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animation
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8bea1dada9
AnimationAction: Fix LoopRepeat
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%!s(int64=8) %!d(string=hai) anos |
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audio
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e54084be1e
Audio: Use .setTargetAtTime() instead of setter.
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%!s(int64=7) %!d(string=hai) anos |
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cameras
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782e4a83c4
Remove optionalTarget
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%!s(int64=8) %!d(string=hai) anos |
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core
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03f74c4dca
Fix missing name copy in BufferAttribute.copy
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%!s(int64=7) %!d(string=hai) anos |
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extras
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a942083170
Clean up.
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%!s(int64=7) %!d(string=hai) anos |
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geometries
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0e82588eed
ExtrudeGeometry: Refactor interface.
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%!s(int64=7) %!d(string=hai) anos |
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helpers
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845999e06f
AxisHelper renamed to AxesHelper
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lights
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07d757661e
Fix links to Frostbite PBR document.
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%!s(int64=8) %!d(string=hai) anos |
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loaders
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9e8a14527e
LoaderUtils: Simplify .extractUrlBase()
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%!s(int64=7) %!d(string=hai) anos |
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materials
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51125c1e5e
ShaderMaterial: Fixed copy of defines.
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%!s(int64=7) %!d(string=hai) anos |
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math
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77d308fa36
Fix lint
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%!s(int64=7) %!d(string=hai) anos |
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objects
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9b9c60f60c
import `Float32BufferAttribute` since `THREE` is not defined
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%!s(int64=7) %!d(string=hai) anos |
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renderers
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f48d1de1d2
Add shader.name
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%!s(int64=7) %!d(string=hai) anos |
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scenes
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24fa9ed06f
Some more clean up of linter warnings
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%!s(int64=8) %!d(string=hai) anos |
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textures
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65747a39f5
Editor: Use RGBFormat when loading a jpg.
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%!s(int64=7) %!d(string=hai) anos |
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Three.Legacy.js
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0e82588eed
ExtrudeGeometry: Refactor interface.
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%!s(int64=7) %!d(string=hai) anos |
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Three.js
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09941adae2
LensFlare: Moved to examples
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%!s(int64=8) %!d(string=hai) anos |
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constants.js
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43e6ab5359
r92dev
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%!s(int64=7) %!d(string=hai) anos |
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polyfills.js
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2dfd847131
More robust Function.prototype.name check. See #12294
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%!s(int64=8) %!d(string=hai) anos |
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utils.js
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8528cf435a
Added header to utils.js
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%!s(int64=8) %!d(string=hai) anos |