Triangle.tests.js 9.4 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Triangle } from '../../../../src/math/Triangle';
  7. import { Vector3 } from '../../../../src/math/Vector3';
  8. import {
  9. zero3,
  10. one3,
  11. two3
  12. } from './Constants.tests';
  13. export default QUnit.module( 'Maths', () => {
  14. QUnit.module( 'Triangle', () => {
  15. // INSTANCING
  16. QUnit.test( "Instancing", ( assert ) => {
  17. var a = new Triangle();
  18. assert.ok( a.a.equals( zero3 ), "Passed!" );
  19. assert.ok( a.b.equals( zero3 ), "Passed!" );
  20. assert.ok( a.c.equals( zero3 ), "Passed!" );
  21. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  22. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  23. assert.ok( a.b.equals( one3 ), "Passed!" );
  24. assert.ok( a.c.equals( two3 ), "Passed!" );
  25. } );
  26. // STATIC STUFF
  27. QUnit.todo( "normal", ( assert ) => {
  28. assert.ok( false, "everything's gonna be alright" );
  29. } );
  30. QUnit.todo( "barycoordFromPoint", ( assert ) => {
  31. assert.ok( false, "everything's gonna be alright" );
  32. } );
  33. QUnit.todo( "containsPoint", ( assert ) => {
  34. assert.ok( false, "everything's gonna be alright" );
  35. } );
  36. // PUBLIC STUFF
  37. QUnit.test( "set", ( assert ) => {
  38. var a = new Triangle();
  39. a.set( one3.clone().negate(), one3, two3 );
  40. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  41. assert.ok( a.b.equals( one3 ), "Passed!" );
  42. assert.ok( a.c.equals( two3 ), "Passed!" );
  43. } );
  44. QUnit.test( "setFromPointsAndIndices", ( assert ) => {
  45. var a = new Triangle();
  46. var points = [ one3, one3.clone().negate(), two3 ];
  47. a.setFromPointsAndIndices( points, 1, 0, 2 );
  48. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  49. assert.ok( a.b.equals( one3 ), "Passed!" );
  50. assert.ok( a.c.equals( two3 ), "Passed!" );
  51. } );
  52. QUnit.todo( "clone", ( assert ) => {
  53. assert.ok( false, "everything's gonna be alright" );
  54. } );
  55. QUnit.test( "copy", ( assert ) => {
  56. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  57. var b = new Triangle().copy( a );
  58. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  59. assert.ok( b.b.equals( one3 ), "Passed!" );
  60. assert.ok( b.c.equals( two3 ), "Passed!" );
  61. // ensure that it is a true copy
  62. a.a = one3;
  63. a.b = zero3;
  64. a.c = zero3;
  65. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  66. assert.ok( b.b.equals( one3 ), "Passed!" );
  67. assert.ok( b.c.equals( two3 ), "Passed!" );
  68. } );
  69. QUnit.test( "area", ( assert ) => {
  70. var a = new Triangle();
  71. assert.ok( a.area() == 0, "Passed!" );
  72. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  73. assert.ok( a.area() == 0.5, "Passed!" );
  74. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  75. assert.ok( a.area() == 2, "Passed!" );
  76. // colinear triangle.
  77. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
  78. assert.ok( a.area() == 0, "Passed!" );
  79. } );
  80. QUnit.test( "midpoint", ( assert ) => {
  81. var a = new Triangle();
  82. assert.ok( a.midpoint().equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  83. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  84. assert.ok( a.midpoint().equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), "Passed!" );
  85. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  86. assert.ok( a.midpoint().equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), "Passed!" );
  87. } );
  88. QUnit.test( "normal", ( assert ) => {
  89. var a = new Triangle();
  90. assert.ok( a.normal().equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  91. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  92. assert.ok( a.normal().equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  93. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  94. assert.ok( a.normal().equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  95. } );
  96. QUnit.test( "plane", ( assert ) => {
  97. var a = new Triangle();
  98. assert.notOk( isNaN( a.plane().distanceToPoint( a.a ) ), "Passed!" );
  99. assert.notOk( isNaN( a.plane().distanceToPoint( a.b ) ), "Passed!" );
  100. assert.notOk( isNaN( a.plane().distanceToPoint( a.c ) ), "Passed!" );
  101. assert.notPropEqual( a.plane().normal, {
  102. x: NaN,
  103. y: NaN,
  104. z: NaN
  105. }, "Passed!" );
  106. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  107. assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  108. assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  109. assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  110. assert.ok( a.plane().normal.equals( a.normal() ), "Passed!" );
  111. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  112. assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
  113. assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
  114. assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
  115. assert.ok( a.plane().normal.clone().normalize().equals( a.normal() ), "Passed!" );
  116. } );
  117. QUnit.test( "barycoordFromPoint", ( assert ) => {
  118. var a = new Triangle();
  119. var bad = new Vector3( - 2, - 1, - 1 );
  120. assert.ok( a.barycoordFromPoint( a.a ).equals( bad ), "Passed!" );
  121. assert.ok( a.barycoordFromPoint( a.b ).equals( bad ), "Passed!" );
  122. assert.ok( a.barycoordFromPoint( a.c ).equals( bad ), "Passed!" );
  123. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  124. assert.ok( a.barycoordFromPoint( a.a ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  125. assert.ok( a.barycoordFromPoint( a.b ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  126. assert.ok( a.barycoordFromPoint( a.c ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  127. assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  128. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  129. assert.ok( a.barycoordFromPoint( a.a ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  130. assert.ok( a.barycoordFromPoint( a.b ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  131. assert.ok( a.barycoordFromPoint( a.c ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  132. assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  133. } );
  134. QUnit.test( "containsPoint", ( assert ) => {
  135. var a = new Triangle();
  136. assert.ok( ! a.containsPoint( a.a ), "Passed!" );
  137. assert.ok( ! a.containsPoint( a.b ), "Passed!" );
  138. assert.ok( ! a.containsPoint( a.c ), "Passed!" );
  139. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  140. assert.ok( a.containsPoint( a.a ), "Passed!" );
  141. assert.ok( a.containsPoint( a.b ), "Passed!" );
  142. assert.ok( a.containsPoint( a.c ), "Passed!" );
  143. assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
  144. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  145. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  146. assert.ok( a.containsPoint( a.a ), "Passed!" );
  147. assert.ok( a.containsPoint( a.b ), "Passed!" );
  148. assert.ok( a.containsPoint( a.c ), "Passed!" );
  149. assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
  150. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  151. } );
  152. QUnit.test( "closestPointToPoint", ( assert ) => {
  153. var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  154. // point lies inside the triangle
  155. var b0 = a.closestPointToPoint( new Vector3( 0, 0.5, 0 ) );
  156. assert.ok( b0.equals( new Vector3( 0, 0.5, 0 ) ), "Passed!" );
  157. // point lies on a vertex
  158. var b0 = a.closestPointToPoint( a.a );
  159. assert.ok( b0.equals( a.a ), "Passed!" );
  160. var b0 = a.closestPointToPoint( a.b );
  161. assert.ok( b0.equals( a.b ), "Passed!" );
  162. var b0 = a.closestPointToPoint( a.c );
  163. assert.ok( b0.equals( a.c ), "Passed!" );
  164. // point lies on an edge
  165. var b0 = a.closestPointToPoint( zero3.clone() );
  166. assert.ok( b0.equals( zero3.clone() ), "Passed!" );
  167. // point lies outside the triangle
  168. var b0 = a.closestPointToPoint( new Vector3( - 2, 0, 0 ) );
  169. assert.ok( b0.equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
  170. var b0 = a.closestPointToPoint( new Vector3( 2, 0, 0 ) );
  171. assert.ok( b0.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  172. var b0 = a.closestPointToPoint( new Vector3( 0, 2, 0 ) );
  173. assert.ok( b0.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  174. var b0 = a.closestPointToPoint( new Vector3( 0, - 2, 0 ) );
  175. assert.ok( b0.equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  176. } );
  177. QUnit.test( "equals", ( assert ) => {
  178. var a = new Triangle(
  179. new Vector3( 1, 0, 0 ),
  180. new Vector3( 0, 1, 0 ),
  181. new Vector3( 0, 0, 1 )
  182. );
  183. var b = new Triangle(
  184. new Vector3( 0, 0, 1 ),
  185. new Vector3( 0, 1, 0 ),
  186. new Vector3( 1, 0, 0 )
  187. );
  188. var c = new Triangle(
  189. new Vector3( - 1, 0, 0 ),
  190. new Vector3( 0, 1, 0 ),
  191. new Vector3( 0, 0, 1 )
  192. );
  193. assert.ok( a.equals( a ), "a equals a" );
  194. assert.notOk( a.equals( b ), "a does not equal b" );
  195. assert.notOk( a.equals( c ), "a does not equal c" );
  196. assert.notOk( b.equals( c ), "b does not equal c" );
  197. a.copy( b );
  198. assert.ok( a.equals( a ), "a equals b after copy()" );
  199. } );
  200. } );
  201. } );
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