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- /* global QUnit */
- import { Camera } from '../../../../src/cameras/Camera.js';
- import { Vector3 } from '../../../../src/math/Vector3.js';
- import { Object3D } from '../../../../src/core/Object3D.js';
- export default QUnit.module( 'Cameras', () => {
- QUnit.module( 'Camera', () => {
- // INHERITANCE
- QUnit.test( 'Extending', ( assert ) => {
- const object = new Camera();
- assert.strictEqual(
- object instanceof Object3D, true,
- 'Camera extends from Object3D'
- );
- } );
- // INSTANCING
- QUnit.todo( 'Instancing', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- // PROPERTIES
- QUnit.test( 'type', ( assert ) => {
- const object = new Camera();
- assert.ok(
- object.type === 'Camera',
- 'Camera.type should be Camera'
- );
- } );
- QUnit.todo( 'matrixWorldInverse', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'projectionMatrix', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'projectionMatrixInverse', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- // PUBLIC
- QUnit.test( 'isCamera', ( assert ) => {
- const object = new Camera();
- assert.ok(
- object.isCamera,
- 'Camera.isCamera should be true'
- );
- } );
- QUnit.todo( 'copy', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'getWorldDirection', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'updateMatrixWorld', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.todo( 'updateWorldMatrix', ( assert ) => {
- assert.ok( false, 'everything\'s gonna be alright' );
- } );
- QUnit.test( 'clone', ( assert ) => {
- const cam = new Camera();
- // fill the matrices with any nonsense values just to see if they get copied
- cam.matrixWorldInverse.set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- cam.projectionMatrix.set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- const clonedCam = cam.clone();
- // TODO: do not rely equality on object methods
- // TODO: What's append if matrix.equal is wrongly implemented
- // TODO: this MUST be check by assert
- assert.ok( cam.matrixWorldInverse.equals( clonedCam.matrixWorldInverse ), 'matrixWorldInverse is equal' );
- assert.ok( cam.projectionMatrix.equals( clonedCam.projectionMatrix ), 'projectionMatrix is equal' );
- } );
- // OTHERS
- // TODO: this should not be here, Object3D related
- QUnit.test( 'lookAt', ( assert ) => {
- const cam = new Camera();
- cam.lookAt( new Vector3( 0, 1, - 1 ) );
- assert.numEqual( cam.rotation.x * ( 180 / Math.PI ), 45, 'x is equal' );
- } );
- } );
- } );
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