Inheritance: EventDispatcher → Node → ShadowBaseNode →
A class that extends ShadowBaseNode to implement tiled shadow mapping. This allows splitting a shadow map into multiple tiles, each with its own light and camera, to improve shadow quality and performance for large scenes.
Note: This class does not support VSMShadowMap at the moment.
TileShadowNode is an addon, and must be imported explicitly, see Installation#Addons.
import { TileShadowNode } from 'three/addons/tsl/shadows/TileShadowNode.js';
Creates an instance of TileShadowNode.
light
The original light source used for shadow mapping.
options
Configuration options for the tiled shadow node.
Default is {}.
tilesX
The number of tiles along the X-axis.
Default is 2.
tilesY
The number of tiles along the Y-axis.
Default is 2.
resolution
The resolution of the shadow map.
debug
Whether to enable debug mode.
Default is false.
Helper method to remove lights and associated nodes/targets. Used internally during dispose and potential re-initialization.
Generates the tiles for the shadow map based on the specified number of tiles along the X and Y axes.
tilesX
The number of tiles along the X-axis.
tilesY
The number of tiles along the Y-axis.
Returns: An array of tile objects, each containing the tile's bounds and index.
Initializes the tiled shadow node by creating lights, cameras, and shadow maps for each tile.
builder
The builder used to create render targets and other resources.
Sets up the shadow node for rendering.
builder
The builder used to set up the shadow node.
Overrides: ShadowBaseNode#setup
Returns: A node representing the shadow value.
Synchronizes the transformation of a tile light with the source light.
lwLight
The tile light to synchronize.
sourceLight
The source light to copy transformations from.
Updates the light transformations and shadow cameras for each tile.
Overrides: ShadowBaseNode#update
The implementation performs the update of the shadow map if necessary.
frame
A reference to the current node frame.
Overrides: ShadowBaseNode#updateBefore
Updates the initial light direction based on the light's target position.
Updates the shadow map rendering.
frame
A reference to the current node frame.