alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 15 éve
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geometry bf6db5a714 merging? 15 éve
js 6f51ce7e8d * Trying to make the interaction stuff work... 15 éve
obj a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 éve
textures fbbb78446d - Shadow texture for Earth demo 15 éve
camera_free.html 3cdc007b90 * Fixed some minor issues handling opacity in hex colors 15 éve
camera_orthographic.html 1849e9050c * Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html 15 éve
geometry_birds.html 647b4a57b8 * Added `PointLight` 15 éve
geometry_cube.html 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 éve
geometry_earth.html 6f51ce7e8d * Trying to make the interaction stuff work... 15 éve
geometry_large_mesh.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 éve
geometry_terrain.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 éve
geometry_vr.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
interactive_cubes.html 5053cc4e6d * Added 2 more examples to the README. 15 éve
interactive_voxelpainter.html 1849e9050c * Added a nicer interactivity example ⟶ examples/interactive_voxelpainter.html 15 éve
lights_pointlights.html 98693605e8 * Added point lights example 15 éve
lights_pointlights_gl.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 éve
lights_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 éve
lines_sphere.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
lines_test.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
materials_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 éve
materials_video.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
obj_convert_test.html 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 15 éve
particles_floor.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
particles_random.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
particles_waves.html 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 éve
shader_test.html 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 éve
test.html 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 éve
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