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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * opacity: <float>,
-
- * blending: THREE.NormalBlending,
- * depth_test: <bool>,
-
- * wireframe: <boolean>,
- * wireframe_linewidth: <float>
- * }
- */
- THREE.MeshDepthMaterial = function ( parameters ) {
- this.id = THREE.MeshDepthMaterialCounter.value ++;
-
- this.opacity = 1.0;
-
- this.shading = THREE.SmoothShading; // doesn't really apply here, normals are not used
- this.blending = THREE.NormalBlending;
- this.depth_test = true;
-
- this.wireframe = false;
- this.wireframe_linewidth = 1.0;
- if ( parameters ) {
- if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
-
- if ( parameters.shading !== undefined ) this.shading = parameters.shading;
- if ( parameters.blending !== undefined ) this.blending = parameters.blending;
- if ( parameters.depth_test !== undefined ) this.depth_test = parameters.depth_test;
- if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe;
- if ( parameters.wireframe_linewidth !== undefined ) this.wireframe_linewidth = parameters.wireframe_linewidth;
-
- }
- };
- THREE.MeshDepthMaterial.prototype = {
- toString: function () {
- return 'THREE.MeshDepthMaterial (<br/>' +
- 'id: ' + this.id + '<br/>' +
-
- 'opacity: ' + this.opacity + '<br/>' +
- 'blending: ' + this.blending + '<br/>' +
- 'depth_test: ' + this.depth_test + '<br/>' +
-
- 'wireframe: ' + this.wireframe + '<br/>' +
- 'wireframe_linewidth: ' + this.wireframe_linewidth + '<br/>' +
- ')';
- }
- };
- THREE.MeshDepthMaterialCounter = { value: 0 };
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