  22979. for ( var j = 0; j < pts.length; j ++ ) {
  22980. var point = pts[ j ];
  22981. if ( last && last.equals( point ) ) { continue; } // ensures no consecutive points are duplicates
  22982. points.push( point );
  22983. last = point;
  22984. }
  22985. }
  22986. if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
  22987. points.push( points[ 0 ] );
  22988. }
  22989. return points;
  22990. },
  22991. copy: function ( source ) {
  22992. Curve.prototype.copy.call( this, source );
  22993. this.curves = [];
  22994. for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
  22995. var curve = source.curves[ i ];
  22996. this.curves.push( curve.clone() );
  22997. }
  22998. this.autoClose = source.autoClose;
  22999. return this;
  23000. },
  23001. toJSON: function () {
  23002. var data = Curve.prototype.toJSON.call( this );
  23003. data.autoClose = this.autoClose;
  23004. data.curves = [];
  23005. for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
  23006. var curve = this.curves[ i ];
  23007. data.curves.push( curve.toJSON() );
  23008. }
  23009. return data;
  23010. },
  23011. fromJSON: function ( json ) {
  23012. Curve.prototype.fromJSON.call( this, json );
  23013. this.autoClose = json.autoClose;
  23014. this.curves = [];
  23015. for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
  23016. var curve = json.curves[ i ];
  23017. this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
  23018. }
  23019. return this;
  23020. }
  23021. } );
  23022. function Path( points ) {
  23023. CurvePath.call( this );
  23024. this.type = 'Path';
  23025. this.currentPoint = new Vector2();
  23026. if ( points ) {
  23027. this.setFromPoints( points );
  23028. }
  23029. }
  23030. Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
  23031. constructor: Path,
  23032. setFromPoints: function ( points ) {
  23033. this.moveTo( points[ 0 ].x, points[ 0 ].y );
  23034. for ( var i = 1, l = points.length; i < l; i ++ ) {
  23035. this.lineTo( points[ i ].x, points[ i ].y );
  23036. }
  23037. return this;
  23038. },
  23039. moveTo: function ( x, y ) {
  23040. this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
  23041. return this;
  23042. },
  23043. lineTo: function ( x, y ) {
  23044. var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
  23045. this.curves.push( curve );
  23046. this.currentPoint.set( x, y );
  23047. return this;
  23048. },
  23049. quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
  23050. var curve = new QuadraticBezierCurve(
  23051. this.currentPoint.clone(),
  23052. new Vector2( aCPx, aCPy ),
  23053. new Vector2( aX, aY )
  23054. );
  23055. this.curves.push( curve );
  23056. this.currentPoint.set( aX, aY );
  23057. return this;
  23058. },
  23059. bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
  23060. var curve = new CubicBezierCurve(
  23061. this.currentPoint.clone(),
  23062. new Vector2( aCP1x, aCP1y ),
  23063. new Vector2( aCP2x, aCP2y ),
  23064. new Vector2( aX, aY )
  23065. );
  23066. this.curves.push( curve );
  23067. this.currentPoint.set( aX, aY );
  23068. return this;
  23069. },
  23070. splineThru: function ( pts /*Array of Vector*/ ) {
  23071. var npts = [ this.currentPoint.clone() ].concat( pts );
  23072. var curve = new SplineCurve( npts );
  23073. this.curves.push( curve );
  23074. this.currentPoint.copy( pts[ pts.length - 1 ] );
  23075. return this;
  23076. },
  23077. arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  23078. var x0 = this.currentPoint.x;
  23079. var y0 = this.currentPoint.y;
  23080. this.absarc( aX + x0, aY + y0, aRadius,
  23081. aStartAngle, aEndAngle, aClockwise );
  23082. return this;
  23083. },
  23084. absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  23085. this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
  23086. return this;
  23087. },
  23088. ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  23089. var x0 = this.currentPoint.x;
  23090. var y0 = this.currentPoint.y;
  23091. this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
  23092. return this;
  23093. },
  23094. absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  23095. var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
  23096. if ( this.curves.length > 0 ) {
  23097. // if a previous curve is present, attempt to join
  23098. var firstPoint = curve.getPoint( 0 );
  23099. if ( ! firstPoint.equals( this.currentPoint ) ) {
  23100. this.lineTo( firstPoint.x, firstPoint.y );
  23101. }
  23102. }
  23103. this.curves.push( curve );
  23104. var lastPoint = curve.getPoint( 1 );
  23105. this.currentPoint.copy( lastPoint );
  23106. return this;
  23107. },
  23108. copy: function ( source ) {
  23109. CurvePath.prototype.copy.call( this, source );
  23110. this.currentPoint.copy( source.currentPoint );
  23111. return this;
  23112. },
  23113. toJSON: function () {
  23114. var data = CurvePath.prototype.toJSON.call( this );
  23115. data.currentPoint = this.currentPoint.toArray();
  23116. return data;
  23117. },
  23118. fromJSON: function ( json ) {
  23119. CurvePath.prototype.fromJSON.call( this, json );
  23120. this.currentPoint.fromArray( json.currentPoint );
  23121. return this;
  23122. }
  23123. } );
  23124. function Shape( points ) {
  23125. Path.call( this, points );
  23126. this.uuid = MathUtils.generateUUID();
  23127. this.type = 'Shape';
  23128. this.holes = [];
  23129. }
  23130. Shape.prototype = Object.assign( Object.create( Path.prototype ), {
  23131. constructor: Shape,
  23132. getPointsHoles: function ( divisions ) {
  23133. var holesPts = [];
  23134. for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
  23135. holesPts[ i ] = this.holes[ i ].getPoints( divisions );
  23136. }
  23137. return holesPts;
  23138. },
  23139. // get points of shape and holes (keypoints based on segments parameter)
  23140. extractPoints: function ( divisions ) {
  23141. return {
  23142. shape: this.getPoints( divisions ),
  23143. holes: this.getPointsHoles( divisions )
  23144. };
  23145. },
  23146. copy: function ( source ) {
  23147. Path.prototype.copy.call( this, source );
  23148. this.holes = [];
  23149. for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
  23150. var hole = source.holes[ i ];
  23151. this.holes.push( hole.clone() );
  23152. }
  23153. return this;
  23154. },
  23155. toJSON: function () {
  23156. var data = Path.prototype.toJSON.call( this );
  23157. data.uuid = this.uuid;
  23158. data.holes = [];
  23159. for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
  23160. var hole = this.holes[ i ];
  23161. data.holes.push( hole.toJSON() );
  23162. }
  23163. return data;
  23164. },
  23165. fromJSON: function ( json ) {
  23166. Path.prototype.fromJSON.call( this, json );
  23167. this.uuid = json.uuid;
  23168. this.holes = [];
  23169. for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
  23170. var hole = json.holes[ i ];
  23171. this.holes.push( new Path().fromJSON( hole ) );
  23172. }
  23173. return this;
  23174. }
  23175. } );
  23176. function Light( color, intensity ) {
  23177. Object3D.call( this );
  23178. this.type = 'Light';
  23179. this.color = new Color( color );
  23180. this.intensity = intensity !== undefined ? intensity : 1;
  23181. this.receiveShadow = undefined;
  23182. }
  23183. Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
  23184. constructor: Light,
  23185. isLight: true,
  23186. copy: function ( source ) {
  23187. Object3D.prototype.copy.call( this, source );
  23188. this.color.copy( source.color );
  23189. this.intensity = source.intensity;
  23190. return this;
  23191. },
  23192. toJSON: function ( meta ) {
  23193. var data = Object3D.prototype.toJSON.call( this, meta );
  23194. data.object.color = this.color.getHex();
  23195. data.object.intensity = this.intensity;
  23196. if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); }
  23197. if ( this.distance !== undefined ) { data.object.distance = this.distance; }
  23198. if ( this.angle !== undefined ) { data.object.angle = this.angle; }
  23199. if ( this.decay !== undefined ) { data.object.decay = this.decay; }
  23200. if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; }
  23201. if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); }
  23202. return data;
  23203. }
  23204. } );
  23205. function HemisphereLight( skyColor, groundColor, intensity ) {
  23206. Light.call( this, skyColor, intensity );
  23207. this.type = 'HemisphereLight';
  23208. this.castShadow = undefined;
  23209. this.position.copy( Object3D.DefaultUp );
  23210. this.updateMatrix();
  23211. this.groundColor = new Color( groundColor );
  23212. }
  23213. HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23214. constructor: HemisphereLight,
  23215. isHemisphereLight: true,
  23216. copy: function ( source ) {
  23217. Light.prototype.copy.call( this, source );
  23218. this.groundColor.copy( source.groundColor );
  23219. return this;
  23220. }
  23221. } );
  23222. function LightShadow( camera ) {
  23223. this.camera = camera;
  23224. this.bias = 0;
  23225. this.normalBias = 0;
  23226. this.radius = 1;
  23227. this.mapSize = new Vector2( 512, 512 );
  23228. this.map = null;
  23229. this.mapPass = null;
  23230. this.matrix = new Matrix4();
  23231. this.autoUpdate = true;
  23232. this.needsUpdate = false;
  23233. this._frustum = new Frustum();
  23234. this._frameExtents = new Vector2( 1, 1 );
  23235. this._viewportCount = 1;
  23236. this._viewports = [
  23237. new Vector4( 0, 0, 1, 1 )
  23238. ];
  23239. }
  23240. Object.assign( LightShadow.prototype, {
  23241. _projScreenMatrix: new Matrix4(),
  23242. _lightPositionWorld: new Vector3(),
  23243. _lookTarget: new Vector3(),
  23244. getViewportCount: function () {
  23245. return this._viewportCount;
  23246. },
  23247. getFrustum: function () {
  23248. return this._frustum;
  23249. },
  23250. updateMatrices: function ( light ) {
  23251. var shadowCamera = this.camera,
  23252. shadowMatrix = this.matrix,
  23253. projScreenMatrix = this._projScreenMatrix,
  23254. lookTarget = this._lookTarget,
  23255. lightPositionWorld = this._lightPositionWorld;
  23256. lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
  23257. shadowCamera.position.copy( lightPositionWorld );
  23258. lookTarget.setFromMatrixPosition( light.target.matrixWorld );
  23259. shadowCamera.lookAt( lookTarget );
  23260. shadowCamera.updateMatrixWorld();
  23261. projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
  23262. this._frustum.setFromProjectionMatrix( projScreenMatrix );
  23263. shadowMatrix.set(
  23264. 0.5, 0.0, 0.0, 0.5,
  23265. 0.0, 0.5, 0.0, 0.5,
  23266. 0.0, 0.0, 0.5, 0.5,
  23267. 0.0, 0.0, 0.0, 1.0
  23268. );
  23269. shadowMatrix.multiply( shadowCamera.projectionMatrix );
  23270. shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
  23271. },
  23272. getViewport: function ( viewportIndex ) {
  23273. return this._viewports[ viewportIndex ];
  23274. },
  23275. getFrameExtents: function () {
  23276. return this._frameExtents;
  23277. },
  23278. copy: function ( source ) {
  23279. this.camera = source.camera.clone();
  23280. this.bias = source.bias;
  23281. this.radius = source.radius;
  23282. this.mapSize.copy( source.mapSize );
  23283. return this;
  23284. },
  23285. clone: function () {
  23286. return new this.constructor().copy( this );
  23287. },
  23288. toJSON: function () {
  23289. var object = {};
  23290. if ( this.bias !== 0 ) { object.bias = this.bias; }
  23291. if ( this.normalBias !== 0 ) { object.normalBias = this.normalBias; }
  23292. if ( this.radius !== 1 ) { object.radius = this.radius; }
  23293. if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); }
  23294. object.camera = this.camera.toJSON( false ).object;
  23295. delete object.camera.matrix;
  23296. return object;
  23297. }
  23298. } );
  23299. function SpotLightShadow() {
  23300. LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
  23301. }
  23302. SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  23303. constructor: SpotLightShadow,
  23304. isSpotLightShadow: true,
  23305. updateMatrices: function ( light ) {
  23306. var camera = this.camera;
  23307. var fov = MathUtils.RAD2DEG * 2 * light.angle;
  23308. var aspect = this.mapSize.width / this.mapSize.height;
  23309. var far = light.distance || camera.far;
  23310. if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
  23311. camera.fov = fov;
  23312. camera.aspect = aspect;
  23313. camera.far = far;
  23314. camera.updateProjectionMatrix();
  23315. }
  23316. LightShadow.prototype.updateMatrices.call( this, light );
  23317. }
  23318. } );
  23319. function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
  23320. Light.call( this, color, intensity );
  23321. this.type = 'SpotLight';
  23322. this.position.copy( Object3D.DefaultUp );
  23323. this.updateMatrix();
  23324. this.target = new Object3D();
  23325. Object.defineProperty( this, 'power', {
  23326. get: function () {
  23327. // intensity = power per solid angle.
  23328. // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23329. return this.intensity * Math.PI;
  23330. },
  23331. set: function ( power ) {
  23332. // intensity = power per solid angle.
  23333. // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23334. this.intensity = power / Math.PI;
  23335. }
  23336. } );
  23337. this.distance = ( distance !== undefined ) ? distance : 0;
  23338. this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
  23339. this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
  23340. this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
  23341. this.shadow = new SpotLightShadow();
  23342. }
  23343. SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23344. constructor: SpotLight,
  23345. isSpotLight: true,
  23346. copy: function ( source ) {
  23347. Light.prototype.copy.call( this, source );
  23348. this.distance = source.distance;
  23349. this.angle = source.angle;
  23350. this.penumbra = source.penumbra;
  23351. this.decay = source.decay;
  23352. this.target = source.target.clone();
  23353. this.shadow = source.shadow.clone();
  23354. return this;
  23355. }
  23356. } );
  23357. function PointLightShadow() {
  23358. LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );
  23359. this._frameExtents = new Vector2( 4, 2 );
  23360. this._viewportCount = 6;
  23361. this._viewports = [
  23362. // These viewports map a cube-map onto a 2D texture with the
  23363. // following orientation:
  23364. //
  23365. // xzXZ
  23366. // y Y
  23367. //
  23368. // X - Positive x direction
  23369. // x - Negative x direction
  23370. // Y - Positive y direction
  23371. // y - Negative y direction
  23372. // Z - Positive z direction
  23373. // z - Negative z direction
  23374. // positive X
  23375. new Vector4( 2, 1, 1, 1 ),
  23376. // negative X
  23377. new Vector4( 0, 1, 1, 1 ),
  23378. // positive Z
  23379. new Vector4( 3, 1, 1, 1 ),
  23380. // negative Z
  23381. new Vector4( 1, 1, 1, 1 ),
  23382. // positive Y
  23383. new Vector4( 3, 0, 1, 1 ),
  23384. // negative Y
  23385. new Vector4( 1, 0, 1, 1 )
  23386. ];
  23387. this._cubeDirections = [
  23388. new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
  23389. new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
  23390. ];
  23391. this._cubeUps = [
  23392. new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
  23393. new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
  23394. ];
  23395. }
  23396. PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  23397. constructor: PointLightShadow,
  23398. isPointLightShadow: true,
  23399. updateMatrices: function ( light, viewportIndex ) {
  23400. if ( viewportIndex === undefined ) { viewportIndex = 0; }
  23401. var camera = this.camera,
  23402. shadowMatrix = this.matrix,
  23403. lightPositionWorld = this._lightPositionWorld,
  23404. lookTarget = this._lookTarget,
  23405. projScreenMatrix = this._projScreenMatrix;
  23406. lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
  23407. camera.position.copy( lightPositionWorld );
  23408. lookTarget.copy( camera.position );
  23409. lookTarget.add( this._cubeDirections[ viewportIndex ] );
  23410. camera.up.copy( this._cubeUps[ viewportIndex ] );
  23411. camera.lookAt( lookTarget );
  23412. camera.updateMatrixWorld();
  23413. shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );
  23414. projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  23415. this._frustum.setFromProjectionMatrix( projScreenMatrix );
  23416. }
  23417. } );
  23418. function PointLight( color, intensity, distance, decay ) {
  23419. Light.call( this, color, intensity );
  23420. this.type = 'PointLight';
  23421. Object.defineProperty( this, 'power', {
  23422. get: function () {
  23423. // intensity = power per solid angle.
  23424. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23425. return this.intensity * 4 * Math.PI;
  23426. },
  23427. set: function ( power ) {
  23428. // intensity = power per solid angle.
  23429. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23430. this.intensity = power / ( 4 * Math.PI );
  23431. }
  23432. } );
  23433. this.distance = ( distance !== undefined ) ? distance : 0;
  23434. this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
  23435. this.shadow = new PointLightShadow();
  23436. }
  23437. PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23438. constructor: PointLight,
  23439. isPointLight: true,
  23440. copy: function ( source ) {
  23441. Light.prototype.copy.call( this, source );
  23442. this.distance = source.distance;
  23443. this.decay = source.decay;
  23444. this.shadow = source.shadow.clone();
  23445. return this;
  23446. }
  23447. } );
  23448. function OrthographicCamera( left, right, top, bottom, near, far ) {
  23449. Camera.call( this );
  23450. this.type = 'OrthographicCamera';
  23451. this.zoom = 1;
  23452. this.view = null;
  23453. this.left = ( left !== undefined ) ? left : - 1;
  23454. this.right = ( right !== undefined ) ? right : 1;
  23455. this.top = ( top !== undefined ) ? top : 1;
  23456. this.bottom = ( bottom !== undefined ) ? bottom : - 1;
  23457. this.near = ( near !== undefined ) ? near : 0.1;
  23458. this.far = ( far !== undefined ) ? far : 2000;
  23459. this.updateProjectionMatrix();
  23460. }
  23461. OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
  23462. constructor: OrthographicCamera,
  23463. isOrthographicCamera: true,
  23464. copy: function ( source, recursive ) {
  23465. Camera.prototype.copy.call( this, source, recursive );
  23466. this.left = source.left;
  23467. this.right = source.right;
  23468. this.top = source.top;
  23469. this.bottom = source.bottom;
  23470. this.near = source.near;
  23471. this.far = source.far;
  23472. this.zoom = source.zoom;
  23473. this.view = source.view === null ? null : Object.assign( {}, source.view );
  23474. return this;
  23475. },
  23476. setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
  23477. if ( this.view === null ) {
  23478. this.view = {
  23479. enabled: true,
  23480. fullWidth: 1,
  23481. fullHeight: 1,
  23482. offsetX: 0,
  23483. offsetY: 0,
  23484. width: 1,
  23485. height: 1
  23486. };
  23487. }
  23488. this.view.enabled = true;
  23489. this.view.fullWidth = fullWidth;
  23490. this.view.fullHeight = fullHeight;
  23491. this.view.offsetX = x;
  23492. this.view.offsetY = y;
  23493. this.view.width = width;
  23494. this.view.height = height;
  23495. this.updateProjectionMatrix();
  23496. },
  23497. clearViewOffset: function () {
  23498. if ( this.view !== null ) {
  23499. this.view.enabled = false;
  23500. }
  23501. this.updateProjectionMatrix();
  23502. },
  23503. updateProjectionMatrix: function () {
  23504. var dx = ( this.right - this.left ) / ( 2 * this.zoom );
  23505. var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
  23506. var cx = ( this.right + this.left ) / 2;
  23507. var cy = ( this.top + this.bottom ) / 2;
  23508. var left = cx - dx;
  23509. var right = cx + dx;
  23510. var top = cy + dy;
  23511. var bottom = cy - dy;
  23512. if ( this.view !== null && this.view.enabled ) {
  23513. var scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;
  23514. var scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;
  23515. left += scaleW * this.view.offsetX;
  23516. right = left + scaleW * this.view.width;
  23517. top -= scaleH * this.view.offsetY;
  23518. bottom = top - scaleH * this.view.height;
  23519. }
  23520. this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
  23521. this.projectionMatrixInverse.getInverse( this.projectionMatrix );
  23522. },
  23523. toJSON: function ( meta ) {
  23524. var data = Object3D.prototype.toJSON.call( this, meta );
  23525. data.object.zoom = this.zoom;
  23526. data.object.left = this.left;
  23527. data.object.right = this.right;
  23528. data.object.top = this.top;
  23529. data.object.bottom = this.bottom;
  23530. data.object.near = this.near;
  23531. data.object.far = this.far;
  23532. if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
  23533. return data;
  23534. }
  23535. } );
  23536. function DirectionalLightShadow() {
  23537. LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
  23538. }
  23539. DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  23540. constructor: DirectionalLightShadow,
  23541. isDirectionalLightShadow: true,
  23542. updateMatrices: function ( light ) {
  23543. LightShadow.prototype.updateMatrices.call( this, light );
  23544. }
  23545. } );
  23546. function DirectionalLight( color, intensity ) {
  23547. Light.call( this, color, intensity );
  23548. this.type = 'DirectionalLight';
  23549. this.position.copy( Object3D.DefaultUp );
  23550. this.updateMatrix();
  23551. this.target = new Object3D();
  23552. this.shadow = new DirectionalLightShadow();
  23553. }
  23554. DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23555. constructor: DirectionalLight,
  23556. isDirectionalLight: true,
  23557. copy: function ( source ) {
  23558. Light.prototype.copy.call( this, source );
  23559. this.target = source.target.clone();
  23560. this.shadow = source.shadow.clone();
  23561. return this;
  23562. }
  23563. } );
  23564. function AmbientLight( color, intensity ) {
  23565. Light.call( this, color, intensity );
  23566. this.type = 'AmbientLight';
  23567. this.castShadow = undefined;
  23568. }
  23569. AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23570. constructor: AmbientLight,
  23571. isAmbientLight: true
  23572. } );
  23573. function RectAreaLight( color, intensity, width, height ) {
  23574. Light.call( this, color, intensity );
  23575. this.type = 'RectAreaLight';
  23576. this.width = ( width !== undefined ) ? width : 10;
  23577. this.height = ( height !== undefined ) ? height : 10;
  23578. }
  23579. RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23580. constructor: RectAreaLight,
  23581. isRectAreaLight: true,
  23582. copy: function ( source ) {
  23583. Light.prototype.copy.call( this, source );
  23584. this.width = source.width;
  23585. this.height = source.height;
  23586. return this;
  23587. },
  23588. toJSON: function ( meta ) {
  23589. var data = Light.prototype.toJSON.call( this, meta );
  23590. data.object.width = this.width;
  23591. data.object.height = this.height;
  23592. return data;
  23593. }
  23594. } );
  23595. /**
  23596. * Primary reference:
  23597. * https://graphics.stanford.edu/papers/envmap/envmap.pdf
  23598. *
  23599. * Secondary reference:
  23600. * https://www.ppsloan.org/publications/StupidSH36.pdf
  23601. */
  23602. // 3-band SH defined by 9 coefficients
  23603. function SphericalHarmonics3() {
  23604. this.coefficients = [];
  23605. for ( var i = 0; i < 9; i ++ ) {
  23606. this.coefficients.push( new Vector3() );
  23607. }
  23608. }
  23609. Object.assign( SphericalHarmonics3.prototype, {
  23610. isSphericalHarmonics3: true,
  23611. set: function ( coefficients ) {
  23612. for ( var i = 0; i < 9; i ++ ) {
  23613. this.coefficients[ i ].copy( coefficients[ i ] );
  23614. }
  23615. return this;
  23616. },
  23617. zero: function () {
  23618. for ( var i = 0; i < 9; i ++ ) {
  23619. this.coefficients[ i ].set( 0, 0, 0 );
  23620. }
  23621. return this;
  23622. },
  23623. // get the radiance in the direction of the normal
  23624. // target is a Vector3
  23625. getAt: function ( normal, target ) {
  23626. // normal is assumed to be unit length
  23627. var x = normal.x, y = normal.y, z = normal.z;
  23628. var coeff = this.coefficients;
  23629. // band 0
  23630. target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
  23631. // band 1
  23632. target.addScaledVector( coeff[ 1 ], 0.488603 * y );
  23633. target.addScaledVector( coeff[ 2 ], 0.488603 * z );
  23634. target.addScaledVector( coeff[ 3 ], 0.488603 * x );
  23635. // band 2
  23636. target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) );
  23637. target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) );
  23638. target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
  23639. target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) );
  23640. target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
  23641. return target;
  23642. },
  23643. // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
  23644. // target is a Vector3
  23645. // https://graphics.stanford.edu/papers/envmap/envmap.pdf
  23646. getIrradianceAt: function ( normal, target ) {
  23647. // normal is assumed to be unit length
  23648. var x = normal.x, y = normal.y, z = normal.z;
  23649. var coeff = this.coefficients;
  23650. // band 0
  23651. target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
  23652. // band 1
  23653. target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
  23654. target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z );
  23655. target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x );
  23656. // band 2
  23657. target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
  23658. target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z );
  23659. target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
  23660. target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z );
  23661. target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
  23662. return target;
  23663. },
  23664. add: function ( sh ) {
  23665. for ( var i = 0; i < 9; i ++ ) {
  23666. this.coefficients[ i ].add( sh.coefficients[ i ] );
  23667. }
  23668. return this;
  23669. },
  23670. addScaledSH: function ( sh, s ) {
  23671. for ( var i = 0; i < 9; i ++ ) {
  23672. this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s );
  23673. }
  23674. return this;
  23675. },
  23676. scale: function ( s ) {
  23677. for ( var i = 0; i < 9; i ++ ) {
  23678. this.coefficients[ i ].multiplyScalar( s );
  23679. }
  23680. return this;
  23681. },
  23682. lerp: function ( sh, alpha ) {
  23683. for ( var i = 0; i < 9; i ++ ) {
  23684. this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
  23685. }
  23686. return this;
  23687. },
  23688. equals: function ( sh ) {
  23689. for ( var i = 0; i < 9; i ++ ) {
  23690. if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
  23691. return false;
  23692. }
  23693. }
  23694. return true;
  23695. },
  23696. copy: function ( sh ) {
  23697. return this.set( sh.coefficients );
  23698. },
  23699. clone: function () {
  23700. return new this.constructor().copy( this );
  23701. },
  23702. fromArray: function ( array, offset ) {
  23703. if ( offset === undefined ) { offset = 0; }
  23704. var coefficients = this.coefficients;
  23705. for ( var i = 0; i < 9; i ++ ) {
  23706. coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
  23707. }
  23708. return this;
  23709. },
  23710. toArray: function ( array, offset ) {
  23711. if ( array === undefined ) { array = []; }
  23712. if ( offset === undefined ) { offset = 0; }
  23713. var coefficients = this.coefficients;
  23714. for ( var i = 0; i < 9; i ++ ) {
  23715. coefficients[ i ].toArray( array, offset + ( i * 3 ) );
  23716. }
  23717. return array;
  23718. }
  23719. } );
  23720. Object.assign( SphericalHarmonics3, {
  23721. // evaluate the basis functions
  23722. // shBasis is an Array[ 9 ]
  23723. getBasisAt: function ( normal, shBasis ) {
  23724. // normal is assumed to be unit length
  23725. var x = normal.x, y = normal.y, z = normal.z;
  23726. // band 0
  23727. shBasis[ 0 ] = 0.282095;
  23728. // band 1
  23729. shBasis[ 1 ] = 0.488603 * y;
  23730. shBasis[ 2 ] = 0.488603 * z;
  23731. shBasis[ 3 ] = 0.488603 * x;
  23732. // band 2
  23733. shBasis[ 4 ] = 1.092548 * x * y;
  23734. shBasis[ 5 ] = 1.092548 * y * z;
  23735. shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
  23736. shBasis[ 7 ] = 1.092548 * x * z;
  23737. shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
  23738. }
  23739. } );
  23740. function LightProbe( sh, intensity ) {
  23741. Light.call( this, undefined, intensity );
  23742. this.type = 'LightProbe';
  23743. this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
  23744. }
  23745. LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
  23746. constructor: LightProbe,
  23747. isLightProbe: true,
  23748. copy: function ( source ) {
  23749. Light.prototype.copy.call( this, source );
  23750. this.sh.copy( source.sh );
  23751. return this;
  23752. },
  23753. fromJSON: function ( json ) {
  23754. this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
  23755. this.sh.fromArray( json.sh );
  23756. return this;
  23757. },
  23758. toJSON: function ( meta ) {
  23759. var data = Light.prototype.toJSON.call( this, meta );
  23760. data.object.sh = this.sh.toArray();
  23761. return data;
  23762. }
  23763. } );
  23764. function MaterialLoader( manager ) {
  23765. Loader.call( this, manager );
  23766. this.textures = {};
  23767. }
  23768. MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  23769. constructor: MaterialLoader,
  23770. load: function ( url, onLoad, onProgress, onError ) {
  23771. var scope = this;
  23772. var loader = new FileLoader( scope.manager );
  23773. loader.setPath( scope.path );
  23774. loader.setRequestHeader( scope.requestHeader );
  23775. loader.load( url, function ( text ) {
  23776. try {
  23777. onLoad( scope.parse( JSON.parse( text ) ) );
  23778. } catch ( e ) {
  23779. if ( onError ) {
  23780. onError( e );
  23781. } else {
  23782. console.error( e );
  23783. }
  23784. scope.manager.itemError( url );
  23785. }
  23786. }, onProgress, onError );
  23787. },
  23788. parse: function ( json ) {
  23789. var textures = this.textures;
  23790. function getTexture( name ) {
  23791. if ( textures[ name ] === undefined ) {
  23792. console.warn( 'THREE.MaterialLoader: Undefined texture', name );
  23793. }
  23794. return textures[ name ];
  23795. }
  23796. var material = new Materials[ json.type ]();
  23797. if ( json.uuid !== undefined ) { material.uuid = json.uuid; }
  23798. if ( json.name !== undefined ) { material.name = json.name; }
  23799. if ( json.color !== undefined ) { material.color.setHex( json.color ); }
  23800. if ( json.roughness !== undefined ) { material.roughness = json.roughness; }
  23801. if ( json.metalness !== undefined ) { material.metalness = json.metalness; }
  23802. if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); }
  23803. if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); }
  23804. if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); }
  23805. if ( json.shininess !== undefined ) { material.shininess = json.shininess; }
  23806. if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; }
  23807. if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; }
  23808. if ( json.fog !== undefined ) { material.fog = json.fog; }
  23809. if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; }
  23810. if ( json.blending !== undefined ) { material.blending = json.blending; }
  23811. if ( json.combine !== undefined ) { material.combine = json.combine; }
  23812. if ( json.side !== undefined ) { material.side = json.side; }
  23813. if ( json.opacity !== undefined ) { material.opacity = json.opacity; }
  23814. if ( json.transparent !== undefined ) { material.transparent = json.transparent; }
  23815. if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; }
  23816. if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; }
  23817. if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; }
  23818. if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; }
  23819. if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; }
  23820. if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; }
  23821. if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; }
  23822. if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; }
  23823. if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; }
  23824. if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; }
  23825. if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; }
  23826. if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; }
  23827. if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; }
  23828. if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; }
  23829. if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; }
  23830. if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; }
  23831. if ( json.rotation !== undefined ) { material.rotation = json.rotation; }
  23832. if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; }
  23833. if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; }
  23834. if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; }
  23835. if ( json.scale !== undefined ) { material.scale = json.scale; }
  23836. if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; }
  23837. if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; }
  23838. if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; }
  23839. if ( json.skinning !== undefined ) { material.skinning = json.skinning; }
  23840. if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; }
  23841. if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; }
  23842. if ( json.dithering !== undefined ) { material.dithering = json.dithering; }
  23843. if ( json.vertexTangents !== undefined ) { material.vertexTangents = json.vertexTangents; }
  23844. if ( json.visible !== undefined ) { material.visible = json.visible; }
  23845. if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; }
  23846. if ( json.userData !== undefined ) { material.userData = json.userData; }
  23847. if ( json.vertexColors !== undefined ) {
  23848. if ( typeof json.vertexColors === 'number' ) {
  23849. material.vertexColors = ( json.vertexColors > 0 ) ? true : false;
  23850. } else {
  23851. material.vertexColors = json.vertexColors;
  23852. }
  23853. }
  23854. // Shader Material
  23855. if ( json.uniforms !== undefined ) {
  23856. for ( var name in json.uniforms ) {
  23857. var uniform = json.uniforms[ name ];
  23858. material.uniforms[ name ] = {};
  23859. switch ( uniform.type ) {
  23860. case 't':
  23861. material.uniforms[ name ].value = getTexture( uniform.value );
  23862. break;
  23863. case 'c':
  23864. material.uniforms[ name ].value = new Color().setHex( uniform.value );
  23865. break;
  23866. case 'v2':
  23867. material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
  23868. break;
  23869. case 'v3':
  23870. material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
  23871. break;
  23872. case 'v4':
  23873. material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
  23874. break;
  23875. case 'm3':
  23876. material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
  23877. case 'm4':
  23878. material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
  23879. break;
  23880. default:
  23881. material.uniforms[ name ].value = uniform.value;
  23882. }
  23883. }
  23884. }
  23885. if ( json.defines !== undefined ) { material.defines = json.defines; }
  23886. if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; }
  23887. if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; }
  23888. if ( json.extensions !== undefined ) {
  23889. for ( var key in json.extensions ) {
  23890. material.extensions[ key ] = json.extensions[ key ];
  23891. }
  23892. }
  23893. // Deprecated
  23894. if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading
  23895. // for PointsMaterial
  23896. if ( json.size !== undefined ) { material.size = json.size; }
  23897. if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; }
  23898. // maps
  23899. if ( json.map !== undefined ) { material.map = getTexture( json.map ); }
  23900. if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); }
  23901. if ( json.alphaMap !== undefined ) { material.alphaMap = getTexture( json.alphaMap ); }
  23902. if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); }
  23903. if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; }
  23904. if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); }
  23905. if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; }
  23906. if ( json.normalScale !== undefined ) {
  23907. var normalScale = json.normalScale;
  23908. if ( Array.isArray( normalScale ) === false ) {
  23909. // Blender exporter used to export a scalar. See #7459
  23910. normalScale = [ normalScale, normalScale ];
  23911. }
  23912. material.normalScale = new Vector2().fromArray( normalScale );
  23913. }
  23914. if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); }
  23915. if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; }
  23916. if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; }
  23917. if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); }
  23918. if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); }
  23919. if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); }
  23920. if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; }
  23921. if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); }
  23922. if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); }
  23923. if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; }
  23924. if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; }
  23925. if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; }
  23926. if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); }
  23927. if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; }
  23928. if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); }
  23929. if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; }
  23930. if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); }
  23931. if ( json.clearcoatMap !== undefined ) { material.clearcoatMap = getTexture( json.clearcoatMap ); }
  23932. if ( json.clearcoatRoughnessMap !== undefined ) { material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); }
  23933. if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); }
  23934. if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); }
  23935. if ( json.transmission !== undefined ) { material.transmission = json.transmission; }
  23936. if ( json.transmissionMap !== undefined ) { material.transmissionMap = getTexture( json.transmissionMap ); }
  23937. return material;
  23938. },
  23939. setTextures: function ( value ) {
  23940. this.textures = value;
  23941. return this;
  23942. }
  23943. } );
  23944. var LoaderUtils = {
  23945. decodeText: function ( array ) {
  23946. if ( typeof TextDecoder !== 'undefined' ) {
  23947. return new TextDecoder().decode( array );
  23948. }
  23949. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  23950. // throws a "maximum call stack size exceeded" error for large arrays.
  23951. var s = '';
  23952. for ( var i = 0, il = array.length; i < il; i ++ ) {
  23953. // Implicitly assumes little-endian.
  23954. s += String.fromCharCode( array[ i ] );
  23955. }
  23956. try {
  23957. // merges multi-byte utf-8 characters.
  23958. return decodeURIComponent( escape( s ) );
  23959. } catch ( e ) { // see #16358
  23960. return s;
  23961. }
  23962. },
  23963. extractUrlBase: function ( url ) {
  23964. var index = url.lastIndexOf( '/' );
  23965. if ( index === - 1 ) { return './'; }
  23966. return url.substr( 0, index + 1 );
  23967. }
  23968. };
  23969. function InstancedBufferGeometry() {
  23970. BufferGeometry.call( this );
  23971. this.type = 'InstancedBufferGeometry';
  23972. this.instanceCount = Infinity;
  23973. }
  23974. InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
  23975. constructor: InstancedBufferGeometry,
  23976. isInstancedBufferGeometry: true,
  23977. copy: function ( source ) {
  23978. BufferGeometry.prototype.copy.call( this, source );
  23979. this.instanceCount = source.instanceCount;
  23980. return this;
  23981. },
  23982. clone: function () {
  23983. return new this.constructor().copy( this );
  23984. },
  23985. toJSON: function () {
  23986. var data = BufferGeometry.prototype.toJSON.call( this );
  23987. data.instanceCount = this.instanceCount;
  23988. data.isInstancedBufferGeometry = true;
  23989. return data;
  23990. }
  23991. } );
  23992. function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
  23993. if ( typeof ( normalized ) === 'number' ) {
  23994. meshPerAttribute = normalized;
  23995. normalized = false;
  23996. console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
  23997. }
  23998. BufferAttribute.call( this, array, itemSize, normalized );
  23999. this.meshPerAttribute = meshPerAttribute || 1;
  24000. }
  24001. InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
  24002. constructor: InstancedBufferAttribute,
  24003. isInstancedBufferAttribute: true,
  24004. copy: function ( source ) {
  24005. BufferAttribute.prototype.copy.call( this, source );
  24006. this.meshPerAttribute = source.meshPerAttribute;
  24007. return this;
  24008. },
  24009. toJSON: function () {
  24010. var data = BufferAttribute.prototype.toJSON.call( this );
  24011. data.meshPerAttribute = this.meshPerAttribute;
  24012. data.isInstancedBufferAttribute = true;
  24013. return data;
  24014. }
  24015. } );
  24016. function BufferGeometryLoader( manager ) {
  24017. Loader.call( this, manager );
  24018. }
  24019. BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24020. constructor: BufferGeometryLoader,
  24021. load: function ( url, onLoad, onProgress, onError ) {
  24022. var scope = this;
  24023. var loader = new FileLoader( scope.manager );
  24024. loader.setPath( scope.path );
  24025. loader.setRequestHeader( scope.requestHeader );
  24026. loader.load( url, function ( text ) {
  24027. try {
  24028. onLoad( scope.parse( JSON.parse( text ) ) );
  24029. } catch ( e ) {
  24030. if ( onError ) {
  24031. onError( e );
  24032. } else {
  24033. console.error( e );
  24034. }
  24035. scope.manager.itemError( url );
  24036. }
  24037. }, onProgress, onError );
  24038. },
  24039. parse: function ( json ) {
  24040. var interleavedBufferMap = {};
  24041. var arrayBufferMap = {};
  24042. function getInterleavedBuffer( json, uuid ) {
  24043. if ( interleavedBufferMap[ uuid ] !== undefined ) { return interleavedBufferMap[ uuid ]; }
  24044. var interleavedBuffers = json.interleavedBuffers;
  24045. var interleavedBuffer = interleavedBuffers[ uuid ];
  24046. var buffer = getArrayBuffer( json, interleavedBuffer.buffer );
  24047. var array = new TYPED_ARRAYS[ interleavedBuffer.type ]( buffer );
  24048. var ib = new InterleavedBuffer( array, interleavedBuffer.stride );
  24049. ib.uuid = interleavedBuffer.uuid;
  24050. interleavedBufferMap[ uuid ] = ib;
  24051. return ib;
  24052. }
  24053. function getArrayBuffer( json, uuid ) {
  24054. if ( arrayBufferMap[ uuid ] !== undefined ) { return arrayBufferMap[ uuid ]; }
  24055. var arrayBuffers = json.arrayBuffers;
  24056. var arrayBuffer = arrayBuffers[ uuid ];
  24057. var ab = new Uint32Array( arrayBuffer ).buffer;
  24058. arrayBufferMap[ uuid ] = ab;
  24059. return ab;
  24060. }
  24061. var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
  24062. var index = json.data.index;
  24063. if ( index !== undefined ) {
  24064. var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
  24065. geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
  24066. }
  24067. var attributes = json.data.attributes;
  24068. for ( var key in attributes ) {
  24069. var attribute = attributes[ key ];
  24070. var bufferAttribute = (void 0);
  24071. if ( attribute.isInterleavedBufferAttribute ) {
  24072. var interleavedBuffer = getInterleavedBuffer( json.data, attribute.data );
  24073. bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized );
  24074. } else {
  24075. var typedArray$1 = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
  24076. var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
  24077. bufferAttribute = new bufferAttributeConstr( typedArray$1, attribute.itemSize, attribute.normalized );
  24078. }
  24079. if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; }
  24080. geometry.setAttribute( key, bufferAttribute );
  24081. }
  24082. var morphAttributes = json.data.morphAttributes;
  24083. if ( morphAttributes ) {
  24084. for ( var key$1 in morphAttributes ) {
  24085. var attributeArray = morphAttributes[ key$1 ];
  24086. var array = [];
  24087. for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
  24088. var attribute$1 = attributeArray[ i ];
  24089. var bufferAttribute$1 = (void 0);
  24090. if ( attribute$1.isInterleavedBufferAttribute ) {
  24091. var interleavedBuffer$1 = getInterleavedBuffer( json.data, attribute$1.data );
  24092. bufferAttribute$1 = new InterleavedBufferAttribute( interleavedBuffer$1, attribute$1.itemSize, attribute$1.offset, attribute$1.normalized );
  24093. } else {
  24094. var typedArray$2 = new TYPED_ARRAYS[ attribute$1.type ]( attribute$1.array );
  24095. bufferAttribute$1 = new BufferAttribute( typedArray$2, attribute$1.itemSize, attribute$1.normalized );
  24096. }
  24097. if ( attribute$1.name !== undefined ) { bufferAttribute$1.name = attribute$1.name; }
  24098. array.push( bufferAttribute$1 );
  24099. }
  24100. geometry.morphAttributes[ key$1 ] = array;
  24101. }
  24102. }
  24103. var morphTargetsRelative = json.data.morphTargetsRelative;
  24104. if ( morphTargetsRelative ) {
  24105. geometry.morphTargetsRelative = true;
  24106. }
  24107. var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
  24108. if ( groups !== undefined ) {
  24109. for ( var i$1 = 0, n = groups.length; i$1 !== n; ++ i$1 ) {
  24110. var group = groups[ i$1 ];
  24111. geometry.addGroup( group.start, group.count, group.materialIndex );
  24112. }
  24113. }
  24114. var boundingSphere = json.data.boundingSphere;
  24115. if ( boundingSphere !== undefined ) {
  24116. var center = new Vector3();
  24117. if ( boundingSphere.center !== undefined ) {
  24118. center.fromArray( boundingSphere.center );
  24119. }
  24120. geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
  24121. }
  24122. if ( json.name ) { geometry.name = json.name; }
  24123. if ( json.userData ) { geometry.userData = json.userData; }
  24124. return geometry;
  24125. }
  24126. } );
  24127. var TYPED_ARRAYS = {
  24128. Int8Array: Int8Array,
  24129. Uint8Array: Uint8Array,
  24130. // Workaround for IE11 pre KB2929437. See #11440
  24131. Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
  24132. Int16Array: Int16Array,
  24133. Uint16Array: Uint16Array,
  24134. Int32Array: Int32Array,
  24135. Uint32Array: Uint32Array,
  24136. Float32Array: Float32Array,
  24137. Float64Array: Float64Array
  24138. };
  24139. function ObjectLoader( manager ) {
  24140. Loader.call( this, manager );
  24141. }
  24142. ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24143. constructor: ObjectLoader,
  24144. load: function ( url, onLoad, onProgress, onError ) {
  24145. var scope = this;
  24146. var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
  24147. this.resourcePath = this.resourcePath || path;
  24148. var loader = new FileLoader( scope.manager );
  24149. loader.setPath( this.path );
  24150. loader.setRequestHeader( this.requestHeader );
  24151. loader.load( url, function ( text ) {
  24152. var json = null;
  24153. try {
  24154. json = JSON.parse( text );
  24155. } catch ( error ) {
  24156. if ( onError !== undefined ) { onError( error ); }
  24157. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  24158. return;
  24159. }
  24160. var metadata = json.metadata;
  24161. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  24162. console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
  24163. return;
  24164. }
  24165. scope.parse( json, onLoad );
  24166. }, onProgress, onError );
  24167. },
  24168. parse: function ( json, onLoad ) {
  24169. var shapes = this.parseShape( json.shapes );
  24170. var geometries = this.parseGeometries( json.geometries, shapes );
  24171. var images = this.parseImages( json.images, function () {
  24172. if ( onLoad !== undefined ) { onLoad( object ); }
  24173. } );
  24174. var textures = this.parseTextures( json.textures, images );
  24175. var materials = this.parseMaterials( json.materials, textures );
  24176. var object = this.parseObject( json.object, geometries, materials );
  24177. if ( json.animations ) {
  24178. object.animations = this.parseAnimations( json.animations );
  24179. }
  24180. if ( json.images === undefined || json.images.length === 0 ) {
  24181. if ( onLoad !== undefined ) { onLoad( object ); }
  24182. }
  24183. return object;
  24184. },
  24185. parseShape: function ( json ) {
  24186. var shapes = {};
  24187. if ( json !== undefined ) {
  24188. for ( var i = 0, l = json.length; i < l; i ++ ) {
  24189. var shape = new Shape().fromJSON( json[ i ] );
  24190. shapes[ shape.uuid ] = shape;
  24191. }
  24192. }
  24193. return shapes;
  24194. },
  24195. parseGeometries: function ( json, shapes ) {
  24196. var geometries = {};
  24197. var geometryShapes;
  24198. if ( json !== undefined ) {
  24199. var bufferGeometryLoader = new BufferGeometryLoader();
  24200. for ( var i = 0, l = json.length; i < l; i ++ ) {
  24201. var geometry = (void 0);
  24202. var data = json[ i ];
  24203. switch ( data.type ) {
  24204. case 'PlaneGeometry':
  24205. case 'PlaneBufferGeometry':
  24206. geometry = new Geometries[ data.type ](
  24207. data.width,
  24208. data.height,
  24209. data.widthSegments,
  24210. data.heightSegments
  24211. );
  24212. break;
  24213. case 'BoxGeometry':
  24214. case 'BoxBufferGeometry':
  24215. case 'CubeGeometry': // backwards compatible
  24216. geometry = new Geometries[ data.type ](
  24217. data.width,
  24218. data.height,
  24219. data.depth,
  24220. data.widthSegments,
  24221. data.heightSegments,
  24222. data.depthSegments
  24223. );
  24224. break;
  24225. case 'CircleGeometry':
  24226. case 'CircleBufferGeometry':
  24227. geometry = new Geometries[ data.type ](
  24228. data.radius,
  24229. data.segments,
  24230. data.thetaStart,
  24231. data.thetaLength
  24232. );
  24233. break;
  24234. case 'CylinderGeometry':
  24235. case 'CylinderBufferGeometry':
  24236. geometry = new Geometries[ data.type ](
  24237. data.radiusTop,
  24238. data.radiusBottom,
  24239. data.height,
  24240. data.radialSegments,
  24241. data.heightSegments,
  24242. data.openEnded,
  24243. data.thetaStart,
  24244. data.thetaLength
  24245. );
  24246. break;
  24247. case 'ConeGeometry':
  24248. case 'ConeBufferGeometry':
  24249. geometry = new Geometries[ data.type ](
  24250. data.radius,
  24251. data.height,
  24252. data.radialSegments,
  24253. data.heightSegments,
  24254. data.openEnded,
  24255. data.thetaStart,
  24256. data.thetaLength
  24257. );
  24258. break;
  24259. case 'SphereGeometry':
  24260. case 'SphereBufferGeometry':
  24261. geometry = new Geometries[ data.type ](
  24262. data.radius,
  24263. data.widthSegments,
  24264. data.heightSegments,
  24265. data.phiStart,
  24266. data.phiLength,
  24267. data.thetaStart,
  24268. data.thetaLength
  24269. );
  24270. break;
  24271. case 'DodecahedronGeometry':
  24272. case 'DodecahedronBufferGeometry':
  24273. case 'IcosahedronGeometry':
  24274. case 'IcosahedronBufferGeometry':
  24275. case 'OctahedronGeometry':
  24276. case 'OctahedronBufferGeometry':
  24277. case 'TetrahedronGeometry':
  24278. case 'TetrahedronBufferGeometry':
  24279. geometry = new Geometries[ data.type ](
  24280. data.radius,
  24281. data.detail
  24282. );
  24283. break;
  24284. case 'RingGeometry':
  24285. case 'RingBufferGeometry':
  24286. geometry = new Geometries[ data.type ](
  24287. data.innerRadius,
  24288. data.outerRadius,
  24289. data.thetaSegments,
  24290. data.phiSegments,
  24291. data.thetaStart,
  24292. data.thetaLength
  24293. );
  24294. break;
  24295. case 'TorusGeometry':
  24296. case 'TorusBufferGeometry':
  24297. geometry = new Geometries[ data.type ](
  24298. data.radius,
  24299. data.tube,
  24300. data.radialSegments,
  24301. data.tubularSegments,
  24302. data.arc
  24303. );
  24304. break;
  24305. case 'TorusKnotGeometry':
  24306. case 'TorusKnotBufferGeometry':
  24307. geometry = new Geometries[ data.type ](
  24308. data.radius,
  24309. data.tube,
  24310. data.tubularSegments,
  24311. data.radialSegments,
  24312. data.p,
  24313. data.q
  24314. );
  24315. break;
  24316. case 'TubeGeometry':
  24317. case 'TubeBufferGeometry':
  24318. // This only works for built-in curves (e.g. CatmullRomCurve3).
  24319. // User defined curves or instances of CurvePath will not be deserialized.
  24320. geometry = new Geometries[ data.type ](
  24321. new Curves[ data.path.type ]().fromJSON( data.path ),
  24322. data.tubularSegments,
  24323. data.radius,
  24324. data.radialSegments,
  24325. data.closed
  24326. );
  24327. break;
  24328. case 'LatheGeometry':
  24329. case 'LatheBufferGeometry':
  24330. geometry = new Geometries[ data.type ](
  24331. data.points,
  24332. data.segments,
  24333. data.phiStart,
  24334. data.phiLength
  24335. );
  24336. break;
  24337. case 'PolyhedronGeometry':
  24338. case 'PolyhedronBufferGeometry':
  24339. geometry = new Geometries[ data.type ](
  24340. data.vertices,
  24341. data.indices,
  24342. data.radius,
  24343. data.details
  24344. );
  24345. break;
  24346. case 'ShapeGeometry':
  24347. case 'ShapeBufferGeometry':
  24348. geometryShapes = [];
  24349. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  24350. var shape = shapes[ data.shapes[ j ] ];
  24351. geometryShapes.push( shape );
  24352. }
  24353. geometry = new Geometries[ data.type ](
  24354. geometryShapes,
  24355. data.curveSegments
  24356. );
  24357. break;
  24358. case 'ExtrudeGeometry':
  24359. case 'ExtrudeBufferGeometry':
  24360. geometryShapes = [];
  24361. for ( var j$1 = 0, jl$1 = data.shapes.length; j$1 < jl$1; j$1 ++ ) {
  24362. var shape$1 = shapes[ data.shapes[ j$1 ] ];
  24363. geometryShapes.push( shape$1 );
  24364. }
  24365. var extrudePath = data.options.extrudePath;
  24366. if ( extrudePath !== undefined ) {
  24367. data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
  24368. }
  24369. geometry = new Geometries[ data.type ](
  24370. geometryShapes,
  24371. data.options
  24372. );
  24373. break;
  24374. case 'BufferGeometry':
  24375. case 'InstancedBufferGeometry':
  24376. geometry = bufferGeometryLoader.parse( data );
  24377. break;
  24378. case 'Geometry':
  24379. console.error( 'THREE.ObjectLoader: Loading "Geometry" is not supported anymore.' );
  24380. break;
  24381. default:
  24382. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  24383. continue;
  24384. }
  24385. geometry.uuid = data.uuid;
  24386. if ( data.name !== undefined ) { geometry.name = data.name; }
  24387. if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; }
  24388. geometries[ data.uuid ] = geometry;
  24389. }
  24390. }
  24391. return geometries;
  24392. },
  24393. parseMaterials: function ( json, textures ) {
  24394. var cache = {}; // MultiMaterial
  24395. var materials = {};
  24396. if ( json !== undefined ) {
  24397. var loader = new MaterialLoader();
  24398. loader.setTextures( textures );
  24399. for ( var i = 0, l = json.length; i < l; i ++ ) {
  24400. var data = json[ i ];
  24401. if ( data.type === 'MultiMaterial' ) {
  24402. // Deprecated
  24403. var array = [];
  24404. for ( var j = 0; j < data.materials.length; j ++ ) {
  24405. var material = data.materials[ j ];
  24406. if ( cache[ material.uuid ] === undefined ) {
  24407. cache[ material.uuid ] = loader.parse( material );
  24408. }
  24409. array.push( cache[ material.uuid ] );
  24410. }
  24411. materials[ data.uuid ] = array;
  24412. } else {
  24413. if ( cache[ data.uuid ] === undefined ) {
  24414. cache[ data.uuid ] = loader.parse( data );
  24415. }
  24416. materials[ data.uuid ] = cache[ data.uuid ];
  24417. }
  24418. }
  24419. }
  24420. return materials;
  24421. },
  24422. parseAnimations: function ( json ) {
  24423. var animations = [];
  24424. for ( var i = 0; i < json.length; i ++ ) {
  24425. var data = json[ i ];
  24426. var clip = AnimationClip.parse( data );
  24427. if ( data.uuid !== undefined ) { clip.uuid = data.uuid; }
  24428. animations.push( clip );
  24429. }
  24430. return animations;
  24431. },
  24432. parseImages: function ( json, onLoad ) {
  24433. var scope = this;
  24434. var images = {};
  24435. var loader;
  24436. function loadImage( url ) {
  24437. scope.manager.itemStart( url );
  24438. return loader.load( url, function () {
  24439. scope.manager.itemEnd( url );
  24440. }, undefined, function () {
  24441. scope.manager.itemError( url );
  24442. scope.manager.itemEnd( url );
  24443. } );
  24444. }
  24445. if ( json !== undefined && json.length > 0 ) {
  24446. var manager = new LoadingManager( onLoad );
  24447. loader = new ImageLoader( manager );
  24448. loader.setCrossOrigin( this.crossOrigin );
  24449. for ( var i = 0, il = json.length; i < il; i ++ ) {
  24450. var image = json[ i ];
  24451. var url = image.url;
  24452. if ( Array.isArray( url ) ) {
  24453. // load array of images e.g CubeTexture
  24454. images[ image.uuid ] = [];
  24455. for ( var j = 0, jl = url.length; j < jl; j ++ ) {
  24456. var currentUrl = url[ j ];
  24457. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;
  24458. images[ image.uuid ].push( loadImage( path ) );
  24459. }
  24460. } else {
  24461. // load single image
  24462. var path$1 = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;
  24463. images[ image.uuid ] = loadImage( path$1 );
  24464. }
  24465. }
  24466. }
  24467. return images;
  24468. },
  24469. parseTextures: function ( json, images ) {
  24470. function parseConstant( value, type ) {
  24471. if ( typeof value === 'number' ) { return value; }
  24472. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  24473. return type[ value ];
  24474. }
  24475. var textures = {};
  24476. if ( json !== undefined ) {
  24477. for ( var i = 0, l = json.length; i < l; i ++ ) {
  24478. var data = json[ i ];
  24479. if ( data.image === undefined ) {
  24480. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  24481. }
  24482. if ( images[ data.image ] === undefined ) {
  24483. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  24484. }
  24485. var texture = (void 0);
  24486. if ( Array.isArray( images[ data.image ] ) ) {
  24487. texture = new CubeTexture( images[ data.image ] );
  24488. } else {
  24489. texture = new Texture( images[ data.image ] );
  24490. }
  24491. texture.needsUpdate = true;
  24492. texture.uuid = data.uuid;
  24493. if ( data.name !== undefined ) { texture.name = data.name; }
  24494. if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); }
  24495. if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); }
  24496. if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); }
  24497. if ( data.center !== undefined ) { texture.center.fromArray( data.center ); }
  24498. if ( data.rotation !== undefined ) { texture.rotation = data.rotation; }
  24499. if ( data.wrap !== undefined ) {
  24500. texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
  24501. texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
  24502. }
  24503. if ( data.format !== undefined ) { texture.format = data.format; }
  24504. if ( data.type !== undefined ) { texture.type = data.type; }
  24505. if ( data.encoding !== undefined ) { texture.encoding = data.encoding; }
  24506. if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); }
  24507. if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); }
  24508. if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; }
  24509. if ( data.flipY !== undefined ) { texture.flipY = data.flipY; }
  24510. if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; }
  24511. if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; }
  24512. textures[ data.uuid ] = texture;
  24513. }
  24514. }
  24515. return textures;
  24516. },
  24517. parseObject: function ( data, geometries, materials ) {
  24518. var object;
  24519. function getGeometry( name ) {
  24520. if ( geometries[ name ] === undefined ) {
  24521. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  24522. }
  24523. return geometries[ name ];
  24524. }
  24525. function getMaterial( name ) {
  24526. if ( name === undefined ) { return undefined; }
  24527. if ( Array.isArray( name ) ) {
  24528. var array = [];
  24529. for ( var i = 0, l = name.length; i < l; i ++ ) {
  24530. var uuid = name[ i ];
  24531. if ( materials[ uuid ] === undefined ) {
  24532. console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
  24533. }
  24534. array.push( materials[ uuid ] );
  24535. }
  24536. return array;
  24537. }
  24538. if ( materials[ name ] === undefined ) {
  24539. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  24540. }
  24541. return materials[ name ];
  24542. }
  24543. var geometry, material;
  24544. switch ( data.type ) {
  24545. case 'Scene':
  24546. object = new Scene();
  24547. if ( data.background !== undefined ) {
  24548. if ( Number.isInteger( data.background ) ) {
  24549. object.background = new Color( data.background );
  24550. }
  24551. }
  24552. if ( data.fog !== undefined ) {
  24553. if ( data.fog.type === 'Fog' ) {
  24554. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  24555. } else if ( data.fog.type === 'FogExp2' ) {
  24556. object.fog = new FogExp2( data.fog.color, data.fog.density );
  24557. }
  24558. }
  24559. break;
  24560. case 'PerspectiveCamera':
  24561. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  24562. if ( data.focus !== undefined ) { object.focus = data.focus; }
  24563. if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
  24564. if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; }
  24565. if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; }
  24566. if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
  24567. break;
  24568. case 'OrthographicCamera':
  24569. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  24570. if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
  24571. if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
  24572. break;
  24573. case 'AmbientLight':
  24574. object = new AmbientLight( data.color, data.intensity );
  24575. break;
  24576. case 'DirectionalLight':
  24577. object = new DirectionalLight( data.color, data.intensity );
  24578. break;
  24579. case 'PointLight':
  24580. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  24581. break;
  24582. case 'RectAreaLight':
  24583. object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
  24584. break;
  24585. case 'SpotLight':
  24586. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  24587. break;
  24588. case 'HemisphereLight':
  24589. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  24590. break;
  24591. case 'LightProbe':
  24592. object = new LightProbe().fromJSON( data );
  24593. break;
  24594. case 'SkinnedMesh':
  24595. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
  24596. case 'Mesh':
  24597. geometry = getGeometry( data.geometry );
  24598. material = getMaterial( data.material );
  24599. object = new Mesh( geometry, material );
  24600. break;
  24601. case 'InstancedMesh':
  24602. geometry = getGeometry( data.geometry );
  24603. material = getMaterial( data.material );
  24604. var count = data.count;
  24605. var instanceMatrix = data.instanceMatrix;
  24606. object = new InstancedMesh( geometry, material, count );
  24607. object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
  24608. break;
  24609. case 'LOD':
  24610. object = new LOD();
  24611. break;
  24612. case 'Line':
  24613. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  24614. break;
  24615. case 'LineLoop':
  24616. object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
  24617. break;
  24618. case 'LineSegments':
  24619. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  24620. break;
  24621. case 'PointCloud':
  24622. case 'Points':
  24623. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  24624. break;
  24625. case 'Sprite':
  24626. object = new Sprite( getMaterial( data.material ) );
  24627. break;
  24628. case 'Group':
  24629. object = new Group();
  24630. break;
  24631. default:
  24632. object = new Object3D();
  24633. }
  24634. object.uuid = data.uuid;
  24635. if ( data.name !== undefined ) { object.name = data.name; }
  24636. if ( data.matrix !== undefined ) {
  24637. object.matrix.fromArray( data.matrix );
  24638. if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; }
  24639. if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); }
  24640. } else {
  24641. if ( data.position !== undefined ) { object.position.fromArray( data.position ); }
  24642. if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); }
  24643. if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); }
  24644. if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); }
  24645. }
  24646. if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; }
  24647. if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; }
  24648. if ( data.shadow ) {
  24649. if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; }
  24650. if ( data.shadow.normalBias !== undefined ) { object.shadow.normalBias = data.shadow.normalBias; }
  24651. if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; }
  24652. if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); }
  24653. if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); }
  24654. }
  24655. if ( data.visible !== undefined ) { object.visible = data.visible; }
  24656. if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; }
  24657. if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; }
  24658. if ( data.userData !== undefined ) { object.userData = data.userData; }
  24659. if ( data.layers !== undefined ) { object.layers.mask = data.layers; }
  24660. if ( data.children !== undefined ) {
  24661. var children = data.children;
  24662. for ( var i = 0; i < children.length; i ++ ) {
  24663. object.add( this.parseObject( children[ i ], geometries, materials ) );
  24664. }
  24665. }
  24666. if ( data.type === 'LOD' ) {
  24667. if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; }
  24668. var levels = data.levels;
  24669. for ( var l = 0; l < levels.length; l ++ ) {
  24670. var level = levels[ l ];
  24671. var child = object.getObjectByProperty( 'uuid', level.object );
  24672. if ( child !== undefined ) {
  24673. object.addLevel( child, level.distance );
  24674. }
  24675. }
  24676. }
  24677. return object;
  24678. }
  24679. } );
  24680. var TEXTURE_MAPPING = {
  24681. UVMapping: UVMapping,
  24682. CubeReflectionMapping: CubeReflectionMapping,
  24683. CubeRefractionMapping: CubeRefractionMapping,
  24684. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  24685. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  24686. CubeUVReflectionMapping: CubeUVReflectionMapping,
  24687. CubeUVRefractionMapping: CubeUVRefractionMapping
  24688. };
  24689. var TEXTURE_WRAPPING = {
  24690. RepeatWrapping: RepeatWrapping,
  24691. ClampToEdgeWrapping: ClampToEdgeWrapping,
  24692. MirroredRepeatWrapping: MirroredRepeatWrapping
  24693. };
  24694. var TEXTURE_FILTER = {
  24695. NearestFilter: NearestFilter,
  24696. NearestMipmapNearestFilter: NearestMipmapNearestFilter,
  24697. NearestMipmapLinearFilter: NearestMipmapLinearFilter,
  24698. LinearFilter: LinearFilter,
  24699. LinearMipmapNearestFilter: LinearMipmapNearestFilter,
  24700. LinearMipmapLinearFilter: LinearMipmapLinearFilter
  24701. };
  24702. function ImageBitmapLoader( manager ) {
  24703. if ( typeof createImageBitmap === 'undefined' ) {
  24704. console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
  24705. }
  24706. if ( typeof fetch === 'undefined' ) {
  24707. console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
  24708. }
  24709. Loader.call( this, manager );
  24710. this.options = { premultiplyAlpha: 'none' };
  24711. }
  24712. ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24713. constructor: ImageBitmapLoader,
  24714. isImageBitmapLoader: true,
  24715. setOptions: function setOptions( options ) {
  24716. this.options = options;
  24717. return this;
  24718. },
  24719. load: function ( url, onLoad, onProgress, onError ) {
  24720. if ( url === undefined ) { url = ''; }
  24721. if ( this.path !== undefined ) { url = this.path + url; }
  24722. url = this.manager.resolveURL( url );
  24723. var scope = this;
  24724. var cached = Cache.get( url );
  24725. if ( cached !== undefined ) {
  24726. scope.manager.itemStart( url );
  24727. setTimeout( function () {
  24728. if ( onLoad ) { onLoad( cached ); }
  24729. scope.manager.itemEnd( url );
  24730. }, 0 );
  24731. return cached;
  24732. }
  24733. fetch( url ).then( function ( res ) {
  24734. return res.blob();
  24735. } ).then( function ( blob ) {
  24736. return createImageBitmap( blob, scope.options );
  24737. } ).then( function ( imageBitmap ) {
  24738. Cache.add( url, imageBitmap );
  24739. if ( onLoad ) { onLoad( imageBitmap ); }
  24740. scope.manager.itemEnd( url );
  24741. } ).catch( function ( e ) {
  24742. if ( onError ) { onError( e ); }
  24743. scope.manager.itemError( url );
  24744. scope.manager.itemEnd( url );
  24745. } );
  24746. scope.manager.itemStart( url );
  24747. }
  24748. } );
  24749. function ShapePath() {
  24750. this.type = 'ShapePath';
  24751. this.color = new Color();
  24752. this.subPaths = [];
  24753. this.currentPath = null;
  24754. }
  24755. Object.assign( ShapePath.prototype, {
  24756. moveTo: function ( x, y ) {
  24757. this.currentPath = new Path();
  24758. this.subPaths.push( this.currentPath );
  24759. this.currentPath.moveTo( x, y );
  24760. return this;
  24761. },
  24762. lineTo: function ( x, y ) {
  24763. this.currentPath.lineTo( x, y );
  24764. return this;
  24765. },
  24766. quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
  24767. this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
  24768. return this;
  24769. },
  24770. bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
  24771. this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
  24772. return this;
  24773. },
  24774. splineThru: function ( pts ) {
  24775. this.currentPath.splineThru( pts );
  24776. return this;
  24777. },
  24778. toShapes: function ( isCCW, noHoles ) {
  24779. function toShapesNoHoles( inSubpaths ) {
  24780. var shapes = [];
  24781. for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
  24782. var tmpPath = inSubpaths[ i ];
  24783. var tmpShape = new Shape();
  24784. tmpShape.curves = tmpPath.curves;
  24785. shapes.push( tmpShape );
  24786. }
  24787. return shapes;
  24788. }
  24789. function isPointInsidePolygon( inPt, inPolygon ) {
  24790. var polyLen = inPolygon.length;
  24791. // inPt on polygon contour => immediate success or
  24792. // toggling of inside/outside at every single! intersection point of an edge
  24793. // with the horizontal line through inPt, left of inPt
  24794. // not counting lowerY endpoints of edges and whole edges on that line
  24795. var inside = false;
  24796. for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
  24797. var edgeLowPt = inPolygon[ p ];
  24798. var edgeHighPt = inPolygon[ q ];
  24799. var edgeDx = edgeHighPt.x - edgeLowPt.x;
  24800. var edgeDy = edgeHighPt.y - edgeLowPt.y;
  24801. if ( Math.abs( edgeDy ) > Number.EPSILON ) {
  24802. // not parallel
  24803. if ( edgeDy < 0 ) {
  24804. edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
  24805. edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
  24806. }
  24807. if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; }
  24808. if ( inPt.y === edgeLowPt.y ) {
  24809. if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ?
  24810. // continue; // no intersection or edgeLowPt => doesn't count !!!
  24811. } else {
  24812. var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
  24813. if ( perpEdge === 0 ) { return true; } // inPt is on contour ?
  24814. if ( perpEdge < 0 ) { continue; }
  24815. inside = ! inside; // true intersection left of inPt
  24816. }
  24817. } else {
  24818. // parallel or collinear
  24819. if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel
  24820. // edge lies on the same horizontal line as inPt
  24821. if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
  24822. ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour !
  24823. // continue;
  24824. }
  24825. }
  24826. return inside;
  24827. }
  24828. var isClockWise = ShapeUtils.isClockWise;
  24829. var subPaths = this.subPaths;
  24830. if ( subPaths.length === 0 ) { return []; }
  24831. if ( noHoles === true ) { return toShapesNoHoles( subPaths ); }
  24832. var solid, tmpPath, tmpShape;
  24833. var shapes = [];
  24834. if ( subPaths.length === 1 ) {
  24835. tmpPath = subPaths[ 0 ];
  24836. tmpShape = new Shape();
  24837. tmpShape.curves = tmpPath.curves;
  24838. shapes.push( tmpShape );
  24839. return shapes;
  24840. }
  24841. var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
  24842. holesFirst = isCCW ? ! holesFirst : holesFirst;
  24843. // console.log("Holes first", holesFirst);
  24844. var betterShapeHoles = [];
  24845. var newShapes = [];
  24846. var newShapeHoles = [];
  24847. var mainIdx = 0;
  24848. var tmpPoints;
  24849. newShapes[ mainIdx ] = undefined;
  24850. newShapeHoles[ mainIdx ] = [];
  24851. for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
  24852. tmpPath = subPaths[ i ];
  24853. tmpPoints = tmpPath.getPoints();
  24854. solid = isClockWise( tmpPoints );
  24855. solid = isCCW ? ! solid : solid;
  24856. if ( solid ) {
  24857. if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; }
  24858. newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
  24859. newShapes[ mainIdx ].s.curves = tmpPath.curves;
  24860. if ( holesFirst ) { mainIdx ++; }
  24861. newShapeHoles[ mainIdx ] = [];
  24862. //console.log('cw', i);
  24863. } else {
  24864. newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
  24865. //console.log('ccw', i);
  24866. }
  24867. }
  24868. // only Holes? -> probably all Shapes with wrong orientation
  24869. if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); }
  24870. if ( newShapes.length > 1 ) {
  24871. var ambiguous = false;
  24872. var toChange = [];
  24873. for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
  24874. betterShapeHoles[ sIdx ] = [];
  24875. }
  24876. for ( var sIdx$1 = 0, sLen$1 = newShapes.length; sIdx$1 < sLen$1; sIdx$1 ++ ) {
  24877. var sho = newShapeHoles[ sIdx$1 ];
  24878. for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
  24879. var ho = sho[ hIdx ];
  24880. var hole_unassigned = true;
  24881. for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
  24882. if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
  24883. if ( sIdx$1 !== s2Idx ) { toChange.push( { froms: sIdx$1, tos: s2Idx, hole: hIdx } ); }
  24884. if ( hole_unassigned ) {
  24885. hole_unassigned = false;
  24886. betterShapeHoles[ s2Idx ].push( ho );
  24887. } else {
  24888. ambiguous = true;
  24889. }
  24890. }
  24891. }
  24892. if ( hole_unassigned ) {
  24893. betterShapeHoles[ sIdx$1 ].push( ho );
  24894. }
  24895. }
  24896. }
  24897. // console.log("ambiguous: ", ambiguous);
  24898. if ( toChange.length > 0 ) {
  24899. // console.log("to change: ", toChange);
  24900. if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; }
  24901. }
  24902. }
  24903. var tmpHoles;
  24904. for ( var i$1 = 0, il = newShapes.length; i$1 < il; i$1 ++ ) {
  24905. tmpShape = newShapes[ i$1 ].s;
  24906. shapes.push( tmpShape );
  24907. tmpHoles = newShapeHoles[ i$1 ];
  24908. for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
  24909. tmpShape.holes.push( tmpHoles[ j ].h );
  24910. }
  24911. }
  24912. //console.log("shape", shapes);
  24913. return shapes;
  24914. }
  24915. } );
  24916. function Font( data ) {
  24917. this.type = 'Font';
  24918. this.data = data;
  24919. }
  24920. Object.assign( Font.prototype, {
  24921. isFont: true,
  24922. generateShapes: function ( text, size ) {
  24923. if ( size === undefined ) { size = 100; }
  24924. var shapes = [];
  24925. var paths = createPaths( text, size, this.data );
  24926. for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
  24927. Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
  24928. }
  24929. return shapes;
  24930. }
  24931. } );
  24932. function createPaths( text, size, data ) {
  24933. var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988
  24934. var scale = size / data.resolution;
  24935. var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
  24936. var paths = [];
  24937. var offsetX = 0, offsetY = 0;
  24938. for ( var i = 0; i < chars.length; i ++ ) {
  24939. var char = chars[ i ];
  24940. if ( char === '\n' ) {
  24941. offsetX = 0;
  24942. offsetY -= line_height;
  24943. } else {
  24944. var ret = createPath( char, scale, offsetX, offsetY, data );
  24945. offsetX += ret.offsetX;
  24946. paths.push( ret.path );
  24947. }
  24948. }
  24949. return paths;
  24950. }
  24951. function createPath( char, scale, offsetX, offsetY, data ) {
  24952. var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
  24953. if ( ! glyph ) {
  24954. console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
  24955. return;
  24956. }
  24957. var path = new ShapePath();
  24958. var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
  24959. if ( glyph.o ) {
  24960. var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
  24961. for ( var i = 0, l = outline.length; i < l; ) {
  24962. var action = outline[ i ++ ];
  24963. switch ( action ) {
  24964. case 'm': // moveTo
  24965. x = outline[ i ++ ] * scale + offsetX;
  24966. y = outline[ i ++ ] * scale + offsetY;
  24967. path.moveTo( x, y );
  24968. break;
  24969. case 'l': // lineTo
  24970. x = outline[ i ++ ] * scale + offsetX;
  24971. y = outline[ i ++ ] * scale + offsetY;
  24972. path.lineTo( x, y );
  24973. break;
  24974. case 'q': // quadraticCurveTo
  24975. cpx = outline[ i ++ ] * scale + offsetX;
  24976. cpy = outline[ i ++ ] * scale + offsetY;
  24977. cpx1 = outline[ i ++ ] * scale + offsetX;
  24978. cpy1 = outline[ i ++ ] * scale + offsetY;
  24979. path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
  24980. break;
  24981. case 'b': // bezierCurveTo
  24982. cpx = outline[ i ++ ] * scale + offsetX;
  24983. cpy = outline[ i ++ ] * scale + offsetY;
  24984. cpx1 = outline[ i ++ ] * scale + offsetX;
  24985. cpy1 = outline[ i ++ ] * scale + offsetY;
  24986. cpx2 = outline[ i ++ ] * scale + offsetX;
  24987. cpy2 = outline[ i ++ ] * scale + offsetY;
  24988. path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
  24989. break;
  24990. }
  24991. }
  24992. }
  24993. return { offsetX: glyph.ha * scale, path: path };
  24994. }
  24995. function FontLoader( manager ) {
  24996. Loader.call( this, manager );
  24997. }
  24998. FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24999. constructor: FontLoader,
  25000. load: function ( url, onLoad, onProgress, onError ) {
  25001. var scope = this;
  25002. var loader = new FileLoader( this.manager );
  25003. loader.setPath( this.path );
  25004. loader.setRequestHeader( this.requestHeader );
  25005. loader.load( url, function ( text ) {
  25006. var json;
  25007. try {
  25008. json = JSON.parse( text );
  25009. } catch ( e ) {
  25010. console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
  25011. json = JSON.parse( text.substring( 65, text.length - 2 ) );
  25012. }
  25013. var font = scope.parse( json );
  25014. if ( onLoad ) { onLoad( font ); }
  25015. }, onProgress, onError );
  25016. },
  25017. parse: function ( json ) {
  25018. return new Font( json );
  25019. }
  25020. } );
  25021. var _context;
  25022. var AudioContext = {
  25023. getContext: function () {
  25024. if ( _context === undefined ) {
  25025. _context = new ( window.AudioContext || window.webkitAudioContext )();
  25026. }
  25027. return _context;
  25028. },
  25029. setContext: function ( value ) {
  25030. _context = value;
  25031. }
  25032. };
  25033. function AudioLoader( manager ) {
  25034. Loader.call( this, manager );
  25035. }
  25036. AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  25037. constructor: AudioLoader,
  25038. load: function ( url, onLoad, onProgress, onError ) {
  25039. var scope = this;
  25040. var loader = new FileLoader( scope.manager );
  25041. loader.setResponseType( 'arraybuffer' );
  25042. loader.setPath( scope.path );
  25043. loader.setRequestHeader( scope.requestHeader );
  25044. loader.load( url, function ( buffer ) {
  25045. try {
  25046. // Create a copy of the buffer. The `decodeAudioData` method
  25047. // detaches the buffer when complete, preventing reuse.
  25048. var bufferCopy = buffer.slice( 0 );
  25049. var context = AudioContext.getContext();
  25050. context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
  25051. onLoad( audioBuffer );
  25052. } );
  25053. } catch ( e ) {
  25054. if ( onError ) {
  25055. onError( e );
  25056. } else {
  25057. console.error( e );
  25058. }
  25059. scope.manager.itemError( url );
  25060. }
  25061. }, onProgress, onError );
  25062. }
  25063. } );
  25064. function HemisphereLightProbe( skyColor, groundColor, intensity ) {
  25065. LightProbe.call( this, undefined, intensity );
  25066. var color1 = new Color().set( skyColor );
  25067. var color2 = new Color().set( groundColor );
  25068. var sky = new Vector3( color1.r, color1.g, color1.b );
  25069. var ground = new Vector3( color2.r, color2.g, color2.b );
  25070. // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
  25071. var c0 = Math.sqrt( Math.PI );
  25072. var c1 = c0 * Math.sqrt( 0.75 );
  25073. this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
  25074. this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
  25075. }
  25076. HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
  25077. constructor: HemisphereLightProbe,
  25078. isHemisphereLightProbe: true,
  25079. copy: function ( source ) { // modifying colors not currently supported
  25080. LightProbe.prototype.copy.call( this, source );
  25081. return this;
  25082. },
  25083. toJSON: function ( meta ) {
  25084. var data = LightProbe.prototype.toJSON.call( this, meta );
  25085. // data.sh = this.sh.toArray(); // todo
  25086. return data;
  25087. }
  25088. } );
  25089. function AmbientLightProbe( color, intensity ) {
  25090. LightProbe.call( this, undefined, intensity );
  25091. var color1 = new Color().set( color );
  25092. // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
  25093. this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
  25094. }
  25095. AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
  25096. constructor: AmbientLightProbe,
  25097. isAmbientLightProbe: true,
  25098. copy: function ( source ) { // modifying color not currently supported
  25099. LightProbe.prototype.copy.call( this, source );
  25100. return this;
  25101. },
  25102. toJSON: function ( meta ) {
  25103. var data = LightProbe.prototype.toJSON.call( this, meta );
  25104. // data.sh = this.sh.toArray(); // todo
  25105. return data;
  25106. }
  25107. } );
  25108. var _eyeRight = new Matrix4();
  25109. var _eyeLeft = new Matrix4();
  25110. function StereoCamera() {
  25111. this.type = 'StereoCamera';
  25112. this.aspect = 1;
  25113. this.eyeSep = 0.064;
  25114. this.cameraL = new PerspectiveCamera();
  25115. this.cameraL.layers.enable( 1 );
  25116. this.cameraL.matrixAutoUpdate = false;
  25117. this.cameraR = new PerspectiveCamera();
  25118. this.cameraR.layers.enable( 2 );
  25119. this.cameraR.matrixAutoUpdate = false;
  25120. this._cache = {
  25121. focus: null,
  25122. fov: null,
  25123. aspect: null,
  25124. near: null,
  25125. far: null,
  25126. zoom: null,
  25127. eyeSep: null
  25128. };
  25129. }
  25130. Object.assign( StereoCamera.prototype, {
  25131. update: function ( camera ) {
  25132. var cache = this._cache;
  25133. var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
  25134. cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
  25135. cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
  25136. if ( needsUpdate ) {
  25137. cache.focus = camera.focus;
  25138. cache.fov = camera.fov;
  25139. cache.aspect = camera.aspect * this.aspect;
  25140. cache.near = camera.near;
  25141. cache.far = camera.far;
  25142. cache.zoom = camera.zoom;
  25143. cache.eyeSep = this.eyeSep;
  25144. // Off-axis stereoscopic effect based on
  25145. // http://paulbourke.net/stereographics/stereorender/
  25146. var projectionMatrix = camera.projectionMatrix.clone();
  25147. var eyeSepHalf = cache.eyeSep / 2;
  25148. var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
  25149. var ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
  25150. var xmin, xmax;
  25151. // translate xOffset
  25152. _eyeLeft.elements[ 12 ] = - eyeSepHalf;
  25153. _eyeRight.elements[ 12 ] = eyeSepHalf;
  25154. // for left eye
  25155. xmin = - ymax * cache.aspect + eyeSepOnProjection;
  25156. xmax = ymax * cache.aspect + eyeSepOnProjection;
  25157. projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
  25158. projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
  25159. this.cameraL.projectionMatrix.copy( projectionMatrix );
  25160. // for right eye
  25161. xmin = - ymax * cache.aspect - eyeSepOnProjection;
  25162. xmax = ymax * cache.aspect - eyeSepOnProjection;
  25163. projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
  25164. projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
  25165. this.cameraR.projectionMatrix.copy( projectionMatrix );
  25166. }
  25167. this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
  25168. this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
  25169. }
  25170. } );
  25171. var Clock = function Clock( autoStart ) {
  25172. this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
  25173. this.startTime = 0;
  25174. this.oldTime = 0;
  25175. this.elapsedTime = 0;
  25176. this.running = false;
  25177. };
  25178. Clock.prototype.start = function start () {
  25179. this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
  25180. this.oldTime = this.startTime;
  25181. this.elapsedTime = 0;
  25182. this.running = true;
  25183. };
  25184. Clock.prototype.stop = function stop () {
  25185. this.getElapsedTime();
  25186. this.running = false;
  25187. this.autoStart = false;
  25188. };
  25189. Clock.prototype.getElapsedTime = function getElapsedTime () {
  25190. this.getDelta();
  25191. return this.elapsedTime;
  25192. };
  25193. Clock.prototype.getDelta = function getDelta () {
  25194. var diff = 0;
  25195. if ( this.autoStart && ! this.running ) {
  25196. this.start();
  25197. return 0;
  25198. }
  25199. if ( this.running ) {
  25200. var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
  25201. diff = ( newTime - this.oldTime ) / 1000;
  25202. this.oldTime = newTime;
  25203. this.elapsedTime += diff;
  25204. }
  25205. return diff;
  25206. };
  25207. var _position$2 = new Vector3();
  25208. var _quaternion$3 = new Quaternion();
  25209. var _scale$1 = new Vector3();
  25210. var _orientation = new Vector3();
  25211. function AudioListener() {
  25212. Object3D.call(this);
  25213. this.type = 'AudioListener';
  25214. this.context = AudioContext.getContext();
  25215. this.gain = this.context.createGain();
  25216. this.gain.connect( this.context.destination );
  25217. this.filter = null;
  25218. this.timeDelta = 0;
  25219. // private
  25220. this._clock = new Clock();
  25221. }
  25222. AudioListener.prototype = Object.create( Object3D.prototype );
  25223. AudioListener.prototype.constructor = AudioListener;
  25224. AudioListener.prototype.getInput = function getInput () {
  25225. return this.gain;
  25226. };
  25227. AudioListener.prototype.removeFilter = function removeFilter () {
  25228. if ( this.filter !== null ) {
  25229. this.gain.disconnect( this.filter );
  25230. this.filter.disconnect( this.context.destination );
  25231. this.gain.connect( this.context.destination );
  25232. this.filter = null;
  25233. }
  25234. return this;
  25235. };
  25236. AudioListener.prototype.getFilter = function getFilter () {
  25237. return this.filter;
  25238. };
  25239. AudioListener.prototype.setFilter = function setFilter ( value ) {
  25240. if ( this.filter !== null ) {
  25241. this.gain.disconnect( this.filter );
  25242. this.filter.disconnect( this.context.destination );
  25243. } else {
  25244. this.gain.disconnect( this.context.destination );
  25245. }
  25246. this.filter = value;
  25247. this.gain.connect( this.filter );
  25248. this.filter.connect( this.context.destination );
  25249. return this;
  25250. };
  25251. AudioListener.prototype.getMasterVolume = function getMasterVolume () {
  25252. return this.gain.gain.value;
  25253. };
  25254. AudioListener.prototype.setMasterVolume = function setMasterVolume ( value ) {
  25255. this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
  25256. return this;
  25257. };
  25258. AudioListener.prototype.updateMatrixWorld = function updateMatrixWorld ( force ) {
  25259. Object3D.prototype.updateMatrixWorld.call( this, force );
  25260. var listener = this.context.listener;
  25261. var up = this.up;
  25262. this.timeDelta = this._clock.getDelta();
  25263. this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );
  25264. _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );
  25265. if ( listener.positionX ) {
  25266. // code path for Chrome (see #14393)
  25267. var endTime = this.context.currentTime + this.timeDelta;
  25268. listener.positionX.linearRampToValueAtTime( _position$2.x, endTime );
  25269. listener.positionY.linearRampToValueAtTime( _position$2.y, endTime );
  25270. listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );
  25271. listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );
  25272. listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );
  25273. listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );
  25274. listener.upX.linearRampToValueAtTime( up.x, endTime );
  25275. listener.upY.linearRampToValueAtTime( up.y, endTime );
  25276. listener.upZ.linearRampToValueAtTime( up.z, endTime );
  25277. } else {
  25278. listener.setPosition( _position$2.x, _position$2.y, _position$2.z );
  25279. listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );
  25280. }
  25281. };
  25282. function Audio( listener ) {
  25283. Object3D.call(this);
  25284. this.type = 'Audio';
  25285. this.listener = listener;
  25286. this.context = listener.context;
  25287. this.gain = this.context.createGain();
  25288. this.gain.connect( listener.getInput() );
  25289. this.autoplay = false;
  25290. this.buffer = null;
  25291. this.detune = 0;
  25292. this.loop = false;
  25293. this.loopStart = 0;
  25294. this.loopEnd = 0;
  25295. this.offset = 0;
  25296. this.duration = undefined;
  25297. this.playbackRate = 1;
  25298. this.isPlaying = false;
  25299. this.hasPlaybackControl = true;
  25300. this.sourceType = 'empty';
  25301. this._startedAt = 0;
  25302. this._progress = 0;
  25303. this.filters = [];
  25304. }
  25305. Audio.prototype = Object.create( Object3D.prototype );
  25306. Audio.prototype.constructor = Audio;
  25307. Audio.prototype.getOutput = function getOutput () {
  25308. return this.gain;
  25309. };
  25310. Audio.prototype.setNodeSource = function setNodeSource ( audioNode ) {
  25311. this.hasPlaybackControl = false;
  25312. this.sourceType = 'audioNode';
  25313. this.source = audioNode;
  25314. this.connect();
  25315. return this;
  25316. };
  25317. Audio.prototype.setMediaElementSource = function setMediaElementSource ( mediaElement ) {
  25318. this.hasPlaybackControl = false;
  25319. this.sourceType = 'mediaNode';
  25320. this.source = this.context.createMediaElementSource( mediaElement );
  25321. this.connect();
  25322. return this;
  25323. };
  25324. Audio.prototype.setMediaStreamSource = function setMediaStreamSource ( mediaStream ) {
  25325. this.hasPlaybackControl = false;
  25326. this.sourceType = 'mediaStreamNode';
  25327. this.source = this.context.createMediaStreamSource( mediaStream );
  25328. this.connect();
  25329. return this;
  25330. };
  25331. Audio.prototype.setBuffer = function setBuffer ( audioBuffer ) {
  25332. this.buffer = audioBuffer;
  25333. this.sourceType = 'buffer';
  25334. if ( this.autoplay ) { this.play(); }
  25335. return this;
  25336. };
  25337. Audio.prototype.play = function play ( delay ) {
  25338. if ( delay === undefined ) { delay = 0; }
  25339. if ( this.isPlaying === true ) {
  25340. console.warn( 'THREE.Audio: Audio is already playing.' );
  25341. return;
  25342. }
  25343. if ( this.hasPlaybackControl === false ) {
  25344. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25345. return;
  25346. }
  25347. this._startedAt = this.context.currentTime + delay;
  25348. var source = this.context.createBufferSource();
  25349. source.buffer = this.buffer;
  25350. source.loop = this.loop;
  25351. source.loopStart = this.loopStart;
  25352. source.loopEnd = this.loopEnd;
  25353. source.onended = this.onEnded.bind( this );
  25354. source.start( this._startedAt, this._progress + this.offset, this.duration );
  25355. this.isPlaying = true;
  25356. this.source = source;
  25357. this.setDetune( this.detune );
  25358. this.setPlaybackRate( this.playbackRate );
  25359. return this.connect();
  25360. };
  25361. Audio.prototype.pause = function pause () {
  25362. if ( this.hasPlaybackControl === false ) {
  25363. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25364. return;
  25365. }
  25366. if ( this.isPlaying === true ) {
  25367. // update current progress
  25368. this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;
  25369. if ( this.loop === true ) {
  25370. // ensure _progress does not exceed duration with looped audios
  25371. this._progress = this._progress % ( this.duration || this.buffer.duration );
  25372. }
  25373. this.source.stop();
  25374. this.source.onended = null;
  25375. this.isPlaying = false;
  25376. }
  25377. return this;
  25378. };
  25379. Audio.prototype.stop = function stop () {
  25380. if ( this.hasPlaybackControl === false ) {
  25381. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25382. return;
  25383. }
  25384. this._progress = 0;
  25385. this.source.stop();
  25386. this.source.onended = null;
  25387. this.isPlaying = false;
  25388. return this;
  25389. };
  25390. Audio.prototype.connect = function connect () {
  25391. if ( this.filters.length > 0 ) {
  25392. this.source.connect( this.filters[ 0 ] );
  25393. for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
  25394. this.filters[ i - 1 ].connect( this.filters[ i ] );
  25395. }
  25396. this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
  25397. } else {
  25398. this.source.connect( this.getOutput() );
  25399. }
  25400. return this;
  25401. };
  25402. Audio.prototype.disconnect = function disconnect () {
  25403. if ( this.filters.length > 0 ) {
  25404. this.source.disconnect( this.filters[ 0 ] );
  25405. for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
  25406. this.filters[ i - 1 ].disconnect( this.filters[ i ] );
  25407. }
  25408. this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
  25409. } else {
  25410. this.source.disconnect( this.getOutput() );
  25411. }
  25412. return this;
  25413. };
  25414. Audio.prototype.getFilters = function getFilters () {
  25415. return this.filters;
  25416. };
  25417. Audio.prototype.setFilters = function setFilters ( value ) {
  25418. if ( ! value ) { value = []; }
  25419. if ( this.isPlaying === true ) {
  25420. this.disconnect();
  25421. this.filters = value;
  25422. this.connect();
  25423. } else {
  25424. this.filters = value;
  25425. }
  25426. return this;
  25427. };
  25428. Audio.prototype.setDetune = function setDetune ( value ) {
  25429. this.detune = value;
  25430. if ( this.source.detune === undefined ) { return; } // only set detune when available
  25431. if ( this.isPlaying === true ) {
  25432. this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
  25433. }
  25434. return this;
  25435. };
  25436. Audio.prototype.getDetune = function getDetune () {
  25437. return this.detune;
  25438. };
  25439. Audio.prototype.getFilter = function getFilter () {
  25440. return this.getFilters()[ 0 ];
  25441. };
  25442. Audio.prototype.setFilter = function setFilter ( filter ) {
  25443. return this.setFilters( filter ? [ filter ] : [] );
  25444. };
  25445. Audio.prototype.setPlaybackRate = function setPlaybackRate ( value ) {
  25446. if ( this.hasPlaybackControl === false ) {
  25447. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25448. return;
  25449. }
  25450. this.playbackRate = value;
  25451. if ( this.isPlaying === true ) {
  25452. this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
  25453. }
  25454. return this;
  25455. };
  25456. Audio.prototype.getPlaybackRate = function getPlaybackRate () {
  25457. return this.playbackRate;
  25458. };
  25459. Audio.prototype.onEnded = function onEnded () {
  25460. this.isPlaying = false;
  25461. };
  25462. Audio.prototype.getLoop = function getLoop () {
  25463. if ( this.hasPlaybackControl === false ) {
  25464. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25465. return false;
  25466. }
  25467. return this.loop;
  25468. };
  25469. Audio.prototype.setLoop = function setLoop ( value ) {
  25470. if ( this.hasPlaybackControl === false ) {
  25471. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25472. return;
  25473. }
  25474. this.loop = value;
  25475. if ( this.isPlaying === true ) {
  25476. this.source.loop = this.loop;
  25477. }
  25478. return this;
  25479. };
  25480. Audio.prototype.setLoopStart = function setLoopStart ( value ) {
  25481. this.loopStart = value;
  25482. return this;
  25483. };
  25484. Audio.prototype.setLoopEnd = function setLoopEnd ( value ) {
  25485. this.loopEnd = value;
  25486. return this;
  25487. };
  25488. Audio.prototype.getVolume = function getVolume () {
  25489. return this.gain.gain.value;
  25490. };
  25491. Audio.prototype.setVolume = function setVolume ( value ) {
  25492. this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
  25493. return this;
  25494. };
  25495. var _position$3 = new Vector3();
  25496. var _quaternion$4 = new Quaternion();
  25497. var _scale$2 = new Vector3();
  25498. var _orientation$1 = new Vector3();
  25499. function PositionalAudio( listener ) {
  25500. Audio.call( this, listener );
  25501. this.panner = this.context.createPanner();
  25502. this.panner.panningModel = 'HRTF';
  25503. this.panner.connect( this.gain );
  25504. }
  25505. PositionalAudio.prototype = Object.create( Audio.prototype );
  25506. PositionalAudio.prototype.constructor = PositionalAudio;
  25507. PositionalAudio.prototype.getOutput = function getOutput () {
  25508. return this.panner;
  25509. };
  25510. PositionalAudio.prototype.getRefDistance = function getRefDistance () {
  25511. return this.panner.refDistance;
  25512. };
  25513. PositionalAudio.prototype.setRefDistance = function setRefDistance ( value ) {
  25514. this.panner.refDistance = value;
  25515. return this;
  25516. };
  25517. PositionalAudio.prototype.getRolloffFactor = function getRolloffFactor () {
  25518. return this.panner.rolloffFactor;
  25519. };
  25520. PositionalAudio.prototype.setRolloffFactor = function setRolloffFactor ( value ) {
  25521. this.panner.rolloffFactor = value;
  25522. return this;
  25523. };
  25524. PositionalAudio.prototype.getDistanceModel = function getDistanceModel () {
  25525. return this.panner.distanceModel;
  25526. };
  25527. PositionalAudio.prototype.setDistanceModel = function setDistanceModel ( value ) {
  25528. this.panner.distanceModel = value;
  25529. return this;
  25530. };
  25531. PositionalAudio.prototype.getMaxDistance = function getMaxDistance () {
  25532. return this.panner.maxDistance;
  25533. };
  25534. PositionalAudio.prototype.setMaxDistance = function setMaxDistance ( value ) {
  25535. this.panner.maxDistance = value;
  25536. return this;
  25537. };
  25538. PositionalAudio.prototype.setDirectionalCone = function setDirectionalCone ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
  25539. this.panner.coneInnerAngle = coneInnerAngle;
  25540. this.panner.coneOuterAngle = coneOuterAngle;
  25541. this.panner.coneOuterGain = coneOuterGain;
  25542. return this;
  25543. };
  25544. PositionalAudio.prototype.updateMatrixWorld = function updateMatrixWorld ( force ) {
  25545. Audio.prototype.updateMatrixWorld.call( this, force );
  25546. if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; }
  25547. this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );
  25548. _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );
  25549. var panner = this.panner;
  25550. if ( panner.positionX ) {
  25551. // code path for Chrome and Firefox (see #14393)
  25552. var endTime = this.context.currentTime + this.listener.timeDelta;
  25553. panner.positionX.linearRampToValueAtTime( _position$3.x, endTime );
  25554. panner.positionY.linearRampToValueAtTime( _position$3.y, endTime );
  25555. panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );
  25556. panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );
  25557. panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );
  25558. panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );
  25559. } else {
  25560. panner.setPosition( _position$3.x, _position$3.y, _position$3.z );
  25561. panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );
  25562. }
  25563. };
  25564. var AudioAnalyser = function AudioAnalyser( audio, fftSize ) {
  25565. this.analyser = audio.context.createAnalyser();
  25566. this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
  25567. this.data = new Uint8Array( this.analyser.frequencyBinCount );
  25568. audio.getOutput().connect( this.analyser );
  25569. };
  25570. AudioAnalyser.prototype.getFrequencyData = function getFrequencyData () {
  25571. this.analyser.getByteFrequencyData( this.data );
  25572. return this.data;
  25573. };
  25574. AudioAnalyser.prototype.getAverageFrequency = function getAverageFrequency () {
  25575. var value = 0;
  25576. var data = this.getFrequencyData();
  25577. for ( var i = 0; i < data.length; i ++ ) {
  25578. value += data[ i ];
  25579. }
  25580. return value / data.length;
  25581. };
  25582. function PropertyMixer( binding, typeName, valueSize ) {
  25583. this.binding = binding;
  25584. this.valueSize = valueSize;
  25585. var mixFunction,
  25586. mixFunctionAdditive,
  25587. setIdentity;
  25588. // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
  25589. //
  25590. // interpolators can use .buffer as their .result
  25591. // the data then goes to 'incoming'
  25592. //
  25593. // 'accu0' and 'accu1' are used frame-interleaved for
  25594. // the cumulative result and are compared to detect
  25595. // changes
  25596. //
  25597. // 'orig' stores the original state of the property
  25598. //
  25599. // 'add' is used for additive cumulative results
  25600. //
  25601. // 'work' is optional and is only present for quaternion types. It is used
  25602. // to store intermediate quaternion multiplication results
  25603. switch ( typeName ) {
  25604. case 'quaternion':
  25605. mixFunction = this._slerp;
  25606. mixFunctionAdditive = this._slerpAdditive;
  25607. setIdentity = this._setAdditiveIdentityQuaternion;
  25608. this.buffer = new Float64Array( valueSize * 6 );
  25609. this._workIndex = 5;
  25610. break;
  25611. case 'string':
  25612. case 'bool':
  25613. mixFunction = this._select;
  25614. // Use the regular mix function and for additive on these types,
  25615. // additive is not relevant for non-numeric types
  25616. mixFunctionAdditive = this._select;
  25617. setIdentity = this._setAdditiveIdentityOther;
  25618. this.buffer = new Array( valueSize * 5 );
  25619. break;
  25620. default:
  25621. mixFunction = this._lerp;
  25622. mixFunctionAdditive = this._lerpAdditive;
  25623. setIdentity = this._setAdditiveIdentityNumeric;
  25624. this.buffer = new Float64Array( valueSize * 5 );
  25625. }
  25626. this._mixBufferRegion = mixFunction;
  25627. this._mixBufferRegionAdditive = mixFunctionAdditive;
  25628. this._setIdentity = setIdentity;
  25629. this._origIndex = 3;
  25630. this._addIndex = 4;
  25631. this.cumulativeWeight = 0;
  25632. this.cumulativeWeightAdditive = 0;
  25633. this.useCount = 0;
  25634. this.referenceCount = 0;
  25635. }
  25636. Object.assign( PropertyMixer.prototype, {
  25637. // accumulate data in the 'incoming' region into 'accu<i>'
  25638. accumulate: function ( accuIndex, weight ) {
  25639. // note: happily accumulating nothing when weight = 0, the caller knows
  25640. // the weight and shouldn't have made the call in the first place
  25641. var buffer = this.buffer,
  25642. stride = this.valueSize,
  25643. offset = accuIndex * stride + stride;
  25644. var currentWeight = this.cumulativeWeight;
  25645. if ( currentWeight === 0 ) {
  25646. // accuN := incoming * weight
  25647. for ( var i = 0; i !== stride; ++ i ) {
  25648. buffer[ offset + i ] = buffer[ i ];
  25649. }
  25650. currentWeight = weight;
  25651. } else {
  25652. // accuN := accuN + incoming * weight
  25653. currentWeight += weight;
  25654. var mix = weight / currentWeight;
  25655. this._mixBufferRegion( buffer, offset, 0, mix, stride );
  25656. }
  25657. this.cumulativeWeight = currentWeight;
  25658. },
  25659. // accumulate data in the 'incoming' region into 'add'
  25660. accumulateAdditive: function ( weight ) {
  25661. var buffer = this.buffer,
  25662. stride = this.valueSize,
  25663. offset = stride * this._addIndex;
  25664. if ( this.cumulativeWeightAdditive === 0 ) {
  25665. // add = identity
  25666. this._setIdentity();
  25667. }
  25668. // add := add + incoming * weight
  25669. this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );
  25670. this.cumulativeWeightAdditive += weight;
  25671. },
  25672. // apply the state of 'accu<i>' to the binding when accus differ
  25673. apply: function ( accuIndex ) {
  25674. var stride = this.valueSize,
  25675. buffer = this.buffer,
  25676. offset = accuIndex * stride + stride,
  25677. weight = this.cumulativeWeight,
  25678. weightAdditive = this.cumulativeWeightAdditive,
  25679. binding = this.binding;
  25680. this.cumulativeWeight = 0;
  25681. this.cumulativeWeightAdditive = 0;
  25682. if ( weight < 1 ) {
  25683. // accuN := accuN + original * ( 1 - cumulativeWeight )
  25684. var originalValueOffset = stride * this._origIndex;
  25685. this._mixBufferRegion(
  25686. buffer, offset, originalValueOffset, 1 - weight, stride );
  25687. }
  25688. if ( weightAdditive > 0 ) {
  25689. // accuN := accuN + additive accuN
  25690. this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );
  25691. }
  25692. for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
  25693. if ( buffer[ i ] !== buffer[ i + stride ] ) {
  25694. // value has changed -> update scene graph
  25695. binding.setValue( buffer, offset );
  25696. break;
  25697. }
  25698. }
  25699. },
  25700. // remember the state of the bound property and copy it to both accus
  25701. saveOriginalState: function () {
  25702. var binding = this.binding;
  25703. var buffer = this.buffer,
  25704. stride = this.valueSize,
  25705. originalValueOffset = stride * this._origIndex;
  25706. binding.getValue( buffer, originalValueOffset );
  25707. // accu[0..1] := orig -- initially detect changes against the original
  25708. for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
  25709. buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
  25710. }
  25711. // Add to identity for additive
  25712. this._setIdentity();
  25713. this.cumulativeWeight = 0;
  25714. this.cumulativeWeightAdditive = 0;
  25715. },
  25716. // apply the state previously taken via 'saveOriginalState' to the binding
  25717. restoreOriginalState: function () {
  25718. var originalValueOffset = this.valueSize * 3;
  25719. this.binding.setValue( this.buffer, originalValueOffset );
  25720. },
  25721. _setAdditiveIdentityNumeric: function () {
  25722. var startIndex = this._addIndex * this.valueSize;
  25723. var endIndex = startIndex + this.valueSize;
  25724. for ( var i = startIndex; i < endIndex; i ++ ) {
  25725. this.buffer[ i ] = 0;
  25726. }
  25727. },
  25728. _setAdditiveIdentityQuaternion: function () {
  25729. this._setAdditiveIdentityNumeric();
  25730. this.buffer[ this._addIndex * 4 + 3 ] = 1;
  25731. },
  25732. _setAdditiveIdentityOther: function () {
  25733. var startIndex = this._origIndex * this.valueSize;
  25734. var targetIndex = this._addIndex * this.valueSize;
  25735. for ( var i = 0; i < this.valueSize; i ++ ) {
  25736. this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];
  25737. }
  25738. },
  25739. // mix functions
  25740. _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
  25741. if ( t >= 0.5 ) {
  25742. for ( var i = 0; i !== stride; ++ i ) {
  25743. buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
  25744. }
  25745. }
  25746. },
  25747. _slerp: function ( buffer, dstOffset, srcOffset, t ) {
  25748. Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
  25749. },
  25750. _slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
  25751. var workOffset = this._workIndex * stride;
  25752. // Store result in intermediate buffer offset
  25753. Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );
  25754. // Slerp to the intermediate result
  25755. Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );
  25756. },
  25757. _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
  25758. var s = 1 - t;
  25759. for ( var i = 0; i !== stride; ++ i ) {
  25760. var j = dstOffset + i;
  25761. buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
  25762. }
  25763. },
  25764. _lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
  25765. for ( var i = 0; i !== stride; ++ i ) {
  25766. var j = dstOffset + i;
  25767. buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;
  25768. }
  25769. }
  25770. } );
  25771. // Characters [].:/ are reserved for track binding syntax.
  25772. var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
  25773. var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
  25774. // Attempts to allow node names from any language. ES5's `\w` regexp matches
  25775. // only latin characters, and the unicode \p{L} is not yet supported. So
  25776. // instead, we exclude reserved characters and match everything else.
  25777. var _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
  25778. var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
  25779. // Parent directories, delimited by '/' or ':'. Currently unused, but must
  25780. // be matched to parse the rest of the track name.
  25781. var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
  25782. // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
  25783. var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
  25784. // Object on target node, and accessor. May not contain reserved
  25785. // characters. Accessor may contain any character except closing bracket.
  25786. var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
  25787. // Property and accessor. May not contain reserved characters. Accessor may
  25788. // contain any non-bracket characters.
  25789. var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
  25790. var _trackRe = new RegExp( ''
  25791. + '^'
  25792. + _directoryRe
  25793. + _nodeRe
  25794. + _objectRe
  25795. + _propertyRe
  25796. + '$'
  25797. );
  25798. var _supportedObjectNames = [ 'material', 'materials', 'bones' ];
  25799. function Composite( targetGroup, path, optionalParsedPath ) {
  25800. var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
  25801. this._targetGroup = targetGroup;
  25802. this._bindings = targetGroup.subscribe_( path, parsedPath );
  25803. }
  25804. Object.assign( Composite.prototype, {
  25805. getValue: function ( array, offset ) {
  25806. this.bind(); // bind all binding
  25807. var firstValidIndex = this._targetGroup.nCachedObjects_,
  25808. binding = this._bindings[ firstValidIndex ];
  25809. // and only call .getValue on the first
  25810. if ( binding !== undefined ) { binding.getValue( array, offset ); }
  25811. },
  25812. setValue: function ( array, offset ) {
  25813. var bindings = this._bindings;
  25814. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  25815. bindings[ i ].setValue( array, offset );
  25816. }
  25817. },
  25818. bind: function () {
  25819. var bindings = this._bindings;
  25820. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  25821. bindings[ i ].bind();
  25822. }
  25823. },
  25824. unbind: function () {
  25825. var bindings = this._bindings;
  25826. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  25827. bindings[ i ].unbind();
  25828. }
  25829. }
  25830. } );
  25831. function PropertyBinding( rootNode, path, parsedPath ) {
  25832. this.path = path;
  25833. this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
  25834. this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
  25835. this.rootNode = rootNode;
  25836. }
  25837. Object.assign( PropertyBinding, {
  25838. Composite: Composite,
  25839. create: function ( root, path, parsedPath ) {
  25840. if ( ! ( root && root.isAnimationObjectGroup ) ) {
  25841. return new PropertyBinding( root, path, parsedPath );
  25842. } else {
  25843. return new PropertyBinding.Composite( root, path, parsedPath );
  25844. }
  25845. },
  25846. /**
  25847. * Replaces spaces with underscores and removes unsupported characters from
  25848. * node names, to ensure compatibility with parseTrackName().
  25849. *
  25850. * @param {string} name Node name to be sanitized.
  25851. * @return {string}
  25852. */
  25853. sanitizeNodeName: function ( name ) {
  25854. return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
  25855. },
  25856. parseTrackName: function ( trackName ) {
  25857. var matches = _trackRe.exec( trackName );
  25858. if ( ! matches ) {
  25859. throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
  25860. }
  25861. var results = {
  25862. // directoryName: matches[ 1 ], // (tschw) currently unused
  25863. nodeName: matches[ 2 ],
  25864. objectName: matches[ 3 ],
  25865. objectIndex: matches[ 4 ],
  25866. propertyName: matches[ 5 ], // required
  25867. propertyIndex: matches[ 6 ]
  25868. };
  25869. var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
  25870. if ( lastDot !== undefined && lastDot !== - 1 ) {
  25871. var objectName = results.nodeName.substring( lastDot + 1 );
  25872. // Object names must be checked against an allowlist. Otherwise, there
  25873. // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
  25874. // 'bar' could be the objectName, or part of a nodeName (which can
  25875. // include '.' characters).
  25876. if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
  25877. results.nodeName = results.nodeName.substring( 0, lastDot );
  25878. results.objectName = objectName;
  25879. }
  25880. }
  25881. if ( results.propertyName === null || results.propertyName.length === 0 ) {
  25882. throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
  25883. }
  25884. return results;
  25885. },
  25886. findNode: function ( root, nodeName ) {
  25887. if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
  25888. return root;
  25889. }
  25890. // search into skeleton bones.
  25891. if ( root.skeleton ) {
  25892. var bone = root.skeleton.getBoneByName( nodeName );
  25893. if ( bone !== undefined ) {
  25894. return bone;
  25895. }
  25896. }
  25897. // search into node subtree.
  25898. if ( root.children ) {
  25899. var searchNodeSubtree = function ( children ) {
  25900. for ( var i = 0; i < children.length; i ++ ) {
  25901. var childNode = children[ i ];
  25902. if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
  25903. return childNode;
  25904. }
  25905. var result = searchNodeSubtree( childNode.children );
  25906. if ( result ) { return result; }
  25907. }
  25908. return null;
  25909. };
  25910. var subTreeNode = searchNodeSubtree( root.children );
  25911. if ( subTreeNode ) {
  25912. return subTreeNode;
  25913. }
  25914. }
  25915. return null;
  25916. }
  25917. } );
  25918. Object.assign( PropertyBinding.prototype, { // prototype, continued
  25919. // these are used to "bind" a nonexistent property
  25920. _getValue_unavailable: function () {},
  25921. _setValue_unavailable: function () {},
  25922. BindingType: {
  25923. Direct: 0,
  25924. EntireArray: 1,
  25925. ArrayElement: 2,
  25926. HasFromToArray: 3
  25927. },
  25928. Versioning: {
  25929. None: 0,
  25930. NeedsUpdate: 1,
  25931. MatrixWorldNeedsUpdate: 2
  25932. },
  25933. GetterByBindingType: [
  25934. function getValue_direct( buffer, offset ) {
  25935. buffer[ offset ] = this.node[ this.propertyName ];
  25936. },
  25937. function getValue_array( buffer, offset ) {
  25938. var source = this.resolvedProperty;
  25939. for ( var i = 0, n = source.length; i !== n; ++ i ) {
  25940. buffer[ offset ++ ] = source[ i ];
  25941. }
  25942. },
  25943. function getValue_arrayElement( buffer, offset ) {
  25944. buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
  25945. },
  25946. function getValue_toArray( buffer, offset ) {
  25947. this.resolvedProperty.toArray( buffer, offset );
  25948. }
  25949. ],
  25950. SetterByBindingTypeAndVersioning: [
  25951. [
  25952. // Direct
  25953. function setValue_direct( buffer, offset ) {
  25954. this.targetObject[ this.propertyName ] = buffer[ offset ];
  25955. },
  25956. function setValue_direct_setNeedsUpdate( buffer, offset ) {
  25957. this.targetObject[ this.propertyName ] = buffer[ offset ];
  25958. this.targetObject.needsUpdate = true;
  25959. },
  25960. function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25961. this.targetObject[ this.propertyName ] = buffer[ offset ];
  25962. this.targetObject.matrixWorldNeedsUpdate = true;
  25963. }
  25964. ], [
  25965. // EntireArray
  25966. function setValue_array( buffer, offset ) {
  25967. var dest = this.resolvedProperty;
  25968. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  25969. dest[ i ] = buffer[ offset ++ ];
  25970. }
  25971. },
  25972. function setValue_array_setNeedsUpdate( buffer, offset ) {
  25973. var dest = this.resolvedProperty;
  25974. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  25975. dest[ i ] = buffer[ offset ++ ];
  25976. }
  25977. this.targetObject.needsUpdate = true;
  25978. },
  25979. function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25980. var dest = this.resolvedProperty;
  25981. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  25982. dest[ i ] = buffer[ offset ++ ];
  25983. }
  25984. this.targetObject.matrixWorldNeedsUpdate = true;
  25985. }
  25986. ], [
  25987. // ArrayElement
  25988. function setValue_arrayElement( buffer, offset ) {
  25989. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  25990. },
  25991. function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
  25992. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  25993. this.targetObject.needsUpdate = true;
  25994. },
  25995. function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25996. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  25997. this.targetObject.matrixWorldNeedsUpdate = true;
  25998. }
  25999. ], [
  26000. // HasToFromArray
  26001. function setValue_fromArray( buffer, offset ) {
  26002. this.resolvedProperty.fromArray( buffer, offset );
  26003. },
  26004. function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
  26005. this.resolvedProperty.fromArray( buffer, offset );
  26006. this.targetObject.needsUpdate = true;
  26007. },
  26008. function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
  26009. this.resolvedProperty.fromArray( buffer, offset );
  26010. this.targetObject.matrixWorldNeedsUpdate = true;
  26011. }
  26012. ]
  26013. ],
  26014. getValue: function getValue_unbound( targetArray, offset ) {
  26015. this.bind();
  26016. this.getValue( targetArray, offset );
  26017. // Note: This class uses a State pattern on a per-method basis:
  26018. // 'bind' sets 'this.getValue' / 'setValue' and shadows the
  26019. // prototype version of these methods with one that represents
  26020. // the bound state. When the property is not found, the methods
  26021. // become no-ops.
  26022. },
  26023. setValue: function getValue_unbound( sourceArray, offset ) {
  26024. this.bind();
  26025. this.setValue( sourceArray, offset );
  26026. },
  26027. // create getter / setter pair for a property in the scene graph
  26028. bind: function () {
  26029. var targetObject = this.node;
  26030. var parsedPath = this.parsedPath;
  26031. var objectName = parsedPath.objectName;
  26032. var propertyName = parsedPath.propertyName;
  26033. var propertyIndex = parsedPath.propertyIndex;
  26034. if ( ! targetObject ) {
  26035. targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
  26036. this.node = targetObject;
  26037. }
  26038. // set fail state so we can just 'return' on error
  26039. this.getValue = this._getValue_unavailable;
  26040. this.setValue = this._setValue_unavailable;
  26041. // ensure there is a value node
  26042. if ( ! targetObject ) {
  26043. console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
  26044. return;
  26045. }
  26046. if ( objectName ) {
  26047. var objectIndex = parsedPath.objectIndex;
  26048. // special cases were we need to reach deeper into the hierarchy to get the face materials....
  26049. switch ( objectName ) {
  26050. case 'materials':
  26051. if ( ! targetObject.material ) {
  26052. console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
  26053. return;
  26054. }
  26055. if ( ! targetObject.material.materials ) {
  26056. console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
  26057. return;
  26058. }
  26059. targetObject = targetObject.material.materials;
  26060. break;
  26061. case 'bones':
  26062. if ( ! targetObject.skeleton ) {
  26063. console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
  26064. return;
  26065. }
  26066. // potential future optimization: skip this if propertyIndex is already an integer
  26067. // and convert the integer string to a true integer.
  26068. targetObject = targetObject.skeleton.bones;
  26069. // support resolving morphTarget names into indices.
  26070. for ( var i = 0; i < targetObject.length; i ++ ) {
  26071. if ( targetObject[ i ].name === objectIndex ) {
  26072. objectIndex = i;
  26073. break;
  26074. }
  26075. }
  26076. break;
  26077. default:
  26078. if ( targetObject[ objectName ] === undefined ) {
  26079. console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
  26080. return;
  26081. }
  26082. targetObject = targetObject[ objectName ];
  26083. }
  26084. if ( objectIndex !== undefined ) {
  26085. if ( targetObject[ objectIndex ] === undefined ) {
  26086. console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
  26087. return;
  26088. }
  26089. targetObject = targetObject[ objectIndex ];
  26090. }
  26091. }
  26092. // resolve property
  26093. var nodeProperty = targetObject[ propertyName ];
  26094. if ( nodeProperty === undefined ) {
  26095. var nodeName = parsedPath.nodeName;
  26096. console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
  26097. '.' + propertyName + ' but it wasn\'t found.', targetObject );
  26098. return;
  26099. }
  26100. // determine versioning scheme
  26101. var versioning = this.Versioning.None;
  26102. this.targetObject = targetObject;
  26103. if ( targetObject.needsUpdate !== undefined ) { // material
  26104. versioning = this.Versioning.NeedsUpdate;
  26105. } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
  26106. versioning = this.Versioning.MatrixWorldNeedsUpdate;
  26107. }
  26108. // determine how the property gets bound
  26109. var bindingType = this.BindingType.Direct;
  26110. if ( propertyIndex !== undefined ) {
  26111. // access a sub element of the property array (only primitives are supported right now)
  26112. if ( propertyName === "morphTargetInfluences" ) {
  26113. // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
  26114. // support resolving morphTarget names into indices.
  26115. if ( ! targetObject.geometry ) {
  26116. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
  26117. return;
  26118. }
  26119. if ( targetObject.geometry.isBufferGeometry ) {
  26120. if ( ! targetObject.geometry.morphAttributes ) {
  26121. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
  26122. return;
  26123. }
  26124. if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) {
  26125. propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ];
  26126. }
  26127. } else {
  26128. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this );
  26129. return;
  26130. }
  26131. }
  26132. bindingType = this.BindingType.ArrayElement;
  26133. this.resolvedProperty = nodeProperty;
  26134. this.propertyIndex = propertyIndex;
  26135. } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
  26136. // must use copy for Object3D.Euler/Quaternion
  26137. bindingType = this.BindingType.HasFromToArray;
  26138. this.resolvedProperty = nodeProperty;
  26139. } else if ( Array.isArray( nodeProperty ) ) {
  26140. bindingType = this.BindingType.EntireArray;
  26141. this.resolvedProperty = nodeProperty;
  26142. } else {
  26143. this.propertyName = propertyName;
  26144. }
  26145. // select getter / setter
  26146. this.getValue = this.GetterByBindingType[ bindingType ];
  26147. this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
  26148. },
  26149. unbind: function () {
  26150. this.node = null;
  26151. // back to the prototype version of getValue / setValue
  26152. // note: avoiding to mutate the shape of 'this' via 'delete'
  26153. this.getValue = this._getValue_unbound;
  26154. this.setValue = this._setValue_unbound;
  26155. }
  26156. } );
  26157. // DECLARE ALIAS AFTER assign prototype
  26158. Object.assign( PropertyBinding.prototype, {
  26159. // initial state of these methods that calls 'bind'
  26160. _getValue_unbound: PropertyBinding.prototype.getValue,
  26161. _setValue_unbound: PropertyBinding.prototype.setValue,
  26162. } );
  26163. /**
  26164. *
  26165. * A group of objects that receives a shared animation state.
  26166. *
  26167. * Usage:
  26168. *
  26169. * - Add objects you would otherwise pass as 'root' to the
  26170. * constructor or the .clipAction method of AnimationMixer.
  26171. *
  26172. * - Instead pass this object as 'root'.
  26173. *
  26174. * - You can also add and remove objects later when the mixer
  26175. * is running.
  26176. *
  26177. * Note:
  26178. *
  26179. * Objects of this class appear as one object to the mixer,
  26180. * so cache control of the individual objects must be done
  26181. * on the group.
  26182. *
  26183. * Limitation:
  26184. *
  26185. * - The animated properties must be compatible among the
  26186. * all objects in the group.
  26187. *
  26188. * - A single property can either be controlled through a
  26189. * target group or directly, but not both.
  26190. */
  26191. function AnimationObjectGroup() {
  26192. this.uuid = MathUtils.generateUUID();
  26193. // cached objects followed by the active ones
  26194. this._objects = Array.prototype.slice.call( arguments );
  26195. this.nCachedObjects_ = 0; // threshold
  26196. // note: read by PropertyBinding.Composite
  26197. var indices = {};
  26198. this._indicesByUUID = indices; // for bookkeeping
  26199. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26200. indices[ arguments[ i ].uuid ] = i;
  26201. }
  26202. this._paths = []; // inside: string
  26203. this._parsedPaths = []; // inside: { we don't care, here }
  26204. this._bindings = []; // inside: Array< PropertyBinding >
  26205. this._bindingsIndicesByPath = {}; // inside: indices in these arrays
  26206. var scope = this;
  26207. this.stats = {
  26208. objects: {
  26209. get total() {
  26210. return scope._objects.length;
  26211. },
  26212. get inUse() {
  26213. return this.total - scope.nCachedObjects_;
  26214. }
  26215. },
  26216. get bindingsPerObject() {
  26217. return scope._bindings.length;
  26218. }
  26219. };
  26220. }
  26221. Object.assign( AnimationObjectGroup.prototype, {
  26222. isAnimationObjectGroup: true,
  26223. add: function () {
  26224. var objects = this._objects,
  26225. indicesByUUID = this._indicesByUUID,
  26226. paths = this._paths,
  26227. parsedPaths = this._parsedPaths,
  26228. bindings = this._bindings,
  26229. nBindings = bindings.length;
  26230. var knownObject = undefined,
  26231. nObjects = objects.length,
  26232. nCachedObjects = this.nCachedObjects_;
  26233. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26234. var object = arguments[ i ],
  26235. uuid = object.uuid;
  26236. var index = indicesByUUID[ uuid ];
  26237. if ( index === undefined ) {
  26238. // unknown object -> add it to the ACTIVE region
  26239. index = nObjects ++;
  26240. indicesByUUID[ uuid ] = index;
  26241. objects.push( object );
  26242. // accounting is done, now do the same for all bindings
  26243. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26244. bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
  26245. }
  26246. } else if ( index < nCachedObjects ) {
  26247. knownObject = objects[ index ];
  26248. // move existing object to the ACTIVE region
  26249. var firstActiveIndex = -- nCachedObjects,
  26250. lastCachedObject = objects[ firstActiveIndex ];
  26251. indicesByUUID[ lastCachedObject.uuid ] = index;
  26252. objects[ index ] = lastCachedObject;
  26253. indicesByUUID[ uuid ] = firstActiveIndex;
  26254. objects[ firstActiveIndex ] = object;
  26255. // accounting is done, now do the same for all bindings
  26256. for ( var j$1 = 0, m$1 = nBindings; j$1 !== m$1; ++ j$1 ) {
  26257. var bindingsForPath = bindings[ j$1 ],
  26258. lastCached = bindingsForPath[ firstActiveIndex ];
  26259. var binding = bindingsForPath[ index ];
  26260. bindingsForPath[ index ] = lastCached;
  26261. if ( binding === undefined ) {
  26262. // since we do not bother to create new bindings
  26263. // for objects that are cached, the binding may
  26264. // or may not exist
  26265. binding = new PropertyBinding( object, paths[ j$1 ], parsedPaths[ j$1 ] );
  26266. }
  26267. bindingsForPath[ firstActiveIndex ] = binding;
  26268. }
  26269. } else if ( objects[ index ] !== knownObject ) {
  26270. console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
  26271. 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
  26272. } // else the object is already where we want it to be
  26273. } // for arguments
  26274. this.nCachedObjects_ = nCachedObjects;
  26275. },
  26276. remove: function () {
  26277. var objects = this._objects,
  26278. indicesByUUID = this._indicesByUUID,
  26279. bindings = this._bindings,
  26280. nBindings = bindings.length;
  26281. var nCachedObjects = this.nCachedObjects_;
  26282. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26283. var object = arguments[ i ],
  26284. uuid = object.uuid,
  26285. index = indicesByUUID[ uuid ];
  26286. if ( index !== undefined && index >= nCachedObjects ) {
  26287. // move existing object into the CACHED region
  26288. var lastCachedIndex = nCachedObjects ++,
  26289. firstActiveObject = objects[ lastCachedIndex ];
  26290. indicesByUUID[ firstActiveObject.uuid ] = index;
  26291. objects[ index ] = firstActiveObject;
  26292. indicesByUUID[ uuid ] = lastCachedIndex;
  26293. objects[ lastCachedIndex ] = object;
  26294. // accounting is done, now do the same for all bindings
  26295. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26296. var bindingsForPath = bindings[ j ],
  26297. firstActive = bindingsForPath[ lastCachedIndex ],
  26298. binding = bindingsForPath[ index ];
  26299. bindingsForPath[ index ] = firstActive;
  26300. bindingsForPath[ lastCachedIndex ] = binding;
  26301. }
  26302. }
  26303. } // for arguments
  26304. this.nCachedObjects_ = nCachedObjects;
  26305. },
  26306. // remove & forget
  26307. uncache: function () {
  26308. var objects = this._objects,
  26309. indicesByUUID = this._indicesByUUID,
  26310. bindings = this._bindings,
  26311. nBindings = bindings.length;
  26312. var nCachedObjects = this.nCachedObjects_,
  26313. nObjects = objects.length;
  26314. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26315. var object = arguments[ i ],
  26316. uuid = object.uuid,
  26317. index = indicesByUUID[ uuid ];
  26318. if ( index !== undefined ) {
  26319. delete indicesByUUID[ uuid ];
  26320. if ( index < nCachedObjects ) {
  26321. // object is cached, shrink the CACHED region
  26322. var firstActiveIndex = -- nCachedObjects,
  26323. lastCachedObject = objects[ firstActiveIndex ],
  26324. lastIndex = -- nObjects,
  26325. lastObject = objects[ lastIndex ];
  26326. // last cached object takes this object's place
  26327. indicesByUUID[ lastCachedObject.uuid ] = index;
  26328. objects[ index ] = lastCachedObject;
  26329. // last object goes to the activated slot and pop
  26330. indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
  26331. objects[ firstActiveIndex ] = lastObject;
  26332. objects.pop();
  26333. // accounting is done, now do the same for all bindings
  26334. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26335. var bindingsForPath = bindings[ j ],
  26336. lastCached = bindingsForPath[ firstActiveIndex ],
  26337. last = bindingsForPath[ lastIndex ];
  26338. bindingsForPath[ index ] = lastCached;
  26339. bindingsForPath[ firstActiveIndex ] = last;
  26340. bindingsForPath.pop();
  26341. }
  26342. } else {
  26343. // object is active, just swap with the last and pop
  26344. var lastIndex$1 = -- nObjects,
  26345. lastObject$1 = objects[ lastIndex$1 ];
  26346. indicesByUUID[ lastObject$1.uuid ] = index;
  26347. objects[ index ] = lastObject$1;
  26348. objects.pop();
  26349. // accounting is done, now do the same for all bindings
  26350. for ( var j$1 = 0, m$1 = nBindings; j$1 !== m$1; ++ j$1 ) {
  26351. var bindingsForPath$1 = bindings[ j$1 ];
  26352. bindingsForPath$1[ index ] = bindingsForPath$1[ lastIndex$1 ];
  26353. bindingsForPath$1.pop();
  26354. }
  26355. } // cached or active
  26356. } // if object is known
  26357. } // for arguments
  26358. this.nCachedObjects_ = nCachedObjects;
  26359. },
  26360. // Internal interface used by befriended PropertyBinding.Composite:
  26361. subscribe_: function ( path, parsedPath ) {
  26362. // returns an array of bindings for the given path that is changed
  26363. // according to the contained objects in the group
  26364. var indicesByPath = this._bindingsIndicesByPath;
  26365. var index = indicesByPath[ path ];
  26366. var bindings = this._bindings;
  26367. if ( index !== undefined ) { return bindings[ index ]; }
  26368. var paths = this._paths,
  26369. parsedPaths = this._parsedPaths,
  26370. objects = this._objects,
  26371. nObjects = objects.length,
  26372. nCachedObjects = this.nCachedObjects_,
  26373. bindingsForPath = new Array( nObjects );
  26374. index = bindings.length;
  26375. indicesByPath[ path ] = index;
  26376. paths.push( path );
  26377. parsedPaths.push( parsedPath );
  26378. bindings.push( bindingsForPath );
  26379. for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
  26380. var object = objects[ i ];
  26381. bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
  26382. }
  26383. return bindingsForPath;
  26384. },
  26385. unsubscribe_: function ( path ) {
  26386. // tells the group to forget about a property path and no longer
  26387. // update the array previously obtained with 'subscribe_'
  26388. var indicesByPath = this._bindingsIndicesByPath,
  26389. index = indicesByPath[ path ];
  26390. if ( index !== undefined ) {
  26391. var paths = this._paths,
  26392. parsedPaths = this._parsedPaths,
  26393. bindings = this._bindings,
  26394. lastBindingsIndex = bindings.length - 1,
  26395. lastBindings = bindings[ lastBindingsIndex ],
  26396. lastBindingsPath = path[ lastBindingsIndex ];
  26397. indicesByPath[ lastBindingsPath ] = index;
  26398. bindings[ index ] = lastBindings;
  26399. bindings.pop();
  26400. parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
  26401. parsedPaths.pop();
  26402. paths[ index ] = paths[ lastBindingsIndex ];
  26403. paths.pop();
  26404. }
  26405. }
  26406. } );
  26407. var AnimationAction = function AnimationAction( mixer, clip, localRoot, blendMode ) {
  26408. this._mixer = mixer;
  26409. this._clip = clip;
  26410. this._localRoot = localRoot || null;
  26411. this.blendMode = blendMode || clip.blendMode;
  26412. var tracks = clip.tracks,
  26413. nTracks = tracks.length,
  26414. interpolants = new Array( nTracks );
  26415. var interpolantSettings = {
  26416. endingStart: ZeroCurvatureEnding,
  26417. endingEnd: ZeroCurvatureEnding
  26418. };
  26419. for ( var i = 0; i !== nTracks; ++ i ) {
  26420. var interpolant = tracks[ i ].createInterpolant( null );
  26421. interpolants[ i ] = interpolant;
  26422. interpolant.settings = interpolantSettings;
  26423. }
  26424. this._interpolantSettings = interpolantSettings;
  26425. this._interpolants = interpolants; // bound by the mixer
  26426. // inside: PropertyMixer (managed by the mixer)
  26427. this._propertyBindings = new Array( nTracks );
  26428. this._cacheIndex = null; // for the memory manager
  26429. this._byClipCacheIndex = null; // for the memory manager
  26430. this._timeScaleInterpolant = null;
  26431. this._weightInterpolant = null;
  26432. this.loop = LoopRepeat;
  26433. this._loopCount = - 1;
  26434. // global mixer time when the action is to be started
  26435. // it's set back to 'null' upon start of the action
  26436. this._startTime = null;
  26437. // scaled local time of the action
  26438. // gets clamped or wrapped to 0..clip.duration according to loop
  26439. this.time = 0;
  26440. this.timeScale = 1;
  26441. this._effectiveTimeScale = 1;
  26442. this.weight = 1;
  26443. this._effectiveWeight = 1;
  26444. this.repetitions = Infinity; // no. of repetitions when looping
  26445. this.paused = false; // true -> zero effective time scale
  26446. this.enabled = true; // false -> zero effective weight
  26447. this.clampWhenFinished = false;// keep feeding the last frame?
  26448. this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
  26449. this.zeroSlopeAtEnd = true;// clips for start, loop and end
  26450. };
  26451. // State & Scheduling
  26452. AnimationAction.prototype.play = function play () {
  26453. this._mixer._activateAction( this );
  26454. return this;
  26455. };
  26456. AnimationAction.prototype.stop = function stop () {
  26457. this._mixer._deactivateAction( this );
  26458. return this.reset();
  26459. };
  26460. AnimationAction.prototype.reset = function reset () {
  26461. this.paused = false;
  26462. this.enabled = true;
  26463. this.time = 0; // restart clip
  26464. this._loopCount = - 1;// forget previous loops
  26465. this._startTime = null;// forget scheduling
  26466. return this.stopFading().stopWarping();
  26467. };
  26468. AnimationAction.prototype.isRunning = function isRunning () {
  26469. return this.enabled && ! this.paused && this.timeScale !== 0 &&
  26470. this._startTime === null && this._mixer._isActiveAction( this );
  26471. };
  26472. // return true when play has been called
  26473. AnimationAction.prototype.isScheduled = function isScheduled () {
  26474. return this._mixer._isActiveAction( this );
  26475. };
  26476. AnimationAction.prototype.startAt = function startAt ( time ) {
  26477. this._startTime = time;
  26478. return this;
  26479. };
  26480. AnimationAction.prototype.setLoop = function setLoop ( mode, repetitions ) {
  26481. this.loop = mode;
  26482. this.repetitions = repetitions;
  26483. return this;
  26484. };
  26485. // Weight
  26486. // set the weight stopping any scheduled fading
  26487. // although .enabled = false yields an effective weight of zero, this
  26488. // method does *not* change .enabled, because it would be confusing
  26489. AnimationAction.prototype.setEffectiveWeight = function setEffectiveWeight ( weight ) {
  26490. this.weight = weight;
  26491. // note: same logic as when updated at runtime
  26492. this._effectiveWeight = this.enabled ? weight : 0;
  26493. return this.stopFading();
  26494. };
  26495. // return the weight considering fading and .enabled
  26496. AnimationAction.prototype.getEffectiveWeight = function getEffectiveWeight () {
  26497. return this._effectiveWeight;
  26498. };
  26499. AnimationAction.prototype.fadeIn = function fadeIn ( duration ) {
  26500. return this._scheduleFading( duration, 0, 1 );
  26501. };
  26502. AnimationAction.prototype.fadeOut = function fadeOut ( duration ) {
  26503. return this._scheduleFading( duration, 1, 0 );
  26504. };
  26505. AnimationAction.prototype.crossFadeFrom = function crossFadeFrom ( fadeOutAction, duration, warp ) {
  26506. fadeOutAction.fadeOut( duration );
  26507. this.fadeIn( duration );
  26508. if ( warp ) {
  26509. var fadeInDuration = this._clip.duration,
  26510. fadeOutDuration = fadeOutAction._clip.duration,
  26511. startEndRatio = fadeOutDuration / fadeInDuration,
  26512. endStartRatio = fadeInDuration / fadeOutDuration;
  26513. fadeOutAction.warp( 1.0, startEndRatio, duration );
  26514. this.warp( endStartRatio, 1.0, duration );
  26515. }
  26516. return this;
  26517. };
  26518. AnimationAction.prototype.crossFadeTo = function crossFadeTo ( fadeInAction, duration, warp ) {
  26519. return fadeInAction.crossFadeFrom( this, duration, warp );
  26520. };
  26521. AnimationAction.prototype.stopFading = function stopFading () {
  26522. var weightInterpolant = this._weightInterpolant;
  26523. if ( weightInterpolant !== null ) {
  26524. this._weightInterpolant = null;
  26525. this._mixer._takeBackControlInterpolant( weightInterpolant );
  26526. }
  26527. return this;
  26528. };
  26529. // Time Scale Control
  26530. // set the time scale stopping any scheduled warping
  26531. // although .paused = true yields an effective time scale of zero, this
  26532. // method does *not* change .paused, because it would be confusing
  26533. AnimationAction.prototype.setEffectiveTimeScale = function setEffectiveTimeScale ( timeScale ) {
  26534. this.timeScale = timeScale;
  26535. this._effectiveTimeScale = this.paused ? 0 : timeScale;
  26536. return this.stopWarping();
  26537. };
  26538. // return the time scale considering warping and .paused
  26539. AnimationAction.prototype.getEffectiveTimeScale = function getEffectiveTimeScale () {
  26540. return this._effectiveTimeScale;
  26541. };
  26542. AnimationAction.prototype.setDuration = function setDuration ( duration ) {
  26543. this.timeScale = this._clip.duration / duration;
  26544. return this.stopWarping();
  26545. };
  26546. AnimationAction.prototype.syncWith = function syncWith ( action ) {
  26547. this.time = action.time;
  26548. this.timeScale = action.timeScale;
  26549. return this.stopWarping();
  26550. };
  26551. AnimationAction.prototype.halt = function halt ( duration ) {
  26552. return this.warp( this._effectiveTimeScale, 0, duration );
  26553. };
  26554. AnimationAction.prototype.warp = function warp ( startTimeScale, endTimeScale, duration ) {
  26555. var mixer = this._mixer,
  26556. now = mixer.time,
  26557. timeScale = this.timeScale;
  26558. var interpolant = this._timeScaleInterpolant;
  26559. if ( interpolant === null ) {
  26560. interpolant = mixer._lendControlInterpolant();
  26561. this._timeScaleInterpolant = interpolant;
  26562. }
  26563. var times = interpolant.parameterPositions,
  26564. values = interpolant.sampleValues;
  26565. times[ 0 ] = now;
  26566. times[ 1 ] = now + duration;
  26567. values[ 0 ] = startTimeScale / timeScale;
  26568. values[ 1 ] = endTimeScale / timeScale;
  26569. return this;
  26570. };
  26571. AnimationAction.prototype.stopWarping = function stopWarping () {
  26572. var timeScaleInterpolant = this._timeScaleInterpolant;
  26573. if ( timeScaleInterpolant !== null ) {
  26574. this._timeScaleInterpolant = null;
  26575. this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
  26576. }
  26577. return this;
  26578. };
  26579. // Object Accessors
  26580. AnimationAction.prototype.getMixer = function getMixer () {
  26581. return this._mixer;
  26582. };
  26583. AnimationAction.prototype.getClip = function getClip () {
  26584. return this._clip;
  26585. };
  26586. AnimationAction.prototype.getRoot = function getRoot () {
  26587. return this._localRoot || this._mixer._root;
  26588. };
  26589. // Interna
  26590. AnimationAction.prototype._update = function _update ( time, deltaTime, timeDirection, accuIndex ) {
  26591. // called by the mixer
  26592. if ( ! this.enabled ) {
  26593. // call ._updateWeight() to update ._effectiveWeight
  26594. this._updateWeight( time );
  26595. return;
  26596. }
  26597. var startTime = this._startTime;
  26598. if ( startTime !== null ) {
  26599. // check for scheduled start of action
  26600. var timeRunning = ( time - startTime ) * timeDirection;
  26601. if ( timeRunning < 0 || timeDirection === 0 ) {
  26602. return; // yet to come / don't decide when delta = 0
  26603. }
  26604. // start
  26605. this._startTime = null; // unschedule
  26606. deltaTime = timeDirection * timeRunning;
  26607. }
  26608. // apply time scale and advance time
  26609. deltaTime *= this._updateTimeScale( time );
  26610. var clipTime = this._updateTime( deltaTime );
  26611. // note: _updateTime may disable the action resulting in
  26612. // an effective weight of 0
  26613. var weight = this._updateWeight( time );
  26614. if ( weight > 0 ) {
  26615. var interpolants = this._interpolants;
  26616. var propertyMixers = this._propertyBindings;
  26617. switch ( this.blendMode ) {
  26618. case AdditiveAnimationBlendMode:
  26619. for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
  26620. interpolants[ j ].evaluate( clipTime );
  26621. propertyMixers[ j ].accumulateAdditive( weight );
  26622. }
  26623. break;
  26624. case NormalAnimationBlendMode:
  26625. default:
  26626. for ( var j$1 = 0, m$1 = interpolants.length; j$1 !== m$1; ++ j$1 ) {
  26627. interpolants[ j$1 ].evaluate( clipTime );
  26628. propertyMixers[ j$1 ].accumulate( accuIndex, weight );
  26629. }
  26630. }
  26631. }
  26632. };
  26633. AnimationAction.prototype._updateWeight = function _updateWeight ( time ) {
  26634. var weight = 0;
  26635. if ( this.enabled ) {
  26636. weight = this.weight;
  26637. var interpolant = this._weightInterpolant;
  26638. if ( interpolant !== null ) {
  26639. var interpolantValue = interpolant.evaluate( time )[ 0 ];
  26640. weight *= interpolantValue;
  26641. if ( time > interpolant.parameterPositions[ 1 ] ) {
  26642. this.stopFading();
  26643. if ( interpolantValue === 0 ) {
  26644. // faded out, disable
  26645. this.enabled = false;
  26646. }
  26647. }
  26648. }
  26649. }
  26650. this._effectiveWeight = weight;
  26651. return weight;
  26652. };
  26653. AnimationAction.prototype._updateTimeScale = function _updateTimeScale ( time ) {
  26654. var timeScale = 0;
  26655. if ( ! this.paused ) {
  26656. timeScale = this.timeScale;
  26657. var interpolant = this._timeScaleInterpolant;
  26658. if ( interpolant !== null ) {
  26659. var interpolantValue = interpolant.evaluate( time )[ 0 ];
  26660. timeScale *= interpolantValue;
  26661. if ( time > interpolant.parameterPositions[ 1 ] ) {
  26662. this.stopWarping();
  26663. if ( timeScale === 0 ) {
  26664. // motion has halted, pause
  26665. this.paused = true;
  26666. } else {
  26667. // warp done - apply final time scale
  26668. this.timeScale = timeScale;
  26669. }
  26670. }
  26671. }
  26672. }
  26673. this._effectiveTimeScale = timeScale;
  26674. return timeScale;
  26675. };
  26676. AnimationAction.prototype._updateTime = function _updateTime ( deltaTime ) {
  26677. var duration = this._clip.duration;
  26678. var loop = this.loop;
  26679. var time = this.time + deltaTime;
  26680. var loopCount = this._loopCount;
  26681. var pingPong = ( loop === LoopPingPong );
  26682. if ( deltaTime === 0 ) {
  26683. if ( loopCount === - 1 ) { return time; }
  26684. return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
  26685. }
  26686. if ( loop === LoopOnce ) {
  26687. if ( loopCount === - 1 ) {
  26688. // just started
  26689. this._loopCount = 0;
  26690. this._setEndings( true, true, false );
  26691. }
  26692. handle_stop: {
  26693. if ( time >= duration ) {
  26694. time = duration;
  26695. } else if ( time < 0 ) {
  26696. time = 0;
  26697. } else {
  26698. this.time = time;
  26699. break handle_stop;
  26700. }
  26701. if ( this.clampWhenFinished ) { this.paused = true; }
  26702. else { this.enabled = false; }
  26703. this.time = time;
  26704. this._mixer.dispatchEvent( {
  26705. type: 'finished', action: this,
  26706. direction: deltaTime < 0 ? - 1 : 1
  26707. } );
  26708. }
  26709. } else { // repetitive Repeat or PingPong
  26710. if ( loopCount === - 1 ) {
  26711. // just started
  26712. if ( deltaTime >= 0 ) {
  26713. loopCount = 0;
  26714. this._setEndings( true, this.repetitions === 0, pingPong );
  26715. } else {
  26716. // when looping in reverse direction, the initial
  26717. // transition through zero counts as a repetition,
  26718. // so leave loopCount at -1
  26719. this._setEndings( this.repetitions === 0, true, pingPong );
  26720. }
  26721. }
  26722. if ( time >= duration || time < 0 ) {
  26723. // wrap around
  26724. var loopDelta = Math.floor( time / duration ); // signed
  26725. time -= duration * loopDelta;
  26726. loopCount += Math.abs( loopDelta );
  26727. var pending = this.repetitions - loopCount;
  26728. if ( pending <= 0 ) {
  26729. // have to stop (switch state, clamp time, fire event)
  26730. if ( this.clampWhenFinished ) { this.paused = true; }
  26731. else { this.enabled = false; }
  26732. time = deltaTime > 0 ? duration : 0;
  26733. this.time = time;
  26734. this._mixer.dispatchEvent( {
  26735. type: 'finished', action: this,
  26736. direction: deltaTime > 0 ? 1 : - 1
  26737. } );
  26738. } else {
  26739. // keep running
  26740. if ( pending === 1 ) {
  26741. // entering the last round
  26742. var atStart = deltaTime < 0;
  26743. this._setEndings( atStart, ! atStart, pingPong );
  26744. } else {
  26745. this._setEndings( false, false, pingPong );
  26746. }
  26747. this._loopCount = loopCount;
  26748. this.time = time;
  26749. this._mixer.dispatchEvent( {
  26750. type: 'loop', action: this, loopDelta: loopDelta
  26751. } );
  26752. }
  26753. } else {
  26754. this.time = time;
  26755. }
  26756. if ( pingPong && ( loopCount & 1 ) === 1 ) {
  26757. // invert time for the "pong round"
  26758. return duration - time;
  26759. }
  26760. }
  26761. return time;
  26762. };
  26763. AnimationAction.prototype._setEndings = function _setEndings ( atStart, atEnd, pingPong ) {
  26764. var settings = this._interpolantSettings;
  26765. if ( pingPong ) {
  26766. settings.endingStart = ZeroSlopeEnding;
  26767. settings.endingEnd = ZeroSlopeEnding;
  26768. } else {
  26769. // assuming for LoopOnce atStart == atEnd == true
  26770. if ( atStart ) {
  26771. settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
  26772. } else {
  26773. settings.endingStart = WrapAroundEnding;
  26774. }
  26775. if ( atEnd ) {
  26776. settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
  26777. } else {
  26778. settings.endingEnd = WrapAroundEnding;
  26779. }
  26780. }
  26781. };
  26782. AnimationAction.prototype._scheduleFading = function _scheduleFading ( duration, weightNow, weightThen ) {
  26783. var mixer = this._mixer, now = mixer.time;
  26784. var interpolant = this._weightInterpolant;
  26785. if ( interpolant === null ) {
  26786. interpolant = mixer._lendControlInterpolant();
  26787. this._weightInterpolant = interpolant;
  26788. }
  26789. var times = interpolant.parameterPositions,
  26790. values = interpolant.sampleValues;
  26791. times[ 0 ] = now;
  26792. values[ 0 ] = weightNow;
  26793. times[ 1 ] = now + duration;
  26794. values[ 1 ] = weightThen;
  26795. return this;
  26796. };
  26797. function AnimationMixer( root ) {
  26798. this._root = root;
  26799. this._initMemoryManager();
  26800. this._accuIndex = 0;
  26801. this.time = 0;
  26802. this.timeScale = 1.0;
  26803. }
  26804. AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  26805. constructor: AnimationMixer,
  26806. _bindAction: function ( action, prototypeAction ) {
  26807. var root = action._localRoot || this._root,
  26808. tracks = action._clip.tracks,
  26809. nTracks = tracks.length,
  26810. bindings = action._propertyBindings,
  26811. interpolants = action._interpolants,
  26812. rootUuid = root.uuid,
  26813. bindingsByRoot = this._bindingsByRootAndName;
  26814. var bindingsByName = bindingsByRoot[ rootUuid ];
  26815. if ( bindingsByName === undefined ) {
  26816. bindingsByName = {};
  26817. bindingsByRoot[ rootUuid ] = bindingsByName;
  26818. }
  26819. for ( var i = 0; i !== nTracks; ++ i ) {
  26820. var track = tracks[ i ],
  26821. trackName = track.name;
  26822. var binding = bindingsByName[ trackName ];
  26823. if ( binding !== undefined ) {
  26824. bindings[ i ] = binding;
  26825. } else {
  26826. binding = bindings[ i ];
  26827. if ( binding !== undefined ) {
  26828. // existing binding, make sure the cache knows
  26829. if ( binding._cacheIndex === null ) {
  26830. ++ binding.referenceCount;
  26831. this._addInactiveBinding( binding, rootUuid, trackName );
  26832. }
  26833. continue;
  26834. }
  26835. var path = prototypeAction && prototypeAction.
  26836. _propertyBindings[ i ].binding.parsedPath;
  26837. binding = new PropertyMixer(
  26838. PropertyBinding.create( root, trackName, path ),
  26839. track.ValueTypeName, track.getValueSize() );
  26840. ++ binding.referenceCount;
  26841. this._addInactiveBinding( binding, rootUuid, trackName );
  26842. bindings[ i ] = binding;
  26843. }
  26844. interpolants[ i ].resultBuffer = binding.buffer;
  26845. }
  26846. },
  26847. _activateAction: function ( action ) {
  26848. if ( ! this._isActiveAction( action ) ) {
  26849. if ( action._cacheIndex === null ) {
  26850. // this action has been forgotten by the cache, but the user
  26851. // appears to be still using it -> rebind
  26852. var rootUuid = ( action._localRoot || this._root ).uuid,
  26853. clipUuid = action._clip.uuid,
  26854. actionsForClip = this._actionsByClip[ clipUuid ];
  26855. this._bindAction( action,
  26856. actionsForClip && actionsForClip.knownActions[ 0 ] );
  26857. this._addInactiveAction( action, clipUuid, rootUuid );
  26858. }
  26859. var bindings = action._propertyBindings;
  26860. // increment reference counts / sort out state
  26861. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  26862. var binding = bindings[ i ];
  26863. if ( binding.useCount ++ === 0 ) {
  26864. this._lendBinding( binding );
  26865. binding.saveOriginalState();
  26866. }
  26867. }
  26868. this._lendAction( action );
  26869. }
  26870. },
  26871. _deactivateAction: function ( action ) {
  26872. if ( this._isActiveAction( action ) ) {
  26873. var bindings = action._propertyBindings;
  26874. // decrement reference counts / sort out state
  26875. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  26876. var binding = bindings[ i ];
  26877. if ( -- binding.useCount === 0 ) {
  26878. binding.restoreOriginalState();
  26879. this._takeBackBinding( binding );
  26880. }
  26881. }
  26882. this._takeBackAction( action );
  26883. }
  26884. },
  26885. // Memory manager
  26886. _initMemoryManager: function () {
  26887. this._actions = []; // 'nActiveActions' followed by inactive ones
  26888. this._nActiveActions = 0;
  26889. this._actionsByClip = {};
  26890. // inside:
  26891. // {
  26892. // knownActions: Array< AnimationAction > - used as prototypes
  26893. // actionByRoot: AnimationAction - lookup
  26894. // }
  26895. this._bindings = []; // 'nActiveBindings' followed by inactive ones
  26896. this._nActiveBindings = 0;
  26897. this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
  26898. this._controlInterpolants = []; // same game as above
  26899. this._nActiveControlInterpolants = 0;
  26900. var scope = this;
  26901. this.stats = {
  26902. actions: {
  26903. get total() {
  26904. return scope._actions.length;
  26905. },
  26906. get inUse() {
  26907. return scope._nActiveActions;
  26908. }
  26909. },
  26910. bindings: {
  26911. get total() {
  26912. return scope._bindings.length;
  26913. },
  26914. get inUse() {
  26915. return scope._nActiveBindings;
  26916. }
  26917. },
  26918. controlInterpolants: {
  26919. get total() {
  26920. return scope._controlInterpolants.length;
  26921. },
  26922. get inUse() {
  26923. return scope._nActiveControlInterpolants;
  26924. }
  26925. }
  26926. };
  26927. },
  26928. // Memory management for AnimationAction objects
  26929. _isActiveAction: function ( action ) {
  26930. var index = action._cacheIndex;
  26931. return index !== null && index < this._nActiveActions;
  26932. },
  26933. _addInactiveAction: function ( action, clipUuid, rootUuid ) {
  26934. var actions = this._actions,
  26935. actionsByClip = this._actionsByClip;
  26936. var actionsForClip = actionsByClip[ clipUuid ];
  26937. if ( actionsForClip === undefined ) {
  26938. actionsForClip = {
  26939. knownActions: [ action ],
  26940. actionByRoot: {}
  26941. };
  26942. action._byClipCacheIndex = 0;
  26943. actionsByClip[ clipUuid ] = actionsForClip;
  26944. } else {
  26945. var knownActions = actionsForClip.knownActions;
  26946. action._byClipCacheIndex = knownActions.length;
  26947. knownActions.push( action );
  26948. }
  26949. action._cacheIndex = actions.length;
  26950. actions.push( action );
  26951. actionsForClip.actionByRoot[ rootUuid ] = action;
  26952. },
  26953. _removeInactiveAction: function ( action ) {
  26954. var actions = this._actions,
  26955. lastInactiveAction = actions[ actions.length - 1 ],
  26956. cacheIndex = action._cacheIndex;
  26957. lastInactiveAction._cacheIndex = cacheIndex;
  26958. actions[ cacheIndex ] = lastInactiveAction;
  26959. actions.pop();
  26960. action._cacheIndex = null;
  26961. var clipUuid = action._clip.uuid,
  26962. actionsByClip = this._actionsByClip,
  26963. actionsForClip = actionsByClip[ clipUuid ],
  26964. knownActionsForClip = actionsForClip.knownActions,
  26965. lastKnownAction =
  26966. knownActionsForClip[ knownActionsForClip.length - 1 ],
  26967. byClipCacheIndex = action._byClipCacheIndex;
  26968. lastKnownAction._byClipCacheIndex = byClipCacheIndex;
  26969. knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
  26970. knownActionsForClip.pop();
  26971. action._byClipCacheIndex = null;
  26972. var actionByRoot = actionsForClip.actionByRoot,
  26973. rootUuid = ( action._localRoot || this._root ).uuid;
  26974. delete actionByRoot[ rootUuid ];
  26975. if ( knownActionsForClip.length === 0 ) {
  26976. delete actionsByClip[ clipUuid ];
  26977. }
  26978. this._removeInactiveBindingsForAction( action );
  26979. },
  26980. _removeInactiveBindingsForAction: function ( action ) {
  26981. var bindings = action._propertyBindings;
  26982. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  26983. var binding = bindings[ i ];
  26984. if ( -- binding.referenceCount === 0 ) {
  26985. this._removeInactiveBinding( binding );
  26986. }
  26987. }
  26988. },
  26989. _lendAction: function ( action ) {
  26990. // [ active actions | inactive actions ]
  26991. // [ active actions >| inactive actions ]
  26992. // s a
  26993. // <-swap->
  26994. // a s
  26995. var actions = this._actions,
  26996. prevIndex = action._cacheIndex,
  26997. lastActiveIndex = this._nActiveActions ++,
  26998. firstInactiveAction = actions[ lastActiveIndex ];
  26999. action._cacheIndex = lastActiveIndex;
  27000. actions[ lastActiveIndex ] = action;
  27001. firstInactiveAction._cacheIndex = prevIndex;
  27002. actions[ prevIndex ] = firstInactiveAction;
  27003. },
  27004. _takeBackAction: function ( action ) {
  27005. // [ active actions | inactive actions ]
  27006. // [ active actions |< inactive actions ]
  27007. // a s
  27008. // <-swap->
  27009. // s a
  27010. var actions = this._actions,
  27011. prevIndex = action._cacheIndex,
  27012. firstInactiveIndex = -- this._nActiveActions,
  27013. lastActiveAction = actions[ firstInactiveIndex ];
  27014. action._cacheIndex = firstInactiveIndex;
  27015. actions[ firstInactiveIndex ] = action;
  27016. lastActiveAction._cacheIndex = prevIndex;
  27017. actions[ prevIndex ] = lastActiveAction;
  27018. },
  27019. // Memory management for PropertyMixer objects
  27020. _addInactiveBinding: function ( binding, rootUuid, trackName ) {
  27021. var bindingsByRoot = this._bindingsByRootAndName,
  27022. bindings = this._bindings;
  27023. var bindingByName = bindingsByRoot[ rootUuid ];
  27024. if ( bindingByName === undefined ) {
  27025. bindingByName = {};
  27026. bindingsByRoot[ rootUuid ] = bindingByName;
  27027. }
  27028. bindingByName[ trackName ] = binding;
  27029. binding._cacheIndex = bindings.length;
  27030. bindings.push( binding );
  27031. },
  27032. _removeInactiveBinding: function ( binding ) {
  27033. var bindings = this._bindings,
  27034. propBinding = binding.binding,
  27035. rootUuid = propBinding.rootNode.uuid,
  27036. trackName = propBinding.path,
  27037. bindingsByRoot = this._bindingsByRootAndName,
  27038. bindingByName = bindingsByRoot[ rootUuid ],
  27039. lastInactiveBinding = bindings[ bindings.length - 1 ],
  27040. cacheIndex = binding._cacheIndex;
  27041. lastInactiveBinding._cacheIndex = cacheIndex;
  27042. bindings[ cacheIndex ] = lastInactiveBinding;
  27043. bindings.pop();
  27044. delete bindingByName[ trackName ];
  27045. if ( Object.keys( bindingByName ).length === 0 ) {
  27046. delete bindingsByRoot[ rootUuid ];
  27047. }
  27048. },
  27049. _lendBinding: function ( binding ) {
  27050. var bindings = this._bindings,
  27051. prevIndex = binding._cacheIndex,
  27052. lastActiveIndex = this._nActiveBindings ++,
  27053. firstInactiveBinding = bindings[ lastActiveIndex ];
  27054. binding._cacheIndex = lastActiveIndex;
  27055. bindings[ lastActiveIndex ] = binding;
  27056. firstInactiveBinding._cacheIndex = prevIndex;
  27057. bindings[ prevIndex ] = firstInactiveBinding;
  27058. },
  27059. _takeBackBinding: function ( binding ) {
  27060. var bindings = this._bindings,
  27061. prevIndex = binding._cacheIndex,
  27062. firstInactiveIndex = -- this._nActiveBindings,
  27063. lastActiveBinding = bindings[ firstInactiveIndex ];
  27064. binding._cacheIndex = firstInactiveIndex;
  27065. bindings[ firstInactiveIndex ] = binding;
  27066. lastActiveBinding._cacheIndex = prevIndex;
  27067. bindings[ prevIndex ] = lastActiveBinding;
  27068. },
  27069. // Memory management of Interpolants for weight and time scale
  27070. _lendControlInterpolant: function () {
  27071. var interpolants = this._controlInterpolants,
  27072. lastActiveIndex = this._nActiveControlInterpolants ++;
  27073. var interpolant = interpolants[ lastActiveIndex ];
  27074. if ( interpolant === undefined ) {
  27075. interpolant = new LinearInterpolant(
  27076. new Float32Array( 2 ), new Float32Array( 2 ),
  27077. 1, this._controlInterpolantsResultBuffer );
  27078. interpolant.__cacheIndex = lastActiveIndex;
  27079. interpolants[ lastActiveIndex ] = interpolant;
  27080. }
  27081. return interpolant;
  27082. },
  27083. _takeBackControlInterpolant: function ( interpolant ) {
  27084. var interpolants = this._controlInterpolants,
  27085. prevIndex = interpolant.__cacheIndex,
  27086. firstInactiveIndex = -- this._nActiveControlInterpolants,
  27087. lastActiveInterpolant = interpolants[ firstInactiveIndex ];
  27088. interpolant.__cacheIndex = firstInactiveIndex;
  27089. interpolants[ firstInactiveIndex ] = interpolant;
  27090. lastActiveInterpolant.__cacheIndex = prevIndex;
  27091. interpolants[ prevIndex ] = lastActiveInterpolant;
  27092. },
  27093. _controlInterpolantsResultBuffer: new Float32Array( 1 ),
  27094. // return an action for a clip optionally using a custom root target
  27095. // object (this method allocates a lot of dynamic memory in case a
  27096. // previously unknown clip/root combination is specified)
  27097. clipAction: function ( clip, optionalRoot, blendMode ) {
  27098. var root = optionalRoot || this._root,
  27099. rootUuid = root.uuid;
  27100. var clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip;
  27101. var clipUuid = clipObject !== null ? clipObject.uuid : clip;
  27102. var actionsForClip = this._actionsByClip[ clipUuid ];
  27103. var prototypeAction = null;
  27104. if ( blendMode === undefined ) {
  27105. if ( clipObject !== null ) {
  27106. blendMode = clipObject.blendMode;
  27107. } else {
  27108. blendMode = NormalAnimationBlendMode;
  27109. }
  27110. }
  27111. if ( actionsForClip !== undefined ) {
  27112. var existingAction = actionsForClip.actionByRoot[ rootUuid ];
  27113. if ( existingAction !== undefined && existingAction.blendMode === blendMode ) {
  27114. return existingAction;
  27115. }
  27116. // we know the clip, so we don't have to parse all
  27117. // the bindings again but can just copy
  27118. prototypeAction = actionsForClip.knownActions[ 0 ];
  27119. // also, take the clip from the prototype action
  27120. if ( clipObject === null )
  27121. { clipObject = prototypeAction._clip; }
  27122. }
  27123. // clip must be known when specified via string
  27124. if ( clipObject === null ) { return null; }
  27125. // allocate all resources required to run it
  27126. var newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode );
  27127. this._bindAction( newAction, prototypeAction );
  27128. // and make the action known to the memory manager
  27129. this._addInactiveAction( newAction, clipUuid, rootUuid );
  27130. return newAction;
  27131. },
  27132. // get an existing action
  27133. existingAction: function ( clip, optionalRoot ) {
  27134. var root = optionalRoot || this._root,
  27135. rootUuid = root.uuid,
  27136. clipObject = typeof clip === 'string' ?
  27137. AnimationClip.findByName( root, clip ) : clip,
  27138. clipUuid = clipObject ? clipObject.uuid : clip,
  27139. actionsForClip = this._actionsByClip[ clipUuid ];
  27140. if ( actionsForClip !== undefined ) {
  27141. return actionsForClip.actionByRoot[ rootUuid ] || null;
  27142. }
  27143. return null;
  27144. },
  27145. // deactivates all previously scheduled actions
  27146. stopAllAction: function () {
  27147. var actions = this._actions,
  27148. nActions = this._nActiveActions;
  27149. for ( var i = nActions - 1; i >= 0; -- i ) {
  27150. actions[ i ].stop();
  27151. }
  27152. return this;
  27153. },
  27154. // advance the time and update apply the animation
  27155. update: function ( deltaTime ) {
  27156. deltaTime *= this.timeScale;
  27157. var actions = this._actions,
  27158. nActions = this._nActiveActions,
  27159. time = this.time += deltaTime,
  27160. timeDirection = Math.sign( deltaTime ),
  27161. accuIndex = this._accuIndex ^= 1;
  27162. // run active actions
  27163. for ( var i = 0; i !== nActions; ++ i ) {
  27164. var action = actions[ i ];
  27165. action._update( time, deltaTime, timeDirection, accuIndex );
  27166. }
  27167. // update scene graph
  27168. var bindings = this._bindings,
  27169. nBindings = this._nActiveBindings;
  27170. for ( var i$1 = 0; i$1 !== nBindings; ++ i$1 ) {
  27171. bindings[ i$1 ].apply( accuIndex );
  27172. }
  27173. return this;
  27174. },
  27175. // Allows you to seek to a specific time in an animation.
  27176. setTime: function ( timeInSeconds ) {
  27177. this.time = 0; // Zero out time attribute for AnimationMixer object;
  27178. for ( var i = 0; i < this._actions.length; i ++ ) {
  27179. this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
  27180. }
  27181. return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
  27182. },
  27183. // return this mixer's root target object
  27184. getRoot: function () {
  27185. return this._root;
  27186. },
  27187. // free all resources specific to a particular clip
  27188. uncacheClip: function ( clip ) {
  27189. var actions = this._actions,
  27190. clipUuid = clip.uuid,
  27191. actionsByClip = this._actionsByClip,
  27192. actionsForClip = actionsByClip[ clipUuid ];
  27193. if ( actionsForClip !== undefined ) {
  27194. // note: just calling _removeInactiveAction would mess up the
  27195. // iteration state and also require updating the state we can
  27196. // just throw away
  27197. var actionsToRemove = actionsForClip.knownActions;
  27198. for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
  27199. var action = actionsToRemove[ i ];
  27200. this._deactivateAction( action );
  27201. var cacheIndex = action._cacheIndex,
  27202. lastInactiveAction = actions[ actions.length - 1 ];
  27203. action._cacheIndex = null;
  27204. action._byClipCacheIndex = null;
  27205. lastInactiveAction._cacheIndex = cacheIndex;
  27206. actions[ cacheIndex ] = lastInactiveAction;
  27207. actions.pop();
  27208. this._removeInactiveBindingsForAction( action );
  27209. }
  27210. delete actionsByClip[ clipUuid ];
  27211. }
  27212. },
  27213. // free all resources specific to a particular root target object
  27214. uncacheRoot: function ( root ) {
  27215. var rootUuid = root.uuid,
  27216. actionsByClip = this._actionsByClip;
  27217. for ( var clipUuid in actionsByClip ) {
  27218. var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
  27219. action = actionByRoot[ rootUuid ];
  27220. if ( action !== undefined ) {
  27221. this._deactivateAction( action );
  27222. this._removeInactiveAction( action );
  27223. }
  27224. }
  27225. var bindingsByRoot = this._bindingsByRootAndName,
  27226. bindingByName = bindingsByRoot[ rootUuid ];
  27227. if ( bindingByName !== undefined ) {
  27228. for ( var trackName in bindingByName ) {
  27229. var binding = bindingByName[ trackName ];
  27230. binding.restoreOriginalState();
  27231. this._removeInactiveBinding( binding );
  27232. }
  27233. }
  27234. },
  27235. // remove a targeted clip from the cache
  27236. uncacheAction: function ( clip, optionalRoot ) {
  27237. var action = this.existingAction( clip, optionalRoot );
  27238. if ( action !== null ) {
  27239. this._deactivateAction( action );
  27240. this._removeInactiveAction( action );
  27241. }
  27242. }
  27243. } );
  27244. var Uniform = function Uniform( value ) {
  27245. if ( typeof value === 'string' ) {
  27246. console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
  27247. value = arguments[ 1 ];
  27248. }
  27249. this.value = value;
  27250. };
  27251. Uniform.prototype.clone = function clone () {
  27252. return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
  27253. };
  27254. function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
  27255. InterleavedBuffer.call( this, array, stride );
  27256. this.meshPerAttribute = meshPerAttribute || 1;
  27257. }
  27258. InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
  27259. constructor: InstancedInterleavedBuffer,
  27260. isInstancedInterleavedBuffer: true,
  27261. copy: function ( source ) {
  27262. InterleavedBuffer.prototype.copy.call( this, source );
  27263. this.meshPerAttribute = source.meshPerAttribute;
  27264. return this;
  27265. },
  27266. clone: function ( data ) {
  27267. var ib = InterleavedBuffer.prototype.clone.call( this, data );
  27268. ib.meshPerAttribute = this.meshPerAttribute;
  27269. return ib;
  27270. },
  27271. toJSON: function ( data ) {
  27272. var json = InterleavedBuffer.prototype.toJSON.call( this, data );
  27273. json.isInstancedInterleavedBuffer = true;
  27274. json.meshPerAttribute = this.meshPerAttribute;
  27275. return json;
  27276. }
  27277. } );
  27278. function Raycaster( origin, direction, near, far ) {
  27279. this.ray = new Ray( origin, direction );
  27280. // direction is assumed to be normalized (for accurate distance calculations)
  27281. this.near = near || 0;
  27282. this.far = far || Infinity;
  27283. this.camera = null;
  27284. this.layers = new Layers();
  27285. this.params = {
  27286. Mesh: {},
  27287. Line: { threshold: 1 },
  27288. LOD: {},
  27289. Points: { threshold: 1 },
  27290. Sprite: {}
  27291. };
  27292. Object.defineProperties( this.params, {
  27293. PointCloud: {
  27294. get: function () {
  27295. console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
  27296. return this.Points;
  27297. }
  27298. }
  27299. } );
  27300. }
  27301. function ascSort( a, b ) {
  27302. return a.distance - b.distance;
  27303. }
  27304. function intersectObject( object, raycaster, intersects, recursive ) {
  27305. if ( object.layers.test( raycaster.layers ) ) {
  27306. object.raycast( raycaster, intersects );
  27307. }
  27308. if ( recursive === true ) {
  27309. var children = object.children;
  27310. for ( var i = 0, l = children.length; i < l; i ++ ) {
  27311. intersectObject( children[ i ], raycaster, intersects, true );
  27312. }
  27313. }
  27314. }
  27315. Object.assign( Raycaster.prototype, {
  27316. set: function ( origin, direction ) {
  27317. // direction is assumed to be normalized (for accurate distance calculations)
  27318. this.ray.set( origin, direction );
  27319. },
  27320. setFromCamera: function ( coords, camera ) {
  27321. if ( ( camera && camera.isPerspectiveCamera ) ) {
  27322. this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
  27323. this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
  27324. this.camera = camera;
  27325. } else if ( ( camera && camera.isOrthographicCamera ) ) {
  27326. this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
  27327. this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
  27328. this.camera = camera;
  27329. } else {
  27330. console.error( 'THREE.Raycaster: Unsupported camera type.' );
  27331. }
  27332. },
  27333. intersectObject: function ( object, recursive, optionalTarget ) {
  27334. var intersects = optionalTarget || [];
  27335. intersectObject( object, this, intersects, recursive );
  27336. intersects.sort( ascSort );
  27337. return intersects;
  27338. },
  27339. intersectObjects: function ( objects, recursive, optionalTarget ) {
  27340. var intersects = optionalTarget || [];
  27341. if ( Array.isArray( objects ) === false ) {
  27342. console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
  27343. return intersects;
  27344. }
  27345. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  27346. intersectObject( objects[ i ], this, intersects, recursive );
  27347. }
  27348. intersects.sort( ascSort );
  27349. return intersects;
  27350. }
  27351. } );
  27352. /**
  27353. * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
  27354. *
  27355. * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
  27356. * The azimuthal angle (theta) is measured from the positive z-axis.
  27357. */
  27358. var Spherical = function Spherical( radius, phi, theta ) {
  27359. if ( radius === void 0 ) radius = 1;
  27360. if ( phi === void 0 ) phi = 0;
  27361. if ( theta === void 0 ) theta = 0;
  27362. this.radius = radius;
  27363. this.phi = phi; // polar angle
  27364. this.theta = theta; // azimuthal angle
  27365. return this;
  27366. };
  27367. Spherical.prototype.set = function set ( radius, phi, theta ) {
  27368. this.radius = radius;
  27369. this.phi = phi;
  27370. this.theta = theta;
  27371. return this;
  27372. };
  27373. Spherical.prototype.clone = function clone () {
  27374. return new this.constructor().copy( this );
  27375. };
  27376. Spherical.prototype.copy = function copy ( other ) {
  27377. this.radius = other.radius;
  27378. this.phi = other.phi;
  27379. this.theta = other.theta;
  27380. return this;
  27381. };
  27382. // restrict phi to be betwee EPS and PI-EPS
  27383. Spherical.prototype.makeSafe = function makeSafe () {
  27384. var EPS = 0.000001;
  27385. this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
  27386. return this;
  27387. };
  27388. Spherical.prototype.setFromVector3 = function setFromVector3 ( v ) {
  27389. return this.setFromCartesianCoords( v.x, v.y, v.z );
  27390. };
  27391. Spherical.prototype.setFromCartesianCoords = function setFromCartesianCoords ( x, y, z ) {
  27392. this.radius = Math.sqrt( x * x + y * y + z * z );
  27393. if ( this.radius === 0 ) {
  27394. this.theta = 0;
  27395. this.phi = 0;
  27396. } else {
  27397. this.theta = Math.atan2( x, z );
  27398. this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) );
  27399. }
  27400. return this;
  27401. };
  27402. /**
  27403. * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
  27404. */
  27405. function Cylindrical( radius, theta, y ) {
  27406. this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
  27407. this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
  27408. this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
  27409. return this;
  27410. }
  27411. Object.assign( Cylindrical.prototype, {
  27412. set: function ( radius, theta, y ) {
  27413. this.radius = radius;
  27414. this.theta = theta;
  27415. this.y = y;
  27416. return this;
  27417. },
  27418. clone: function () {
  27419. return new this.constructor().copy( this );
  27420. },
  27421. copy: function ( other ) {
  27422. this.radius = other.radius;
  27423. this.theta = other.theta;
  27424. this.y = other.y;
  27425. return this;
  27426. },
  27427. setFromVector3: function ( v ) {
  27428. return this.setFromCartesianCoords( v.x, v.y, v.z );
  27429. },
  27430. setFromCartesianCoords: function ( x, y, z ) {
  27431. this.radius = Math.sqrt( x * x + z * z );
  27432. this.theta = Math.atan2( x, z );
  27433. this.y = y;
  27434. return this;
  27435. }
  27436. } );
  27437. var _vector$7 = new Vector2();
  27438. function Box2( min, max ) {
  27439. this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
  27440. this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
  27441. }
  27442. Object.assign( Box2.prototype, {
  27443. set: function ( min, max ) {
  27444. this.min.copy( min );
  27445. this.max.copy( max );
  27446. return this;
  27447. },
  27448. setFromPoints: function ( points ) {
  27449. this.makeEmpty();
  27450. for ( var i = 0, il = points.length; i < il; i ++ ) {
  27451. this.expandByPoint( points[ i ] );
  27452. }
  27453. return this;
  27454. },
  27455. setFromCenterAndSize: function ( center, size ) {
  27456. var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
  27457. this.min.copy( center ).sub( halfSize );
  27458. this.max.copy( center ).add( halfSize );
  27459. return this;
  27460. },
  27461. clone: function () {
  27462. return new this.constructor().copy( this );
  27463. },
  27464. copy: function ( box ) {
  27465. this.min.copy( box.min );
  27466. this.max.copy( box.max );
  27467. return this;
  27468. },
  27469. makeEmpty: function () {
  27470. this.min.x = this.min.y = + Infinity;
  27471. this.max.x = this.max.y = - Infinity;
  27472. return this;
  27473. },
  27474. isEmpty: function () {
  27475. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  27476. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
  27477. },
  27478. getCenter: function ( target ) {
  27479. if ( target === undefined ) {
  27480. console.warn( 'THREE.Box2: .getCenter() target is now required' );
  27481. target = new Vector2();
  27482. }
  27483. return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  27484. },
  27485. getSize: function ( target ) {
  27486. if ( target === undefined ) {
  27487. console.warn( 'THREE.Box2: .getSize() target is now required' );
  27488. target = new Vector2();
  27489. }
  27490. return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
  27491. },
  27492. expandByPoint: function ( point ) {
  27493. this.min.min( point );
  27494. this.max.max( point );
  27495. return this;
  27496. },
  27497. expandByVector: function ( vector ) {
  27498. this.min.sub( vector );
  27499. this.max.add( vector );
  27500. return this;
  27501. },
  27502. expandByScalar: function ( scalar ) {
  27503. this.min.addScalar( - scalar );
  27504. this.max.addScalar( scalar );
  27505. return this;
  27506. },
  27507. containsPoint: function ( point ) {
  27508. return point.x < this.min.x || point.x > this.max.x ||
  27509. point.y < this.min.y || point.y > this.max.y ? false : true;
  27510. },
  27511. containsBox: function ( box ) {
  27512. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  27513. this.min.y <= box.min.y && box.max.y <= this.max.y;
  27514. },
  27515. getParameter: function ( point, target ) {
  27516. // This can potentially have a divide by zero if the box
  27517. // has a size dimension of 0.
  27518. if ( target === undefined ) {
  27519. console.warn( 'THREE.Box2: .getParameter() target is now required' );
  27520. target = new Vector2();
  27521. }
  27522. return target.set(
  27523. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  27524. ( point.y - this.min.y ) / ( this.max.y - this.min.y )
  27525. );
  27526. },
  27527. intersectsBox: function ( box ) {
  27528. // using 4 splitting planes to rule out intersections
  27529. return box.max.x < this.min.x || box.min.x > this.max.x ||
  27530. box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
  27531. },
  27532. clampPoint: function ( point, target ) {
  27533. if ( target === undefined ) {
  27534. console.warn( 'THREE.Box2: .clampPoint() target is now required' );
  27535. target = new Vector2();
  27536. }
  27537. return target.copy( point ).clamp( this.min, this.max );
  27538. },
  27539. distanceToPoint: function ( point ) {
  27540. var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
  27541. return clampedPoint.sub( point ).length();
  27542. },
  27543. intersect: function ( box ) {
  27544. this.min.max( box.min );
  27545. this.max.min( box.max );
  27546. return this;
  27547. },
  27548. union: function ( box ) {
  27549. this.min.min( box.min );
  27550. this.max.max( box.max );
  27551. return this;
  27552. },
  27553. translate: function ( offset ) {
  27554. this.min.add( offset );
  27555. this.max.add( offset );
  27556. return this;
  27557. },
  27558. equals: function ( box ) {
  27559. return box.min.equals( this.min ) && box.max.equals( this.max );
  27560. }
  27561. } );
  27562. var _startP = new Vector3();
  27563. var _startEnd = new Vector3();
  27564. function Line3( start, end ) {
  27565. this.start = ( start !== undefined ) ? start : new Vector3();
  27566. this.end = ( end !== undefined ) ? end : new Vector3();
  27567. }
  27568. Object.assign( Line3.prototype, {
  27569. set: function ( start, end ) {
  27570. this.start.copy( start );
  27571. this.end.copy( end );
  27572. return this;
  27573. },
  27574. clone: function () {
  27575. return new this.constructor().copy( this );
  27576. },
  27577. copy: function ( line ) {
  27578. this.start.copy( line.start );
  27579. this.end.copy( line.end );
  27580. return this;
  27581. },
  27582. getCenter: function ( target ) {
  27583. if ( target === undefined ) {
  27584. console.warn( 'THREE.Line3: .getCenter() target is now required' );
  27585. target = new Vector3();
  27586. }
  27587. return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
  27588. },
  27589. delta: function ( target ) {
  27590. if ( target === undefined ) {
  27591. console.warn( 'THREE.Line3: .delta() target is now required' );
  27592. target = new Vector3();
  27593. }
  27594. return target.subVectors( this.end, this.start );
  27595. },
  27596. distanceSq: function () {
  27597. return this.start.distanceToSquared( this.end );
  27598. },
  27599. distance: function () {
  27600. return this.start.distanceTo( this.end );
  27601. },
  27602. at: function ( t, target ) {
  27603. if ( target === undefined ) {
  27604. console.warn( 'THREE.Line3: .at() target is now required' );
  27605. target = new Vector3();
  27606. }
  27607. return this.delta( target ).multiplyScalar( t ).add( this.start );
  27608. },
  27609. closestPointToPointParameter: function ( point, clampToLine ) {
  27610. _startP.subVectors( point, this.start );
  27611. _startEnd.subVectors( this.end, this.start );
  27612. var startEnd2 = _startEnd.dot( _startEnd );
  27613. var startEnd_startP = _startEnd.dot( _startP );
  27614. var t = startEnd_startP / startEnd2;
  27615. if ( clampToLine ) {
  27616. t = MathUtils.clamp( t, 0, 1 );
  27617. }
  27618. return t;
  27619. },
  27620. closestPointToPoint: function ( point, clampToLine, target ) {
  27621. var t = this.closestPointToPointParameter( point, clampToLine );
  27622. if ( target === undefined ) {
  27623. console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
  27624. target = new Vector3();
  27625. }
  27626. return this.delta( target ).multiplyScalar( t ).add( this.start );
  27627. },
  27628. applyMatrix4: function ( matrix ) {
  27629. this.start.applyMatrix4( matrix );
  27630. this.end.applyMatrix4( matrix );
  27631. return this;
  27632. },
  27633. equals: function ( line ) {
  27634. return line.start.equals( this.start ) && line.end.equals( this.end );
  27635. }
  27636. } );
  27637. function ImmediateRenderObject( material ) {
  27638. Object3D.call( this );
  27639. this.material = material;
  27640. this.render = function ( /* renderCallback */ ) {};
  27641. this.hasPositions = false;
  27642. this.hasNormals = false;
  27643. this.hasColors = false;
  27644. this.hasUvs = false;
  27645. this.positionArray = null;
  27646. this.normalArray = null;
  27647. this.colorArray = null;
  27648. this.uvArray = null;
  27649. this.count = 0;
  27650. }
  27651. ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
  27652. ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
  27653. ImmediateRenderObject.prototype.isImmediateRenderObject = true;
  27654. var _vector$8 = new Vector3();
  27655. function SpotLightHelper( light, color ) {
  27656. Object3D.call(this);
  27657. this.light = light;
  27658. this.light.updateMatrixWorld();
  27659. this.matrix = light.matrixWorld;
  27660. this.matrixAutoUpdate = false;
  27661. this.color = color;
  27662. var geometry = new BufferGeometry();
  27663. var positions = [
  27664. 0, 0, 0, 0, 0, 1,
  27665. 0, 0, 0, 1, 0, 1,
  27666. 0, 0, 0, - 1, 0, 1,
  27667. 0, 0, 0, 0, 1, 1,
  27668. 0, 0, 0, 0, - 1, 1
  27669. ];
  27670. for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
  27671. var p1 = ( i / l ) * Math.PI * 2;
  27672. var p2 = ( j / l ) * Math.PI * 2;
  27673. positions.push(
  27674. Math.cos( p1 ), Math.sin( p1 ), 1,
  27675. Math.cos( p2 ), Math.sin( p2 ), 1
  27676. );
  27677. }
  27678. geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  27679. var material = new LineBasicMaterial( { fog: false, toneMapped: false } );
  27680. this.cone = new LineSegments( geometry, material );
  27681. this.add( this.cone );
  27682. this.update();
  27683. }
  27684. SpotLightHelper.prototype = Object.create( Object3D.prototype );
  27685. SpotLightHelper.prototype.constructor = SpotLightHelper;
  27686. SpotLightHelper.prototype.dispose = function dispose () {
  27687. this.cone.geometry.dispose();
  27688. this.cone.material.dispose();
  27689. };
  27690. SpotLightHelper.prototype.update = function update () {
  27691. this.light.updateMatrixWorld();
  27692. var coneLength = this.light.distance ? this.light.distance : 1000;
  27693. var coneWidth = coneLength * Math.tan( this.light.angle );
  27694. this.cone.scale.set( coneWidth, coneWidth, coneLength );
  27695. _vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
  27696. this.cone.lookAt( _vector$8 );
  27697. if ( this.color !== undefined ) {
  27698. this.cone.material.color.set( this.color );
  27699. } else {
  27700. this.cone.material.color.copy( this.light.color );
  27701. }
  27702. };
  27703. var _vector$9 = new Vector3();
  27704. var _boneMatrix = new Matrix4();
  27705. var _matrixWorldInv = new Matrix4();
  27706. function SkeletonHelper( object ) {
  27707. var bones = getBoneList( object );
  27708. var geometry = new BufferGeometry();
  27709. var vertices = [];
  27710. var colors = [];
  27711. var color1 = new Color( 0, 0, 1 );
  27712. var color2 = new Color( 0, 1, 0 );
  27713. for ( var i = 0; i < bones.length; i ++ ) {
  27714. var bone = bones[ i ];
  27715. if ( bone.parent && bone.parent.isBone ) {
  27716. vertices.push( 0, 0, 0 );
  27717. vertices.push( 0, 0, 0 );
  27718. colors.push( color1.r, color1.g, color1.b );
  27719. colors.push( color2.r, color2.g, color2.b );
  27720. }
  27721. }
  27722. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27723. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27724. var material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } );
  27725. LineSegments.call( this, geometry, material );
  27726. this.type = 'SkeletonHelper';
  27727. this.isSkeletonHelper = true;
  27728. this.root = object;
  27729. this.bones = bones;
  27730. this.matrix = object.matrixWorld;
  27731. this.matrixAutoUpdate = false;
  27732. }
  27733. SkeletonHelper.prototype = Object.create( LineSegments.prototype );
  27734. SkeletonHelper.prototype.constructor = SkeletonHelper;
  27735. SkeletonHelper.prototype.updateMatrixWorld = function updateMatrixWorld ( force ) {
  27736. var bones = this.bones;
  27737. var geometry = this.geometry;
  27738. var position = geometry.getAttribute( 'position' );
  27739. _matrixWorldInv.getInverse( this.root.matrixWorld );
  27740. for ( var i = 0, j = 0; i < bones.length; i ++ ) {
  27741. var bone = bones[ i ];
  27742. if ( bone.parent && bone.parent.isBone ) {
  27743. _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
  27744. _vector$9.setFromMatrixPosition( _boneMatrix );
  27745. position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
  27746. _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
  27747. _vector$9.setFromMatrixPosition( _boneMatrix );
  27748. position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
  27749. j += 2;
  27750. }
  27751. }
  27752. geometry.getAttribute( 'position' ).needsUpdate = true;
  27753. LineSegments.prototype.updateMatrixWorld.call( this, force );
  27754. };
  27755. function getBoneList( object ) {
  27756. var boneList = [];
  27757. if ( object && object.isBone ) {
  27758. boneList.push( object );
  27759. }
  27760. for ( var i = 0; i < object.children.length; i ++ ) {
  27761. boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
  27762. }
  27763. return boneList;
  27764. }
  27765. function PointLightHelper( light, sphereSize, color ) {
  27766. var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
  27767. var material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
  27768. Mesh.call( this, geometry, material );
  27769. this.light = light;
  27770. this.light.updateMatrixWorld();
  27771. this.color = color;
  27772. this.type = 'PointLightHelper';
  27773. this.matrix = this.light.matrixWorld;
  27774. this.matrixAutoUpdate = false;
  27775. this.update();
  27776. /*
  27777. // TODO: delete this comment?
  27778. const distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
  27779. const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
  27780. this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
  27781. this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
  27782. const d = light.distance;
  27783. if ( d === 0.0 ) {
  27784. this.lightDistance.visible = false;
  27785. } else {
  27786. this.lightDistance.scale.set( d, d, d );
  27787. }
  27788. this.add( this.lightDistance );
  27789. */
  27790. }
  27791. PointLightHelper.prototype = Object.create( Mesh.prototype );
  27792. PointLightHelper.prototype.constructor = PointLightHelper;
  27793. PointLightHelper.prototype.dispose = function dispose () {
  27794. this.geometry.dispose();
  27795. this.material.dispose();
  27796. };
  27797. PointLightHelper.prototype.update = function update () {
  27798. if ( this.color !== undefined ) {
  27799. this.material.color.set( this.color );
  27800. } else {
  27801. this.material.color.copy( this.light.color );
  27802. }
  27803. /*
  27804. const d = this.light.distance;
  27805. if ( d === 0.0 ) {
  27806. this.lightDistance.visible = false;
  27807. } else {
  27808. this.lightDistance.visible = true;
  27809. this.lightDistance.scale.set( d, d, d );
  27810. }
  27811. */
  27812. };
  27813. var _vector$a = new Vector3();
  27814. var _color1 = new Color();
  27815. var _color2 = new Color();
  27816. function HemisphereLightHelper( light, size, color ) {
  27817. Object3D.call(this);
  27818. this.light = light;
  27819. this.light.updateMatrixWorld();
  27820. this.matrix = light.matrixWorld;
  27821. this.matrixAutoUpdate = false;
  27822. this.color = color;
  27823. var geometry = new OctahedronBufferGeometry( size );
  27824. geometry.rotateY( Math.PI * 0.5 );
  27825. this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
  27826. if ( this.color === undefined ) { this.material.vertexColors = true; }
  27827. var position = geometry.getAttribute( 'position' );
  27828. var colors = new Float32Array( position.count * 3 );
  27829. geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
  27830. this.add( new Mesh( geometry, this.material ) );
  27831. this.update();
  27832. }
  27833. HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
  27834. HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
  27835. HemisphereLightHelper.prototype.dispose = function dispose () {
  27836. this.children[ 0 ].geometry.dispose();
  27837. this.children[ 0 ].material.dispose();
  27838. };
  27839. HemisphereLightHelper.prototype.update = function update () {
  27840. var mesh = this.children[ 0 ];
  27841. if ( this.color !== undefined ) {
  27842. this.material.color.set( this.color );
  27843. } else {
  27844. var colors = mesh.geometry.getAttribute( 'color' );
  27845. _color1.copy( this.light.color );
  27846. _color2.copy( this.light.groundColor );
  27847. for ( var i = 0, l = colors.count; i < l; i ++ ) {
  27848. var color = ( i < ( l / 2 ) ) ? _color1 : _color2;
  27849. colors.setXYZ( i, color.r, color.g, color.b );
  27850. }
  27851. colors.needsUpdate = true;
  27852. }
  27853. mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
  27854. };
  27855. function GridHelper( size, divisions, color1, color2 ) {
  27856. size = size || 10;
  27857. divisions = divisions || 10;
  27858. color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
  27859. color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
  27860. var center = divisions / 2;
  27861. var step = size / divisions;
  27862. var halfSize = size / 2;
  27863. var vertices = [], colors = [];
  27864. for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
  27865. vertices.push( - halfSize, 0, k, halfSize, 0, k );
  27866. vertices.push( k, 0, - halfSize, k, 0, halfSize );
  27867. var color = i === center ? color1 : color2;
  27868. color.toArray( colors, j ); j += 3;
  27869. color.toArray( colors, j ); j += 3;
  27870. color.toArray( colors, j ); j += 3;
  27871. color.toArray( colors, j ); j += 3;
  27872. }
  27873. var geometry = new BufferGeometry();
  27874. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27875. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27876. var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
  27877. LineSegments.call( this, geometry, material );
  27878. this.type = 'GridHelper';
  27879. }
  27880. GridHelper.prototype = Object.create( LineSegments.prototype );
  27881. GridHelper.prototype.constructor = GridHelper;
  27882. function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
  27883. radius = radius || 10;
  27884. radials = radials || 16;
  27885. circles = circles || 8;
  27886. divisions = divisions || 64;
  27887. color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
  27888. color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
  27889. var vertices = [];
  27890. var colors = [];
  27891. // create the radials
  27892. for ( var i = 0; i <= radials; i ++ ) {
  27893. var v = ( i / radials ) * ( Math.PI * 2 );
  27894. var x = Math.sin( v ) * radius;
  27895. var z = Math.cos( v ) * radius;
  27896. vertices.push( 0, 0, 0 );
  27897. vertices.push( x, 0, z );
  27898. var color = ( i & 1 ) ? color1 : color2;
  27899. colors.push( color.r, color.g, color.b );
  27900. colors.push( color.r, color.g, color.b );
  27901. }
  27902. // create the circles
  27903. for ( var i$1 = 0; i$1 <= circles; i$1 ++ ) {
  27904. var color$1 = ( i$1 & 1 ) ? color1 : color2;
  27905. var r = radius - ( radius / circles * i$1 );
  27906. for ( var j = 0; j < divisions; j ++ ) {
  27907. // first vertex
  27908. var v$1 = ( j / divisions ) * ( Math.PI * 2 );
  27909. var x$1 = Math.sin( v$1 ) * r;
  27910. var z$1 = Math.cos( v$1 ) * r;
  27911. vertices.push( x$1, 0, z$1 );
  27912. colors.push( color$1.r, color$1.g, color$1.b );
  27913. // second vertex
  27914. v$1 = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
  27915. x$1 = Math.sin( v$1 ) * r;
  27916. z$1 = Math.cos( v$1 ) * r;
  27917. vertices.push( x$1, 0, z$1 );
  27918. colors.push( color$1.r, color$1.g, color$1.b );
  27919. }
  27920. }
  27921. var geometry = new BufferGeometry();
  27922. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27923. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27924. var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
  27925. LineSegments.call( this, geometry, material );
  27926. this.type = 'PolarGridHelper';
  27927. }
  27928. PolarGridHelper.prototype = Object.create( LineSegments.prototype );
  27929. PolarGridHelper.prototype.constructor = PolarGridHelper;
  27930. var _v1$5 = new Vector3();
  27931. var _v2$3 = new Vector3();
  27932. var _v3$1 = new Vector3();
  27933. function DirectionalLightHelper( light, size, color ) {
  27934. Object3D.call(this);
  27935. this.light = light;
  27936. this.light.updateMatrixWorld();
  27937. this.matrix = light.matrixWorld;
  27938. this.matrixAutoUpdate = false;
  27939. this.color = color;
  27940. if ( size === undefined ) { size = 1; }
  27941. var geometry = new BufferGeometry();
  27942. geometry.setAttribute( 'position', new Float32BufferAttribute( [
  27943. - size, size, 0,
  27944. size, size, 0,
  27945. size, - size, 0,
  27946. - size, - size, 0,
  27947. - size, size, 0
  27948. ], 3 ) );
  27949. var material = new LineBasicMaterial( { fog: false, toneMapped: false } );
  27950. this.lightPlane = new Line( geometry, material );
  27951. this.add( this.lightPlane );
  27952. geometry = new BufferGeometry();
  27953. geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
  27954. this.targetLine = new Line( geometry, material );
  27955. this.add( this.targetLine );
  27956. this.update();
  27957. }
  27958. DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
  27959. DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
  27960. DirectionalLightHelper.prototype.dispose = function dispose () {
  27961. this.lightPlane.geometry.dispose();
  27962. this.lightPlane.material.dispose();
  27963. this.targetLine.geometry.dispose();
  27964. this.targetLine.material.dispose();
  27965. };
  27966. DirectionalLightHelper.prototype.update = function update () {
  27967. _v1$5.setFromMatrixPosition( this.light.matrixWorld );
  27968. _v2$3.setFromMatrixPosition( this.light.target.matrixWorld );
  27969. _v3$1.subVectors( _v2$3, _v1$5 );
  27970. this.lightPlane.lookAt( _v2$3 );
  27971. if ( this.color !== undefined ) {
  27972. this.lightPlane.material.color.set( this.color );
  27973. this.targetLine.material.color.set( this.color );
  27974. } else {
  27975. this.lightPlane.material.color.copy( this.light.color );
  27976. this.targetLine.material.color.copy( this.light.color );
  27977. }
  27978. this.targetLine.lookAt( _v2$3 );
  27979. this.targetLine.scale.z = _v3$1.length();
  27980. };
  27981. var _vector$b = new Vector3();
  27982. var _camera = new Camera();
  27983. /**
  27984. * - shows frustum, line of sight and up of the camera
  27985. * - suitable for fast updates
  27986. * - based on frustum visualization in lightgl.js shadowmap example
  27987. * http://evanw.github.com/lightgl.js/tests/shadowmap.html
  27988. */
  27989. function CameraHelper( camera ) {
  27990. var geometry = new BufferGeometry();
  27991. var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );
  27992. var vertices = [];
  27993. var colors = [];
  27994. var pointMap = {};
  27995. // colors
  27996. var colorFrustum = new Color( 0xffaa00 );
  27997. var colorCone = new Color( 0xff0000 );
  27998. var colorUp = new Color( 0x00aaff );
  27999. var colorTarget = new Color( 0xffffff );
  28000. var colorCross = new Color( 0x333333 );
  28001. // near
  28002. addLine( 'n1', 'n2', colorFrustum );
  28003. addLine( 'n2', 'n4', colorFrustum );
  28004. addLine( 'n4', 'n3', colorFrustum );
  28005. addLine( 'n3', 'n1', colorFrustum );
  28006. // far
  28007. addLine( 'f1', 'f2', colorFrustum );
  28008. addLine( 'f2', 'f4', colorFrustum );
  28009. addLine( 'f4', 'f3', colorFrustum );
  28010. addLine( 'f3', 'f1', colorFrustum );
  28011. // sides
  28012. addLine( 'n1', 'f1', colorFrustum );
  28013. addLine( 'n2', 'f2', colorFrustum );
  28014. addLine( 'n3', 'f3', colorFrustum );
  28015. addLine( 'n4', 'f4', colorFrustum );
  28016. // cone
  28017. addLine( 'p', 'n1', colorCone );
  28018. addLine( 'p', 'n2', colorCone );
  28019. addLine( 'p', 'n3', colorCone );
  28020. addLine( 'p', 'n4', colorCone );
  28021. // up
  28022. addLine( 'u1', 'u2', colorUp );
  28023. addLine( 'u2', 'u3', colorUp );
  28024. addLine( 'u3', 'u1', colorUp );
  28025. // target
  28026. addLine( 'c', 't', colorTarget );
  28027. addLine( 'p', 'c', colorCross );
  28028. // cross
  28029. addLine( 'cn1', 'cn2', colorCross );
  28030. addLine( 'cn3', 'cn4', colorCross );
  28031. addLine( 'cf1', 'cf2', colorCross );
  28032. addLine( 'cf3', 'cf4', colorCross );
  28033. function addLine( a, b, color ) {
  28034. addPoint( a, color );
  28035. addPoint( b, color );
  28036. }
  28037. function addPoint( id, color ) {
  28038. vertices.push( 0, 0, 0 );
  28039. colors.push( color.r, color.g, color.b );
  28040. if ( pointMap[ id ] === undefined ) {
  28041. pointMap[ id ] = [];
  28042. }
  28043. pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
  28044. }
  28045. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  28046. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  28047. LineSegments.call( this, geometry, material );
  28048. this.type = 'CameraHelper';
  28049. this.camera = camera;
  28050. if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); }
  28051. this.matrix = camera.matrixWorld;
  28052. this.matrixAutoUpdate = false;
  28053. this.pointMap = pointMap;
  28054. this.update();
  28055. }
  28056. CameraHelper.prototype = Object.create( LineSegments.prototype );
  28057. CameraHelper.prototype.constructor = CameraHelper;
  28058. CameraHelper.prototype.update = function update () {
  28059. var geometry = this.geometry;
  28060. var pointMap = this.pointMap;
  28061. var w = 1, h = 1;
  28062. // we need just camera projection matrix inverse
  28063. // world matrix must be identity
  28064. _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
  28065. // center / target
  28066. setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );
  28067. setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );
  28068. // near
  28069. setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );
  28070. setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );
  28071. setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );
  28072. setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );
  28073. // far
  28074. setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
  28075. setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
  28076. setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
  28077. setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
  28078. // up
  28079. setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );
  28080. setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );
  28081. setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );
  28082. // cross
  28083. setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
  28084. setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
  28085. setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
  28086. setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
  28087. setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );
  28088. setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );
  28089. setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );
  28090. setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );
  28091. geometry.getAttribute( 'position' ).needsUpdate = true;
  28092. };
  28093. function setPoint( point, pointMap, geometry, camera, x, y, z ) {
  28094. _vector$b.set( x, y, z ).unproject( camera );
  28095. var points = pointMap[ point ];
  28096. if ( points !== undefined ) {
  28097. var position = geometry.getAttribute( 'position' );
  28098. for ( var i = 0, l = points.length; i < l; i ++ ) {
  28099. position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
  28100. }
  28101. }
  28102. }
  28103. var _box$3 = new Box3();
  28104. function BoxHelper( object, color ) {
  28105. if ( color === undefined ) { color = 0xffff00; }
  28106. var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
  28107. var positions = new Float32Array( 8 * 3 );
  28108. var geometry = new BufferGeometry();
  28109. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  28110. geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
  28111. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
  28112. this.object = object;
  28113. this.type = 'BoxHelper';
  28114. this.matrixAutoUpdate = false;
  28115. this.update();
  28116. }
  28117. BoxHelper.prototype = Object.create( LineSegments.prototype );
  28118. BoxHelper.prototype.constructor = BoxHelper;
  28119. BoxHelper.prototype.update = function update ( object ) {
  28120. if ( object !== undefined ) {
  28121. console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
  28122. }
  28123. if ( this.object !== undefined ) {
  28124. _box$3.setFromObject( this.object );
  28125. }
  28126. if ( _box$3.isEmpty() ) { return; }
  28127. var min = _box$3.min;
  28128. var max = _box$3.max;
  28129. /*
  28130. 5____4
  28131. 1/___0/|
  28132. | 6__|_7
  28133. 2/___3/
  28134. 0: max.x, max.y, max.z
  28135. 1: min.x, max.y, max.z
  28136. 2: min.x, min.y, max.z
  28137. 3: max.x, min.y, max.z
  28138. 4: max.x, max.y, min.z
  28139. 5: min.x, max.y, min.z
  28140. 6: min.x, min.y, min.z
  28141. 7: max.x, min.y, min.z
  28142. */
  28143. var position = this.geometry.attributes.position;
  28144. var array = position.array;
  28145. array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
  28146. array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
  28147. array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
  28148. array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
  28149. array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
  28150. array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
  28151. array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
  28152. array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
  28153. position.needsUpdate = true;
  28154. this.geometry.computeBoundingSphere();
  28155. };
  28156. BoxHelper.prototype.setFromObject = function setFromObject ( object ) {
  28157. this.object = object;
  28158. this.update();
  28159. return this;
  28160. };
  28161. BoxHelper.prototype.copy = function copy ( source ) {
  28162. LineSegments.prototype.copy.call( this, source );
  28163. this.object = source.object;
  28164. return this;
  28165. };
  28166. function Box3Helper( box, color ) {
  28167. if ( color === undefined ) { color = 0xffff00; }
  28168. var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
  28169. var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
  28170. var geometry = new BufferGeometry();
  28171. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  28172. geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  28173. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
  28174. this.box = box;
  28175. this.type = 'Box3Helper';
  28176. this.geometry.computeBoundingSphere();
  28177. }
  28178. Box3Helper.prototype = Object.create( LineSegments.prototype );
  28179. Box3Helper.prototype.constructor = Box3Helper;
  28180. Box3Helper.prototype.updateMatrixWorld = function updateMatrixWorld ( force ) {
  28181. var box = this.box;
  28182. if ( box.isEmpty() ) { return; }
  28183. box.getCenter( this.position );
  28184. box.getSize( this.scale );
  28185. this.scale.multiplyScalar( 0.5 );
  28186. LineSegments.prototype.updateMatrixWorld.call( this, force );
  28187. };
  28188. function PlaneHelper( plane, size, hex ) {
  28189. var color = ( hex !== undefined ) ? hex : 0xffff00;
  28190. var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
  28191. var geometry = new BufferGeometry();
  28192. geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  28193. geometry.computeBoundingSphere();
  28194. Line.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
  28195. this.type = 'PlaneHelper';
  28196. this.plane = plane;
  28197. this.size = ( size === undefined ) ? 1 : size;
  28198. var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
  28199. var geometry2 = new BufferGeometry();
  28200. geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
  28201. geometry2.computeBoundingSphere();
  28202. this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) );
  28203. }
  28204. PlaneHelper.prototype = Object.create( Line.prototype );
  28205. PlaneHelper.prototype.constructor = PlaneHelper;
  28206. PlaneHelper.prototype.updateMatrixWorld = function updateMatrixWorld ( force ) {
  28207. var scale = - this.plane.constant;
  28208. if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter
  28209. this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
  28210. this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
  28211. this.lookAt( this.plane.normal );
  28212. Line.prototype.updateMatrixWorld.call( this, force );
  28213. };
  28214. var _axis = new Vector3();
  28215. var _lineGeometry, _coneGeometry;
  28216. function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
  28217. Object3D.call(this);
  28218. // dir is assumed to be normalized
  28219. this.type = 'ArrowHelper';
  28220. if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); }
  28221. if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); }
  28222. if ( length === undefined ) { length = 1; }
  28223. if ( color === undefined ) { color = 0xffff00; }
  28224. if ( headLength === undefined ) { headLength = 0.2 * length; }
  28225. if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
  28226. if ( _lineGeometry === undefined ) {
  28227. _lineGeometry = new BufferGeometry();
  28228. _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
  28229. _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
  28230. _coneGeometry.translate( 0, - 0.5, 0 );
  28231. }
  28232. this.position.copy( origin );
  28233. this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
  28234. this.line.matrixAutoUpdate = false;
  28235. this.add( this.line );
  28236. this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) );
  28237. this.cone.matrixAutoUpdate = false;
  28238. this.add( this.cone );
  28239. this.setDirection( dir );
  28240. this.setLength( length, headLength, headWidth );
  28241. }
  28242. ArrowHelper.prototype = Object.create( Object3D.prototype );
  28243. ArrowHelper.prototype.constructor = ArrowHelper;
  28244. ArrowHelper.prototype.setDirection = function setDirection ( dir ) {
  28245. // dir is assumed to be normalized
  28246. if ( dir.y > 0.99999 ) {
  28247. this.quaternion.set( 0, 0, 0, 1 );
  28248. } else if ( dir.y < - 0.99999 ) {
  28249. this.quaternion.set( 1, 0, 0, 0 );
  28250. } else {
  28251. _axis.set( dir.z, 0, - dir.x ).normalize();
  28252. var radians = Math.acos( dir.y );
  28253. this.quaternion.setFromAxisAngle( _axis, radians );
  28254. }
  28255. };
  28256. ArrowHelper.prototype.setLength = function setLength ( length, headLength, headWidth ) {
  28257. if ( headLength === undefined ) { headLength = 0.2 * length; }
  28258. if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
  28259. this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
  28260. this.line.updateMatrix();
  28261. this.cone.scale.set( headWidth, headLength, headWidth );
  28262. this.cone.position.y = length;
  28263. this.cone.updateMatrix();
  28264. };
  28265. ArrowHelper.prototype.setColor = function setColor ( color ) {
  28266. this.line.material.color.set( color );
  28267. this.cone.material.color.set( color );
  28268. };
  28269. ArrowHelper.prototype.copy = function copy ( source ) {
  28270. Object3D.prototype.copy.call( this, source, false );
  28271. this.line.copy( source.line );
  28272. this.cone.copy( source.cone );
  28273. return this;
  28274. };
  28275. function AxesHelper( size ) {
  28276. size = size || 1;
  28277. var vertices = [
  28278. 0, 0, 0, size, 0, 0,
  28279. 0, 0, 0, 0, size, 0,
  28280. 0, 0, 0, 0, 0, size
  28281. ];
  28282. var colors = [
  28283. 1, 0, 0, 1, 0.6, 0,
  28284. 0, 1, 0, 0.6, 1, 0,
  28285. 0, 0, 1, 0, 0.6, 1
  28286. ];
  28287. var geometry = new BufferGeometry();
  28288. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  28289. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  28290. var material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
  28291. LineSegments.call( this, geometry, material );
  28292. this.type = 'AxesHelper';
  28293. }
  28294. AxesHelper.prototype = Object.create( LineSegments.prototype );
  28295. AxesHelper.prototype.constructor = AxesHelper;
  28296. var LOD_MIN = 4;
  28297. var LOD_MAX = 8;
  28298. var SIZE_MAX = Math.pow( 2, LOD_MAX );
  28299. // The standard deviations (radians) associated with the extra mips. These are
  28300. // chosen to approximate a Trowbridge-Reitz distribution function times the
  28301. // geometric shadowing function. These sigma values squared must match the
  28302. // variance #defines in cube_uv_reflection_fragment.glsl.js.
  28303. var EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
  28304. var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
  28305. // The maximum length of the blur for loop. Smaller sigmas will use fewer
  28306. // samples and exit early, but not recompile the shader.
  28307. var MAX_SAMPLES = 20;
  28308. var ENCODINGS = {};
  28309. ENCODINGS[ LinearEncoding ] = 0;
  28310. ENCODINGS[ sRGBEncoding ] = 1;
  28311. ENCODINGS[ RGBEEncoding ] = 2;
  28312. ENCODINGS[ RGBM7Encoding ] = 3;
  28313. ENCODINGS[ RGBM16Encoding ] = 4;
  28314. ENCODINGS[ RGBDEncoding ] = 5;
  28315. ENCODINGS[ GammaEncoding ] = 6;
  28316. var _flatCamera = new OrthographicCamera();
  28317. var ref = _createPlanes();
  28318. var _lodPlanes = ref._lodPlanes;
  28319. var _sizeLods = ref._sizeLods;
  28320. var _sigmas = ref._sigmas;
  28321. var _oldTarget = null;
  28322. // Golden Ratio
  28323. var PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
  28324. var INV_PHI = 1 / PHI;
  28325. // Vertices of a dodecahedron (except the opposites, which represent the
  28326. // same axis), used as axis directions evenly spread on a sphere.
  28327. var _axisDirections = [
  28328. new Vector3( 1, 1, 1 ),
  28329. new Vector3( - 1, 1, 1 ),
  28330. new Vector3( 1, 1, - 1 ),
  28331. new Vector3( - 1, 1, - 1 ),
  28332. new Vector3( 0, PHI, INV_PHI ),
  28333. new Vector3( 0, PHI, - INV_PHI ),
  28334. new Vector3( INV_PHI, 0, PHI ),
  28335. new Vector3( - INV_PHI, 0, PHI ),
  28336. new Vector3( PHI, INV_PHI, 0 ),
  28337. new Vector3( - PHI, INV_PHI, 0 ) ];
  28338. /**
  28339. * This class generates a Prefiltered, Mipmapped Radiance Environment Map
  28340. * (PMREM) from a cubeMap environment texture. This allows different levels of
  28341. * blur to be quickly accessed based on material roughness. It is packed into a
  28342. * special CubeUV format that allows us to perform custom interpolation so that
  28343. * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
  28344. * chain, it only goes down to the LOD_MIN level (above), and then creates extra
  28345. * even more filtered 'mips' at the same LOD_MIN resolution, associated with
  28346. * higher roughness levels. In this way we maintain resolution to smoothly
  28347. * interpolate diffuse lighting while limiting sampling computation.
  28348. */
  28349. var PMREMGenerator = function PMREMGenerator( renderer ) {
  28350. this._renderer = renderer;
  28351. this._pingPongRenderTarget = null;
  28352. this._blurMaterial = _getBlurShader( MAX_SAMPLES );
  28353. this._equirectShader = null;
  28354. this._cubemapShader = null;
  28355. this._compileMaterial( this._blurMaterial );
  28356. };
  28357. /**
  28358. * Generates a PMREM from a supplied Scene, which can be faster than using an
  28359. * image if networking bandwidth is low. Optional sigma specifies a blur radius
  28360. * in radians to be applied to the scene before PMREM generation. Optional near
  28361. * and far planes ensure the scene is rendered in its entirety (the cubeCamera
  28362. * is placed at the origin).
  28363. */
  28364. PMREMGenerator.prototype.fromScene = function fromScene ( scene, sigma, near, far ) {
  28365. if ( sigma === void 0 ) sigma = 0;
  28366. if ( near === void 0 ) near = 0.1;
  28367. if ( far === void 0 ) far = 100;
  28368. _oldTarget = this._renderer.getRenderTarget();
  28369. var cubeUVRenderTarget = this._allocateTargets();
  28370. this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
  28371. if ( sigma > 0 ) {
  28372. this._blur( cubeUVRenderTarget, 0, 0, sigma );
  28373. }
  28374. this._applyPMREM( cubeUVRenderTarget );
  28375. this._cleanup( cubeUVRenderTarget );
  28376. return cubeUVRenderTarget;
  28377. };
  28378. /**
  28379. * Generates a PMREM from an equirectangular texture, which can be either LDR
  28380. * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
  28381. * as this matches best with the 256 x 256 cubemap output.
  28382. */
  28383. PMREMGenerator.prototype.fromEquirectangular = function fromEquirectangular ( equirectangular ) {
  28384. return this._fromTexture( equirectangular );
  28385. };
  28386. /**
  28387. * Generates a PMREM from an cubemap texture, which can be either LDR
  28388. * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
  28389. * as this matches best with the 256 x 256 cubemap output.
  28390. */
  28391. PMREMGenerator.prototype.fromCubemap = function fromCubemap ( cubemap ) {
  28392. return this._fromTexture( cubemap );
  28393. };
  28394. /**
  28395. * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
  28396. * your texture's network fetch for increased concurrency.
  28397. */
  28398. PMREMGenerator.prototype.compileCubemapShader = function compileCubemapShader () {
  28399. if ( this._cubemapShader === null ) {
  28400. this._cubemapShader = _getCubemapShader();
  28401. this._compileMaterial( this._cubemapShader );
  28402. }
  28403. };
  28404. /**
  28405. * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
  28406. * your texture's network fetch for increased concurrency.
  28407. */
  28408. PMREMGenerator.prototype.compileEquirectangularShader = function compileEquirectangularShader () {
  28409. if ( this._equirectShader === null ) {
  28410. this._equirectShader = _getEquirectShader();
  28411. this._compileMaterial( this._equirectShader );
  28412. }
  28413. };
  28414. /**
  28415. * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
  28416. * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
  28417. * one of them will cause any others to also become unusable.
  28418. */
  28419. PMREMGenerator.prototype.dispose = function dispose () {
  28420. this._blurMaterial.dispose();
  28421. if ( this._cubemapShader !== null ) { this._cubemapShader.dispose(); }
  28422. if ( this._equirectShader !== null ) { this._equirectShader.dispose(); }
  28423. for ( var i = 0; i < _lodPlanes.length; i ++ ) {
  28424. _lodPlanes[ i ].dispose();
  28425. }
  28426. };
  28427. // private interface
  28428. PMREMGenerator.prototype._cleanup = function _cleanup ( outputTarget ) {
  28429. this._pingPongRenderTarget.dispose();
  28430. this._renderer.setRenderTarget( _oldTarget );
  28431. outputTarget.scissorTest = false;
  28432. _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
  28433. };
  28434. PMREMGenerator.prototype._fromTexture = function _fromTexture ( texture ) {
  28435. _oldTarget = this._renderer.getRenderTarget();
  28436. var cubeUVRenderTarget = this._allocateTargets( texture );
  28437. this._textureToCubeUV( texture, cubeUVRenderTarget );
  28438. this._applyPMREM( cubeUVRenderTarget );
  28439. this._cleanup( cubeUVRenderTarget );
  28440. return cubeUVRenderTarget;
  28441. };
  28442. PMREMGenerator.prototype._allocateTargets = function _allocateTargets ( texture ) { // warning: null texture is valid
  28443. var params = {
  28444. magFilter: NearestFilter,
  28445. minFilter: NearestFilter,
  28446. generateMipmaps: false,
  28447. type: UnsignedByteType,
  28448. format: RGBEFormat,
  28449. encoding: _isLDR( texture ) ? texture.encoding : RGBEEncoding,
  28450. depthBuffer: false,
  28451. stencilBuffer: false
  28452. };
  28453. var cubeUVRenderTarget = _createRenderTarget( params );
  28454. cubeUVRenderTarget.depthBuffer = texture ? false : true;
  28455. this._pingPongRenderTarget = _createRenderTarget( params );
  28456. return cubeUVRenderTarget;
  28457. };
  28458. PMREMGenerator.prototype._compileMaterial = function _compileMaterial ( material ) {
  28459. var tmpMesh = new Mesh( _lodPlanes[ 0 ], material );
  28460. this._renderer.compile( tmpMesh, _flatCamera );
  28461. };
  28462. PMREMGenerator.prototype._sceneToCubeUV = function _sceneToCubeUV ( scene, near, far, cubeUVRenderTarget ) {
  28463. var fov = 90;
  28464. var aspect = 1;
  28465. var cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
  28466. var upSign = [ 1, - 1, 1, 1, 1, 1 ];
  28467. var forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
  28468. var renderer = this._renderer;
  28469. var outputEncoding = renderer.outputEncoding;
  28470. var toneMapping = renderer.toneMapping;
  28471. var clearColor = renderer.getClearColor();
  28472. var clearAlpha = renderer.getClearAlpha();
  28473. renderer.toneMapping = NoToneMapping;
  28474. renderer.outputEncoding = LinearEncoding;
  28475. var background = scene.background;
  28476. if ( background && background.isColor ) {
  28477. background.convertSRGBToLinear();
  28478. // Convert linear to RGBE
  28479. var maxComponent = Math.max( background.r, background.g, background.b );
  28480. var fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 );
  28481. background = background.multiplyScalar( Math.pow( 2.0, - fExp ) );
  28482. var alpha = ( fExp + 128.0 ) / 255.0;
  28483. renderer.setClearColor( background, alpha );
  28484. scene.background = null;
  28485. }
  28486. for ( var i = 0; i < 6; i ++ ) {
  28487. var col = i % 3;
  28488. if ( col == 0 ) {
  28489. cubeCamera.up.set( 0, upSign[ i ], 0 );
  28490. cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
  28491. } else if ( col == 1 ) {
  28492. cubeCamera.up.set( 0, 0, upSign[ i ] );
  28493. cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
  28494. } else {
  28495. cubeCamera.up.set( 0, upSign[ i ], 0 );
  28496. cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
  28497. }
  28498. _setViewport( cubeUVRenderTarget,
  28499. col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
  28500. renderer.setRenderTarget( cubeUVRenderTarget );
  28501. renderer.render( scene, cubeCamera );
  28502. }
  28503. renderer.toneMapping = toneMapping;
  28504. renderer.outputEncoding = outputEncoding;
  28505. renderer.setClearColor( clearColor, clearAlpha );
  28506. };
  28507. PMREMGenerator.prototype._textureToCubeUV = function _textureToCubeUV ( texture, cubeUVRenderTarget ) {
  28508. var renderer = this._renderer;
  28509. if ( texture.isCubeTexture ) {
  28510. if ( this._cubemapShader == null ) {
  28511. this._cubemapShader = _getCubemapShader();
  28512. }
  28513. } else {
  28514. if ( this._equirectShader == null ) {
  28515. this._equirectShader = _getEquirectShader();
  28516. }
  28517. }
  28518. var material = texture.isCubeTexture ? this._cubemapShader : this._equirectShader;
  28519. var mesh = new Mesh( _lodPlanes[ 0 ], material );
  28520. var uniforms = material.uniforms;
  28521. uniforms[ 'envMap' ].value = texture;
  28522. if ( ! texture.isCubeTexture ) {
  28523. uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );
  28524. }
  28525. uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
  28526. uniforms[ 'outputEncoding' ].value = ENCODINGS[ cubeUVRenderTarget.texture.encoding ];
  28527. _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
  28528. renderer.setRenderTarget( cubeUVRenderTarget );
  28529. renderer.render( mesh, _flatCamera );
  28530. };
  28531. PMREMGenerator.prototype._applyPMREM = function _applyPMREM ( cubeUVRenderTarget ) {
  28532. var renderer = this._renderer;
  28533. var autoClear = renderer.autoClear;
  28534. renderer.autoClear = false;
  28535. for ( var i = 1; i < TOTAL_LODS; i ++ ) {
  28536. var sigma = Math.sqrt( _sigmas[ i ] * _sigmas[ i ] - _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );
  28537. var poleAxis = _axisDirections[ ( i - 1 ) % _axisDirections.length ];
  28538. this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
  28539. }
  28540. renderer.autoClear = autoClear;
  28541. };
  28542. /**
  28543. * This is a two-pass Gaussian blur for a cubemap. Normally this is done
  28544. * vertically and horizontally, but this breaks down on a cube. Here we apply
  28545. * the blur latitudinally (around the poles), and then longitudinally (towards
  28546. * the poles) to approximate the orthogonally-separable blur. It is least
  28547. * accurate at the poles, but still does a decent job.
  28548. */
  28549. PMREMGenerator.prototype._blur = function _blur ( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
  28550. var pingPongRenderTarget = this._pingPongRenderTarget;
  28551. this._halfBlur(
  28552. cubeUVRenderTarget,
  28553. pingPongRenderTarget,
  28554. lodIn,
  28555. lodOut,
  28556. sigma,
  28557. 'latitudinal',
  28558. poleAxis );
  28559. this._halfBlur(
  28560. pingPongRenderTarget,
  28561. cubeUVRenderTarget,
  28562. lodOut,
  28563. lodOut,
  28564. sigma,
  28565. 'longitudinal',
  28566. poleAxis );
  28567. };
  28568. PMREMGenerator.prototype._halfBlur = function _halfBlur ( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
  28569. var renderer = this._renderer;
  28570. var blurMaterial = this._blurMaterial;
  28571. if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
  28572. console.error(
  28573. 'blur direction must be either latitudinal or longitudinal!' );
  28574. }
  28575. // Number of standard deviations at which to cut off the discrete approximation.
  28576. var STANDARD_DEVIATIONS = 3;
  28577. var blurMesh = new Mesh( _lodPlanes[ lodOut ], blurMaterial );
  28578. var blurUniforms = blurMaterial.uniforms;
  28579. var pixels = _sizeLods[ lodIn ] - 1;
  28580. var radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
  28581. var sigmaPixels = sigmaRadians / radiansPerPixel;
  28582. var samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
  28583. if ( samples > MAX_SAMPLES ) {
  28584. console.warn( ("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES) );
  28585. }
  28586. var weights = [];
  28587. var sum = 0;
  28588. for ( var i = 0; i < MAX_SAMPLES; ++ i ) {
  28589. var x$1 = i / sigmaPixels;
  28590. var weight = Math.exp( - x$1 * x$1 / 2 );
  28591. weights.push( weight );
  28592. if ( i == 0 ) {
  28593. sum += weight;
  28594. } else if ( i < samples ) {
  28595. sum += 2 * weight;
  28596. }
  28597. }
  28598. for ( var i$1 = 0; i$1 < weights.length; i$1 ++ ) {
  28599. weights[ i$1 ] = weights[ i$1 ] / sum;
  28600. }
  28601. blurUniforms[ 'envMap' ].value = targetIn.texture;
  28602. blurUniforms[ 'samples' ].value = samples;
  28603. blurUniforms[ 'weights' ].value = weights;
  28604. blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';
  28605. if ( poleAxis ) {
  28606. blurUniforms[ 'poleAxis' ].value = poleAxis;
  28607. }
  28608. blurUniforms[ 'dTheta' ].value = radiansPerPixel;
  28609. blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;
  28610. blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
  28611. blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
  28612. var outputSize = _sizeLods[ lodOut ];
  28613. var x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );
  28614. var y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) + 2 * outputSize * ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
  28615. _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
  28616. renderer.setRenderTarget( targetOut );
  28617. renderer.render( blurMesh, _flatCamera );
  28618. };
  28619. function _isLDR( texture ) {
  28620. if ( texture === undefined || texture.type !== UnsignedByteType ) { return false; }
  28621. return texture.encoding === LinearEncoding || texture.encoding === sRGBEncoding || texture.encoding === GammaEncoding;
  28622. }
  28623. function _createPlanes() {
  28624. var _lodPlanes = [];
  28625. var _sizeLods = [];
  28626. var _sigmas = [];
  28627. var lod = LOD_MAX;
  28628. for ( var i = 0; i < TOTAL_LODS; i ++ ) {
  28629. var sizeLod = Math.pow( 2, lod );
  28630. _sizeLods.push( sizeLod );
  28631. var sigma = 1.0 / sizeLod;
  28632. if ( i > LOD_MAX - LOD_MIN ) {
  28633. sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];
  28634. } else if ( i == 0 ) {
  28635. sigma = 0;
  28636. }
  28637. _sigmas.push( sigma );
  28638. var texelSize = 1.0 / ( sizeLod - 1 );
  28639. var min = - texelSize / 2;
  28640. var max = 1 + texelSize / 2;
  28641. var uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
  28642. var cubeFaces = 6;
  28643. var vertices = 6;
  28644. var positionSize = 3;
  28645. var uvSize = 2;
  28646. var faceIndexSize = 1;
  28647. var position = new Float32Array( positionSize * vertices * cubeFaces );
  28648. var uv = new Float32Array( uvSize * vertices * cubeFaces );
  28649. var faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
  28650. for ( var face = 0; face < cubeFaces; face ++ ) {
  28651. var x = ( face % 3 ) * 2 / 3 - 1;
  28652. var y = face > 2 ? 0 : - 1;
  28653. var coordinates = [
  28654. x, y, 0,
  28655. x + 2 / 3, y, 0,
  28656. x + 2 / 3, y + 1, 0,
  28657. x, y, 0,
  28658. x + 2 / 3, y + 1, 0,
  28659. x, y + 1, 0
  28660. ];
  28661. position.set( coordinates, positionSize * vertices * face );
  28662. uv.set( uv1, uvSize * vertices * face );
  28663. var fill = [ face, face, face, face, face, face ];
  28664. faceIndex.set( fill, faceIndexSize * vertices * face );
  28665. }
  28666. var planes = new BufferGeometry();
  28667. planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
  28668. planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
  28669. planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
  28670. _lodPlanes.push( planes );
  28671. if ( lod > LOD_MIN ) {
  28672. lod --;
  28673. }
  28674. }
  28675. return { _lodPlanes: _lodPlanes, _sizeLods: _sizeLods, _sigmas: _sigmas };
  28676. }
  28677. function _createRenderTarget( params ) {
  28678. var cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );
  28679. cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
  28680. cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
  28681. cubeUVRenderTarget.scissorTest = true;
  28682. return cubeUVRenderTarget;
  28683. }
  28684. function _setViewport( target, x, y, width, height ) {
  28685. target.viewport.set( x, y, width, height );
  28686. target.scissor.set( x, y, width, height );
  28687. }
  28688. function _getBlurShader( maxSamples ) {
  28689. var weights = new Float32Array( maxSamples );
  28690. var poleAxis = new Vector3( 0, 1, 0 );
  28691. var shaderMaterial = new RawShaderMaterial( {
  28692. name: 'SphericalGaussianBlur',
  28693. defines: { 'n': maxSamples },
  28694. uniforms: {
  28695. 'envMap': { value: null },
  28696. 'samples': { value: 1 },
  28697. 'weights': { value: weights },
  28698. 'latitudinal': { value: false },
  28699. 'dTheta': { value: 0 },
  28700. 'mipInt': { value: 0 },
  28701. 'poleAxis': { value: poleAxis },
  28702. 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
  28703. 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
  28704. },
  28705. vertexShader: _getCommonVertexShader(),
  28706. fragmentShader: /* glsl */("\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t" + (_getEncodings()) + "\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t"),
  28707. blending: NoBlending,
  28708. depthTest: false,
  28709. depthWrite: false
  28710. } );
  28711. return shaderMaterial;
  28712. }
  28713. function _getEquirectShader() {
  28714. var texelSize = new Vector2( 1, 1 );
  28715. var shaderMaterial = new RawShaderMaterial( {
  28716. name: 'EquirectangularToCubeUV',
  28717. uniforms: {
  28718. 'envMap': { value: null },
  28719. 'texelSize': { value: texelSize },
  28720. 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
  28721. 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
  28722. },
  28723. vertexShader: _getCommonVertexShader(),
  28724. fragmentShader: /* glsl */("\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t" + (_getEncodings()) + "\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t"),
  28725. blending: NoBlending,
  28726. depthTest: false,
  28727. depthWrite: false
  28728. } );
  28729. return shaderMaterial;
  28730. }
  28731. function _getCubemapShader() {
  28732. var shaderMaterial = new RawShaderMaterial( {
  28733. name: 'CubemapToCubeUV',
  28734. uniforms: {
  28735. 'envMap': { value: null },
  28736. 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
  28737. 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
  28738. },
  28739. vertexShader: _getCommonVertexShader(),
  28740. fragmentShader: /* glsl */("\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t" + (_getEncodings()) + "\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t"),
  28741. blending: NoBlending,
  28742. depthTest: false,
  28743. depthWrite: false
  28744. } );
  28745. return shaderMaterial;
  28746. }
  28747. function _getCommonVertexShader() {
  28748. return /* glsl */"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t";
  28749. }
  28750. function _getEncodings() {
  28751. return /* glsl */"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t";
  28752. }
  28753. function Face4( a, b, c, d, normal, color, materialIndex ) {
  28754. console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
  28755. return new Face3( a, b, c, normal, color, materialIndex );
  28756. }
  28757. var LineStrip = 0;
  28758. var LinePieces = 1;
  28759. var NoColors = 0;
  28760. var FaceColors = 1;
  28761. var VertexColors = 2;
  28762. function MeshFaceMaterial( materials ) {
  28763. console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
  28764. return materials;
  28765. }
  28766. function MultiMaterial( materials ) {
  28767. if ( materials === undefined ) { materials = []; }
  28768. console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
  28769. materials.isMultiMaterial = true;
  28770. materials.materials = materials;
  28771. materials.clone = function () {
  28772. return materials.slice();
  28773. };
  28774. return materials;
  28775. }
  28776. function PointCloud( geometry, material ) {
  28777. console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
  28778. return new Points( geometry, material );
  28779. }
  28780. function Particle( material ) {
  28781. console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
  28782. return new Sprite( material );
  28783. }
  28784. function ParticleSystem( geometry, material ) {
  28785. console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
  28786. return new Points( geometry, material );
  28787. }
  28788. function PointCloudMaterial( parameters ) {
  28789. console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
  28790. return new PointsMaterial( parameters );
  28791. }
  28792. function ParticleBasicMaterial( parameters ) {
  28793. console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
  28794. return new PointsMaterial( parameters );
  28795. }
  28796. function ParticleSystemMaterial( parameters ) {
  28797. console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
  28798. return new PointsMaterial( parameters );
  28799. }
  28800. function Vertex( x, y, z ) {
  28801. console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
  28802. return new Vector3( x, y, z );
  28803. }
  28804. //
  28805. function DynamicBufferAttribute( array, itemSize ) {
  28806. console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
  28807. return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
  28808. }
  28809. function Int8Attribute( array, itemSize ) {
  28810. console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
  28811. return new Int8BufferAttribute( array, itemSize );
  28812. }
  28813. function Uint8Attribute( array, itemSize ) {
  28814. console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
  28815. return new Uint8BufferAttribute( array, itemSize );
  28816. }
  28817. function Uint8ClampedAttribute( array, itemSize ) {
  28818. console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
  28819. return new Uint8ClampedBufferAttribute( array, itemSize );
  28820. }
  28821. function Int16Attribute( array, itemSize ) {
  28822. console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
  28823. return new Int16BufferAttribute( array, itemSize );
  28824. }
  28825. function Uint16Attribute( array, itemSize ) {
  28826. console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
  28827. return new Uint16BufferAttribute( array, itemSize );
  28828. }
  28829. function Int32Attribute( array, itemSize ) {
  28830. console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
  28831. return new Int32BufferAttribute( array, itemSize );
  28832. }
  28833. function Uint32Attribute( array, itemSize ) {
  28834. console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
  28835. return new Uint32BufferAttribute( array, itemSize );
  28836. }
  28837. function Float32Attribute( array, itemSize ) {
  28838. console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
  28839. return new Float32BufferAttribute( array, itemSize );
  28840. }
  28841. function Float64Attribute( array, itemSize ) {
  28842. console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
  28843. return new Float64BufferAttribute( array, itemSize );
  28844. }
  28845. //
  28846. Curve.create = function ( construct, getPoint ) {
  28847. console.log( 'THREE.Curve.create() has been deprecated' );
  28848. construct.prototype = Object.create( Curve.prototype );
  28849. construct.prototype.constructor = construct;
  28850. construct.prototype.getPoint = getPoint;
  28851. return construct;
  28852. };
  28853. //
  28854. Object.assign( CurvePath.prototype, {
  28855. createPointsGeometry: function ( divisions ) {
  28856. console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  28857. // generate geometry from path points (for Line or Points objects)
  28858. var pts = this.getPoints( divisions );
  28859. return this.createGeometry( pts );
  28860. },
  28861. createSpacedPointsGeometry: function ( divisions ) {
  28862. console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  28863. // generate geometry from equidistant sampling along the path
  28864. var pts = this.getSpacedPoints( divisions );
  28865. return this.createGeometry( pts );
  28866. },
  28867. createGeometry: function ( points ) {
  28868. console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  28869. var geometry = new Geometry();
  28870. for ( var i = 0, l = points.length; i < l; i ++ ) {
  28871. var point = points[ i ];
  28872. geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  28873. }
  28874. return geometry;
  28875. }
  28876. } );
  28877. //
  28878. Object.assign( Path.prototype, {
  28879. fromPoints: function ( points ) {
  28880. console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
  28881. return this.setFromPoints( points );
  28882. }
  28883. } );
  28884. //
  28885. function ClosedSplineCurve3( points ) {
  28886. console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  28887. CatmullRomCurve3.call( this, points );
  28888. this.type = 'catmullrom';
  28889. this.closed = true;
  28890. }
  28891. ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  28892. //
  28893. function SplineCurve3( points ) {
  28894. console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  28895. CatmullRomCurve3.call( this, points );
  28896. this.type = 'catmullrom';
  28897. }
  28898. SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  28899. //
  28900. function Spline( points ) {
  28901. console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
  28902. CatmullRomCurve3.call( this, points );
  28903. this.type = 'catmullrom';
  28904. }
  28905. Spline.prototype = Object.create( CatmullRomCurve3.prototype );
  28906. Object.assign( Spline.prototype, {
  28907. initFromArray: function ( /* a */ ) {
  28908. console.error( 'THREE.Spline: .initFromArray() has been removed.' );
  28909. },
  28910. getControlPointsArray: function ( /* optionalTarget */ ) {
  28911. console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
  28912. },
  28913. reparametrizeByArcLength: function ( /* samplingCoef */ ) {
  28914. console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
  28915. }
  28916. } );
  28917. //
  28918. function AxisHelper( size ) {
  28919. console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
  28920. return new AxesHelper( size );
  28921. }
  28922. function BoundingBoxHelper( object, color ) {
  28923. console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
  28924. return new BoxHelper( object, color );
  28925. }
  28926. function EdgesHelper( object, hex ) {
  28927. console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
  28928. return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  28929. }
  28930. GridHelper.prototype.setColors = function () {
  28931. console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
  28932. };
  28933. SkeletonHelper.prototype.update = function () {
  28934. console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
  28935. };
  28936. function WireframeHelper( object, hex ) {
  28937. console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
  28938. return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  28939. }
  28940. //
  28941. Object.assign( Loader.prototype, {
  28942. extractUrlBase: function ( url ) {
  28943. console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
  28944. return LoaderUtils.extractUrlBase( url );
  28945. }
  28946. } );
  28947. Loader.Handlers = {
  28948. add: function ( /* regex, loader */ ) {
  28949. console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
  28950. },
  28951. get: function ( /* file */ ) {
  28952. console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
  28953. }
  28954. };
  28955. function XHRLoader( manager ) {
  28956. console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
  28957. return new FileLoader( manager );
  28958. }
  28959. function BinaryTextureLoader( manager ) {
  28960. console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
  28961. return new DataTextureLoader( manager );
  28962. }
  28963. Object.assign( ObjectLoader.prototype, {
  28964. setTexturePath: function ( value ) {
  28965. console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
  28966. return this.setResourcePath( value );
  28967. }
  28968. } );
  28969. //
  28970. Object.assign( Box2.prototype, {
  28971. center: function ( optionalTarget ) {
  28972. console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
  28973. return this.getCenter( optionalTarget );
  28974. },
  28975. empty: function () {
  28976. console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
  28977. return this.isEmpty();
  28978. },
  28979. isIntersectionBox: function ( box ) {
  28980. console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
  28981. return this.intersectsBox( box );
  28982. },
  28983. size: function ( optionalTarget ) {
  28984. console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
  28985. return this.getSize( optionalTarget );
  28986. }
  28987. } );
  28988. Object.assign( Box3.prototype, {
  28989. center: function ( optionalTarget ) {
  28990. console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
  28991. return this.getCenter( optionalTarget );
  28992. },
  28993. empty: function () {
  28994. console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
  28995. return this.isEmpty();
  28996. },
  28997. isIntersectionBox: function ( box ) {
  28998. console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
  28999. return this.intersectsBox( box );
  29000. },
  29001. isIntersectionSphere: function ( sphere ) {
  29002. console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  29003. return this.intersectsSphere( sphere );
  29004. },
  29005. size: function ( optionalTarget ) {
  29006. console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
  29007. return this.getSize( optionalTarget );
  29008. }
  29009. } );
  29010. Object.assign( Sphere.prototype, {
  29011. empty: function () {
  29012. console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );
  29013. return this.isEmpty();
  29014. },
  29015. } );
  29016. Frustum.prototype.setFromMatrix = function ( m ) {
  29017. console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
  29018. return this.setFromProjectionMatrix( m );
  29019. };
  29020. Line3.prototype.center = function ( optionalTarget ) {
  29021. console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
  29022. return this.getCenter( optionalTarget );
  29023. };
  29024. Object.assign( MathUtils, {
  29025. random16: function () {
  29026. console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
  29027. return Math.random();
  29028. },
  29029. nearestPowerOfTwo: function ( value ) {
  29030. console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
  29031. return MathUtils.floorPowerOfTwo( value );
  29032. },
  29033. nextPowerOfTwo: function ( value ) {
  29034. console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
  29035. return MathUtils.ceilPowerOfTwo( value );
  29036. }
  29037. } );
  29038. Object.assign( Matrix3.prototype, {
  29039. flattenToArrayOffset: function ( array, offset ) {
  29040. console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  29041. return this.toArray( array, offset );
  29042. },
  29043. multiplyVector3: function ( vector ) {
  29044. console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  29045. return vector.applyMatrix3( this );
  29046. },
  29047. multiplyVector3Array: function ( /* a */ ) {
  29048. console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
  29049. },
  29050. applyToBufferAttribute: function ( attribute ) {
  29051. console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
  29052. return attribute.applyMatrix3( this );
  29053. },
  29054. applyToVector3Array: function ( /* array, offset, length */ ) {
  29055. console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
  29056. }
  29057. } );
  29058. Object.assign( Matrix4.prototype, {
  29059. extractPosition: function ( m ) {
  29060. console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
  29061. return this.copyPosition( m );
  29062. },
  29063. flattenToArrayOffset: function ( array, offset ) {
  29064. console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  29065. return this.toArray( array, offset );
  29066. },
  29067. getPosition: function () {
  29068. console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
  29069. return new Vector3().setFromMatrixColumn( this, 3 );
  29070. },
  29071. setRotationFromQuaternion: function ( q ) {
  29072. console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
  29073. return this.makeRotationFromQuaternion( q );
  29074. },
  29075. multiplyToArray: function () {
  29076. console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
  29077. },
  29078. multiplyVector3: function ( vector ) {
  29079. console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  29080. return vector.applyMatrix4( this );
  29081. },
  29082. multiplyVector4: function ( vector ) {
  29083. console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  29084. return vector.applyMatrix4( this );
  29085. },
  29086. multiplyVector3Array: function ( /* a */ ) {
  29087. console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
  29088. },
  29089. rotateAxis: function ( v ) {
  29090. console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
  29091. v.transformDirection( this );
  29092. },
  29093. crossVector: function ( vector ) {
  29094. console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  29095. return vector.applyMatrix4( this );
  29096. },
  29097. translate: function () {
  29098. console.error( 'THREE.Matrix4: .translate() has been removed.' );
  29099. },
  29100. rotateX: function () {
  29101. console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
  29102. },
  29103. rotateY: function () {
  29104. console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
  29105. },
  29106. rotateZ: function () {
  29107. console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
  29108. },
  29109. rotateByAxis: function () {
  29110. console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
  29111. },
  29112. applyToBufferAttribute: function ( attribute ) {
  29113. console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
  29114. return attribute.applyMatrix4( this );
  29115. },
  29116. applyToVector3Array: function ( /* array, offset, length */ ) {
  29117. console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
  29118. },
  29119. makeFrustum: function ( left, right, bottom, top, near, far ) {
  29120. console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
  29121. return this.makePerspective( left, right, top, bottom, near, far );
  29122. }
  29123. } );
  29124. Plane.prototype.isIntersectionLine = function ( line ) {
  29125. console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
  29126. return this.intersectsLine( line );
  29127. };
  29128. Quaternion.prototype.multiplyVector3 = function ( vector ) {
  29129. console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
  29130. return vector.applyQuaternion( this );
  29131. };
  29132. Object.assign( Ray.prototype, {
  29133. isIntersectionBox: function ( box ) {
  29134. console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
  29135. return this.intersectsBox( box );
  29136. },
  29137. isIntersectionPlane: function ( plane ) {
  29138. console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
  29139. return this.intersectsPlane( plane );
  29140. },
  29141. isIntersectionSphere: function ( sphere ) {
  29142. console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  29143. return this.intersectsSphere( sphere );
  29144. }
  29145. } );
  29146. Object.assign( Triangle.prototype, {
  29147. area: function () {
  29148. console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
  29149. return this.getArea();
  29150. },
  29151. barycoordFromPoint: function ( point, target ) {
  29152. console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
  29153. return this.getBarycoord( point, target );
  29154. },
  29155. midpoint: function ( target ) {
  29156. console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
  29157. return this.getMidpoint( target );
  29158. },
  29159. normal: function ( target ) {
  29160. console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
  29161. return this.getNormal( target );
  29162. },
  29163. plane: function ( target ) {
  29164. console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
  29165. return this.getPlane( target );
  29166. }
  29167. } );
  29168. Object.assign( Triangle, {
  29169. barycoordFromPoint: function ( point, a, b, c, target ) {
  29170. console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
  29171. return Triangle.getBarycoord( point, a, b, c, target );
  29172. },
  29173. normal: function ( a, b, c, target ) {
  29174. console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
  29175. return Triangle.getNormal( a, b, c, target );
  29176. }
  29177. } );
  29178. Object.assign( Shape.prototype, {
  29179. extractAllPoints: function ( divisions ) {
  29180. console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
  29181. return this.extractPoints( divisions );
  29182. },
  29183. extrude: function ( options ) {
  29184. console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
  29185. return new ExtrudeGeometry( this, options );
  29186. },
  29187. makeGeometry: function ( options ) {
  29188. console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
  29189. return new ShapeGeometry( this, options );
  29190. }
  29191. } );
  29192. Object.assign( Vector2.prototype, {
  29193. fromAttribute: function ( attribute, index, offset ) {
  29194. console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  29195. return this.fromBufferAttribute( attribute, index, offset );
  29196. },
  29197. distanceToManhattan: function ( v ) {
  29198. console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  29199. return this.manhattanDistanceTo( v );
  29200. },
  29201. lengthManhattan: function () {
  29202. console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
  29203. return this.manhattanLength();
  29204. }
  29205. } );
  29206. Object.assign( Vector3.prototype, {
  29207. setEulerFromRotationMatrix: function () {
  29208. console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
  29209. },
  29210. setEulerFromQuaternion: function () {
  29211. console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
  29212. },
  29213. getPositionFromMatrix: function ( m ) {
  29214. console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
  29215. return this.setFromMatrixPosition( m );
  29216. },
  29217. getScaleFromMatrix: function ( m ) {
  29218. console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
  29219. return this.setFromMatrixScale( m );
  29220. },
  29221. getColumnFromMatrix: function ( index, matrix ) {
  29222. console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
  29223. return this.setFromMatrixColumn( matrix, index );
  29224. },
  29225. applyProjection: function ( m ) {
  29226. console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
  29227. return this.applyMatrix4( m );
  29228. },
  29229. fromAttribute: function ( attribute, index, offset ) {
  29230. console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  29231. return this.fromBufferAttribute( attribute, index, offset );
  29232. },
  29233. distanceToManhattan: function ( v ) {
  29234. console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  29235. return this.manhattanDistanceTo( v );
  29236. },
  29237. lengthManhattan: function () {
  29238. console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
  29239. return this.manhattanLength();
  29240. }
  29241. } );
  29242. Object.assign( Vector4.prototype, {
  29243. fromAttribute: function ( attribute, index, offset ) {
  29244. console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  29245. return this.fromBufferAttribute( attribute, index, offset );
  29246. },
  29247. lengthManhattan: function () {
  29248. console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
  29249. return this.manhattanLength();
  29250. }
  29251. } );
  29252. //
  29253. Object.assign( Geometry.prototype, {
  29254. computeTangents: function () {
  29255. console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
  29256. },
  29257. computeLineDistances: function () {
  29258. console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
  29259. },
  29260. applyMatrix: function ( matrix ) {
  29261. console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
  29262. return this.applyMatrix4( matrix );
  29263. }
  29264. } );
  29265. Object.assign( Object3D.prototype, {
  29266. getChildByName: function ( name ) {
  29267. console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
  29268. return this.getObjectByName( name );
  29269. },
  29270. renderDepth: function () {
  29271. console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
  29272. },
  29273. translate: function ( distance, axis ) {
  29274. console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
  29275. return this.translateOnAxis( axis, distance );
  29276. },
  29277. getWorldRotation: function () {
  29278. console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
  29279. },
  29280. applyMatrix: function ( matrix ) {
  29281. console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
  29282. return this.applyMatrix4( matrix );
  29283. }
  29284. } );
  29285. Object.defineProperties( Object3D.prototype, {
  29286. eulerOrder: {
  29287. get: function () {
  29288. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  29289. return this.rotation.order;
  29290. },
  29291. set: function ( value ) {
  29292. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  29293. this.rotation.order = value;
  29294. }
  29295. },
  29296. useQuaternion: {
  29297. get: function () {
  29298. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  29299. },
  29300. set: function () {
  29301. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  29302. }
  29303. }
  29304. } );
  29305. Object.assign( Mesh.prototype, {
  29306. setDrawMode: function () {
  29307. console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
  29308. },
  29309. } );
  29310. Object.defineProperties( Mesh.prototype, {
  29311. drawMode: {
  29312. get: function () {
  29313. console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
  29314. return TrianglesDrawMode;
  29315. },
  29316. set: function () {
  29317. console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
  29318. }
  29319. }
  29320. } );
  29321. Object.defineProperties( LOD.prototype, {
  29322. objects: {
  29323. get: function () {
  29324. console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
  29325. return this.levels;
  29326. }
  29327. }
  29328. } );
  29329. Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
  29330. get: function () {
  29331. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  29332. },
  29333. set: function () {
  29334. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  29335. }
  29336. } );
  29337. SkinnedMesh.prototype.initBones = function () {
  29338. console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
  29339. };
  29340. Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
  29341. get: function () {
  29342. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  29343. return this.arcLengthDivisions;
  29344. },
  29345. set: function ( value ) {
  29346. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  29347. this.arcLengthDivisions = value;
  29348. }
  29349. } );
  29350. //
  29351. PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
  29352. console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
  29353. "Use .setFocalLength and .filmGauge for a photographic setup." );
  29354. if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; }
  29355. this.setFocalLength( focalLength );
  29356. };
  29357. //
  29358. Object.defineProperties( Light.prototype, {
  29359. onlyShadow: {
  29360. set: function () {
  29361. console.warn( 'THREE.Light: .onlyShadow has been removed.' );
  29362. }
  29363. },
  29364. shadowCameraFov: {
  29365. set: function ( value ) {
  29366. console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
  29367. this.shadow.camera.fov = value;
  29368. }
  29369. },
  29370. shadowCameraLeft: {
  29371. set: function ( value ) {
  29372. console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
  29373. this.shadow.camera.left = value;
  29374. }
  29375. },
  29376. shadowCameraRight: {
  29377. set: function ( value ) {
  29378. console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
  29379. this.shadow.camera.right = value;
  29380. }
  29381. },
  29382. shadowCameraTop: {
  29383. set: function ( value ) {
  29384. console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
  29385. this.shadow.camera.top = value;
  29386. }
  29387. },
  29388. shadowCameraBottom: {
  29389. set: function ( value ) {
  29390. console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
  29391. this.shadow.camera.bottom = value;
  29392. }
  29393. },
  29394. shadowCameraNear: {
  29395. set: function ( value ) {
  29396. console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
  29397. this.shadow.camera.near = value;
  29398. }
  29399. },
  29400. shadowCameraFar: {
  29401. set: function ( value ) {
  29402. console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
  29403. this.shadow.camera.far = value;
  29404. }
  29405. },
  29406. shadowCameraVisible: {
  29407. set: function () {
  29408. console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
  29409. }
  29410. },
  29411. shadowBias: {
  29412. set: function ( value ) {
  29413. console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
  29414. this.shadow.bias = value;
  29415. }
  29416. },
  29417. shadowDarkness: {
  29418. set: function () {
  29419. console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
  29420. }
  29421. },
  29422. shadowMapWidth: {
  29423. set: function ( value ) {
  29424. console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
  29425. this.shadow.mapSize.width = value;
  29426. }
  29427. },
  29428. shadowMapHeight: {
  29429. set: function ( value ) {
  29430. console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
  29431. this.shadow.mapSize.height = value;
  29432. }
  29433. }
  29434. } );
  29435. //
  29436. Object.defineProperties( BufferAttribute.prototype, {
  29437. length: {
  29438. get: function () {
  29439. console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
  29440. return this.array.length;
  29441. }
  29442. },
  29443. dynamic: {
  29444. get: function () {
  29445. console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
  29446. return this.usage === DynamicDrawUsage;
  29447. },
  29448. set: function ( /* value */ ) {
  29449. console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
  29450. this.setUsage( DynamicDrawUsage );
  29451. }
  29452. }
  29453. } );
  29454. Object.assign( BufferAttribute.prototype, {
  29455. setDynamic: function ( value ) {
  29456. console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
  29457. this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
  29458. return this;
  29459. },
  29460. copyIndicesArray: function ( /* indices */ ) {
  29461. console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
  29462. },
  29463. setArray: function ( /* array */ ) {
  29464. console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
  29465. }
  29466. } );
  29467. Object.assign( BufferGeometry.prototype, {
  29468. addIndex: function ( index ) {
  29469. console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
  29470. this.setIndex( index );
  29471. },
  29472. addAttribute: function ( name, attribute ) {
  29473. console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
  29474. if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
  29475. console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
  29476. return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
  29477. }
  29478. if ( name === 'index' ) {
  29479. console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
  29480. this.setIndex( attribute );
  29481. return this;
  29482. }
  29483. return this.setAttribute( name, attribute );
  29484. },
  29485. addDrawCall: function ( start, count, indexOffset ) {
  29486. if ( indexOffset !== undefined ) {
  29487. console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
  29488. }
  29489. console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
  29490. this.addGroup( start, count );
  29491. },
  29492. clearDrawCalls: function () {
  29493. console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
  29494. this.clearGroups();
  29495. },
  29496. computeTangents: function () {
  29497. console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
  29498. },
  29499. computeOffsets: function () {
  29500. console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
  29501. },
  29502. removeAttribute: function ( name ) {
  29503. console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
  29504. return this.deleteAttribute( name );
  29505. },
  29506. applyMatrix: function ( matrix ) {
  29507. console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
  29508. return this.applyMatrix4( matrix );
  29509. }
  29510. } );
  29511. Object.defineProperties( BufferGeometry.prototype, {
  29512. drawcalls: {
  29513. get: function () {
  29514. console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
  29515. return this.groups;
  29516. }
  29517. },
  29518. offsets: {
  29519. get: function () {
  29520. console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
  29521. return this.groups;
  29522. }
  29523. }
  29524. } );
  29525. Object.defineProperties( InstancedBufferGeometry.prototype, {
  29526. maxInstancedCount: {
  29527. get: function () {
  29528. console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );
  29529. return this.instanceCount;
  29530. },
  29531. set: function ( value ) {
  29532. console.warn( 'THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.' );
  29533. this.instanceCount = value;
  29534. }
  29535. }
  29536. } );
  29537. Object.defineProperties( Raycaster.prototype, {
  29538. linePrecision: {
  29539. get: function () {
  29540. console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );
  29541. return this.params.Line.threshold;
  29542. },
  29543. set: function ( value ) {
  29544. console.warn( 'THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.' );
  29545. this.params.Line.threshold = value;
  29546. }
  29547. }
  29548. } );
  29549. Object.defineProperties( InterleavedBuffer.prototype, {
  29550. dynamic: {
  29551. get: function () {
  29552. console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
  29553. return this.usage === DynamicDrawUsage;
  29554. },
  29555. set: function ( value ) {
  29556. console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
  29557. this.setUsage( value );
  29558. }
  29559. }
  29560. } );
  29561. Object.assign( InterleavedBuffer.prototype, {
  29562. setDynamic: function ( value ) {
  29563. console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
  29564. this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
  29565. return this;
  29566. },
  29567. setArray: function ( /* array */ ) {
  29568. console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
  29569. }
  29570. } );
  29571. //
  29572. Object.assign( ExtrudeBufferGeometry.prototype, {
  29573. getArrays: function () {
  29574. console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
  29575. },
  29576. addShapeList: function () {
  29577. console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
  29578. },
  29579. addShape: function () {
  29580. console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
  29581. }
  29582. } );
  29583. //
  29584. Object.assign( Scene.prototype, {
  29585. dispose: function () {
  29586. console.error( 'THREE.Scene: .dispose() has been removed.' );
  29587. }
  29588. } );
  29589. //
  29590. Object.defineProperties( Uniform.prototype, {
  29591. dynamic: {
  29592. set: function () {
  29593. console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
  29594. }
  29595. },
  29596. onUpdate: {
  29597. value: function () {
  29598. console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
  29599. return this;
  29600. }
  29601. }
  29602. } );
  29603. //
  29604. Object.defineProperties( Material.prototype, {
  29605. wrapAround: {
  29606. get: function () {
  29607. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  29608. },
  29609. set: function () {
  29610. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  29611. }
  29612. },
  29613. overdraw: {
  29614. get: function () {
  29615. console.warn( 'THREE.Material: .overdraw has been removed.' );
  29616. },
  29617. set: function () {
  29618. console.warn( 'THREE.Material: .overdraw has been removed.' );
  29619. }
  29620. },
  29621. wrapRGB: {
  29622. get: function () {
  29623. console.warn( 'THREE.Material: .wrapRGB has been removed.' );
  29624. return new Color();
  29625. }
  29626. },
  29627. shading: {
  29628. get: function () {
  29629. console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  29630. },
  29631. set: function ( value ) {
  29632. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  29633. this.flatShading = ( value === FlatShading );
  29634. }
  29635. },
  29636. stencilMask: {
  29637. get: function () {
  29638. console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
  29639. return this.stencilFuncMask;
  29640. },
  29641. set: function ( value ) {
  29642. console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
  29643. this.stencilFuncMask = value;
  29644. }
  29645. }
  29646. } );
  29647. Object.defineProperties( MeshPhongMaterial.prototype, {
  29648. metal: {
  29649. get: function () {
  29650. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
  29651. return false;
  29652. },
  29653. set: function () {
  29654. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
  29655. }
  29656. }
  29657. } );
  29658. Object.defineProperties( MeshPhysicalMaterial.prototype, {
  29659. transparency: {
  29660. get: function () {
  29661. console.warn( 'THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.' );
  29662. return this.transmission;
  29663. },
  29664. set: function ( value ) {
  29665. console.warn( 'THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission.' );
  29666. this.transmission = value;
  29667. }
  29668. }
  29669. } );
  29670. Object.defineProperties( ShaderMaterial.prototype, {
  29671. derivatives: {
  29672. get: function () {
  29673. console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  29674. return this.extensions.derivatives;
  29675. },
  29676. set: function ( value ) {
  29677. console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  29678. this.extensions.derivatives = value;
  29679. }
  29680. }
  29681. } );
  29682. //
  29683. Object.assign( WebGLRenderer.prototype, {
  29684. clearTarget: function ( renderTarget, color, depth, stencil ) {
  29685. console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
  29686. this.setRenderTarget( renderTarget );
  29687. this.clear( color, depth, stencil );
  29688. },
  29689. animate: function ( callback ) {
  29690. console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
  29691. this.setAnimationLoop( callback );
  29692. },
  29693. getCurrentRenderTarget: function () {
  29694. console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
  29695. return this.getRenderTarget();
  29696. },
  29697. getMaxAnisotropy: function () {
  29698. console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
  29699. return this.capabilities.getMaxAnisotropy();
  29700. },
  29701. getPrecision: function () {
  29702. console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
  29703. return this.capabilities.precision;
  29704. },
  29705. resetGLState: function () {
  29706. console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
  29707. return this.state.reset();
  29708. },
  29709. supportsFloatTextures: function () {
  29710. console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
  29711. return this.extensions.get( 'OES_texture_float' );
  29712. },
  29713. supportsHalfFloatTextures: function () {
  29714. console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
  29715. return this.extensions.get( 'OES_texture_half_float' );
  29716. },
  29717. supportsStandardDerivatives: function () {
  29718. console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
  29719. return this.extensions.get( 'OES_standard_derivatives' );
  29720. },
  29721. supportsCompressedTextureS3TC: function () {
  29722. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
  29723. return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  29724. },
  29725. supportsCompressedTexturePVRTC: function () {
  29726. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
  29727. return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  29728. },
  29729. supportsBlendMinMax: function () {
  29730. console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
  29731. return this.extensions.get( 'EXT_blend_minmax' );
  29732. },
  29733. supportsVertexTextures: function () {
  29734. console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
  29735. return this.capabilities.vertexTextures;
  29736. },
  29737. supportsInstancedArrays: function () {
  29738. console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
  29739. return this.extensions.get( 'ANGLE_instanced_arrays' );
  29740. },
  29741. enableScissorTest: function ( boolean ) {
  29742. console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
  29743. this.setScissorTest( boolean );
  29744. },
  29745. initMaterial: function () {
  29746. console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
  29747. },
  29748. addPrePlugin: function () {
  29749. console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
  29750. },
  29751. addPostPlugin: function () {
  29752. console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
  29753. },
  29754. updateShadowMap: function () {
  29755. console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
  29756. },
  29757. setFaceCulling: function () {
  29758. console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
  29759. },
  29760. allocTextureUnit: function () {
  29761. console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
  29762. },
  29763. setTexture: function () {
  29764. console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
  29765. },
  29766. setTexture2D: function () {
  29767. console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
  29768. },
  29769. setTextureCube: function () {
  29770. console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
  29771. },
  29772. getActiveMipMapLevel: function () {
  29773. console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
  29774. return this.getActiveMipmapLevel();
  29775. }
  29776. } );
  29777. Object.defineProperties( WebGLRenderer.prototype, {
  29778. shadowMapEnabled: {
  29779. get: function () {
  29780. return this.shadowMap.enabled;
  29781. },
  29782. set: function ( value ) {
  29783. console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
  29784. this.shadowMap.enabled = value;
  29785. }
  29786. },
  29787. shadowMapType: {
  29788. get: function () {
  29789. return this.shadowMap.type;
  29790. },
  29791. set: function ( value ) {
  29792. console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
  29793. this.shadowMap.type = value;
  29794. }
  29795. },
  29796. shadowMapCullFace: {
  29797. get: function () {
  29798. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
  29799. return undefined;
  29800. },
  29801. set: function ( /* value */ ) {
  29802. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
  29803. }
  29804. },
  29805. context: {
  29806. get: function () {
  29807. console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
  29808. return this.getContext();
  29809. }
  29810. },
  29811. vr: {
  29812. get: function () {
  29813. console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
  29814. return this.xr;
  29815. }
  29816. },
  29817. gammaInput: {
  29818. get: function () {
  29819. console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
  29820. return false;
  29821. },
  29822. set: function () {
  29823. console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
  29824. }
  29825. },
  29826. gammaOutput: {
  29827. get: function () {
  29828. console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
  29829. return false;
  29830. },
  29831. set: function ( value ) {
  29832. console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
  29833. this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
  29834. }
  29835. },
  29836. toneMappingWhitePoint: {
  29837. get: function () {
  29838. console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
  29839. return 1.0;
  29840. },
  29841. set: function () {
  29842. console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
  29843. }
  29844. },
  29845. } );
  29846. Object.defineProperties( WebGLShadowMap.prototype, {
  29847. cullFace: {
  29848. get: function () {
  29849. console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
  29850. return undefined;
  29851. },
  29852. set: function ( /* cullFace */ ) {
  29853. console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
  29854. }
  29855. },
  29856. renderReverseSided: {
  29857. get: function () {
  29858. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
  29859. return undefined;
  29860. },
  29861. set: function () {
  29862. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
  29863. }
  29864. },
  29865. renderSingleSided: {
  29866. get: function () {
  29867. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
  29868. return undefined;
  29869. },
  29870. set: function () {
  29871. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
  29872. }
  29873. }
  29874. } );
  29875. function WebGLRenderTargetCube( width, height, options ) {
  29876. console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
  29877. return new WebGLCubeRenderTarget( width, options );
  29878. }
  29879. //
  29880. Object.defineProperties( WebGLRenderTarget.prototype, {
  29881. wrapS: {
  29882. get: function () {
  29883. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  29884. return this.texture.wrapS;
  29885. },
  29886. set: function ( value ) {
  29887. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  29888. this.texture.wrapS = value;
  29889. }
  29890. },
  29891. wrapT: {
  29892. get: function () {
  29893. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  29894. return this.texture.wrapT;
  29895. },
  29896. set: function ( value ) {
  29897. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  29898. this.texture.wrapT = value;
  29899. }
  29900. },
  29901. magFilter: {
  29902. get: function () {
  29903. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  29904. return this.texture.magFilter;
  29905. },
  29906. set: function ( value ) {
  29907. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  29908. this.texture.magFilter = value;
  29909. }
  29910. },
  29911. minFilter: {
  29912. get: function () {
  29913. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  29914. return this.texture.minFilter;
  29915. },
  29916. set: function ( value ) {
  29917. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  29918. this.texture.minFilter = value;
  29919. }
  29920. },
  29921. anisotropy: {
  29922. get: function () {
  29923. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  29924. return this.texture.anisotropy;
  29925. },
  29926. set: function ( value ) {
  29927. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  29928. this.texture.anisotropy = value;
  29929. }
  29930. },
  29931. offset: {
  29932. get: function () {
  29933. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  29934. return this.texture.offset;
  29935. },
  29936. set: function ( value ) {
  29937. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  29938. this.texture.offset = value;
  29939. }
  29940. },
  29941. repeat: {
  29942. get: function () {
  29943. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  29944. return this.texture.repeat;
  29945. },
  29946. set: function ( value ) {
  29947. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  29948. this.texture.repeat = value;
  29949. }
  29950. },
  29951. format: {
  29952. get: function () {
  29953. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  29954. return this.texture.format;
  29955. },
  29956. set: function ( value ) {
  29957. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  29958. this.texture.format = value;
  29959. }
  29960. },
  29961. type: {
  29962. get: function () {
  29963. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  29964. return this.texture.type;
  29965. },
  29966. set: function ( value ) {
  29967. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  29968. this.texture.type = value;
  29969. }
  29970. },
  29971. generateMipmaps: {
  29972. get: function () {
  29973. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  29974. return this.texture.generateMipmaps;
  29975. },
  29976. set: function ( value ) {
  29977. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  29978. this.texture.generateMipmaps = value;
  29979. }
  29980. }
  29981. } );
  29982. //
  29983. Object.defineProperties( Audio.prototype, {
  29984. load: {
  29985. value: function ( file ) {
  29986. console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
  29987. var scope = this;
  29988. var audioLoader = new AudioLoader();
  29989. audioLoader.load( file, function ( buffer ) {
  29990. scope.setBuffer( buffer );
  29991. } );
  29992. return this;
  29993. }
  29994. },
  29995. startTime: {
  29996. set: function () {
  29997. console.warn( 'THREE.Audio: .startTime is now .play( delay ).' );
  29998. }
  29999. }
  30000. } );
  30001. AudioAnalyser.prototype.getData = function () {
  30002. console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
  30003. return this.getFrequencyData();
  30004. };
  30005. //
  30006. CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
  30007. console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
  30008. return this.update( renderer, scene );
  30009. };
  30010. //
  30011. var GeometryUtils = {
  30012. merge: function ( geometry1, geometry2, materialIndexOffset ) {
  30013. console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
  30014. var matrix;
  30015. if ( geometry2.isMesh ) {
  30016. geometry2.matrixAutoUpdate && geometry2.updateMatrix();
  30017. matrix = geometry2.matrix;
  30018. geometry2 = geometry2.geometry;
  30019. }
  30020. geometry1.merge( geometry2, matrix, materialIndexOffset );
  30021. },
  30022. center: function ( geometry ) {
  30023. console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
  30024. return geometry.center();
  30025. }
  30026. };
  30027. ImageUtils.crossOrigin = undefined;
  30028. ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
  30029. console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
  30030. var loader = new TextureLoader();
  30031. loader.setCrossOrigin( this.crossOrigin );
  30032. var texture = loader.load( url, onLoad, undefined, onError );
  30033. if ( mapping ) { texture.mapping = mapping; }
  30034. return texture;
  30035. };
  30036. ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
  30037. console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
  30038. var loader = new CubeTextureLoader();
  30039. loader.setCrossOrigin( this.crossOrigin );
  30040. var texture = loader.load( urls, onLoad, undefined, onError );
  30041. if ( mapping ) { texture.mapping = mapping; }
  30042. return texture;
  30043. };
  30044. ImageUtils.loadCompressedTexture = function () {
  30045. console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
  30046. };
  30047. ImageUtils.loadCompressedTextureCube = function () {
  30048. console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
  30049. };
  30050. //
  30051. function CanvasRenderer() {
  30052. console.error( 'THREE.CanvasRenderer has been removed' );
  30053. }
  30054. //
  30055. function JSONLoader() {
  30056. console.error( 'THREE.JSONLoader has been removed.' );
  30057. }
  30058. //
  30059. var SceneUtils = {
  30060. createMultiMaterialObject: function ( /* geometry, materials */ ) {
  30061. console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
  30062. },
  30063. detach: function ( /* child, parent, scene */ ) {
  30064. console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
  30065. },
  30066. attach: function ( /* child, scene, parent */ ) {
  30067. console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
  30068. }
  30069. };
  30070. //
  30071. function LensFlare() {
  30072. console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );
  30073. }
  30074. if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
  30075. /* eslint-disable no-undef */
  30076. __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
  30077. revision: REVISION,
  30078. } } ) );
  30079. /* eslint-enable no-undef */
  30080. }
  30081. exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
  30082. exports.AddEquation = AddEquation;
  30083. exports.AddOperation = AddOperation;
  30084. exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode;
  30085. exports.AdditiveBlending = AdditiveBlending;
  30086. exports.AlphaFormat = AlphaFormat;
  30087. exports.AlwaysDepth = AlwaysDepth;
  30088. exports.AlwaysStencilFunc = AlwaysStencilFunc;
  30089. exports.AmbientLight = AmbientLight;
  30090. exports.AmbientLightProbe = AmbientLightProbe;
  30091. exports.AnimationClip = AnimationClip;
  30092. exports.AnimationLoader = AnimationLoader;
  30093. exports.AnimationMixer = AnimationMixer;
  30094. exports.AnimationObjectGroup = AnimationObjectGroup;
  30095. exports.AnimationUtils = AnimationUtils;
  30096. exports.ArcCurve = ArcCurve;
  30097. exports.ArrayCamera = ArrayCamera;
  30098. exports.ArrowHelper = ArrowHelper;
  30099. exports.Audio = Audio;
  30100. exports.AudioAnalyser = AudioAnalyser;
  30101. exports.AudioContext = AudioContext;
  30102. exports.AudioListener = AudioListener;
  30103. exports.AudioLoader = AudioLoader;
  30104. exports.AxesHelper = AxesHelper;
  30105. exports.AxisHelper = AxisHelper;
  30106. exports.BackSide = BackSide;
  30107. exports.BasicDepthPacking = BasicDepthPacking;
  30108. exports.BasicShadowMap = BasicShadowMap;
  30109. exports.BinaryTextureLoader = BinaryTextureLoader;
  30110. exports.Bone = Bone;
  30111. exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
  30112. exports.BoundingBoxHelper = BoundingBoxHelper;
  30113. exports.Box2 = Box2;
  30114. exports.Box3 = Box3;
  30115. exports.Box3Helper = Box3Helper;
  30116. exports.BoxBufferGeometry = BoxBufferGeometry;
  30117. exports.BoxGeometry = BoxGeometry;
  30118. exports.BoxHelper = BoxHelper;
  30119. exports.BufferAttribute = BufferAttribute;
  30120. exports.BufferGeometry = BufferGeometry;
  30121. exports.BufferGeometryLoader = BufferGeometryLoader;
  30122. exports.ByteType = ByteType;
  30123. exports.Cache = Cache;
  30124. exports.Camera = Camera;
  30125. exports.CameraHelper = CameraHelper;
  30126. exports.CanvasRenderer = CanvasRenderer;
  30127. exports.CanvasTexture = CanvasTexture;
  30128. exports.CatmullRomCurve3 = CatmullRomCurve3;
  30129. exports.CineonToneMapping = CineonToneMapping;
  30130. exports.CircleBufferGeometry = CircleBufferGeometry;
  30131. exports.CircleGeometry = CircleGeometry;
  30132. exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
  30133. exports.Clock = Clock;
  30134. exports.ClosedSplineCurve3 = ClosedSplineCurve3;
  30135. exports.Color = Color;
  30136. exports.ColorKeyframeTrack = ColorKeyframeTrack;
  30137. exports.CompressedTexture = CompressedTexture;
  30138. exports.CompressedTextureLoader = CompressedTextureLoader;
  30139. exports.ConeBufferGeometry = ConeBufferGeometry;
  30140. exports.ConeGeometry = ConeGeometry;
  30141. exports.CubeCamera = CubeCamera;
  30142. exports.CubeGeometry = BoxGeometry;
  30143. exports.CubeReflectionMapping = CubeReflectionMapping;
  30144. exports.CubeRefractionMapping = CubeRefractionMapping;
  30145. exports.CubeTexture = CubeTexture;
  30146. exports.CubeTextureLoader = CubeTextureLoader;
  30147. exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
  30148. exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
  30149. exports.CubicBezierCurve = CubicBezierCurve;
  30150. exports.CubicBezierCurve3 = CubicBezierCurve3;
  30151. exports.CubicInterpolant = CubicInterpolant;
  30152. exports.CullFaceBack = CullFaceBack;
  30153. exports.CullFaceFront = CullFaceFront;
  30154. exports.CullFaceFrontBack = CullFaceFrontBack;
  30155. exports.CullFaceNone = CullFaceNone;
  30156. exports.Curve = Curve;
  30157. exports.CurvePath = CurvePath;
  30158. exports.CustomBlending = CustomBlending;
  30159. exports.CustomToneMapping = CustomToneMapping;
  30160. exports.CylinderBufferGeometry = CylinderBufferGeometry;
  30161. exports.CylinderGeometry = CylinderGeometry;
  30162. exports.Cylindrical = Cylindrical;
  30163. exports.DataTexture = DataTexture;
  30164. exports.DataTexture2DArray = DataTexture2DArray;
  30165. exports.DataTexture3D = DataTexture3D;
  30166. exports.DataTextureLoader = DataTextureLoader;
  30167. exports.DecrementStencilOp = DecrementStencilOp;
  30168. exports.DecrementWrapStencilOp = DecrementWrapStencilOp;
  30169. exports.DefaultLoadingManager = DefaultLoadingManager;
  30170. exports.DepthFormat = DepthFormat;
  30171. exports.DepthStencilFormat = DepthStencilFormat;
  30172. exports.DepthTexture = DepthTexture;
  30173. exports.DirectionalLight = DirectionalLight;
  30174. exports.DirectionalLightHelper = DirectionalLightHelper;
  30175. exports.DirectionalLightShadow = DirectionalLightShadow;
  30176. exports.DiscreteInterpolant = DiscreteInterpolant;
  30177. exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
  30178. exports.DodecahedronGeometry = DodecahedronGeometry;
  30179. exports.DoubleSide = DoubleSide;
  30180. exports.DstAlphaFactor = DstAlphaFactor;
  30181. exports.DstColorFactor = DstColorFactor;
  30182. exports.DynamicBufferAttribute = DynamicBufferAttribute;
  30183. exports.DynamicCopyUsage = DynamicCopyUsage;
  30184. exports.DynamicDrawUsage = DynamicDrawUsage;
  30185. exports.DynamicReadUsage = DynamicReadUsage;
  30186. exports.EdgesGeometry = EdgesGeometry;
  30187. exports.EdgesHelper = EdgesHelper;
  30188. exports.EllipseCurve = EllipseCurve;
  30189. exports.EqualDepth = EqualDepth;
  30190. exports.EqualStencilFunc = EqualStencilFunc;
  30191. exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
  30192. exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
  30193. exports.Euler = Euler;
  30194. exports.EventDispatcher = EventDispatcher;
  30195. exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
  30196. exports.ExtrudeGeometry = ExtrudeGeometry;
  30197. exports.Face3 = Face3;
  30198. exports.Face4 = Face4;
  30199. exports.FaceColors = FaceColors;
  30200. exports.FileLoader = FileLoader;
  30201. exports.FlatShading = FlatShading;
  30202. exports.Float32Attribute = Float32Attribute;
  30203. exports.Float32BufferAttribute = Float32BufferAttribute;
  30204. exports.Float64Attribute = Float64Attribute;
  30205. exports.Float64BufferAttribute = Float64BufferAttribute;
  30206. exports.FloatType = FloatType;
  30207. exports.Fog = Fog;
  30208. exports.FogExp2 = FogExp2;
  30209. exports.Font = Font;
  30210. exports.FontLoader = FontLoader;
  30211. exports.FrontSide = FrontSide;
  30212. exports.Frustum = Frustum;
  30213. exports.GammaEncoding = GammaEncoding;
  30214. exports.Geometry = Geometry;
  30215. exports.GeometryUtils = GeometryUtils;
  30216. exports.GreaterDepth = GreaterDepth;
  30217. exports.GreaterEqualDepth = GreaterEqualDepth;
  30218. exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc;
  30219. exports.GreaterStencilFunc = GreaterStencilFunc;
  30220. exports.GridHelper = GridHelper;
  30221. exports.Group = Group;
  30222. exports.HalfFloatType = HalfFloatType;
  30223. exports.HemisphereLight = HemisphereLight;
  30224. exports.HemisphereLightHelper = HemisphereLightHelper;
  30225. exports.HemisphereLightProbe = HemisphereLightProbe;
  30226. exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
  30227. exports.IcosahedronGeometry = IcosahedronGeometry;
  30228. exports.ImageBitmapLoader = ImageBitmapLoader;
  30229. exports.ImageLoader = ImageLoader;
  30230. exports.ImageUtils = ImageUtils;
  30231. exports.ImmediateRenderObject = ImmediateRenderObject;
  30232. exports.IncrementStencilOp = IncrementStencilOp;
  30233. exports.IncrementWrapStencilOp = IncrementWrapStencilOp;
  30234. exports.InstancedBufferAttribute = InstancedBufferAttribute;
  30235. exports.InstancedBufferGeometry = InstancedBufferGeometry;
  30236. exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
  30237. exports.InstancedMesh = InstancedMesh;
  30238. exports.Int16Attribute = Int16Attribute;
  30239. exports.Int16BufferAttribute = Int16BufferAttribute;
  30240. exports.Int32Attribute = Int32Attribute;
  30241. exports.Int32BufferAttribute = Int32BufferAttribute;
  30242. exports.Int8Attribute = Int8Attribute;
  30243. exports.Int8BufferAttribute = Int8BufferAttribute;
  30244. exports.IntType = IntType;
  30245. exports.InterleavedBuffer = InterleavedBuffer;
  30246. exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
  30247. exports.Interpolant = Interpolant;
  30248. exports.InterpolateDiscrete = InterpolateDiscrete;
  30249. exports.InterpolateLinear = InterpolateLinear;
  30250. exports.InterpolateSmooth = InterpolateSmooth;
  30251. exports.InvertStencilOp = InvertStencilOp;
  30252. exports.JSONLoader = JSONLoader;
  30253. exports.KeepStencilOp = KeepStencilOp;
  30254. exports.KeyframeTrack = KeyframeTrack;
  30255. exports.LOD = LOD;
  30256. exports.LatheBufferGeometry = LatheBufferGeometry;
  30257. exports.LatheGeometry = LatheGeometry;
  30258. exports.Layers = Layers;
  30259. exports.LensFlare = LensFlare;
  30260. exports.LessDepth = LessDepth;
  30261. exports.LessEqualDepth = LessEqualDepth;
  30262. exports.LessEqualStencilFunc = LessEqualStencilFunc;
  30263. exports.LessStencilFunc = LessStencilFunc;
  30264. exports.Light = Light;
  30265. exports.LightProbe = LightProbe;
  30266. exports.LightShadow = LightShadow;
  30267. exports.Line = Line;
  30268. exports.Line3 = Line3;
  30269. exports.LineBasicMaterial = LineBasicMaterial;
  30270. exports.LineCurve = LineCurve;
  30271. exports.LineCurve3 = LineCurve3;
  30272. exports.LineDashedMaterial = LineDashedMaterial;
  30273. exports.LineLoop = LineLoop;
  30274. exports.LinePieces = LinePieces;
  30275. exports.LineSegments = LineSegments;
  30276. exports.LineStrip = LineStrip;
  30277. exports.LinearEncoding = LinearEncoding;
  30278. exports.LinearFilter = LinearFilter;
  30279. exports.LinearInterpolant = LinearInterpolant;
  30280. exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
  30281. exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
  30282. exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
  30283. exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
  30284. exports.LinearToneMapping = LinearToneMapping;
  30285. exports.Loader = Loader;
  30286. exports.LoaderUtils = LoaderUtils;
  30287. exports.LoadingManager = LoadingManager;
  30288. exports.LogLuvEncoding = LogLuvEncoding;
  30289. exports.LoopOnce = LoopOnce;
  30290. exports.LoopPingPong = LoopPingPong;
  30291. exports.LoopRepeat = LoopRepeat;
  30292. exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
  30293. exports.LuminanceFormat = LuminanceFormat;
  30294. exports.MOUSE = MOUSE;
  30295. exports.Material = Material;
  30296. exports.MaterialLoader = MaterialLoader;
  30297. exports.Math = MathUtils;
  30298. exports.MathUtils = MathUtils;
  30299. exports.Matrix3 = Matrix3;
  30300. exports.Matrix4 = Matrix4;
  30301. exports.MaxEquation = MaxEquation;
  30302. exports.Mesh = Mesh;
  30303. exports.MeshBasicMaterial = MeshBasicMaterial;
  30304. exports.MeshDepthMaterial = MeshDepthMaterial;
  30305. exports.MeshDistanceMaterial = MeshDistanceMaterial;
  30306. exports.MeshFaceMaterial = MeshFaceMaterial;
  30307. exports.MeshLambertMaterial = MeshLambertMaterial;
  30308. exports.MeshMatcapMaterial = MeshMatcapMaterial;
  30309. exports.MeshNormalMaterial = MeshNormalMaterial;
  30310. exports.MeshPhongMaterial = MeshPhongMaterial;
  30311. exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
  30312. exports.MeshStandardMaterial = MeshStandardMaterial;
  30313. exports.MeshToonMaterial = MeshToonMaterial;
  30314. exports.MinEquation = MinEquation;
  30315. exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
  30316. exports.MixOperation = MixOperation;
  30317. exports.MultiMaterial = MultiMaterial;
  30318. exports.MultiplyBlending = MultiplyBlending;
  30319. exports.MultiplyOperation = MultiplyOperation;
  30320. exports.NearestFilter = NearestFilter;
  30321. exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
  30322. exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
  30323. exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter;
  30324. exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter;
  30325. exports.NeverDepth = NeverDepth;
  30326. exports.NeverStencilFunc = NeverStencilFunc;
  30327. exports.NoBlending = NoBlending;
  30328. exports.NoColors = NoColors;
  30329. exports.NoToneMapping = NoToneMapping;
  30330. exports.NormalAnimationBlendMode = NormalAnimationBlendMode;
  30331. exports.NormalBlending = NormalBlending;
  30332. exports.NotEqualDepth = NotEqualDepth;
  30333. exports.NotEqualStencilFunc = NotEqualStencilFunc;
  30334. exports.NumberKeyframeTrack = NumberKeyframeTrack;
  30335. exports.Object3D = Object3D;
  30336. exports.ObjectLoader = ObjectLoader;
  30337. exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
  30338. exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
  30339. exports.OctahedronGeometry = OctahedronGeometry;
  30340. exports.OneFactor = OneFactor;
  30341. exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
  30342. exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
  30343. exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
  30344. exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
  30345. exports.OrthographicCamera = OrthographicCamera;
  30346. exports.PCFShadowMap = PCFShadowMap;
  30347. exports.PCFSoftShadowMap = PCFSoftShadowMap;
  30348. exports.PMREMGenerator = PMREMGenerator;
  30349. exports.ParametricBufferGeometry = ParametricBufferGeometry;
  30350. exports.ParametricGeometry = ParametricGeometry;
  30351. exports.Particle = Particle;
  30352. exports.ParticleBasicMaterial = ParticleBasicMaterial;
  30353. exports.ParticleSystem = ParticleSystem;
  30354. exports.ParticleSystemMaterial = ParticleSystemMaterial;
  30355. exports.Path = Path;
  30356. exports.PerspectiveCamera = PerspectiveCamera;
  30357. exports.Plane = Plane;
  30358. exports.PlaneBufferGeometry = PlaneBufferGeometry;
  30359. exports.PlaneGeometry = PlaneGeometry;
  30360. exports.PlaneHelper = PlaneHelper;
  30361. exports.PointCloud = PointCloud;
  30362. exports.PointCloudMaterial = PointCloudMaterial;
  30363. exports.PointLight = PointLight;
  30364. exports.PointLightHelper = PointLightHelper;
  30365. exports.Points = Points;
  30366. exports.PointsMaterial = PointsMaterial;
  30367. exports.PolarGridHelper = PolarGridHelper;
  30368. exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
  30369. exports.PolyhedronGeometry = PolyhedronGeometry;
  30370. exports.PositionalAudio = PositionalAudio;
  30371. exports.PropertyBinding = PropertyBinding;
  30372. exports.PropertyMixer = PropertyMixer;
  30373. exports.QuadraticBezierCurve = QuadraticBezierCurve;
  30374. exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
  30375. exports.Quaternion = Quaternion;
  30376. exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
  30377. exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
  30378. exports.REVISION = REVISION;
  30379. exports.RGBADepthPacking = RGBADepthPacking;
  30380. exports.RGBAFormat = RGBAFormat;
  30381. exports.RGBAIntegerFormat = RGBAIntegerFormat;
  30382. exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
  30383. exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
  30384. exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
  30385. exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
  30386. exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
  30387. exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
  30388. exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
  30389. exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
  30390. exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
  30391. exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
  30392. exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
  30393. exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
  30394. exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
  30395. exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
  30396. exports.RGBA_BPTC_Format = RGBA_BPTC_Format;
  30397. exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format;
  30398. exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
  30399. exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
  30400. exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
  30401. exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
  30402. exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
  30403. exports.RGBDEncoding = RGBDEncoding;
  30404. exports.RGBEEncoding = RGBEEncoding;
  30405. exports.RGBEFormat = RGBEFormat;
  30406. exports.RGBFormat = RGBFormat;
  30407. exports.RGBIntegerFormat = RGBIntegerFormat;
  30408. exports.RGBM16Encoding = RGBM16Encoding;
  30409. exports.RGBM7Encoding = RGBM7Encoding;
  30410. exports.RGB_ETC1_Format = RGB_ETC1_Format;
  30411. exports.RGB_ETC2_Format = RGB_ETC2_Format;
  30412. exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
  30413. exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
  30414. exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
  30415. exports.RGFormat = RGFormat;
  30416. exports.RGIntegerFormat = RGIntegerFormat;
  30417. exports.RawShaderMaterial = RawShaderMaterial;
  30418. exports.Ray = Ray;
  30419. exports.Raycaster = Raycaster;
  30420. exports.RectAreaLight = RectAreaLight;
  30421. exports.RedFormat = RedFormat;
  30422. exports.RedIntegerFormat = RedIntegerFormat;
  30423. exports.ReinhardToneMapping = ReinhardToneMapping;
  30424. exports.RepeatWrapping = RepeatWrapping;
  30425. exports.ReplaceStencilOp = ReplaceStencilOp;
  30426. exports.ReverseSubtractEquation = ReverseSubtractEquation;
  30427. exports.RingBufferGeometry = RingBufferGeometry;
  30428. exports.RingGeometry = RingGeometry;
  30429. exports.SRGB8_ALPHA8_ASTC_10x10_Format = SRGB8_ALPHA8_ASTC_10x10_Format;
  30430. exports.SRGB8_ALPHA8_ASTC_10x5_Format = SRGB8_ALPHA8_ASTC_10x5_Format;
  30431. exports.SRGB8_ALPHA8_ASTC_10x6_Format = SRGB8_ALPHA8_ASTC_10x6_Format;
  30432. exports.SRGB8_ALPHA8_ASTC_10x8_Format = SRGB8_ALPHA8_ASTC_10x8_Format;
  30433. exports.SRGB8_ALPHA8_ASTC_12x10_Format = SRGB8_ALPHA8_ASTC_12x10_Format;
  30434. exports.SRGB8_ALPHA8_ASTC_12x12_Format = SRGB8_ALPHA8_ASTC_12x12_Format;
  30435. exports.SRGB8_ALPHA8_ASTC_4x4_Format = SRGB8_ALPHA8_ASTC_4x4_Format;
  30436. exports.SRGB8_ALPHA8_ASTC_5x4_Format = SRGB8_ALPHA8_ASTC_5x4_Format;
  30437. exports.SRGB8_ALPHA8_ASTC_5x5_Format = SRGB8_ALPHA8_ASTC_5x5_Format;
  30438. exports.SRGB8_ALPHA8_ASTC_6x5_Format = SRGB8_ALPHA8_ASTC_6x5_Format;
  30439. exports.SRGB8_ALPHA8_ASTC_6x6_Format = SRGB8_ALPHA8_ASTC_6x6_Format;
  30440. exports.SRGB8_ALPHA8_ASTC_8x5_Format = SRGB8_ALPHA8_ASTC_8x5_Format;
  30441. exports.SRGB8_ALPHA8_ASTC_8x6_Format = SRGB8_ALPHA8_ASTC_8x6_Format;
  30442. exports.SRGB8_ALPHA8_ASTC_8x8_Format = SRGB8_ALPHA8_ASTC_8x8_Format;
  30443. exports.Scene = Scene;
  30444. exports.SceneUtils = SceneUtils;
  30445. exports.ShaderChunk = ShaderChunk;
  30446. exports.ShaderLib = ShaderLib;
  30447. exports.ShaderMaterial = ShaderMaterial;
  30448. exports.ShadowMaterial = ShadowMaterial;
  30449. exports.Shape = Shape;
  30450. exports.ShapeBufferGeometry = ShapeBufferGeometry;
  30451. exports.ShapeGeometry = ShapeGeometry;
  30452. exports.ShapePath = ShapePath;
  30453. exports.ShapeUtils = ShapeUtils;
  30454. exports.ShortType = ShortType;
  30455. exports.Skeleton = Skeleton;
  30456. exports.SkeletonHelper = SkeletonHelper;
  30457. exports.SkinnedMesh = SkinnedMesh;
  30458. exports.SmoothShading = SmoothShading;
  30459. exports.Sphere = Sphere;
  30460. exports.SphereBufferGeometry = SphereBufferGeometry;
  30461. exports.SphereGeometry = SphereGeometry;
  30462. exports.Spherical = Spherical;
  30463. exports.SphericalHarmonics3 = SphericalHarmonics3;
  30464. exports.Spline = Spline;
  30465. exports.SplineCurve = SplineCurve;
  30466. exports.SplineCurve3 = SplineCurve3;
  30467. exports.SpotLight = SpotLight;
  30468. exports.SpotLightHelper = SpotLightHelper;
  30469. exports.SpotLightShadow = SpotLightShadow;
  30470. exports.Sprite = Sprite;
  30471. exports.SpriteMaterial = SpriteMaterial;
  30472. exports.SrcAlphaFactor = SrcAlphaFactor;
  30473. exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
  30474. exports.SrcColorFactor = SrcColorFactor;
  30475. exports.StaticCopyUsage = StaticCopyUsage;
  30476. exports.StaticDrawUsage = StaticDrawUsage;
  30477. exports.StaticReadUsage = StaticReadUsage;
  30478. exports.StereoCamera = StereoCamera;
  30479. exports.StreamCopyUsage = StreamCopyUsage;
  30480. exports.StreamDrawUsage = StreamDrawUsage;
  30481. exports.StreamReadUsage = StreamReadUsage;
  30482. exports.StringKeyframeTrack = StringKeyframeTrack;
  30483. exports.SubtractEquation = SubtractEquation;
  30484. exports.SubtractiveBlending = SubtractiveBlending;
  30485. exports.TOUCH = TOUCH;
  30486. exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
  30487. exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
  30488. exports.TetrahedronGeometry = TetrahedronGeometry;
  30489. exports.TextBufferGeometry = TextBufferGeometry;
  30490. exports.TextGeometry = TextGeometry;
  30491. exports.Texture = Texture;
  30492. exports.TextureLoader = TextureLoader;
  30493. exports.TorusBufferGeometry = TorusBufferGeometry;
  30494. exports.TorusGeometry = TorusGeometry;
  30495. exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
  30496. exports.TorusKnotGeometry = TorusKnotGeometry;
  30497. exports.Triangle = Triangle;
  30498. exports.TriangleFanDrawMode = TriangleFanDrawMode;
  30499. exports.TriangleStripDrawMode = TriangleStripDrawMode;
  30500. exports.TrianglesDrawMode = TrianglesDrawMode;
  30501. exports.TubeBufferGeometry = TubeBufferGeometry;
  30502. exports.TubeGeometry = TubeGeometry;
  30503. exports.UVMapping = UVMapping;
  30504. exports.Uint16Attribute = Uint16Attribute;
  30505. exports.Uint16BufferAttribute = Uint16BufferAttribute;
  30506. exports.Uint32Attribute = Uint32Attribute;
  30507. exports.Uint32BufferAttribute = Uint32BufferAttribute;
  30508. exports.Uint8Attribute = Uint8Attribute;
  30509. exports.Uint8BufferAttribute = Uint8BufferAttribute;
  30510. exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
  30511. exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
  30512. exports.Uniform = Uniform;
  30513. exports.UniformsLib = UniformsLib;
  30514. exports.UniformsUtils = UniformsUtils;
  30515. exports.UnsignedByteType = UnsignedByteType;
  30516. exports.UnsignedInt248Type = UnsignedInt248Type;
  30517. exports.UnsignedIntType = UnsignedIntType;
  30518. exports.UnsignedShort4444Type = UnsignedShort4444Type;
  30519. exports.UnsignedShort5551Type = UnsignedShort5551Type;
  30520. exports.UnsignedShort565Type = UnsignedShort565Type;
  30521. exports.UnsignedShortType = UnsignedShortType;
  30522. exports.VSMShadowMap = VSMShadowMap;
  30523. exports.Vector2 = Vector2;
  30524. exports.Vector3 = Vector3;
  30525. exports.Vector4 = Vector4;
  30526. exports.VectorKeyframeTrack = VectorKeyframeTrack;
  30527. exports.Vertex = Vertex;
  30528. exports.VertexColors = VertexColors;
  30529. exports.VideoTexture = VideoTexture;
  30530. exports.WebGL1Renderer = WebGL1Renderer;
  30531. exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget;
  30532. exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget;
  30533. exports.WebGLRenderTarget = WebGLRenderTarget;
  30534. exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
  30535. exports.WebGLRenderer = WebGLRenderer;
  30536. exports.WebGLUtils = WebGLUtils;
  30537. exports.WireframeGeometry = WireframeGeometry;
  30538. exports.WireframeHelper = WireframeHelper;
  30539. exports.WrapAroundEnding = WrapAroundEnding;
  30540. exports.XHRLoader = XHRLoader;
  30541. exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
  30542. exports.ZeroFactor = ZeroFactor;
  30543. exports.ZeroSlopeEnding = ZeroSlopeEnding;
  30544. exports.ZeroStencilOp = ZeroStencilOp;
  30545. exports.sRGBEncoding = sRGBEncoding;
  30546. Object.defineProperty(exports, '__esModule', { value: true });
  30547. })));
粤ICP备19079148号