webgl_loader_3dm.html 2.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3DS loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  16. import { Rhino3dmLoader } from './jsm/loaders/3dmLoader.js';
  17. var container, controls;
  18. var camera, scene, renderer;
  19. init();
  20. animate();
  21. function init() {
  22. container = document.createElement( 'div' );
  23. document.body.appendChild( container );
  24. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 10 );
  25. camera.position.z = 2;
  26. scene = new THREE.Scene();
  27. scene.add( new THREE.HemisphereLight() );
  28. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  29. directionalLight.position.set( 0, 0, 2 );
  30. scene.add( directionalLight );
  31. var loader = new Rhino3dmLoader( );
  32. loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
  33. /*
  34. object.traverse( function ( child ) {
  35. if ( child.isMesh ) {
  36. child.material.normalMap = normal;
  37. }
  38. } );
  39. scene.add( object );
  40. */
  41. } );
  42. renderer = new THREE.WebGLRenderer();
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. container.appendChild( renderer.domElement );
  46. controls = new TrackballControls( camera, renderer.domElement );
  47. window.addEventListener( 'resize', resize, false );
  48. }
  49. function resize() {
  50. camera.aspect = window.innerWidth / window.innerHeight;
  51. camera.updateProjectionMatrix();
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. }
  54. function animate() {
  55. controls.update();
  56. renderer.render( scene, camera );
  57. requestAnimationFrame( animate );
  58. }
  59. </script>
  60. </body>
  61. </html>
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