| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459 |
- // ThreeWebGL.js - http://github.com/mrdoob/three.js
- 'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
- (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),e=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+e)},e);a=c+e;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
- function(a){clearTimeout(a)}})();THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;
- THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;
- THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;
- THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
- this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=e;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=e;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=e}}return this},setHex:function(a){a=
- Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
- THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
- this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
- a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
- this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
- setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
- a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],h=d[8],j=d[1],m=d[5],l=d[9],i=d[2],o=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-l,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(j,m);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(l));if(Math.abs(l)<
- 0.99999){this.y=Math.atan2(h,d);this.z=Math.atan2(j,m)}else{this.y=Math.atan2(-i,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(o));if(Math.abs(o)<0.99999){this.y=Math.atan2(-i,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(h,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(i));if(Math.abs(i)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(j,f)}else{this.x=0;this.z=Math.atan2(-e,m)}}else if(b==="YZX"){this.z=Math.asin(c(j));if(Math.abs(j)<0.99999){this.x=Math.atan2(-l,m);this.y=Math.atan2(-i,
- f)}else{this.x=0;this.y=Math.atan2(i,d)}}else if(b==="XZY"){this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(o,m);this.y=Math.atan2(h,f)}else{this.x=Math.atan2(-h,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,h=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-f-e)}else if(b===
- "YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+f-e)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+f-e)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-f-e)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
- a.y),h-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+f-e);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
- b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
- this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
- a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],h=a[1],j=a[5],m=a[9];c=a[2];b=a[6];var l=a[10];if(Math.abs(d-h)<0.01&&Math.abs(e-c)<0.01&&Math.abs(m-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(e+c)<0.1&&Math.abs(m+b)<0.1&&Math.abs(f+j+l-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;j=(j+1)/2;l=(l+1)/2;d=(d+h)/4;e=(e+c)/4;m=(m+b)/4;if(f>j&&f>l)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(j>
- l)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=m/c}else if(l<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(l);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(h-d)*(h-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(h-d)/a;this.w=Math.acos((f+j+l-1)/2);return this}};
- THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
- THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],h=c[4],j=c[5],m=c[6],l=c[7],i=c[8],o=c[9],k=c[10],v=c[11],p=c[12],n=c[13],r=c[14],c=c[15];b[0].set(e-a,l-h,v-i,c-p);b[1].set(e+a,l+h,v+i,c+p);b[2].set(e+d,l+j,v+o,c+n);b[3].set(e-d,l-j,v-o,c-n);b[4].set(e-f,l-m,v-k,c-r);b[5].set(e+f,l+m,v+k,c+r);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
- THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
- THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3,l=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,k=new THREE.Vector3,v=function(a,b){return a.distance-b.distance},p=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,q,s,B,C=function(a,b,c){p.sub(c,a);q=p.dot(b);s=n.add(a,r.copy(b).multiplyScalar(q));
- return B=c.distanceTo(s)},u,K,A,L,E,N,G,T,Z=function(a,b,c,d){p.sub(d,b);n.sub(c,b);r.sub(a,b);u=p.dot(p);K=p.dot(n);A=p.dot(r);L=n.dot(n);E=n.dot(r);N=1/(u*L-K*K);G=(L*A-K*E)*N;T=(u*E-K*A)*N;return G>=0&&T>=0&&G+T<1},R=1.0E-4;this.setPrecision=function(a){R=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var g=0,n=a.children.length;g<n;g++)Array.prototype.push.apply(d,this.intersectObject(a.children[g],b));if(a instanceof THREE.Particle){B=C(this.origin,this.direction,a.matrixWorld.getPosition());
- if(B>a.scale.x)return[];c={distance:B,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){g=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());g=a.geometry.boundingSphere.radius*Math.max(g.x,Math.max(g.y,g.z));B=C(this.origin,this.direction,a.matrixWorld.getPosition());if(B>g)return d;var p,r,q=a.geometry,s=q.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);g=0;for(n=q.faces.length;g<
- n;g++){c=q.faces[g];m.copy(this.origin);l.copy(this.direction);u=a.matrixWorld;i=u.multiplyVector3(i.copy(c.centroid)).subSelf(m);o=a.matrixRotationWorld.multiplyVector3(o.copy(c.normal));p=l.dot(o);if(!(Math.abs(p)<R)){r=o.dot(i)/p;if(!(r<0)&&(a.doubleSided||(a.flipSided?p>0:p<0))){k.add(m,l.multiplyScalar(r));B=m.distanceTo(k);if(!(B<this.near)&&!(B>this.far))if(c instanceof THREE.Face3){f=u.multiplyVector3(f.copy(s[c.a]));e=u.multiplyVector3(e.copy(s[c.b]));h=u.multiplyVector3(h.copy(s[c.c]));
- if(Z(k,f,e,h)){c={distance:B,point:k.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=u.multiplyVector3(f.copy(s[c.a]));e=u.multiplyVector3(e.copy(s[c.b]));h=u.multiplyVector3(h.copy(s[c.c]));j=u.multiplyVector3(j.copy(s[c.d]));if(Z(k,f,e,j)||Z(k,e,h,j)){c={distance:B,point:k.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(v);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,g=a.length;d<g;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(v);
- return c}};
- THREE.Rectangle=function(){function a(){e=d-b;h=f-c}var b=0,c=0,d=0,f=0,e=0,h=0,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,h,i,o){j=false;b=e;c=h;d=i;f=o;a()};this.addPoint=function(e,h){if(j===true){j=false;b=e;c=h;d=e;f=h}else{b=b<e?b:e;c=c<h?c:
- h;d=d>e?d:e;f=f>h?f:h}a()};this.add3Points=function(e,h,i,o,k,v){if(j===true){j=false;b=e<i?e<k?e:k:i<k?i:k;c=h<o?h<v?h:v:o<v?o:v;d=e>i?e>k?e:k:i>k?i:k;f=h>o?h>v?h:v:o>v?o:v}else{b=e<i?e<k?e<b?e:b:k<b?k:b:i<k?i<b?i:b:k<b?k:b;c=h<o?h<v?h<c?h:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c;d=e>i?e>k?e>d?e:d:k>d?k:d:i>k?i>d?i:d:k>d?k:d;f=h>o?h>v?h>f?h:f:v>f?v:f:o>v?o>f?o:f:v>f?v:f}a()};this.addRectangle=function(e){if(j===true){j=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
- c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){j=true;f=d=c=b=0;a()};this.isEmpty=function(){return j}};
- THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*f;i[4]=b*e;i[5]=b*h;i[6]=b*j;i[7]=b*m;i[8]=b*l;return this},
- transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,h,j,m,l,i,o,k,v,p,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,h||0,j||0,m||0,l||0,i!==void 0?i:1,o||0,k||0,v||0,p||0,n!==void 0?n:1)};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,h,j,m,l,i,o,k,v,p,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=f;r[5]=e;r[9]=h;r[13]=j;r[2]=m;r[6]=l;r[10]=i;r[14]=o;r[3]=k;r[7]=v;r[11]=p;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
- f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x=h.x+1.0E-4;f.cross(c,h).normalize()}e.cross(h,f);d[0]=f.x;d[4]=e.x;d[8]=h.x;d[1]=f.y;d[5]=e.y;d[9]=h.y;d[2]=f.z;d[6]=e.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],h=c[4],j=c[8],m=c[12],l=c[1],i=c[5],o=c[9],k=c[13],v=c[2],p=c[6],n=c[10],r=c[14],q=c[3],s=c[7],B=c[11],c=c[15],C=d[0],u=d[4],
- K=d[8],A=d[12],L=d[1],E=d[5],N=d[9],G=d[13],T=d[2],Z=d[6],R=d[10],y=d[14],J=d[3],H=d[7],F=d[11],d=d[15];f[0]=e*C+h*L+j*T+m*J;f[4]=e*u+h*E+j*Z+m*H;f[8]=e*K+h*N+j*R+m*F;f[12]=e*A+h*G+j*y+m*d;f[1]=l*C+i*L+o*T+k*J;f[5]=l*u+i*E+o*Z+k*H;f[9]=l*K+i*N+o*R+k*F;f[13]=l*A+i*G+o*y+k*d;f[2]=v*C+p*L+n*T+r*J;f[6]=v*u+p*E+n*Z+r*H;f[10]=v*K+p*N+n*R+r*F;f[14]=v*A+p*G+n*y+r*d;f[3]=q*C+s*L+B*T+c*J;f[7]=q*u+s*E+B*Z+c*H;f[11]=q*K+s*N+B*R+c*F;f[15]=q*A+s*G+B*y+c*d;return this},multiplySelf:function(a){return this.multiply(this,
- a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
- b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
- c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
- a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],h=a[5],j=a[9],m=a[13],l=a[2],i=a[6],o=a[10],k=a[14],v=a[3],p=a[7],n=a[11],a=a[15];return f*j*i*v-d*m*i*v-f*h*o*v+c*m*o*v+d*h*k*v-c*j*k*v-f*j*l*p+d*m*l*p+f*e*o*p-b*m*o*p-d*e*k*p+b*j*k*p+f*h*l*n-c*m*l*n-f*e*i*n+b*m*i*n+c*e*k*n-b*h*k*n-d*h*l*a+c*j*l*a+d*e*i*a-b*j*i*a-c*e*o*a+b*h*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
- b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
- c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
- a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],h=c[12],j=c[1],m=c[5],l=c[9],i=c[13],o=c[2],k=c[6],v=c[10],p=c[14],n=c[3],r=c[7],q=c[11],c=c[15];b[0]=l*p*r-i*v*r+i*k*q-m*p*q-l*k*c+m*v*c;b[4]=h*v*r-e*p*r-h*k*q+f*p*q+e*k*c-f*v*c;b[8]=e*i*r-h*l*r+h*m*q-f*i*q-e*m*c+f*l*c;b[12]=h*l*k-e*i*k-h*m*v+f*i*v+e*m*p-f*l*p;b[1]=i*v*n-l*p*n-i*o*q+j*p*q+l*o*c-j*v*c;b[5]=e*p*n-h*v*n+h*o*q-d*p*q-e*o*c+d*v*c;b[9]=h*l*n-e*i*n-h*j*q+d*i*q+e*j*c-d*l*c;b[13]=e*i*o-h*l*o+h*j*v-d*
- i*v-e*j*p+d*l*p;b[2]=m*p*n-i*k*n+i*o*r-j*p*r-m*o*c+j*k*c;b[6]=h*k*n-f*p*n-h*o*r+d*p*r+f*o*c-d*k*c;b[10]=f*i*n-h*m*n+h*j*r-d*i*r-f*j*c+d*m*c;b[14]=h*m*o-f*i*o-h*j*k+d*i*k+f*j*p-d*m*p;b[3]=l*k*n-m*v*n-l*o*r+j*v*r+m*o*q-j*k*q;b[7]=f*v*n-e*k*n+e*o*r-d*v*r-f*o*q+d*k*q;b[11]=e*m*n-f*l*n-e*j*r+d*l*r+f*j*q-d*m*q;b[15]=f*l*o-e*m*o+e*j*k-d*l*k-f*j*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,h=Math.cos(d),d=Math.sin(d),
- j=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var l=h*m,i=h*e,o=d*m,k=d*e;c[0]=j*m;c[4]=-j*e;c[8]=f;c[1]=i+o*f;c[5]=l-k*f;c[9]=-d*j;c[2]=k-l*f;c[6]=o+i*f;c[10]=h*j}else if(b==="YXZ"){l=j*m;i=j*e;o=f*m;k=f*e;c[0]=l+k*d;c[4]=o*d-i;c[8]=h*f;c[1]=h*e;c[5]=h*m;c[9]=-d;c[2]=i*d-o;c[6]=k+l*d;c[10]=h*j}else if(b==="ZXY"){l=j*m;i=j*e;o=f*m;k=f*e;c[0]=l-k*d;c[4]=-h*e;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*m;c[9]=k-l*d;c[2]=-h*f;c[6]=d;c[10]=h*j}else if(b==="ZYX"){l=h*m;i=h*e;o=d*m;
- k=d*e;c[0]=j*m;c[4]=o*f-i;c[8]=l*f+k;c[1]=j*e;c[5]=k*f+l;c[9]=i*f-o;c[2]=-f;c[6]=d*j;c[10]=h*j}else if(b==="YZX"){l=h*j;i=h*f;o=d*j;k=d*f;c[0]=j*m;c[4]=k-l*e;c[8]=o*e+i;c[1]=e;c[5]=h*m;c[9]=-d*m;c[2]=-f*m;c[6]=i*e+o;c[10]=l-k*e}else if(b==="XZY"){l=h*j;i=h*f;o=d*j;k=d*f;c[0]=j*m;c[4]=-e;c[8]=f*m;c[1]=l*e+k;c[5]=h*m;c[9]=i*e-o;c[2]=o*e-i;c[6]=d*m;c[10]=k*e+l}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,h=c+c,j=d+d,m=f+f,a=c*h,l=c*j,c=c*m,i=d*j,d=d*
- m,f=f*m,h=e*h,j=e*j,e=e*m;b[0]=1-(i+f);b[4]=l-e;b[8]=c+j;b[1]=l+e;b[5]=1-(a+f);b[9]=d-h;b[2]=c-j;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);
- h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/
- c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*
- c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],h=b[8],j=b[9],m=b[10],l=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*j;b[6]=i*f+a*m;b[7]=i*e+a*l;b[8]=i*h-a*c;b[9]=i*j-a*d;b[10]=i*m-a*f;b[11]=i*l-a*e;return this},rotateY:function(a){var b=
- this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[8],j=b[9],m=b[10],l=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*j;b[2]=i*f-a*m;b[3]=i*e-a*l;b[8]=i*h+a*c;b[9]=i*j+a*d;b[10]=i*m+a*f;b[11]=i*l+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[4],j=b[5],m=b[6],l=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*j;b[2]=i*f+a*m;b[3]=i*e+a*l;b[4]=i*h-a*c;b[5]=i*j-a*d;b[6]=i*m-a*f;b[7]=i*l-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;
- if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,h=Math.sqrt(d*d+f*f+e*e),d=d/h,f=f/h,e=e/h,h=d*d,j=f*f,m=e*e,l=Math.cos(b),i=Math.sin(b),o=1-l,k=d*f*o,v=d*e*o,o=f*e*o,d=d*i,p=f*i,i=e*i,e=h+(1-h)*l,h=k+i,f=v-p,k=k-i,j=j+(1-j)*l,i=o+d,v=v+p,o=o-d,m=m+(1-m)*l,l=c[0],d=c[1],p=c[2],n=c[3],r=c[4],q=c[5],s=c[6],B=c[7],C=c[8],u=c[9],K=c[10],A=c[11];c[0]=e*l+h*r+f*C;c[1]=e*d+h*
- q+f*u;c[2]=e*p+h*s+f*K;c[3]=e*n+h*B+f*A;c[4]=k*l+j*r+i*C;c[5]=k*d+j*q+i*u;c[6]=k*p+j*s+i*K;c[7]=k*n+j*B+i*A;c[8]=v*l+o*r+m*C;c[9]=v*d+o*q+m*u;c[10]=v*p+o*s+m*K;c[11]=v*n+o*B+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
- a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
- return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,h=a.y,j=a.z,m=f*e,l=f*h;this.set(m*e+c,m*h-d*j,m*j+d*h,0,m*h+d*j,l*h+c,l*j-d*e,0,m*j-d*h,l*j+d*e,f*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var h=this.elements;h[0]=2*f/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*f/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(e+f)/(e-f);h[14]=-2*e*f/(e-f);h[3]=
- 0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var h=this.elements,j=b-a,m=c-d,l=e-f;h[0]=2/j;h[4]=0;h[8]=0;h[12]=-((b+a)/j);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/l;h[14]=-((e+f)/l);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
- a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.setEulerFromRotationMatrix((new THREE.Matrix4).extractRotation(this.matrix),this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
- this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=
- b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);
- this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
- this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a;if(e===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[e];e++;return a}function b(){var a;if(m===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[m];m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,
- g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,h=[],j,m,l=[],i,o,k=[],v,p=[],n,r,q=[],s,B,C=[],u={objects:[],sprites:[],lights:[],elements:[]},K=new THREE.Vector3,A=new THREE.Vector4,L=new THREE.Matrix4,E=new THREE.Matrix4,N=new THREE.Frustum,G=new THREE.Vector4,T=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
- function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;u.objects.length=0;u.sprites.length=0;u.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof
- THREE.Line)&&(b.frustumCulled===false||N.contains(b)===true)){K.copy(b.matrixWorld.getPosition());L.multiplyVector3(K);f=a();f.object=b;f.z=K.z;u.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){K.copy(b.matrixWorld.getPosition());L.multiplyVector3(K);f=a();f.object=b;f.z=K.z;u.sprites.push(f)}else b instanceof THREE.Light&&u.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d===true&&u.objects.sort(c);return u};this.projectScene=function(a,
- e,h){var f=e.near,K=e.far,F=false,g,U,I,ta,S,ea,$,aa,fa,pa,wa,va,Qa,Fa,Da;B=r=v=o=0;u.elements.length=0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);L.multiply(e.projectionMatrix,e.matrixWorldInverse);N.setFromMatrix(L);u=this.projectGraph(a,false);a=0;for(g=u.objects.length;a<g;a++){fa=u.objects[a].object;pa=fa.matrixWorld;m=0;if(fa instanceof THREE.Mesh){wa=fa.geometry;
- va=fa.geometry.materials;ta=wa.vertices;Qa=wa.faces;Fa=wa.faceVertexUvs;wa=fa.matrixRotationWorld.extractRotation(pa);U=0;for(I=ta.length;U<I;U++){j=b();j.positionWorld.copy(ta[U]);pa.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);L.multiplyVector4(j.positionScreen);j.positionScreen.x=j.positionScreen.x/j.positionScreen.w;j.positionScreen.y=j.positionScreen.y/j.positionScreen.w;j.visible=j.positionScreen.z>f&&j.positionScreen.z<K}ta=0;for(U=Qa.length;ta<U;ta++){I=Qa[ta];if(I instanceof
- THREE.Face3){S=l[I.a];ea=l[I.b];$=l[I.c];if(S.visible===true&&ea.visible===true&&$.visible===true){F=($.positionScreen.x-S.positionScreen.x)*(ea.positionScreen.y-S.positionScreen.y)-($.positionScreen.y-S.positionScreen.y)*(ea.positionScreen.x-S.positionScreen.x)<0;if(fa.doubleSided===true||F!==fa.flipSided){aa=void 0;if(o===k.length){aa=new THREE.RenderableFace3;k.push(aa)}else aa=k[o];o++;i=aa;i.v1.copy(S);i.v2.copy(ea);i.v3.copy($)}else continue}else continue}else if(I instanceof THREE.Face4){S=
- l[I.a];ea=l[I.b];$=l[I.c];aa=l[I.d];if(S.visible===true&&ea.visible===true&&$.visible===true&&aa.visible===true){F=(aa.positionScreen.x-S.positionScreen.x)*(ea.positionScreen.y-S.positionScreen.y)-(aa.positionScreen.y-S.positionScreen.y)*(ea.positionScreen.x-S.positionScreen.x)<0||(ea.positionScreen.x-$.positionScreen.x)*(aa.positionScreen.y-$.positionScreen.y)-(ea.positionScreen.y-$.positionScreen.y)*(aa.positionScreen.x-$.positionScreen.x)<0;if(fa.doubleSided===true||F!==fa.flipSided){Da=void 0;
- if(v===p.length){Da=new THREE.RenderableFace4;p.push(Da)}else Da=p[v];v++;i=Da;i.v1.copy(S);i.v2.copy(ea);i.v3.copy($);i.v4.copy(aa)}else continue}else continue}i.normalWorld.copy(I.normal);F===false&&(fa.flipSided===true||fa.doubleSided===true)&&i.normalWorld.negate();wa.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);pa.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);L.multiplyVector3(i.centroidScreen);$=I.vertexNormals;S=0;for(ea=$.length;S<ea;S++){aa=i.vertexNormalsWorld[S];
- aa.copy($[S]);F===false&&(fa.flipSided===true||fa.doubleSided===true)&&aa.negate();wa.multiplyVector3(aa)}S=0;for(ea=Fa.length;S<ea;S++){Da=Fa[S][ta];if(Da!==void 0){$=0;for(aa=Da.length;$<aa;$++)i.uvs[S][$]=Da[$]}}i.material=fa.material;i.faceMaterial=I.materialIndex!==null?va[I.materialIndex]:null;i.z=i.centroidScreen.z;u.elements.push(i)}}else if(fa instanceof THREE.Line){E.multiply(L,pa);ta=fa.geometry.vertices;S=b();S.positionScreen.copy(ta[0]);E.multiplyVector4(S.positionScreen);pa=fa.type===
- THREE.LinePieces?2:1;U=1;for(I=ta.length;U<I;U++){S=b();S.positionScreen.copy(ta[U]);E.multiplyVector4(S.positionScreen);if(!((U+1)%pa>0)){ea=l[m-2];G.copy(S.positionScreen);T.copy(ea.positionScreen);if(d(G,T)===true){G.multiplyScalar(1/G.w);T.multiplyScalar(1/T.w);va=void 0;if(r===q.length){va=new THREE.RenderableLine;q.push(va)}else va=q[r];r++;n=va;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(T);n.z=Math.max(G.z,T.z);n.material=fa.material;u.elements.push(n)}}}}}a=0;for(g=u.sprites.length;a<
- g;a++){fa=u.sprites[a].object;pa=fa.matrixWorld;if(fa instanceof THREE.Particle){A.set(pa.elements[12],pa.elements[13],pa.elements[14],1);L.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){f=void 0;if(B===C.length){f=new THREE.RenderableParticle;C.push(f)}else f=C[B];B++;s=f;s.x=A.x/A.w;s.y=A.y/A.w;s.z=A.z;s.rotation=fa.rotation.z;s.scale.x=fa.scale.x*Math.abs(s.x-(A.x+e.projectionMatrix.elements[0])/(A.w+e.projectionMatrix.elements[12]));s.scale.y=fa.scale.y*Math.abs(s.y-(A.y+e.projectionMatrix.elements[5])/
- (A.w+e.projectionMatrix.elements[13]));s.material=fa.material;u.elements.push(s)}}}h&&u.elements.sort(c);return u}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),h=Math.sin(a.y/2),j=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*h*j;this.y=c*h*f-e*d*j;this.z=c*d*j+e*h*f;this.w=c*d*f-e*h*j}else if(b==="YXZ"){this.x=e*d*f+c*h*j;this.y=c*h*f-e*d*j;this.z=
- c*d*j-e*h*f;this.w=c*d*f+e*h*j}else if(b==="ZXY"){this.x=e*d*f-c*h*j;this.y=c*h*f+e*d*j;this.z=c*d*j+e*h*f;this.w=c*d*f-e*h*j}else if(b==="ZYX"){this.x=e*d*f-c*h*j;this.y=c*h*f+e*d*j;this.z=c*d*j-e*h*f;this.w=c*d*f+e*h*j}else if(b==="YZX"){this.x=e*d*f+c*h*j;this.y=c*h*f+e*d*j;this.z=c*d*j-e*h*f;this.w=c*d*f-e*h*j}else if(b==="XZY"){this.x=e*d*f-c*h*j;this.y=c*h*f-e*d*j;this.z=c*d*j+e*h*f;this.w=c*d*f+e*h*j}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
- d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],h=b[9],j=b[2],m=b[6],b=b[10],l=c+e+b;if(l>0){c=0.5/Math.sqrt(l+1);this.w=0.25/c;this.x=(m-h)*c;this.y=(d-j)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-h)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+j)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-j)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(h+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
- (d+j)/c;this.y=(h+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
- this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,h=a.y,j=a.z,a=a.w;this.x=b*a+f*e+c*j-d*h;this.y=c*a+f*h+d*e-b*j;this.z=d*a+f*j+b*h-c*e;this.w=f*a-b*e-c*h-d*j;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
- e=this.x,h=this.y,j=this.z,m=this.w,l=m*c+h*f-j*d,i=m*d+j*c-e*f,o=m*f+e*d-h*c,c=-e*c-h*d-j*f;b.x=l*m+c*-e+i*-j-o*-h;b.y=i*m+c*-h+o*-e-l*-j;b.z=o*m+c*-j+l*-h-i*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,h=e*a.w+c*a.x+d*a.y+f*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var j=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);
- this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}h=Math.sin((1-b)*j)/m;j=Math.sin(b*j)/m;this.w=e*h+this.w*j;this.x=c*h+this.x*j;this.y=d*h+this.y*j;this.z=f*h+this.z*j;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
- THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
- THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
- THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
- return a}};THREE.Face4=function(a,b,c,d,f,e,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
- THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
- return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,h=f.vertexNormals.length;e<h;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
- 0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,e,h=new THREE.Vector3,j=new THREE.Vector3;a=0;for(b=this.faces.length;a<
- b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];e=this.vertices[c.c];h.sub(e,f);j.sub(d,f);h.crossSelf(j);h.isZero()||h.normalize();c.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
- else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
- for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
- f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
- [];var h=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,m,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(m);j.push(l)}}h=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
- m=h.faceNormals[c];l=h.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,S){j=a.vertices[b];m=a.vertices[c];
- l=a.vertices[d];i=h[e];o=h[f];k=h[S];v=m.x-j.x;p=l.x-j.x;n=m.y-j.y;r=l.y-j.y;q=m.z-j.z;s=l.z-j.z;B=o.u-i.u;C=k.u-i.u;u=o.v-i.v;K=k.v-i.v;A=1/(B*K-C*u);G.set((K*v-u*p)*A,(K*n-u*r)*A,(K*q-u*s)*A);T.set((B*p-C*v)*A,(B*r-C*n)*A,(B*s-C*q)*A);E[b].addSelf(G);E[c].addSelf(G);E[d].addSelf(G);N[b].addSelf(T);N[c].addSelf(T);N[d].addSelf(T)}var b,c,d,f,e,h,j,m,l,i,o,k,v,p,n,r,q,s,B,C,u,K,A,L,E=[],N=[],G=new THREE.Vector3,T=new THREE.Vector3,Z=new THREE.Vector3,R=new THREE.Vector3,y=new THREE.Vector3;b=0;for(c=
- this.vertices.length;b<c;b++){E[b]=new THREE.Vector3;N[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];h=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var J=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){y.copy(e.vertexNormals[d]);f=e[J[d]];L=E[f];Z.copy(L);Z.subSelf(y.multiplyScalar(y.dot(L))).normalize();
- R.cross(e.vertexNormals[d],L);f=R.dot(N[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
- a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,h,j;e=0;for(h=this.vertices.length;e<h;e++){d=this.vertices[e];d=[Math.round(d.x*
- f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(h=this.faces.length;e<h;e++){f=this.faces[e];if(f instanceof THREE.Face3){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c]}else if(f instanceof THREE.Face4){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c];f.d=c[f.d];d=[f.a,f.b,f.c,f.d];for(a=3;a>0;a--)if(d.indexOf(f["abcd"[a]])!=a){d.splice(a,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2]);f=0;for(d=this.faceVertexUvs.length;f<d;f++)(j=
- this.faceVertexUvs[f][e])&&j.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,h,j,m,l,i,o,k;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);h=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
- e+2;l=this.points[c[0]];i=this.points[c[1]];o=this.points[c[2]];k=this.points[c[3]];j=h*h;m=h*j;d.x=b(l.x,i.x,o.x,k.x,h,j,m);d.y=b(l.y,i.y,o.y,k.y,h,j,m);d.z=b(l.z,i.z,o.z,k.z,h,j,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,j=[],i=0;j[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
- a/c;d=this.getPoint(b);h.copy(d);i=i+h.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){j[b]=i;e=b}}j[j.length]=i;return{chunks:j,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,j=[],i=new THREE.Vector3,k=this.getLength();j.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];h=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++){d=e+c*(1/h)*(f-e);d=this.getPoint(d);
- j.push(i.copy(d).clone())}j.push(i.copy(this.points[b]).clone())}this.points=j}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
- THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
- THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
- THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);
- THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
- this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
- THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);
- THREE.SpotLight=function(a,b,c,d,f){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.angle=d!==void 0?d:Math.PI/2;this.exponent=f!==void 0?f:10;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
- this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
- a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
- Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=j.crossOrigin;e.src=b}function e(a,c,d,e,h,j){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=
- d;if(e){a[c].repeat.set(e[0],e[1]);if(e[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[c].wrapT=THREE.RepeatWrapping}h&&a[c].offset.set(h[0],h[1]);if(j){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[j[0]]!==void 0)a[c].wrapS=e[j[0]];if(e[j[1]]!==void 0)a[c].wrapT=e[j[1]]}f(a[c],b+"/"+d)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var j=this,m="MeshLambertMaterial",l={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
- if(a.shading){var i=a.shading.toLowerCase();i==="phong"?m="MeshPhongMaterial":i==="basic"&&(m="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)l.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)l.transparent=a.transparent;if(a.depthTest!==void 0)l.depthTest=a.depthTest;if(a.depthWrite!==void 0)l.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")l.vertexColors=THREE.FaceColors;else if(a.vertexColors)l.vertexColors=THREE.VertexColors;
- if(a.colorDiffuse)l.color=h(a.colorDiffuse);else if(a.DbgColor)l.color=a.DbgColor;if(a.colorSpecular)l.specular=h(a.colorSpecular);if(a.colorAmbient)l.ambient=h(a.colorAmbient);if(a.transparency)l.opacity=a.transparency;if(a.specularCoef)l.shininess=a.specularCoef;a.mapDiffuse&&b&&e(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(l,"normalMap",a.mapNormal,a.mapNormalRepeat,
- a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;i=THREE.UniformsUtils.clone(m.uniforms);i.tNormal.texture=l.normalMap;if(a.mapNormalFactor)i.uNormalScale.value=a.mapNormalFactor;if(l.map){i.tDiffuse.texture=l.map;i.enableDiffuse.value=true}if(l.specularMap){i.tSpecular.texture=l.specularMap;i.enableSpecular.value=true}if(l.lightMap){i.tAO.texture=l.lightMap;
- i.enableAO.value=true}i.uDiffuseColor.value.setHex(l.color);i.uSpecularColor.value.setHex(l.specular);i.uAmbientColor.value.setHex(l.ambient);i.uShininess.value=l.shininess;if(l.opacity!==void 0)i.uOpacity.value=l.opacity;l=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:i,lights:true,fog:true})}else l=new THREE[m](l);if(a.DbgName!==void 0)l.name=a.DbgName;return l}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
- THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
- THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var j=JSON.parse(h.responseText);a.loadAjaxBuffers(j,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
- THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,h=c+"/"+a.buffers,j=0;e.onreadystatechange=function(){if(e.readyState==4)e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+e.status+"]");else if(e.readyState==3){if(f){j==0&&(j=e.getResponseHeader("Content-Length"));f({total:j,loaded:e.responseText.length})}}else e.readyState==2&&(j=e.getResponseHeader("Content-Length"))};
- e.open("GET",h,true);e.responseType="arraybuffer";e.send(null)};
- THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,l,i,o,k,v,p,n,r,q,s,B,C;function u(a){return a%4?4-a%4:0}function K(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function L(b,c){var d,g,e,f,h,j,i,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){g=l[d*3];e=l[d*3+1];f=l[d*3+2];h=H[g*2];g=H[g*2+1];j=H[e*2];i=H[e*2+1];e=H[f*2];k=H[f*2+1];f=R.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,g));m.push(new THREE.UV(j,i));m.push(new THREE.UV(e,
- k));f.push(m)}}function E(b,c){var d,g,e,f,h,j,i,k,l,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){g=o[d*4];e=o[d*4+1];f=o[d*4+2];h=o[d*4+3];j=H[g*2];g=H[g*2+1];i=H[e*2];l=H[e*2+1];k=H[f*2];m=H[f*2+1];f=H[h*2];e=H[h*2+1];h=R.faceVertexUvs[0];var n=[];n.push(new THREE.UV(j,g));n.push(new THREE.UV(i,l));n.push(new THREE.UV(k,m));n.push(new THREE.UV(f,e));h.push(n)}}function N(b,c,d){for(var g,e,f,h,c=new Uint32Array(a,c,3*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*3];e=c[d*3+1];f=c[d*3+2];h=j[d];
- R.faces.push(new THREE.Face3(g,e,f,null,null,h))}}function G(b,c,d){for(var g,e,f,h,j,c=new Uint32Array(a,c,4*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*4];e=c[d*4+1];f=c[d*4+2];h=c[d*4+3];j=i[d];R.faces.push(new THREE.Face4(g,e,f,h,null,null,j))}}function T(b,c,d,g){for(var e,f,h,j,i,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*3];f=c[g*3+1];h=c[g*3+2];i=d[g*3];k=d[g*3+1];l=d[g*3+2];j=m[g];var o=J[k*3],n=J[k*3+1];k=J[k*3+2];var r=J[l*3],
- p=J[l*3+1];l=J[l*3+2];R.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(J[i*3],J[i*3+1],J[i*3+2]),new THREE.Vector3(o,n,k),new THREE.Vector3(r,p,l)],null,j))}}function Z(b,c,d,g){for(var e,f,h,j,i,k,l,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),n=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*4];f=c[g*4+1];h=c[g*4+2];j=c[g*4+3];k=d[g*4];l=d[g*4+1];m=d[g*4+2];o=d[g*4+3];i=n[g];var r=J[l*3],p=J[l*3+1];l=J[l*3+2];var q=J[m*3],v=J[m*3+1];m=J[m*3+2];var s=J[o*3],u=J[o*3+1];o=J[o*3+2];R.faces.push(new THREE.Face4(e,
- f,h,j,[new THREE.Vector3(J[k*3],J[k*3+1],J[k*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(q,v,m),new THREE.Vector3(s,u,o)],null,i))}}var R=this,y=0,J=[],H=[],F,g,U;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(R,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",g=0;g<c;g++)d=d+String.fromCharCode(a[b+g]);return d})(a,y,12);c=K(a,y+12);K(a,y+13);K(a,y+14);K(a,y+15);f=K(a,y+16);m=K(a,y+17);l=K(a,y+18);i=K(a,y+19);o=A(a,y+20);k=A(a,y+20+4);v=A(a,y+20+8);b=A(a,y+20+12);p=
- A(a,y+20+16);n=A(a,y+20+20);r=A(a,y+20+24);q=A(a,y+20+28);s=A(a,y+20+32);B=A(a,y+20+36);C=A(a,y+20+40);y=y+c;c=f*3+i;U=f*4+i;F=b*c;g=p*(c+m*3);f=n*(c+l*3);i=r*(c+m*3+l*3);c=q*U;m=s*(U+m*4);l=B*(U+l*4);y=y+function(b){var b=new Float32Array(a,b,o*3),c,d,g,e;for(c=0;c<o;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];R.vertices.push(new THREE.Vector3(d,g,e))}return o*3*Float32Array.BYTES_PER_ELEMENT}(y);y=y+function(b){if(k){var b=new Int8Array(a,b,k*3),c,d,g,e;for(c=0;c<k;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];J.push(d/
- 127,g/127,e/127)}}return k*3*Int8Array.BYTES_PER_ELEMENT}(y);y=y+u(k*3);y=y+function(b){if(v){var b=new Float32Array(a,b,v*2),c,d,g;for(c=0;c<v;c++){d=b[c*2];g=b[c*2+1];H.push(d,g)}}return v*2*Float32Array.BYTES_PER_ELEMENT}(y);F=y+F+u(b*2);g=F+g+u(p*2);f=g+f+u(n*2);i=f+i+u(r*2);c=i+c+u(q*2);m=c+m+u(s*2);l=m+l+u(B*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;N(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);L(n,b)}})(g);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
- r*Uint32Array.BYTES_PER_ELEMENT*3;T(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);L(r,c)}})(f);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4;G(B,a,b+B*Uint32Array.BYTES_PER_ELEMENT*4);E(B,b)}})(m);(function(a){if(C){var b=a+C*Uint32Array.BYTES_PER_ELEMENT*4,c=b+C*Uint32Array.BYTES_PER_ELEMENT*4;Z(C,a,b,c+C*Uint32Array.BYTES_PER_ELEMENT*4);E(C,c)}})(l);b&&N(b,y,y+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(p){var b=a+p*Uint32Array.BYTES_PER_ELEMENT*3;T(p,a,b,b+p*Uint32Array.BYTES_PER_ELEMENT*
- 3)}})(F);q&&G(q,i,i+q*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(s){var b=a+s*Uint32Array.BYTES_PER_ELEMENT*4;Z(s,a,b,b+s*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
- THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
- THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
- THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,h=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var j=JSON.parse(e.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){h===0&&(h=e.getResponseHeader("Content-Length"));
- f({total:h,loaded:e.responseText.length})}}else e.readyState===e.HEADERS_RECEIVED&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",b,true);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
- THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,l,i,o,k,v,p,n,r,q,s,B,C=a.faces;o=a.vertices;var u=a.normals,K=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}l=0;for(i=o.length;l<i;){k=new THREE.Vector3;k.x=o[l++]*b;k.y=o[l++]*b;k.z=o[l++]*b;d.vertices.push(k)}l=0;for(i=C.length;l<i;){b=C[l++];o=b&1;m=b&2;c=b&
- 4;f=b&8;v=b&16;k=b&32;n=b&64;b=b&128;if(o){r=new THREE.Face4;r.a=C[l++];r.b=C[l++];r.c=C[l++];r.d=C[l++];o=4}else{r=new THREE.Face3;r.a=C[l++];r.b=C[l++];r.c=C[l++];o=3}if(m){m=C[l++];r.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<A;c++){q=a.uvs[c];p=C[l++];B=q[p*2];p=q[p*2+1];d.faceUvs[c][m]=new THREE.UV(B,p)}if(f)for(c=0;c<A;c++){q=a.uvs[c];s=[];for(f=0;f<o;f++){p=C[l++];B=q[p*2];p=q[p*2+1];s[f]=new THREE.UV(B,p)}d.faceVertexUvs[c][m]=s}if(v){v=C[l++]*3;f=new THREE.Vector3;f.x=u[v++];f.y=u[v++];
- f.z=u[v];r.normal=f}if(k)for(c=0;c<o;c++){v=C[l++]*3;f=new THREE.Vector3;f.x=u[v++];f.y=u[v++];f.z=u[v];r.vertexNormals.push(f)}if(n){k=C[l++];k=new THREE.Color(K[k]);r.color=k}if(b)for(c=0;c<o;c++){k=C[l++];k=new THREE.Color(K[k]);r.vertexColors.push(k)}d.faces.push(r)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
- b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,l,i,o;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;m=0;for(l=o.length;m<l;m=m+3){var k=new THREE.Vector3;k.x=o[m]*b;k.y=o[m+1]*b;k.z=o[m+2]*b;i.push(k)}}}if(a.morphColors!==
- void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(m=i.length;b<m;b=b+3){o=new THREE.Color(16755200);o.setRGB(i[b],i[b+1],i[b+2]);l.push(o)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
- THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
- a,true);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var h=a.materials[e],j=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},m=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},l=function(a,d,f,e,h,i){a[d]=new THREE.Texture;a[d].sourceFile=
- f;if(e){a[d].repeat.set(e[0],e[1]);if(e[0]!=1)a[d].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[d].wrapT=THREE.RepeatWrapping}h&&a[d].offset.set(h[0],h[1]);if(i){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[i[0]]!==void 0)a[d].wrapS=e[i[0]];if(e[i[1]]!==void 0)a[d].wrapT=e[i[1]]}var k=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!j(a.width)||!j(a.height)){var b=m(a.width),c=m(a.height);k.image=document.createElement("canvas");k.image.width=
- b;k.image.height=c;k.image.getContext("2d").drawImage(a,0,0,b,c)}else k.image=a;k.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},i=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},o="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:h.wireframe};if(h.shading){var v=h.shading.toLowerCase();v==="phong"?o="MeshPhongMaterial":v==="basic"&&(o="MeshBasicMaterial")}if(h.blending!==void 0&&THREE[h.blending]!==void 0)k.blending=
- THREE[h.blending];if(h.transparent!==void 0||h.opacity<1)k.transparent=h.transparent;if(h.depthTest!==void 0)k.depthTest=h.depthTest;if(h.depthWrite!==void 0)k.depthWrite=h.depthWrite;if(h.vertexColors!==void 0)if(h.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(h.vertexColors)k.vertexColors=THREE.VertexColors;if(h.colorDiffuse)k.color=i(h.colorDiffuse);else if(h.DbgColor)k.color=h.DbgColor;if(h.colorSpecular)k.specular=i(h.colorSpecular);if(h.colorAmbient)k.ambient=i(h.colorAmbient);
- if(h.transparency)k.opacity=h.transparency;if(h.specularCoef)k.shininess=h.specularCoef;h.mapDiffuse&&l(k,"map",h.mapDiffuse,h.mapDiffuseRepeat,h.mapDiffuseOffset,h.mapDiffuseWrap);h.mapLight&&l(k,"lightMap",h.mapLight,h.mapLightRepeat,h.mapLightOffset,h.mapLightWrap);h.mapNormal&&l(k,"normalMap",h.mapNormal,h.mapNormalRepeat,h.mapNormalOffset,h.mapNormalWrap);h.mapSpecular&&l(k,"specularMap",h.mapSpecular,h.mapSpecularRepeat,h.mapSpecularOffset,h.mapSpecularWrap);if(h.mapNormal){l=THREE.ShaderUtils.lib.normal;
- i=THREE.UniformsUtils.clone(l.uniforms);i.tNormal.texture=k.normalMap;if(h.mapNormalFactor)i.uNormalScale.value=h.mapNormalFactor;if(k.map){i.tDiffuse.texture=k.map;i.enableDiffuse.value=true}if(k.specularMap){i.tSpecular.texture=k.specularMap;i.enableSpecular.value=true}if(k.lightMap){i.tAO.texture=k.lightMap;i.enableAO.value=true}i.uDiffuseColor.value.setHex(k.color);i.uSpecularColor.value.setHex(k.specular);i.uAmbientColor.value.setHex(k.ambient);i.uShininess.value=k.shininess;if(k.opacity!==void 0)i.uOpacity.value=
- k.opacity;k=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:i,lights:true,fog:true})}else k=new THREE[o](k);if(h.DbgName!==void 0)k.name=h.DbgName;d.materials[e]=k}}var h=a.faces,p=a.vertices,k=a.normals,l=a.colors,i=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&i++;for(e=0;e<i;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}o=0;for(v=p.length;o<v;){var n=new THREE.Vector3;n.x=p[o++]*f;n.y=p[o++]*f;n.z=p[o++]*f;d.vertices.push(n)}o=0;for(v=h.length;o<
- v;){var r=h[o++],q=r&2,e=r&4,s=r&8,B=r&16,p=r&32,C=r&64,n=r&128;if(r&1){r=new THREE.Face4;r.a=h[o++];r.b=h[o++];r.c=h[o++];r.d=h[o++];var u=4}else{r=new THREE.Face3;r.a=h[o++];r.b=h[o++];r.c=h[o++];u=3}if(q){q=h[o++];r.materialIndex=q}var K=d.faces.length;if(e)for(e=0;e<i;e++){var A=a.uvs[e],q=h[o++],L=A[q*2],q=A[q*2+1];d.faceUvs[e][K]=new THREE.UV(L,q)}if(s)for(e=0;e<i;e++){for(var A=a.uvs[e],s=[],E=0;E<u;E++){q=h[o++];L=A[q*2];q=A[q*2+1];s[E]=new THREE.UV(L,q)}d.faceVertexUvs[e][K]=s}if(B){B=h[o++]*
- 3;q=new THREE.Vector3;q.x=k[B++];q.y=k[B++];q.z=k[B];r.normal=q}if(p)for(e=0;e<u;e++){B=h[o++]*3;q=new THREE.Vector3;q.x=k[B++];q.y=k[B++];q.z=k[B];r.vertexNormals.push(q)}if(C){p=h[o++];r.color=new THREE.Color(l[p])}if(n)for(e=0;e<u;e++){p=h[o++];r.vertexColors.push(new THREE.Color(l[p]))}d.faces.push(r)}if(a.skinWeights){e=0;for(h=a.skinWeights.length;e<h;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(h=a.skinIndices.length;e<h;e=e+
- 2){k=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],k,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(h=a.morphTargets.length;e<h;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];k=d.morphTargets[e].vertices;l=a.morphTargets[e].vertices;q=0;for(i=l.length;q<i;q=q+3){n=new THREE.Vector3;n.x=l[q]*f;n.y=l[q+1]*f;n.z=l[q+2]*f;k.push(n)}}}if(a.morphColors){e=0;for(h=a.morphColors.length;e<h;e++){d.morphColors[e]=
- {};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;l=a.morphColors[e].colors;k=0;for(i=l.length;k<i;k=k+3){o=new THREE.Color(16755200);o.setRGB(l[k],l[k+1],l[k+2]);f.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
- THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
- THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
- THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function f(){var a;for(k in y.objects)if(!I.objects[k]){q=y.objects[k];if(q.geometry!==void 0){if(G=I.geometries[q.geometry]){a=false;T=I.materials[q.materials[0]];(a=T instanceof THREE.ShaderMaterial)&&G.computeTangents();u=q.position;K=q.rotation;A=q.quaternion;L=q.scale;s=q.matrix;A=0;q.materials.length==0&&(T=new THREE.MeshFaceMaterial);q.materials.length>1&&(T=new THREE.MeshFaceMaterial);
- a=new THREE.Mesh(G,T);a.name=k;if(s){a.matrixAutoUpdate=false;a.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])}else{a.position.set(u[0],u[1],u[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(L[0],L[1],L[2])}a.visible=q.visible;a.doubleSided=q.doubleSided;a.castShadow=q.castShadow;a.receiveShadow=q.receiveShadow;I.scene.add(a);I.objects[k]=a}}else{u=q.position;K=q.rotation;A=q.quaternion;
- L=q.scale;A=0;a=new THREE.Object3D;a.name=k;a.position.set(u[0],u[1],u[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(L[0],L[1],L[2]);a.visible=q.visible!==void 0?q.visible:false;I.scene.add(a);I.objects[k]=a;I.empties[k]=a}}}function e(a){return function(b){I.geometries[a]=b;f();H=H-1;m.onLoadComplete();j()}}function h(a){return function(b){I.geometries[a]=b}}function j(){m.callbackProgress({totalModels:g,totalTextures:U,loadedModels:g-
- H,loadedTextures:U-F},I);m.onLoadProgress();H===0&&F===0&&b(I)}var m=this,l=THREE.Loader.prototype.extractUrlBase(c),i,o,k,v,p,n,r,q,s,B,C,u,K,A,L,E,N,G,T,Z,R,y,J,H,F,g,U,I;y=a;c=new THREE.BinaryLoader;J=new THREE.JSONLoader;F=H=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(y.transform){a=y.transform.position;B=y.transform.rotation;E=y.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);B&&I.scene.rotation.set(B[0],B[1],
- B[2]);E&&I.scene.scale.set(E[0],E[1],E[2]);if(a||B||E){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();m.onLoadComplete()}};for(p in y.cameras){E=y.cameras[p];E.type==="perspective"?Z=new THREE.PerspectiveCamera(E.fov,E.aspect,E.near,E.far):E.type==="ortho"&&(Z=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far));u=E.position;B=E.target;E=E.up;Z.position.set(u[0],u[1],u[2]);Z.target=new THREE.Vector3(B[0],B[1],B[2]);E&&Z.up.set(E[0],
- E[1],E[2]);I.cameras[p]=Z}for(v in y.lights){B=y.lights[v];p=B.color!==void 0?B.color:16777215;Z=B.intensity!==void 0?B.intensity:1;if(B.type==="directional"){u=B.direction;C=new THREE.DirectionalLight(p,Z);C.position.set(u[0],u[1],u[2]);C.position.normalize()}else if(B.type==="point"){u=B.position;C=B.distance;C=new THREE.PointLight(p,Z,C);C.position.set(u[0],u[1],u[2])}else B.type==="ambient"&&(C=new THREE.AmbientLight(p));I.scene.add(C);I.lights[v]=C}for(n in y.fogs){v=y.fogs[n];v.type==="linear"?
- R=new THREE.Fog(0,v.near,v.far):v.type==="exp2"&&(R=new THREE.FogExp2(0,v.density));E=v.color;R.color.setRGB(E[0],E[1],E[2]);I.fogs[n]=R}if(I.cameras&&y.defaults.camera)I.currentCamera=I.cameras[y.defaults.camera];if(I.fogs&&y.defaults.fog)I.scene.fog=I.fogs[y.defaults.fog];E=y.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(E[0],E[1],E[2]);I.bgColorAlpha=y.defaults.bgalpha;for(i in y.geometries){n=y.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){H=H+1;m.onLoadStart()}}g=H;
- for(i in y.geometries){n=y.geometries[i];if(n.type==="cube"){G=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);I.geometries[i]=G}else if(n.type==="plane"){G=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="sphere"){G=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="cylinder"){G=new THREE.CylinderGeometry(n.topRad,
- n.botRad,n.height,n.radSegs,n.heightSegs);I.geometries[i]=G}else if(n.type==="torus"){G=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);I.geometries[i]=G}else if(n.type==="icosahedron"){G=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);I.geometries[i]=G}else if(n.type==="bin_mesh")c.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="ascii_mesh")J.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="embedded_mesh"){n=y.embeds[n.id];n.metadata=y.metadata;n&&J.createModel(n,h(i),
- "")}}for(r in y.textures){i=y.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(n=0;n<i.url.length;n++)m.onLoadStart()}else{F=F+1;m.onLoadStart()}}U=F;for(r in y.textures){i=y.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=i.url.length;R=[];for(c=0;c<n;c++)R[c]=d(i.url[c],y.urlBaseType);n=THREE.ImageUtils.loadTextureCube(R,i.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(i.url,y.urlBaseType),i.mapping,a(1));if(THREE[i.minFilter]!==
- void 0)n.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(R[i.wrap[0]]!==void 0)n.wrapS=R[i.wrap[0]];if(R[i.wrap[1]]!==void 0)n.wrapT=R[i.wrap[1]]}}I.textures[r]=n}for(o in y.materials){s=
- y.materials[o];for(N in s.parameters)if(N==="envMap"||N==="map"||N==="lightMap")s.parameters[N]=I.textures[s.parameters[N]];else if(N==="shading")s.parameters[N]=s.parameters[N]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(N==="blending")s.parameters[N]=s.parameters[N]in THREE?THREE[s.parameters[N]]:THREE.NormalBlending;else if(N==="combine")s.parameters[N]=s.parameters[N]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(N==="vertexColors")if(s.parameters[N]=="face")s.parameters[N]=
- THREE.FaceColors;else if(s.parameters[N])s.parameters[N]=THREE.VertexColors;if(s.parameters.opacity!==void 0&&s.parameters.opacity<1)s.parameters.transparent=true;if(s.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=s.parameters.color;n=s.parameters.specular;R=s.parameters.ambient;c=s.parameters.shininess;a.tNormal.texture=I.textures[s.parameters.normalMap];if(s.parameters.normalMapFactor)a.uNormalScale.value=s.parameters.normalMapFactor;if(s.parameters.map){a.tDiffuse.texture=
- s.parameters.map;a.enableDiffuse.value=true}if(s.parameters.lightMap){a.tAO.texture=s.parameters.lightMap;a.enableAO.value=true}if(s.parameters.specularMap){a.tSpecular.texture=I.textures[s.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(R);a.uShininess.value=c;if(s.parameters.opacity)a.uOpacity.value=s.parameters.opacity;T=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,vertexShader:r.vertexShader,
- uniforms:a,lights:true,fog:true})}else T=new THREE[s.type](s.parameters);I.materials[o]=T}f();m.callbackSync(I);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
- THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
- THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
- a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
- void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
- a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
- a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:false;this.perPixel=
- a.perPixel!==void 0?a.perPixel:false;this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=
- a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?
- a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshFaceMaterial=function(){};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=
- a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.Texture=function(a,b,c,d,f,e,h,j){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.format=h!==void 0?h:THREE.RGBAFormat;this.type=j!==void 0?j:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
- true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.DataTexture=function(a,b,c,d,f,e,h,j,m,l){THREE.Texture.call(this,null,e,h,j,m,l,d,f);this.image={data:a,width:b,height:c}};
- THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);
- THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,e,h,j;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];e=f.pos;h=f.rotq;j=f.scl;d=this.addBone();d.name=f.name;d.position.set(e[0],e[1],e[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=true;j!==void 0?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];
- d=this.bones[c];f.parent===-1?this.add(d):this.bones[f.parent].add(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,false):c.updateMatrixWorld(true)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],f=this.geometry.skinIndices[a].x,e=this.geometry.skinIndices[a].y,d=
- new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[e].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
- THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
- false}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?
- a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
- new THREE.Vector2(1,1)};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
- THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
- THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
- THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
- envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
- lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
- lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvWorldPosition = mPosition.xyz;\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\nvec3 transformedNormal = normalMatrix * morphedNormal;\n#else\nvec3 transformedNormal = normalMatrix * normal;\n#endif",
- shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",
- linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f},clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d}}return f}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",
- value:[]},spotLightAngle:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",
- value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalMatrix * normal;\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,
- 1,1)}}]),vertexShader:["varying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,
- THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif",THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},
- shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.morphnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",
- THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
- THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=true;var h=1;e.type==="v2"?h=2:e.type==="v3"?h=3:e.type==="v4"?h=4:e.type==="c"&&(h=3);e.size=h;e.array=new Float32Array(c*h);e.buffer=g.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=true}a.__webglCustomAttributesList.push(e)}}}
- function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function e(a,b,c){var d,e,f,h,i=a.vertices;h=i.length;
- var j=a.colors,k=j.length,l=a.__vertexArray,m=a.__colorArray,o=a.__sortArray,n=a.verticesNeedUpdate,r=a.colorsNeedUpdate,p=a.__webglCustomAttributesList;if(c.sortParticles){Mb.copy(Nb);Mb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){e=i[d];qb.copy(e);Mb.multiplyVector3(qb);o[d]=[qb.z,d]}o.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){e=i[o[d][1]];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}for(d=0;d<k;d++){f=d*3;e=j[o[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];
- if(i.boundTo===void 0||i.boundTo==="vertices"){f=0;e=i.value.length;if(i.size===1)for(d=0;d<e;d++){h=o[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===3)if(i.type==="c")for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=o[d][1];
- h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}else{if(n)for(d=0;d<h;d++){e=i[d];f=d*3;l[f]=e.x;l[f+1]=e.y;l[f+2]=e.z}if(r)for(d=0;d<k;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){e=i.value.length;f=0;if(i.size===1)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===
- 3)if(i.type==="c")for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}if(n||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,l,b)}if(r||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,
- m,b)}if(p){j=0;for(k=p.length;j<k;j++){i=p[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function j(a,b){return b[1]-a[1]}function m(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){aa=ta=null;ea=$=wa=pa=Oa=Ua=va=-1;Wa=true;a[d].render(b,c,vc,wc);aa=ta=null;ea=$=wa=pa=Oa=Ua=va=-1;Wa=true}}function l(a,b,c,d,g,f,e,h){var i,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==
- b;m=m+l){i=a[m];if(i.render){j=i.object;k=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;e&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);s(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);k instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,f,i,k,j):F.renderBuffer(d,g,f,i,k,j)}}}function i(a,b,c,d,g,f,e){for(var h,i,j=0,k=a.length;j<k;j++){h=a[j];i=h.object;if(i.visible){if(e)h=e;else{h=
- h[b];if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);s(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function k(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function v(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function p(a,
- b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==ta){g.useProgram(h);ta=h;e=true}if(d.id!==ea){ea=d.id;e=true}if(e||a!==aa){g.uniformMatrix4fv(i.projectionMatrix,
- false,a._projectionMatrixArray);a!==aa&&(aa=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wa){for(var k,l=0,m=0,o=0,n,p,r,q=gc,v=q.directional.colors,s=q.directional.positions,u=q.point.colors,y=q.point.positions,B=q.point.distances,E=q.spot.colors,I=q.spot.positions,K=q.spot.distances,
- J=q.spot.directions,N=q.spot.angles,G=q.spot.exponents,S=0,T=0,R=0,H=r=0,c=H=0,e=b.length;c<e;c++){k=b[c];if(!k.onlyShadow&&k.visible){n=k.color;p=k.intensity;r=k.distance;if(k instanceof THREE.AmbientLight)if(F.gammaInput){l=l+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{l=l+n.r;m=m+n.g;o=o+n.b}else if(k instanceof THREE.DirectionalLight){r=S*3;if(F.gammaInput){v[r]=n.r*n.r*p*p;v[r+1]=n.g*n.g*p*p;v[r+2]=n.b*n.b*p*p}else{v[r]=n.r*p;v[r+1]=n.g*p;v[r+2]=n.b*p}Ga.copy(k.matrixWorld.getPosition());Ga.subSelf(k.target.matrixWorld.getPosition());
- Ga.normalize();s[r]=Ga.x;s[r+1]=Ga.y;s[r+2]=Ga.z;S=S+1}else if(k instanceof THREE.PointLight){H=T*3;if(F.gammaInput){u[H]=n.r*n.r*p*p;u[H+1]=n.g*n.g*p*p;u[H+2]=n.b*n.b*p*p}else{u[H]=n.r*p;u[H+1]=n.g*p;u[H+2]=n.b*p}n=k.matrixWorld.getPosition();y[H]=n.x;y[H+1]=n.y;y[H+2]=n.z;B[T]=r;T=T+1}else if(k instanceof THREE.SpotLight){H=R*3;if(F.gammaInput){E[H]=n.r*n.r*p*p;E[H+1]=n.g*n.g*p*p;E[H+2]=n.b*n.b*p*p}else{E[H]=n.r*p;E[H+1]=n.g*p;E[H+2]=n.b*p}n=k.matrixWorld.getPosition();I[H]=n.x;I[H+1]=n.y;I[H+2]=
- n.z;K[R]=r;Ga.copy(n);Ga.subSelf(k.target.matrixWorld.getPosition());Ga.normalize();J[H]=Ga.x;J[H+1]=Ga.y;J[H+2]=Ga.z;N[R]=Math.cos(k.angle);G[R]=k.exponent;R=R+1}}}c=S*3;for(e=v.length;c<e;c++)v[c]=0;c=T*3;for(e=u.length;c<e;c++)u[c]=0;c=R*3;for(e=E.length;c<e;c++)E[c]=0;q.directional.length=S;q.point.length=T;q.spot.length=R;q.ambient[0]=l;q.ambient[1]=m;q.ambient[2]=o;Wa=false}c=gc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
- c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
- d.opacity;F.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
- THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=L.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
- j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
- d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(k=b.length;e<k;e++){l=b[e];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=h.uniforms[b[j][1]]){e=b[j][0];m=e.type;k=e.value;
- if(m==="i")g.uniform1i(l,k);else if(m==="f")g.uniform1f(l,k);else if(m==="v2")g.uniform2f(l,k.x,k.y);else if(m==="v3")g.uniform3f(l,k.x,k.y,k.z);else if(m==="v4")g.uniform4f(l,k.x,k.y,k.z,k.w);else if(m==="c")g.uniform3f(l,k.r,k.g,k.b);else if(m==="fv1")g.uniform1fv(l,k);else if(m==="fv")g.uniform3fv(l,k);else if(m==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*k.length);m=0;for(o=k.length;m<o;m++){q=m*2;e._array[q]=k[m].x;e._array[q+1]=k[m].y}g.uniform2fv(l,e._array)}else if(m==="v3v"){if(e._array===
- void 0)e._array=new Float32Array(3*k.length);m=0;for(o=k.length;m<o;m++){q=m*3;e._array[q]=k[m].x;e._array[q+1]=k[m].y;e._array[q+2]=k[m].z}g.uniform3fv(l,e._array)}else if(m==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*k.length);m=0;for(o=k.length;m<o;m++){q=m*4;e._array[q]=k[m].x;e._array[q+1]=k[m].y;e._array[q+2]=k[m].z;e._array[q+3]=k[m].w}g.uniform4fv(l,e._array)}else if(m==="m4"){if(e._array===void 0)e._array=new Float32Array(16);k.flattenToArray(e._array);g.uniformMatrix4fv(l,
- false,e._array)}else if(m==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*k.length);m=0;for(o=k.length;m<o;m++)k[m].flattenToArrayOffset(e._array,m*16);g.uniformMatrix4fv(l,false,e._array)}else if(m==="t"){g.uniform1i(l,k);if(l=e.texture)if(l.image instanceof Array&&l.image.length===6){e=l;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=g.createTexture();g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);
- g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,e.flipY);k=[];for(l=0;l<6;l++){m=k;o=l;if(F.autoScaleCubemaps){q=e.image[l];s=Nc;if(!(q.width<=s&&q.height<=s)){u=Math.max(q.width,q.height);v=Math.floor(q.width*s/u);s=Math.floor(q.height*s/u);u=document.createElement("canvas");u.width=v;u.height=s;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,v,s);q=u}}else q=e.image[l];m[o]=q}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;o=A(e.format);q=A(e.type);C(g.TEXTURE_CUBE_MAP,e,m);for(l=0;l<6;l++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+
- l,0,o,o,q,k[l]);e.generateMipmaps&&m&&g.generateMipmap(g.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){e=l;g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(l,k)}else if(m==="tv"){if(e._array===void 0){e._array=[];m=0;for(o=e.texture.length;m<o;m++)e._array[m]=k+m}g.uniform1iv(l,e._array);
- m=0;for(o=e.texture.length;m<o;m++)(l=e.texture[m])&&F.setTexture(l,e._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&g.uniformMatrix4fv(i.boneGlobalMatrices,
- false,f.boneMatrices)}g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&g.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return h}function q(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function s(a,b,c){if(ob!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);
- ob=a}if(a&&(pb!==b||Lb!==c)){g.polygonOffset(b,c);pb=b;Lb=c}}function B(a,b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function C(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,A(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,A(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,
- A(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,A(b.minFilter))}else{g.texParameteri(a,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,K(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,K(b.minFilter))}}function u(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,
- g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function A(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?
- g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?g.NEAREST:a===THREE.NearestMipMapNearestFilter?g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?
- g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?
- g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?
- g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=a.canvas!==void 0?a.canvas:document.createElement("canvas"),E=a.precision!==void 0?a.precision:"highp",N=a.alpha!==void 0?a.alpha:true,G=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,T=a.antialias!==void 0?a.antialias:false,Z=a.stencil!==void 0?a.stencil:true,R=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,y=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),J=a.clearAlpha!==
- void 0?a.clearAlpha:0,H=a.maxLights!==void 0?a.maxLights:4;this.domElement=L;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
- true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,g,U=[],I=0,ta=null,S=null,ea=-1,$=null,aa=null,fa=0,pa=-1,wa=-1,va=-1,Qa=-1,Fa=-1,Da=-1,Ua=-1,Oa=-1,ob=null,pb=null,Lb=null,xb=null,fc=0,Vb=0,hc=0,Ob=0,vc=0,wc=0,Pb=new THREE.Frustum,Nb=new THREE.Matrix4,Mb=new THREE.Matrix4,qb=new THREE.Vector4,Ga=new THREE.Vector3,Wa=true,gc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
- point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};g=function(){var a;try{if(!(a=L.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:G,antialias:T,stencil:Z,preserveDrawingBuffer:R})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();g.clearColor(0,0,0,1);g.clearDepth(1);
- g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(y.r,y.g,y.b,J);this.context=g;var xc=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Nc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return g};this.supportsVertexTextures=function(){return xc>0};this.setSize=
- function(a,b){L.width=a;L.height=b;this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){fc=a;Vb=b;hc=c;Ob=d;g.viewport(fc,Vb,hc,Ob)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){y.setHex(a);J=b;g.clearColor(y.r,y.g,y.b,J)};this.setClearColor=function(a,b){y.copy(a);J=b;g.clearColor(y.r,y.g,y.b,J)};this.getClearColor=function(){return y};this.getClearAlpha=
- function(){return J};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;
- delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);
- g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
- THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
- false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
- false,a=0;for(c=U.length;a<c;a++){d=U[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=U.length;a<c;a++){d=U[a];d.program!==b&&e.push(d)}U=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){ta=null;ea=$=Oa=Ua=va=-1;Wa=true;wa=pa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
- g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
- e,f,h,i,j,k,l,m,o,n,p=a.count*3;for(n=0;n<p;n=n+9){o=a.normalArray;d=o[n];e=o[n+1];f=o[n+2];h=o[n+3];j=o[n+4];l=o[n+5];i=o[n+6];k=o[n+7];m=o[n+8];d=(d+h+i)/3;e=(e+j+k)/3;f=(f+l+m)/3;o[n]=d;o[n+1]=e;o[n+2]=f;o[n+3]=d;o[n+4]=e;o[n+5]=f;o[n+6]=d;o[n+7]=e;o[n+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,
- a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
- r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==$){$=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var h=f[d].index;if(b){var i=e.attributes.position,j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.position,j,g.FLOAT,false,0,h*j*4);i=e.attributes.normal;if(a.normal>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.normal,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.uv;
- if(a.uv>=0&&i)if(i.buffer){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.uv,j,g.FLOAT,false,0,h*j*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);i=e.attributes.color;if(a.color>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.color,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.tangent;if(a.tangent>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.tangent,j,g.FLOAT,false,0,h*j*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,
- e.attributes.index.buffer)}g.drawElements(g.TRIANGLES,f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==$){$=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,
- 3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;k<d.numSupportedMorphTargets&&k<i.length;){g.bindBuffer(g.ARRAY_BUFFER,
- e.__webglMorphTargetsBuffers[i[k]]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[i[k]];k++}}else{i=[];h=f.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){k=h[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(j);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
- i.sort(j):i.length===0&&i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[l]}else{g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+
- k],3,g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,
- e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);
- if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
- false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==xb){g.lineWidth(d);xb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
- g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==xb){g.lineWidth(d);xb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
- F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,k,o=a.__lights,n=a.fog;ea=-1;Wa=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
- new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Nb.multiply(b.projectionMatrix,b.matrixWorldInverse);Pb.setFromMatrix(Nb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
- this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(e=k.length;d<e;d++){f=k[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Pb.contains(j))){q(j,b);var p=f,r=p.object,v=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=v.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=
- u;p.opaque=null}else{p.opaque=u;p.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{qb.copy(j.matrixWorld.getPosition());Nb.multiplyVector3(qb);f.z=qb.z}}}this.sortObjects&&k.sort(h);k=a.__webglObjectsImmediate;d=0;for(e=k.length;d<e;d++){f=k[d];j=f.object;if(j.visible){q(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
- d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);s(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);l(a.__webglObjects,false,"",b,o,n,true,d);i(a.__webglObjectsImmediate,"",b,o,n,false,d)}else{this.setBlending(THREE.NormalBlending);l(a.__webglObjects,true,"opaque",b,o,n,false);i(a.__webglObjectsImmediate,"opaque",b,o,n,false);l(a.__webglObjects,false,"transparent",b,o,n,true);i(a.__webglObjectsImmediate,"transparent",b,o,n,true)}m(this.renderPluginsPost,
- a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);$=
- -1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,g,Pb):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,l=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){l=
- h.geometry;if(l instanceof THREE.Geometry){if(l.geometryGroups===void 0){var q=l,r=void 0,u=void 0,s=void 0,y=void 0,C=void 0,A=void 0,B=void 0,E={},I=q.morphTargets.length,J=q.morphNormals.length;q.geometryGroups={};r=0;for(u=q.faces.length;r<u;r++){s=q.faces[r];y=s.materialIndex;A=y!==void 0?y:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});B=E[A].hash+"_"+E[A].counter;q.geometryGroups[B]===void 0&&(q.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J});
- C=s instanceof THREE.Face3?3:4;if(q.geometryGroups[B].vertices+C>65535){E[A].counter=E[A].counter+1;B=E[A].hash+"_"+E[A].counter;q.geometryGroups[B]===void 0&&(q.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J})}s instanceof THREE.Face3?q.geometryGroups[B].faces3.push(r):q.geometryGroups[B].faces4.push(r);q.geometryGroups[B].vertices=q.geometryGroups[B].vertices+C}q.geometryGroupsList=[];var K=void 0;for(K in q.geometryGroups){q.geometryGroups[K].id=
- fa++;q.geometryGroupsList.push(q.geometryGroups[K])}}for(j in l.geometryGroups){m=l.geometryGroups[j];if(!m.__webglVertexBuffer){var H=m;H.__webglVertexBuffer=g.createBuffer();H.__webglNormalBuffer=g.createBuffer();H.__webglTangentBuffer=g.createBuffer();H.__webglColorBuffer=g.createBuffer();H.__webglUVBuffer=g.createBuffer();H.__webglUV2Buffer=g.createBuffer();H.__webglSkinVertexABuffer=g.createBuffer();H.__webglSkinVertexBBuffer=g.createBuffer();H.__webglSkinIndicesBuffer=g.createBuffer();H.__webglSkinWeightsBuffer=
- g.createBuffer();H.__webglFaceBuffer=g.createBuffer();H.__webglLineBuffer=g.createBuffer();var L=void 0,N=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];L=0;for(N=H.numMorphTargets;L<N;L++)H.__webglMorphTargetsBuffers.push(g.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];L=0;for(N=H.numMorphNormals;L<N;L++)H.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,U=T.length*3+Z.length*4,$=T.length*
- 1+Z.length*2,ea=T.length*3+Z.length*4,aa=c(S,G),pa=f(aa),ta=d(aa),wa=aa.vertexColors?aa.vertexColors:false;G.__vertexArray=new Float32Array(U*3);if(ta)G.__normalArray=new Float32Array(U*3);if(R.hasTangents)G.__tangentArray=new Float32Array(U*4);if(wa)G.__colorArray=new Float32Array(U*3);if(pa){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(U*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(U*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=
- new Float32Array(U*4);G.__skinVertexBArray=new Float32Array(U*4);G.__skinIndexArray=new Float32Array(U*4);G.__skinWeightArray=new Float32Array(U*4)}G.__faceArray=new Uint16Array($*3);G.__lineArray=new Uint16Array(ea*2);var pb=void 0,va=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];pb=0;for(va=G.numMorphTargets;pb<va;pb++)G.__morphTargetsArrays.push(new Float32Array(U*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];pb=0;for(va=G.numMorphNormals;pb<va;pb++)G.__morphNormalsArrays.push(new Float32Array(U*
- 3))}G.__webglFaceCount=$*3;G.__webglLineCount=ea*2;if(aa.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Da=void 0;for(Da in aa.attributes){var Fa=aa.attributes[Da],Pa={},xb;for(xb in Fa)Pa[xb]=Fa[xb];if(!Pa.__webglInitialized||Pa.createUniqueBuffers){Pa.__webglInitialized=true;var Ga=1;Pa.type==="v2"?Ga=2:Pa.type==="v3"?Ga=3:Pa.type==="v4"?Ga=4:Pa.type==="c"&&(Ga=3);Pa.size=Ga;Pa.array=new Float32Array(U*Ga);Pa.buffer=g.createBuffer();Pa.buffer.belongsToAttribute=
- Da;Fa.needsUpdate=true;Pa.__original=Fa}G.__webglCustomAttributesList.push(Pa)}}G.__inittedArrays=true;l.verticesNeedUpdate=true;l.morphTargetsNeedUpdate=true;l.elementsNeedUpdate=true;l.uvsNeedUpdate=true;l.normalsNeedUpdate=true;l.tangentsNeedUpdate=true;l.colorsNeedUpdate=true}}}else if(l instanceof THREE.BufferGeometry){var Qa=l,Oa=void 0,Lb=void 0,Ua=void 0;for(Oa in Qa.attributes){Ua=Oa==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;Lb=Qa.attributes[Oa];Lb.buffer=g.createBuffer();g.bindBuffer(Ua,
- Lb.buffer);g.bufferData(Ua,Lb.array,g.STATIC_DRAW)}}}else if(h instanceof THREE.Ribbon){l=h.geometry;if(!l.__webglVertexBuffer){var qb=l;qb.__webglVertexBuffer=g.createBuffer();qb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Wa=l,ob=Wa.vertices.length;Wa.__vertexArray=new Float32Array(ob*3);Wa.__colorArray=new Float32Array(ob*3);Wa.__webglVertexCount=ob;l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){l=h.geometry;if(!l.__webglVertexBuffer){var Nb=
- l;Nb.__webglVertexBuffer=g.createBuffer();Nb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var ic=l,fc=h,Mb=ic.vertices.length;ic.__vertexArray=new Float32Array(Mb*3);ic.__colorArray=new Float32Array(Mb*3);ic.__webglLineCount=Mb;b(ic,fc);l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){l=h.geometry;if(!l.__webglVertexBuffer){var Vb=l;Vb.__webglVertexBuffer=g.createBuffer();Vb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Wb=
- l,hc=h,Ob=Wb.vertices.length;Wb.__vertexArray=new Float32Array(Ob*3);Wb.__colorArray=new Float32Array(Ob*3);Wb.__sortArray=[];Wb.__webglParticleCount=Ob;b(Wb,hc);l.verticesNeedUpdate=true;l.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.BufferGeometry)o(i.__webglObjects,l,h);else for(j in l.geometryGroups){m=l.geometryGroups[j];o(i.__webglObjects,m,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){l=
- h.geometry;o(i.__webglObjects,l,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Ra=a.__objectsRemoved[0],yc=a;Ra instanceof THREE.Mesh||Ra instanceof THREE.ParticleSystem||Ra instanceof THREE.Ribbon||Ra instanceof
- THREE.Line?p(yc.__webglObjects,Ra):Ra instanceof THREE.Sprite?n(yc.__webglSprites,Ra):Ra instanceof THREE.LensFlare?n(yc.__webglFlares,Ra):(Ra instanceof THREE.ImmediateRenderObject||Ra.immediateRenderCallback)&&p(yc.__webglObjectsImmediate,Ra);Ra.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,vc=a.__webglObjects.length;Pb<vc;Pb++){var Xa=a.__webglObjects[Pb].object,V=Xa.geometry,jc=void 0,Xb=void 0,Ja=void 0;if(Xa instanceof THREE.Mesh)if(V instanceof THREE.BufferGeometry){if(V.verticesNeedUpdate||
- V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangentsNeedUpdate){var rb=V,Yb=g.DYNAMIC_DRAW,wc=!V.dynamic,Zb=rb.attributes,Oc=Zb.index,Pc=Zb.position,Qc=Zb.normal,Rc=Zb.uv,Sc=Zb.color,Tc=Zb.tangent;if(rb.elementsNeedUpdate&&Oc!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Oc.buffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Oc.array,Yb)}if(rb.verticesNeedUpdate&&Pc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Pc.buffer);g.bufferData(g.ARRAY_BUFFER,Pc.array,Yb)}if(rb.normalsNeedUpdate&&
- Qc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Qc.buffer);g.bufferData(g.ARRAY_BUFFER,Qc.array,Yb)}if(rb.uvsNeedUpdate&&Rc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Rc.buffer);g.bufferData(g.ARRAY_BUFFER,Rc.array,Yb)}if(rb.colorsNeedUpdate&&Sc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Sc.buffer);g.bufferData(g.ARRAY_BUFFER,Sc.array,Yb)}if(rb.tangentsNeedUpdate&&Tc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Tc.buffer);g.bufferData(g.ARRAY_BUFFER,Tc.array,Yb)}if(wc){var gc=void 0;for(gc in rb.attributes)delete rb.attributes[gc].array}}V.verticesNeedUpdate=
- false;V.elementsNeedUpdate=false;V.uvsNeedUpdate=false;V.normalsNeedUpdate=false;V.colorsNeedUpdate=false;V.tangentsNeedUpdate=false}else{for(var Uc=0,xc=V.geometryGroupsList.length;Uc<xc;Uc++){jc=V.geometryGroupsList[Uc];Ja=c(Xa,jc);Xb=Ja.attributes&&k(Ja);if(V.verticesNeedUpdate||V.morphTargetsNeedUpdate||V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangentsNeedUpdate||Xb){var X=jc,Nc=Xa,La=g.DYNAMIC_DRAW,nd=!V.dynamic,Qb=Ja;if(X.__inittedArrays){var cd=d(Qb),
- Vc=Qb.vertexColors?Qb.vertexColors:false,dd=f(Qb),zc=cd===THREE.SmoothShading,x=void 0,M=void 0,Va=void 0,D=void 0,$b=void 0,yb=void 0,Ya=void 0,Ac=void 0,sb=void 0,ac=void 0,bc=void 0,O=void 0,P=void 0,Q=void 0,ga=void 0,Za=void 0,$a=void 0,ab=void 0,kc=void 0,bb=void 0,cb=void 0,db=void 0,lc=void 0,eb=void 0,fb=void 0,gb=void 0,mc=void 0,hb=void 0,ib=void 0,jb=void 0,nc=void 0,kb=void 0,lb=void 0,mb=void 0,oc=void 0,zb=void 0,Ab=void 0,Bb=void 0,Bc=void 0,Cb=void 0,Db=void 0,Eb=void 0,Cc=void 0,
- ba=void 0,ed=void 0,Fb=void 0,cc=void 0,dc=void 0,za=void 0,fd=void 0,xa=void 0,ya=void 0,Gb=void 0,tb=void 0,qa=0,ua=0,ub=0,vb=0,Sa=0,Ea=0,ha=0,Ha=0,ra=0,z=0,W=0,w=0,Ma=void 0,Aa=X.__vertexArray,pc=X.__uvArray,qc=X.__uv2Array,Ta=X.__normalArray,ja=X.__tangentArray,Ba=X.__colorArray,ka=X.__skinVertexAArray,la=X.__skinVertexBArray,ma=X.__skinIndexArray,na=X.__skinWeightArray,Wc=X.__morphTargetsArrays,Xc=X.__morphNormalsArrays,Yc=X.__webglCustomAttributesList,t=void 0,nb=X.__faceArray,Na=X.__lineArray,
- Ia=Nc.geometry,od=Ia.elementsNeedUpdate,gd=Ia.uvsNeedUpdate,pd=Ia.normalsNeedUpdate,qd=Ia.tangentsNeedUpdate,rd=Ia.colorsNeedUpdate,sd=Ia.morphTargetsNeedUpdate,Rb=Ia.vertices,ca=X.faces3,da=X.faces4,sa=Ia.faces,Zc=Ia.faceVertexUvs[0],$c=Ia.faceVertexUvs[1],Sb=Ia.skinVerticesA,Tb=Ia.skinVerticesB,Ub=Ia.skinIndices,Hb=Ia.skinWeights,Ib=Ia.morphTargets,Dc=Ia.morphNormals;if(Ia.verticesNeedUpdate){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];O=Rb[D.a];P=Rb[D.b];Q=Rb[D.c];Aa[ua]=O.x;Aa[ua+1]=O.y;Aa[ua+2]=
- O.z;Aa[ua+3]=P.x;Aa[ua+4]=P.y;Aa[ua+5]=P.z;Aa[ua+6]=Q.x;Aa[ua+7]=Q.y;Aa[ua+8]=Q.z;ua=ua+9}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];O=Rb[D.a];P=Rb[D.b];Q=Rb[D.c];ga=Rb[D.d];Aa[ua]=O.x;Aa[ua+1]=O.y;Aa[ua+2]=O.z;Aa[ua+3]=P.x;Aa[ua+4]=P.y;Aa[ua+5]=P.z;Aa[ua+6]=Q.x;Aa[ua+7]=Q.y;Aa[ua+8]=Q.z;Aa[ua+9]=ga.x;Aa[ua+10]=ga.y;Aa[ua+11]=ga.z;ua=ua+12}g.bindBuffer(g.ARRAY_BUFFER,X.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Aa,La)}if(sd){za=0;for(fd=Ib.length;za<fd;za++){x=W=0;for(M=ca.length;x<M;x++){Gb=
- ca[x];D=sa[Gb];O=Ib[za].vertices[D.a];P=Ib[za].vertices[D.b];Q=Ib[za].vertices[D.c];xa=Wc[za];xa[W]=O.x;xa[W+1]=O.y;xa[W+2]=O.z;xa[W+3]=P.x;xa[W+4]=P.y;xa[W+5]=P.z;xa[W+6]=Q.x;xa[W+7]=Q.y;xa[W+8]=Q.z;if(Qb.morphNormals){if(zc){tb=Dc[za].vertexNormals[Gb];bb=tb.a;cb=tb.b;db=tb.c}else db=cb=bb=Dc[za].faceNormals[Gb];ya=Xc[za];ya[W]=bb.x;ya[W+1]=bb.y;ya[W+2]=bb.z;ya[W+3]=cb.x;ya[W+4]=cb.y;ya[W+5]=cb.z;ya[W+6]=db.x;ya[W+7]=db.y;ya[W+8]=db.z}W=W+9}x=0;for(M=da.length;x<M;x++){Gb=da[x];D=sa[Gb];O=Ib[za].vertices[D.a];
- P=Ib[za].vertices[D.b];Q=Ib[za].vertices[D.c];ga=Ib[za].vertices[D.d];xa=Wc[za];xa[W]=O.x;xa[W+1]=O.y;xa[W+2]=O.z;xa[W+3]=P.x;xa[W+4]=P.y;xa[W+5]=P.z;xa[W+6]=Q.x;xa[W+7]=Q.y;xa[W+8]=Q.z;xa[W+9]=ga.x;xa[W+10]=ga.y;xa[W+11]=ga.z;if(Qb.morphNormals){if(zc){tb=Dc[za].vertexNormals[Gb];bb=tb.a;cb=tb.b;db=tb.c;lc=tb.d}else lc=db=cb=bb=Dc[za].faceNormals[Gb];ya=Xc[za];ya[W]=bb.x;ya[W+1]=bb.y;ya[W+2]=bb.z;ya[W+3]=cb.x;ya[W+4]=cb.y;ya[W+5]=cb.z;ya[W+6]=db.x;ya[W+7]=db.y;ya[W+8]=db.z;ya[W+9]=lc.x;ya[W+10]=
- lc.y;ya[W+11]=lc.z}W=W+12}g.bindBuffer(g.ARRAY_BUFFER,X.__webglMorphTargetsBuffers[za]);g.bufferData(g.ARRAY_BUFFER,Wc[za],La);if(Qb.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,X.__webglMorphNormalsBuffers[za]);g.bufferData(g.ARRAY_BUFFER,Xc[za],La)}}}if(Hb.length){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];hb=Hb[D.a];ib=Hb[D.b];jb=Hb[D.c];na[z]=hb.x;na[z+1]=hb.y;na[z+2]=hb.z;na[z+3]=hb.w;na[z+4]=ib.x;na[z+5]=ib.y;na[z+6]=ib.z;na[z+7]=ib.w;na[z+8]=jb.x;na[z+9]=jb.y;na[z+10]=jb.z;na[z+11]=jb.w;kb=Ub[D.a];
- lb=Ub[D.b];mb=Ub[D.c];ma[z]=kb.x;ma[z+1]=kb.y;ma[z+2]=kb.z;ma[z+3]=kb.w;ma[z+4]=lb.x;ma[z+5]=lb.y;ma[z+6]=lb.z;ma[z+7]=lb.w;ma[z+8]=mb.x;ma[z+9]=mb.y;ma[z+10]=mb.z;ma[z+11]=mb.w;zb=Sb[D.a];Ab=Sb[D.b];Bb=Sb[D.c];ka[z]=zb.x;ka[z+1]=zb.y;ka[z+2]=zb.z;ka[z+3]=1;ka[z+4]=Ab.x;ka[z+5]=Ab.y;ka[z+6]=Ab.z;ka[z+7]=1;ka[z+8]=Bb.x;ka[z+9]=Bb.y;ka[z+10]=Bb.z;ka[z+11]=1;Cb=Tb[D.a];Db=Tb[D.b];Eb=Tb[D.c];la[z]=Cb.x;la[z+1]=Cb.y;la[z+2]=Cb.z;la[z+3]=1;la[z+4]=Db.x;la[z+5]=Db.y;la[z+6]=Db.z;la[z+7]=1;la[z+8]=Eb.x;la[z+
- 9]=Eb.y;la[z+10]=Eb.z;la[z+11]=1;z=z+12}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];hb=Hb[D.a];ib=Hb[D.b];jb=Hb[D.c];nc=Hb[D.d];na[z]=hb.x;na[z+1]=hb.y;na[z+2]=hb.z;na[z+3]=hb.w;na[z+4]=ib.x;na[z+5]=ib.y;na[z+6]=ib.z;na[z+7]=ib.w;na[z+8]=jb.x;na[z+9]=jb.y;na[z+10]=jb.z;na[z+11]=jb.w;na[z+12]=nc.x;na[z+13]=nc.y;na[z+14]=nc.z;na[z+15]=nc.w;kb=Ub[D.a];lb=Ub[D.b];mb=Ub[D.c];oc=Ub[D.d];ma[z]=kb.x;ma[z+1]=kb.y;ma[z+2]=kb.z;ma[z+3]=kb.w;ma[z+4]=lb.x;ma[z+5]=lb.y;ma[z+6]=lb.z;ma[z+7]=lb.w;ma[z+8]=mb.x;ma[z+
- 9]=mb.y;ma[z+10]=mb.z;ma[z+11]=mb.w;ma[z+12]=oc.x;ma[z+13]=oc.y;ma[z+14]=oc.z;ma[z+15]=oc.w;zb=Sb[D.a];Ab=Sb[D.b];Bb=Sb[D.c];Bc=Sb[D.d];ka[z]=zb.x;ka[z+1]=zb.y;ka[z+2]=zb.z;ka[z+3]=1;ka[z+4]=Ab.x;ka[z+5]=Ab.y;ka[z+6]=Ab.z;ka[z+7]=1;ka[z+8]=Bb.x;ka[z+9]=Bb.y;ka[z+10]=Bb.z;ka[z+11]=1;ka[z+12]=Bc.x;ka[z+13]=Bc.y;ka[z+14]=Bc.z;ka[z+15]=1;Cb=Tb[D.a];Db=Tb[D.b];Eb=Tb[D.c];Cc=Tb[D.d];la[z]=Cb.x;la[z+1]=Cb.y;la[z+2]=Cb.z;la[z+3]=1;la[z+4]=Db.x;la[z+5]=Db.y;la[z+6]=Db.z;la[z+7]=1;la[z+8]=Eb.x;la[z+9]=Eb.y;
- la[z+10]=Eb.z;la[z+11]=1;la[z+12]=Cc.x;la[z+13]=Cc.y;la[z+14]=Cc.z;la[z+15]=1;z=z+16}if(z>0){g.bindBuffer(g.ARRAY_BUFFER,X.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,ka,La);g.bindBuffer(g.ARRAY_BUFFER,X.__webglSkinVertexBBuffer);g.bufferData(g.ARRAY_BUFFER,la,La);g.bindBuffer(g.ARRAY_BUFFER,X.__webglSkinIndicesBuffer);g.bufferData(g.ARRAY_BUFFER,ma,La);g.bindBuffer(g.ARRAY_BUFFER,X.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,na,La)}}if(rd&&Vc){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];
- Ya=D.vertexColors;Ac=D.color;if(Ya.length===3&&Vc===THREE.VertexColors){eb=Ya[0];fb=Ya[1];gb=Ya[2]}else gb=fb=eb=Ac;Ba[ra]=eb.r;Ba[ra+1]=eb.g;Ba[ra+2]=eb.b;Ba[ra+3]=fb.r;Ba[ra+4]=fb.g;Ba[ra+5]=fb.b;Ba[ra+6]=gb.r;Ba[ra+7]=gb.g;Ba[ra+8]=gb.b;ra=ra+9}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];Ya=D.vertexColors;Ac=D.color;if(Ya.length===4&&Vc===THREE.VertexColors){eb=Ya[0];fb=Ya[1];gb=Ya[2];mc=Ya[3]}else mc=gb=fb=eb=Ac;Ba[ra]=eb.r;Ba[ra+1]=eb.g;Ba[ra+2]=eb.b;Ba[ra+3]=fb.r;Ba[ra+4]=fb.g;Ba[ra+5]=fb.b;Ba[ra+
- 6]=gb.r;Ba[ra+7]=gb.g;Ba[ra+8]=gb.b;Ba[ra+9]=mc.r;Ba[ra+10]=mc.g;Ba[ra+11]=mc.b;ra=ra+12}if(ra>0){g.bindBuffer(g.ARRAY_BUFFER,X.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Ba,La)}}if(qd&&Ia.hasTangents){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];sb=D.vertexTangents;Za=sb[0];$a=sb[1];ab=sb[2];ja[ha]=Za.x;ja[ha+1]=Za.y;ja[ha+2]=Za.z;ja[ha+3]=Za.w;ja[ha+4]=$a.x;ja[ha+5]=$a.y;ja[ha+6]=$a.z;ja[ha+7]=$a.w;ja[ha+8]=ab.x;ja[ha+9]=ab.y;ja[ha+10]=ab.z;ja[ha+11]=ab.w;ha=ha+12}x=0;for(M=da.length;x<M;x++){D=
- sa[da[x]];sb=D.vertexTangents;Za=sb[0];$a=sb[1];ab=sb[2];kc=sb[3];ja[ha]=Za.x;ja[ha+1]=Za.y;ja[ha+2]=Za.z;ja[ha+3]=Za.w;ja[ha+4]=$a.x;ja[ha+5]=$a.y;ja[ha+6]=$a.z;ja[ha+7]=$a.w;ja[ha+8]=ab.x;ja[ha+9]=ab.y;ja[ha+10]=ab.z;ja[ha+11]=ab.w;ja[ha+12]=kc.x;ja[ha+13]=kc.y;ja[ha+14]=kc.z;ja[ha+15]=kc.w;ha=ha+16}g.bindBuffer(g.ARRAY_BUFFER,X.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ja,La)}if(pd&&cd){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];$b=D.vertexNormals;yb=D.normal;if($b.length===3&&zc)for(ba=
- 0;ba<3;ba++){Fb=$b[ba];Ta[Ea]=Fb.x;Ta[Ea+1]=Fb.y;Ta[Ea+2]=Fb.z;Ea=Ea+3}else for(ba=0;ba<3;ba++){Ta[Ea]=yb.x;Ta[Ea+1]=yb.y;Ta[Ea+2]=yb.z;Ea=Ea+3}}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];$b=D.vertexNormals;yb=D.normal;if($b.length===4&&zc)for(ba=0;ba<4;ba++){Fb=$b[ba];Ta[Ea]=Fb.x;Ta[Ea+1]=Fb.y;Ta[Ea+2]=Fb.z;Ea=Ea+3}else for(ba=0;ba<4;ba++){Ta[Ea]=yb.x;Ta[Ea+1]=yb.y;Ta[Ea+2]=yb.z;Ea=Ea+3}}g.bindBuffer(g.ARRAY_BUFFER,X.__webglNormalBuffer);g.bufferData(g.ARRAY_BUFFER,Ta,La)}if(gd&&Zc&&dd){x=0;for(M=
- ca.length;x<M;x++){Va=ca[x];D=sa[Va];ac=Zc[Va];if(ac!==void 0)for(ba=0;ba<3;ba++){cc=ac[ba];pc[ub]=cc.u;pc[ub+1]=cc.v;ub=ub+2}}x=0;for(M=da.length;x<M;x++){Va=da[x];D=sa[Va];ac=Zc[Va];if(ac!==void 0)for(ba=0;ba<4;ba++){cc=ac[ba];pc[ub]=cc.u;pc[ub+1]=cc.v;ub=ub+2}}if(ub>0){g.bindBuffer(g.ARRAY_BUFFER,X.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,pc,La)}}if(gd&&$c&&dd){x=0;for(M=ca.length;x<M;x++){Va=ca[x];D=sa[Va];bc=$c[Va];if(bc!==void 0)for(ba=0;ba<3;ba++){dc=bc[ba];qc[vb]=dc.u;qc[vb+1]=dc.v;vb=
- vb+2}}x=0;for(M=da.length;x<M;x++){Va=da[x];D=sa[Va];bc=$c[Va];if(bc!==void 0)for(ba=0;ba<4;ba++){dc=bc[ba];qc[vb]=dc.u;qc[vb+1]=dc.v;vb=vb+2}}if(vb>0){g.bindBuffer(g.ARRAY_BUFFER,X.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,qc,La)}}if(od){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];nb[Sa]=qa;nb[Sa+1]=qa+1;nb[Sa+2]=qa+2;Sa=Sa+3;Na[Ha]=qa;Na[Ha+1]=qa+1;Na[Ha+2]=qa;Na[Ha+3]=qa+2;Na[Ha+4]=qa+1;Na[Ha+5]=qa+2;Ha=Ha+6;qa=qa+3}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];nb[Sa]=qa;nb[Sa+1]=qa+1;nb[Sa+2]=qa+
- 3;nb[Sa+3]=qa+1;nb[Sa+4]=qa+2;nb[Sa+5]=qa+3;Sa=Sa+6;Na[Ha]=qa;Na[Ha+1]=qa+1;Na[Ha+2]=qa;Na[Ha+3]=qa+3;Na[Ha+4]=qa+1;Na[Ha+5]=qa+2;Na[Ha+6]=qa+2;Na[Ha+7]=qa+3;Ha=Ha+8;qa=qa+4}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,X.__webglFaceBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,nb,La);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,X.__webglLineBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Na,La)}if(Yc){ba=0;for(ed=Yc.length;ba<ed;ba++){t=Yc[ba];if(t.__original.needsUpdate){w=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo===
- "vertices"){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];t.array[w]=t.value[D.a];t.array[w+1]=t.value[D.b];t.array[w+2]=t.value[D.c];w=w+3}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];t.array[w]=t.value[D.a];t.array[w+1]=t.value[D.b];t.array[w+2]=t.value[D.c];t.array[w+3]=t.value[D.d];w=w+4}}else{if(t.boundTo==="faces"){x=0;for(M=ca.length;x<M;x++){Ma=t.value[ca[x]];t.array[w]=Ma;t.array[w+1]=Ma;t.array[w+2]=Ma;w=w+3}x=0;for(M=da.length;x<M;x++){Ma=t.value[da[x]];t.array[w]=Ma;t.array[w+1]=Ma;t.array[w+2]=
- Ma;t.array[w+3]=Ma;w=w+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];O=t.value[D.a];P=t.value[D.b];Q=t.value[D.c];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=P.x;t.array[w+3]=P.y;t.array[w+4]=Q.x;t.array[w+5]=Q.y;w=w+6}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];O=t.value[D.a];P=t.value[D.b];Q=t.value[D.c];ga=t.value[D.d];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=P.x;t.array[w+3]=P.y;t.array[w+4]=Q.x;t.array[w+5]=Q.y;t.array[w+6]=ga.x;
- t.array[w+7]=ga.y;w=w+8}}else{if(t.boundTo==="faces"){x=0;for(M=ca.length;x<M;x++){Q=P=O=Ma=t.value[ca[x]];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=P.x;t.array[w+3]=P.y;t.array[w+4]=Q.x;t.array[w+5]=Q.y;w=w+6}x=0;for(M=da.length;x<M;x++){ga=Q=P=O=Ma=t.value[da[x]];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=P.x;t.array[w+3]=P.y;t.array[w+4]=Q.x;t.array[w+5]=Q.y;t.array[w+6]=ga.x;t.array[w+7]=ga.y;w=w+8}}}else if(t.size===3){var Y;Y=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||
- t.boundTo==="vertices"){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];O=t.value[D.a];P=t.value[D.b];Q=t.value[D.c];t.array[w]=O[Y[0]];t.array[w+1]=O[Y[1]];t.array[w+2]=O[Y[2]];t.array[w+3]=P[Y[0]];t.array[w+4]=P[Y[1]];t.array[w+5]=P[Y[2]];t.array[w+6]=Q[Y[0]];t.array[w+7]=Q[Y[1]];t.array[w+8]=Q[Y[2]];w=w+9}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];O=t.value[D.a];P=t.value[D.b];Q=t.value[D.c];ga=t.value[D.d];t.array[w]=O[Y[0]];t.array[w+1]=O[Y[1]];t.array[w+2]=O[Y[2]];t.array[w+3]=P[Y[0]];t.array[w+4]=P[Y[1]];
- t.array[w+5]=P[Y[2]];t.array[w+6]=Q[Y[0]];t.array[w+7]=Q[Y[1]];t.array[w+8]=Q[Y[2]];t.array[w+9]=ga[Y[0]];t.array[w+10]=ga[Y[1]];t.array[w+11]=ga[Y[2]];w=w+12}}else if(t.boundTo==="faces"){x=0;for(M=ca.length;x<M;x++){Q=P=O=Ma=t.value[ca[x]];t.array[w]=O[Y[0]];t.array[w+1]=O[Y[1]];t.array[w+2]=O[Y[2]];t.array[w+3]=P[Y[0]];t.array[w+4]=P[Y[1]];t.array[w+5]=P[Y[2]];t.array[w+6]=Q[Y[0]];t.array[w+7]=Q[Y[1]];t.array[w+8]=Q[Y[2]];w=w+9}x=0;for(M=da.length;x<M;x++){ga=Q=P=O=Ma=t.value[da[x]];t.array[w]=
- O[Y[0]];t.array[w+1]=O[Y[1]];t.array[w+2]=O[Y[2]];t.array[w+3]=P[Y[0]];t.array[w+4]=P[Y[1]];t.array[w+5]=P[Y[2]];t.array[w+6]=Q[Y[0]];t.array[w+7]=Q[Y[1]];t.array[w+8]=Q[Y[2]];t.array[w+9]=ga[Y[0]];t.array[w+10]=ga[Y[1]];t.array[w+11]=ga[Y[2]];w=w+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(M=ca.length;x<M;x++){D=sa[ca[x]];O=t.value[D.a];P=t.value[D.b];Q=t.value[D.c];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=O.z;t.array[w+3]=O.w;t.array[w+4]=P.x;t.array[w+5]=
- P.y;t.array[w+6]=P.z;t.array[w+7]=P.w;t.array[w+8]=Q.x;t.array[w+9]=Q.y;t.array[w+10]=Q.z;t.array[w+11]=Q.w;w=w+12}x=0;for(M=da.length;x<M;x++){D=sa[da[x]];O=t.value[D.a];P=t.value[D.b];Q=t.value[D.c];ga=t.value[D.d];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=O.z;t.array[w+3]=O.w;t.array[w+4]=P.x;t.array[w+5]=P.y;t.array[w+6]=P.z;t.array[w+7]=P.w;t.array[w+8]=Q.x;t.array[w+9]=Q.y;t.array[w+10]=Q.z;t.array[w+11]=Q.w;t.array[w+12]=ga.x;t.array[w+13]=ga.y;t.array[w+14]=ga.z;t.array[w+15]=ga.w;w=w+
- 16}}else if(t.boundTo==="faces"){x=0;for(M=ca.length;x<M;x++){Q=P=O=Ma=t.value[ca[x]];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=O.z;t.array[w+3]=O.w;t.array[w+4]=P.x;t.array[w+5]=P.y;t.array[w+6]=P.z;t.array[w+7]=P.w;t.array[w+8]=Q.x;t.array[w+9]=Q.y;t.array[w+10]=Q.z;t.array[w+11]=Q.w;w=w+12}x=0;for(M=da.length;x<M;x++){ga=Q=P=O=Ma=t.value[da[x]];t.array[w]=O.x;t.array[w+1]=O.y;t.array[w+2]=O.z;t.array[w+3]=O.w;t.array[w+4]=P.x;t.array[w+5]=P.y;t.array[w+6]=P.z;t.array[w+7]=P.w;t.array[w+8]=Q.x;
- t.array[w+9]=Q.y;t.array[w+10]=Q.z;t.array[w+11]=Q.w;t.array[w+12]=ga.x;t.array[w+13]=ga.y;t.array[w+14]=ga.z;t.array[w+15]=ga.w;w=w+16}}g.bindBuffer(g.ARRAY_BUFFER,t.buffer);g.bufferData(g.ARRAY_BUFFER,t.array,La)}}}if(nd){delete X.__inittedArrays;delete X.__colorArray;delete X.__normalArray;delete X.__tangentArray;delete X.__uvArray;delete X.__uv2Array;delete X.__faceArray;delete X.__vertexArray;delete X.__lineArray;delete X.__skinVertexAArray;delete X.__skinVertexBArray;delete X.__skinIndexArray;
- delete X.__skinWeightArray}}}}V.verticesNeedUpdate=false;V.morphTargetsNeedUpdate=false;V.elementsNeedUpdate=false;V.uvsNeedUpdate=false;V.normalsNeedUpdate=false;V.colorsNeedUpdate=false;V.tangentsNeedUpdate=false;Ja.attributes&&v(Ja)}else if(Xa instanceof THREE.Ribbon){if(V.verticesNeedUpdate||V.colorsNeedUpdate){var Jb=V,hd=g.DYNAMIC_DRAW,rc=void 0,sc=void 0,Ec=void 0,Kb=void 0,Fc=void 0,id=Jb.vertices,jd=Jb.colors,td=id.length,ud=jd.length,Gc=Jb.__vertexArray,Hc=Jb.__colorArray,vd=Jb.colorsNeedUpdate;
- if(Jb.verticesNeedUpdate){for(rc=0;rc<td;rc++){Ec=id[rc];Kb=rc*3;Gc[Kb]=Ec.x;Gc[Kb+1]=Ec.y;Gc[Kb+2]=Ec.z}g.bindBuffer(g.ARRAY_BUFFER,Jb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Gc,hd)}if(vd){for(sc=0;sc<ud;sc++){Fc=jd[sc];Kb=sc*3;Hc[Kb]=Fc.r;Hc[Kb+1]=Fc.g;Hc[Kb+2]=Fc.b}g.bindBuffer(g.ARRAY_BUFFER,Jb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Hc,hd)}}V.verticesNeedUpdate=false;V.colorsNeedUpdate=false}else if(Xa instanceof THREE.Line){Ja=c(Xa,jc);Xb=Ja.attributes&&k(Ja);if(V.verticesNeedUpdate||
- V.colorsNeedUpdate||Xb){var wb=V,ad=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Ic=void 0,oa=void 0,Jc=void 0,kd=wb.vertices,ld=wb.colors,wd=kd.length,xd=ld.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,yd=wb.colorsNeedUpdate,bd=wb.__webglCustomAttributesList,Mc=void 0,md=void 0,Ca=void 0,ec=void 0,Ka=void 0,ia=void 0;if(wb.verticesNeedUpdate){for(tc=0;tc<wd;tc++){Ic=kd[tc];oa=tc*3;Kc[oa]=Ic.x;Kc[oa+1]=Ic.y;Kc[oa+2]=Ic.z}g.bindBuffer(g.ARRAY_BUFFER,wb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Kc,ad)}if(yd){for(uc=
- 0;uc<xd;uc++){Jc=ld[uc];oa=uc*3;Lc[oa]=Jc.r;Lc[oa+1]=Jc.g;Lc[oa+2]=Jc.b}g.bindBuffer(g.ARRAY_BUFFER,wb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Lc,ad)}if(bd){Mc=0;for(md=bd.length;Mc<md;Mc++){ia=bd[Mc];if(ia.needsUpdate&&(ia.boundTo===void 0||ia.boundTo==="vertices")){oa=0;ec=ia.value.length;if(ia.size===1)for(Ca=0;Ca<ec;Ca++)ia.array[Ca]=ia.value[Ca];else if(ia.size===2)for(Ca=0;Ca<ec;Ca++){Ka=ia.value[Ca];ia.array[oa]=Ka.x;ia.array[oa+1]=Ka.y;oa=oa+2}else if(ia.size===3)if(ia.type==="c")for(Ca=
- 0;Ca<ec;Ca++){Ka=ia.value[Ca];ia.array[oa]=Ka.r;ia.array[oa+1]=Ka.g;ia.array[oa+2]=Ka.b;oa=oa+3}else for(Ca=0;Ca<ec;Ca++){Ka=ia.value[Ca];ia.array[oa]=Ka.x;ia.array[oa+1]=Ka.y;ia.array[oa+2]=Ka.z;oa=oa+3}else if(ia.size===4)for(Ca=0;Ca<ec;Ca++){Ka=ia.value[Ca];ia.array[oa]=Ka.x;ia.array[oa+1]=Ka.y;ia.array[oa+2]=Ka.z;ia.array[oa+3]=Ka.w;oa=oa+4}g.bindBuffer(g.ARRAY_BUFFER,ia.buffer);g.bufferData(g.ARRAY_BUFFER,ia.array,ad)}}}}V.verticesNeedUpdate=false;V.colorsNeedUpdate=false;Ja.attributes&&v(Ja)}else if(Xa instanceof
- THREE.ParticleSystem){Ja=c(Xa,jc);Xb=Ja.attributes&&k(Ja);(V.verticesNeedUpdate||V.colorsNeedUpdate||Xa.sortParticles||Xb)&&e(V,g.DYNAMIC_DRAW,Xa);V.verticesNeedUpdate=false;V.colorsNeedUpdate=false;Ja.attributes&&v(Ja)}}};this.initMaterial=function(a,b,c,d){var e,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h=
- "phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,o;j=m=o=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof THREE.PointLight&&o++;l instanceof THREE.SpotLight&&i++}}if(o+i+m<=H){k=m;l=o;m=i}else{k=Math.ceil(H*m/(o+m));m=
- l=H-k}var n=0,i=0;for(o=b.length;i<o;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&n++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&n++}}var q=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)q=d.bones.length;var p;a:{j=a.fragmentShader;o=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:q,morphTargets:a.morphTargets,
- morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:d&&d.doubleSided},r,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(r in c){d.push(r);
- d.push(c[r])}h=d.join();r=0;for(d=U.length;r<d;r++){k=U[r];if(k.code===h){k.usedTimes++;p=k.program;break a}}r=g.createProgram();d=["precision "+E+" float;",xc>0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
- c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
- "",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- k=["precision "+E+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
- "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
- j=B("fragment",k+j);d=B("vertex",d+o);g.attachShader(r,d);g.attachShader(r,j);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(j);g.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);
- s=d;d=0;for(i=s.length;d<i;d++){o=s[d];r.uniforms[o]=g.getUniformLocation(r,o)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(p in b)d.push(p);p=d;s=0;for(b=p.length;s<b;s++){c=p[s];r.attributes[c]=g.getAttribLocation(r,c)}r.id=I++;U.push({program:r,code:h,usedTimes:1});F.info.memory.programs=U.length;p=r}a.program=p;p=a.program.attributes;
- p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>=
- 0&&g.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(p[s]>=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(p[s]>=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
- b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(pa!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);pa=a.doubleSided}if(wa!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);wa=a.flipSided}};this.setDepthTest=function(a){if(Ua!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
- Ua=a}};this.setDepthWrite=function(a){if(Oa!==a){g.depthMask(a);Oa=a}};this.setBlending=function(a,b,c,d){if(a!==va){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
- g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}va=a}if(a===THREE.CustomBlending){if(b!==Qa){g.blendEquation(A(b));Qa=b}if(c!==Fa||d!==Da){g.blendFunc(A(c),A(d));Fa=c;Da=d}}else Da=Fa=Qa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
- b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,a.flipY);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);C(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+
- b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);C(g.TEXTURE_CUBE_MAP,a,c);
- for(var f=0;f<6;f++){a.__webglFramebuffer[f]=g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);u(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=
- g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,a.__webglTexture);C(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);u(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,
- null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=hc;a=Ob;d=fc;e=Vb}if(b!==S){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);S=b}vc=c;wc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
- THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
- THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
- THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
- Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,h=a.length;e<h;e=e+3){c=a[e];d=a[e+1];f=a[e+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(f<b.min.z)b.min.z=f;else if(f>b.max.z)b.max.z=f}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
- {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,f,e=0,h=a.length;e<h;e=e+3){b=a[e];d=a[e+1];f=a[e+2];b=Math.sqrt(b*b+d*d+f*f);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
- 0}var f=this.offsets,e=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,m,l,i,o,k,v,p=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;m=f[c].count;var B=f[c].index;a=b;for(b=b+m;a<b;a=a+3){m=B+e[a];l=B+e[a+1];i=B+e[a+2];o=h[m*3];k=h[m*3+1];v=h[m*3+2];p.set(o,k,v);o=h[l*3];k=h[l*3+1];v=h[l*3+2];n.set(o,k,v);o=h[i*3];k=h[i*3+1];v=h[i*3+2];r.set(o,k,v);q.sub(r,n);s.sub(p,
- n);q.crossSelf(s);j[m*3]=j[m*3]+q.x;j[m*3+1]=j[m*3+1]+q.y;j[m*3+2]=j[m*3+2]+q.z;j[l*3]=j[l*3]+q.x;j[l*3+1]=j[l*3+1]+q.y;j[l*3+2]=j[l*3+2]+q.z;j[i*3]=j[i*3]+q.x;j[i*3+1]=j[i*3+1]+q.y;j[i*3+2]=j[i*3+2]+q.z}}a=0;for(b=j.length;a<b;a=a+3){o=j[a];k=j[a+1];v=j[a+2];c=1/Math.sqrt(o*o+k*k+v*v);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){o=d[a*3];k=d[a*3+1];v=d[a*3+2];p=d[b*3];n=d[b*3+1];r=d[b*3+2];q=d[c*3];s=d[c*3+1];B=d[c*3+2];C=
- e[a*2];u=e[a*2+1];K=e[b*2];A=e[b*2+1];L=e[c*2];E=e[c*2+1];N=p-o;G=q-o;T=n-k;Z=s-k;R=r-v;y=B-v;J=K-C;H=L-C;F=A-u;g=E-u;U=1/(J*g-H*F);I.set((g*N-F*G)*U,(g*T-F*Z)*U,(g*R-F*y)*U);ta.set((J*G-H*N)*U,(J*Z-H*T)*U,(J*y-H*R)*U);l[a].addSelf(I);l[b].addSelf(I);l[c].addSelf(I);i[a].addSelf(ta);i[b].addSelf(ta);i[c].addSelf(ta)}function b(a){Fa.x=f[a*3];Fa.y=f[a*3+1];Fa.z=f[a*3+2];Da.copy(Fa);Oa=l[a];va.copy(Oa);va.subSelf(Fa.multiplyScalar(Fa.dot(Oa))).normalize();Qa.cross(Da,Oa);ob=Qa.dot(i[a]);Ua=ob<0?-1:
- 1;m[a*4]=va.x;m[a*4+1]=va.y;m[a*4+2]=va.z;m[a*4+3]=Ua}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,f=this.attributes.normal.array,e=this.attributes.uv.array,h=d.length/3;if(this.attributes.tangent===void 0){var j=4*h;this.attributes.tangent=
- {itemSize:4,array:new Float32Array(j),numItems:j}}for(var m=this.attributes.tangent.array,l=[],i=[],j=0;j<h;j++){l[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var o,k,v,p,n,r,q,s,B,C,u,K,A,L,E,N,G,T,Z,R,y,J,H,F,g,U,I=new THREE.Vector3,ta=new THREE.Vector3,S,ea,$,aa,fa,pa=this.offsets,j=0;for(ea=pa.length;j<ea;++j){S=pa[j].start;$=pa[j].count;var wa=pa[j].index,h=S;for(S=S+$;h<S;h=h+3){$=wa+c[h];aa=wa+c[h+1];fa=wa+c[h+2];a($,aa,fa)}}var va=new THREE.Vector3,Qa=new THREE.Vector3,Fa=new THREE.Vector3,
- Da=new THREE.Vector3,Ua,Oa,ob,j=0;for(ea=pa.length;j<ea;++j){S=pa[j].start;$=pa[j].count;wa=pa[j].index;h=S;for(S=S+$;h<S;h=h+3){$=wa+c[h];aa=wa+c[h+1];fa=wa+c[h+2];b($);b(aa);b(fa)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
- this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
- THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
- "n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a);
- this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=Object.create(THREE.Object3D.prototype);
- THREE.CameraHelper.prototype.update=function(){function a(a,d,f,e){THREE.CameraHelper.__v.set(d,f,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(f=a.length;d<f;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
- 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
- THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
- THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
- THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,h,j,m,l,i,o,k,v;this.init=function(p){b=p.context;c=p;d=new Float32Array(16);f=new Uint16Array(6);p=0;d[p++]=-1;d[p++]=-1;d[p++]=0;d[p++]=0;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=
- 0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;f[p++]=0;f[p++]=1;f[p++]=2;f[p++]=0;f[p++]=2;f[p++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);j=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
- b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
- b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;i=a(THREE.ShaderFlares.lensFlare)}else{l=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};k={};o.vertex=b.getAttribLocation(i,"position");o.uv=b.getAttribLocation(i,"uv");k.renderType=b.getUniformLocation(i,"renderType");k.map=b.getUniformLocation(i,"map");k.occlusionMap=b.getUniformLocation(i,"occlusionMap");k.opacity=b.getUniformLocation(i,"opacity");k.color=b.getUniformLocation(i,
- "color");k.scale=b.getUniformLocation(i,"scale");k.rotation=b.getUniformLocation(i,"rotation");k.screenPosition=b.getUniformLocation(i,"screenPosition");v=false};this.render=function(a,d,f,q){var a=a.__webglFlares,s=a.length;if(s){var B=new THREE.Vector3,C=q/f,u=f*0.5,K=q*0.5,A=16/q,L=new THREE.Vector2(A*C,A),E=new THREE.Vector3(1,1,0),N=new THREE.Vector2(1,1),G=k,A=o;b.useProgram(i);if(!v){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);v=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
- 1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var T,Z,R,y,J;for(T=0;T<s;T++){A=16/q;L.set(A*C,A);y=a[T];B.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(B);d.projectionMatrix.multiplyVector3(B);E.copy(B);N.x=E.x*u+u;N.y=E.y*K+K;if(l||N.x>0&&N.x<f&&N.y>0&&
- N.y<q){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,N.x-8,N.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,L.x,L.y);b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,N.x-8,N.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
- b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);y.positionScreen.copy(E);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);Z=0;for(R=y.lensFlares.length;Z<R;Z++){J=y.lensFlares[Z];if(J.opacity>0.0010&&J.scale>0.0010){E.x=J.x;E.y=J.y;E.z=J.z;A=J.size*J.scale/q;L.x=A*C;L.y=A;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,L.x,L.y);b.uniform1f(G.rotation,J.rotation);b.uniform1f(G.opacity,J.opacity);
- b.uniform3f(G.color,J.color.r,J.color.g,J.color.b);c.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);c.setTexture(J.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
- THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4,h=new THREE.Vector3,j=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
- function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,l){var i,o,k,v,p,n,r,q,s,B=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){k=m.__lights[i];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(p=0;p<k.shadowCascadeCount;p++){var C;if(k.shadowCascadeArray[p])C=k.shadowCascadeArray[p];
- else{s=k;r=p;C=new THREE.DirectionalLight;C.isVirtual=true;C.onlyShadow=true;C.castShadow=true;C.shadowCameraNear=s.shadowCameraNear;C.shadowCameraFar=s.shadowCameraFar;C.shadowCameraLeft=s.shadowCameraLeft;C.shadowCameraRight=s.shadowCameraRight;C.shadowCameraBottom=s.shadowCameraBottom;C.shadowCameraTop=s.shadowCameraTop;C.shadowCameraVisible=s.shadowCameraVisible;C.shadowDarkness=s.shadowDarkness;C.shadowBias=s.shadowCascadeBias[r];C.shadowMapWidth=s.shadowCascadeWidth[r];C.shadowMapHeight=s.shadowCascadeHeight[r];
- C.pointsWorld=[];C.pointsFrustum=[];q=C.pointsWorld;n=C.pointsFrustum;for(var u=0;u<8;u++){q[u]=new THREE.Vector3;n[u]=new THREE.Vector3}q=s.shadowCascadeNearZ[r];s=s.shadowCascadeFarZ[r];n[0].set(-1,-1,q);n[1].set(1,-1,q);n[2].set(-1,1,q);n[3].set(1,1,q);n[4].set(-1,-1,s);n[5].set(1,-1,s);n[6].set(-1,1,s);n[7].set(1,1,s);C.originalCamera=l;n=new THREE.Gyroscope;n.position=k.shadowCascadeOffset;n.add(C);n.add(C.target);l.add(n);k.shadowCascadeArray[p]=C;console.log("Created virtualLight",C)}r=k;q=
- p;s=r.shadowCascadeArray[q];s.position.copy(r.position);s.target.position.copy(r.target.position);s.lookAt(s.target);s.shadowCameraVisible=r.shadowCameraVisible;s.shadowDarkness=r.shadowDarkness;s.shadowBias=r.shadowCascadeBias[q];n=r.shadowCascadeNearZ[q];r=r.shadowCascadeFarZ[q];s=s.pointsFrustum;s[0].z=n;s[1].z=n;s[2].z=n;s[3].z=n;s[4].z=r;s[5].z=r;s[6].z=r;s[7].z=r;B[v]=C;v++}else{B[v]=k;v++}}i=0;for(o=B.length;i<o;i++){k=B[i];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,
- k.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,
- k.shadowCameraTop,k.shadowCameraBottom,k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(k.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&C.originalCamera==l){p=l;v=k.shadowCamera;n=k.pointsFrustum;s=k.pointsWorld;h.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(r=
- 0;r<8;r++){q=s[r];q.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(q,p);v.matrixWorldInverse.multiplyVector3(q);if(q.x<h.x)h.x=q.x;if(q.x>j.x)j.x=q.x;if(q.y<h.y)h.y=q.y;if(q.y>j.y)j.y=q.y;if(q.z<h.z)h.z=q.z;if(q.z>j.z)j.z=q.z}v.left=h.x;v.right=j.x;v.top=j.y;v.bottom=h.y;v.updateProjectionMatrix()}v=k.shadowMap;n=k.shadowMatrix;p=k.shadowCamera;p.position.copy(k.matrixWorld.getPosition());p.lookAt(k.target.matrixWorld.getPosition());p.updateMatrixWorld();p.matrixWorldInverse.getInverse(p.matrixWorld);
- if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;k.shadowCameraVisible&&k.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(p.projectionMatrix);n.multiplySelf(p.matrixWorldInverse);if(!p._viewMatrixArray)p._viewMatrixArray=new Float32Array(16);if(!p._projectionMatrixArray)p._projectionMatrixArray=new Float32Array(16);p.matrixWorldInverse.flattenToArray(p._viewMatrixArray);p.projectionMatrix.flattenToArray(p._projectionMatrixArray);e.multiply(p.projectionMatrix,
- p.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(v);b.clear();s=m.__webglObjects;k=0;for(v=s.length;k<v;k++){r=s[k];n=r.object;r.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(p.matrixWorldInverse,n.matrixWorld);r.render=true}}k=0;for(v=s.length;k<v;k++){r=s[k];if(r.render){n=r.object;r=r.buffer;q=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;r instanceof THREE.BufferGeometry?
- b.renderBufferDirect(p,m.__lights,null,q,r,n):b.renderBuffer(p,m.__lights,null,q,r,n)}}s=m.__webglObjectsImmediate;k=0;for(v=s.length;k<v;k++){r=s[k];n=r.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(p.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(p,m.__lights,null,c,n)}}}i=b.getClearColor();o=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
- THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,h,j,m,l,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,k=b.createProgram(),v=b.createShader(b.FRAGMENT_SHADER),p=b.createShader(b.VERTEX_SHADER);b.shaderSource(v,a.fragmentShader);b.shaderSource(p,a.vertexShader);b.compileShader(v);b.compileShader(p);b.attachShader(k,v);b.attachShader(k,p);b.linkProgram(k);j=k;m={};l={};m.position=b.getAttribLocation(j,"position");m.uv=b.getAttribLocation(j,"uv");l.uvOffset=b.getUniformLocation(j,"uvOffset");l.uvScale=b.getUniformLocation(j,
- "uvScale");l.rotation=b.getUniformLocation(j,"rotation");l.scale=b.getUniformLocation(j,"scale");l.alignment=b.getUniformLocation(j,"alignment");l.color=b.getUniformLocation(j,"color");l.map=b.getUniformLocation(j,"map");l.opacity=b.getUniformLocation(j,"opacity");l.useScreenCoordinates=b.getUniformLocation(j,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(j,"affectedByDistance");l.screenPosition=b.getUniformLocation(j,"screenPosition");l.modelViewMatrix=b.getUniformLocation(j,"modelViewMatrix");
- l.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,f,v,p){var d=d.__webglSprites,n=d.length;if(n){var r=m,q=l,s=p/v,v=v*0.5,B=p*0.5,C=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- h);b.uniformMatrix4fv(q.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(q.map,0);for(var u,K=[],r=0;r<n;r++){u=d[r];if(u.visible&&u.opacity!==0)if(u.useScreenCoordinates)u.z=-u.position.z;else{u._modelViewMatrix.multiply(f.matrixWorldInverse,u.matrixWorld);u.z=-u._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<n;r++){u=d[r];if(u.visible&&u.opacity!==0&&u.map&&u.map.image&&u.map.image.width){if(u.useScreenCoordinates){b.uniform1i(q.useScreenCoordinates,1);
- b.uniform3f(q.screenPosition,(u.position.x-v)/v,(B-u.position.y)/B,Math.max(0,Math.min(1,u.position.z)))}else{b.uniform1i(q.useScreenCoordinates,0);b.uniform1i(q.affectedByDistance,u.affectedByDistance?1:0);b.uniformMatrix4fv(q.modelViewMatrix,false,u._modelViewMatrix.elements)}f=u.map.image.width/(u.scaleByViewport?p:1);K[0]=f*s*u.scale.x;K[1]=f*u.scale.y;b.uniform2f(q.uvScale,u.uvScale.x,u.uvScale.y);b.uniform2f(q.uvOffset,u.uvOffset.x,u.uvOffset.y);b.uniform2f(q.alignment,u.alignment.x,u.alignment.y);
- b.uniform1f(q.opacity,u.opacity);b.uniform3f(q.color,u.color.r,u.color.g,u.color.b);b.uniform1f(q.rotation,u.rotation);b.uniform2fv(q.scale,K);if(u.mergeWith3D&&!C){b.enable(b.DEPTH_TEST);C=true}else if(!u.mergeWith3D&&C){b.disable(b.DEPTH_TEST);C=false}c.setBlending(u.blending,u.blendEquation,u.blendSrc,u.blendDst);c.setTexture(u.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
- THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
- lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
- THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
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