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- import { Texture } from './Texture.js';
- import { CubeReflectionMapping } from '../constants.js';
- /**
- * Creates a cube texture made up of six images.
- *
- * ```js
- * const loader = new THREE.CubeTextureLoader();
- * loader.setPath( 'textures/cube/pisa/' );
- *
- * const textureCube = loader.load( [
- * 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png'
- * ] );
- *
- * const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
- * ```
- *
- * @augments Texture
- */
- class CubeTexture extends Texture {
- /**
- * Constructs a new cube texture.
- *
- * @param {Array<Image>} [images=[]] - An array holding a image for each side of a cube.
- * @param {number} [mapping=CubeReflectionMapping] - The texture mapping.
- * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
- * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
- * @param {number} [magFilter=LinearFilter] - The mag filter value.
- * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
- * @param {number} [format=RGBAFormat] - The texture format.
- * @param {number} [type=UnsignedByteType] - The texture type.
- * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
- * @param {string} [colorSpace=NoColorSpace] - The color space value.
- */
- constructor( images = [], mapping = CubeReflectionMapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) {
- super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isCubeTexture = true;
- /**
- * If set to `true`, the texture is flipped along the vertical axis when
- * uploaded to the GPU.
- *
- * Overwritten and set to `false` by default.
- *
- * @type {boolean}
- * @default false
- */
- this.flipY = false;
- }
- /**
- * Alias for {@link CubeTexture#image}.
- *
- * @type {Array<Image>}
- */
- get images() {
- return this.image;
- }
- set images( value ) {
- this.image = value;
- }
- }
- export { CubeTexture };
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