Inheritance: EventDispatcher → Texture →
A texture for use with a video.
Note: When using video textures with WebGPURenderer, Texture#colorSpace must be set to THREE.SRGBColorSpace.
Note: After the initial use of a texture, its dimensions, format, and type cannot be changed. Instead, call Texture#dispose on the texture and instantiate a new one.
// assuming you have created a HTML video element with id="video"
const video = document.getElementById( 'video' );
const texture = new THREE.VideoTexture( video );
Constructs a new video texture.
video
The video element to use as a data source for the texture.
mapping
The texture mapping.
Default is Texture.DEFAULT_MAPPING.
wrapS
The wrapS value.
Default is ClampToEdgeWrapping.
wrapT
The wrapT value.
Default is ClampToEdgeWrapping.
magFilter
The mag filter value.
Default is LinearFilter.
minFilter
The min filter value.
Default is LinearFilter.
format
The texture format.
Default is RGBAFormat.
type
The texture type.
Default is UnsignedByteType.
anisotropy
The anisotropy value.
Default is Texture.DEFAULT_ANISOTROPY.
Whether to generate mipmaps (if possible) for a texture.
Overwritten and set to false by default.
Default is false.
Overrides: Texture#generateMipmaps
This flag can be used for type testing.
Default is true.
This method is called automatically by the renderer and sets Texture#needsUpdate to true every time a new frame is available.
Only relevant if requestVideoFrameCallback is not supported in the browser.