Mikael Emtinger a861d97ab9 Merged with Alterq. il y a 15 ans
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js 4c59647907 Added FileAPI to Detector. il y a 15 ans
obj 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). il y a 15 ans
scenes 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. il y a 15 ans
sounds 7415759392 Added 3d sound support plus example. il y a 15 ans
textures 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. il y a 15 ans
canvas_camera_orthographic.html 430ce532be Custom builds were missing files. (thanks to alan2 for reporting) il y a 15 ans
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
canvas_geometry_earth.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_geometry_hierarchy.html e438549c87 Updated builds. il y a 15 ans
canvas_geometry_panorama.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
canvas_geometry_panorama_fisheye.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
canvas_geometry_terrain.html cff95a119c Textures are now updateable. il y a 15 ans
canvas_interactive_cubes.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_interactive_cubes_tween.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_interactive_voxelpainter.html 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. il y a 15 ans
canvas_lights_pointlights.html 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate il y a 15 ans
canvas_lights_pointlights_smooth.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_lines.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_lines_sphere.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_materials.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
canvas_materials_depth.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_materials_normal.html 7480fb69cd Updated README examples. il y a 15 ans
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
canvas_materials_video.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
canvas_particles_floor.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_particles_random.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_particles_waves.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js il y a 15 ans
canvas_performance.html 7480fb69cd Updated README examples. il y a 15 ans
canvas_sandbox.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
misc_lights_test.html 47d69fe496 Fixed RTT and light test examples. il y a 15 ans
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. il y a 15 ans
misc_materials_multimaterials.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
misc_sound.html c61f89ba14 Brought back bloom. il y a 15 ans
misc_ubiquity_test.html 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. il y a 15 ans
webgl_geometry_blenderexport_colors.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_geometry_colors.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). il y a 15 ans
webgl_geometry_dynamic.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_geometry_hierarchy.html 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. il y a 15 ans
webgl_geometry_hierarchy2.html 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. il y a 15 ans
webgl_geometry_large_mesh.html fef3c084b1 Changed build setup: il y a 15 ans
webgl_geometry_minecraft.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
webgl_geometry_minecraft_ao.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_geometry_terrain2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_interactive_voxelpainter.html 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. il y a 15 ans
webgl_lights_pointlights.html 7ad44b434c Added level-of-details example (and LOD object to compiled lib). il y a 15 ans
webgl_lines_colors.html c61f89ba14 Brought back bloom. il y a 15 ans
webgl_lines_cubes.html fef3c084b1 Changed build setup: il y a 15 ans
webgl_lines_sphere.html fef3c084b1 Changed build setup: il y a 15 ans
webgl_lines_splines.html be875f2267 Fixed bug in spline animation. il y a 15 ans
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
webgl_materials.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). il y a 15 ans
webgl_materials_cars.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_cars_camaro.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_cubemap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). il y a 15 ans
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). il y a 15 ans
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_cubemap_refraction.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_grass.html 3e2f4f7cc5 Merged with mrdoob's branch. il y a 15 ans
webgl_materials_normalmap.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_normalmap2.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_materials_shaders.html fef3c084b1 Changed build setup: il y a 15 ans
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. il y a 15 ans
webgl_materials_texture_filters.html 34d3aaf0ba Synced with mrdoob's branch. il y a 15 ans
webgl_materials_video.html 4c59647907 Added FileAPI to Detector. il y a 15 ans
webgl_morphtargets.html 24c7590169 Fixed bug in morph target shader and added example il y a 15 ans
webgl_objconvert_test.html 3e2f4f7cc5 Merged with mrdoob's branch. il y a 15 ans
webgl_particles_billboards.html 98af2b1b92 Added `sizeAttenuation` property to ParticleBasicMaterial (disable perspective scaling). il y a 15 ans
webgl_particles_billboards_colors.html b817eaf9f9 Made colored billboard particles smaller. il y a 15 ans
webgl_particles_random.html fef3c084b1 Changed build setup: il y a 15 ans
webgl_particles_sprites.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_performance.html 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. il y a 15 ans
webgl_postprocessing.html c61f89ba14 Brought back bloom. il y a 15 ans
webgl_postprocessing_dof.html 2294094adf Cleaned up a bit WebGLRenderer. il y a 15 ans
webgl_ribbons.html c61f89ba14 Brought back bloom. il y a 15 ans
webgl_rtt.html a6146360bc Added "enableDepthBufferWrite" API call to WebGLRenderer. il y a 15 ans
webgl_sandbox.html ce751a10dd WebGLRenderer now doesn't render objects with material.opacity == 0. il y a 15 ans
webgl_scene_test.html fef3c084b1 Changed build setup: il y a 15 ans
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. il y a 15 ans
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). il y a 15 ans
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