webgl_morphtargets_webcam.html 9.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph targets - webcam</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - morph targets - webcam">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_morphtargets_webcam.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_morphtargets_webcam.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #666666;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - morph targets - webcam<br/>
  21. model by <a href="https://www.bannaflak.com/face-cap" target="_blank" rel="noopener">Face Cap</a>
  22. </div>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  34. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  35. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  36. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. // Mediapipe
  39. import vision from 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0';
  40. const { FaceLandmarker, FilesetResolver } = vision;
  41. const blendshapesMap = {
  42. // '_neutral': '',
  43. 'browDownLeft': 'browDown_L',
  44. 'browDownRight': 'browDown_R',
  45. 'browInnerUp': 'browInnerUp',
  46. 'browOuterUpLeft': 'browOuterUp_L',
  47. 'browOuterUpRight': 'browOuterUp_R',
  48. 'cheekPuff': 'cheekPuff',
  49. 'cheekSquintLeft': 'cheekSquint_L',
  50. 'cheekSquintRight': 'cheekSquint_R',
  51. 'eyeBlinkLeft': 'eyeBlink_L',
  52. 'eyeBlinkRight': 'eyeBlink_R',
  53. 'eyeLookDownLeft': 'eyeLookDown_L',
  54. 'eyeLookDownRight': 'eyeLookDown_R',
  55. 'eyeLookInLeft': 'eyeLookIn_L',
  56. 'eyeLookInRight': 'eyeLookIn_R',
  57. 'eyeLookOutLeft': 'eyeLookOut_L',
  58. 'eyeLookOutRight': 'eyeLookOut_R',
  59. 'eyeLookUpLeft': 'eyeLookUp_L',
  60. 'eyeLookUpRight': 'eyeLookUp_R',
  61. 'eyeSquintLeft': 'eyeSquint_L',
  62. 'eyeSquintRight': 'eyeSquint_R',
  63. 'eyeWideLeft': 'eyeWide_L',
  64. 'eyeWideRight': 'eyeWide_R',
  65. 'jawForward': 'jawForward',
  66. 'jawLeft': 'jawLeft',
  67. 'jawOpen': 'jawOpen',
  68. 'jawRight': 'jawRight',
  69. 'mouthClose': 'mouthClose',
  70. 'mouthDimpleLeft': 'mouthDimple_L',
  71. 'mouthDimpleRight': 'mouthDimple_R',
  72. 'mouthFrownLeft': 'mouthFrown_L',
  73. 'mouthFrownRight': 'mouthFrown_R',
  74. 'mouthFunnel': 'mouthFunnel',
  75. 'mouthLeft': 'mouthLeft',
  76. 'mouthLowerDownLeft': 'mouthLowerDown_L',
  77. 'mouthLowerDownRight': 'mouthLowerDown_R',
  78. 'mouthPressLeft': 'mouthPress_L',
  79. 'mouthPressRight': 'mouthPress_R',
  80. 'mouthPucker': 'mouthPucker',
  81. 'mouthRight': 'mouthRight',
  82. 'mouthRollLower': 'mouthRollLower',
  83. 'mouthRollUpper': 'mouthRollUpper',
  84. 'mouthShrugLower': 'mouthShrugLower',
  85. 'mouthShrugUpper': 'mouthShrugUpper',
  86. 'mouthSmileLeft': 'mouthSmile_L',
  87. 'mouthSmileRight': 'mouthSmile_R',
  88. 'mouthStretchLeft': 'mouthStretch_L',
  89. 'mouthStretchRight': 'mouthStretch_R',
  90. 'mouthUpperUpLeft': 'mouthUpperUp_L',
  91. 'mouthUpperUpRight': 'mouthUpperUp_R',
  92. 'noseSneerLeft': 'noseSneer_L',
  93. 'noseSneerRight': 'noseSneer_R',
  94. // '': 'tongueOut'
  95. };
  96. //
  97. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  101. document.body.appendChild( renderer.domElement );
  102. const camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100 );
  103. camera.position.z = 5;
  104. const scene = new THREE.Scene();
  105. scene.background = new THREE.Color( 0x666666 );
  106. scene.scale.x = - 1;
  107. scene.add( new THREE.AmbientLight( 0xffffff, 5 ) );
  108. const controls = new OrbitControls( camera, renderer.domElement );
  109. // Face
  110. let face, eyeL, eyeR;
  111. const eyeRotationLimit = THREE.MathUtils.degToRad( 30 );
  112. const ktx2Loader = new KTX2Loader()
  113. .detectSupport( renderer );
  114. new GLTFLoader()
  115. .setKTX2Loader( ktx2Loader )
  116. .setMeshoptDecoder( MeshoptDecoder )
  117. .load( 'models/gltf/facecap.glb', ( gltf ) => {
  118. const mesh = gltf.scene.children[ 0 ];
  119. scene.add( mesh );
  120. const head = mesh.getObjectByName( 'mesh_2' );
  121. head.material = new THREE.MeshNormalMaterial();
  122. const teeth = mesh.getObjectByName( 'mesh_3' );
  123. teeth.material = new THREE.MeshNormalMaterial();
  124. face = mesh.getObjectByName( 'mesh_2' );
  125. eyeL = mesh.getObjectByName( 'eyeLeft' );
  126. eyeR = mesh.getObjectByName( 'eyeRight' );
  127. // GUI
  128. const gui = new GUI();
  129. gui.close();
  130. const influences = head.morphTargetInfluences;
  131. for ( const [ key, value ] of Object.entries( head.morphTargetDictionary ) ) {
  132. gui.add( influences, value, 0, 1, 0.01 )
  133. .name( key.replace( 'blendShape1.', '' ) )
  134. .listen( influences );
  135. }
  136. renderer.setAnimationLoop( animate );
  137. } );
  138. // Video Texture
  139. const video = document.createElement( 'video' );
  140. const texture = new THREE.VideoTexture( video );
  141. texture.colorSpace = THREE.SRGBColorSpace;
  142. const geometry = new THREE.PlaneGeometry( 1, 1 );
  143. const material = new THREE.MeshBasicMaterial( { map: texture, depthWrite: false } );
  144. const videomesh = new THREE.Mesh( geometry, material );
  145. scene.add( videomesh );
  146. // MediaPipe
  147. const filesetResolver = await FilesetResolver.forVisionTasks(
  148. 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.0/wasm'
  149. );
  150. const faceLandmarker = await FaceLandmarker.createFromOptions( filesetResolver, {
  151. baseOptions: {
  152. modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task',
  153. delegate: 'GPU'
  154. },
  155. outputFaceBlendshapes: true,
  156. outputFacialTransformationMatrixes: true,
  157. runningMode: 'VIDEO',
  158. numFaces: 1
  159. } );
  160. if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {
  161. navigator.mediaDevices.getUserMedia( { video: { facingMode: 'user' } } )
  162. .then( function ( stream ) {
  163. video.srcObject = stream;
  164. video.play();
  165. } )
  166. .catch( function ( error ) {
  167. console.error( 'Unable to access the camera/webcam.', error );
  168. } );
  169. }
  170. const transform = new THREE.Object3D();
  171. function animate() {
  172. if ( video.readyState >= HTMLMediaElement.HAVE_METADATA ) {
  173. const results = faceLandmarker.detectForVideo( video, Date.now() );
  174. if ( results.facialTransformationMatrixes.length > 0 ) {
  175. const facialTransformationMatrixes = results.facialTransformationMatrixes[ 0 ].data;
  176. transform.matrix.fromArray( facialTransformationMatrixes );
  177. transform.matrix.decompose( transform.position, transform.quaternion, transform.scale );
  178. const object = scene.getObjectByName( 'grp_transform' );
  179. object.position.x = transform.position.x;
  180. object.position.y = transform.position.z + 40;
  181. object.position.z = - transform.position.y;
  182. object.rotation.x = transform.rotation.x;
  183. object.rotation.y = transform.rotation.z;
  184. object.rotation.z = - transform.rotation.y;
  185. }
  186. if ( results.faceBlendshapes.length > 0 ) {
  187. const faceBlendshapes = results.faceBlendshapes[ 0 ].categories;
  188. // Morph values does not exist on the eye meshes, so we map the eyes blendshape score into rotation values
  189. const eyeScore = {
  190. leftHorizontal: 0,
  191. rightHorizontal: 0,
  192. leftVertical: 0,
  193. rightVertical: 0,
  194. };
  195. for ( const blendshape of faceBlendshapes ) {
  196. const categoryName = blendshape.categoryName;
  197. const score = blendshape.score;
  198. const index = face.morphTargetDictionary[ blendshapesMap[ categoryName ] ];
  199. if ( index !== undefined ) {
  200. face.morphTargetInfluences[ index ] = score;
  201. }
  202. // There are two blendshape for movement on each axis (up/down , in/out)
  203. // Add one and subtract the other to get the final score in -1 to 1 range
  204. switch ( categoryName ) {
  205. case 'eyeLookInLeft':
  206. eyeScore.leftHorizontal += score;
  207. break;
  208. case 'eyeLookOutLeft':
  209. eyeScore.leftHorizontal -= score;
  210. break;
  211. case 'eyeLookInRight':
  212. eyeScore.rightHorizontal -= score;
  213. break;
  214. case 'eyeLookOutRight':
  215. eyeScore.rightHorizontal += score;
  216. break;
  217. case 'eyeLookUpLeft':
  218. eyeScore.leftVertical -= score;
  219. break;
  220. case 'eyeLookDownLeft':
  221. eyeScore.leftVertical += score;
  222. break;
  223. case 'eyeLookUpRight':
  224. eyeScore.rightVertical -= score;
  225. break;
  226. case 'eyeLookDownRight':
  227. eyeScore.rightVertical += score;
  228. break;
  229. }
  230. }
  231. eyeL.rotation.z = eyeScore.leftHorizontal * eyeRotationLimit;
  232. eyeR.rotation.z = eyeScore.rightHorizontal * eyeRotationLimit;
  233. eyeL.rotation.x = eyeScore.leftVertical * eyeRotationLimit;
  234. eyeR.rotation.x = eyeScore.rightVertical * eyeRotationLimit;
  235. }
  236. }
  237. videomesh.scale.x = video.videoWidth / 100;
  238. videomesh.scale.y = video.videoHeight / 100;
  239. renderer.render( scene, camera );
  240. controls.update();
  241. }
  242. window.addEventListener( 'resize', function () {
  243. camera.aspect = window.innerWidth / window.innerHeight;
  244. camera.updateProjectionMatrix();
  245. renderer.setSize( window.innerWidth, window.innerHeight );
  246. } );
  247. </script>
  248. </body>
  249. </html>
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